Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.27 @ 22:21:22 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (98) 490 Value Destroyed (3743) 3743 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (247) 247 TOTAL SCORE: 8800 Bonus ------- High Alert Combat Kills 278 Friendly Fire -31 Cogmind --------- Core Integrity 685/1000 Matter 172/300 Energy 150/150 System Corruption 0% Temperature Warm (122) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (8) ------ Advanced Heat Sink Advanced Targeting Computer Target Analyzer Core Analyzer > --- WEAPON (4) ------- Heavy Flak Cannon Enhanced Gauss Cannon > --- INVENTORY (5) ---- Improved Deuterium Engine Advanced Heat Sink Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Targeting Computer Target Analyzer Core Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Phase Cannon Heavy Plasma Cannon Heavy Machine Gun Heavy Flak Cannon > --- INVENTORY -------- Micro Nuclear Core Carbon-fiber Leg Improved Heat Sink Phase Cannon Heavy Flak Cannon [Rating: 60] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Phase Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Flak Cannon Build | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Slots Evolved 10 | . . . 2 2 2 2 . 2 Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 6 | . . . . 1 1 2 . 2 Weapon 2 | . . . . 1 1 . . . Parts Attached 94 | 6 11 1 8 21 15 21 7 4 Power 10 | 1 2 . 2 2 2 . 1 . Engine 6 | 1 2 . 2 1 . . . . Core 4 | . . . . 1 2 . 1 . Reactor . | . . . . . . . . . Propulsion 28 | 2 2 . 6 3 4 7 2 2 Treads . | . . . . . . . . . Leg 28 | 2 2 . 6 3 4 7 2 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | 1 5 . . 8 2 8 2 . Device 13 | . 3 . . 4 . 5 1 . Storage 1 | 1 . . . . . . . . Processor 4 | . 1 . . . . 3 . . Hackware 1 | . . . . . 1 . . . Protection 7 | . 1 . . 4 1 . 1 . Artifact . | . . . . . . . . . Weapon 30 | 2 2 1 . 8 7 6 2 2 Energy Gun 13 | 1 2 1 . 4 5 . . . Energy Cannon 6 | . . . . 2 1 2 1 . Ballistic Gun 7 | 1 . . . 2 1 3 . . Ballistic Cannon 4 | . . . . . . 1 1 2 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 2 . . . Parts Lost 32 | . . 1 . 6 6 4 8 7 Power 3 | . . . . 1 1 . 1 . Propulsion 10 | . . . . . 3 1 5 1 Utility 6 | . . . . 1 1 2 . 2 Weapon 13 | . . 1 . 4 1 1 2 4 Highest Loss Streak 7 | . . 1 . 2 4 2 4 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 96 100 99 96 96 96 88 61 Engine 4 | . 14 14 11 4 . . . . Core 4 | . . . . 3 7 6 6 5 Leg 27 | . 28 28 43 35 28 23 21 6 Device 10 | . 8 . . 9 15 13 13 8 Processor 10 | . 9 14 11 4 . 17 20 17 Hackware 1 | . . . . . 7 1 . . Protection 6 | . 2 14 11 10 6 5 4 1 Energy Gun 13 | . 21 28 22 16 18 6 . . Energy Cannon 5 | . . . . 5 2 10 8 7 Ballistic Gun 4 | . 6 . . 3 7 6 5 . Ballistic Cannon 1 | . . . . . . 2 6 10 Naked Turns . | . . . . . . . . . Heaviest Build 46 | 13 14 12 12 25 34 46 45 45 Greatest Support 60 | 20 26 26 52 52 53 60 60 45 Greatest Overweight (x) 2 | 1 1 . . . . 1 2 2 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 5 Most Carried 8 | 5 8 5 5 5 5 5 5 3 Average Carried 4 | 3 4 4 4 4 4 4 4 2 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 4 5 5 5 5 3 2 Class Distribution -------------------- 39% | Scavenger-Gunner 28% | Mutant 25% | Scavenger-Tank 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Extension Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Matter Collected 1688 | 204 214 . 90 228 252 385 251 64 Remotely . | . . . . . . . . . Salvage Created 4345 | . 398 48 251 1323 650 771 256 648 Parts 210 | . 21 7 20 57 46 27 14 18 Haulers Intercepted 4 | . 1 . . 2 . 1 . . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Combat Hostiles Destroyed 78 | . 8 3 7 23 14 12 5 6 Guns 49 | . 6 3 7 12 13 6 2 . Cannons 22 | . . . . 7 1 6 3 5 AOE 3 | . 2 . . . . . . 1 Classes Destroyed 16 | . 3 1 2 4 4 . 1 1 Worker 4 | . . . . 2 1 . . 1 Builder 3 | . . . . . 1 1 1 . Hauler 4 | . 1 . . 2 . 1 . . Recycler 3 | . . . . . . . . 3 Operator 2 | . . . 1 1 . . . . Watcher 4 | . 1 . . 2 . . 1 . Swarmer 13 | . . 3 4 3 3 . . . Grunt 42 | . 8 . 1 15 3 8 1 6 Brawler 2 | . . . . 