Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.27 @ 16:45:16 Player: whisper Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (95) 475 Value Destroyed (2197) 2197 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (558) 558 TOTAL SCORE: 7150 Bonus ------- High Alert Combat Kills 90 Follower Combat Kills 188 Aligned with FarCom 300 Friendly Fire -20 Cogmind --------- Core Integrity 577/700 Matter 291/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Rolling (110) Ox1 Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (7) ------ Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter Targeting Computer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Nuclear Core Light Treads Light Treads High-capacity Battery (400) High-capacity Matter Pod (200) Improved Terrain Scanner Terrain Scan Processor Supersonic Drone Bay (0/1) Gauss Rifle Gauss Rifle Mini Assault Cannon Heavy Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Targeting Computer Hacking Suite Supersonic Drone Bay > --- WEAPON ----------- Gauss Cannon Mini Assault Cannon > --- INVENTORY -------- Nuclear Core Light Treads Light Treads Improved Cooling System Coolant Injector High-capacity Battery High-capacity Matter Pod Improved Terrain Scanner Terrain Scan Processor Hacking Suite Improved EM Shotgun Gauss Rifle Gauss Rifle Mini Assault Cannon Shock Bomb Launcher Missile Launcher Heavy Mace Spear [Rating: 43] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . Utility 5 | . . . 2 . . . 1 2 . Weapon . | . . . . . . . . . . Parts Attached 107 | 6 12 1 37 7 3 4 13 24 . Power 12 | 1 2 . 5 . . . 3 1 . Engine 7 | 1 2 . 2 . . . 2 . . Core 5 | . . . 3 . . . 1 1 . Reactor . | . . . . . . . . . . Propulsion 30 | 2 3 . 13 . 1 . 7 4 . Treads 20 | . . . 13 . 1 . 3 3 . Leg 3 | 2 1 . . . . . . . . Wheel 7 | . 2 . . . . . 4 1 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 23 | 1 3 . 6 1 2 . 3 7 . Device 7 | . . . 2 1 . . 1 3 . Storage 4 | 1 2 . . . 1 . . . . Processor 3 | . 1 . . . 1 . . 1 . Hackware 1 | . . . . . . . . 1 . Protection 8 | . . . 4 . . . 2 2 . Artifact . | . . . . . . . . . . Weapon 42 | 2 4 1 13 6 . 4 . 12 . Energy Gun 26 | 2 4 . 10 4 . 1 . 5 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 6 | . . 1 1 . . 2 . 2 . Ballistic Cannon 2 | . . . . . . . . 2 . Launcher 7 | . . . 1 2 . 1 . 3 . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . . 1 . Parts Lost 10 | . . 1 2 2 . . . 3 2 Power 2 | . . . 1 . . . . . 1 Propulsion . | . . . . . . . . . . Utility 5 | . . . 1 1 . . . 2 1 Weapon 3 | . . 1 . 1 . . . 1 . Highest Loss Streak 3 | . . 1 2 2 . . . 3 2 Average Slot Usage (%) 96 | . 93 99 97 99 100 100 97 90 84 Engine 3 | . 14 14 4 . . . 4 . . Core 6 | . . . 5 11 11 11 2 7 7 Treads 14 | . . . 20 22 22 22 19 7 7 Leg 2 | . 26 . . . . . . . . Wheel 4 | . 2 28 1 . . . 6 7 7 Device 9 | . . . 10 15 16 11 9 8 7 Storage 19 | . 15 28 22 22 22 22 18 15 15 Processor 5 | . 7 . . . 5 11 9 7 15 Protection 7 | . . . 10 6 . . 9 18 . Energy Gun 16 | . 28 19 17 21 22 12 9 10 . Ballistic Gun 2 | . . 7 3 . . 3 9 1 . Naked Turns . | . . . . . . . . . . Heaviest Build 98 | 11 73 74 84 83 78 77 86 98 80 Greatest Support 60 | 20 32 32 40 40 40 40 60 28 28 Greatest Overweight (x) 7 | 1 4 2 4 2 1 1 7 3 2 Average Overweight (x) 1 | . 1 2 1 1 1 1 1 2 2 Largest Inventory Capacity 20 | 6 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 10 20 20 20 20 20 20 20 19 Most Carried 20 | 6 17 20 20 20 20 20 20 20 20 Average Carried 18 | 3 9 19 19 19 19 19 19 19 19 Final Capacity 20 | 6 20 20 20 20 20 20 20 20 12 Final Carried 20 | 6 17 20 20 20 20 20 20 19 12 Class Distribution -------------------- 73% | Hauler-Mutant 13% | Scavenger-Mutant 10% | Mutant 3% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Matter Collected 1965 | 202 228 161 495 90 . 