Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.22 @ 21:04:27 Player: whisper Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (174) 870 Value Destroyed (4484) 4484 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (854) 854 TOTAL SCORE: 15308 Bonus ------- High Alert Combat Kills 254 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 32% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (16) ----- Improved Targeting Computer Advanced Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Quantum Reactor Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Cooled Cesium-ion Thruster Impulse Thruster Field Propulsion Array > --- UTILITY ---------- Experimental Heat Sink Advanced Coolant Injector Medium Storage Unit Medium Storage Unit Advanced Weight Redist. System Reaction Control System Makeshift Armor Plating Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON ----------- Nova Cannon Phasing Sabre > --- INVENTORY -------- Nuclear Pulse Thruster Nuclear Pulse Thruster Advanced Cryofiber Web Energy Well Advanced Component Analysis Suite Improved System Restoration Module Disruptor Cannon Mass Driver Precision Rocket Launcher Improved Remote Datajack [Rating: 107] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Biometal Medium Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Cooled Cesium-ion Thruster Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Modified TNC Hackware Improved Hacking Suite Protection Makeshift Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 . . . . 2 . . 2 2 . 2 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 3 | . . . . . . . 2 . . . . . . . . . . . . 1 . Utility 14 | . . . 2 . . . . 2 1 . . . . 2 . . 2 2 . 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 221 | 7 12 4 47 7 7 7 17 17 22 . 2 7 1 4 . 2 12 10 8 2 26 Power 25 | 1 1 1 3 . . . 2 . 5 . 1 1 . 1 . . 2 1 1 . 5 Engine 16 | 1 1 1 2 . . . 1 . 5 . . 1 . 1 . . 1 1 1 . . Core 3 | . . . 1 . . . 1 . . . 1 . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . 1 . . . 5 Propulsion 48 | 2 2 . 7 1 . 3 6 4 5 . . 3 . . . . 3 2 1 1 8 Treads 7 | . . . . . . . . . . . . . . . . . . . . 1 6 Leg 17 | . . . 6 1 . 3 6 . . . . . . . . . . . . . 1 Wheel 6 | 2 2 . 1 . . . . . . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 18 | . . . . . . . . 4 5 . . 3 . . . . 3 2 1 . . Utility 73 | 1 3 . 15 2 4 1 2 8 9 . . 2 1 3 . 1 6 5 3 1 6 Device 32 | . 1 . 6 . 1 . 2 3 5 . . . . 1 . 1 4 4 1 1 2 Storage 13 | 1 2 . 2 . 2 . . 3 . . . . . 1 . . 1 1 . . . Processor 5 | . . . . . 1 . . . 2 . . . . . . . . . . . 2 Hackware 9 | . . . . . . . . 1 2 . . 2 . 1 . . . . 2 . 1 Protection 14 | . . . 7 2 . 1 . 1 . . . . 1 . . . 1 . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 75 | 3 6 3 22 4 3 3 7 5 3 . 1 1 . . . 1 1 2 3 . 7 Energy Gun 27 | 3 2 . 10 2 . 2 3 1 . . . . . . . . . . . . 4 Energy Cannon 8 | . . . 3 . 1 . . . 1 . . . . . . . . 1 . . 2 Ballistic Gun 8 | . 1 1 3 . 1 . 1 1 . . . . . . . . . . . . . Ballistic Cannon 3 | . 1 . . . . . 1 1 . . . . . . . . . . . . . Launcher 23 | . 2 2 5 2 1 1 2 2 1 . 1 . . . . 1 1 1 1 . . Special Weapon 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . 1 . . 1 . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 2 . 3 . 1 . 2 . . . . . . . . 1 . . 1 Parts Lost 48 | . 2 1 8 1 . 2 3 . 2 . . . . . . 3 3 3 2 1 17 Power 12 | . 1 1 1 . . . 2 . 1 . . . . . . 1 1 . 1 . 3 Propulsion 9 | . . . 1 . . . . . . . . . . . . . 1 1 1 . 5 Utility 12 | . . . . 1 . . . . 1 . . . . . . 2 1 2 . 1 4 Weapon 15 | . 1 . 6 . . 2 1 . . . . . . . . . . . . . 5 Highest Loss Streak 15 | . 1 1 2 1 . 2 3 . 1 . . . . . . 3 3 2 2 1 15 Average Slot Usage (%) 89 | . 98 98 99 97 99 100 99 92 95 100 100 100 100 94 94 94 87 71 66 2 20 Engine 9 | . 13 12 7 11 11 11 8 7 12 13 7 11 13 10 11 11 9 3 3 . . Leg 10 | . . . 14 22 22 22 35 15 . . . . . . . . . . . . . Wheel 3 | . 28 28 7 . . . . . . . . . . . . . . . . . 2 Flight 9 | . . . . . . . . 14 25 26 26 26 26 23 23 23 20 13 12 . . Device 8 | . . . 14 . 11 . 7 12 13 13 13 7 6 10 5 11 14 9 10 . . Storage 14 | . 27 28 22 22 22 22 18 11 6 6 6 6 6 5 11 11 10 9 7 . . Processor 4 | . . . . . 