Cogmind - Beta 11 X2 @@@ ROGUE MODE // 2021.02.12 @ 21:14:31 Player: Agave Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (1243) 1243 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (940) 940 TOTAL SCORE: 5693 Bonus ------- High Alert Combat Kills 40 Follower Combat Kills 314 Met Imprinter 300 Was Imprinted 300 Friendly Fire -14 Cogmind --------- Core Integrity 0/850 Matter 218/300 Energy 100/100 System Corruption 2% Temperature Cool (18) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Large Storage Unit Large Battery (200) Large Matter Pod (150) ECM Suite System Backup Module Mace Peak State ------------ > --- POWER ------------ Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Signal Interpreter Advanced Terrain Scanner Focal Shield EM Shield > --- WEAPON ----------- Plasma Cannon Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Large Storage Unit Large Battery Large Matter Pod ECM Suite System Backup Module Force Rifle Light EM Pulse Cannon Cooled Plasma Cannon Light Cannon Grenade Launcher Mace [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Cooling System Device Cooling System Storage Large Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 5 | . . 2 . . . 3 Weapon . | . . . . . . . Parts Attached 54 | 3 12 8 . 1 1 29 Power 5 | . 1 1 . . . 3 Engine 4 | . 1 1 . . . 2 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 12 | 2 2 1 . . . 7 Treads 7 | 1 1 . . . . 5 Leg 2 | . . . . . . 2 Wheel 3 | 1 1 1 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | . 4 3 . . . 9 Device 9 | . 2 1 . . . 6 Storage 5 | . 2 1 . . . 2 Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 21 | 1 5 3 . 1 1 10 Energy Gun 9 | 1 3 2 . 1 1 1 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 2 | . . . . . . 2 Ballistic Cannon 2 | . 1 . . . . 1 Launcher 4 | . . 1 . . . 3 Special Weapon . | . . . . . . . Impact Weapon 2 | . 1 . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 29 | . 1 4 . . . 24 Power 4 | . . . . . . 4 Propulsion 8 | . 1 1 . . . 6 Utility 7 | . . 1 . . . 6 Weapon 10 | . . 2 . . . 8 Highest Loss Streak 23 | . 1 3 . . . 23 Average Slot Usage (%) 94 | . 93 93 100 100 100 84 Engine 11 | . 14 11 11 11 11 11 Treads 11 | . 14 11 11 11 11 12 Wheel 9 | . 13 8 11 11 11 3 Device 20 | . 8 22 22 22 22 25 Storage 17 | . 14 18 22 22 22 9 Processor 1 | . . . . . . 6 Energy Gun 13 | . 15 16 11 11 22 6 Ballistic Gun 2 | . 7 . . . . 2 Launcher 4 | . . 5 11 10 . . Naked Turns . | . . . . . . . Heaviest Build 70 | 11 31 39 37 37 39 70 Greatest Support 96 | 10 16 16 10 10 10 96 Greatest Overweight (x) 12 | 1 3 12 3 3 3 5 Average Overweight (x) 2 | 1 1 2 3 3 3 3 Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 Average Capacity 14 | 8 10 15 15 15 15 16 Most Carried 16 | 6 12 12 10 14 15 16 Average Carried 11 | 4 6 9 10 12 14 13 Final Capacity 20 | 8 15 15 15 15 15 20 Final Carried 15 | 3 12 10 10 14 15 6 Class Distribution -------------------- 91% | Mutant 8% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 1128 | 230 304 49 62 94 40 349 Remotely . | . . . . . . . Salvage Created 1374 | . 359 246 30 . . 739 Parts 111 | . 28 31 6 . . 46 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 5 | . . . . . . 5 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 1 | . . . . . 1 . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 38 | . 11 12 3 . . 12 Guns 22 | . 11 7 . . . 4 Cannons 3 | . . . . . . 3 AOE 13 | . . 5 3 . . 5 Classes Destroyed 10 | . 5 3 . . . 2 Worker 3 | . . 1 . . . 2 Builder 10 | . . 1 . . . 9 Hauler 1 | . 1 . . . . . Recycler 2 | . . . . . . 2 Operator 1 | . 1 . . . . . Watcher 3 | . 1 2 . . . . Swarmer 21 | . 6 7 3 . . 5 Grunt 14 | . 5 4 . . . 5 Sentry 1 | . . 1 . . . . Hunter 2 | . . . . . . 2 Best Kill Streak 14 | . 3 8 3 . . 14 Combat Bots Only 7 | . 3 7 3 . . 6 Max Kills in Single Turn 4 | . 2 2 3 . . 4 Gunslinging 1 | . 1 . . . . . Exploded 3 | . . 2 3 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 3736 | . 411 476 . . . 2849 Core 1019 | . 68 92 . . . 859 Absorbed by Shields . | . . . . . . . Core Remaining (%) 83 | 100 72 . . . 77 . Volleys Fired 119 | . 46 37 1 . . 35 Largest 2 | . 2 2 1 . . 2 Hottest 160 | . 130 130 30 . . 160 Shots Fired 200 | . 