Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.28 @ 00:55:08 Player: Assis Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (8) 40 Value Destroyed (129) 129 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2169 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Visual Processing Unit Signal Interpreter Seismic Detector > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Structural Scanner Improved Terrain Scanner EM Pulse Gun Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Terrain Scanner Seismic Detector > --- WEAPON ----------- EM Pulse Gun Medium Laser > --- INVENTORY -------- (None) [Rating: 9] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Processor Visual Processing Unit Weapon Medium Laser Energy Gun Medium Laser Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 . 2 Weapon . | . . . . . . Parts Attached 16 | 7 3 4 2 . . Power 3 | 1 1 1 . . . Engine 3 | 1 1 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 1 3 . . . Treads . | . . . . . . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover 2 | . 1 1 . . . Flight 2 | . . 2 . . . Utility 5 | 2 1 . 2 . . Device 3 | 2 . . 1 . . Storage . | . . . . . . Processor 2 | . 1 . 1 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 2 | 2 . . . . . Energy Gun 2 | 2 . . . . . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 6 | . . 1 3 2 . Power 2 | . . 1 . 1 . Propulsion 2 | . . . 2 . . Utility 1 | . . . . 1 . Weapon 1 | . . . 1 . . Highest Loss Streak 3 | . . 1 3 2 . To Critical Strikes . | . . . . . . Average Backups 2 | . 1 3 3 3 . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 2 2 2 . Weapon . | . . 1 1 1 . Tool/Special . | . . . . . . Unused Backups 1 | . . . . . 1 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 79 | . 92 78 87 53 . Engine 11 | . 14 10 11 9 . Leg 6 | . 21 6 . . . Hover 7 | . 7 14 . . . Flight 6 | . . 4 22 . . Device 18 | . 21 14 22 22 . Processor 15 | . 7 14 21 22 . Energy Gun 12 | . 21 14 11 . . Peak Build Rating 9 | 9 9 7 9 6 . Average Rating 7 | 6 7 6 8 5 . On Entrance 5 | . 9 7 7 6 4 Avg Prop Armor Cover (%) 11 | . 12 11 . . . Naked Turns . | . . . . . . Heaviest Build 11 | 11 11 6 7 5 . Greatest Support 20 | 20 20 12 8 3 . Greatest Overweight (x) 2 | 2 . 1 1 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 . Average Capacity 5 | 5 5 5 5 5 . Most Carried 5 | . 3 5 4 3 . Average Carried 2 | . 1 3 3 3 . Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | . 3 5 3 3 3 Class Distribution -------------------- 46% | Mutant 32% | Scavenger-Mutant 21% | Scavenger-Scout Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Scout | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 337 | 270 27 40 . . . Remotely . | . . . . . . Salvage Created 265 | 62 27 176 . . . Parts 20 | 9 8 3 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 2 | . . 2 . . . Guns 2 | . . 2 . . . Classes Destroyed 5 | 1 2 2 . . . Builder 1 | . 1 . . . . Tunneler 3 | 3 . . . . . Recycler 1 | . . 1 . . . Watcher 1 | . 1 . . . . Grunt 2 | . . 2 . . . Best Kill Streak 2 | 2 1 2 . . . Combat Bots Only 2 | . . 2 . . . Max Kills in Single Turn 1 | 1 1 1 . . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 46 | . . 20 13 13 . Missed 14 | . . 4 5 5 . Hits 32 | . . 16 8 8 . Projectile 32 | . . 16 8 8 . Damage Taken 378 | . . 195 103 80 . Core 147 | . . 84 12 51 . Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 . 66 . 84 . Volleys Fired 22 | 3 4 15 . . . Largest 2 | 2 2 1 . . . Hottest 90 | 90 90 50 . . . Shots Fired 26 | 6 5 15 . . . Gun 26 | 6 5 15 . . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 22 | 3 4 15 . . . Explosive . | . . . . . . Electromagnetic 4 | 3 1 . . . . Robot Hit Streak 6 | 3 1 6 . . . Robot Miss Streak 2 | 1 2 1 . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 16 | 3 2 11 . . . Core Hits 15 | 3 2 7 . 3 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 4 . . . Burn 4 | . . 4 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 236 | 40 25 139 . 32 . Guns 204 | 40 25 139 . . . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 32 | . . . . 32 . Kinetic . | . . . . . . Thermal 164 | . 25 139 . . . Explosive . | . . . . . . Electromagnetic 40 | 40 . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 3 . Average Corruption 2 | . . . . 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 15 | . . . . 15 . Shots . | . . . . . . Rammed 9 | . . . . 9 . Targets Rammed 9 | . . . . 9 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 155 | 30 36 155 . . . Average Temperature 52 | 18 18 75 . . . Received Heat Transfer 165 | . . 111 54 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 3 . . . Heat Transferred 777 | . 