Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.29 @ 11:09:39

Player: Someone64

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (32)      160
Value Destroyed (1287)     1287
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 5107

 Bonus
-------
Pacifist                   200
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     253/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Storage

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Field Recycling Unit (0)
           AWS/Thermal

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
  Improved Aluminum Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
           Humpback
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           AWS/Thermal
           Minigun
>          --- INVENTORY --------
     Light Ion Engine
  Improved Ion Engine
     Light Nuclear Core
           Wheel
  Improved VTOL Module
           Heat Sink
  Improved Heat Sink
  Improved Heat Sink
    Medium Storage Unit
    Medium Storage Unit
  Improved ECM Suite
  Improved Light Armor Plating
  Improved Field Recycling Unit
           EM Pulse Gun
           Shock Rifle
           Particle Gun
           Particle Gun
           Assault Rifle
           Assault Rifle
           Rocket Launcher
[Rating: 45]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved VTOL Module
Utility                    Humpback
  Device                   Heat Sink
  Storage                  Humpback
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               AWS/Thermal
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Sto 
Slots Evolved              6    | .   .   2   .   .   .   2   2   .   
  Power                    2    | .   .   1   .   .   .   1   .   .   
  Propulsion               2    | .   .   1   .   .   .   .   1   .   
  Utility                  1    | .   .   .   .   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   
Parts Attached             43   | 6   .   4   .   4   2   7   10  10  
  Power                    8    | 1   .   2   .   .   2   2   .   1   
    Engine                 4    | 1   .   2   .   .   .   1   .   .   
    Core                   4    | .   .   .   .   .   2   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   .   .   .   2   .   1   7   3   
    Treads                 5    | .   .   .   .   2   .   .   2   1   
    Leg                    6    | 2   .   .   .   .   .   .   4   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   .   1   1   2   
  Utility                  9    | 1   .   2   .   1   .   1   1   3   
    Device                 2    | .   .   1   .   .   .   .   .   1   
    Storage                3    | 1   .   1   .   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   .   1   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   11   | 2   .   .   .   1   .   3   2   3   
    Energy Gun             8    | .   .   .   .   1   .   3   1   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   .   .   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   1   .   1   1   .   
Parts Lost                 16   | .   .   .   .   .   .   1   .   15  
  Power                    3    | .   .   .   .   .   .   1   .   2   
  Propulsion               5    | .   .   .   .   .   .   .   .   5   
  Utility                  4    | .   .   .   .   .   .   .   .   4   
  Weapon                   4    | .   .   .   .   .   .   .   .   4   
  Highest Loss Streak      13   | .   .   .   .   .   .   1   .   13  
Average Slot Usage (%)     74   | .   85  84  88  76  66  69  80  66  
  Engine                   15   | .   14  22  22  22  20  4   7   5   
  Core                     6    | .   .   .   .   .   1   18  15  12  
  Treads                   16   | .   .   .   .   19  22  18  14  11  
  Leg                      5    | .   28  22  22  1   .   .   13  10  
  Device                   1    | .   .   7   11  1   .   .   .   .   
  Storage                  9    | .   14  11  11  11  11  9   7   5   
  Protection               3    | .   .   .   .   .   .   9   7   6   
  Energy Gun               5    | .   .   .   .   1   11  9   5   6   
  Ballistic Gun            10   | .   28  22  22  19  .   .   7   5   
Naked Turns                37   | .   .   .   .   .   .   .   .   37  
Heaviest Build             114  | 11  11  23  23  98  100 106 114 110 
  Greatest Support         40   | 20  20  20  20  40  40  40  40  40  
  Greatest Overweight (x)  35   | .   .   1   1   2   2   2   3   35  
  Average Overweight (x)   1    | .   .   .   1   1   2   2   2   1   
Largest Inventory Capacity 24   | 6   6   8   8   24  24  24  24  24  
  Average Capacity         21   | 5   6   6   8   22  24  24  24  20  
  Most Carried             24   | 6   6   6   7   11  15  19  24  24  
  Average Carried          12   | 3   6   5   6   8   10  17  19  19  
  Final Capacity           24   | 6   6   8   8   24  24  24  24  4   
  Final Carried            21   | 6   6   6   7   9   15  19  21  3   

 Class Distribution 
--------------------
 67% | Hauler-Mutant
 17% | Mutant
  7% | Hauler-Skirmisher
  7% | Scavenger-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -9/Materials
            Mutant | -9/Mines
     Hauler-Mutant | -9/Exiles
     Hauler-Mutant | -8/Mines
     Hauler-Mutant | -8/Materials
 Hauler-Skirmisher | -7/Factory
  Scavenger-Mutant | -7/Storage

