Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 17:16:31

Player: jimmyl

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (12)       2400
Robots Destroyed (95)      475
Value Destroyed (3620)     3620
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (783)                783
              TOTAL SCORE: 12118

 Bonus
-------
High Alert Combat Kills    314
Follower Combat Kills      169
Registered with UFD        300

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (15) -----
    Machine Analyzer
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
>          --- PROPULSION -------
           Field Propulsion Drive
           Impulse Thruster Array
           Impulse Thruster Array
  Improved Q-thruster
>          --- UTILITY ----------
  Advanced Power Amplifier
           Machine Analyzer
  Advanced Visual Processing Unit
  Improved Signal Interpreter
           Transmission Jammer
   Layered Medium Armor Plating
           Hacking Suite
           Hacking Suite
           Hacking Suite
  Improved System Shield
>          --- WEAPON -----------
  Enhanced Quantum Rifle
  Enhanced Force Lance
>          --- INVENTORY --------
     Light Quantum Reactor
           Centrium Wheel
           Nova Cannon
           Rocket Array
[Rating: 113]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved VTOL Module
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Centrium Wheel
  Flight Unit              Improved VTOL Module
Utility                    Hacking Suite
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            High-powered Shotgun
  Launcher                 Improved Grenade Launcher
  Special Weapon           CPS Tube
  Slashing Weapon          Greatsword
  Piercing Weapon          Enhanced Force Lance
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   .   .   .   4   2   2   2   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   .   .   .   .   .   .   .   2   .   
  Utility                  13   | .   .   2   .   1   .   .   .   4   2   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             112  | .   5   10  20  10  8   1   5   12  12  10  11  8   
  Power                    12   | .   .   2   2   1   1   1   .   1   .   2   .   2   
    Engine                 6    | .   .   2   2   .   1   1   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   1   .   .   .   1   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   2   .   2   
  Propulsion               30   | .   2   2   5   4   .   .   .   1   8   2   5   1   
    Treads                 8    | .   2   2   4   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 21   | .   .   .   1   4   .   .   .   1   8   2   5   .   
  Utility                  25   | .   1   4   4   3   .   .   2   4   2   .   2   3   
    Device                 12   | .   1   1   2   1   .   .   .   2   2   .   1   2   
    Storage                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   1   1   .   .   1   .   .   .   .   .   
    Hackware               6    | .   .   .   1   1   .   .   1   2   .   .   .   1   
    Protection             3    | .   .   2   .   .   .   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   45   | .   2   2   9   2   7   .   3   6   2   6   4   2   
    Energy Gun             16   | .   2   1   1   2   4   .   2   1   .   1   2   .   
    Energy Cannon          5    | .   .   .   .   .   .   .   .   2   .   2   .   1   
    Ballistic Gun          9    | .   .   1   5   .   1   .   .   .   1   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   .   .   3   .   2   .   .   .   .   1   2   .   
    Special Weapon         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   3   .   1   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unidentified Prototypes  11   | .   .   1   1   1   6   .   .   1   .   .   1   .   
Parts Lost                 49   | .   .   3   9   .   .   3   .   2   1   6   3   22  
  Power                    11   | .   .   2   2   .   .   1   .   1   .   2   .   3   
  Propulsion               12   | .   .   .   3   .   .   .   .   1   .   1   2   5   
  Utility                  19   | .   .   1   3   .   .   2   .   .   .   2   .   11  
  Weapon                   7    | .   .   .   1   .   .   .   .   .   1   1   1   3   
  Highest Loss Streak      19   | .   .   1   2   .   .   3   .   1   1   5   2   19  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   90  94  88  87  92  76  88  83  85  63  66  49  
  Engine                   6    | .   14  10  8   .   .   6   7   4   .   .   .   .   
  Treads                   13   | .   11  22  26  .   .   .   .   .   .   .   .   .   
  Flight                   9    | .   .   .   .   30  30  30  30  22  21  15  16  9   
  Device                   9    | .   6   19  10  6   7   .   .   7   14  5   5   6   
  Storage                  5    | .   14  11  9   .   .   .   .   .   .   .   .   .   
