Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.25 @ 17:37:58 Player: Moodge Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (42) 210 Value Destroyed (1297) 1297 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3867 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 21/300 Energy 87/100 System Corruption 8% Temperature Cool (27) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Weight Redist. System Advanced Weight Redist. System Advanced Weight Redist. System > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Carbon-fiber Leg Cryofiber Web Terrain Scan Processor Flak Gun Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg Gravmag System > --- UTILITY ---------- Improved Cooling System Advanced Visual Processing Unit Matter Filter Improved Medium Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Gatling Laser Remote Datajack > --- INVENTORY -------- Improved Carbon-fiber Leg Cryofiber Web Terrain Scan Processor Flak Gun Heavy Rocket Launcher [Rating: 44] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Medium Treads Leg Improved Carbon-fiber Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Advanced Visual Processing Unit Device High-powered Tractor Beam Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Gatling Laser Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Flail Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion 2 | . . . 2 . Utility 3 | . . 1 . 2 Weapon . | . . . . . Parts Attached 83 | 6 1 19 37 20 Power 16 | 1 . 8 4 3 Engine 12 | 1 . 8 . 3 Core 4 | . . . 4 . Reactor . | . . . . . Propulsion 26 | 2 . 6 16 2 Treads 9 | 2 . 2 4 1 Leg 10 | . . 2 8 . Wheel . | . . . . . Hover 1 | . . . . 1 Flight 6 | . . 2 4 . Utility 19 | 1 1 1 5 11 Device 10 | . . . 2 8 Storage 1 | 1 . . . . Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection 6 | . . 1 2 3 Artifact . | . . . . . Weapon 22 | 2 . 4 12 4 Energy Gun 3 | 1 . . 1 1 Energy Cannon . | . . . . . Ballistic Gun 6 | 1 . 1 3 1 Ballistic Cannon 2 | . . . 2 . Launcher 7 | . . 2 5 . Special Weapon 1 | . . . . 1 Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . 1 . 1 Unidentified Prototypes 1 | . . 1 . . Parts Lost 38 | . . 6 7 25 Power 7 | . . 1 1 5 Propulsion 12 | . . 2 4 6 Utility 11 | . . 1 1 9 Weapon 8 | . . 2 1 5 Highest Loss Streak 17 | . . 5 3 17 To Critical Strikes . | . . . . . Average Backups 3 | 2 2 2 4 4 Power . | . . 1 1 . Propulsion . | . . . . . Utility . | . . . . 1 Weapon 2 | 1 1 . 3 2 Tool/Special . | . . . . . Unused Backups 11 | . . 6 3 2 Power 4 | . . 2 2 . Propulsion 2 | . . 2 . . Utility 4 | . . 1 1 2 Weapon 1 | . . 1 . . Tool/Special . | . . . . . Average Slot Usage (%) 72 | . 90 75 72 66 Engine 7 | . 14 20 1 2 Core 6 | . . . 14 5 Treads 8 | . 28 4 14 2 Leg 14 | . . 10 11 21 Flight 1 | . . 1 3 . Device 4 | . . . 2 8 Storage 3 | . 14 10 . . Processor 6 | . 5 11 3 6 Protection 2 | . . 1 2 3 Energy Gun 2 | . 14 . . 2 Ballistic Gun 5 | . 14 4 1 7 Ballistic Cannon 2 | . . . 7 . Launcher 3 | . . 6 7 . Peak Build Rating 44 | 6 8 13 37 44 Average Rating 23 | 3 6 11 28 32 On Entrance 11 | . 6 8 8 37 Avg Prop Armor Cover (%) 10 | . . . 7 15 Naked Turns . | . . . . . Heaviest Build 38 | 11 11 22 38 31 Greatest Support 112 | 40 40 40 112 72 Greatest Overweight (x) 8 | . . 7 5 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 Average Capacity 5 | 6 8 7 5 5 Most Carried 8 | 5 4 8 5 5 Average Carried 3 | 2 2 2 4 4 Final Capacity 8 | 8 8 5 5 5 Final Carried 5 | 1 4 3 5 5 Class Distribution -------------------- 95% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1249 | 232 17 215 564 221 Remotely 171 | . . . 171 . Salvage Created 924 | . 17 303 400 204 Parts 70 | . 