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-----------                Run  | Scr Mat Mat Min Exi Min Mat Fac Sto 
Matter Collected           672  | 237 .   .   77  .   88  70  100 100 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1428 | .   .   57  50  .   316 680 148 177 
  Parts                    84   | .   .   7   2   .   14  40  11  10  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Sto 
Combat Hostiles Destroyed  30   | .   .   1   3   .   6   14  3   3   
  Guns                     30   | .   .   1   3   .   6   14  3   3   
Classes Destroyed          6    | .   .   1   1   .   2   1   1   .   
  Watcher                  2    | .   .   .   .   .   .   2   .   .   
  Swarmer                  6    | .   .   .   3   .   .   3   .   .   
  Grunt                    18   | .   .   .   .   .   5   9   2   2   
  Duelist                  2    | .   .   .   .   .   1   1   .   .   
  Sentry                   3    | .   .   1   .   .   .   1   .   1   
  Programmer               1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           4    | .   .   1   3   .   3   4   2   2   
  Combat Bots Only         3    | .   .   1   3   .   3   3   2   2   
Max Kills in Single Turn   1    | .   .   1   1   .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Sto  
Damage Taken               2510 | .    .    55   94   .    94   317  232  1718 
  Core                     769  | .    .    .    .    .    17   39   16   697  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         96   | 100  100  .    .    .    95   92   .    .    
Volleys Fired              45   | .    .    2    5    .    .    .    16   22   
  Largest                  2    | .    .    2    2    .    .    .    1    2    
  Hottest                  105  | .    .    40   40   .    .    .    25   105  
Shots Fired                150  | .    .    4    10   .    22   63   17   34   
  Gun                      150  | .    .    4    10   .    22   63   17   34   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  42   | .    .    4    10   .    .    .    16   12   
  Thermal                  95   | .    .    .    .    .    22   63   1    9    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          13   | .    .    .    .    .    .    .    .    13   
  Robot Hit Streak         17   | .    .    3    5    .    11   17   7    9    
  Robot Miss Streak        5    | .    .    1    2    .    3    2    2    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    2    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    1    
  Autonomous               87   | .    .    .    .    .    22   63   2    .    
Shots Hit Robots           115  | .    .    3    6    .    18   53   10   25   
  Core Hits                50   | .    .    2    3    .    8    22   5    10   
  Critical Hits            .    | .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           2757 | .    .    48   81   .    443  1514 240  431  
  Guns                     2739 | .    .    48   81   .    443  1514 240  413  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  18   | .    .    .    .    .    .    .    .    18   
  Kinetic                  488  | .    .    48   81   .    .    .    200  159  
  Thermal                  2142 | .    .    .    .    .    443  1514 40   145  
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          109  | .    .    .    .    .    .    .    .    109  
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    1    3    
  Average Corruption       1    | .    .    .    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    .    1    2    
    Message Errors         1    | .    .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    1    
    Targeting Errors       1    | .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      5    | .    .    .    .    .    .    .    .    5    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   5    | .    .    .    .    .    .    .    .    5    
Targets Rammed             5    | .    .    .    .    .    .    .    .    5    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        614  | .    .    .    .    .    .    466  187  614  
  Average Temperature      225  | .    .    .    .    .    .    216  78   294  
  Received Heat Transfer   879  | .    .    18   .    .    54   117  99   591  
  Effects                  35   | .    .    .    .    .    .    1    .    34   
    Shutdowns              14   | .    .    .    .    .    .    1    .    13   
    Energy Bleed           3    | .    .    .    .    .    .    .    .    3    
    Interference           2    | .    .    .    .    .    .    .    .    2    
    Matter Decay           2    | .    .    .    .    .    .    .    .    2    
    Short Circuit          3    | .    .    .    .    .    .    .    .    3    
    Damage (minor)         5    | .    .    .    .    .    .    .    .    5    
    Damage (major)         3    | .    .    .    .    .    .    .    .    3    
    Damage (core)          3    | .    .    .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    1    1    .    .    
  Heat Transferred         2853 | .    .    .    .    .    555  1924 37   337  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Sto 
Peak Influence             398  | .   34  64  94  .   147 398 218 66  
  Average Influence        102  | .   24  37  91  .   23  224 148 11  