2 11 9 7 12 13 13 7 . . . . . . . . 3 Hackware 6 | . . . . . . . . 1 11 13 13 23 26 24 29 29 21 19 21 . . Protection 4 | . . . 7 19 8 10 1 5 . . . . 6 5 5 . 5 4 3 . 1 Energy Gun 3 | . 22 . 8 4 . 1 16 . . . . . . . . . . . . . 2 Ballistic Gun 3 | . 1 5 9 11 10 9 . . . . . . . . . . . . . . . Ballistic Cannon 1 | . 4 14 . . . . 1 9 . . . . . . . . . . . . . Launcher 3 | . . 8 1 6 10 10 . 2 6 . 4 6 6 4 . . . . . . . Slashing Weapon 1 | . . . . . . . . . 2 6 6 6 6 5 5 5 5 3 1 . . Naked Turns 150 | . . . . . . . . . . . . . . . . . . . 30 102 18 Heaviest Build 77 | 11 75 75 77 56 66 56 55 55 38 35 35 34 38 40 38 38 47 50 51 5 48 Greatest Support 140 | 20 30 24 30 20 20 27 40 46 41 41 41 41 41 41 41 41 48 50 50 3 140 Greatest Overweight (x) 6 | . 3 3 6 2 3 2 1 1 1 1 1 . . . . . 1 . 1 1 4 Average Overweight (x) . | . 1 2 2 2 2 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 26 | 6 20 20 26 16 16 16 16 16 8 8 8 8 8 12 12 12 16 16 12 4 4 Average Capacity 12 | 4 19 20 17 16 16 16 16 12 8 8 8 8 8 8 12 12 12 12 10 4 4 Most Carried 19 | 6 16 19 18 16 16 16 16 16 8 8 8 8 8 10 10 10 12 12 12 4 4 Average Carried 11 | 3 13 17 16 16 15 15 15 11 7 8 7 7 7 7 10 9 10 11 9 3 1 Final Capacity 20 | 6 20 20 16 16 16 16 16 8 8 8 8 8 8 12 12 12 12 12 4 4 4 Final Carried 19 | 6 16 19 16 16 16 16 15 8 8 8 8 8 7 10 10 9 10 12 4 4 1 Class Distribution -------------------- 26% | Scavenger-Mutant 25% | Mutant 20% | Hacker-Sprinter 12% | Hauler-Mutant 8% | Hacker-Scout Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Waste Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Wizard-Mutant | -3/Armory Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Res Acc Matter Collected 3886 | 256 216 140 828 170 185 165 249 342 500 35 58 78 . 79 . . 179 . 26 22 358 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4680 | . 762 98 1301 130 . 250 549 234 602 . 55 . . 100 . 40 148 116 27 22 246 Parts 299 | . 37 9 98 10 . 25 25 15 37 . 5 . . 1 . 3 7 7 2 5 13 Haulers Intercepted 8 | . 1 . 1 . . . 3 2 1 . . . . . . . . . . . . Recyclers Shooed 7 | . . 1 . . . . 1 1 2 . . . . 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . 2 2 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Res Acc Combat Hostiles Destroyed 122 | . 14 8 40 6 . 13 10 4 6 . 7 . . . . 3 4 4 1 . 2 Melee 3 | . . . . . . . . . . . . . . . . . 1 . . . 2 Guns 40 | . 2 . 24 2 . 3 9 . . . . . . . . . . . . . . Cannons 10 | . 2 2 3 . . . 1 1 . . . . . . . . . 1 . . . AOE 68 | . 9 6 13 4 . 10 . 3 6 . 7 . . . . 3 3 3 1 . . Classes Destroyed 15 | . 6 . 5 . . . 1 1 . . . . . . . . . . 1 1 . Worker 13 | . 2 . 2 . . . . 3 5 . . . . . . 1 . . . . . Builder 11 | . . . 5 1 . . . . 3 . . . . . . . . 2 . . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . 1 . Hauler 8 | . 1 . 1 . . . 3 2 1 . . . . . . . . . . . . Recycler 9 | . 3 . . . . . . . 3 . . . . 1 . . 1 . . . 1 Operator 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . Watcher 8 | . 1 . 1 . . . . 3 3 . . . . . . . . . . . . Swarmer 53 | . 2 6 11 4 . 10 3 . 3 . 7 . . . . 3 4 . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . 1 . . Grunt 46 | . 12 2 19 1 . 3 5 2 1 . . . . . . . . 1 . . . Brawler 3 | . . . 1 1 . . 1 . . . . . . . . . . . . . . Duelist 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . Protector 1 | . . . 1 . . . . . . . . . . . . . . . . . . Sentry 8 | . . . 6 . . . . 1 1 . . . . . . . . . . . . Programmer 7 | . . . . . . . . 1 1 . . . . . . . . 3 . . 2 Best Kill Streak 13 | . 13 3 12 4 . 7 5 3 8 . 4 . . 1 . 4 4 6 1 1 1 Combat Bots Only 11 | . 8 3 11 3 . 7 5 2 4 . 4 . . . . 3 4 4 1 . 1 Max Kills in Single Turn 6 | . 3 2 6 2 . 3 1 3 5 . 2 . . 1 . 4 3 3 1 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . Exploded 5 | . 3 2 5 1 . 3 . 2 1 . 2 . . . . 3 3 2 1 . . Melee 1 | . . . . . . . . . . . . . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Res Acc Damage Taken 11817 | . 570 231 1550 296 . 362 458 294 437 . 74 . 49 127 . 128 482 750 686 1423 3900 Core 3977 | . 97 73 244 29 . 80 38 27 96 . 38 . . 12 . . 118 152 437 935 1601 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 69 | 100 . 