Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.05 @ 04:52:55 Player: Teratos Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (149) 745 Value Destroyed (4399) 4399 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (922) 922 TOTAL SCORE: 8526 Bonus ------- High Alert Combat Kills 922 Cogmind --------- Core Integrity 0/700 Matter 70/300 Energy 100/100 System Corruption 4% Temperature Cool (27) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Heat Sink Improved Heat Sink Improved Heat Sink EMP Blaster EMP Blaster EMP Blaster Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Targeting Computer > --- WEAPON ----------- Arc Projector Advanced Beam Cannon Heavy Assault Rifle Advanced EMP Blaster > --- INVENTORY -------- Heat Sink Improved Heat Sink Improved Heat Sink Particle Charger Improved Assault Rifle Improved Assault Rifle Flak Gun EMP Blaster EMP Blaster EMP Blaster [Rating: 43] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Weapon Improved Assault Rifle Energy Gun Arc Projector Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher EMP Blaster Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 3 | . . . 1 2 Weapon 2 | . . 2 . . Parts Attached 112 | 6 6 47 17 36 Power 13 | 1 . 7 4 1 Engine 13 | 1 . 7 4 1 Core . | . . . . . Reactor . | . . . . . Propulsion 28 | 2 2 11 3 10 Treads 11 | . . 5 . 6 Leg 7 | . . 2 3 2 Wheel 2 | 2 . . . . Hover 2 | . 2 . . . Flight 6 | . . 4 . 2 Utility 11 | 1 1 4 2 3 Device 6 | . . 3 . 3 Storage 2 | 1 . 1 . . Processor 3 | . 1 . 2 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 60 | 2 3 25 8 22 Energy Gun 5 | . . 3 . 2 Energy Cannon 10 | . . 6 3 1 Ballistic Gun 31 | 2 . 16 . 13 Ballistic Cannon . | . . . . . Launcher 14 | . 3 . 5 6 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 3 1 1 Parts Lost 37 | . . 14 2 21 Power 4 | . . 2 . 2 Propulsion 7 | . . 4 1 2 Utility 6 | . . 1 . 5 Weapon 20 | . . 7 1 12 Highest Loss Streak 10 | . . 7 1 10 Average Slot Usage (%) 94 | . 97 91 97 95 Engine 12 | . 14 10 17 13 Treads 13 | . . 17 9 13 Leg 1 | . . . 8 . Wheel 1 | . 20 . . . Flight 1 | . . 2 . . Device 8 | . . 7 4 13 Storage 6 | . 14 3 9 7 Processor 10 | . 12 7 12 14 Energy Gun 2 | . . 3 . 3 Energy Cannon 6 | . . 7 2 9 Ballistic Gun 19 | . 2 29 . 14 Launcher 7 | . 24 . 33 1 Naked Turns . | . . . . . Heaviest Build 53 | 10 13 38 49 53 Greatest Support 40 | 32 32 40 40 40 Greatest Overweight (x) 16 | . 4 4 3 16 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 10 | 6 6 10 10 10 Average Capacity 7 | 4 6 5 10 10 Most Carried 10 | . 2 10 10 10 Average Carried 5 | . 1 3 9 7 Final Capacity 10 | 6 6 10 10 10 Final Carried 10 | . 2 10 10 7 Class Distribution -------------------- 64% | Gunner 22% | Scavenger-Gunner 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2956 | 97 58 1702 460 639 Remotely . | . . . . . Salvage Created 5745 | . 90 2997 1541 1117 Parts 334 | . 8 203 78 45 Haulers Intercepted 5 | . . 5 . . Recyclers Shooed 5 | . 2 2 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 99 | . 4 55 17 23 Guns 61 | . . 48 . 13 Cannons 13 | . . 6 1 6 AOE 24 | . 4 1 15 4 Classes Destroyed 15 | . 2 10 1 2 Worker 11 | . . 8 2 1 Builder 10 | . . 5 5 . Tunneler 2 | . . 2 . . Hauler 5 | . . 5 . . Recycler 7 | . . 3 4 . Mechanic 1 | . . . . 1 Operator 4 | . . 2 1 1 Watcher 10 | . 1 5 3 1 Swarmer 19 | . . 13 . 6 Grunt 56 | . 4 29 12 11 Brawler 3 | . . 1 . 2 Duelist 2 | . . 2 . . Sentry 17 | . . 10 4 3 Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Best Kill Streak 12 | . 5 8 12 4 Combat Bots Only 5 | . 4 5 4 4 Max Kills in Single Turn 5 | . 1 2 5 2 Gunslinging 1 | . . 1 . . Exploded 2 | . 1 1 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5690 | . 52 2151 470 3017 Core 1083 | . 8 324 44 707 Absorbed by Shields . | . . . . . Core Remaining (%) 76 | 100 96 19 92 . Volleys Fired 282 | . 6 178 29 69 Largest 4 | . 2 4 4 4 Hottest 237 | . 60 196 237 227 Shots Fired 921 | . 12 551 113 245 Gun 627 | . . 467 . 160 Cannon 169 | . . 84 15 70 Launcher 125 | . 12 . 98 15 Special . | . . . . . Kinetic 547 | . . 417 . 130 Thermal 215 | . . 130 15 70 Explosive 12 | . 