102 159 528 . Remotely . | . . . . . . . . . . Salvage Created 3293 | . 426 125 791 127 . 63 380 1381 . Parts 197 | . 21 2 53 10 . 8 28 75 . Haulers Intercepted 9 | . 2 . 3 . . . . 4 . Recyclers Shooed 3 | . 2 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 61 | . 6 3 16 8 . 8 5 15 . Guns 37 | . 6 2 12 1 . 2 5 9 . Cannons 1 | . . . . . . . . 1 . AOE 22 | . . 1 4 7 . 6 . 4 . Classes Destroyed 14 | . 3 1 5 1 . . 1 3 . Worker 12 | . . . 2 2 . . 2 6 . Builder 4 | . 1 . 1 . . . . 2 . Hauler 9 | . 2 . 3 . . . . 4 . Recycler 3 | . . . . . . . . 3 . Operator 2 | . . . 2 . . . . . . Watcher 5 | . . . . . . . 3 2 . Swarmer 20 | . . . 4 7 . 8 1 . . Grunt 29 | . 6 2 8 . . . 3 10 . Brawler 1 | . . . 1 . . . . . . Duelist 1 | . . . . 1 . . . . . Sentry 6 | . . . 3 . . . 1 2 . Hunter 2 | . . . . . . . . 2 . Programmer 1 | . . . . . . . . 1 . Assembled 1 | . . 1 . . . . . . . Best Kill Streak 12 | . 2 2 6 4 . 3 5 12 . Combat Bots Only 4 | . 2 2 4 4 . 3 3 3 . Max Kills in Single Turn 7 | . 1 1 3 3 . 3 1 7 . Gunslinging 1 | . . . . . . 1 . . . Exploded 3 | . . 1 3 3 . 3 . 2 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Damage Taken 2717 | . 238 201 450 335 . 91 174 1135 93 Core 413 | . 70 83 60 49 . 14 14 123 . Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 76 | 100 . 38 . . . 69 97 . . Volleys Fired 210 | . 34 12 52 13 . 5 29 65 . Largest 2 | . 2 2 2 2 . 2 2 2 . Hottest 120 | . 100 80 112 120 . 65 65 96 . Shots Fired 386 | . 68 23 96 20 . 7 50 122 . Gun 364 | . 68 23 94 17 . 4 50 108 . Cannon 6 | . . . . . . . . 6 . Launcher 16 | . . . 2 3 . 3 . 8 . Special . | . . . . . . . . . . Kinetic 148 | . . 2 51 . . 2 29 64 . Thermal 46 | . 12 . 31 3 . . . . . Explosive 10 | . . . 2 3 . 3 . 2 . Electromagnetic 182 | . 56 21 12 14 . 2 21 56 . Robot Hit Streak 27 | . 11 6 17 11 . 2 6 27 . Robot Miss Streak 4 | . 3 1 4 2 . 4 3 3 . Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 2 | . . . 1 . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . . Shots Hit Robots 280 | . 41 18 73 15 . 4 34 95 . Core Hits 169 | . 17 8 45 14 . 8 20 57 . Critical Hits 6 | . . . . . . . 2 4 . Critical Kills 3 | . . . . . . . 1 2 . Critical Parts Destroyed 3 | . . . . . . . 1 2 . Melee Attacks 1 | . . . 1 . . . . . . Impact 1 | . . . 1 . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6599 | . 545 261 1255 647 . 415 397 3079 . Guns 4315 | . 483 235 1086 233 . 33 397 1848 . Cannons 78 | . . . . . . . . 78 . Explosions 2206 | . 62 26 169 414 . 382 . 1153 . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 1694 | . . 16 495 . . . 91 1092 . Thermal 1317 | . 123 26 481 105 . . . 582 . Explosive 1165 | . . . 169 349 . 382 . 265 . Electromagnetic 2423 | . 422 219 110 193 . 33 306 1140 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 1 Average Corruption 1 | . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . Effects 4 | . . . . . . . . 4 . Message Errors 2 | . . . . . . . . 2 . Energy Discharges 1 | . . . . . . . . 1 . Targeting Errors 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 55 | . . . . . . 6 . 49 . Projectiles . | . . . . . . . . . . Explosions 55 | . . . . . . 6 . 49 . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 133 | . 26 28 . 79 . . . . . Shots 5 | . 1 1 . 3 . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 240 | . 186 240 64 30 . . 4 22 . Average Temperature 51 | . 59 100 23 17 . . 4 12 . Received Heat Transfer 774 | . 