2 . . . . Duelist 1 | . . . . 1 . . . . Sentry 7 | . . . 2 1 2 . 2 . Specialist 2 | . . . . . 2 . . . Hunter 4 | . . . . 1 . 3 . . Programmer 4 | . . . . . 3 1 . . Heavy 1 | . . . . . 1 . . . Behemoth 2 | . . . . . . . 2 . Best Kill Streak 14 | . 2 2 5 14 4 4 2 6 Combat Bots Only 12 | . 2 2 5 12 3 3 1 3 Max Kills in Single Turn 5 | . 2 1 1 2 2 1 2 5 Gunslinging 1 | . . . . . 1 . . . Exploded 1 | . 1 . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Damage Taken 5952 | . 366 82 232 1161 854 1008 1155 1094 Core 883 | . 132 35 . 116 58 157 70 315 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 47 | . . 3 33 11 . . . . Core Remaining (%) 79 | 100 . 33 100 78 91 . 73 . Volleys Fired 205 | . 24 5 13 71 24 34 20 14 Largest 4 | . 2 2 2 3 4 4 4 4 Hottest 276 | . 90 90 90 196 248 275 276 276 Shots Fired 543 | . 48 10 26 140 87 126 67 39 Gun 346 | . 48 10 26 86 86 72 18 . Cannon 197 | . . . . 54 1 54 49 39 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 160 | . 16 . . 12 24 42 40 26 Thermal 308 | . 16 . . 105 63 84 27 13 Explosive . | . . . . . . . . . Electromagnetic 75 | . 16 10 26 23 . . . . Robot Hit Streak 12 | . 9 5 11 12 9 10 8 9 Robot Miss Streak 9 | . 3 2 4 3 5 4 6 9 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 8 | . 2 . 2 . 3 1 . . Max Gunslinging Chain 1 | . 1 . 1 . 1 1 . . Shots Hit Robots 377 | . 38 8 21 95 60 81 46 28 Core Hits 220 | . 22 4 15 47 37 34 36 25 Critical Kills 6 | . . . . 5 . 1 . . Critical Parts Destroyed 4 | . . . . . . 3 1 . Critical Strikes 19 | . . . . 6 3 8 1 1 Burn 8 | . . . . 1 3 4 . . Meltdown 5 | . . . . 5 . . . . Destroy 5 | . . . . . . 4 1 . Blast 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8785 | . 632 114 281 1746 1169 2131 1498 1214 Guns 4183 | . 477 83 281 951 1136 962 293 . Cannons 3848 | . . . . 795 33 1169 1176 675 Explosions 725 | . 155 31 . . . . . 539 Melee . | . . . . . . . . . Ramming 29 | . . . . . . . 29 . Kinetic 2412 | . 124 . . 102 350 524 909 403 Thermal 5494 | . 296 31 . 1370 819 1607 560 811 Explosive . | . . . . . . . . . Electromagnetic 850 | . 212 83 281 274 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . 2 . . . Average Corruption 1 | . . . . . 1 . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 8 | . . . . . 8 . . . Message Errors 2 | . . . . . 2 . . . Matter Fused 2 | . . . . . 2 . . . Heat Flow Errors 2 | . . . . . 2 . . . Data Loss (minor) 1 | . . . . . 1 . . . Misfires 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 75 | . . . . . . 1 . 74 Projectiles 1 | . . . . . . 1 . . Explosions 74 | . . . . . . . . 74 Melee . | . . . . . . . . . Knockbacks 19 | . . . . . . 2 5 12 Impact 1 | . . . . . . . 1 . Kinetic 17 | . . . . . . 2 4 11 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 409 | . 98 35 . . . . . 276 Shots 8 | . 3 1 . . . . . 4 Rammed . | . . . . . . . . . Targets Rammed 2 | . . . . . . . 2 . Kicked 2 | . . . . . . . 2 . Crushed . | . . . . . . . . . Highest Temperature 462 | . 126 120 258 462 228 282 125 268 Average Temperature 129 | . 35 54 105 201 72 113 58 119 Received Heat Transfer 1581 | . 153 . 33 666 66 225 201 237 Effects 16 | . . . . 11 . . . 5 Shutdowns 2 | . . . . 2 . . . . Interference 8 | . . . . 3 . . . 5 Damage (minor) 1 | . . . . 1 . . . . Damage (major) 5 | . . . . 5 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . 1 . 3 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 5 | . . . . 5 . . . . Combat Hostiles 4 | . . . . 4 . . . . Parts Melted 28 | . 2 . . 14 3 9 . . Heat Transferred 9125 | . 425 50 . 2738 1722 2676 681 833 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . 3 1 1 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Peak Influence 650 | . 204 165 389 650 540 323 181 280 Initial 269 | . . 48 64 163 269 154 65 . Average 229 | . 78 68 237 433 386 179 66 74 Maximum Alert Level 2 | . 1 . 1 2 2 1 . 1 Low Security (%) 54 | 100 88 100 43 11 . 80 100 79 Level 1 22 | . 11 . 56 24 42 19 . 20 Level 2 22 | . . . . 63 57 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 1 . 1 1 4 4 1 3 Investigation 2 | . 