12 . . . Electromagnetic 147 | . . 4 98 45 Robot Hit Streak 29 | . . 29 7 19 Robot Miss Streak 6 | . 2 6 3 5 Penetration Max . | . . . . . Secondary Targets 4 | . . 2 . 2 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 514 | . . 342 27 145 Core Hits 275 | . 15 132 58 70 Critical Hits 13 | . . 4 . 9 Critical Kills 6 | . . 3 . 3 Critical Parts Destroyed 7 | . . 1 . 6 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9903 | . 369 4521 2312 2701 Guns 5309 | . . 3980 . 1329 Cannons 1425 | . . 431 146 848 Explosions 3168 | . 369 109 2166 524 Melee . | . . . . . Ramming 1 | . . 1 . . Kinetic 4815 | . . 3565 . 1250 Thermal 2372 | . . 895 346 1131 Explosive 391 | . 369 . 22 . Electromagnetic 2324 | . . 60 1944 320 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . 1 1 4 Average Corruption 1 | . . 1 1 4 Corruption Purged . | . . . . . Effects 18 | . . 16 1 1 Message Errors 6 | . . 6 . . Energy Discharges 3 | . . 2 1 . Data Loss (minor) 3 | . . 3 . . Targeting Errors 6 | . . 5 . 1 Overload Shots . | . . . . . Overflow Damage 171 | . . 21 . 150 Projectiles 21 | . . 21 . . Explosions 150 | . . . . 150 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 663 | . 32 38 52 541 Shots 18 | . 2 1 4 11 Rammed 2 | . . 2 . . Targets Rammed 2 | . . 2 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 495 | . 6 399 495 240 Average Temperature 88 | . 6 95 94 48 Received Heat Transfer 1674 | . 6 846 135 687 Effects 10 | . . 6 4 . Shutdowns 3 | . . 2 1 . Energy Bleed 4 | . . 3 1 . Matter Decay 1 | . . 1 . . Damage (minor) 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 14 | . . . 14 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 4185 | . . 1809 509 1867 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 11 | . . 1 9 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 942 | . 166 942 942 907 Average Influence 485 | . 104 427 583 637 Maximum Alert Level 3 | . . 3 3 3 Low Security (%) 10 | 100 100 8 . . Level 1 28 | . . 41 19 15 Level 2 38 | . . 40 45 38 Level 3 22 | . . 10 34 45 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 2 5 3 5 Investigation 4 | . . 2 1 1 Extermination 1 | . . . . 1 Reinforcement 7 | . 2 3 1 1 Assault 1 | . . . . 1 Garrison 2 | . . . 1 1 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 10 | . 1 5 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 153 | . 12 76 26 39 Peak Tracking Total 8 | . 5 8 4 6 Tactical Retreats 15 | . . 10 1 4 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . 1 . 3 . Indirectly 3 | . . . 3 . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 31 | . 2 2 10 17 Max in Single Turn 5 | . 1 1 3 5 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 21 | . 4 10 2 5 Terminals 15 | . 4 8 1 2 Fabricators 1 | . . . . 1 Repair Stations 3 | . . 1 1 1 Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . . 1 Total Hacks 59 | . 8 28 12 11 Successful 39 | . 7 13 10 9 Failed 20 | . 1 15 2 2 Catastrophic 2 | . . 2 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 37 | . 8 21 3 5 Fabricators 1 | . . . . 1 Repair Stations 17 | . . 4 9 4 Recycling Units . | . . . . . Scanalyzers 3 | . . 3 . . Garrison Access 1 | . . . . 1 Terminal Hacks 22 | . 7 8 2 5 Record 1 | . 1 . . . Robot Analysis 2 | . 2 . . . Prototype ID Bank 1 | . . 1 . . Emergency Access Points 2 | . . 1 . 1 Alert Level 2 | . 1 . 1 . Unreport Threat 1 | . . 1 . . Locate Traps 3 | . 1 1 . 1 Maintenance Status 1 | . 1 . . . Investigation Status 1 | . . . . 1 Recall Investigation 1 | . . . . 1 Hauler Manifests 2 | . 1 1 . . Registered Components 1 | . . 1 . . Zone Layout 4 | . . 2 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks 13 | . . 2 8 3 Scan Component 7 | . . 1 4 2 Repair 6 | . . 1 4 1 Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . 3 . . Insert Component 2 | . . 2 . . Analyze 1 | . . 1 . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 17 | . 3 8 2 4 Full Trace Events 8 | . . 5 2 1 Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 6 | . . 1 4 1 Time 249 | . . 13 185 51 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 5548 | 37 316 2877 932 1386 Spaces Moved 2816 | 33 347 1546 370 520 Core 51 | 9 1 39 . 