Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.01 @ 17:39:07 Player: zxpr0jk Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (126) 630 Value Destroyed (4233) 4233 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (108) 108 TOTAL SCORE: 8671 Bonus ------- Follower Combat Kills 108 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 16% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter Terrain Scan Processor Improved Melee Analysis Suite Target Analyzer Bomb Drone Bay (0/16) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Advanced Heat Sink Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- IFF Parser Actuator Array Improved Transmission Jammer Improved Propulsion Shielding Improved Heavy Armor Plating System Shield > --- WEAPON ----------- Remote Datajack Power Maul Great Axe > --- INVENTORY -------- Improved Titanium Leg Dynamic Insulation System Bomb Drone Bay [Rating: 65] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Surge Thruster Utility Improved Targeting Computer Device Actuator Array Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Great Axe Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . 1 . . Propulsion 1 | . . . . . . 1 . Utility 5 | . . . 2 . 1 . 2 Weapon 1 | . . . . . . 1 . Parts Attached 136 | 7 8 12 7 1 40 27 34 Power 24 | 1 1 4 1 . 10 5 2 Engine 17 | 1 1 4 1 . 6 3 1 Core 7 | . . . . . 4 2 1 Reactor . | . . . . . . . . Propulsion 32 | 2 5 2 . . 7 6 10 Treads . | . . . . . . . . Leg 22 | 2 5 . . . 7 6 2 Wheel 3 | . . . . . . . 3 Hover 2 | . . 2 . . . . . Flight 5 | . . . . . . . 5 Utility 48 | 2 . 4 3 . 14 9 16 Device 15 | . . 1 1 . 5 3 5 Storage 2 | 2 . . . . . . . Processor 20 | . . 3 2 . 5 2 8 Hackware 1 | . . . . . 1 . . Protection 10 | . . . . . 3 4 3 Artifact . | . . . . . . . . Weapon 32 | 2 2 2 3 1 9 7 6 Energy Gun 15 | 2 2 2 3 . 4 1 1 Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 5 | . . . . . 2 1 2 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 3 | . . . . 1 . . 2 Impact Weapon 1 | . . . . . . 1 . Slashing Weapon 4 | . . . . . 1 2 1 Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon 2 | . . . . . 1 1 . Unidentified Prototypes 3 | . . 1 1 . 1 . . Corrupted Parts 3 | . . . 1 . . . 2 System Corruption 6 | . . . 2 . . . 4 Parts Lost 35 | . . . 1 . 2 3 29 Power 7 | . . . 1 . 2 1 3 Propulsion 10 | . . . . . . . 10 Utility 13 | . . . . . . 2 11 Weapon 5 | . . . . . . . 5 Highest Loss Streak 9 | . . . 1 . 1 1 9 To Critical Strikes . | . . . . . . . . Average Backups 3 | 1 5 5 3 4 3 3 2 Power . | . . . . . . . . Propulsion . | . 1 . . . . . . Utility 2 | . 2 4 2 2 2 3 1 Weapon . | . 1 . 1 . . . . Tool/Special . | . . . . . . . . Unused Backups 31 | . 2 6 2 . 9 10 2 Power 1 | . 1 . . . . . . Propulsion 4 | . . . . . 3 . 1 Utility 22 | . 1 4 2 . 5 9 1 Weapon 4 | . . 2 . . 1 1 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 93 | . 99 100 90 100 98 93 76 Engine 10 | . 13 14 3 11 10 11 9 Core 2 | . . . . . 6 2 . Leg 16 | . 28 9 . . 16 21 14 Hover 3 | . . 18 22 22 1 . . Device 10 | . . 1 11 11 12 13 13 Storage 3 | . 28 8 . . . . . Processor 15 | . . 17 31 33 23 3 11 Hackware 3 | . . . . . 4 7 3 Protection 4 | . . . . . 4 8 6 Energy Gun 9 | . 28 28 22 14 6 1 . Energy Cannon 1 | . . . . . 