Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.06 @ 21:03:16 Player: 3.14 Result: Destroyed by Tracker with Linked Autogun Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (225) 1125 Value Destroyed (8933) 8933 Prototype IDs (62) 1240 Alien Tech Used (8) 1600 Bonus (13207) 13207 TOTAL SCORE: 37205 Bonus ------- High Alert Combat Kills 569 Follower Combat Kills 764 Hunted by Unchained 500 Entered Garrisons 600 Met Data Miner 300 Acquired ECA 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Pursued by Intercept 1000 Friendly Fire -126 Cogmind --------- Core Integrity 0/1600 Matter 280/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Impulse Thruster Improved Terrain Scanner Terrabomb Guided Remote Datajack Peak State ------------ > --- POWER ------------ Light Neutrino Core Backup Power VII Backup Power VII > --- PROPULSION ------- Field Propulsion Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Experimental Signal Interpreter Advanced Transmission Jammer ECM Suite Advanced Reaction Control System Experimental Propulsion Shielding Experimental Utility Shielding Experimental Powered Armor Experimental Hacking Suite Deep Network Scanner Ghost Barrier Quantum Router Quantum Router > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Light Antimatter Reactor Impulse Thruster Long-range Sensor Array Integrity Redistributor Subatomic Replicator Terrabomb Guided Remote Datajack [Rating: 195] Favorites ----------- Power Backup Power III Engine Backup Power III Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Backup Propulsion III Flight Unit Improved Diametric Drive Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Quantum Router Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Plasma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Improved Grenade Launcher Special Weapon Guided Remote Datajack Impact Weapon Hammer Slashing Weapon Ionic Axe Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Low Low Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Gar Acc Slots Evolved 18 | . . 2 2 . . . . 2 . . 2 . . . 2 . . . . 2 . . . . 2 . . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 4 | . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Utility 12 | . . 1 1 . . . . 1 . . 1 . . . 1 . . . . 2 . . . . 2 . . 1 . . 2 . . Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Attached 251 | 5 15 10 41 7 4 10 10 12 3 . 18 . 11 3 21 . 2 9 . 19 1 5 2 . 9 1 5 11 2 2 1 2 10 Power 25 | 1 2 2 3 1 . 2 . 1 . . 2 . 1 . 2 . . 1 . . . 1 1 . . . . 2 1 . 1 1 . Engine 14 | 1 2 2 2 1 . . . 1 . . 1 . . . 1 . . 1 . . . . . . . . . 1 . . 1 . . Core 7 | . . . 1 . . 2 . . . . 1 . . . 1 . . . . . . . . . . . . . 1 . . 1 . Reactor 4 | . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . . . . 1 . . . . . Propulsion 62 | 2 3 2 16 2 2 4 4 5 . . 3 . 2 . 3 . . 5 . 3 . . 1 . 2 . . 2 . 1 . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 45 | 2 3 2 16 2 2 4 4 5 . . 3 . 2 . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . . 2 . . 2 . 1 . . . . . . . . . . . . . Flight 12 | . . . . . . . . . . . . . . . 1 . . 3 . 2 . . 1 . 2 . . 2 . 1 . . . Utility 106 | 1 3 2 15 1 2 1 4 3 2 . 10 . 6 1 13 . 2 2 . 13 . 3 . . 6 . 2 2 . 1 . 1 10 Device 38 | . 1 2 3 1 . . . 1 . . 5 . 2 . 3 . . 1 . 5 . 3 . . 2 . 1 2 . . . . 6 Storage 7 | 1 1 . 2 . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . Processor 18 | . 1 . 3 . . . 1 1 . . 2 . 1 . 3 . 1 . . 1 . . . . . . . . . . . . 4 Hackware 15 | . . . . . . . . . . . . . . . 5 . 1 1 . 4 . . . . 3 . . . . 1 . . . Protection 28 | . . . 7 . 2 1 3 1 2 . 2 . 2 1 2 . . . . 3 . . . . . . 1 . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 58 | 1 7 4 7 3 . 3 2 3 1 . 3 . 2 2 3 . . 1 . 3 1 1 . . 1 1 3 5 1 . . . . Energy Gun 14 | 1 5 2 . . . . . . . . 1 . . . . . . 1 . . . 1 . . . . 1 2 . . . . . Energy Cannon 8 | . . . 3 1 . . . . . . . . 1 1 . . . . . . . . . . . . 1 1 . . . . . Ballistic Gun 18 | . . 2 4 . . 2 2 1 1 . 2 . 1 1 1 . . . . . 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Impact Weapon 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . 1 . . . . . . 2 . . . . 1 . . . . . . . . 1 . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Special Melee Weapon 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . . Unidentified Prototypes 31 | . . 2 3 . . . . . . . 2 . 4 . 5 . . 4 . . . 1 2 . 1 . 5 1 1 . . . . Parts Lost 52 | . 6 2 . 1 . 2 2 . 1 . 2 . 7 . 10 1 . . 1 11 . 1 . . . 3 . 1 . . . 1 . Power 12 | . 1 1 . . . 1 . . . . . . . . 1 . . . . 5 . 1 . . . . . 1 . . . 1 . Propulsion 15 | . 3 1 . 1 . . . . . . 1 . 3 . 5 . . . . 1 . . . . . . . . . . . . . Utility 15 | . . . . . . 1 2 . 1 . 1 . 3 . 1 1 . . 1 3 . . . . . 1 . . . . . . . Weapon 10 | . 2 . . . . . . . . . . . 1 . 3 . . . . 2 . . . . . 2 . . . . . . . Highest Loss Streak 6 | . 3 2 . 1 . 2 1 . 1 . 2 . 6 . 3 1 . . 1 4 . 1 . . . 2 . 1 . . . 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 13 | 3 7 14 18 19 20 19 19 19 19 19 19 19 19 20 10 4 5 4 4 3 4 4 4 5 4 6 7 9 8 8 7 6 4 Power . | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . . . . . . . . . . . . 1 1 1 1 Propulsion 1 | 1 1 . 1 1 . 1 3 3 4 4 3 3 1 1 . . . . . . 1 1 . . . . . . 1 1 1 1 1 Utility 6 | . . 2 8 10 12 11 9 8 7 7 7 8 10 12 7 2 3 3 3 3 3 3 3 4 3 5 6 6 3 2 1 1 . Weapon 4 | 1 4 10 8 6 6 6 6 6 6 6 5 6 5 4 2 1 1 1 . . . . . . . . . 1 1 . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 44 | . 2 3 14 . . . 1 1 . . . . 2 1 8 . . 1 . 3 . . . . . . . 4 1 . . . 3 Power 5 | . . 1 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 Propulsion 3 | . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Utility 18 | . . . 2 . . . . 1 . . . . . . 5 . . 1 . 3 . . . . . . . 4 1 . . . 1 Weapon 17 | . . 2 11 . . . 1 . . . . . . 1 2 . . . . . . . . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 89 | . 96 79 98 99 100 99 99 99 95 100 99 100 94 100 68 51 49 71 90 79 86 92 90 90 89 89 85 78 81 82 75 72 67 Engine 5 | . 13 5 4 9 9 3 . . 7 7 4 6 6 6 2 . . 8 11 8 10 5 5 5 8 9 9 4 4 4 1 . . Core 2 | . . . 4 . . 5 9 7 . . 1 . . . . . . . . . . . . . . . . . 5 8 9 8 6 Leg 21 | . 27 20 36 35 36 36 36 37 38 38 32 33 32 33 10 . . . . . . . . . . . . . . . . . . Flight 5 | . . . . . . . . . . . . . . . 1 5 5 4 23 18 21 20 20 20 18 18 18 16 16 15 10 11 9 Device 6 | . 4 9 5 9 1 . . 5 5 7 4 6 4 11 3 5 5 3 3 5 5 6 10 10 11 8 12 10 14 10 14 11 19 Storage 5 | . 17 11 9 9 9 9 9 7 7 7 6 6 6 6 2 . . . . . . . . . . 4 4 4 4 4 3 3 . Processor 8 | . 5 11 12 9 9 9 8 14 12 7 14 20 15 13 5 5 5 5 5 4 5 5 5 5 4 4 4 4 4 4 3 3 5 Hackware 8 | . . . . . . . . . . . . . . . 18 23 26 29 29 24 21 20 20 20 21 25 22 20 20 21 19 19 10 Protection 8 | . . . 7 9 16 18 17 9 7 15 13 6 11 7 5 4 . . 1 7 15 13 10 10 9 4 4 9 5 8 6 9 8 Energy Gun 1 | . 19 9 . . . . . . . . . . . . . . . . . . . 4 5 5 . . . . . . . . . Energy Cannon 1 | . . . 5 8 1 . . . . . . . 3 3 1 . . . . . . . . . . . . . . . . . . Ballistic Gun 8 | . . 9 11 8 16 17 18 11 14 15 19 19 5 14 4 . . . . . 2 5 5 5 4 2 . . . . . . . Slashing Weapon 1 | . . . . . . . . 2 . . . . 5 . 3 5 5 5 5 4 5 5 5 5 1 . . . 3 4 3 3 2 Peak Build Rating 195 | 5 8 18 35 35 35 41 35 42 43 44 57 56 77 79 101 67 66 113 105 124 126 136 144 137 150 147 163 166 188 189 192 195 195 Average Rating 69 | 4 7 11 28 33 34 37 32 38 40 42 51 55 64 75 74 66 62 77 102 109 125 133 136 135 143 144 142 150 175 184 188 185 159 On Entrance 87 | . 