Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 18:02:08 Player: JackZewap Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (184) 920 Value Destroyed (5257) 5257 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (84) 84 TOTAL SCORE: 8821 Bonus ------- High Alert Combat Kills 84 Cogmind --------- Core Integrity 367/700 Matter 27/300 Energy 42/100 System Corruption 8% Temperature Cool (0) Movement Treading (480) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Improved Treads > --- UTILITY (8) ------ Improved Heat Sink Improved Heat Sink Cargo Storage Unit Hardened Medium Armor Plating Reactive Plating Improved Field Recycling Unit > --- WEAPON (2) ------- Missile Launcher Missile Launcher > --- INVENTORY (30) --- Light Deuterium Engine Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Light Treads Light Treads Improved Treads Improved Treads Armored Wheel Improved Heat Sink Improved Heat Sink Cooling System Large Matter Pod (48) Active Sensor Suite Matter Filter Transmission Jammer Hardened Light Armor Plating Improved Assault Rifle Improved Assault Rifle Gauss Rifle Gauss Rifle Flak Gun Flak Cannon Missile Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Cargo Storage Unit Matter Filter Hardened Light Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Medium Reactive Plating > --- WEAPON ----------- Flak Gun Flak Cannon > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Light Nuclear Core Micro Nuclear Core Improved Treads Improved Treads Improved Treads Armored Wheel Improved Heat Sink Improved Heat Sink Cooling System Large Matter Pod Active Sensor Suite Transmission Jammer Heavy Armor Plating Reactive Plating Improved Field Recycling Unit Improved Assault Rifle Improved Assault Rifle Heavy Assault Cannon Missile Launcher Missile Launcher Missile Launcher Heavy Mace [Rating: 47] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Hover Unit Improved Hover Unit Utility Improved Light Armor Plating Device High-powered Tractor Beam Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . 2 . 2 2 Weapon . | . . . . . . Parts Attached 169 | 7 19 34 9 50 50 Power 18 | 1 . 5 4 5 3 Engine 15 | 1 . 5 4 3 2 Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 31 | 2 6 9 1 7 6 Treads 22 | 2 2 7 . 7 4 Leg . | . . . . . . Wheel 5 | . . 2 1 . 2 Hover 4 | . 4 . . . . Flight . | . . . . . . Utility 61 | 1 2 13 2 25 18 Device 17 | . . 2 1 8 6 Storage 5 | 1 . 3 . . 1 Processor 3 | . 2 . . . 1 Hackware . | . . . . . . Protection 36 | . . 8 1 17 10 Artifact . | . . . . . . Weapon 59 | 3 11 7 2 13 23 Energy Gun 3 | 2 1 . . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 32 | 1 7 4 2 5 13 Ballistic Cannon 10 | . . 1 . 5 4 Launcher 12 | . 3 1 . 3 5 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 3 . . . Parts Lost 40 | . 1 4 2 16 17 Power 4 | . . 1 . 1 2 Propulsion 10 | . 1 1 1 3 4 Utility 22 | . . 2 . 11 9 Weapon 4 | . . . 1 1 2 Highest Loss Streak 7 | . 1 3 1 7 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 97 99 99 98 87 Engine 7 | . 14 10 11 1 2 Core 2 | . . . . 7 4 Treads 10 | . 22 12 . 13 14 Wheel 9 | . . 9 21 4 . Device 9 | . . 7 10 9 11 Storage 10 | . 14 11 11 9 7 Processor 2 | . 12 3 . . 4 Protection 23 | . . 21 22 34 26 Ballistic Gun 13 | . 26 20 11 10 7 Ballistic Cannon 5 | . . . 10 6 4 Naked Turns . | . . . . . . Heaviest Build 206 | 13 16 104 105 114 206 Greatest Support 46 | 40 40 46 24 46 43 Greatest Overweight (x) 15 | . 3 5 4 4 15 Average Overweight (x) 2 | . . 2 4 2 4 Largest Inventory Capacity 30 | 8 8 25 25 25 30 Average Capacity 23 | 7 8 20 25 25 30 Most Carried 30 | 1 8 25 25 25 30 Average Carried 21 | . 7 18 24 24 25 Final Capacity 30 | 8 8 25 25 25 30 Final Carried 27 | 1 8 25 25 25 27 Class Distribution -------------------- 80% | Mutant 19% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Matter Collected 4979 | 221 244 1004 766 1500 1244 Remotely 1674 | . . 536 693 445 . Salvage Created 5892 | . 284 1465 1109 1617 1417 Parts 421 | . 