3 . . Ballistic Gun 1 | . . . . . 3 . . Impact Weapon 1 | . . . . . . 4 3 Slashing Weapon 3 | . . . . . 1 8 4 Piercing Weapon 1 | . . . . . . 4 . Special Melee Weapon 2 | . . . . . 4 2 . Peak Build Rating 65 | 7 7 28 42 31 43 52 65 Average Rating 35 | 5 6 16 31 29 35 46 50 On Entrance 24 | . 7 7 28 31 29 39 51 Avg Prop Armor Cover (%) 4 | . . 5 4 4 3 . 19 Naked Turns . | . . . . . . . . Heaviest Build 61 | 15 19 21 22 12 36 61 60 Greatest Support 60 | 20 20 24 24 12 40 60 60 Greatest Overweight (x) 5 | . . 1 . . 1 1 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 Average Capacity 5 | 7 8 5 5 5 5 5 5 Most Carried 8 | 4 8 8 5 5 5 5 5 Average Carried 4 | 1 5 5 4 4 4 4 3 Final Capacity 8 | 8 8 5 5 5 5 5 5 Final Carried 8 | 1 8 4 5 5 5 5 2 Class Distribution -------------------- 41% | Mutant 24% | Hacker-Mutant 23% | Hacker-Gladiator 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Gladiator | -7/Factory Hacker-Gladiator | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 2027 | 270 90 130 65 20 682 344 426 Remotely . | . . . . . . . . Salvage Created 5242 | 109 352 177 412 32 2076 1313 771 Parts 258 | 8 23 21 28 3 100 48 27 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . . . . 1 . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 96 | . 9 12 10 2 32 18 13 Melee 26 | . . . . . 1 17 8 Guns 53 | . 8 12 9 2 21 . 1 Cannons 10 | . . . . . 10 . . Classes Destroyed 15 | 2 3 . 1 . 4 2 3 Worker 5 | . . . . . . 2 3 Builder 3 | . . . . . 1 . 2 Tunneler 2 | 2 . . . . . . . Recycler 7 | 1 . . . . 2 3 1 Operator 1 | . . . . . 1 . . Watcher 12 | . 2 . 2 . 4 3 1 Swarmer 21 | . 3 12 4 2 . . . Cutter 1 | . . . . . . . 1 Grunt 37 | . 6 . 4 . 16 8 3 Duelist 2 | . . . . . 1 1 . Sentry 18 | . . . 2 . 12 4 . Specialist 1 | . . . . . . . 1 Hunter 9 | . . . . . 3 4 2 Programmer 6 | . . . . . . 1 5 Behemoth 1 | . . . . . . . 1 Best Kill Streak 5 | 2 3 3 5 2 3 5 4 Combat Bots Only 4 | . 3 3 4 2 3 4 3 Max Kills in Single Turn 2 | 1 1 2 1 2 1 1 1 Gunslinging 1 | . . . . 1 . . . Exploded . | . . . . . . . . Melee 1 | . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 1101 | . 49 71 47 5 227 277 425 Missed 363 | . 15 23 19 1 74 106 125 Hits 738 | . 34 48 28 4 153 171 300 Melee 5 | . . . . . . 4 1 Projectile 733 | . 34 48 28 4 153 167 299 AOE 3 | . . . . . . 1 2 Critical Strikes 20 | . . . . . 7 1 12 Actively Blocked 1 | . . . . . . . 1 Damage Taken 8121 | . 336 343 247 23 1713 1591 3868 Core 1671 | . 77 120 58 11 364 188 853 Absorbed by Shields 108 | . . . . . 108 . . Redirected to Shielding 89 | . . . . . . . 89 Ignored by Resistances 2446 | . 101 110 72 8 517 481 1157 Regen/Repaired (Parts) 225 | . 29 . . . 196 . . Core Remaining (%) 61 | 100 . 21 . 82 33 73 . Volleys Fired 246 | 6 36 26 25 2 139 . 12 Largest 2 | 2 2 2 2 2 2 . 2 Hottest 119 | 80 100 100 101 101 119 . 73 Shots Fired 410 | 12 72 52 39 3 217 . 15 Gun 358 | 12 72 52 39 2 173 . 8 Cannon 44 | . . . . . 44 . . Launcher . | . . . . . . . . Special 8 | . . . . 1 . . 7 Kinetic 73 | . . . . . 68 . 5 Thermal 302 | 12 72 52 15 2 149 . . Explosive . | . . . . . . . . Electromagnetic 28 | . . . 24 1 . . 3 Robot Hit Streak 42 | 12 17 13 42 4 42 . 7 Robot Miss Streak 7 | . 7 3 1 . 