5 8 18 34 34 35 35 32 42 42 44 53 56 77 74 66 61 64 102 102 124 126 136 137 137 145 140 143 151 185 182 192 176 Avg Prop Armor Cover (%) 6 | . . . . . . . . . . . . . . . . . . 10 6 4 . . . . . . . . . . . . . Naked Turns 44 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 Heaviest Build 93 | 11 34 35 63 62 63 63 62 68 66 66 74 70 87 87 93 6 5 17 21 19 19 33 32 32 39 37 34 49 47 42 46 50 46 Greatest Support 97 | 20 20 30 55 57 57 60 50 73 73 78 85 81 97 97 97 6 6 25 25 35 35 35 35 35 40 40 40 45 45 47 47 47 47 Greatest Overweight (x) 3 | . 2 2 1 1 1 1 1 1 . . 1 . 1 . 3 . . 1 . 1 . . . . . . . 1 1 . . 1 1 Average Overweight (x) . | . . 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 Average Capacity 14 | 7 14 15 19 20 20 20 20 20 20 20 20 20 20 20 11 5 5 5 5 5 5 5 5 5 6 10 10 10 10 10 10 10 6 Most Carried 20 | 5 15 15 20 20 20 20 20 20 20 19 20 19 20 20 20 5 5 5 5 5 5 5 5 5 7 7 10 10 10 9 7 8 6 Average Carried 13 | 3 7 14 18 19 19 19 19 19 19 19 19 19 19 19 10 4 5 4 4 3 5 4 4 5 4 6 7 9 8 8 7 6 4 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 5 Final Carried 20 | 5 12 15 20 20 20 20 20 20 19 19 19 19 20 20 4 5 5 5 4 5 5 5 5 5 7 6 8 9 8 8 7 6 5 Class Distribution -------------------- 27% | Mutant 23% | Scavenger-Mutant 23% | Wizard-Sprinter 13% | Wizard-Mutant 4% | Scavenger-Gunner 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Commander-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Wizard-Mutant | -5/Factory Wizard-Mutant | -5/Upper Caves Wizard-Mutant | -5/Upper Caves Wizard-Mutant | -5/Warlord Wizard-Sprinter | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Zhirov Wizard-Sprinter | -3/Proximity Caves Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/Armory Wizard-Sprinter | -3/Lab Wizard-Sprinter | -2/Research Wizard-Sprinter | -2/Quarantine Wizard-Sprinter | -2/Section 7 Wizard-Mutant | -1/Access Wizard-Mutant | -1/Garrison Wizard-Ninja | -1/Access Resources | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Low Low Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Gar Acc Matter Collected 7953 | 250 109 220 912 553 . 589 737 476 493 . 801 . 288 178 486 42 38 160 63 437 33 100 . . 115 185 . 365 60 105 55 45 58 Remotely 47 | . . . . . . . . . . . 47 . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9620 | 85 244 564 1556 755 . 560 1357 809 377 . 1042 . 389 56 333 . . . 82 494 . . . . 115 24 . . 64 133 34 387 160 Parts 485 | 1 12 39 71 47 . 21 64 40 10 . 40 . 20 4 22 . . . 7 24 . . . . 6 6 . . 3 1 2 25 20 Haulers Intercepted 16 | . 1 3 5 . . . 5 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 15 | . . . 1 . . . 5 4 . . 2 . . . 3 . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . . 10 . . . . 4 . . . . 3 . . 13 . . . . . . . . . . . Prevented 4 | . . . . . . . . . . . . . . . . . . . 2 . . 2 . . . . . . . . . . . Parts Restored 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Broken 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Low Low Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Gar Acc Combat Hostiles Destroyed 160 | . 7 8 25 25 . 14 14 10 7 . 14 . 4 2 5 . . . 11 4 . . . . . . . . . . 1 9 . Melee 23 | . . 1 . . . . . 3 . . . . 4 . 4 . . . . 1 . . . . . . . . . . 1 9 . Guns 77 | . 6 7 16 4 . 9 14 4 7 . 9 . . 1 . . . . . . . . . . . . . . . . . . . Cannons 16 | . . . 9 6 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . AOE 41 | . . . . 14 . 5 . 3 . . 5 . . . . . . . 11 3 . . . . . . . . . . . . . Classes Destroyed 21 | 1 3 2 2 2 . 3 1 1 . . . . . 1 2 . . . . 2 . . . . . . . . 1 . . . . Worker 7 | . . . . . . . 1 1 . . . . . . 2 . . . . 3 . . . . . . . . . . . . . Builder 5 | . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 3 Tunneler 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 Hauler 16 | . 1 3 5 . . . 5 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Recycler 17 | 1 . . 1 . . . 6 4 . . 2 . . . . . . . . 2 . . . . . . . . . 1 . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Operator 5 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . . . . . 1 Drone 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Watcher 7 | . . . . . . . . 2 . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . 1 Swarmer 49 | . 4 . 2 11 . . 2 3 3 . 3 . . . . . . . 11 3 . . . . . . . . . . 1 6 . Cutter 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Grunt 58 | . 3 4 12 7 . 9 8 2 3 . 10 . . . . . . . . . . . . . . . . . . . . . . Brawler 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 25 | . . 4 8 5 . 1 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Specialist 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 5 | . . . 3 . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Programmer 10 | . . . . . . 1 . 1 . . 1 . . . 4 . . . . . . . . . . . . . . . . 3 . Heavy 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Enhanced Grunt 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 11 | 1 3 4 4 11 . 5 5 4 3 . 5 . 2 1 3 . . . 8 3 . . . . 1 1 . . 1 1 1 3 3 Combat Bots Only 11 | . 3 3 4 11 . 5 3 3 3 . 5 . 2 1 2 . . . 8 3 . . . . . . . . . . 1 3 . Max Kills in Single Turn 4 | 1 1 1 2 3 . 1 2 2 1 . 3 . 1 1 1 . . . 4 2 . . . . 1 1 . . 1 1 1 1 1 Gunslinging 1 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 3 . 1 . 2 . . 3 . . . . . . . 4 2 . . . . . . . . . . . . . Melee 1 | . . 1 . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . . . . . . 1 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Data Miner (-6/Data Miner) Combat | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Low Low Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Gar Acc Hostile Shots Fired 1555 | . 131 41 136 73 2 75 52 193 53 . 87 . 28 18 94 14 . . 25 108 . 22 . 15 22 6 3 45 2 14 31 149 116 Missed 547 | . 28 14 35 28 2 27 11 72 12 . 25 . 3 2 26 8 . . 12 49 . 12 . 10 10 3 2 25 1 10 22 68 30 Hits 1008 | . 103 27 101 45 . 48 41 121 41 . 62 . 25 16 68 6 . . 13 59 . 10 . 5 12 3 1 20 1 4 9 81 86 Melee 6 | . . . . 1 . 4 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Projectile 1002 | . 103 27 101 44 . 44 41 121 40 . 62 . 25 16 68 6 . . 13 59 . 10 . 5 12 3 1 20 1 4 9 81 86 AOE 5 | . . . . 1 . . . . . . . . . . 1 . . 1 . . . . . . . 2 . . . . . . . Critical Strikes 29 | . 1 1 1 . . 1 2 . 1 . 2 . . . 6 1 . . 1 4 . . . . . . . 1 . . 1 6 . Actively Blocked 7 | . . . . . . 1 1 . . . 1 . . . 2 . . . . 1 . . . . . . . . . . . 1 . Part Disruptions 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Actively Blocked 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Damage Taken 16684 | . 1010 346 1536 828 . 750 637 503 475 . 1008 . 1144 288 1874 102 . 6 241 1195 . 269 . 71 184 198 26 438 43 98 207 1581 1626 Core 3756 | . 222 94 120 72 . 62 89 49 84 . 125 . 136 16 549 86 . 3 101 254 . 54 . 24 46 12 . 66 . 48 . 142 1302 Absorbed by Shields 873 | . . . . . . 106 . 444 152 . 84 . . . . . . . . . . . . . . . . . . . . 87 . Redirected to Shielding 1279 | . . . . . . 199 173 20 . . 105 . . . 144 14 . . . 126 . . . 26 88 66 . 75 38 . 18 163 24 Regen/Repaired (Parts) 2999 | . . 68 163 . . . . . . . . . . . . . . 123 . 446 . 178 . . . . . . 255 34 140 1526 66 Core Remaining (%) 65 | 100 11 76 . . . . 37 . . 81 . . . 67 . . . . 26 . . . . 71 . . 90 . . 92 . . . Volleys Fired 560 | 10 31 29 111 70 . 53 74 44 46 . 49 . 1 18 6 . . 