  Processor                9    | .   .   .   8   14  15  15  21  17  15  14  13  10  
  Hackware                 9    | .   .   .   6   14  15  8   13  18  21  19  17  14  
  Protection               1    | .   .   8   .   .   .   .   .   .   .   .   1   .   
  Energy Gun               7    | .   24  18  1   11  14  15  14  .   .   1   2   .   
  Ballistic Gun            6    | .   2   3   16  .   .   .   .   .   4   .   .   .   
Peak Build Rating          113  | 6   10  18  29  43  50  45  47  62  74  81  113 111 
  Average Rating           38   | 6   8   14  25  40  44  39  43  52  67  72  101 83  
  On Entrance              42   | 6   6   9   17  25  43  45  39  44  58  73  81  100 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             39   | 13  17  29  29  14  16  14  13  20  16  27  38  39  
  Greatest Support         83   | 20  40  43  83  20  20  20  20  21  28  30  48  45  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  5   5   5   5   5   5   5   5   
  Average Capacity         7    | 8   8   9   10  5   5   5   5   5   5   5   5   5   
  Most Carried             10   | 6   8   10  10  10  5   5   5   5   5   5   5   4   
  Average Carried          6    | 6   7   8   9   4   4   4   3   4   4   4   3   2   
  Final Capacity           10   | 8   8   10  10  5   5   5   5   5   5   5   5   5   
  Final Carried            10   | 6   7   9   10  4   5   4   4   4   5   5   3   .   

 Class Distribution 
--------------------
 33% | Mutant
 23% | Scavenger-Mutant
 17% | Hacker-Sprinter
 10% | Hacker-Scout
  8% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
     Hacker-Scout | -7/Factory
     Hacker-Scout | -7/Storage
         Sprinter | -7/Recycling
  Hacker-Sprinter | -7/Scraptown
  Hacker-Sprinter | -5/Factory
     Hacker-Ninja | -4/Factory
    Hacker-Mutant | -3/Research
  Hacker-Sprinter | -2/Research
    Hacker-Mutant | -1/Access

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -5   -4   -3   -2   -1   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Scr  Fac  Fac  Res  Res  Acc  
Matter Collected           2105 | 200  49   149  698  .    30   .    277  99   160  268  8    167  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3030 | .    99   612  1184 .    30   .    .    159  216  286  213  231  
  Parts                    194  | .    14   41   65   .    1    .    .    5    15   17   21   15   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    1    .    .    .    .    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Res Res Acc 
Combat Hostiles Destroyed  77   | .   1   18  33  .   .   .   .   2   3   8   10  2   
  Melee                    6    | .   .   .   .   .   .   .   .   1   .   3   .   2   
  Guns                     40   | .   1   18  18  .   .   .   .   .   3   .   .   .   
  Cannons                  3    | .   .   .   .   .   .   .   .   1   .   2   .   .   
  AOE                      28   | .   .   .   15  .   .   .   .   .   .   3   10  .   
Classes Destroyed          14   | .   2   3   4   .   1   .   .   1   .   1   1   1   
  Worker                   3    | .   .   .   2   .   .   .   .   .   .   1   .   .   
  Builder                  2    | .   .   .   1   .   .   .   .   .   .   1   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   1   .   .   .   1   .   .   1   
  Watcher                  7    | .   3   1   1   .   .   .   .   1   .   .   .   1   
  Swarmer                  24   | .   .   7   6   .   .   .   .   .   .   3   8   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Grunt                    30   | .   1   7   18  .   .   .   .   1   .   3   .   .   
  Brawler                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   13   | .   .   4   7   .   .   .   .   .   1   1   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Programmer               3    | .   .   .   .   .   .   .   .   1   2   .   .   .   
