Cogmind - Beta 10 --- EXPLORER MODE // 2020.09.18 @ 05:20:39 Player: Piston Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (56) 280 Value Destroyed (1907) 1907 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (42) 42 TOTAL SCORE: 4749 Bonus ------- High Alert Combat Kills 42 Cogmind --------- Core Integrity 0/700 Matter 500/500 Energy 526/600 System Corruption 0% Temperature Cool (783) Movement Treading (180) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (4) -------- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (4) --- Light Treads Improved Treads Improved Treads Spiked Treads > --- UTILITY (12) ----- Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit Small Matter Pod Large Matter Pod Improved Targeting Computer Kinecellerator Hardened Medium Armor Plating Improved Medium Armor Plating Layered Light Armor Plating > --- WEAPON (6) ------- High-powered Electrolaser Heavy Ion Cannon Heavy Assault Rifle Shotgun Barrage Gun > --- INVENTORY (16) --- Ion Engine Ion Engine Improved Ion Engine Improved Ion Engine Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Medium Storage Unit Medium Storage Unit Medium Storage Unit Kinecellerator Kinecellerator Wave Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads Spiked Treads > --- UTILITY ---------- Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit Small Matter Pod Large Matter Pod Improved Targeting Computer Kinecellerator Hardened Medium Armor Plating Improved Medium Armor Plating Layered Light Armor Plating > --- WEAPON ----------- High-powered Electrolaser Heavy Ion Cannon Heavy Assault Rifle Shotgun Barrage Gun > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Improved Ion Engine Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Medium Storage Unit Medium Storage Unit Medium Storage Unit Kinecellerator Kinecellerator Wave Gun [Rating: 65] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Light Armor Plating Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Shotgun Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 19 | . 11 4 2 2 . Power 3 | . 1 2 . . . Propulsion 2 | . 2 . . . . Utility 10 | . 6 2 . 2 . Weapon 4 | . 2 . 2 . . Parts Attached 57 | 7 4 14 13 8 11 Power 14 | 1 1 5 3 1 3 Engine 11 | 1 1 5 1 1 2 Core 3 | . . . 2 . 1 Reactor . | . . . . . . Propulsion 11 | 2 1 1 2 1 4 Treads 11 | 2 1 1 2 1 4 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 2 1 6 3 2 2 Device 4 | . . 3 . . 1 Storage 5 | 1 . 2 2 . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 6 | 1 1 . 1 2 1 Artifact . | . . . . . . Weapon 16 | 2 1 2 5 4 2 Energy Gun 10 | 1 . 2 3 3 1 Energy Cannon 1 | . . . . 1 . Ballistic Gun 5 | 1 1 . 2 . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 7 | . . 1 . . 6 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . . . 3 Weapon 3 | . . 1 . . 2 Highest Loss Streak 6 | . . 1 . . 6 Average Slot Usage (%) 90 | . 57 74 95 97 98 Engine 9 | . 11 16 11 7 6 Core 4 | . . . 4 7 7 Treads 15 | . 13 17 16 14 14 Device 7 | . . 7 11 7 7 Storage 12 | . 5 5 12 15 15 Processor 2 | . . 1 4 3 3 Protection 14 | . 11 9 9 16 18 Energy Gun 9 | . 5 7 12 11 9 Energy Cannon 1 | . . . . 2 3 Ballistic Gun 8 | . 11 9 9 7 8 Naked Turns . | . . . . . . Heaviest Build 111 | 19 27 49 84 107 111 Greatest Support 86 | 40 60 83 85 85 86 Greatest Overweight (x) 2 | . . . . 1 2 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 16 | 8 8 8 16 16 16 Average Capacity 12 | 7 8 8 8 16 16 Most Carried 15 | 3 2 4 9 13 15 Average Carried 7 | 1 . 1 4 11 13 Final Capacity 16 | 8 8 8 16 16 16 Final Carried 13 | 3 . 4 9 13 13 Class Distribution -------------------- 64% | Scavenger-Executioner 18% | Hacker-Tank 15% | Scavenger-Tank Dominant Class ---------------- Hacker-Tank | -10/Materials Hacker-Tank | -9/Materials Scavenger-Executioner | -8/Materials Scavenger-Executioner | -7/Factory Scavenger-Executioner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 1342 | 148 80 445 302 65 302 Remotely . | . . . . . . Salvage Created 2245 | . 106 705 733 129 572 Parts 116 | . 11 40 44 2 19 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 44 | . 2 13 14 2 13 Guns 37 | . 2 11 14 2 8 Cannons 5 | . . . . . 5 AOE 2 | . . 2 . . . Classes Destroyed 9 | . 3 3 1 1 1 Worker 1 | . . 1 . . . Builder 1 | . 1 . . . . Operator 2 | . . . 1 1 . Watcher 8 | . 2 4 2 . . Swarmer 10 | . 2 . 3 . 5 Grunt 24 | . . 11 8 . 5 Duelist 2 | . . . . . 2 Sentry 7 | . . 2 3 1 1 Hunter 1 | . . . . 