92 49 1 . . 58 Gun 150 | . 89 34 . . . 27 Cannon 26 | . 3 . . . . 23 Launcher 24 | . . 15 1 . . 8 Special . | . . . . . . . Kinetic 53 | . 30 . . . . 23 Thermal 98 | . 38 34 . . . 26 Explosive 24 | . . 15 1 . . 8 Electromagnetic 25 | . 24 . . . . 1 Robot Hit Streak 15 | . 10 11 . . . 15 Robot Miss Streak 8 | . 6 8 1 . . 5 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 155 | . 72 33 . . . 50 Core Hits 169 | . 41 50 3 . . 75 Critical Hits 1 | . . . . . . 1 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Melee Attacks 4 | . 3 . . . . 1 Impact 4 | . 3 . . . . 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4568 | . 611 897 97 . . 2963 Guns 1394 | . 576 247 . . . 571 Cannons 408 | . 35 . . . . 373 Explosions 2748 | . . 650 97 . . 2001 Melee 18 | . . . . . . 18 Ramming . | . . . . . . . Kinetic 592 | . 168 . . . . 424 Thermal 1027 | . 223 304 . . . 500 Explosive 2691 | . . 593 97 . . 2001 Electromagnetic 240 | . 220 . . . . 20 Impact 18 | . . . . . . 18 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Effects 6 | . . . . . . 6 Message Errors 2 | . . . . . . 2 Data Loss (minor) 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 111 | . . . . . . 111 Projectiles . | . . . . . . . Explosions 111 | . . . . . . 111 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 96 | . . . . . . 96 Shots 3 | . . . . . . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 472 | . 126 39 . . . 472 Average Temperature 88 | . 34 16 . . . 187 Received Heat Transfer 1023 | . 159 84 . . . 780 Effects 3 | . . . . . . 3 Shutdowns 1 | . . . . . . 1 Damage (minor) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 . . . . 1 Heat Transferred 1552 | . 290 370 . . . 892 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 458 | . 203 419 161 . . 458 Initial 91 | . . 85 91 . . 18 Average 151 | . 100 254 161 . . 137 Maximum Alert Level 2 | . 1 2 . . . 2 Low Security (%) 74 | 100 88 33 100 . . 80 Level 1 17 | . 11 36 . . . 16 Level 2 7 | . . 30 . . . 3 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 2 2 . . . 9 Investigation 2 | . 1 . . . . 1 Extermination 2 | . . . . . . 2 Reinforcement 7 | . 1 2 . . . 4 Assault . | . . . . . . . Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced 2 | . . . . . . 2 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 2 | . 1 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 72 | . 14 21 . . 1 36 Peak Tracking Total 9 | . 3 7 . . 1 9 Tactical Retreats 2 | . . 1 . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 5 | . 1 1 . . . 3 Max in Single Turn 1 | . 1 1 . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 6 | . 5 1 . . . . Terminals 4 | . 4 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 28 | . 21 7 . . . . Successful 12 | . 10 2 . . . . Failed 16 | . 11 5 . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 17 | . 16 . . 1 . . Terminals 19 | . 19 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 9 | . 2 7 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 5 . . . . . Robot Analysis 2 | . 2 . . . . . Branch Access Points 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . 1 2 . . . . Report Inventory 2 | . 1 1 . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 4 . . . . . Terminals 4 | . 4 . . . . . Track 1 | . 1 . . . . . Botnet 3 | . 3 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 5 1 . . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . . 1 . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 7 | . . . 1 6 . . Largest Group 7 | . . . 1 7 3 3 Highest-Rated Group 374 | . . . 31 374 221 221 Highest-Rated Ally 95 | . . . 31 95 95 95 Total Orders . | . . . . . . . Ally Attacks 32 | . . . . . 1 31 Total Damage 1005 | . . . . . 50 955 Kills 8 | . . . . . 1 7 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 3939 | 7 768 481 165 1178 543 797 Spaces Moved 2654 | 3 532 246 131 929 433 380 Core 14 | . . 14 . . . . Treads 128 | . . . . . . 128 Legs 2 | . . . . . . 2 Wheels 2510 | 3 532 232 131 929 433 250 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 95 | 95 95 115 125 125 125 140 Average Speed 127 | 95 101 152 125 125 125 157 Slowest Speed 650 | 95 125 650 125 125 125 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 2 67 33 38 88 55 12 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 7 | . . . 