Best Kill Streak           11   | .   2   11  8   .   1   .   .   1   2   7   6   2   
  Combat Bots Only         10   | .   1   10  8   .   .   .   .   1   2   5   6   2   
Max Kills in Single Turn   6    | .   1   2   3   .   1   .   .   1   1   3   6   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   .   3   .   .   .   .   .   .   2   6   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -5   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Scr  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        700  | .    5    70   126  11   12   44   .    32   32   45   75   248  
  Missed                   287  | .    2    21   29   7    8    20   .    14   17   19   43   107  
Damage Taken               7656 | .    98   559  1443 48   66   222  .    400  332  674  918  2896 
  Core                     2745 | .    30   108  173  5    29   75   .    182  70   241  211  1621 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  15   | .    .    15   .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         83   | 100  88   73   68   .    .    .    84   81   93   81   85   .    
Volleys Fired              194  | .    10   38   81   1    4    3    1    8    19   22   3    4    
  Largest                  2    | .    2    2    2    2    2    2    1    1    1    1    1    2    
  Hottest                  146  | .    130  130  88   100  100  90   .    98   35   113  45   146  
Shots Fired                320  | .    20   76   149  2    7    6    1    8    19   22   4    6    
  Gun                      285  | .    20   76   138  2    6    6    .    .    19   14   1    3    
  Cannon                   17   | .    .    .    .    .    .    .    .    8    .    6    .    3    
  Launcher                 17   | .    .    .    11   .    1    .    .    .    .    2    3    .    
  Special                  1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  166  | .    .    17   113  .    .    .    .    .    19   14   .    3    
  Thermal                  128  | .    20   59   25   .    .    6    .    8    .    6    1    3    
  Explosive                17   | .    .    .    11   .    1    .    .    .    .    2    3    .    
  Electromagnetic          8    | .    .    .    .    2    6    .    .    .    .    .    .    .    
  Robot Hit Streak         19   | .    3    19   14   .    18   5    6    5    13   9    .    3    
  Robot Miss Streak        17   | .    5    9    17   .    .    1    .    1    2    2    1    1    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        6    | .    .    3    3    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           244  | .    7    60   108  .    2    5    1    11   17   18   .    15   
  Core Hits                212  | .    4    54   75   .    2    .    .    3    10   30   26   8    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    1    1    .    .    .    .    .    .    .    .    .    
    Burn                   2    | .    .    1    1    .    .    .    .    .    .    .    .    .    
Melee Attacks              37   | .    .    .    .    .    .    .    .    8    2    5    2    20   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Piercing                 34   | .    .    .    .    .    .    .    .    8    .    4    2    20   
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8144 | .    111  892  2934 .    67   104  .    430  525  1377 986  718  
  Guns                     3860 | .    111  892  1897 .    67   104  .    .    525  232  .    32   
  Cannons                  453  | .    .    .    .    .    .    .    .    169  .    207  .    77   
  Explosions               2770 | .    .    .    1037 .    .    .    .    .    .    814  919  .    
  Melee                    993  | .    .    .    .    .    .    .    .    261  .    124  .    608  
  Ramming                  68   | .    .    .    .    .    .    .    .    .    .    .    67   1    
  Kinetic                  2583 | .    .    219  1575 .    .    .    .    .    525  232  .    32   
  Thermal                  1663 | .    111  673  322  .    .    104  .    169  .    207  .    77   
  Explosive                2770 | .    .    .    1037 .    .    .    .    .    .    814  919  .    
  Electromagnetic          67   | .    .    .    .    .    67   .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 993  | .    .    .    .    .    .    .    .    261  .    124  .    608  
Highest Corruption         10   | .    1    .    3    .    .    .    .    2    1    .    4    10   
  Average Corruption       2    | .    1    .    3    .    .    .    .    1    1    .    4    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  22   | .    1    .    17   .    .    .    .    1    .    .    3    .    
    Message Errors         2    | .    1    .    1    .    .    .    .    .    .    .    .    .    
    Matter Fused           6    | .    .    .    6    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       3    | .    .    .    2    .    .    .    .    .    .    .    1    .    