1 9 3 . . . . . 1 . 3 1 . . . . Largest 3 | 1 2 2 2 2 . 2 2 2 2 . 3 . 2 3 3 . . 1 1 1 . . . . . 1 . 1 1 . . . . Hottest 146 | 40 100 79 96 93 . 53 53 46 46 . 76 . 46 113 146 . . 40 36 36 . . . . . 23 . 10 10 . . . . Shots Fired 1076 | 10 56 56 221 125 . 87 146 72 92 . 143 . 2 32 16 . . 1 9 3 . . . . . 1 . 3 1 . . . . Gun 911 | 10 56 56 173 57 . 75 146 68 92 . 141 . 2 20 13 . . 1 . . . . . . . 1 . . . . . . . Cannon 111 | . . . 48 58 . . . . . . . . . 2 3 . . . . . . . . . . . . . . . . . . Launcher 50 | . . . . 10 . 12 . 4 . . 2 . . 10 . . . . 9 3 . . . . . . . . . . . . . Special 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . . Kinetic 788 | . . 29 144 57 . 75 146 68 92 . 141 . 2 20 13 . . . . . . . . . . 1 . . . . . . . Thermal 221 | 10 44 27 77 58 . . . . . . . . . 2 3 . . . . . . . . . . . . . . . . . . Explosive 50 | . . . . 10 . 12 . 4 . . 2 . . 10 . . . . 9 3 . . . . . . . . . . . . . Electromagnetic 12 | . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Robot Hit Streak 38 | 4 11 16 33 38 . 13 14 22 12 . 25 . . 3 8 . . . 3 . . . . . . . . 3 . . . . . Robot Miss Streak 9 | 1 4 2 3 3 . 2 3 2 4 . 9 . . 5 1 . . . 3 . . . . . . 4 . . . . . . . Penetration Max 1 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . 1 . . . . . 1 1 2 . 3 . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 853 | 8 40 44 162 89 . 59 97 69 62 . 90 . 35 7 42 . . . 2 14 . . . . 5 2 . 3 1 1 1 13 7 Core Hits 387 | 2 13 20 58 45 . 36 40 29 22 . 45 . 17 3 16 . . . 14 11 . . . . 3 1 . . 1 . 1 7 3 Critical Kills 3 | . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 7 | . 1 . . . . . 1 . . . 5 . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 29 | . 3 1 1 2 . . 1 2 . . 6 . 8 . 4 . . . . 1 . . . . . . . . . . . . . Burn 4 | . 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 7 | . . . . . . . 1 . . . 6 . . . . . . . . . . . . . . . . . . . . . . Smash 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 15 | . . . . . . . . 2 . . . . 8 . 4 . . . . 1 . . . . . . . . . . . . . Melee Attacks 356 | . 9 4 . . . . . 18 8 . 2 . 51 7 41 5 . 17 18 57 1 8 . . 25 6 . 7 9 6 10 30 17 Impact 13 | . 9 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 308 | . . . . . . . . 18 8 . 2 . 51 7 41 5 . 17 18 57 1 8 . . 6 . . . 6 6 10 30 17 Piercing 35 | . . . . . . . . . . . . . . . . . . . . . . . . . 19 6 . 7 3 . . . . Sneak Attacks 31 | . . . . . . . . 4 . . . . 1 . 6 . . . . 10 . . . . 1 1 . . 1 1 . . 6 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 24184 | 89 560 719 2713 3043 . 1845 2025 1826 996 . 2179 . 1134 127 1483 . . . 1042 1402 . . . . 336 118 . . 203 188 105 944 1107 Guns 10387 | 89 457 625 2042 649 . 930 1881 851 963 . 1558 . . 91 251 . . . . . . . . . . . . . . . . . . Cannons 1598 | . . . 661 825 . . . . . . . . . 36 76 . . . . . . . . . . . . . . . . . . Explosions 4712 | . . . . 1569 . 915 . 328 . . 612 . . . . . . . 1042 246 . . . . . . . . . . . . . Melee 7204 | . 95 74 . . . . . 588 . . . . 1134 . 1156 . . . . 1156 . . . . 336 118 . . 203 188 105 944 1107 Ramming 283 | . 8 20 10 . . . 144 59 33 . 9 . . . . . . . . . . . . . . . . . . . . . . Kinetic 9134 | . . 329 1631 649 . 930 1881 851 963 . 1558 . . 91 251 . . . . . . . . . . . . . . . . . . Thermal 3194 | 89 409 296 1072 825 . . . . . . 391 . . 36 76 . . . . . . . . . . . . . . . . . . Explosive 4321 | . . . . 1569 . 915 . 328 . . 221 . . . . . . . 1042 246 . . . . . . . . . . . . . Electromagnetic 48 | . 48 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 169 | . 95 74 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 6534 | . . . . . . . . 588 . . . . 1134 . 1156 . . . . 1156 . . . . 156 . . . . 188 105 944 1107 Piercing 501 | . . . . . . . . . . . . . . . . . . . . . . . . . 180 118 . . 203 . . . . Highest Corruption 13 | . . . . 1 1 2 2 . 3 3 1 1 1 1 13 13 13 13 . 2 2 2 2 3 1 . 1 . . . 1 5 5 Average Corruption 2 | . . . . 1 1 1 2 . 3 3 1 1 1 1 6 13 13 13 . 1 2 2 2 2 1 . 1 . . . 1 2 3 Corruption Purged 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 135 | . . . . 8 . 10 21 . 9 . 4 1 5 4 24 8 6 . . 10 2 11 . . 2 . . . . . . 7 3 Message Errors 34 | . . . . 2 . 3 6 . 1 . 1 . 1 1 5 2 3 . . 3 . 4 . . . . . . . . . 1 1 Matter Fused 33 | . . . . 1 . 2 6 . 4 . 3 . 1 1 5 1 . . . 4 1 2 . . . . . . . . . 1 1 Heat Flow Errors 20 | . . . . . . 1 3 . 1 . . . 1 1 6 1 1 . . 1 1 2 . . . . . . . . . 1 . Energy Discharges 11 | . . . . 2 . 1 3 . . . . 1 . . 1 . . . . . . . . . 1 . . . . . . 2 . Data Loss (minor) 19 | . . . . 1 . 1 2 . 3 . . . 1 . 1 3 2 . . 2 . 1 . . 1 . . . . . . . 1 Data Loss (major) 10 | . . . . 1 . . . . . . . . 1 1 4 . . . . . . 1 . . . . . . . . . 2 . Misfires 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 3 | . . . . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Misdirections 3 | . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . Weapon Failures 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1437 | . 35 . 22 40 . 11 . 126 . . 38 . . 6 94 . . . 48 189 . . . . 126 . . . . 118 . 157 427 Projectiles 28 | . . . 22 . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Explosions 145 | . . . . 40 . 11 . . . . 38 . . . . . . . 48 8 . . . . . . . . . . . . . Melee 1264 | . 35 . . . . . . 126 . . . . . . 94 . . . . 181 . . . . 126 . . . . 118 . 157 427 Knockbacks 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 95 | . . . . 68 . 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 4 | . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 30 | . 2 3 2 . . . 14 2 5 . 2 . . . . . . . . . . . . . . . . . . . . . . Kicked 30 | . 2 3 2 . . . 14 2 5 . 2 . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 285 | . 223 14 53 54 . 187 250 . 95 . 54 . 251 213 254 68 142 . 1 193 285 232 . . 19 18 . 14 . . 13 194 . Average Temperature 43 | . 65 7 9 22 . 25 34 . 44 . 21 . 125 66 93 48 82 . 1 97 157 90 . . 6 7 . 9 . . 13 102 . Received Heat Transfer 2463 | . 291 117 477 225 . 141 315 165 106 . 248 . . . 9 45 . . . 87 . 39 . 9 9 9 . 36 9 18 36 18 54 Effects 3 | . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 4 | . 3 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . 2 . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 6078 | 200 1262 740 2146 1480 . . . . . . 250 . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Low Low Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Gar Acc Maximum Alert Level 4 | . . . 1 4 2 3 2 . . . 2 . . . 2 . . . . 2 . . . . . . . . . . . 1 . Low Security (%) 62 | 100 100 100 79 4 . . 42 100 . . 39 . . . 91 . . . . 20 . . . . 100 100 . 100 100 100 100 86 100 Level 1 14 | . . . 20 8 . 14 43 . . . . . . . . . . . . 42 . . . . . . . . . . . 13 . Level 2 15 | . . . . 37 100 44 14 . . . 60 . . . 8 . . . . 36 . . . . . . . . . . . . . Level 3 4 | . . . . 25 . 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 2 | . . . . 24 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1301 | 5 100 102 264 1301 636 886 491 111 . . 526 . . . 450 . . . . 571 . . . . 26 30 . 55 194 39 36 241 144 Initial 633 | . 3 . 35 152 633 383 431 11 . . . . . . 450 . . . . 566 . . . . . . . . 19 39 . 28 144 Average 220 | . 30 26 111 756 614 609 185 60 . . 284 . . . 66 . . . . 337 . . . . 3 3 . 13 130 5 3 118 81 Influence Increases 8417 | 5 282 267 755 1159 47 623 486 433 160 . 724 . 20 35 807 15 . 276 295 991 . 30 . . 108 54 . 