43 127 78 98 75 Haulers Intercepted 17 | . 1 6 6 3 1 Recyclers Shooed 11 | . . 2 1 6 2 Parts Field Recycled 7 | . . . . . 7 Retrieved Matter 98 | . . . . . 98 Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Combat Hostiles Destroyed 132 | . 13 31 20 31 37 Melee 1 | . . . 1 . . Guns 69 | . 3 27 10 17 12 Cannons 41 | . . 3 9 12 17 AOE 21 | . 10 1 . 2 8 Classes Destroyed 14 | . 6 2 . 3 3 Worker 2 | . . . . . 2 Builder 7 | . 1 1 1 2 2 Hauler 17 | . 1 6 6 3 1 Recycler 7 | . . 1 1 4 1 Mechanic 1 | . . . . 1 . Operator 8 | . 1 2 2 3 . Watcher 12 | . 2 5 2 3 . Swarmer 36 | . 9 17 4 6 . Grunt 53 | . 4 5 5 16 23 Duelist 2 | . . . . 1 1 Sentry 32 | . . 9 11 7 5 Hunter 2 | . . . . 1 1 Programmer 6 | . . . . . 6 Heavy 1 | . . . . . 1 Best Kill Streak 9 | . 6 9 4 4 6 Combat Bots Only 7 | . 6 7 4 3 5 Max Kills in Single Turn 5 | . 5 2 1 1 2 Gunslinging 1 | . . 1 . . . Exploded 5 | . 5 1 . 1 2 Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Hostile Shots Fired 974 | . 32 204 79 244 415 Missed 276 | . 10 46 23 61 136 Damage Taken 8942 | . 247 1604 773 2360 3958 Core 782 | . 67 138 52 192 333 Absorbed by Shields 245 | . . . . 245 . Ignored by Resistances 249 | . . . . 3 246 Regen/Repaired (Parts) 410 | . . 197 98 115 . Core Remaining (%) 72 | 100 73 . 52 65 . Volleys Fired 483 | . 30 104 71 142 136 Largest 2 | . 2 2 2 2 2 Hottest 91 | . 70 91 62 67 72 Shots Fired 901 | . 49 207 138 278 229 Gun 643 | . 44 186 76 200 137 Cannon 232 | . . 20 62 75 75 Launcher 26 | . 5 1 . 3 17 Special . | . . . . . . Kinetic 863 | . 43 195 138 275 212 Thermal 12 | . 1 11 . . . Explosive 26 | . 5 1 . 3 17 Electromagnetic . | . . . . . . Robot Hit Streak 18 | . 8 18 17 12 13 Robot Miss Streak 11 | . 2 6 3 11 9 Penetration Max . | . . . . . . Secondary Targets 5 | . . 3 . 2 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 645 | . 34 128 100 209 174 Core Hits 376 | . 26 59 44 120 127 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 3 | . . 1 . 2 . Critical Strikes 5 | . . 3 . 2 . Destroy 4 | . . 2 . 2 . Blast 1 | . . 1 . . . Melee Attacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 13729 | . 798 2121 1796 3723 5291 Guns 6709 | . 283 1789 846 2165 1626 Cannons 4611 | . . 275 926 1110 2300 Explosions 2315 | . 515 35 . 400 1365 Melee . | . . . . . . Ramming 94 | . . 22 24 48 . Kinetic 11206 | . 271 1962 1772 3275 3926 Thermal 282 | . 12 102 . 168 . Explosive 2147 | . 515 35 . 232 1365 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . . 3 8 Average Corruption 3 | . . . . 3 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 116 | . . . . 58 58 Message Errors 22 | . . . . 13 9 Matter Fused 30 | . . . . 13 17 Heat Flow Errors 17 | . . . . 11 6 Energy Discharges 11 | . . . . 5 6 Parts Rejected 5 | . . . . 3 2 Data Loss (minor) 15 | . . . . 6 9 Data Loss (major) 4 | . . . . 1 3 Misfires 4 | . . . . 2 2 Alerts 4 | . . . . 1 3 Weapon Failures 4 | . . . . 3 1 Overload Shots . | . . . . . . Overflow Damage 387 | . 20 1 . 77 289 Projectiles 222 | . . 1 . 4 217 Explosions 165 | . 20 . . 73 72 Melee . | . . . . . . Knockbacks 86 | . . . 4 47 35 Impact . | . . . . . . Kinetic 78 | . . . 4 43 31 Secondary 8 | . . . . 4 4 Self-Inflicted Damage 80 | . 34 . 10 14 22 Shots 2 | . 1 . . . 1 Rammed 22 | . 1 6 4 10 1 Targets Rammed 22 | . 1 6 4 10 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 517 | . 30 470 216 517 263 Average Temperature 83 | . 5 71 51 124 48 Received Heat Transfer 3060 | . 72 366 288 1104 1230 Effects 21 | . . 8 . 13 . Shutdowns 5 | . . 2 . 3 . Energy Bleed 3 | . . . . 3 . Interference 2 | . . 1 . 1 . Matter Decay 2 | . . . . 2 . Short Circuit 1 | . . 1 . . . Damage (minor) 1 | . . . . 1 . Damage (major) 7 | . . 4 . 3 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 322 | . 37 185 . 100 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Peak Influence 482 | . 414 397 439 418 482 Initial 189 | . . . 119 58 189 Average 163 | . 199 157 98 264 147 Maximum Alert Level 2 | . 