1 . Best Kill Streak 13 | . 5 5 13 1 9 Combat Bots Only 9 | . 2 4 7 1 9 Max Kills in Single Turn 2 | . 2 2 2 1 1 Gunslinging 1 | . . 1 1 . . Exploded 2 | . . 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 2110 | . 53 308 203 197 1349 Core 794 | . 5 31 5 18 735 Absorbed by Shields . | . . . . . . Core Remaining (%) 97 | 100 98 92 99 . . Volleys Fired 89 | . 5 30 23 10 21 Largest 6 | . 3 4 6 6 6 Hottest 302 | . 80 145 260 302 302 Shots Fired 355 | . 15 104 119 38 79 Gun 329 | . 15 104 119 28 63 Cannon 26 | . . . . 10 16 Launcher . | . . . . . . Special . | . . . . . . Kinetic 160 | . 10 55 54 12 29 Thermal 140 | . . 19 45 26 50 Explosive . | . . . . . . Electromagnetic 55 | . 5 30 20 . . Robot Hit Streak 34 | . 4 17 34 21 33 Robot Miss Streak 4 | . 1 1 1 1 4 Penetration Max . | . . . . . . Secondary Targets 10 | . . 7 3 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 252 | . 7 87 84 29 45 Core Hits 107 | . 5 37 37 7 21 Critical Hits 1 | . . . 1 . . Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3816 | . 109 1234 1031 510 932 Guns 2974 | . 109 916 993 321 635 Cannons 486 | . . . . 189 297 Explosions 356 | . . 318 38 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 930 | . 43 396 281 94 116 Thermal 2193 | . . 476 485 416 816 Explosive . | . . . . . . Electromagnetic 693 | . 66 362 265 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 1 . . . Average Corruption 1 | . 1 1 . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 7 | . . 4 . 3 . Projectiles 3 | . . . . 3 . Explosions 4 | . . 4 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 1324 | . 178 393 318 527 1324 Average Temperature 259 | . 87 157 99 186 389 Received Heat Transfer 456 | . . 276 126 . 54 Effects 128 | . . 4 . 7 117 Shutdowns 56 | . . 2 . 5 49 Energy Bleed 6 | . . . . 1 5 Interference 26 | . . 1 . . 25 Matter Decay 2 | . . . . . 2 Short Circuit 8 | . . 1 . 1 6 Damage (minor) 7 | . . . . . 7 Damage (major) 17 | . . . . . 17 Damage (core) 6 | . . . . . 6 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . 1 1 . 3 Heat Transferred 3982 | . . 674 1162 777 1369 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . 4 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 448 | . 84 448 441 105 . Initial 46 | . . 25 44 46 . Average 135 | . 43 218 241 49 . Maximum Alert Level 2 | . . 2 2 . . Low Security (%) 71 | 100 100 43 40 100 . Level 1 23 | . . 44 52 . . Level 2 4 | . . 12 7 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . 1 2 1 . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 3 | . . . 2 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 4 | . 1 1 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 4 17 17 4 14 Peak Tracking Total 8 | . 4 4 4 3 8 Tactical Retreats 3 | . . 1 . . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 3 | . 1 1 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 2 | . . . . 1 1 Max in Single Turn 1 | . . . . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 8 | . 2 1 2 3 . Terminals 7 | . 2 1 2 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 17 | . 4 4 2 7 . Successful 16 | . 4 4 2 6 . Failed 1 | . . . . 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 16 | . 4 4 2 6 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 4 4 2 5 . Record 9 | . 2 3 1 3 . Branch Access Points 3 | . . 1 1 1 . Locate Traps 2 | . 1 . . 1 . Dispatch Records 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used 1 | . . . 1 . . Hacking Detections 3 | . 1 1 . 1 . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 2468 | 75 164 403 445 648 733 Spaces Moved 1225 | 44 91 177 210 337 366 Core 8 | 8 . . . . . Treads 1217 | 36 91 177 210 337 366 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 156 156 175 Average Speed 168 | 140 160 160 159 175 176 Slowest Speed 200 | 160 160 160 160 180 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 23 18 24 11 59 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched 2 | . . . . . 2 Spaces Dug . | . . . . . . Terrain Destroyed 25 | . . 22 3 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 25 | . . 22 3 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 1412 | 54 99 226 260 368 405 Wait 11 | . . 1 1 9 . Move 1220 | 43 90 176 209 336 366 Hop . | . . . . . . Pick Up 19 | 4 . 4 5 3 3 Fast Attach 34 | 6 1 11 7 6 3 Attach 14 | 1 3 1 3 1 5 Detach 2 | . . . 1 1 . Swap 9 | . . 2 3 1 3 Drop 14 | . . 1 8 1 4 Fire 89 | . 