120 84 195 . . . 81 294 . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried 17 | . 2 1 . 3 . . 2 9 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . 2 . 2 . . 1 . 1 . Heat Transferred 1828 | . 235 50 819 174 . . . 550 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | . 2 1 . 2 . . . 2 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Peak Influence 547 | . 188 107 328 241 . 242 124 547 191 Initial 191 | . . 37 . 61 . . 50 46 191 Average 149 | . 78 58 177 109 . 103 90 261 190 Maximum Alert Level 2 | . . . 1 1 . 1 . 2 . Low Security (%) 73 | 100 100 100 70 79 . 96 100 30 100 Level 1 19 | . . . 29 20 . 3 . 42 . Level 2 7 | . . . . . . . . 27 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 2 1 3 1 . . 1 6 . Investigation 5 | . 1 1 . . . . 1 2 . Extermination 1 | . . . . . . . . 1 . Reinforcement 6 | . 1 . 3 . . . . 2 . Assault 2 | . . . . 1 . . . 1 . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Distress Signals 4 | . . . 3 . . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 113 | . 12 4 32 12 . 11 9 28 5 Peak Tracking Total 6 | . 3 2 6 4 . 4 2 5 5 Tactical Retreats 3 | . 1 . 1 . . . . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Traps Triggered 10 | . . . 7 . . . . 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Machines Disabled 5 | . . . . 1 . . . 4 . Max in Single Turn 2 | . . . . 1 . . . 2 . Garrison Access 2 | . . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Machines Accessed 24 | . 7 2 5 . 3 . 2 5 . Terminals 16 | . 6 . 5 . . . 1 4 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 . Total Hacks 55 | . 20 2 12 . 3 . 4 14 . Successful 32 | . 11 2 9 . 3 . 1 6 . Failed 23 | . 9 . 3 . . . 3 8 . Catastrophic 3 | . . . . . . . 1 2 . Database Lockouts . | . . . . . . . . . . Manual 20 | . 7 . 8 . 1 1 . 3 . Terminals 45 | . 19 . 12 . . . 3 11 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 3 . Terminal Hacks 25 | . 9 2 7 . 3 . . 4 . Record 3 | . . . 1 . 2 . . . . Robot Analysis 7 | . 3 . 4 . . . . . . Prototype ID Bank 3 | . 2 . 1 . . . . . . Open Door 2 | . . 2 . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . Terminal Index 1 | . 1 . . . . . . . . Fabricator Index 1 | . . . . . . . . 1 . Recycling Unit Index 1 | . . . 1 . . . . . . Locate Traps 2 | . 2 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 2 | . . . . . . . . 2 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 6 | . 2 . 2 . . . . 2 . Terminals 4 | . 1 . 2 . . . . 1 . Botnet 4 | . 1 . 2 . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Tunnel 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Jam 1 | . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 6 . 4 . . . 1 5 . Full Trace Events 2 | . . . . . . . 1 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Total Allies 4 | . . . . 4 . . . . . Largest Group 3 | . . . . 3 3 3 1 . . Highest-Rated Group 40 | . . . . 40 40 40 16 . . Highest-Rated Ally 31 | . . . . 31 16 16 16 . . Total Orders 1 | . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . 1 . Ally Attacks 23 | . . . . 7 . 16 . . . Total Damage 350 | . . . . 149 . 201 . . . Kills 8 | . . . . 3 . 5 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Robot Analysis Total 7 | . 3 . 4 . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches 1 | . . . . . . . . 1 . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Turns Passed 6838 | 65 703 472 1099 900 724 609 657 1558 51 Spaces Moved 3588 | 45 366 343 466 428 399 327 341 832 41 Core 6 | 6 . . . . . . . . . Treads 1754 | . . . 422 428 399 327 178 . . Legs 362 | 39 323 . . . . . . . . Wheels 1466 | . 43 343 44 . . . 