74 703 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 40 | 10 15 40 30 . . Initial 5 | . . 5 1 . . Average 5 | 1 1 12 6 . . Influence Increases 142 | 15 27 55 45 . . Destroy 0b10 Robot/C 40 | . . 40 . . . Destroy 0b10 Robot/NC 30 | 15 10 5 . . . Destroy Leader 12 | . 2 10 . . . Partial Spotted 60 | . 15 . 45 . . Influence Decreases 142 | 15 12 65 50 . . Entered New Map 14 | . . 10 4 . . Time Decay 108 | 15 12 55 26 . . Lost Part 20 | . . . 20 . . Squads Dispatched 3 | . 2 . 1 . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 17 | . 3 2 8 4 . Peak Tracking Total 7 | . 2 2 7 4 . Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 3 | . 2 . 1 . . Terminals 3 | . 2 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 7 | . 5 . 2 . . Successful 1 | . 1 . . . . Failed 6 | . 4 . 2 . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 7 | . 5 . 2 . . Terminals 7 | . 5 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Part Schematic 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 . 1 . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . 1 . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 544 | 75 88 208 106 67 . Optics 428 | . 50 208 106 64 . Sensors 170 | . . . 106 64 . Terrain 112 | 75 37 . . . . Seismic 490 | 21 88 208 106 67 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 584 | 115 88 208 106 67 . Spaces Moved 548 | 83 83 247 80 55 . Core 70 | 14 . . 1 55 . Treads . | . . . . . . Legs 98 | 69 29 . . . . Wheels . | . . . . . . Hover 232 | . 54 178 . . . Flight 148 | . . 69 79 . . Fastest Speed 37 | 50 70 37 37 50 . Average Speed 75 | 116 87 63 42 96 . Slowest Speed 150 | 150 120 120 120 100 . Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . 1 1 . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 4 25 52 13 12 1 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 681 | 92 92 279 150 68 . Wait 86 | . . 11 70 5 . Move 539 | 82 82 244 77 54 . Hop 2 | . . 1 1 . . Pick Up 3 | . 1 2 . . . Fast Attach 10 | 7 1 2 . . . Attach 2 | . . . 2 . . Detach 3 | . 2 1 . . . Swap 4 | . 2 2 . . . Drop 1 | . . 1 . . . Fire 22 | 3 4 15 . . . Melee . | . . . . . . Ram 9 | . . . . 9 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 18) 204 | -10/Materials | Entered Mines 215 | -10/Mines | Met a Derelict bent on vengeance 220 | -10/Mines | Learned location of 1 exit from Materials 409 | -10/Mines | Discovered new exit (range 8) 412 | -10/Mines | Entered Materials 412 | -9/Materials | Evolved 2 slots: Utility x2 413 | -9/Materials | Identified exit to Materials 434 | -9/Materials | Discovered new exit (range 10) 517 | -9/Materials | Identified exit to Mines 518 | -9/Materials | Entered Mines 549 | -9/Mines | Lost 3 parts (2n1w) 585 | -9/Mines | Entered Materials 585 | -8/Materials | Evolved 2 slots: Utility x2 585 | -8/Materials | Self-destructed Last Messages --------------- Loading 1 Mines exit... 00575_ Slammed into S-10 Pest. 00575_ Lgt. Ion Engine destroyed. 00575_ System corrupted by crushing effect (+1). 00576_ Slammed into S-10 Pest. 00576_ Destabilizing: System corrupted (+1). 00577_ Slammed into S-10 Pest. 00577_ Signal Interpreter broken. 00577_ Destabilizing: Short circuit. 00578_ Slammed into S-10 Pest. 00579_ Destabilizing: System corrupted (+1). 00580_ Slammed into S-10 Pest. 00582_ Sensor Array destroyed. 00582_ K-01 Serf collects debris. 00582_ Slammed into S-10 Pest. 00582_ Destabilizing: System interference. 00582_ Visual Processing Unit temporarily disabled. PARAMETERS=UTILITY+2 LOCATION=MATERIALS GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ????????????? ??????????????????????? | | ????????????# #?????????????????????? | | ????????????# #?????????????????????? | | ????????????# #?????????????????????? | | ???????????## ##????????????????????? | | ??????????## #????????????????????? | | ??????????? #????????????????????? | | ??????????? " +????????????????????? | | ???????????? ?????????????????????? | | ???????????? ?????????????????????? | | ????????????# #?????????????????????? | | ????????????# #?????????????????????? | | ????????????+ #?????????????????????? | | ????????????# @ #?????????????????????? | | ????????????# #?????????????????????? | | ????????????#####?????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 62 Item Schematics ----------------- Sensor Array | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalInterceptCore Manual? 0 Play Time 00:06:59 Cumulative 25.4 hours Start 2026.01.28 @ 00:48:13 End 2026.01.28 @ 00:55:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 38x25 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 25dc1c82-1df7-45de-b01b-a632e453ee74