Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.02 @ 15:45:23 Player: LEWiKK Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (87) 435 Value Destroyed (3221) 3221 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6276 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 257/300 Energy 100/100 System Corruption 80% Temperature Critical (580) Movement Treading (240) Ox1 Location -7/Storage Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY (4) ------ Huge Storage Unit Improved Light Armor Plating Improved Light Armor Plating Graphene Brace > --- WEAPON (3) ------- EM Pulse Cannon Powered Hammer > --- INVENTORY (25) --- Light Treads Light Treads Light Treads Wheel Small Matter Pod (50) Medium Matter Pod (100) Advanced Weight Redist. System Improved Light Armor Plating EM Pulse Cannon EM Pulse Cannon Minigun Gauss Rifle Assault Cannon Gauss Cannon Powered Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Hardened Medium Armor Plating Medium Reactive Plating Graphene Brace > --- WEAPON ----------- EM Pulse Cannon Proton Missile Launcher Powered Hammer > --- INVENTORY -------- Heavy Ion Engine Improved Deuterium Engine Reinforced Deuterium Engine Reinforced Deuterium Engine Light Treads Light Treads Medium Matter Pod Advanced Weight Redist. System Hardened Light Armor Plating Hardened Heavy Armor Plating Arc Projector EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Minigun Gauss Rifle Assault Cannon Gauss Cannon Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher Heavy Rocket Launcher Powered Hammer [Rating: 52] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Graphene Brace Storage Huge Storage Unit Processor Terrain Scan Processor Protection Improved Light Armor Plating Weapon EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 2 . . . Utility 2 | . . . 1 1 . Weapon 1 | . . . 1 . . Parts Attached 89 | 2 4 10 23 21 29 Power 12 | . 1 . 1 6 4 Engine 12 | . 1 . 1 6 4 Core . | . . . . . . Reactor . | . . . . . . Propulsion 31 | 2 1 5 7 4 12 Treads 27 | 2 . 4 6 4 11 Leg . | . . . . . . Wheel 4 | . 1 1 1 . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 17 | . 1 3 3 5 5 Device 5 | . . . 2 3 . Storage 2 | . 1 1 . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 9 | . . 2 . 2 5 Artifact . | . . . . . . Weapon 29 | . 1 2 12 6 8 Energy Gun 2 | . . . 1 . 1 Energy Cannon 10 | . . 1 5 2 2 Ballistic Gun 7 | . 1 1 4 1 . Ballistic Cannon 1 | . . . . 1 . Launcher 6 | . . . 2 . 4 Special Weapon . | . . . . . . Impact Weapon 3 | . . . . 2 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . 1 . 1 . . Corrupted Parts 17 | . . . 4 10 3 System Corruption 94 | . . . 10 66 18 Parts Lost 50 | . 1 4 22 . 23 Power 6 | . . . 1 . 5 Propulsion 16 | . . 2 8 . 6 Utility 7 | . . 1 2 . 4 Weapon 21 | . 1 1 11 . 8 Highest Loss Streak 15 | . 1 2 6 . 15 To Critical Strikes . | . . . . . . Average Slot Usage (%) 86 | . 85 99 77 91 80 Engine 12 | . 14 11 9 14 14 Treads 27 | . 18 40 23 29 18 Wheel 3 | . 9 3 4 . 1 Device 4 | . . . 5 10 7 Storage 9 | . 14 12 9 7 7 Protection 6 | . . 9 1 9 9 Energy Cannon 7 | . . 9 11 3 8 Ballistic Gun 9 | . 25 12 11 . . Launcher 2 | . . . 1 7 3 Impact Weapon 2 | . . . . 5 7 Peak Build Rating 52 | 6 11 15 27 51 52 Average Rating 24 | 5 8 14 20 40 40 On Entrance 18 | 6 6 11 15 20 50 Naked Turns . | . . . . . . Heaviest Build 142 | 11 91 97 104 137 142 Greatest Support 112 | 40 40 80 80 80 112 Greatest Overweight (x) 40 | . 5 1 6 1 40 Average Overweight (x) 2 | . 