163 832 41 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 180 180 180 110 110 120 Average Speed 156 | 112 147 120 185 192 180 180 146 128 120 Slowest Speed 240 | 150 180 120 240 200 180 180 180 130 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 51 | 5 67 68 52 85 72 62 27 24 52 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . 1 1 . . 1 . . . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . . Scrap Searched 5 | . . 2 . 1 . 2 . . . Spaces Dug 1 | . . . 1 . . . . . . Terrain Destroyed 148 | . 8 6 19 32 . 35 . 48 . Melee 1 | . . . 1 . . . . . . Projectile 1 | . . . . . . . . 1 . AOE 146 | . 8 6 18 32 . 35 . 47 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Total 4438 | 56 465 382 606 481 406 342 455 1203 42 Wait 396 | . 23 15 16 30 . 1 58 253 . Move 3580 | 44 365 342 465 427 398 326 340 832 41 Hop . | . . . . . . . . . . Pick Up 62 | 6 16 8 13 2 2 2 2 10 1 Fast Attach 47 | 6 5 . 22 1 . 1 7 5 . Attach 16 | . 1 1 7 2 . . 1 4 . Detach 10 | . 3 . 3 1 . . 2 1 . Swap 44 | . 6 . 8 4 3 3 5 15 . Drop 72 | . 12 4 19 1 3 4 11 18 . Fire 210 | . 34 12 52 13 . 5 29 65 . Melee 1 | . . . 1 . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -7/Waste History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 11) 315 | -10/Materials | Build established: Mutant 514 | -10/Materials | Discovered new exit (range 8) 572 | -10/Materials | Discovered new exit (range 16) 730 | -10/Materials | Discovered new exit (range 12) 749 | -10/Materials | Discovered new exit (range 16) 769 | -10/Materials | Entered Mines 796 | -10/Mines | Met a Derelict shopkeep closing up shop 852 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 905 | -10/Mines | Learned Materials terminal intel 957 | -10/Mines | Core integrity fell below 50% 1008 | -10/Mines | Build established: Hauler-Mutant 1026 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1030 | -10/Mines | Learned location of Zion (-7) 1126 | -10/Mines | Excavation squad dispatched 1126 | -10/Mines | A large section of the Mines collapsed 1234 | -10/Mines | Discovered new exit (range 7) 1241 | -10/Mines | Entered Materials 1241 | -9/Materials | Evolved 2 slots: Utility x2 1242 | -9/Materials | Loaded intel: 12 terminal locations 1683 | -9/Materials | Discovered new exit (range 10) 1859 | -9/Materials | Discovered new exit (range 10) 2340 | -9/Materials | Entered Mines 2392 | -9/Mines | Met a Derelict bent on vengeance 2587 | -9/Mines | Identified exit to Exiles 2607 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2706 | -9/Mines | Met a Derelict testing a Signal Generator 2946 | -9/Mines | Discovered new exit (range 8) 2993 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3051 | -9/Mines | Discovered new exit (range 7) 3240 | -9/Mines | Entered Exiles 3240 | -9/Exiles | Accompanied by 3 allies 3267 | -9/Exiles | Discovered new exit (range 15) 3291 | -9/Exiles | Met 8R-AWN 3318 | -9/Exiles | Met EX-HEX 3424 | -9/Exiles | Met EX-DEC 3591 | -9/Exiles | Met EX-BIN 3618 | -9/Exiles | Aligned with FarCom system 3620 | -9/Exiles | Given EX-Vault access code 3665 | -9/Exiles | Opened EX-Vault 3681 | -9/Exiles | Found Supersonic Drone Bay 3720 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3945 | -9/Exiles | Discovered new exit (range 14) 3964 | -9/Exiles | Left Exiles lab with Supersonic Drone Bay 3964 | -9/Exiles | Entered Mines 3964 | -8/Mines | Accompanied by 3 allies 4544 | -8/Mines | Discovered new exit (range 12) 4573 | -8/Mines | Entered Materials 4573 | -8/Materials | Accompanied by 1 ally 4573 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4961 | -8/Materials | Build established: Scavenger-Mutant 5206 | -8/Materials | Discovered new exit (range 3) 5230 | -8/Materials | Entered Factory 5230 | -7/Factory | Evolved 2 slots: Utility x2 5800 | -7/Factory | Build established: Hauler-Mutant 6430 | -7/Factory | First assault squad dispatched 6634 | -7/Factory | Discovered new exit (range 25) 6649 | -7/Factory | Lost 3 parts (2u1w) 6694 | -7/Factory | Identified exit to Factory 6735 | -7/Factory | Identified exit to Lower Caves 6788 | -7/Factory | Sucked down chute 6788 | -7/Factory | Entered Waste 6799 | -7/Waste | Spotted C-40 Crusher 6816 | -7/Waste | Spotted C-40 Crusher 6825 | -7/Waste | Spotted C-40 Crusher 6825 | -7/Waste | Spotted C-40 Crusher 6830 | -7/Waste | Spotted C-40 Crusher 6834 | -7/Waste | Spotted C-40 Crusher 6835 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6838 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6839 | -7/Waste | Self-destructed Last Messages --------------- 06746_ G-47 Trooper destroyed. 06747_ G-47 Trooper misfires. 06748_ G-47 Trooper destroyed. 06757_ Acquired 10 matter. 06760_ Acquired 42 matter. 06778_ U-05 Engineer lays Concrete. 06781_ U-05 Engineer builds a Wall. 06788_ Triggered Chute Trap. 06788_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 06788_ Receiving FarCom transmissions... 06808_ Acquired Mni. Drone Bay. 06830_ Broken Imp. Shock Absorption System crushed. 06835_ Lgt. Nuclear Core crushed. 06835_ Lgt. Treads crushed. 06838_ Hcp. Storage Unit crushed. 06838_ Missile Launcher crushed. 06838_ Mni. Assault Cannon crushed. 06838_ Shock Bomb Launcher crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????? ????????????????????????????????????? | | ! ????? ??????????????????????????????????? | | #???? #????????????????????????????????? | | #???? #????????????????????????????????? | | #???? #????????????????????????????????? | | ????? ??????? ???????????????????????? | | ?????? ?????? ???????????????????????? | | #??????# #??????# ???????????????????????? | | #??????# #??????# ???????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | ######## ######## #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | ! #??????????????????????? | | ######## #####??# #??????????????????????? | | #??????# #??????#! #??????????????????????? | | #??????# #??????# ]#??????????????????????? | | #??????# #??????# !/#???????????#??????????? | | #??????# ######## !@######## #??????????? | | #??????# CC!CC ?????????? | | #??????# CC=CC ?????????? | | #??????# CCCC ?????????? | | #??????# CCCC CC ?????????? | | #??????# ######## ######## #??????????? | | #??????# #??????# #????????? #??????????? | | #??????# #??????# #???????????#??????????? | | #??????# ] #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | ????????# #??????# #??????????????????????? | | ?????????# ???????# #??????????????????????? | | ?????????# ???????# #??????????????????????? | | ?????????# ???????# #??????????????????????? | | ?????????# ???????# #??????????????????????? | | ?????????? ???????# #??????????????????????? | | ???????????? ????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????? #??????????????????????? | | ??????????????????????#####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 525 Resistance: KI 20 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatGaussRail Manual? 0 Play Time 01:25:09 Cumulative 82.0 hours Start 2021.01.16 @ 22:01:45 End 2021.01.27 @ 16:45:16 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 52 Achievement% 44 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: b110e00f-98b6-4ff4-b310-69c2be103d78