Maximum Alert Level        1    | .   .   .   .   .   .   1   1   .   
  Low Security (%)         77   | 100 100 100 100 .   100 29  82  100 
  Level 1                  22   | .   .   .   .   .   .   70  17  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   .   .   .   4   .   2   
  Investigation            .    | .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   .   .   1   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   3   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Sto 
Distress Signals           3    | .   .   .   .   .   .   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              55   | .   1   1   2   .   6   18  7   20  
  Peak Tracking Total      15   | .   1   1   2   .   3   4   3   15  
  Tactical Retreats        1    | .   .   .   .   .   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Sto 
Traps Triggered            1    | .   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Sto 
Machines Disabled          3    | .   .   .   .   .   .   3   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Sto 
Machines Accessed          16   | .   2   1   .   4   .   2   2   5   
  Terminals                9    | .   2   1   .   .   .   1   1   4   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   .   .   .   1   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                71   | .   4   2   .   48  .   7   3   7   
  Successful               62   | .   3   1   .   48  .   6   1   3   
  Failed                   9    | .   1   1   .   .   .   1   2   4   
    Catastrophic           3    | .   .   1   .   .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   1   1   .   2   .   2   1   2   
  Terminals                18   | .   4   2   .   .   .   4   2   6   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   
  Repair Stations          4    | .   .   .   .   .   .   3   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             59   | .   3   1   .   48  .   3   1   3   
  Record                   49   | .   .   .   .   48  .   .   .   1   
  Open Door                1    | .   .   .   .   .   .   .   .   1   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   1   .   1   
  Dispatch Records         1    | .   .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              4    | .   1   1   .   .   .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   3   .   .   
  Scan Component           2    | .   .   .   .   .   .   2   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   1   .   .   .   2   1   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   
  Time                     60   | .   .   .   .   .   .   60  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Fac Sto 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   
Drone Launches             10   | .   .   .   .   .   .   .   .   10  
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Sto  
Turns Passed               3908 | 81   71   133  211  1309 597  708  432  366  
Spaces Moved               1883 | 59   60   96   131  667  202  271  188  209  
  Core                     114  | 6    .    .    .    .    .    .    .    108  
  Treads                   1346 | .    .    .    .    593  202  271  179  101  
  Legs                     423  | 53   60   96   131  74   .    .    9    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  150  150  200  200  200  50   
  Average Speed            177  | 112  120  125  150  194  200  200  200  131  
  Slowest Speed            1800 | 120  120  150  150  200  200  200  210  1800 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 5    15   11   35   92   34   23   7    46   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    
  Known Exits Taken        2    | .    1    .    .    .    .    .    1    .    
  Unknown Exits Taken      6    | 1    .    1    1    1    1    1    .    .    
Scrap Searched             2    | .    .    .    1    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          10   | .    .    .    .    .    7    3    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               10   | .    .    .    .    .    7    3    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Sto 
Total                      2396 | 71  59  106 136 685 396 438 234 271 
  Wait                     349  | .   .   .   .   .   185 153 7   4   
  Move                     1875 | 58  59  95  130 666 201 270 187 209 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  37   | 7   .   2   1   8   5   5   5   4   
  Fast Attach              17   | 5   .   2   .   .   2   3   3   2   
  Attach                   25   | 1   .   1   .   4   .   4   7   8   
  Detach                   21   | .   .   .   .   3   2   3   5   8   
  Swap                     1    | .   .   1   .   .   .   .   .   .   
  Drop                     17   | .   .   3   .   4   1   .   4   5   
  Fire                     45   | .   .   2   5   .   .   .   16  22  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      4    | .   .   .   .   .   .   .   .   4   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   .   .   .   .   1   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            4    | .   .   .   .   .   .   .   .   4   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [Min])
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Storage (discovered 2 exits: [*Fac] / Rec)