    Energy Discharges      4    | .    .    .    3    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      3    | .    .    .    3    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      2    | .    .    .    1    .    .    .    .    1    .    .    .    .    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            166  | .    .    .    11   .    .    .    .    43   .    4    2    106  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               17   | .    .    .    11   .    .    .    .    .    .    4    2    .    
  Melee                    149  | .    .    .    .    .    .    .    .    43   .    .    .    106  
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      238  | .    42   .    .    .    .    .    .    .    .    51   145  .    
  Shots                    9    | .    1    .    .    .    .    .    .    .    .    3    5    .    
  Rammed                   4    | .    .    .    1    .    .    .    .    .    .    .    1    2    
Targets Rammed             4    | .    .    .    1    .    .    .    .    .    .    .    1    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        277  | .    256  69   171  38   64   43   .    109  .    277  172  30   
  Average Temperature      59   | .    94   12   37   21   25   21   .    47   .    129  76   15   
  Received Heat Transfer   1227 | .    18   165  576  24   33   54   .    57   18   66   90   126  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    2    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2929 | .    259  1199 777  .    .    185  .    250  .    185  .    74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Res Res Acc 
Peak Influence             727  | .   103 383 598 285 367 142 .   170 162 314 727 621 
  Initial                  436  | .   .   42  98  267 129 142 .   .   .   84  176 436 
  Average                  271  | .   57  157 416 273 267 122 .   64  47  194 322 524 
Maximum Alert Level        3    | .   .   1   2   1   1   .   .   .   .   1   3   2   
  Low Security (%)         39   | 100 100 66  2   .   11  100 .   100 100 43  58  .   
  Level 1                  34   | .   .   33  43  100 88  .   .   .   .   56  11  .   
  Level 2                  26   | .   .   .   54  .   .   .   .   .   .   .   27  100 
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   2   3   .   2   .   .   2   1   1   1   2   
  Investigation            3    | .   .   .   1   .   .   .   .   1   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            6    | .   .   2   1   .   .   .   .   .   .   1   1   1   
  Assault                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   1   .   .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   1   1   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Res Res Acc 
Distress Signals           5    | .   .   3   1   .   .   .   .   1   .   .   .   .   
Communications Jammed      10   | .   .   .   .   .   .   .   .   .   .   .   .   10  
  Distress Signals         10   | .   .   .   .   .   .   .   .   .   .   .   .   10  
Times Spotted              158  | .   5   21  42  3   13  4   .   5   9   10  24  22  
  Peak Tracking Total      14   | .   2   8   6   3   9   4   .   2   4   5   12  14  
  Tactical Retreats        15   | .   .   1   2   .   2   2   .   1   .   1   3   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Res Res Acc 
Traps Triggered            3    | .   1   .   1   .   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Res Res Acc 
Machines Disabled          10   | .   3   1   2   .   1   .   .   2   .   1   .   .   
  Max in Single Turn       2    | .   2   1   1   .   1   .   .   1   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Res Res Acc 
Machines Accessed          29   | .   .   3   5   2   6   .   2   3   2   2   2   2   
  Terminals                24   | .   .   3   5   2   6   .   .   3   2   1   1   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
Total Hacks                79   | .   .   5   17  4   12  .   6   10  12  4   5   4   
  Successful               33   | .   .   3   2   2   8   .   6   5   3   1   2   1   
  Failed                   46   | .   .   2   15  2   4   .   .   5   9   3   3   3   
    Catastrophic           13   | .   .   1   6   1   2   .   .   1   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   42   | .   .   3   13  2   9   .   .   6   7   1   .   1   
  Terminals                66   | .   .   5   17  4   12  .   .   10  12  1   3   2   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   2   2   
Terminal Hacks             25   | .   .   2   2   2   3   .   6   5   3   .   1   1   
  Record                   6    | .   .   .   .   .   .   .   5   .   1   .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
  Branch Access Points     3    | .   .   1   1   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Machine Index            2    | .   .   .   .   .   1   .   .   .   1   .   .   .   