3 1 3 1 6 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 24 | 8 19 25 25 25 25 Most Carried 25 | 7 22 24 25 25 25 Average Carried 19 | 5 13 21 21 23 15 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 4 22 23 24 25 15 Class Distribution -------------------- 54% | Mutant 23% | Scavenger-Mutant 9% | Gunner 7% | Scavenger-Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 2048 | 200 201 345 459 200 643 Remotely . | . . . . . . Salvage Created 4112 | . 349 823 1415 529 996 Parts 193 | . 27 45 54 24 43 Haulers Intercepted 2 | . . . 1 . 1 Recyclers Shooed 6 | . . 1 2 1 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 75 | . 12 17 26 9 11 Melee 1 | . . . . 1 . Guns 28 | . 12 6 9 . 1 Cannons 24 | . . 9 11 . 4 AOE 12 | . . 2 2 5 3 Classes Destroyed 12 | . 2 3 5 1 1 Worker 4 | . . . 1 . 3 Builder 1 | . . . . . 1 Hauler 2 | . . . 1 . 1 Recycler 4 | . . 1 . . 3 Mechanic 1 | . . . 1 . . Swarmer 11 | . 6 2 3 . . Grunt 43 | . 6 9 16 5 7 Brawler 1 | . . 1 . . . Sentry 13 | . . 5 4 1 3 Specialist 2 | . . . . 2 . Hunter 3 | . . . 2 . 1 Heavy 2 | . . . 1 1 . Best Kill Streak 7 | . 5 3 4 7 6 Combat Bots Only 7 | . 5 3 4 7 4 Max Kills in Single Turn 3 | . 1 1 1 1 3 Gunslinging . | . . . . . . Exploded 1 | . . 1 1 1 1 Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 875 | . 51 67 220 79 458 Missed 275 | . 12 21 58 31 153 Damage Taken 8130 | . 398 630 2672 575 3855 Core 1408 | . 110 128 395 18 757 Absorbed by Shields . | . . . . . . Ignored by Resistances 88 | . . . . 88 . Regen/Repaired (Parts) 13 | . . 13 . . . Core Remaining (%) 63 | 100 56 68 28 . . Volleys Fired 233 | . 41 47 88 18 39 Largest 3 | . 2 2 3 2 2 Hottest 146 | . 60 76 146 102 126 Shots Fired 485 | . 82 95 214 33 61 Gun 278 | . 82 59 133 . 4 Cannon 169 | . . 36 76 18 39 Launcher 38 | . . . 5 15 18 Special . | . . . . . . Kinetic 268 | . 76 59 133 . . Thermal . | . . . . . . Explosive 2 | . . . . . 2 Electromagnetic 215 | . 6 36 81 33 59 Robot Hit Streak 14 | . 11 9 10 14 7 Robot Miss Streak 8 | . 8 3 5 3 7 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 315 | . 46 71 142 23 33 Core Hits 159 | . 21 30 57 15 36 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 5 | . 1 1 2 . 1 Corrupt 4 | . 1 1 2 . . Smash 1 | . . . . . 1 Melee Attacks 21 | . . . . 2 19 Impact 21 | . . . . 2 19 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7492 | . 505 1226 2974 985 1802 Guns 2009 | . 505 502 975 . 27 Cannons 2914 | . . 639 1550 280 445 Explosions 2400 | . . 80 445 658 1217 Melee 158 | . . . . 47 111 Ramming 11 | . . 5 4 . 2 Kinetic 1921 | . 444 502 975 . . Thermal 551 | . . 80 271 50 150 Explosive 266 | . . . . . 266 Electromagnetic 4585 | . 61 639 1724 888 1273 Impact 158 | . . . . 47 111 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 80 | . 2 5 10 61 80 Average Corruption 23 | . 2 4 9 7 70 Corruption Purged 5 | . . . . 5 . Corruption Blocked . | . . . . . . Effects 115 | . . 15 19 25 56 Message Errors 34 | . . 7 6 12 9 Matter Fused 23 | . . 4 6 2 11 Heat Flow Errors 13 | . . 2 1 1 9 Energy Discharges 11 | . . . 2 3 6 Parts Rejected 2 | . . . . 1 1 Parts Fused 1 | . . . 1 . . Data Loss (minor) 9 | . . 1 . 3 5 Data Loss (major) 2 | . . . 1 . 1 Misfires 5 | . . 1 1 2 1 Alerts 2 | . . . . 1 1 Misdirections 8 | . . . . . 8 Weapon Failures 5 | . . . 1 . 4 Overload Shots . | . . . . . . Overflow Damage 204 | . . 2 30 11 161 Projectiles 27 | . . . 17 . 10 Explosions 112 | . . 2 13 11 86 Melee 65 | . . . . . 