32 . . . 11 93 96 . . . . 84 . . 98 89 . 54 35 . Volleys Fired 326 | . 43 16 95 18 . 15 45 27 37 . 5 . . . . 1 2 6 3 . 13 Largest 2 | . 2 2 2 2 . 2 2 2 1 . 1 . . . . 1 1 2 1 . 2 Hottest 175 | . 100 55 140 79 . 112 117 113 90 . 43 . . . . 43 43 156 43 . 175 Shots Fired 522 | . 75 25 173 26 . 20 83 41 37 . 5 . . . . 1 2 11 3 . 20 Gun 303 | . 43 9 137 16 . 9 72 4 . . . . . . . . . . . . 13 Cannon 116 | . 26 9 16 . . . 8 27 17 . . . . . . . . 6 . . 7 Launcher 99 | . 6 7 18 10 . 11 3 10 20 . 5 . . . . 1 2 5 1 . . Special 4 | . . . 2 . . . . . . . . . . . . . . . 2 . . Kinetic 164 | . 34 18 69 8 . . 8 27 . . . . . . . . . . . . . Thermal 202 | . 9 . 64 8 . 9 72 4 17 . . . . . . . . 6 . . 13 Explosive 99 | . 6 7 18 10 . 11 3 10 20 . 5 . . . . 1 2 5 1 . . Electromagnetic 55 | . 26 . 22 . . . . . . . . . . . . . . . . . 7 Robot Hit Streak 9 | . 5 7 9 6 . 3 8 6 9 . 2 . . . . . . 3 2 . 5 Robot Miss Streak 7 | . 7 3 5 4 . 2 5 4 3 . 2 . . . . 3 . 4 . . 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 10 | . . . 7 . . . 3 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . 1 . . . . . . . . . . . . . . Shots Hit Robots 310 | . 35 18 112 12 . 8 52 18 21 . 1 . . 5 . . 5 5 4 . 14 Core Hits 311 | . 35 12 87 11 . 22 21 18 38 . 10 . . 1 . 5 5 17 2 8 19 Critical Hits 1 | . . . . . . . . . . . . . . . . . 1 . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . 1 . . . . Melee Attacks 40 | . . . . . . . . . 4 . 1 . 1 10 . . 13 3 7 . 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 40 | . . . . . . . . . 4 . 1 . 1 10 . . 13 3 7 . 1 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . . 1 . . 1 . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 14069 | . 1353 471 2632 654 . 792 982 1101 1841 . 626 . . 325 . 466 667 1237 284 52 586 Guns 3016 | . 289 58 1221 127 . 118 853 39 . . . . . . . . . . . . 311 Cannons 1547 | . 155 108 173 . . . 129 333 459 . . . . . . . . 145 . . 45 Explosions 8400 | . 909 305 1238 527 . 674 . 729 1349 . 626 . . . . 466 339 1092 58 . 88 Melee 963 | . . . . . . . . . 33 . . . . 325 . . 328 . 226 . 51 Ramming 143 | . . . . . . . . . . . . . . . . . . . . 52 91 Kinetic 1601 | . 183 166 731 59 . . 129 333 . . . . . . . . . . . . . Thermal 3091 | . 252 . 547 68 . 118 853 338 459 . . . . . . . . 145 . . 311 Explosive 7715 | . 657 305 1104 527 . 674 . 430 1349 . 626 . . . . 466 339 1092 58 . 88 Electromagnetic 556 | . 261 . 250 . . . . . . . . . . . . . . . . . 45 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 963 | . . . . . . . . . 33 . . . . 325 . . 328 . 226 . 51 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 31 | . . . . . . . . 2 . . . . . . 8 8 3 4 4 8 31 Average Corruption 5 | . . . . . . . . 1 . . . . . . 8 7 2 3 4 6 18 Corruption Purged 4 | . . . . . . . . 3 . . . . . . . 1 . . . . . Effects 51 | . . . . . . . . 1 . . . . . . . 4 16 . 9 2 19 Message Errors 8 | . . . . . . . . . . . . . . . . 1 5 . 1 . 1 Matter Fused 8 | . . . . . . . . . . . . . . . . . 4 . 3 . 1 Heat Flow Errors 7 | . . . . . . . . . . . . . . . . 2 1 . 1 1 2 Energy Discharges 8 | . . . . . . . . 1 . . . . . . . . 5 . 1 . 1 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 10 | . . . . . . . . . . . . . . . . . . . . . 10 Targeting Errors 4 | . . . . . . . . . . . . . . . . 1 1 . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 901 | . 14 . 78 55 . 16 . 125 62 . 61 . . 181 . 22 98 58 131 . . Projectiles 40 | . 7 . 14 . . . . . 19 . . . . . . . . . . . . Explosions 531 | . 7 . 64 55 . 16 . 125 43 . 61 . . . . 22 80 58 . . . Melee 330 | . . . . . . . . . . . . . . 181 . . 18 . 131 . . Knockbacks 10 | . 5 . . . . . 4 . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 8 | . 4 . . . . . 4 . . . . . . . . . . . . . . Secondary 1 | . 1 . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 799 | . 93 57 68 89 . 96 . 132 45 . 22 . . . . 35 . 91 16 24 31 Shots 25 | . 3 3 3 2 . 3 . 5 1 . 1 . . . . 1 . 2 1 . . Rammed 34 | . . . . . . . . . . . . . . . . . . . . 14 20 Targets Rammed 35 | . . . . . . . . . . . . . . . . . . . . 14 21 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . 1 Highest Temperature 366 | . 258 78 259 202 . 305 366 30 276 . 12 . 18 . . 162 126 72 76 99 261 Average Temperature 68 | . 68 43 44 117 . 137 118 14 115 . 5 . 8 . . 82 46 31 49 50 113 Received Heat Transfer 1485 | . 249 66 504 48 . 108 144 9 99 . . . 9 . . . 27 30 111 36 45 Effects 2 | . . . . . . 1 1 . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . . 3 . . . 2 . 3 . . . . . . . . . . . . Heat Transferred 5054 | . 348 . 1155 148 . 259 1776 224 700 . . . . . . . . 111 . . 333 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 3 . 2 . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Res Acc Peak Influence 818 | . 345 270 818 453 . 202 231 393 450 . . . . 45 45 169 150 186 248 199 196 Initial 318 | . . 75 105 318 . . 74 53 144 . . . . . 15 31 82 2 97 129 119 Average 173 | . 114 183 499 351 . 88 96 105 267 . . . . 21 26 44 75 22 126 159 109 Maximum Alert Level 3 | . 1 1 3 2 . 1 1 1 2 . . . . . . . . . 1 . . Low Security (%) 67 | 100 85 59 19 . . 80 90 76 12 . . . . 100 100 100 100 100 86 100 100 Level 1 21 | . 14 40 7 64 . 19 9 23 85 . . . . . . . . . 13 . . Level 2 8 | . . . 56 35 . . . . 2 . . . . . . . . . . . . Level 3 1 | . . . 16 . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 4 . 8 . . . . 4 2 . . . . . . 1 3 3 1 3 2 Investigation 7 | . 2 . 1 . . . . . . . . . . . . 1 1 . . 2 . Extermination 6 | . . . . . . . . 2 1 . . . . . . . 1 1 . . 1 Reinforcement 16 | . 2 . 5 . . . . 2 1 . . . . . . . 1 2 1 1 1 Assault 2 | . . . 2 . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 2 . . . . 1 . . . . . . . . . 1 . . . Haulers Reinforced 2 | . . . . . . . . 1 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Res Acc Distress Signals 17 | . 2 . 2 . . . . 1 2 . . . . 2 . . 1 2 1 2 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 279 | . 24 8 55 9 . 12 14 12 12 2 9 . 2 7 4 8 16 13 21 26 25 Peak Tracking Total 24 | . 7 3 10 4 . 3 4 3 4 2 9 . 2 7 4 9 5 8 13 24 13 Tactical Retreats 31 | . 1 . 5 3 . . 2 . 1 1 . . 2 2 . . 4 1 2 5 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Res Acc Traps Triggered 13 | . 1 . 1 . . . . 2 1 . . . . 1 . . 2 . . 2 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Res Acc Machines Disabled 26 | . 3 1 1 . . 1 3 15 . . . . . . . . . . 1 . 1 Max in Single Turn 6 | . 1 1 1 . . 1 1 6 . . . . . . . . . . 1 . 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Res Acc Machines Accessed 55 | . 6 . 4 . 4 1 3 2 7 . . . . 4 . 6 10 2 3 1 2 Terminals 30 | . 5 . 2 . . 1 2 1 4 . . . . 2 . 4 5 . 2 1 1 Fabricators 5 | . . . . . . . . 1 . . . . . 1 . . 1 . 1 . 1 Repair Stations 4 | . . . 1 . . . . . 1 . . . . 1 . . . 1 . . . Recycling Units 5 | . 1 . . . . . 1 . . . . . . . . 1 2 . . . . Scanalyzers 4 | . . . 1 . . . . . 1 . . . . . . 1 1 . . . . Garrison Access 3 | . . . . . . . . . 1 . . . . . . . 1 1 . . . Total Hacks 182 | . 15 . 14 . 31 2 9 2 17 . . . . 22 . 15 31 5 16 1 2 Successful 130 | . 9 . 10 . 31 1 7 1 8 . . . . 14 . 13 19 5 12 . . Failed 52 | . 6 . 4 . . 1 2 1 9 . . . . 8 . 2 12 . 4 1 2 Catastrophic 11 | . 3 . 1 . . 1 . 1 2 . . . . 1 . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 50 | . 10 . 2 . 1 2 1 . 6 . . . . 12 . 3 6 . 5 1 1 Terminals 98 | . 13 . 5 . . 2 8 1 8 . . . . 16 . 11 21 . 11 1 1 Fabricators 11 | . . . . . . . . 1 . . . . . 2 . . 2 . 5 . 1 Repair Stations 17 | . . . 2 . . . . . 7 . . . . 4 . . . 4 . . . Recycling Units 8 | . 2 . . . . . 1 . . . . . . . . 2 3 . . . . Scanalyzers 13 | . . . 7 . . . . . 1 . . . . . . 2 3 . . . . Garrison Access 4 | . . . . . . . . . 1 . . . . . . . 2 1 . . . Terminal Hacks 86 | . 6 . 3 . 31 1 6 . 1 . . . . 9 . 9 11 . 9 . . Record 41 | . . . . . 31 . 2 . 1 . . . . . . 1 3 . 3 . . Part Schematic 7 | . . . . . . 1 . . . . . . . 3 . 2 1 . . . . Robot Analysis 1 | . . . . . . . . . . . . . . 1 . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . . . . . 1 . 1 . . 1 . . Level Access Points 3 | . . . . . . . . . . . . . . . . 1 1 . 1 . . Branch Access Points 5 | . 1 . 2 . . . 1 . . . . . . 1 . . . . . . . Emergency Access Points 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . Terminal Index 4 | . 