1 4 2 . Spaces Dug 1 | . 1 . . . . . Terrain Destroyed 96 | . 1 76 . . . 19 Melee 1 | . 1 . . . . . Projectile 1 | . . . . . . 1 AOE 94 | . . 76 . . . 18 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 3003 | 8 666 303 131 945 434 516 Wait 119 | . 50 7 . 12 . 50 Move 2648 | 2 531 245 130 928 432 380 Hop . | . . . . . . . Pick Up 39 | . 17 5 . 4 1 12 Fast Attach 2 | . . . . . . 2 Attach 28 | 2 3 6 . . . 17 Detach . | . . . . . . . Swap 25 | 1 9 2 . 1 1 11 Drop 19 | 3 7 1 . . . 8 Fire 119 | . 46 37 1 . . 35 Melee 4 | . 3 . . . . 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 0) 8 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 477 | -10/Materials | Discovered new exit (range 7) 606 | -10/Materials | Identified exit to Mines 669 | -10/Materials | Discovered new exit (range 16) 776 | -10/Materials | Entered another Materials area 776 | -9/Materials | Evolved 2 slots: Utility x2 976 | -9/Materials | Lost 3 parts (1u2w) 978 | -9/Materials | Destroyed 7 combat bots 1122 | -9/Materials | Discovered new exit (range 15) 1257 | -9/Materials | Entered Mines 1258 | -9/Mines | Escorted by a lone wolf Derelict 1412 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1422 | -9/Mines | Entered Zion 1422 | -7/Zion | Accompanied by 1 ally 1885 | -7/Zion | Given A8's code to call for help 1993 | -7/Zion | Learned Factory stockpile data 2348 | -7/Zion | Imprinted 2350 | -7/Zion | Declared Zion's savior 2459 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2460 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2579 | -7/Zion | Discovered new exit (range 15) 2600 | -7/Zion | Entered Proximity Caves 2600 | -6/Proximity Caves | Accompanied by 3 allies 3108 | -6/Proximity Caves | Learned location of 1 exit from Factory 3133 | -6/Proximity Caves | Discovered new exit (range 6) 3143 | -6/Proximity Caves | Entered Factory 3143 | -6/Factory | Accompanied by 3 allies 3143 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 3144 | -6/Factory | Identified exit to Factory 3433 | -6/Factory | Build established: Infiltrator-Mutant 3729 | -6/Factory | P-60 Hacker assimilated allied OF-G0C(g) 3761 | -6/Factory | Build established: Mutant 3777 | -6/Factory | Garrison activated, responded to threat 3925 | -6/Factory | Core integrity fell below 50% 3938 | -6/Factory | Core integrity fell below 20% 3940 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03927_ Penetrated by Slug. 03928_ K-01 Serf collects debris. 03928_ U-05 Engineer lays Concrete. 03931_ K-01 Serf collects debris. 03931_ U-05 Engineer lays Concrete. 03932_ U-05 Engineer destroyed. 03933_ Penetrated by Slug. 03934_ The unstable cave ceiling collapses. 03934_ U-05 Engineer lays Concrete. 03934_ K-01 Serf collects debris. 03935_ U-05 Engineer lays Concrete. 03935_ Carbon-fiber Leg destroyed. 03936_ U-05 Engineer lays Concrete. 03936_ Slug penetrates W-25 Informer. 03936_ W-25 Informer destroyed. 03936_ Slug penetrates Wall. 03937_ U-05 Engineer lays Concrete. 03938_ K-01 Serf collects debris. 03939_ U-05 Engineer lays Concrete. 03940_ Slug penetrates Wall. 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"""" #??# #????????#???#????????? | | ???????#????"??"?"""" #?#? ##????????????????????? | | ?????????????"??????" #??# #?#? ???#?????????????? | | ???????#??????????"?" #??? #?????????????????????? | | ??????#???? "???????? #????#?????????????????????? | | ????????#???????????? ??#?????#??????????????????? | | ????????#?? ? ???????????????????????????????????? | | ????????#????????????????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 25 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 20 Resistance: EM 25 Evasion (%) 41 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Challenges ------------ None Game ------ Seed SkeletonThermalLance Manual? 0 Play Time 01:07:02 Cumulative 103.5 hours Start 2021.02.12 @ 18:12:41 End 2021.02.12 @ 21:14:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 108 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 39 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4045ed11-06a3-43a6-858d-225a5da5515e