65 Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 493 | . . 35 51 127 280 Shots 21 | . . 1 1 6 13 Rammed 3 | . . 1 1 . 1 Targets Rammed 3 | . . 1 1 . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 737 | . 103 323 372 468 737 Average Temperature 146 | . 18 71 109 220 223 Received Heat Transfer 2751 | . 129 222 1008 153 1239 Effects 50 | . . . 3 6 41 Shutdowns 11 | . . . . 4 7 Energy Bleed 5 | . . . 1 2 2 Interference 7 | . . . 1 . 6 Matter Decay 5 | . . . . . 5 Short Circuit 5 | . . . . . 5 Damage (minor) 5 | . . . 1 . 4 Damage (major) 10 | . . . . . 10 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted 10 | . . . 4 3 3 Combat Hostiles 10 | . . . 4 3 3 Parts Fried 27 | . . 2 8 11 6 Impact Corruptions 2 | . . . . . 2 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 750 | . . 150 300 50 250 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 14 | . . 3 4 2 5 Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Peak Influence 381 | . 334 317 381 341 231 Initial 116 | . . 100 109 116 86 Average 166 | . 108 158 261 123 109 Maximum Alert Level 1 | . 1 1 1 1 1 Low Security (%) 68 | 100 85 78 23 90 93 Level 1 31 | . 14 21 76 9 6 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 2 4 4 3 2 Investigation 4 | . . 3 . . 1 Extermination . | . . . . . . Reinforcement 11 | . 2 1 4 3 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . 1 1 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 7 | . 3 2 . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 111 | . 21 21 41 9 19 Peak Tracking Total 8 | . 7 5 8 6 6 Tactical Retreats 6 | . 1 1 3 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 3 | . 1 1 . . 1 Indirectly 1 | . . . . . 1 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 13 | . . 1 2 6 4 Max in Single Turn 3 | . . 1 1 3 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 18 | . 5 6 4 2 1 Terminals 15 | . 5 5 4 . 1 Fabricators 2 | . . . . 2 . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 52 | . 15 22 10 3 2 Successful 27 | . 7 12 6 2 . Failed 25 | . 8 10 4 1 2 Catastrophic 7 | . 2 3 . . 2 Database Lockouts . | . . . . . . Manual 34 | . 15 10 9 . . Terminals 44 | . 15 17 10 . 2 Fabricators 3 | . . . . 3 . Repair Stations 5 | . . 5 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 3 3 2 . . Robot Analysis 3 | . 2 1 . . . Prototype ID Bank 3 | . 1 1 1 . . Registered Components 2 | . . 1 1 . . Fabricator Hacks 2 | . . . . 2 . Network Status 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 13 | . 4 5 4 . . Terminals 13 | . 4 5 4 . . Botnet 13 | . 4 5 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 5 6 4 1 1 Full Trace Events 3 | . . 2 . . 1 Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 84 | . . . . 84 . Total Part Build Rating 8 | . . . . 8 . Parts Repaired 2 | . . 2 . . . Time 80 | . . 80 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Robot Analysis Total 3 | . 2 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 4643 | 5 581 1128 1323 808 798 Spaces Moved 1541 | 1 249 368 447 294 182 Core 8 | . . . . . 8 Treads 1089 | 1 90 368 219 294 117 Legs . | . . . . . . Wheels 444 | . 159 . 228 . 57 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 145 | 160 160 240 145 240 240 Average Speed 233 | 160 169 240 218 241 327 Slowest Speed 2050 | 160 175 240 480 245 2050 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 2 66 39 46 9 41 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . . 1 . Terrain Destroyed 129 | . . 10 14 53 52 Melee 1 | . . . . 