  Terminal Index           3    | .   .   .   .   .   .   .   .   1   .   .   1   1   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         6    | .   .   1   .   .   5   .   .   .   .   .   .   .   
  Terminals                6    | .   .   1   .   .   5   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Operators              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
    Skim                   4    | .   .   .   .   .   4   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   .   2   5   1   5   .   .   3   2   2   2   2   
  Full Trace Events        3    | .   .   .   1   .   .   .   .   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Res Res Acc 
Total Allies               6    | .   .   .   .   .   3   .   1   1   1   .   .   .   
  Largest Group            2    | .   .   .   .   .   2   .   1   1   1   .   .   .   
  Highest-Rated Group      73   | .   .   .   .   .   62  .   70  73  26  .   .   .   
  Highest-Rated Ally       73   | .   .   .   .   .   31  .   70  73  26  .   .   .   
Total Orders               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Ally Attacks               32   | .   .   .   .   .   21  .   .   11  .   .   .   .   
  Total Damage             913  | .   .   .   .   .   340 .   .   573 .   .   .   .   
  Kills                    4    | .   .   .   .   .   2   .   .   2   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -5   -4   -3   -2   -1   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Scr  Fac  Fac  Res  Res  Acc  
Turns Passed               5001 | 3    266  805  1729 152  214  72   406  408  212  330  187  217  
Spaces Moved               5754 | 3    163  400  851  387  369  154  1150 661  354  606  433  223  
  Core                     52   | .    .    .    .    .    .    .    .    .    .    .    .    52   
  Treads                   1312 | .    61   400  851  .    .    .    .    .    .    .    .    .    
  Legs                     105  | 3    102  .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   7    | .    .    .    .    .    .    .    .    .    .    .    .    7    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   4278 | .    .    .    .    387  369  154  1150 661  354  606  433  164  
  Fastest Speed            26   | 120  120  160  160  26   26   26   26   26   30   34   29   29   
  Average Speed            61   | 120  134  160  160  26   26   26   26   26   31   36   32   40   
  Slowest Speed            165  | 120  160  160  165  26   26   26   26   30   39   39   37   110  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            13   | .    .    .    .    4    .    2    1    1    4    .    1    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 2    41   34   76   18   52   38   65   16   12   14   12   8    
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8    | .    .    .    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             7    | .    .    .    .    .    .    .    7    .    .    .    .    .    
Spaces Dug                 11   | .    .    .    10   .    .    .    .    .    .    .    .    1    
Terrain Destroyed          164  | .    .    .    81   .    8    .    .    2    6    15   51   1    
  Melee                    1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Projectile               9    | .    .    .    .    .    .    .    .    2    6    1    .    .    
  AOE                      154  | .    .    .    81   .    8    .    .    .    .    14   51   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -5   -4   -3   -2   -1   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Scr  Fac  Fac  Res  Res  Acc  
Total                      6830 | 2    191  490  1057 435  479  177  1254 868  433  678  467  299  
  Wait                     638  | .    5    28   86   30   89   22   94   170  35   26   12   41   
  Move                     5719 | 2    162  399  850  379  368  149  1147 658  346  605  431  223  
  Hop                      11   | .    .    .    .    3    .    2    1    1    3    .    1    .    
  Pick Up                  39   | .    3    7    9    3    2    .    2    2    4    3    3    1    
  Fast Attach              60   | .    3    5    9    2    6    .    2    11   7    6    5    4    
  Attach                   35   | .    2    3    4    8    .    1    2    1    1    4    5    4    
  Detach                   11   | .    2    .    1    2    1    .    1    1    .    2    1    .    
  Swap                     17   | .    .    2    7    .    2    .    1    .    4    .    1    .    
  Drop                     65   | .    4    8    9    7    7    .    2    8    12   5    3    .    