150 251 44 65 223 112 Destroy 0b10 Robot/C 3540 | . 140 160 500 600 20 340 280 200 140 . 280 . 20 20 100 . . 180 240 80 . . . . . . . . 40 . 20 180 . Destroy 0b10 Robot/NC 320 | 5 5 20 35 5 . . 60 40 . . 20 . . 5 20 . . . 5 40 . . . . 15 5 . . . 5 . . 35 Destroy Leader 626 | . 32 56 150 30 10 20 90 64 20 . 54 . . 10 32 . . . 20 2 . . . . 4 . . . . . . 30 2 Allied During Kill 221 | . . . . 119 13 16 . . . . . . . . . . . 66 . . . . . . . . . . 7 . . . . Successful Hack 140 | . 15 . 19 21 4 . 10 . . . . . . . 36 . . . . 14 . . . . 21 . . . . . . . . Disable Machine 555 | . . 15 45 15 . 15 15 . . . 255 . . . 45 . . . . 15 . . . . . 15 . 45 45 30 . . . Anti-Garrison Action 600 | . . . . 300 . 150 . . . . . . . . . . . . . . . . . . . . . . 150 . . . . Destroy Structure 375 | . . 1 6 54 . 37 1 24 . . 85 . . . 4 . . . . 60 . . . . 38 4 . . 9 9 15 13 15 Advance Influence 900 | . . . . . . . . . . . . . . . 450 . . . . 450 . . . . . . . . . . . . . Partial Spotted 105 | . . . . . . . . . . . 15 . . . . . . . . . . . . . 30 30 . . . . 30 . . Lose Combat Pursuer 1035 | . 90 15 . 15 . 45 30 105 . . 15 . . . 120 15 . 30 30 330 . 30 . . . . . 105 . . . . 60 Influence Decreases 8382 | . 287 181 606 93 758 327 1346 396 223 . 221 217 306 35 712 110 . 56 329 1066 111 30 . . 108 34 20 115 216 114 29 18 318 Entered New Map 2518 | . 2 . 51 83 668 207 455 15 24 . . 187 286 . . 36 . . 220 70 42 . . . . . 20 . 16 31 . 8 97 Time Decay 4189 | . 225 181 555 . 90 . 508 381 189 . 201 30 20 35 337 69 . 36 99 486 69 30 . . 106 24 . 115 150 44 29 . 180 Search Patrol Dispatched 400 | . . . . . . . . . . . . . . . . . . . . 400 . . . . . . . . . . . . . Lost Part 340 | . 60 . . 10 . 20 20 . 10 . 20 . . . 65 5 . . . 110 . . . . . 10 . . . . . 10 . Lost Ally 233 | . . . . . . 100 . . . . . . . . 10 . . 20 10 . . . . . 2 . . . 50 . . . 41 Purge Threat 702 | . . . . . . . 363 . . . . . . . 300 . . . . . . . . . . . . . . 39 . . . Squads Dispatched 63 | . 1 1 3 . . . 3 3 . . 4 . . . 8 . . . . 10 . . . . 7 2 . 5 9 . 2 . 5 Investigation 14 | . . . 1 . . . 2 . . . . . . . 2 . . . . 4 . . . . 2 1 . 1 1 . . . . Extermination 17 | . . . . . . . . 2 . . 1 . . . 3 . . . . 3 . . . . 4 . . . 1 . 1 . 2 Reinforcement 25 | . 1 1 2 . . . 1 1 . . 2 . . . 3 . . . . 3 . . . . 1 1 . 2 4 . 1 . 2 Assault 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 Searches Triggered 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Low Low Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Gar Acc Distress Signals 28 | . 2 2 1 . . . 1 3 . . 2 . . . 1 . . 1 1 2 . . . . 2 1 . 6 . . 2 . 1 Communications Jammed 41 | . . . . . . . . . . . . . . . 3 . . . . . . . . . 2 18 . 2 . . 16 . . Distress Signals 41 | . . . . . . . . . . . . . . . 3 . . . . . . . . . 2 18 . 2 . . 16 . . Times Spotted 465 | . 24 11 40 28 2 18 27 22 7 . 15 . 4 4 28 8 . 14 16 36 . 4 . 6 25 6 1 32 6 6 28 24 23 Peak Tracking Total 13 | . 6 3 5 5 2 5 4 5 3 . 5 . 4 2 9 7 . 9 9 12 . 4 . 6 6 5 1 13 2 5 8 8 11 Tactical Retreats 65 | . 4 1 . 1 . 3 2 6 . . 1 . 1 . 2 1 . 1 1 8 . 2 . 1 8 1 . 6 . 1 5 5 4 ECM-based Alert Blocks 78 | . . . . . . . . . . . . . . . . . . . . 5 . . . 5 20 . . 7 . 1 19 13 8 Traps | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Low Low Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Gar Acc Traps Triggered 20 | . . 1 . 5 . 4 . 2 . . . . . . 2 . . . . 1 . . . . 2 . . . . . . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Low Low Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Gar Acc Machines Disabled 45 | . . 1 3 4 . 3 1 . . . 17 . 1 . 3 . . 1 . 1 . . . . . 1 . 3 4 2 . . . Max in Single Turn 16 | . . 1 1 1 . 1 1 . . . 16 . 1 . 1 . . 1 . 1 . . . . . 1 . 1 1 1 . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . . . Garrison Relay 5 | . . . . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Low Low Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Gar Acc Machines Accessed 93 | . 3 3 12 2 1 2 6 2 . . . . 2 . 11 . . 6 . 11 . 1 4 . 13 2 . 2 6 1 3 . . Terminals 42 | . 3 1 8 2 . 2 5 . . . . . . . 8 . . . . 1 . . . . 7 . . . 4 1 . . . Fabricators 11 | . . . . . . . . . . . . . . . 2 . . . . 4 . . . . 2 2 . 1 . . . . . Repair Stations 12 | . . 1 2 . . . 1 1 . . . . . . . . . . . 4 . . . . 1 . . . 1 . 1 . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Scanalyzers 6 | . . 1 1 . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 . . . . . Garrison Access 7 | . . . 1 . 1 . . 1 . . . . . . . . . . . 1 . . . . 1 . . . 1 . 1 . . Total Hacks 321 | . 11 7 32 3 1 3 20 4 . . . . 17 . 50 . . 6 . 51 . 1 17 . 49 4 . 3 27 7 8 . . Successful 227 | . 7 4 16 2 1 . 7 . . . . . 17 . 37 . . 6 . 44 . 1 17 . 30 4 . 3 18 6 7 . . Failed 92 | . 3 3 16 1 . 3 13 4 . . . . . . 13 . . . . 7 . . . . 18 . . . 9 1 1 . . Catastrophic 14 | . . . . 1 . 1 4 . . . . . . . 3 . . . . . . . . . 5 . . . . . . . . Database Lockouts 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Manual 144 | . 10 2 19 . . . 17 . . . . . . . 32 . . . . 8 . . . . 34 1 1 1 15 3 1 . . Terminals 145 | . 11 2 21 3 . 3 17 . . . . . . . 33 . . . . 5 . . . . 28 . . . 15 7 . . . Fabricators 34 | . . . . . . . . . . . . . . . 8 . . . . 17 . . . . 4 4 . 1 . . . . . Repair Stations 48 | . . 3 7 . . . 3 1 . . . . . . . . . . . 20 . . . . 1 . . . 7 . 6 . . Recycling Units 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . Scanalyzers 33 | . . 2 3 . . . . . . . . . . . 9 . . . . 8 . . . . 9 . . 2 . . . . . Garrison Access 17 | . . . 1 . 1 . . 3 . . . . . . . . . . . 1 . . . . 5 . . . 5 . 1 . . Terminal Hacks 82 | . 4 . 1 2 . . 3 . . . . . 17 . 13 . . 6 . 2 . 1 17 . 6 . . . 6 4 . . . Record 10 | . . . . . . . . . . . . . . . . . . 5 . . . . 5 . . . . . . . . . . Part Schematic 19 | . . . . . . . . . . . . . 10 . 4 . . . . . . . 4 . 1 . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 2 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 8 | . . . 1 . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . . Open Door 3 | . . . . 1 . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Terminal Index 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Alert Level 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . Unreport Threat 6 | . . . . . . . 3 . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . Recall Investigation 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 . . . . Recall Extermination 6 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . 2 . . . . Recall Reinforcements 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Recall Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler Manifests 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 22 | . . . . . . . . . . . . . . . 6 . . . . 11 . . . . 2 3 . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Load Schematic 13 | . . . . . . . . . . . . . . . 3 . . . . 6 . . . . 2 2 . . . . . . . Build 8 | . . . . . . . . . . . . . . . 3 . . . . 4 . . . . . 1 . . . . . . . Repair Station Hacks 35 | . . 2 4 . . . 1 . . . . . . . . . . . . 17 . . . . 1 . . . 5 . 5 . . Scan Component 16 | . . 1 3 . . . 1 . . . . . . . . . . . . 7 . . . . . . . . 2 . 2 . . Repair 12 | . . 1 1 . . . . . . . . . . . . . . . . 6 . . . . . . . . 2 . 2 . . Refit 7 | . . . . . . . . . . . . . . . . . . . . 4 . . . . 1 . . . 1 . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 32 | . . 2 3 . . . . . . . . . . . 