3 . 3 Penetration Max . | . . . . . . . . Secondary Targets 11 | . 1 3 2 1 4 . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . Shots Hit Robots 482 | 12 50 32 32 2 194 71 89 Core Hits 187 | 4 19 13 20 2 77 33 19 Critical Kills 4 | . . . . . 2 . 2 Critical Parts Destroyed 13 | . . . . . . 4 9 Critical Strikes 46 | . 5 2 2 . 9 9 19 Burn 15 | . 5 2 2 . 6 . . Meltdown 1 | . . . . . 1 . . Destroy 1 | . . . . . 1 . . Smash 17 | . . . . . . 4 13 Sever 10 | . . . . . 1 3 6 Impale 2 | . . . . . . 2 . Melee Attacks 178 | . . . . . 13 84 81 Impact 48 | . . . . . . 11 37 Slashing 83 | . . . . . 6 35 42 Piercing 40 | . . . . . . 38 2 Sneak Attacks 21 | . . . . . 9 5 7 Combat Hostiles . | . . . . . . . . Follow-up Attacks 24 | . . . . . . 15 9 Damage Inflicted 11056 | 132 571 418 562 25 3417 2428 3503 Guns 4126 | 132 571 418 562 25 2338 . 80 Cannons 740 | . . . . . 740 . . Explosions . | . . . . . . . . Melee 6167 | . . . . . 339 2428 3400 Ramming 23 | . . . . . . . 23 Kinetic 897 | . . . . . 838 . 59 Thermal 3479 | 132 571 418 103 15 2240 . . Explosive . | . . . . . . . . Electromagnetic 490 | . . . 459 10 . . 21 Impact 2407 | . . . . . . 330 2077 Slashing 2643 | . . . . . 339 1035 1269 Piercing 1117 | . . . . . . 1063 54 Highest Corruption 16 | . . . 2 2 1 1 16 Average Corruption 2 | . . . 2 2 1 1 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 55 | . . . 1 3 11 8 32 Message Errors 19 | . . . 1 1 3 3 11 Matter Fused 10 | . . . . . 3 3 4 Heat Flow Errors 8 | . . . . . 2 . 6 Energy Discharges 4 | . . . . 1 1 1 1 Parts Rejected 1 | . . . . . . 1 . Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 8 | . . . . 1 2 . 5 Data Loss (major) 1 | . . . . . . . 1 Misdirections 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 1451 | . . . . . 50 235 1166 Projectiles 19 | . . . . . 19 . . Explosions . | . . . . . . . . Melee 1432 | . . . . . 31 235 1166 Knockbacks 8 | . . . . . . 2 6 Impact 8 | . . . . . . 2 6 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 3 | . . . . . . . 3 Shots . | . . . . . . . . Rammed 8 | . . . . . . . 8 Targets Rammed 10 | . . . . . . . 10 Kicked 2 | . . . . . . . 2 Crushed . | . . . . . . . . Highest Temperature 518 | 54 309 235 165 30 518 47 278 Average Temperature 104 | 29 113 83 53 11 127 12 107 Received Heat Transfer 2605 | . 228 27 84 . 1012 615 639 Effects 15 | . . . . . 15 . . Shutdowns 6 | . . . . . 6 . . Energy Bleed 2 | . . . . . 2 . . Matter Decay 1 | . . . . . 1 . . Short Circuit 3 | . . . . . 3 . . Damage (minor) 1 | . . . . . 1 . . Damage (major) 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Robots Corrupted 7 | . . . . . . 2 5 Combat Hostiles 5 | . . . . . . 1 4 Parts Fried 5 | . . . . . . . 5 Impact Corruptions 38 | . . . . . . 7 31 Robots Melted 3 | . 1 . 1 . 1 . . Combat Hostiles 2 | . 1 . 1 . . . . Parts Melted 28 | 1 5 5 1 . 14 . 2 Heat Transferred 9138 | 300 1882 1369 444 37 5106 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Maximum Alert Level 1 | . . 1 . . . . . Low Security (%) 99 | 100 100 91 100 100 100 100 100 Level 1 . | . . 8 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 210 | 10 80 210 123 124 90 117 40 Initial 33 | . . 3 22 33 24 . 