1 . . . . . 1 . . . . . . . . . 1 . 1 . . Fabricator Index 4 | . . . . . . . 1 . . . . . . 1 . . 1 . 1 . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzer Index 2 | . 1 . . . . . . . . . . . . . . . 1 . . . . Alert Level 1 | . . . . . . . . . . . . . . . . 1 . . . . . Unreport Threat 2 | . 1 . . . . . . . . . . . . . . . 1 . . . . Locate Traps 3 | . . . . . . . . . . . . . . . . 1 1 . 1 . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . Security Status 1 | . . . . . . . . . . . . . . 1 . . . . . . . Hauler Manifests 2 | . 1 . . . . . . . . . . . . . . 1 . . . . . Registered Components 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . Fabricator Hacks 8 | . . . . . . . . 1 . . . . . 2 . . 2 . 3 . . Load Schematic 4 | . . . . . . . . . . . . . . 1 . . 1 . 2 . . Build 4 | . . . . . . . . 1 . . . . . 1 . . 1 . 1 . . Repair Station Hacks 16 | . . . 2 . . . . . 7 . . . . 3 . . . 4 . . . Scan Component 9 | . . . 1 . . . . . 4 . . . . 2 . . . 2 . . . Repair 7 | . . . 1 . . . . . 3 . . . . 1 . . . 2 . . . Recycling Unit Hacks 4 | . 1 . . . . . 1 . . . . . . . . 1 1 . . . . Report Inventory 2 | . 1 . . . . . . . . . . . . . . 1 . . . . . Retrieve Components 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . Scanalyzer 10 | . . . 5 . . . . . . . . . . . . 2 3 . . . . Insert Component 5 | . . . 3 . . . . . . . . . . . . 1 1 . . . . Analyze 5 | . . . 2 . . . . . . . . . . . . 1 2 . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . 1 1 . . . Seal Access 2 | . . . . . . . . . . . . . . . . . 1 1 . . . Unauthorized Hacks 4 | . 2 . . . . . . . . . . . . . . 1 1 . . . . Terminals 2 | . 1 . . . . . . . . . . . . . . . 1 . . . . Assimilate 2 | . 1 . . . . . . . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . . . . . 1 . . . . . Tunnel 2 | . 1 . . . . . . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . Used 1 | . . . . . . . 1 . . . . . . . . . . . . . . Hacking Detections 41 | . 4 . 3 . . 1 2 1 6 . . . . 4 . 5 8 1 3 1 2 Full Trace Events 1 | . . . . . . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . 2 . . 1 . . . . . . . 3 . 3 2 . . . . Parts Built 5 | . . . . . . . . 2 . . . . . 1 . . 1 . 1 . . Matter 921 | . . . . . . . . 212 . . . . . 212 . . 285 . 212 . . Time 417 | . . . . . . . . 106 . . . . . 106 . . 152 . 53 . . Total Part Build Rating 29 | . . . . . . . . 12 . . . . . 6 . . 5 . 6 . . Parts Repaired 7 | . . . 1 . . . . . 3 . . . . 1 . . . 2 . . . Time 287 | . . . 26 . . . . . 192 . . . . 22 . . . 47 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . 9 . . . . . . . . . 1 . . . . Parts Scanalyzed 5 | . . . 3 . . . . . . . . . . . . 1 1 . . . . Part Schematics Acquired 4 | . . . 2 . . . . . . . . . . . . 1 1 . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Res Acc Total Allies . | . . . . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Res Acc Robot Analysis Total 1 | . . . . . . . . . . . . . . 1 . . . . . . . Derelict Logs Recovered 7 | . . 2 . . . . . . . 1 2 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Res Acc Turns Passed 11377 | 55 621 397 1102 493 990 720 957 1330 942 181 242 399 133 310 23 198 811 372 232 261 608 Spaces Moved 11637 | 49 406 301 406 240 543 303 476 924 1238 458 601 1119 427 408 82 384 1273 627 362 442 568 Core 852 | 1 . . . . . . . . . . . . . . . . . . 61 442 348 Treads 112 | . . . . . . . . . . . . . . . . . . . . . 112 Legs 2123 | . . . 240 240 543 303 476 321 . . . . . . . . . . . . . Wheels 1029 | 48 406 301 166 . . . . . . . . . . . . . . . . . 108 Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 7521 | . . . . . . . . 603 1238 458 601 1119 427 408 82 384 1273 627 301 . . Fastest Speed 26 | 50 80 110 110 180 150 155 120 28 26 28 28 27 28 28 28 28 28 32 34 50 50 Average Speed 67 | 79 109 116 146 180 180 184 149 103 27 35 29 27 28 28 28 28 29 32 37 50 87 Slowest Speed 250 | 80 120 120 210 180 210 185 150 150 110 108 108 28 28 28 28 28 108 37 114 100 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . 1 2 . . . . . 2 2 3 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 3 58 83 36 42 94 67 25 25 32 61 79 85 68 8 69 10 28 15 38 13 19 Regions Visited 21 Branch Regions 9 Pre-discovered Areas 4 | . 