9 . . . . 8 . . . . 8 . . 2 . . . . . Insert Component 12 | . . . 1 . . . . . . . . . . . 3 . . . . 3 . . . . 4 . . 1 . . . . . Analyze 14 | . . . 2 . . . . . . . . . . . 4 . . . . 4 . . . . 3 . . 1 . . . . . Retrieve Study 6 | . . 2 . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . Garrison Access Hacks 4 | . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Unlock Access 3 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 52 | . 3 . 7 . . . 3 . . . . . . . 9 . . . . 5 . . . . 13 1 . 1 7 2 1 . . Terminals 31 | . 3 . 7 . . . 3 . . . . . . . 7 . . . . 1 . . . . 5 . . . 3 2 . . . Assimilate 7 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 4 . . . 1 . . . . Botnet 8 | . 1 . 1 . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . 1 1 . . . Disrupt 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Operators 4 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 1 . . . Skim 11 | . 2 . 6 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 10 | . . . . . . . . . . . . . . . 2 . . . . 4 . . . . 2 1 . 1 . . . . . Prioritize 6 | . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 1 . . 1 . . . . . Recompile 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Recyclers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . 4 . . . . Broadcast 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Decoy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Redirect 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Reprogram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Intercept 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Watchers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 51 | . 2 2 9 2 1 2 6 2 . . . . . . 6 . . . . 7 . . . . 8 . . 1 2 1 . . . Full Trace Events 10 | . . . 2 1 . 1 2 . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . . . 1 . . . . . . . . . 10 . 7 . . . . 1 . . 4 . 4 . . . 4 . . . . Parts Built 10 | . . . . . . . . . . . . . . . 4 . . . . 5 . . . . . 1 . . . . . . . Authchips 4 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . 1 . . . . . . . Time 335 | . . . . . . . . . . . . . . . 118 . . . . 143 . . . . . 74 . . . . . . . Total Part Build Rating 56 | . . . . . . . . . . . . . . . 18 . . . . 29 . . . . . 9 . . . . . . . Part Studies Acquired 6 | . . 2 . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . Parts Repaired 12 | . . 1 1 . . . . . . . . . . . . . . . . 6 . . . . . . . . 2 . 2 . . Time 476 | . . 26 44 . . . . . . . . . . . . . . . . 308 . . . . . . . . 52 . 46 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 9 | . . . 1 . . . . . . . . . . . 3 . . . . 1 . . . . 3 . . 1 . . . . . Part Schematics Acquired 8 | . . . 1 . . . . . . . . . . . 3 . . . . 1 . . . . 3 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Low Low Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Gar Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . parse_system 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Relay Couplers Released 25 | . . . . 11 . 11 . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . Machine Destruction 21 | . . . . 11 . 7 . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . Programmers 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . 6 . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Low Low Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Gar Acc Total Allies 26 | . . . . 8 . . . . . . . . . . 1 . . 5 . . . . . . 3 . . . 3 . . . 6 Largest Group 8 | . . . . 8 7 6 . . . . . . . . 1 . . 5 1 . . . . . 1 1 . . 3 . . . 2 Highest-Rated Group 225 | . . . . 152 127 111 . . . . . . . . 26 . . 225 41 . . . . . 45 45 . . 116 . . . 29 Highest-Rated Ally 49 | . . . . 31 31 31 . . . . . . . . 26 . . 49 41 . . . . . 45 45 . . 48 . . . 15 Initial Warlord ECA Mod 11 | . . . . . 7 7 11 10 10 10 9 9 9 8 8 8 8 8 7 7 7 7 7 6 6 6 6 5 5 5 4 4 4 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 139 | . . . . 40 12 30 . . . . . . . . . . . 34 7 . . . . . . . . . 6 . . . 10 Total Damage 3116 | . . . . 583 175 393 . . . . . . . . . . . 1456 221 . . . . . . . . . 99 . . . 189 Kills 23 | . . . . 5 2 3 . . . . . . . . . . . 9 2 . . . . . . . . . 1 . . . 1 Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Low Low Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Gar Acc Active Infowar (turns) 10867 | . 242 656 632 . . . . 603 651 60 416 63 180 443 529 220 159 745 312 1128 165 788 54 93 712 171 46 374 304 175 235 388 323 Optics 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Sensors 8597 | . . . 92 . . . . 603 651 60 416 63 180 443 528 220 159 745 312 875 165 778 54 93 705 170 23 185 304 173 235 53 312 IFF 253 | . . . . . . . . . . . . . . . . . . . . 253 . . . . . . . . . . . . . Terrain 208 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208 Structural 184 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184 Seismic 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 T.N.C. 1438 | . 242 656 540 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Jamming 2545 | . . . . . . . . . . . . . . . 59 . . . . . . . . . 570 81 46 374 304 165 235 388 323 ECM 2003 | . . . . . . . . . . . . . . . . . . . . 22 . 10 . 18 638 . . 60 186 123 235 388 323 Robot Analysis Total 6 | . 2 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . . . . 2 . . . . 1 . 1 1 . 1 . 3 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Low Low Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Gar Acc Turns Passed 20246 | 131 647 656 2249 1581 184 715 1934 996 983 60 686 63 848 547 1031 220 159 958 446 1263 180 790 54 93 712 171 46 374 304 175 235 388 367 Spaces Moved 17938 | 86 260 235 1049 654 86 269 832 496 671 49 351 51 540 388 975 315 363 1149 671 1704 459 591 171 248 1465 389 106 1011 599 332 353 307 713 Core 168 | 5 . . . . . . . . . . . . . . 76 . . . . . . . . . . . . . . . . . 87 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 6222 | 81 260 235 1049 654 86 269 832 496 671 49 351 51 540 388 210 . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1070 | . . . . . . . . . . . . . . . 275 . . 795 . . . . . . . . . . . . . . . Flight 10478 | . . . . . . . . . . . . . . . 414 315 363 354 671 1704 459 591 171 248 1465 389 106 1011 599 332 353 307 626 Fastest Speed 24 | 50 120 105 105 185 182 120 175 116 119 119 120 120 114 120 40 40 40 24 24 24 26 26 26 26 26 27 27 27 27 27 37 37 37 Average Speed 75 | 115 184 209 163 187 185 186 180 120 119 120 121 120 120 120 72 40 40 63 24 27 26 26 26 26 26 27 27 28 28 29 37 41 38 Slowest Speed 260 | 120 260 260 188 188 188 190 182 188 119 122 190 120 190 120 200 40 40 160 24 105 26 26 26 26 27 27 27 106 106 37 37 117 122 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 55 | . . . . . . . . . . . . . . . 6 . . . . 4 . . . . 25 2 . 15 . . 1 . 2 Potential Cave-ins 26 | . . . . . . . . . 6 . . . . . . . . . . 17 . . . . . . . . . . . . 3 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 43 | 4 47 21 76 61 13 42 57 14 73 11 13 13 80 72 26 44 61 88 64 41 60 68 60 49 42 17 92 28 44 23 14 39 23 Regions Visited 33 Branch Regions 17 Pre-discovered Areas 9 | . . . 2 . . . . . 1 . . . . 1 . . 1 . 1 . . . 3 . . . . . . . . . . Known Exits Taken 27 | . . . 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 11 | . . . . . . . . . 2 . . . . 1 . 1 3 . 2 . 1 1 . . . . . . . . . . . Spaces Dug 202 | . . . . 22 . 3 . 