  Fire                     194  | .    10   38   81   1    4    3    1    8    19   22   3    4    
  Melee                    37   | .    .    .    .    .    .    .    .    8    2    5    2    20   
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 4 exits: *Sto x2 / *Low x2)
-7/Storage
-7/Recycling
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory (discovered 5 exits: *Fac x4 / *Upp)
-4/Factory (discovered 4 exits: *Res x4)
-3/Research
-2/Research
-1/Access

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    4 | -11/Scrapyard | Entered Materials
  226 | -10/Materials | Discovered new exit (range 16)
  270 | -10/Materials | Entered another Materials area
  270 | -9/Materials  | Evolved 2 slots: Utility x2
  314 | -9/Materials  | Build established: Mutant
  660 | -9/Materials  | Identified exit to Mines
 1023 | -9/Materials  | Destroyed 10 combat bots
 1051 | -9/Materials  | Discovered new exit (range 16)
 1075 | -9/Materials  | Entered another Materials area
 1075 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1155 | -8/Materials  | Destroyed 8 combat bots
 2101 | -8/Materials  | Build established: Scavenger-Mutant
 2173 | -8/Materials  | Discovered new exit (range 3)
 2766 | -8/Materials  | Discovered new exit (range 17)
 2786 | -8/Materials  | Garrison activated, responded to threat
 2804 | -8/Materials  | Entered Factory
 2804 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2874 | -7/Factory    | Identified exit to Storage
 2874 | -7/Factory    | Identified exit to Lower Caves
 2956 | -7/Factory    | Entered Storage
 2958 | -7/Storage    | Met a pair of Derelict thieves
 3029 | -7/Storage    | Found Prototype Launcher
 3029 | -7/Storage    | Identified Rocket Array
 3053 | -7/Storage    | Used back door to open Recycling access
 3053 | -7/Storage    | Discovered new exit (range 5)
 3054 | -7/Storage    | Identified exit to Recycling
 3119 | -7/Storage    | Build established: Hacker-Scout
 3170 | -7/Storage    | Entered Recycling
 3214 | -7/Recycling  | Lost 3 parts (1p2u)
 3214 | -7/Recycling  | Scanned before Scraplab entrance
 3239 | -7/Recycling  | Entered Scraplab
 3242 | -7/Recycling  | Discovered new exit (range 3)
 3242 | -7/Recycling  | Identified exit to Scraptown
 3242 | -7/Recycling  | Entered Scraptown
 3248 | -7/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 3260 | -7/Scraptown  | Visited Spacefarers
 3273 | -7/Scraptown  | Visited Assassins FH
 3282 | -7/Scraptown  | Visited Bundlers
 3322 | -7/Scraptown  | Discovered new exit (range 13)
 3331 | -7/Scraptown  | Visited TADAMA
 3335 | -7/Scraptown  | Visited Shadow of the Wyrm
 3340 | -7/Scraptown  | Visited Symbiants
 3349 | -7/Scraptown  | Visited Comm Corps
 3375 | -7/Scraptown  | Visited UFD Registry
 3375 | -7/Scraptown  | Registered with UFD as "Cogslasher"
 3389 | -7/Scraptown  | Visited Scrapoid Research Area
 3402 | -7/Scraptown  | Visited Junk Repository
 3409 | -7/Scraptown  | Visited DA-N13 Charitable Foundation
 3412 | -7/Scraptown  | Visited Science Guys
 3417 | -7/Scraptown  | Warned about trapping Scraptown
 3436 | -7/Scraptown  | Found DCF Scrap (27 items)
 3450 | -7/Scraptown  | Visited Scrapoid Pod Storage
 3456 | -7/Scraptown  | Visited Research Penetration Think Tank
 3463 | -7/Scraptown  | Visited Botcube Research
 3464 | -7/Scraptown  | Found Lrg. Botcube
 3470 | -7/Scraptown  | Visited Observation Area
 3481 | -7/Scraptown  | Visited Curators Association
 3487 | -7/Scraptown  | Visited Abandonware Association
 3490 | -7/Scraptown  | Learned abandonware demo "ERRANTS.EXE"
 3490 | -7/Scraptown  | Learned abandonware demo "HACKBUD.EXE"
 3516 | -7/Scraptown  | Lrg. Botcube activated
 3540 | -7/Scraptown  | Lrg. Botcube completed mutation into flying form, armed with 2 guns, 2 melee weapons.