2 Treads 1762 | . . 1119 142 501 Legs 263 | . . 18 228 17 Wheels 224 | 24 200 . . . Hover 290 | . 146 144 . . Flight 226 | . . 226 . . Fastest Speed 37 | 50 56 37 150 150 Average Speed 140 | 86 82 133 163 189 Slowest Speed 850 | 100 250 250 210 850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 3 56 87 44 14 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 359 | . 55 3 133 168 Melee . | . . . . . Projectile 1 | . . 1 . . AOE 358 | . 55 2 133 168 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3776 | 38 363 1993 623 759 Wait 491 | . 1 176 196 118 Move 2812 | 32 346 1545 369 520 Hop . | . . . . . Pick Up 20 | . 2 10 5 3 Fast Attach 74 | 6 4 42 6 16 Attach 15 | . . 3 2 10 Detach 12 | . . 6 2 4 Swap 23 | . 2 2 9 10 Drop 45 | . 2 29 5 9 Fire 282 | . 6 178 29 69 Melee . | . . . . . Ram 1 | . . 1 . . Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 38 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 13) 311 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 15) 354 | -10/Materials | Entered another Materials area 354 | -9/Materials | Evolved 2 slots: Weapon x2 548 | -9/Materials | Lost 7 parts (1p2n4w) 866 | -9/Materials | Repaired Lgt. Assault Rifle 885 | -9/Materials | Discovered new exit (range 4) 935 | -9/Materials | Discovered new exit (range 12) 993 | -9/Materials | Core integrity fell below 50% 1327 | -9/Materials | Build established: Gunner 2326 | -9/Materials | Discovered new exit (range 11) 2924 | -9/Materials | Discovered new exit (range 15) 2973 | -9/Materials | Core integrity fell below 20% 3055 | -9/Materials | Build established: Scavenger-Gunner 3231 | -9/Materials | Entered another Materials area 3231 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3476 | -8/Materials | Repaired Hvy. Ion Engine 3529 | -8/Materials | Repaired Hvy. Ion Engine 3550 | -8/Materials | Build established: Gunner 3582 | -8/Materials | Repaired Imp. Assault Rifle 3615 | -8/Materials | Repaired Hvy. Assault Rifle 3728 | -8/Materials | Discovered new exit (range 13) 3963 | -8/Materials | Discovered new exit (range 4) 4145 | -8/Materials | Garrison activated, responded to threat 4163 | -8/Materials | Entered Factory 4163 | -7/Factory | Evolved 2 slots: Utility x2 4234 | -7/Factory | Repaired Hvy. Ion Engine 5230 | -7/Factory | Discovered new exit (range 11) 5246 | -7/Factory | Garrison activated, responded to threat 5297 | -7/Factory | Lost 4 parts (1u3w) 5363 | -7/Factory | First assault squad dispatched 5403 | -7/Factory | Lost 4 parts (1p1u2w) 5541 | -7/Factory | Core integrity fell below 50% 5546 | -7/Factory | Core integrity fell below 20% 5549 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05516_ Adv. Visual Processing Unit destroyed. 05516_ System corrupted by crushing effect (+4). 05518_ Arc Projector destroyed. 05519_ Arm. Treads destroyed. 05520_ K-01 Serf collects debris. 05521_ K-01 Serf destroyed. 05522_ System corrupted: Autogun targeting data glitched. 05524_ K-01 Serf collects debris. 05525_ B-48 Gladiator destroyed. 05525_ Switching to secondary target: Y-54 Guardian. 05527_ K-01 Serf collects debris. 05531_ Arm. Treads destroyed. 05531_ K-01 Serf collects debris. 05531_ Imp. Heat Sink destroyed. 05533_ Autogun destroyed. 05533_ Flak Gun destroyed. 05535_ K-01 Serf collects debris. 05535_ Imp. Targeting Computer destroyed. 05535_ Hvy. Ion Engine destroyed. 05536_ K-01 Serf collects debris. 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" | | ?????????????????????????????########???# =!! # | | ????????????????????????????????????????# =! ### | | ????????????????????????????????????????#! #?? | | ????????????????????????????????????????########?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 10 Evasion (%) 62 Targeting Accuracy 6 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- EMP Blaster | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupercompositeBiocellBox Manual? 0 Play Time 00:54:10 Cumulative 31.1 hours Start 2020.06.04 @ 22:42:36 End 2020.06.05 @ 04:52:55 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 525c98bf-f41e-44a7-8be5-7da508672cf2