20 8 . 1 . . 21 1 5 . 2 29 39 1 8 . . 19 2 . . 3 3 6 1 8 Terrain Destroyed 479 | . . . . 31 . 19 . 37 8 . 89 . . 128 3 5 . 2 61 45 1 8 . . 19 2 . . 3 3 6 1 8 Melee 132 | . . . . . . . . 3 8 . 1 . . 7 1 5 . 2 15 39 1 8 . . 19 2 . . 3 3 6 1 8 Projectile 3 | . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . AOE 344 | . . . . 31 . 19 . 34 . . 88 . . 120 . . . . 46 6 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Low Low Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Gar Acc Total 23004 | 105 355 334 1398 906 112 395 1135 782 747 49 503 52 659 427 1230 400 375 1353 918 2410 516 1211 179 273 1718 441 123 1073 715 397 435 510 768 Wait 3123 | . 18 32 109 35 9 41 186 182 . . 44 . 19 . 131 80 10 144 213 587 56 597 . 22 221 41 . 3 89 49 64 126 15 Move 17806 | 85 259 234 1049 652 86 268 831 495 670 48 350 50 539 387 962 314 362 1148 670 1695 458 590 170 247 1422 385 105 980 598 331 351 305 710 Hop 45 | . . . . . . . . . . . . . . . 6 . . . . 4 . . . . 17 1 . 15 . . 1 . 1 Pick Up 150 | 5 14 10 28 5 3 . 7 4 2 . 5 . 11 2 8 1 . 3 . 13 . 1 2 . 5 2 2 9 3 1 . 2 2 Fast Attach 154 | 5 5 8 10 . 1 3 3 4 . . 9 . 10 . 13 . 2 9 . 17 1 6 3 . 5 1 5 10 4 3 4 3 10 Attach 107 | . 5 3 4 5 . 1 4 3 3 . 6 . 8 1 15 . . 3 3 9 . . 1 . 3 3 2 12 1 1 1 8 2 Detach 44 | . 1 . 1 . . . . . . . 1 . 2 . 10 . . 2 2 2 . . . . 1 . 4 10 2 . . 6 . Swap 198 | . 7 1 31 15 6 10 4 24 8 1 20 2 5 10 8 . . 4 3 6 . 5 . 4 10 1 1 7 2 2 1 . . Drop 263 | . 6 10 53 8 7 5 12 6 2 . 15 . 13 2 30 . 1 11 . 17 . 4 3 . 9 . 4 17 6 4 3 4 11 Fire 560 | 10 31 29 111 70 . 53 74 44 46 . 49 . 1 18 6 . . 1 9 3 . . . . . 1 . 3 1 . . . . Melee 354 | . 7 4 . . . . . 18 8 . 2 . 51 7 41 5 . 17 18 57 1 8 . . 25 6 . 7 9 6 10 30 17 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 30 | . 2 3 2 . . . 14 2 5 . 2 . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 55 | . . . . 15 . 14 . . . . . . . . . . . . . . . . . . . . . . . . . 26 . Rewire 115 | . . . . 101 . . . . 3 . . . . . . . . 11 . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -8/Materials -7/Factory (discovered 2 exits: Sto / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: Fac x2 / *Low) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: *Res x2 / *Arm / Tes x2) -3/Armory -3/Lab -2/Research -2/Quarantine (discovered 2 exits: *Sec / *Frg) -2/Section 7 -1/Access -1/Garrison -1/Access History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 132 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 5) 423 | -10/Materials | Core integrity fell below 50% 560 | -10/Materials | Central database locked down 645 | -10/Materials | Discovered new exit (range 6) 711 | -10/Materials | Discovered new exit (range 3) 768 | -10/Materials | Core integrity fell below 20% 779 | -10/Materials | Entered another Materials area 779 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 797 | -9/Materials | Lost 3 parts (3n) 1013 | -9/Materials | Repaired Aluminum Leg+ 1154 | -9/Materials | Build established: Scavenger-Mutant 1373 | -9/Materials | Discovered new exit (range 12) 1435 | -9/Materials | Entered another Materials area 1435 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2600 | -8/Materials | Discovered new exit (range 8) 3203 | -8/Materials | Learned 4 Factory zone layouts 3259 | -8/Materials | Learned location of Zion (-7) 3295 | -8/Materials | Repaired Imp. Medium Armor Plating 3307 | -8/Materials | Learned Factory interactive machine intel 3370 | -8/Materials | Identified exit to Factory 3384 | -8/Materials | Learned 4 Recycling zone layouts 3400 | -8/Materials | Learned 8 Factory zone layouts 3424 | -8/Materials | Learned location of Recycling (-7) 3456 | -8/Materials | Learned Storage emergency access door positions 3619 | -8/Materials | Build established: Mutant 3684 | -8/Materials | Identified exit to Garrison 3684 | -8/Materials | Entered Garrison 3724 | -8/Garrison | Triggered checkpoint 3752 | -8/Garrison | Garrison Relay disabled 3850 | -8/Garrison | Triggered checkpoint 3914 | -8/Garrison | Destroyed 11 combat bots 4023 | -8/Garrison | Triggered checkpoint 4048 | -8/Garrison | Discovered new exit (range 15) 4231 | -8/Garrison | Garrison Relay disabled 4517 | -8/Garrison | Rescued a captive Derelict 4520 | -8/Garrison | Rescued a captive Derelict 4539 | -8/Garrison | Garrison Relay disabled 4676 | -8/Garrison | Triggered checkpoint 4720 | -8/Garrison | Triggered checkpoint 4739 | -8/Garrison | Triggered checkpoint 4929 | -8/Garrison | Discovered new exit (range 15) 4972 | -8/Garrison | Build established: Commander-Mutant 5064 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5265 | -8/Garrison | Entered Materials 5265 | -8/Materials | Accompanied by 7 allies 5449 | -8/Materials | Identified exit to Garrison 5449 | -8/Materials | Entered Garrison 5449 | -8/Garrison | Accompanied by 6 allies 5537 | -8/Garrison | Lost 4 allies 5539 | -8/Garrison | Triggered checkpoint 5604 | -8/Garrison | Garrison Relay disabled 5645 | -8/Garrison | Build established: Scavenger-Mutant 5741 | -8/Garrison | Triggered checkpoint 5889 | -8/Garrison | Triggered checkpoint 6013 | -8/Garrison | Triggered checkpoint 6045 | -8/Garrison | Garrison Relay disabled 6133 | -8/Garrison | Discovered new exit (range 8) 6164 | -8/Garrison | Entered Materials 6269 | -8/Materials | Core integrity fell below 50% 6891 | -8/Materials | Build established: Mutant 6999 | -8/Materials | Discovered exit to Factory (range 12) 8098 | -8/Materials | Entered Factory 8098 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8099 | -7/Factory | Identified exit to Storage 8100 | -7/Factory | Identified exit to Lower Caves 8101 | -7/Factory | Loaded intel: 52 interactive machine locations 8937 | -7/Factory | Cargo convoy interrupted 9094 | -7/Factory | Entered Lower Caves 9193 | -7/Lower Caves | Met a Warlord Commander 9194 | -7/Lower Caves | Learned location of Warlord (-5) 9195 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 9199 | -7/Lower Caves | Found Encrypted Comm Array 9445 | -7/Lower Caves | Encountered a Warlord checkpoint 9592 | -7/Lower Caves | Learned location of 2 exits from Factory 10066 | -7/Lower Caves | Discovered new exit (range 6) 10070 | -7/Lower Caves | Learned 4 Factory zone layouts 10076 | -7/Lower Caves | Identified exit to Lower Caves 10077 | -7/Lower Caves | Entered another Lower Caves area 10132 | -7/Lower Caves | Discovered new exit (range 6) 10135 | -7/Lower Caves | Identified exit to Factory 10137 | -7/Lower Caves | Entered Factory 10137 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 10138 | -6/Factory | Identified exit to Factory 10139 | -6/Factory | Identified exit to Lower Caves 10487 | -6/Factory | First assault squad dispatched 10748 | -6/Factory | Build established: Scavenger-Gunner 10823 | -6/Factory | Entered Lower Caves 10874 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 10885 | -6/Lower Caves | Identified exit to Data Miner 10886 | -6/Lower Caves | Entered Data Miner 10886 | -6/Data Miner | Discovered new exit (range 6) 10892 | -6/Data Miner | Identified exit to Proximity Caves 10911 | -6/Data Miner | Met Data Miner 10948 | -6/Data Miner | Received God Mode back door access code from Data Miner 11018 | -6/Data Miner | Destroyed Data Miner 11020 | -6/Data Miner | Data Conduit disabled 11199 | -6/Data Miner | Found