7 Average 30 | 2 22 112 27 77 21 30 7 Influence Increases 3141 | 15 259 437 310 142 917 575 486 Destroy 0b10 Robot/C 2120 | . 180 360 200 120 640 360 260 Destroy 0b10 Robot/NC 150 | 15 10 . 10 . 40 40 35 Destroy Leader 524 | . 44 50 54 20 208 96 52 Allied During Kill 4 | . . 3 . 1 . . . Successful Hack 91 | . 25 . 1 . 27 4 34 Disable Machine 9 | . . 9 . . . . . Destroy Structure 3 | . . . . 1 2 . . Lose Combat Pursuer 240 | . . 15 45 . . 75 105 Influence Decreases 3141 | 15 249 377 277 170 992 557 504 Entered New Map 187 | . . 7 48 70 51 . 11 Time Decay 2715 | 15 249 350 207 100 921 540 333 Lost Part 194 | . . . 2 . 20 17 155 Lost Ally 45 | . . 20 20 . . . 5 Squads Dispatched 24 | . . . 2 . 7 8 7 Investigation 9 | . . . 1 . 3 3 2 Extermination 5 | . . . . . . 2 3 Reinforcement 4 | . . . 1 . 1 . 2 Assault . | . . . . . . . . Garrison 6 | . . . . . 3 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 10 | . 1 . 2 . 3 2 2 Communications Jammed 1 | . . . . . . . 1 Distress Signals . | . . . . . . . . Times Spotted 157 | . 13 24 18 4 44 29 25 Peak Tracking Total 13 | . 3 13 6 4 4 5 5 Tactical Retreats 11 | . . 1 3 . . 2 5 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 5 | . . . . . 1 3 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled 1 | . . 1 . . . . . Max in Single Turn . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 39 | . 10 1 3 . 15 5 5 Terminals 23 | . 7 . 2 . 10 3 1 Fabricators 2 | . . . . . . 2 . Repair Stations 2 | . 1 . . . 1 . . Recycling Units 4 | . 2 . . . 1 . 1 Scanalyzers 5 | . . . 1 . 2 . 2 Garrison Access 2 | . . . . . 1 . 1 Total Hacks 135 | . 34 1 7 . 61 14 18 Successful 89 | . 19 1 6 . 47 7 9 Failed 45 | . 15 . 1 . 13 7 9 Catastrophic 6 | . 1 . . . . 2 3 Database Lockouts 1 | . . . . . 1 . . Manual 29 | . 10 . . . 19 . . Terminals 77 | . 27 . 4 . 39 6 1 Fabricators 8 | . . . . . . 8 . Repair Stations 9 | . 3 . . . 6 . . Recycling Units 13 | . 4 . . . 1 . 8 Scanalyzers 22 | . . . 3 . 13 . 6 Garrison Access 5 | . . . . . 2 . 3 Terminal Hacks 48 | . 13 1 3 . 28 2 1 Record 25 | . 8 . . . 17 . . Prototype ID Bank 8 | . 2 . 2 . 4 . . Open Door 1 | . . 1 . . . . . Open DSF 3 | . . . . . . 2 1 Branch Access Points 1 | . . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . . Scanalyzer Index 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Hauler Manifests 1 | . . . . . 1 . . Registered Components 2 | . 1 . . . 1 . . Registered Prototypes 1 | . . . . . 1 . . Zone Layout 3 | . . . . . 3 . . Fabricator Hacks 5 | . . . . . . 5 . Load Schematic 3 | . . . . . . 3 . Build 2 | . . . . . . 2 . Repair Station Hacks 8 | . 2 . . . 6 . . Scan Component 4 | . 1 . . . 3 . . Repair 4 | . 1 . . . 3 . . Recycling Unit Hacks 9 | . 4 . . . 1 . 4 Process 1 | . 1 . . . . . . Report Inventory 6 | . 2 . . . 1 . 3 Retrieve Components 2 | . 1 . . . . . 1 Scanalyzer 18 | . . . 3 . 12 . 3 Insert Component 7 | . . . 1 . 6 . . Analyze 6 | . . . . . 6 . . Retrieve Study 5 | . . . 2 . . . 3 Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used 1 | . . . . . 1 . . Hacking Detections 30 | . 10 . 1 . 11 4 4 Full Trace Events 9 | . . . 1 . 3 3 2 Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . . . 5 . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 126 | . . . . . . 