1 . . . . . 1 . Extermination 3 | . . . . . 2 1 . . Reinforcement 9 | . . . 1 1 2 3 . 2 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . 1 Haulers Reinforced 2 | . . . . . . 1 . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Distress Signals 7 | . . . 1 3 . . 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 108 | . 11 6 11 30 14 14 12 10 Peak Tracking Total 11 | . 4 3 7 11 3 3 4 5 Tactical Retreats 7 | . . 2 . 1 2 . 2 . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Traps Triggered 2 | . . . . . 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Machines Disabled 12 | . 1 . 2 3 . 1 . 5 Max in Single Turn 5 | . 1 . 2 1 . 1 . 5 Garrison Access 2 | . . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Machines Accessed 26 | . 8 . 4 4 2 1 7 . Terminals 21 | . 6 . 4 3 1 . 7 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 2 . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . Total Hacks 65 | . 24 . 12 12 3 2 12 . Successful 37 | . 12 . 7 9 1 1 7 . Failed 28 | . 12 . 5 3 2 1 5 . Catastrophic 2 | . 1 . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 28 | . 13 . 5 9 . . 1 . Terminals 59 | . 22 . 12 11 2 . 12 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 2 . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 1 2 . . Terminal Hacks 26 | . 8 . 5 6 . . 7 . Robot Analysis 5 | . 2 . . 3 . . . . Prototype ID Bank 4 | . . . 2 1 . . 1 . Open Door 4 | . . . . . . . 4 . Level Access Points 1 | . . . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . . . Terminal Index 3 | . 1 . 1 1 . . . . Locate Traps 1 | . . . . 1 . . . . Investigation Status 1 | . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 5 | . 3 . 1 . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . 1 . . . . Report Inventory 3 | . 2 . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . Seal Access 2 | . . . . . 1 1 . . Unauthorized Hacks 6 | . 2 . 2 2 . . . . Terminals 6 | . 2 . 2 2 . . . . Botnet 6 | . 2 . 2 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 6 . 4 3 1 . 4 . Full Trace Events 2 | . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 . Highest-Rated Group 96 | . . . . . . . 96 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 7 | . . . . . . . 7 . Total Damage 237 | . . . . . . . 237 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted 2 | . . . . . . . 2 . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Robot Analysis Total 5 | . 2 . . 3 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Turns Passed 4306 | 43 528 177 306 789 813 818 659 173 Spaces Moved 2718 | 29 342 133 206 434 578 517 423 56 Core 23 | 23 . . . . . . . . Treads . | . . . . . . . . . Legs 2695 | 6 342 133 206 434 578 517 423 56 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 Average Speed 123 | 92 120 120 120 120 120 121 126 218 Slowest Speed 260 | 120 190 120 120 120 120 190 260 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 3 61 23 24 32 17 12 48 1 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 1 | . . . . . . 1 . . Terrain Destroyed 91 | . 12 4 4 . . 8 4 59 Melee . | . . . . . . . . . Projectile 18 | . . . . . . 8 4 6 AOE 73 | . 12 4 4 . . . . 53 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Total 3277 | 43 415 140 243 593 639 628 501 75 Wait 156 | 4 15 2 4 37 9 40 44 1 Move 2710 | 28 341 132 205 433 577 516 422 56 Hop . | . . . . . . . . . Pick Up 46 | 5 8 . 5 15 6 4 3 . Fast Attach 31 | 3 6 . 1 8 5 3 2 3 Attach 27 | 3 . 1 2 9 3 4 4 1 Detach 3 | . 2 . . 1 . . . . Swap 36 | . 5 . 5 4 7 14 1 . Drop 60 | . 14 . 8 15 8 13 2 . Fire 205 | . 24 5 13 71 24 34 20 14 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 2 | . . . . . . . 2 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . . 1 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Extension (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 13) 516 | -10/Materials | Discovered new exit (range 13) 531 | -10/Materials | Core integrity fell below 50% 572 | -10/Materials | Entered Mines 603 | -10/Mines | Met a Derelict bent on vengeance 654 | -10/Mines | Learned location of Mines (-9) 709 | -10/Mines | Discovered new exit (range 5) 749 | -10/Mines | Entered Materials 749 | -9/Materials | Evolved 2 slots: Propulsion x2 992 | -9/Materials | Discovered new exit (range 15) 1055 | -9/Materials | Entered another Materials area 1055 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1488 | -8/Materials | Destroyed 12 combat bots 1727 | -8/Materials | Discovered new exit (range 4) 1844 | -8/Materials | Entered Factory 1844 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1992 | -7/Factory | Build established: Scavenger-Tank 2140 | -7/Factory | Discovered new exit (range 12) 2292 | -7/Factory | Lost 4 parts (1p2n1u) 2657 | -7/Factory | Entered another Factory area 2657 | -6/Factory | Evolved 2 slots: Utility x2 2955 | -6/Factory | Build established: Scavenger-Gunner 3378 | -6/Factory | Discovered new exit (range 4) 3475 | -6/Factory | Entered Extension 3565 | -6/Extension | Spotted B-75 Beast 3591 | -6/Extension | Destroyed B-75 Beast 3602 | -6/Extension | Spotted B-75 Beast 3645 | -6/Extension | Lost 4 parts (1p2n1w) 3718 | -6/Extension | Rescued a captive Derelict 3826 | -6/Extension | Identified exit to Factory 3830 | -6/Extension | Rescued a captive Derelict 3831 | -6/Extension | Rescued a captive Derelict 3840 | -6/Extension | Rescued a captive Derelict 4069 | -6/Extension | Destroyed B-75 Beast 4098 | -6/Extension | Lost 4 parts (3n1w) 4134 | -6/Extension | Entered Factory 4134 | -5/Factory | Evolved 2 slots: Utility x2 4215 | -5/Factory | Garrison activated, responded to threat 4307 | -5/Factory | Self-destructed Last Messages --------------- 04291_ Penetrated by Slug. 04291_ G-50 Soldier Carbon-fiber Leg blasted off. 04291_ G-50 Soldier knocked back. 04293_ U-05 Engineer builds a Wall. 04294_ Penetrated by Slug. 04294_ Carbon-fiber Leg destroyed. 04294_ G-50 Soldier knocked back. 04295_ U-05 Engineer lays Concrete. 04296_ Critical hit (Burn: +37). 04296_ U-05 Engineer lays Concrete. 04297_ G-50 Soldier knocked back. 04297_ U-05 Engineer builds a Wall. 04297_ Penetrated by Slug. 04298_ U-05 Engineer builds a Wall. 04300_ Slug penetrates G-50 Soldier. 04300_ G-50 Soldier knocked back. 04300_ G-50 Soldier destroyed. 04301_ Penetrated by Slug. 04303_ G-50 Soldier knocked back. 04307_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????# ????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# ;????????????????????? | | ??????????????????????# ;??#+####????????????? | | ??????????????????????+ g #? ?????????????? | | ??????????????????????#hgg #? ??????????????? | | ??????????????????????# # ???????????????? | | ?????????????########## # """???????????????? | | ?????????????# %+ """ ??????????????? | | ?????????????# % # %"""???????????????? | | ?????????????# % =+ ?????????????????? | | ?????????????# % ???????????????????? | | ?????????????# % #????????????????????? | | ???????????######;####### ##????????????????????? | | ???????????# @; #????????????????????? | | ???????????# #????????????????????? | | ???????????# * #????????????????????? | | ???????????# ## #??????????? | | ???????????# + """?????????????? | | ???????????+ u ; # """?????????????? | | ???????????# # #???????????????????? | | ???????????# # #???????????????????? | | ???????????# % # #???????????????????? | | ???????????# ##?#???????????????????? | | ???????????# #??????????????????????? | | ???????????# ] #??????????????????????? | | ???????????####";;; ###??????????????????????? | | ??????????????# " ## #????????????????????????? | | ??????????????### ?######????????????????????????? | | ????????????????#????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 50 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularGuidedSpear Manual? 0 Play Time 01:03:54 Cumulative 174.6 hours Start 2022.11.16 @ 21:28:18 End 2022.11.27 @ 22:21:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 245 Rogue 245 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 54 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be52baed-6500-4184-8982-37d2980f1188