 3596 | -7/Scraptown  | Discovered new exit (range 3)
 3624 | -7/Scraptown  | Build established: Hacker-Sprinter
 3647 | -7/Scraptown  | Identified exit to Factory
 3648 | -7/Scraptown  | Entered Factory
 3648 | -5/Factory    | Accompanied by 1 ally
 3648 | -5/Factory    | Evolved 4 slots: Utility x4
 3785 | -5/Factory    | Identified exit to Factory
 3893 | -5/Factory    | Lrg. Botcube activated
 3917 | -5/Factory    | Lrg. Botcube completed mutation into flying form, armed with 2 guns, 1 cannon, 1 melee weapon.
 3964 | -5/Factory    | Discovered new exit (range 4)
 3964 | -5/Factory    | Identified exit to Upper Caves
 4056 | -5/Factory    | Entered another Factory area
 4056 | -4/Factory    | Evolved 2 slots: Utility x2
 4072 | -4/Factory    | Identified exit to Research
 4231 | -4/Factory    | Garrison activated, responded to threat
 4268 | -4/Factory    | Entered Research
 4268 | -3/Research   | Evolved 2 slots: Utility x2
 4340 | -3/Research   | Spotted B-86 Titan
 4345 | -3/Research   | Lost 5 parts (1p1n2u1w)
 4362 | -3/Research   | Discovered new exit (range 5)
 4363 | -3/Research   | Identified exit to Research
 4598 | -3/Research   | Entered another Research area
 4598 | -2/Research   | Evolved 2 slots: Propulsion x2
 4619 | -2/Research   | Build established: Hacker-Mutant
 4782 | -2/Research   | Discovered new exit (range 8)
 4784 | -2/Research   | Identified exit to Access
 4785 | -2/Research   | Entered Access
 4785 | -1/Access     | Evolved 2 slots: Utility x2
 4856 | -1/Access     | Lost 3 parts (1p1n1u)
 4974 | -1/Access     | System corruption reached 10%
 4975 | -1/Access     | Core integrity fell below 50%
 4980 | -1/Access     | Core integrity fell below 20%
 5002 | -1/Access     | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
04974_ B-74 Champion suffers critical hit (Destroy).
04974_ B-74 Champion destroyed.
04974_ Penetrated by Slug.
04974_ Slammed into H-88 Terminator.
04974_ Penetrated by Slug.
04974_ Imp. Hacking Suite destroyed.
04974_ Penetrated by Slug. <x2>
04975_ G-73 Enforcer destroyed.
04975_ Penetrated by Slug.
04975_ U-05 Engineer builds a Wall.
04978_ Penetrated by Slug. <x3>
04979_ Slug penetrates Wall.
04979_ Slug penetrates G-73 Enforcer.
04979_ G-73 Enforcer destroyed.
04979_ K-01 Serf collects debris.
04981_ Slug penetrates Wall.
04982_ Penetrated by Slug. <x2>
04999_ Connecting with Garrison Access...
04999_ ALERT: Suspicious activity at Garrison Access
  A005. Dispatching Investigation squad.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          51
Energy Capacity            370
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Power Amplification        30
Armor Coverage             225
Propulsion Shielding       33
Phase Shifting             15
Evasion (%)                77
Recoil Reduction           4
Offensive Hacking          42
Defensive Hacking          12

 Item Schematics 
-----------------
 Adv. Hacking Suite | -5/Factory | Hacked
 Adv. System Shield | -5/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThiefPrecisionComputer
  Manual?         0
Play Time         01:01:14
  Cumulative      98.2 hours
  Start           2024.08.13 @ 16:15:34
  End             2024.08.13 @ 17:16:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          166
  Rogue           165
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             58
Gallery%          61
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          54x42
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: a96dfd34-4d4d-4474-be0c-edc0261d440c