126 . Total Part Build Rating 8 | . . . . . . 8 . Part Studies Acquired 4 | . . . 1 . . . 3 Parts Repaired 4 | . 1 . . . 3 . . Time 152 | . 26 . . . 126 . . Parts Recycled . | . . . . . . . . Recycled Matter 155 | . 155 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 6 | . 3 . . . . . 3 Parts Scanalyzed 5 | . . . . . 5 . . Part Schematics Acquired 5 | . . . . . 5 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 8 | . . . . . 5 . 3 Non-combat 8 | . . . . . 5 . 3 Combat . | . . . . . . . . Robot Hacks Applied 12 | . . . . . 6 . 6 parse_system 5 | . . . . . 4 . 1 no_distress 5 | . . . . . 2 . 3 find_dsf 1 | . . . . . . . 1 find_recycling 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . 1 . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies 3 | . . 1 1 1 . . . Largest Group 1 | . . 1 1 1 . . . Highest-Rated Group 31 | . . 31 16 31 . . . Highest-Rated Ally 31 | . . 31 16 31 . . . Total Orders 3 | . . . . . . . 3 EXPLORE 3 | . . . . . . . 3 Ally Attacks 46 | . . 24 2 8 . . 12 Total Damage 534 | . . 355 30 149 . . . Kills 11 | . . 7 . 4 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Active Infowar (turns) 3575 | . . 96 447 217 1483 537 795 Optics 2 | . . 2 . . . . . Sensors 2204 | . . 94 447 217 970 476 . IFF 795 | . . . . . . . 795 Machine Analysis 574 | . . . . . 513 61 . Jamming 536 | . . . . . . . 536 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches 17 | . . . . . . . 17 Drone Recoveries 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 8366 | 80 782 704 461 217 2845 1773 1504 Spaces Moved 5221 | 46 515 487 296 255 1750 1041 831 Core 53 | 10 . . . . . . 43 Treads . | . . . . . . . . Legs 3904 | 36 515 116 . . 1565 1041 631 Wheels 31 | . . . . . . . 31 Hover 1107 | . . 371 296 255 185 . . Flight 126 | . . . . . . . 126 Fastest Speed 29 | 50 120 77 77 80 77 123 29 Average Speed 122 | 104 120 119 78 80 123 141 128 Slowest Speed 300 | 120 120 190 80 80 150 196 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 51 | 4 85 83 29 76 91 29 18 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 1 | . . . . 1 . . . Terrain Destroyed 1 | . . . . 1 . . . Melee . | . . . . . . . . Projectile 1 | . . . . 1 . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 6564 | 66 608 559 485 263 2209 1262 1112 Wait 537 | . 26 7 141 . 175 73 115 Move 5214 | 45 514 486 295 254 1749 1040 831 Hop . | . . . . . . . . Pick Up 104 | 8 13 11 7 2 38 18 7 Fast Attach 51 | . 1 1 1 1 10 9 28 Attach 24 | 7 . 1 3 . 2 2 9 Detach 15 | . . . 1 . 4 1 9 Swap 83 | . 8 11 3 1 31 22 7 Drop 131 | . 10 16 4 3 48 36 14 Fire 246 | 6 36 26 25 2 139 . 12 Melee 144 | . . . . . 13 61 70 Ram 8 | . . . . . . . 8 Kick 2 | . . . . . . . 2 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 5 | . . . 5 . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 361 | -10/Materials | Repaired Ion Engine 392 | -10/Materials | Discovered new exit (range 13) 674 | -10/Materials | Discovered new exit (range 16) 812 | -10/Materials | Discovered new exit (range 16) 845 | -10/Materials | Discovered new exit (range 16) 863 | -10/Materials | Entered Mines 884 | -10/Mines | Escorted by a lone wolf Derelict 904 | -10/Mines | Learned location of Storage (-7) 913 | -10/Mines | Assembled infested the area 918 | -10/Mines | Learned Materials emergency access door positions 964 | -10/Mines | Core integrity fell below 50% 1174 | -10/Mines | Discovered new exit (range 4) 1183 | -10/Mines | Learned location of Zion (-6) 1210 | -10/Mines | Discovered new exit (range 14) 1390 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1393 | -10/Mines | Found Prototype Device 1436 | -10/Mines | Found the Drone Emporium 1452 | -10/Mines | Found Prototype Device 1473 | -10/Mines | Identified Exp. Sensor Array 1567 | -10/Mines | Entered Materials 1567 | -9/Materials | Evolved 2 slots: Utility x2 1567 | -9/Materials | Identified Bomb Drone Bay 2024 | -9/Materials | Discovered new exit (range 6) 2028 | -9/Materials | Entered Mines 2031 | -9/Mines | Received a Mining Laser from a helpful Derelict 2098 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2129 | -9/Mines | Learned Materials stockpile data 2240 | -9/Mines | Discovered new exit (range 7) 2245 | -9/Mines | Entered Materials 2245 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2268 | -8/Materials | Garrison activated, responded to threat 2275 | -8/Materials | Build established: Scavenger-Mutant 2497 | -8/Materials | Discovered new exit (range 8) 2655 | -8/Materials | Build established: Mutant 2757 | -8/Materials | Central database locked down 2903 | -8/Materials | Discovered new exit (range 6) 3238 | -8/Materials | Discovered new exit (range 8) 3523 | -8/Materials | Core integrity fell below 50% 3864 | -8/Materials | Repaired Imp. Titanium Leg 3909 | -8/Materials | Repaired Imp. Titanium Leg 3949 | -8/Materials | Repaired Lgt. Nuclear Core 3986 | -8/Materials | Build established: Hacker-Mutant 5090 | -8/Materials | Entered Factory 5090 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5343 | -7/Factory | Garrison activated, responded to threat 5569 | -7/Factory | Allied Derelicts emerged from ambush trap array 5766 | -7/Factory | Build established: Hacker-Gladiator 6330 | -7/Factory | Fabricated Imp. Titanium Leg (x2) 6736 | -7/Factory | Discovered new exit (range 13) 6845 | -7/Factory | Discovered new exit (range 8) 6863 | -7/Factory | Entered another Factory area 6863 | -6/Factory | Evolved 2 slots: Utility x2 6897 | -6/Factory | Allied Derelicts emerged from ambush trap array 7066 | -6/Factory | Lost 5 allies 7642 | -6/Factory | Cargo convoy interrupted 7721 | -6/Factory | Spotted B-75 Beast 7728 | -6/Factory | Lost 4 parts (4u) 7887 | -6/Factory | Destroyed B-75 Beast 7912 | -6/Factory | Lost 6 parts (1p2n2u1w) 7984 | -6/Factory | Core integrity fell below 50% 7996 | -6/Factory | System corruption reached 10% 8038 | -6/Factory | Lost 9 parts (1p3n2u3w) 8138 | -6/Factory | Lost 4 parts (2n2u) 8162 | -6/Factory | Core integrity fell below 20% 8292 | -6/Factory | Build established: Scavenger-Mutant 8367 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 2J. 08267_ U-05 Engineer lays Concrete. 08280_ System corrupted: Matter fused (-7). 08281_ U-05 Engineer builds a Wall. 08297_ System corrupted: Component data lost. 08302_ Blade Saw destroyed. 08308_ Surge Thruster destroyed. 08315_ ,Y&UTRLQBBFR<%A6FN XAPJ6YYJKMHG9ANHXPYD 08324_ Lgt. Angular Momentum Engine destroyed. 