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 16)
   82 | -11/Scrapyard | Entered Materials
   99 | -10/Materials | Discovered new exit (range 17)
  105 | -10/Materials | Identified exit to Materials
  153 | -10/Materials | Entered another Materials area
  153 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  224 | -9/Materials  | Discovered new exit (range 15)
  286 | -9/Materials  | Entered Mines
  314 | -9/Mines      | Build established: Mutant
  335 | -9/Mines      | Assembled infested the area
  490 | -9/Mines      | Discovered new exit (range 5)
  497 | -9/Mines      | Entered Exiles
  538 | -9/Exiles     | Met 8R-AWN
  557 | -9/Exiles     | Met EX-HEX
  674 | -9/Exiles     | Met EX-DEC
  732 | -9/Exiles     | Learned location of Zion (-7)
  788 | -9/Exiles     | Met EX-BIN
  910 | -9/Exiles     | Build established: Hauler-Mutant
 1075 | -9/Exiles     | Visited The Gauntlet
 1380 | -9/Exiles     | Discovered new exit (range 14)
 1538 | -9/Exiles     | Aligned with FarCom system
 1540 | -9/Exiles     | Given EX-Vault access code
 1592 | -9/Exiles     | Opened EX-Vault
 1609 | -9/Exiles     | Found Prototype Energy Gun
 1652 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1653 | -9/Exiles     | Identified AWS/Thermal
 1806 | -9/Exiles     | Left Exiles lab with AWS/Thermal
 1806 | -9/Exiles     | Entered Mines
 2337 | -8/Mines      | Discovered new exit (range 8)
 2403 | -8/Mines      | Entered Materials
 2403 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2437 | -8/Materials  | Garrison activated, responded to threat
 2708 | -8/Materials  | Repaired Faulty Imp. VTOL Module
 3089 | -8/Materials  | Discovered new exit (range 10)
 3111 | -8/Materials  | Entered Factory
 3111 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 3112 | -7/Factory    | Identified exit to Storage
 3413 | -7/Factory    | Build established: Hauler-Skirmisher
 3543 | -7/Factory    | Entered Storage
 3819 | -7/Storage    | Garrison activated, responded to threat
 3847 | -7/Storage    | Core integrity fell below 50%
 3887 | -7/Storage    | Identified exit to Recycling
 3890 | -7/Storage    | Core integrity fell below 20%
 3903 | -7/Storage    | Lost 13 parts (2p4n4u3w)
 3906 | -7/Storage    | Discovered new exit (range 16)
 3909 | -7/Storage    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
03884_ K-01 Serf cleans the Component Storage.
03887_ Connecting with Terminal...
>>Query(Fabricator)
Self-contained construction unit capable of building almost any component
  or robot for which detailed schematics are provided. An internal
  generator provides all the energy required for fabrication, but matter
  input is drawn from the local network as per fabricator specification,
  while some schematics may call for preassembled subcomponents. Advanced
  fabricators can complete complex tasks more quickly.
>>Access(Branch)
Found 1 branch access point:
    (12,8) Recycling
  Map updated.
03889_ Slammed into G-47 Trooper.
03890_ K-01 Serf cleans the Component Storage.
03891_ Triggered Ambush Trap.
03891_ L-41 Fighter emerges from a hatch in the floor.
03891_ S-27 Virus emerges from a hatch in the floor. <x2>
03892_ W-25 Informer sends out distress signal.
03906_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ???????################################??????????  |
| ???????#                      ^       #??????????  |
| ???????#       s              ^     < #??????????  |
| ???????#     s           @            #??????????  |
| ???????#   ###########+#########+#???????????????  |
| ???????#   #??????#??   ?????????????????????????  |
| ???????#   #????  #??  !?????????????????????????  |
| ???????#   #??    #?     ? ??????????????????????  |
| ???????#   #      #?""""   #?????????????????????  |
| ???????#   + """" ? """"   #?????????????????????  |
| ???????#   # """" ? """"    ?????????????????????  |
| ???????#   #??""" #Y""""   ??????????????????????  |
| ???????#  l#????"?#        ??????????????????????  |
| ??????##   ##???????   ?   #?????????????????????  |
| ??????#     ########+#########+##+???????????????  |
| ??????# ""         Y              ???????????????  |
| ??????# T"     g           g   #?????????????????  |
| ??????#                        #?????????????????  |
| ??????#     #######   ##+##g?????????????????????  |
| ??????#######?????#   #??????????????????????????  |
| ????????# #########   #???? ?????????????????????  |
| ????????        ! #   #??"" ?????????????????????  |
| ????????"" """"   #   # """ ?????????????????????  |
| ???????""" """"   +   / """ ?????????????????????  |
| ??????"""" """"   #   # """ "????????????????????  |
| ????# """" """"   #   # """ """??????????????????  |
| ????#             #   +         #????????????????  |
| ?????####"""T"""###   ## ####????????????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          32
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Librarian

 Challenges 
------------
None

 Game 
------
Seed              NetworkAccelerationBoomstick
  Manual?         0
Play Time         00:43:31
  Cumulative      12.4 hours
  Start           2020.08.29 @ 10:27:14
  End             2020.08.29 @ 11:09:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           33
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             18
Gallery%          24
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 994a818e-690f-414f-a51d-0523787af941