1 . Projectile . | . . . . . . AOE 128 | . . 10 14 52 52 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 2129 | 6 334 520 634 355 280 Wait 139 | . 19 82 32 . 6 Move 1536 | . 248 367 446 293 182 Hop . | . . . . . . Pick Up 72 | . 20 10 28 12 2 Fast Attach 22 | . 1 2 7 4 8 Attach 47 | 2 1 6 15 8 15 Detach 9 | 2 . 1 3 2 1 Swap 20 | . 2 2 1 9 6 Drop 28 | 2 2 2 13 7 2 Fire 233 | . 41 47 88 18 39 Melee 20 | . . . . 2 18 Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . . 1 1 . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 5) 308 | -10/Materials | Build established: Mutant 518 | -10/Materials | Discovered new exit (range 15) 587 | -10/Materials | Entered another Materials area 587 | -9/Materials | Evolved 2 slots: Propulsion x2 1504 | -9/Materials | Repaired Corrupted Hvy. Assault Rifle 1541 | -9/Materials | Repaired Corrupted Lgt. Treads 1680 | -9/Materials | Discovered new exit (range 13) 1715 | -9/Materials | Entered another Materials area 1715 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1999 | -8/Materials | Lost 6 parts (3n1u2w) 2496 | -8/Materials | Lost 4 parts (1n1u2w) 2661 | -8/Materials | System corruption reached 10% 2886 | -8/Materials | Build established: Scavenger-Gunner 2931 | -8/Materials | Core integrity fell below 50% 2943 | -8/Materials | Discovered new exit (range 16) 2972 | -8/Materials | Lost 5 parts (2n3w) 3038 | -8/Materials | Entered Factory 3038 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3052 | -7/Factory | System corruption reached 10% 3230 | -7/Factory | Fabricated Powered Hammer (x2) 3346 | -7/Factory | Build established: Scavenger-Mutant 3778 | -7/Factory | Discovered new exit (range 10) 3794 | -7/Factory | Destroyed 7 combat bots 3838 | -7/Factory | System corruption reached 30% 3846 | -7/Factory | Entered Storage 4041 | -7/Storage | Lost 15 parts (2p6n4u3w) 4073 | -7/Storage | Core integrity fell below 50% 4111 | -7/Storage | Lost 5 parts (2p3w) 4640 | -7/Storage | Core integrity fell below 20% 4645 | -7/Storage | Core destroyed Last Messages --------------- Imp. Heat Sink fried. G-47 Trooper destroyed. Overheating: Matter decay (-42). Power failure, Imp. Deuterium Engine shutdown. Overheating: Huge Storage Unit damaged (-31). Overheating: Powered Hammer damaged (-20). Overheating: Graphene Brace damaged (-43). EM Pulse Cannon broken. Overheating: Short circuit. Overheating: Energy bleed (-20). System corrupted: Heat flow error (+203). Imp. Deuterium Engine destroyed. Overheating: Core damaged (-98). Acquired 57 matter. Med. Treads broken. Overheating: Short circuit. Overheating: System interference. Powered Hammer temporarily disabled. G-47 Trooper IFF system glitched. Overheating: Core damaged (-140). 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""?# + ##???????????????? | | ???????????????# ""?# #####????????????????? | | ??????????????? ! ??# #????????????????????? | | ????????????????######??#####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 85 ECM Strength 2 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 30 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Powered Hammer | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed AntigravPhasingTrident Manual? 0 Play Time 00:52:37 Cumulative 69.8 hours Start 2024.10.02 @ 14:55:11 End 2024.10.02 @ 15:45:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 50 Gallery% 42 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1608ee37-97f6-4b9e-a2a5-3c3c4fcc94fd