Prototype Device 11204 | -6/Data Miner | Lost 6 parts (2n3u1w) 11250 | -6/Data Miner | Identified Exp. Thermal Shield 11252 | -6/Data Miner | Found Prototype Hackware 11255 | -6/Data Miner | Found Prototype Hackware 11257 | -6/Data Miner | Found Prototype Hackware 11259 | -6/Data Miner | Found Prototype Hackware 11404 | -6/Data Miner | Build established: Scavenger-Mutant 11576 | -6/Data Miner | Found Exp. Thermal Shield 11734 | -6/Data Miner | Entered Proximity Caves 11736 | -5/Proximity Caves | Spotter reported a threat 11737 | -5/Proximity Caves | Spotter reported a threat 11794 | -5/Proximity Caves | Learned location of Armory (-3) 11867 | -5/Proximity Caves | Spotter reported a threat 12045 | -5/Proximity Caves | Build established: Scavenger-Gunner 12276 | -5/Proximity Caves | Discovered exit to Factory (range 5) 12281 | -5/Proximity Caves | Entered Factory 12281 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12341 | -5/Factory | Identified Quantum Router 12343 | -5/Factory | Identified Deep Network Scanner 12366 | -5/Factory | Identified exit to Upper Caves 12366 | -5/Factory | Identified exit to Extension 12400 | -5/Factory | Identified System Mapper 12438 | -5/Factory | Fabricated Imp. Medium Armor Plating (x2) 12483 | -5/Factory | Fabricated Exp. Utility Shielding (x1) 12609 | -5/Factory | Lost 3 parts (2n1w) 12654 | -5/Factory | Lost 3 parts (1n1u1w) 12727 | -5/Factory | Identified Ghost Barrier 12821 | -5/Factory | Build established: Wizard-Mutant 13097 | -5/Factory | Fabricated Biomechanical Wings (x1) 13201 | -5/Factory | System corruption reached 10% 13252 | -5/Factory | Core integrity fell below 50% 13254 | -5/Factory | Watched by a mysterious "MATRIX" hacker 13312 | -5/Factory | Entered Upper Caves 13470 | -5/Upper Caves | Identified exit to Upper Caves 13524 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13532 | -5/Upper Caves | Entered another Upper Caves area 13683 | -5/Upper Caves | Discovered new exit (range 13) 13689 | -5/Upper Caves | Identified exit to Warlord 13691 | -5/Upper Caves | Entered Warlord 13705 | -5/Warlord | System corruption cleaned by Quarantine Array 14147 | -5/Warlord | Warlord's base attacked by MAIN.C 14305 | -5/Warlord | Met Warlord 14393 | -5/Warlord | Found Prototype Energy Gun 14393 | -5/Warlord | Identified Vortex Rifle 14440 | -5/Warlord | Found System Mapper 14497 | -5/Warlord | Warlord forces counterattacked 14584 | -5/Warlord | Spotted Striker 14587 | -5/Warlord | Spotted Executioner 14617 | -5/Warlord | Discovered new exit (range 12) 14619 | -5/Warlord | Identified exit to Proximity Caves 14629 | -5/Warlord | Lost 11 allies 14649 | -5/Warlord | Entered Proximity Caves 14649 | -4/Proximity Caves | Accompanied by 1 ally 14652 | -4/Proximity Caves | Spotter reported a threat 14652 | -4/Proximity Caves | Spotter reported a threat 14698 | -4/Proximity Caves | Build established: Wizard-Sprinter 15012 | -4/Proximity Caves | Spotter reported a threat 15091 | -4/Proximity Caves | Discovered new exit (range 15) 15095 | -4/Proximity Caves | Identified exit to Factory 15095 | -4/Proximity Caves | Entered Factory 15095 | -4/Factory | Evolved 2 slots: Utility x2 15099 | -4/Factory | Destroyed 8 combat bots 15193 | -4/Factory | Fabricated Exp. Utility Shielding (x1) 15222 | -4/Factory | Found Prototype Processor 15232 | -4/Factory | Identified Exp. Signal Interpreter 15286 | -4/Factory | Repaired Imp. Medium Armor Plating 15328 | -4/Factory | Repaired Biomechanical Wings 15345 | -4/Factory | Search patrols dispatched 15373 | -4/Factory | Repaired Ionic Axe 15523 | -4/Factory | Lost 3 parts (1p1n1w) 15528 | -4/Factory | Crushed by falling debris 15589 | -4/Factory | Repaired Imp. Diametric Drive? 15595 | -4/Factory | Search patrols dispatched 15695 | -4/Factory | Identified exit to Upper Caves 15790 | -4/Factory | Lost 4 parts (2p1u1w) 15845 | -4/Factory | Search patrols dispatched 15890 | -4/Factory | Repaired Exp. Utility Shielding? 15945 | -4/Factory | Fabricated Exp. Propulsion Shielding (x1) 15985 | -4/Factory | Fabricated Lgt. Regenerative Plating (x1) 16051 | -4/Factory | Fabricated Lrn. Sensor Array (x2) 16095 | -4/Factory | Search patrols dispatched 16131 | -4/Factory | Repaired Broken Imp. Diametric Drive 16358 | -4/Factory | Entered Upper Caves 16362 | -4/Upper Caves | Learned Research security intel 16505 | -4/Upper Caves | Learned location of 1 exit from Research 16534 | -4/Upper Caves | Discovered new exit (range 9) 16536 | -4/Upper Caves | Identified exit to Upper Caves 16537 | -4/Upper Caves | Learned Research stockpile data 16538 | -4/Upper Caves | Entered another Upper Caves area 16538 | -4/Upper Caves | Spotted B-86 Titan 16542 | -4/Upper Caves | Discovered new exit (range 10) 16653 | -4/Upper Caves | Encountered a Warlord checkpoint 17160 | -4/Upper Caves | Found Alien Artifact 17160 | -4/Upper Caves | Identified Core Expander 17160 | -4/Upper Caves | Installed Core Expander, added new Power slot 17326 | -4/Upper Caves | Discovered new exit (range 9) 17328 | -4/Upper Caves | Identified exit to Zhirov 17328 | -4/Upper Caves | Entered Zhirov 17328 | -4/Zhirov | Discovered new exit (range 3) 17333 | -4/Zhirov | Met Zhirov 17338 | -4/Zhirov | Learned location of Quarantine (-2) 17338 | -4/Zhirov | Learned location of Testing (-3) 17338 | -4/Zhirov | Learned location of Command (-1) 17340 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17345 | -4/Zhirov | Found Alien Artifact 17345 | -4/Zhirov | Identified Integrated Reactor 17345 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17365 | -4/Zhirov | Found Alien Artifact 17381 | -4/Zhirov | Identified exit to Proximity Caves 17382 | -4/Zhirov | Entered Proximity Caves 17424 | -3/Proximity Caves | Spotted B-86 Titan 17472 | -3/Proximity Caves | Discovered new exit (range 10) 17474 | -3/Proximity Caves | Identified exit to Research 17475 | -3/Proximity Caves | Entered Research 17475 | -3/Research | Evolved 2 slots: Utility x2 17476 | -3/Research | Identified exit to Research 17519 | -3/Research | Identified exit to Armory 17519 | -3/Research | Identified exit to Testing 17562 | -3/Research | Discovered exit to Research (range 13) 17942 | -3/Research | Spotted B-86 Titan 18014 | -3/Research | Central database locked down 18014 | -3/Research | Identified Transdimensional Reconstructor 18085 | -3/Research | Targeted by mysterious "MATRIX" hacker 18098 | -3/Research | Spotted B-86 Titan 18141 | -3/Research | Found Prototype Hackware 18162 | -3/Research | Identified Exp. Hacking Suite 18187 | -3/Research | Entered Armory 18187 | -3/Armory | Accompanied by 1 ally 18188 | -3/Armory | Met VL-GR5, who suggested a friendly competition 18272 | -3/Armory | Attacked by VL-GR5 18303 | -3/Armory | Fabricated Exp. Core Analyzer? 