5 30 23 10 21 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / Min x2 / Sto) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 14) 76 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Evolved 11 slots: Power x1, Propulsion x2, Utility x6, Weapon x2 218 | -10/Materials | Identified exit to Materials 218 | -10/Materials | Discovered exit to Materials (range 15) 240 | -10/Materials | Entered another Materials area 240 | -9/Materials | Evolved 4 slots: Power x2, Utility x2 310 | -9/Materials | Build established: Hacker-Tank 558 | -9/Materials | Identified exit to Mines 558 | -9/Materials | Identified exit to Storage 615 | -9/Materials | Identified exit to Materials 615 | -9/Materials | Discovered exit to Materials (range 16) 643 | -9/Materials | Entered another Materials area 643 | -8/Materials | Evolved 2 slots: Weapon x2 801 | -8/Materials | Destroyed 7 combat bots 947 | -8/Materials | Build established: Scavenger-Executioner 1071 | -8/Materials | Identified exit to Factory 1071 | -8/Materials | Discovered exit to Factory (range 12) 1088 | -8/Materials | Entered Factory 1088 | -7/Factory | Evolved 2 slots: Utility x2 1393 | -7/Factory | Identified exit to Lower Caves 1736 | -7/Factory | Entered Lower Caves 1991 | -7/Lower Caves | Learned Factory machine intel 2456 | -7/Lower Caves | Destroyed 9 combat bots 2457 | -7/Lower Caves | Core integrity fell below 50% 2459 | -7/Lower Caves | Lost 6 parts (1n3u2w) 2468 | -7/Lower Caves | Core integrity fell below 20% 2470 | -7/Lower Caves | Core destroyed Last Messages --------------- 02458_ Power failure, Lgt. Nuclear Core shutdown. 02458_ Hvy. Ion Cannon permanently disabled. 02458_ Overheating: Short circuit. 02458_ Acquired Imp. Medium Armor Plating. 02462_ Power failure, Lgt. Nuclear Core shutdown. 02462_ Overheating: Core damaged (-98). 02462_ Acquired Imp. Deuterium Engine. 02463_ Power failure, Lgt. Nuclear Core shutdown. 02463_ Power failure, Imp. Deuterium Engine shutdown. 02464_ Overheating: System interference. 02464_ Barrage Gun temporarily disabled. 02466_ Spk. Treads permanently disabled. 02466_ Overheating: Short circuit. 02467_ Acquired 24 matter. 02468_ Power failure, Imp. Deuterium Engine shutdown. 02468_ Overheating: Core damaged (-119). 02469_ Power failure, Imp. Deuterium Engine shutdown. 02469_ Acquired 6 matter. 02470_ Power failure, Lgt. Nuclear Core shutdown. 02470_ Overheating: Core damaged (-91). Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????###????##???????????????#####???????# | | ??????????? # #??## ?????#####????## ##??????# | | ???????????? # ### ????## ###### #??????# | | ???????????? ????# #??????# | | ??????????????? ????# ######?# | | ??????????????????# ###### #??# % ### | | ?????????????????## =! #### ! ## | | ?????????????????# [%= ###### ## | | ????????????????# # %*[ !# ##???# ## | | ???????????????# ??###%@### ######## #???# ## | | ??????????????# ????#"=%=*"# ##??????# #???# | | ????????????? ??????# =[%%"# #???????# #???### | | ??????????? ????????# *%*"# #???????# #?????# | | ?????????????????????#""bl""# #????#### ####??# | | ?????????????????????######## #????# ## ##?# | | ???????????????????????????? #????# # #?# | | ???????????????????????????? ####??# ### #?# | | ????????????????????????????#?# ### ## ### | | ??????????????????????????????# # ### | | ??????????????????????????????# %* | | ??????????????????????????????# % | | ????????????????????????### ### % %/ | | ???????????????????????# % | | ???????????????????????# ## = | | ??????????????????????????#### ### ## | | ?????????????????????????????##??#### ### | | ????????????????????????????????????## ##?# | | ?????????????????????????###?????????# ##??# | | ?????????????????????????# ###???????# ###?# | | ?????????????????????????# ##??????# #?### | | ?????????????????????????# #??????# #???# | | ????????????????????????## ######## #???### | | ???????????????????###### ##?????? | | ??????????????????## ## #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 41 Energy Capacity 730 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 675 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ManeuveringBeamSpear Manual? 0 Play Time 00:29:06 Cumulative 6.3 hours Start 2020.09.18 @ 04:46:41 End 2020.09.18 @ 05:20:39 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 6 Rogue 0 Adventurer 0 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 06cb0740-7d3a-4ed4-9249-8444dd6f5eb4