1 . . . 1 . . . . . . 1 . . . 1 . . . . . Known Exits Taken 5 | . 1 . 1 . . . . . . . . . . . . 1 1 . 1 . . Unknown Exits Taken 14 | 1 . 1 . 1 1 1 1 1 1 1 1 1 1 . . . . 1 . 1 . Scrap Searched 10 | . . 2 . . . 1 . . . . 3 3 1 . . . . . . . . Spaces Dug 169 | . 8 . 12 11 . 9 25 9 66 . 1 . 1 4 . . 4 3 16 . . Terrain Destroyed 814 | . 33 41 127 56 . 108 40 66 158 . 81 . 1 4 . 23 13 34 16 . 13 Melee 17 | . . . . . . . . . . . 1 . 1 4 . . 4 3 4 . . Projectile 9 | . . . 2 . . . 1 . 3 . . . . . . . . 3 . . . AOE 788 | . 33 41 125 56 . 108 39 66 155 . 80 . . . . 23 9 28 12 . 13 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Res Acc Total 14558 | 61 510 324 738 274 555 445 641 1258 1800 472 657 1205 437 589 81 471 1691 782 446 478 643 Wait 2041 | . 31 . 140 7 . 115 74 257 451 17 44 66 9 160 . 81 381 123 63 15 7 Move 11597 | 48 405 300 405 239 542 302 475 923 1235 453 600 1118 426 408 81 379 1268 620 361 441 568 Hop 10 | . . . . . . . . . 1 2 . . . . . 2 2 3 . . . Pick Up 107 | 5 13 4 22 . . 2 12 10 11 . 2 5 . 4 . 3 3 4 1 3 3 Fast Attach 88 | 7 2 . 7 1 5 1 4 2 14 . 1 3 . 3 . . 6 5 4 2 21 Attach 52 | . 2 1 13 . 1 2 4 4 3 . . . . 1 . 1 5 6 4 . 5 Detach 34 | 1 1 . 3 . 1 1 2 2 4 . . 1 . 1 . . 6 8 2 . 1 Swap 82 | . 8 3 27 6 1 4 9 11 5 . 1 4 1 . . 1 1 . . . . Drop 122 | . 5 . 26 3 5 3 16 17 17 . 3 8 . 2 . 3 4 4 1 3 2 Fire 326 | . 43 16 95 18 . 15 45 27 37 . 5 . . . . 1 2 6 3 . 13 Melee 40 | . . . . . . . . . 4 . 1 . 1 10 . . 13 3 7 . 1 Ram 28 | . . . . . . . . . . . . . . . . . . . . 14 14 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 8 | . . . . . . . . . . . . . . . . . . . . . 8 Escape Stasis 23 | . . . . . . . . 5 18 . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / Sto) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: Fac / Upp x2 / *Ext x2) -5/Waste -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Armory (discovered 2 exits: *Res x2) -2/Research -1/Access History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 11) 371 | -10/Materials | Build established: Hauler-Mutant 519 | -10/Materials | Discovered new exit (range 7) 597 | -10/Materials | Identified exit to Mines 609 | -10/Materials | Destroyed 8 combat bots 677 | -10/Materials | Entered Mines 808 | -10/Mines | Learned Materials stockpile data 910 | -10/Mines | Discovered new exit (range 8) 933 | -10/Mines | Discovered new exit (range 6) 953 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 963 | -10/Mines | Found Prototype Device 980 | -10/Mines | Core integrity fell below 50% 1074 | -10/Mines | Entered Materials 1074 | -9/Materials | Evolved 2 slots: Utility x2 1179 | -9/Materials | Repaired Lgt. Armor Plating 1452 | -9/Materials | Destroyed 11 combat bots 1474 | -9/Materials | First assault squad dispatched 1745 | -9/Materials | Identified exit to Mines 1842 | -9/Materials | Build established: Mutant 1890 | -9/Materials | Core integrity fell below 50% 1953 | -9/Materials | Destroyed 7 combat bots 2011 | -9/Materials | Identified Exp. Sensor Array 2176 | -9/Materials | Entered Mines 2203 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2205 | -9/Mines | Discovered new exit (range 5) 2322 | -9/Mines | Discovered new exit (range 7) 2433 | -9/Mines | Build established: Scavenger-Mutant 2669 | -9/Mines | Entered Exiles 2696 | -9/Exiles | Discovered new exit (range 15) 2741 | -9/Exiles | Met 8R-AWN 2773 | -9/Exiles | Met EX-HEX 2883 | -9/Exiles | Met EX-DEC 2913 | -9/Exiles | Visited The Gauntlet 3160 | -9/Exiles | Learned location of Zion (-6) 3223 | -9/Exiles | Met EX-BIN 3250 | -9/Exiles | Aligned with FarCom system 3252 | -9/Exiles | Given EX-Vault access code 3335 | -9/Exiles | Opened EX-Vault 3424 | -9/Exiles | Found Prototype Storage 3424 | -9/Exiles | Identified Superbattery 3430 | -9/Exiles | Found Prototype Energy Cannon 3430 | -9/Exiles | Identified Firepult 3456 | -9/Exiles | Found Prototype Processor 3456 | -9/Exiles | Identified Modified TNC 3493 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3635 | -9/Exiles | Discovered new exit (range 14) 3659 | -9/Exiles | Left Exiles lab with Modified TNC 3659 | -9/Exiles | Entered Mines 3726 | -8/Mines | Build established: Mutant 4307 | -8/Mines | Core integrity fell below 20% 4342 | -8/Mines | Destroyed 7 combat bots 4363 | -8/Mines | Discovered new exit (range 10) 4379 | -8/Mines | Entered Materials 4379 | -8/Materials | Evolved 2 slots: Propulsion x2 4688 | -8/Materials | Build established: Scavenger-Mutant 4712 | -8/Materials | Discovered new exit (range 16) 5263 | -8/Materials | Lost 3 parts (2p1w) 5336 | -8/Materials | Entered Factory 5336 | -7/Factory | Evolved 2 slots: Utility x2 5337 | -7/Factory | Identified exit to Storage 6498 | -7/Factory | Fabricated Point Defense System (x2) 6590 | -7/Factory | Discovered new exit (range 16) 6666 | -7/Factory | Entered another Factory area 6666 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7210 | -6/Factory | Repaired Mni. Grenade Launcher 7292 | -6/Factory | Repaired Cld. Cesium-ion Thruster 7379 | -6/Factory | Repaired Prc. Rocket Launcher 7404 | -6/Factory | Discovered new exit (range 16) 7476 | -6/Factory | Build established: Hacker-Scout 7608 | -6/Factory | Entered Lower Caves 7695 | -6/Lower Caves | Discovered new exit (range 8) 7713 | -6/Lower Caves | Learned Factory terminal intel 7789 | -6/Lower Caves | Entered another Lower Caves area 7800 | -6/Lower Caves | Spotted B-75 Beast 7816 | -6/Lower Caves | Discovered new exit (range 11) 7887 | -6/Lower Caves | Learned Factory stockpile data 7887 | -6/Lower Caves | Learned Factory terminal intel 8025 | -6/Lower Caves | Discovered new exit (range 8) 8026 | -6/Lower Caves | Encountered a Warlord checkpoint 8031 | -6/Lower Caves | Entered Zion 8040 | -6/Zion | Discovered new exit (range 16) 8122 | -6/Zion | Given A8's code to call for help 8133 | -6/Zion | Learned 8 Factory zone layouts 8210 | -6/Zion | Learned Factory non-interactive machine intel 8247 | -6/Zion | Visited the Megawrench Repair Shop 8247 | -6/Zion | Megawrench repaired 6 parts 8362 | -6/Zion | Rebuked by Imprinter 8392 | -6/Zion | Build established: Hacker-Sprinter 8430 | -6/Zion | Entered Proximity Caves 8435 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8474 | -5/Proximity Caves | Spotted B-75 Beast 8518 | -5/Proximity Caves | Discovered new exit (range 5) 8563 | -5/Proximity Caves | Entered Factory 8563 | -5/Factory | Evolved 2 slots: Utility x2 8564 | -5/Factory | Identified exit to Upper Caves 8564 | -5/Factory | Identified exit to Factory 8566 | -5/Factory | Loaded intel: 232 non-interactive machine locations 8567 | -5/Factory | Loaded intel: 21 terminal locations 8572 | -5/Factory | Identified exit to Extension 8600 | -5/Factory | Repaired Imp. Deuterium Engine 8791 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 8873 | -5/Factory | Sucked down chute 8873 | -5/Factory | Entered Waste 8875 | -5/Waste | Spotted C-40 Crusher 8884 | -5/Waste | Spotted C-40 Crusher 8887 | -5/Waste | Spotted C-40 Crusher 8887 | -5/Waste | Spotted C-40 Crusher 8888 | -5/Waste | EMP discharged 8889 | -5/Waste | Spotted C-40 Crusher 8892 | -5/Waste | Discovered new exit (range 16) 8893 | -5/Waste | Spotted C-40 Crusher 8896 | -5/Waste | Entered Factory 8897 | -5/Factory | Loaded intel: 22 terminal locations 9094 | -5/Factory | Entered another Factory area 9094 | -4/Factory | Evolved 2 slots: Utility x2 9122 | -4/Factory | Lost 3 parts (1p2u) 9286 | -4/Factory | Identified exit to Research 9661 | -4/Factory | Found Prototype Processor 9886 | -4/Factory | Lost 3 parts (1p1n1u) 9900 | -4/Factory | Fabricated Cld. Cesium-ion Thruster? 