2 1 2 2 2 Low Security (%) 64 | 100 48 66 83 22 84 Level 1 30 | . 40 33 14 68 4 Level 2 5 | . 10 . 1 8 10 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 34 | . 2 4 5 6 17 Investigation 14 | . 2 2 4 3 3 Extermination 5 | . . . . . 5 Reinforcement 11 | . . 2 1 3 5 Assault 1 | . . . . . 1 Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 4 | . . . . 2 2 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Distress Signals 11 | . 1 4 2 3 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 202 | . 18 54 22 65 43 Peak Tracking Total 8 | . 6 8 4 5 5 Tactical Retreats 6 | . 1 . . 2 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Traps Triggered 5 | . 1 . 2 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Machines Disabled 8 | . 2 . 2 3 1 Max in Single Turn 2 | . 2 . 1 2 1 Garrison Access 3 | . . . 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Machines Accessed 43 | . 7 9 13 8 6 Terminals 31 | . 5 7 10 5 4 Fabricators 1 | . . . . . 1 Repair Stations 4 | . . 2 1 1 . Recycling Units 4 | . 2 . 1 1 . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 1 1 1 Total Hacks 125 | . 24 27 36 18 20 Successful 66 | . 15 17 18 9 7 Failed 59 | . 9 10 18 9 13 Catastrophic 6 | . . . 2 1 3 Database Lockouts . | . . . . . . Manual 72 | . 20 14 19 11 8 Terminals 99 | . 19 23 30 13 14 Fabricators 4 | . . . . . 4 Repair Stations 8 | . . 4 2 2 . Recycling Units 8 | . 5 . 1 2 . Scanalyzers . | . . . . . . Garrison Access 6 | . . . 3 1 2 Terminal Hacks 20 | . 3 7 8 1 1 Record 1 | . . . 1 . . Part Schematic 1 | . . . . 1 . Open Door 2 | . . . 2 . . Branch Access Points 1 | . . 1 . . . Terminal Index 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Unreport Threat 6 | . . 2 3 . 1 Locate Traps 2 | . . 1 1 . . Dispatch Records 1 | . . 1 . . . Recall Investigation 1 | . 1 . . . . Recall Reinforcements 1 | . . . 1 . . Zone Layout 2 | . . 2 . . . Fabricator Hacks 1 | . . . . . 1 Load Schematic 1 | . . . . . 1 Repair Station Hacks 8 | . . 4 2 2 . Scan Component 4 | . . 2 1 1 . Repair 4 | . . 2 1 1 . Recycling Unit Hacks 5 | . 2 . 1 2 . Report Inventory 4 | . 2 . 1 1 . Retrieve Matter 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks 3 | . . . 1 1 1 Seal Access 3 | . . . 1 1 1 Unauthorized Hacks 29 | . 10 6 6 3 4 Terminals 27 | . 8 6 6 3 4 Track 5 | . 3 . 1 . 1 Botnet 22 | . 5 6 5 3 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Reject 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 1 1 . Used . | . . . . . . Hacking Detections 37 | . 7 7 12 6 5 Full Trace Events 18 | . 3 3 5 4 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . 2 1 1 . Time 153 | . . 64 51 38 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter 179 | . . . . 179 . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Turns Passed 16544 | 93 1230 3894 4670 3450 3207 Spaces Moved 4395 | 51 628 1149 1071 1020 476 Core 5 | 2 3 . . . . Treads 2050 | 49 417 466 . 654 464 Legs . | . . . . . . Wheels 2132 | . . 683 1071 366 12 Hover 208 | . 208 . . . . Flight . | . . . . . . Fastest Speed 50 | 50 56 120 150 150 195 Average Speed 214 | 155 125 179 150 259 474 Slowest Speed 890 | 160 200 240 150 480 890 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 56 | 4 83 80 94 64 11 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 1 . . . Unknown Exits Taken 3 | 1 . . 1 1 . Scrap Searched . | . . . . . . Spaces Dug 13 | . . . . . 13 Terrain Destroyed 149 | . 36 6 2 45 60 Melee 1 | . . . . . 1 Projectile 16 | . . . 2 1 13 AOE 132 | . 36 6 . 44 46 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Total 10567 | 62 1028 2792 3996 1523 1166 Wait 5295 | 4 318 1413 2823 267 470 Move 4390 | 50 627 1148 1070 1019 476 Hop . | . . . . . . Pick Up 91 | . 13 41 5 19 13 Fast Attach 44 | 7 9 11 2 9 6 Attach 57 | . 1 6 3 18 29 Detach 31 | 1 4 8 . 2 16 Swap 68 | . 9 17 4 23 15 Drop 77 | . 16 38 6 14 3 Fire 483 | . 30 104 71 142 136 Melee 1 | . . . . . 1 Ram 10 | . 1 . 4 5 . Kick . | . . . . . . Crush 12 | . . 