18356 | -3/Armory | Warped through subspace to slip node 18356 | -3/Armory | Discovered new exit (range 1) 18356 | -3/Armory | Identified exit to Lab 18358 | -3/Armory | Entered Lab 18358 | -3/Lab | Discovered exit to Research (range 9) 18362 | -3/Lab | Unable to decrypt terminal 18362 | -3/Lab | Opened the door to a hidden lab 18362 | -3/Lab | Detected by scanners 18363 | -3/Lab | Gained access to the hidden lab's interior 18365 | -3/Lab | Found Alien Artifact 18365 | -3/Lab | Identified Core Reset Matrix 18365 | -3/Lab | Used Core Reset Matrix 18369 | -3/Lab | Sensed 3 artifacts in vicinity 18373 | -3/Lab | Found Prototype Special Weapon 18373 | -3/Lab | Identified Gui. Remote Datajack 18382 | -3/Lab | Found Prototype Protection 18383 | -3/Lab | Identified Exp. Powered Armor 18385 | -3/Lab | Found Quantum Router 18387 | -3/Lab | Found Prototype Energy Gun 18387 | -3/Lab | Identified Hyp. EM Gauss Rifle 18390 | -3/Lab | Found Prototype Energy Cannon 18390 | -3/Lab | Identified Potential Cannon 18401 | -3/Lab | Confronted by A5 18402 | -3/Lab | Discovered exit to Research (range 6) 18404 | -3/Lab | Entered Research 18404 | -2/Research | Warlord forces began assault on 0b10 18404 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 18428 | -2/Research | P-80 Master assimilated allied YQ-GQS(S) 18429 | -2/Research | Distinguished unit "Shockpunchers" dispatched to help 18507 | -2/Research | Spotted B-90 Cyclops 18514 | -2/Research | Research machine network offline 18546 | -2/Research | Spotted B-90 Cyclops 18618 | -2/Research | Met DD-05H 18649 | -2/Research | Spotted Tracker 18649 | -2/Research | Spotted Tracker 18656 | -2/Research | Met up with Warlord 18773 | -2/Research | Discovered new exit (range 5) 18776 | -2/Research | Identified exit to Quarantine 18778 | -2/Research | Entered Quarantine 18779 | -2/Quarantine | Detected hypermatrix surge 18779 | -2/Quarantine | Sensed 17 artifacts in vicinity 18809 | -2/Quarantine | Garrison activated, responded to threat 18839 | -2/Quarantine | Found Sigix Broadsword 18854 | -2/Quarantine | Found Subatomic Replicator 18889 | -2/Quarantine | Found Terrabomb 18936 | -2/Quarantine | Repaired Exp. Propulsion Shielding 18963 | -2/Quarantine | Repaired Exp. Utility Shielding 19060 | -2/Quarantine | Spotted Fortress 19078 | -2/Quarantine | Discovered new exit (range 5) 19078 | -2/Quarantine | Discovered new exit (range 6) 19079 | -2/Quarantine | Identified exit to Section 7 19080 | -2/Quarantine | Identified exit to Protoforge 19082 | -2/Quarantine | Entered Section 7 19083 | -2/Section 7 | Detected hypermatrix surge 19083 | -2/Section 7 | Sensed 21 artifacts in vicinity 19090 | -2/Section 7 | Identified exit to Access 19099 | -2/Section 7 | Found Integrated Mediator 19099 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 19123 | -2/Section 7 | Found Integrity Redistributor 19257 | -2/Section 7 | Entered Access 19257 | -1/Access | Evolved 2 slots: Utility x2 19311 | -1/Access | Repaired Exp. Propulsion Shielding 19332 | -1/Access | Repaired Field Propulsion Array 19492 | -1/Access | Identified exit to Garrison 19492 | -1/Access | Entered Garrison 19526 | -1/Garrison | Build established: Wizard-Mutant 19630 | -1/Garrison | Used Subatomic Replicator to replicate Integrity Redistributor 19634 | -1/Garrison | Used Integrity Redistributor, redistributed integrity from core (-70) 19654 | -1/Garrison | Spotted B-99 Colossus 19660 | -1/Garrison | Triggered checkpoint 19868 | -1/Garrison | Used Integrity Redistributor, redistributed integrity from core (-96) 19877 | -1/Garrison | Discovered new exit (range 8) 19879 | -1/Garrison | Identified exit to Access 19880 | -1/Garrison | Entered Access 20187 | -1/Access | Intercept squad dispatched 20197 | -1/Access | Spotted Tracker 20199 | -1/Access | Spotted Tracker 20203 | -1/Access | Released all parts (20) 20215 | -1/Access | Core integrity fell below 50% 20216 | -1/Access | Spotted Combat Programmer 20221 | -1/Access | Emitted hypermatrix ping 20226 | -1/Access | Assembled emerged from beneath the floor 20238 | -1/Access | Core integrity fell below 20% 20247 | -1/Access | Destroyed by Tracker with Linked Autogun Last Messages --------------- 20203_ Released ECM Suite. 20203_ Released Adv. Transmission Jammer. 20203_ Released Backup Power VII. 20203_ Released Exp. Signal Interpreter. 20203_ Released Impulse Thruster Array. 20203_ Released Sigix Broadsword. 20203_ Released Exp. Utility Shielding. 20203_ Released Impulse Thruster Array. 20203_ Released Field Propulsion Array. 20203_ Released Lrn. Sensor Array. 20203_ Released Imp. Terrain Scanner. 20203_ Released Structural Scanner. 20203_ Released Adv. Terrain Scan Processor. 20205_ Penetrated by Slug. 20218_ Slug penetrates Wall. 20219_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 6E. 20220_ S-43 Plague Unknown Flight Unit temporarily disabled. 20221_ Emitted hypermatrix ping. 20222_ Detected hypermatrix ping. 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" | | ?????????????????????????# # #????????"""" | | ?????????????????????????#! ?# #????????"""" | | ?????????????????????????######?# #????????"""" | | ????????????????????############# ####??????""" | | ????????????????????# @ s +???? " | | ????????????????????# ###########+########??? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????######## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????######## | | ????????????????????????????????????????? / | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????####### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 55 Energy Capacity 535 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 810 ECM Strength 1 Jamming Range 16 Armor Coverage 675 Resistance: TH 30 Propulsion Shielding 90 Utility Shielding 90 Evasion (%) 76 Targeting Accuracy 8 Target Analysis 5 Armor Integrity Analysis 30 Kinecelleration 30 Offensive Hacking 87 Defensive Hacking 70 Authchip Count 2 Item Schematics ----------------- Ragnarok Missile Launcher | -2/Quarantine | Archive Exp. Focal Shield | -2/Quarantine | Archive Kinetic Spear | -2/Quarantine | Archive Cld. Field Propulsion Drive | -2/Quarantine | Archive Robot Schematics ------------------ None Fabricated ------------ Imp. Medium Armor Plating | x2 | -5/Factory | Authchip Exp. Utility Shielding | x1 | -5/Factory Biomechanical Wings | x1 | -5/Factory Exp. Utility Shielding | x1 | -4/Factory Exp. Propulsion Shielding | x1 | -4/Factory | Authchip Lgt. Regenerative Plating | x1 | -4/Factory | Authchip Lrn. Sensor Array | x2 | -4/Factory Exp. Core Analyzer | x1 | -3/Armory | Authchip Repaired ---------- Aluminum Leg | 24% | -9/Materials Imp. Medium Armor Plating | 32% | -8/Materials Imp. Medium Armor Plating | 28% | -4/Factory Biomechanical Wings | 50% | -4/Factory Ionic Axe | 49% | -4/Factory Imp. Diametric Drive | 37% | -4/Factory Exp. Utility Shielding | 16% | -4/Factory Imp. Diametric Drive | 44% | -4/Factory | Broken Exp. Propulsion Shielding | 2% | -2/Quarantine Exp. Utility Shielding | 28% | -2/Quarantine Exp. Propulsion Shielding | 74% | -1/Access Field Propulsion Array | 92% | -1/Access Studied --------- None Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Sigix Broadsword Integrated Mediator Subatomic Replicator Integrity Redistributor Achievements -------------- Coming In Hot Fitting Room Infodabbler Suspicious By Nature Challenges ------------ None Game ------ Seed VisualWaveMiniperforator Manual? 0 Play Time 03:10:11 Cumulative 974.9 hours Start 2026.07.06 @ 17:42:55 End 2026.07.06 @ 21:03:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1658 Rogue 1658 Adventurer 0 Explorer 0 Win Type - Total 95 Types 56/1/16/16/4/0/0/1/0/1 Lore% 93 Gallery% 80 Achievement% 68 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa3b7393-b98b-4f2d-89c5-9aed92d5f180