08330_ System corrupted: Heat flow error (+196). 08345_ System corrupted: Component data lost. 08348_ Slammed into P-60 Hacker. 08352_ Imp. Melee Analysis Suite destroyed. 08358_ Slammed into P-60 Hacker. 08361_ :8V3%U2HXDTZ|Z5P 9=X|AJUFJA7QMKOOSCB 08361_ Slammed into P-60 Hacker. 08361_ Door malfunctions. 08363_ Slammed into P-60 Hacker. 08364_ Destabilizing: Core damaged (-42). 08366_ Slammed into P-60 Hacker. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????#################????????????########## | | ??????###??# #???????????# | | ?????## ##?# """ """ """ #???????????# | | ############ """ """ """ #???????????# """ """ " | | + """ """ """ #???????????# """ """ " | | ####+##+## # !#???????????# """ """ " | | ??# # # """ """ """ #???????????# | | ??# # # """ """ """ #???????????# """ """ " | | ??# # # """ """ """@ #???????????# """ """ " | | ??# " # # % %###########?# """ """ " | | ??# "T" # # p%# #?# | | ??# """ ]# ########+#+####/# ########+#+## | | ?######### #????# #??# # # | | ?# # #????# #??# # # | | ?# # #????# #??# # # | | ?# # #????# #??# # # | | ?# # #????# #??# # # | | ?# # ###### #??# # # | | ?# # ##T ## #### #######+### | | ?# # | | ?# " " " # | | ?# " " " + | | ?# " " " # | | ?# " " " # | | ?# " " " ######## #####+################# | | ## " " " #??????# ## #????????????# | | # " " " #??????# ## #????????????# | | # " " " #??????# ## #????????????# | | # " " " #??????# ## #????????????# | | # #??????# ## ############## | | #########??????# ## # ""G"" # | | #??????????????# ## # "" "" # | | ################ ## # " " # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 65 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 85 Jamming Range 14 EM Shielding 2 Armor Coverage 600 Resistance: KI 40 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 24 Melee Accuracy 30 Target Analysis 5 Armor Integrity Analysis 30 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Titanium Leg | -8/Materials | Scanalyzed Datajack | -8/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Actuator Array | -8/Materials | Scanalyzed Com. Battery | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Titanium Leg | x2 | -7/Factory Repaired ---------- Ion Engine | 51% | -10/Materials Imp. Titanium Leg | 39% | -8/Materials Imp. Titanium Leg | 52% | -8/Materials Lgt. Nuclear Core | 64% | -8/Materials Studied --------- Med. Laser | -9/Materials | Hacked Remote Datajack | -6/Factory | Hacked Arm. Leg | -6/Factory | Hacked Great Axe | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me DATA ERROR: Steam Global Achievement% Dynamic Key For Emergencies Only Hammer Time Heavy Suspicion I Survived The Infestation Item+ Jackpot Junior Dev Organ Harvest Overwhelming Spot Them First That Tickles There's More Where That Came From Throw Away The Key Well Done Challenges ------------ None Game ------ Seed IonicDeuteriumScrap Manual? 0 Play Time 02:37:49 Cumulative 44.7 hours Start 2025.11.01 @ 12:42:39 End 2025.11.01 @ 17:39:07 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 34 Rogue 13 Adventurer 21 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 29 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: adf04317-e20e-4cb6-b827-3c25eb6e573f