9905 | -4/Factory | Entered Research 9905 | -3/Research | Evolved 2 slots: Utility x2 9905 | -3/Research | Identified Exp. Targeting Computer 10004 | -3/Research | Repaired Imp. Deuterium Engine 10031 | -3/Research | Repaired Nuclear Pulse Thruster 10272 | -3/Research | Discovered new exit (range 5) 10277 | -3/Research | Entered Armory 10334 | -3/Armory | Fabricated Adv. Hacking Suite (x1) 10382 | -3/Armory | Identified exit to Research 10479 | -3/Armory | Released all parts (15) 10509 | -3/Armory | Entered Research 10509 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10740 | -2/Research | Core integrity fell below 50% 10760 | -2/Research | Build established: Mutant 10763 | -2/Research | Discovered new exit (range 15) 10770 | -2/Research | Entered Access 10770 | -1/Access | Evolved 2 slots: Utility x2 11188 | -1/Access | System corruption reached 10% 11260 | -1/Access | Lost 15 parts (3p4n4u4w) 11302 | -1/Access | Core integrity fell below 50% 11371 | -1/Access | Core integrity fell below 20% 11371 | -1/Access | System corruption reached 30% 11378 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 11333_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A014. 11333_ Slammed into Y-72 Warden. 11335_ Acquired Quantum Reactor. 11340_ System corrupted: Heat flow error (+290). 11356_ System corrupted: Matter fused (-7). 11363_ Acquired Greatsword. 11367_ P-80 Master destroyed. 11370_ Wave Collapse Detector explodes. 11370_ Greatsword destroyed. 11370_ P-80 Master destroyed. 11370_ Acquired 12 matter. 11371_ System corrupted: IFF burst signal emitted. 11371_ Slammed into P-80 Master. 11373_ Destabilizing: System interference. 11373_ Adv. Core Analyzer temporarily disabled. 11373_ P-80 Master resets P-80 Master, system corruption cleaned. 11374_ Slammed into P-80 Master. 11377_ P-80 Master resets P-80 Master, system corruption cleaned. 11378_ Slammed into Y-72 Warden. Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ???????????##########???????????? | | ?????####### ####????????? | | ?????# # #????????? | | ?????# [#[ ##?????????? | | ?????# *p *! #?????????? | | ?????# p%|%=! #?????????? | | ?????# p%%%!! #?????????? | | ?????### ## #?????????? | | ???????# ## #?????????? | | ???????# ### ##?????????? | | ######?# #?# #?##???????? | | # ?#@#? # ###?# ??????? | | # ##Y#? ####???# !??? | | # ## #? #??????# ?? | | # ## #? #??????# ?? | | # ## #? #??????# "" | | # ## #? #??????#"" """"" | | # ##h#?! ########"" """"" | | # ## ## # #"T "" | | # # h# # #"" "" | | # # + ?# #"" | | # + #?????# # | | # # #?????# # | | ####### ##????# ########+# | | ?????# #????#####+##????# | | ?????# ######### ###### | | ?????# %%% | | ?????# ######### ###### | | ?????# #???????##+##????# | | ?????###+###???????? ?????##### | | ?????? ????????? ?????????? | | ????# ?????? ????????? | | ????# #????? ????????? | | ????# #????# ???????? | | ????# #????# [???????? | | ????# #????########??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 100 Energy Generation 43 Energy Capacity 2265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 14 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 20 Core Shielding 20 Phase Shifting 15 Evasion (%) 75 Targeting Accuracy 6 Launcher Accuracy 20 Core Analysis 10 Recoil Reduction 4 Stasis Canceling 2 Offensive Hacking 62 Defensive Hacking 20 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Imp. Flight Unit | -8/Mines | Hacked Adv. Hacking Suite | -5/Factory | Hacked Med. Storage Unit | -5/Factory | Hacked Hrd. Light Armor Plating | -5/Factory | Hacked Mak. Power Source | -5/Factory | Scanalyzed System Restoration Module | -5/Factory | Hacked Imp. Cloaking Device | -5/Factory | Hacked Lgt. Antimatter Reactor | -4/Factory | Hacked Cld. Cesium-ion Thruster | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Point Defense System | x2 | -7/Factory | Preloaded Adv. Hacking Suite | x1 | -5/Factory Cld. Cesium-ion Thruster | x1 | -4/Factory Adv. Hacking Suite | x1 | -3/Armory Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Denied? Dodgeball, But With Guns Dramatic Entrance Dynamic Key Hunted Just What I Needed Leap Before You Look Novice Programmer Oh No You Don't! Prolific Hacker Quick And Dirty Respectable Loadout Safety First True Hacker root@ Challenges ------------ None Game ------ Seed ScanNetworkFemtoactuators Manual? 0 Play Time 06:30:09 Cumulative 23.7 hours Start 2020.10.20 @ 20:31:48 End 2020.10.22 @ 21:04:27 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 20 Achievement% 20 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5da061e4-e2cc-4e02-a5a8-2c083eb3e7c0