6 . 5 1 Escape Stasis 8 | . . . 8 . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 6) 559 | -10/Materials | Discovered new exit (range 6) 805 | -10/Materials | Discovered new exit (range 15) 1059 | -10/Materials | Discovered new exit (range 15) 1322 | -10/Materials | Identified exit to Materials 1324 | -10/Materials | Entered another Materials area 1324 | -9/Materials | Evolved 2 slots: Utility x2 2120 | -9/Materials | Destroyed 7 combat bots 2120 | -9/Materials | Lost 3 parts (1n2u) 2344 | -9/Materials | Destroyed 7 combat bots 3527 | -9/Materials | Discovered new exit (range 8) 3527 | -9/Materials | Identified exit to Mines 3527 | -9/Materials | Identified exit to Storage 3570 | -9/Materials | Repaired Hrd. Light Armor Plating 5094 | -9/Materials | Discovered new exit (range 15) 5181 | -9/Materials | Repaired Hpw. Tractor Beam 5218 | -9/Materials | Entered Storage 6389 | -9/Storage | Repaired Imp. Assault Rifle 9783 | -9/Storage | Discovered new exit (range 16) 9888 | -9/Storage | Entered Materials 9888 | -8/Materials | Evolved 2 slots: Utility x2 10722 | -8/Materials | Discovered new exit (range 15) 12013 | -8/Materials | Lost 7 parts (1p2n3u1w) 12121 | -8/Materials | Discovered new exit (range 12) 12655 | -8/Materials | Repaired Flak Cannon 13338 | -8/Materials | Entered Factory 13338 | -7/Factory | Evolved 2 slots: Utility x2 13647 | -7/Factory | Build established: Hauler-Mutant 15033 | -7/Factory | Lost 5 parts (1n4u) 15150 | -7/Factory | Found Prototype Device 15716 | -7/Factory | Discovered new exit (range 13) 16538 | -7/Factory | First assault squad dispatched 16545 | -7/Factory | Self-destructed Last Messages --------------- 16482_ Acquired Hrd. Medium Armor Plating. 16498_ CDGMPEF W=M|PQ,6SFH9JIILQ 16520_ System corrupted: Energy discharge (-69). 16529_ Slug penetrates Wall. 16531_ Slug penetrates H-55 Commando. 16532_ Slug penetrates Wall. 16533_ Penetrated by Slug. 16534_ Slug penetrates H-55 Commando. 16534_ Slug penetrates Wall. 16536_ Imp. Deuterium Engine destroyed. 16537_ System corrupted: Hrd. Medium Armor Plating rejected. 16538_ ALERT: Significant disruption in Zone 7L, assault force dispatched. 16538_ Slug penetrates Wall. 16539_ Penetrated by Slug. 16541_ Slug penetrates Wall. 16541_ H-55 Commando destroyed. 16544_ The unstable cave ceiling collapses. 16544_ Penetrated by Slug. 16544_ Imp. Ion Engine destroyed. 16545_ U-05 Engineer lays Concrete. 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"""" ## #??? | | ????????????????????# ## #??? | | ????????????????????# ## "" "" #??? | | ????????????????????############### "" "" *#??? | | ??????????????????????????????????# """ """=%#??? | | ??????????????????????????????????# """ """ #??? | | ??????????????????????????????????# """ """ #??? | | ??????????????????????????????????# #??? | | ??????????????????????????????????# #??? | | ?????????????????????????????????? #??? | | ?????????????????????????????????? #??? | | ?????????????????????????????????? +??? | | ?????????????????????????????????? ? #??? | | ??????????????????????????????????????? #??? | | ??????????????????????????????????????? ##??? | | ????????????????????????????????????????? ????? | | ?????????????????????????????????????????? ????? | | ?????????????????????????????????????????? ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 900 Resistance: KI 30 Evasion (%) 53 Targeting Accuracy 6 Recoil Reduction 6 Matter Filtering 30 Item Schematics ----------------- Arm. Treads | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Packrat Quick And Dirty Challenges ------------ None Game ------ Seed CoolantEfficiencyRedirector Manual? 0 Play Time 01:36:55 Cumulative 32.7 hours Start 2024.04.09 @ 21:39:34 End 2024.04.10 @ 18:02:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 32 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 36 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e5a902e-6c9a-4a11-9b29-a46c2cb31bb1