2 27 30 11 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 35 | . . 13 16 6 Melee 1 | . . . 1 . Guns 9 | . . 2 2 5 Cannons 9 | . . . 9 . AOE 14 | . . 11 3 . Classes Destroyed 9 | . 1 3 3 2 Worker 1 | . . . . 1 Builder 3 | . . . 2 1 Mechanic 1 | . . 1 . . Watcher 2 | . 1 . 1 . Swarmer 13 | . . 7 6 . Grunt 8 | . . . 5 3 Duelist 1 | . . . 1 . Sentry 11 | . . 6 4 1 Programmer 2 | . . . . 2 Best Kill Streak 5 | . 1 4 5 3 Combat Bots Only 4 | . . 4 3 3 Max Kills in Single Turn 5 | . 1 4 5 1 Gunslinging . | . . . . . Exploded 4 | . . 4 3 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 615 | . 36 86 180 313 Missed 175 | . 16 19 42 98 Hits 440 | . 20 67 138 215 Melee 11 | . . . 11 . Projectile 429 | . 20 67 127 215 Critical Strikes 17 | . 1 . 5 11 Damage Taken 6348 | . 274 918 2109 3047 Core 1351 | . 58 223 366 704 Absorbed by Shields 20 | . . . . 20 Ignored by Resistances 49 | . . . 49 . Regen/Repaired (Parts) 113 | . . . 113 . Core Remaining (%) 63 | 100 76 44 33 . Volleys Fired 117 | . 2 34 46 35 Largest 2 | . 2 1 2 2 Hottest 108 | . 60 30 80 108 Shots Fired 161 | . 4 34 74 49 Gun 93 | . 4 22 18 49 Cannon 54 | . . . 54 . Launcher 14 | . . 12 2 . Special . | . . . . . Kinetic 109 | . 2 22 56 29 Thermal 38 | . 2 . 16 20 Explosive 14 | . . 12 2 . Electromagnetic . | . . . . . Robot Hit Streak 17 | . 1 8 6 17 Robot Miss Streak 7 | . 1 1 3 7 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 116 | . 1 26 45 44 Core Hits 86 | . 1 24 25 36 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . . 1 4 . Burn 2 | . . . 2 . Destroy 1 | . . 1 . . Blast 2 | . . . 2 . Melee Attacks 7 | . . 1 5 1 Impact 5 | . . . 5 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3214 | . 26 709 1554 925 Guns 1451 | . 26 286 257 882 Cannons 793 | . . . 793 . Explosions 899 | . . 423 476 . Melee . | . . . . . Ramming 71 | . . . 28 43 Kinetic 1509 | . 14 286 829 380 Thermal 735 | . 12 . 221 502 Explosive 899 | . . 423 476 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . . . 8 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 25 | . . . . 25 Message Errors 7 | . . . . 7 Matter Fused 7 | . . . . 7 Heat Flow Errors 1 | . . . . 1 Energy Discharges 2 | . . . . 2 Parts Rejected 2 | . . . . 2 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 1 | . . . . 1 Alerts 2 | . . . . 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 20 | . . . 20 . Projectiles . | . . . . . Explosions 20 | . . . 20 . Melee . | . . . . . Knockbacks 5 | . . . 5 . Impact . | . . . . . Kinetic 5 | . . . 5 . Secondary . | . . . . . Self-Inflicted Damage 25 | . . . 18 7 Shots 1 | . . . 1 . Rammed 21 | . . 1 12 8 Targets Rammed 39 | . . 1 13 25 Kicked 18 | . . . 1 17 Crushed . | . . . . . Highest Temperature 562 | . 7 14 562 163 Average Temperature 133 | . 7 5 158 33 Received Heat Transfer 2775 | . 174 243 621 1737 Effects 26 | . . . 26 . Shutdowns 4 | . . . 4 . Energy Bleed 4 | . . . 4 . Interference 2 | . . . 2 . Matter Decay 1 | . . . 1 . Short Circuit 2 | . . . 2 . Damage (minor) 3 | . . . 3 . Damage (major) 8 | . . . 8 . Damage (core) 2 | . . . 2 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . . 1 1 Combat Hostiles 2 | . . . 1 1 Parts Melted 5 | . . . 1 4 Heat Transferred 1704 | . 25 . 629 1050 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . . 1 . Low Security (%) 96 | 100 100 100 88 100 Level 1 3 | . . . 11 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 265 | . 15 147 265 106 Initial 106 | . . 5 48 106 Average 49 | . 1 53 82 26 Influence Increases 1321 | . 22 437 593 269 Destroy 0b10 Robot/C 700 | . . 260 320 120 Destroy 0b10 Robot/NC 35 | . 5 5 15 10 Destroy Leader 204 | . 2 80 82 40 Successful Hack 33 | . . 3 6 24 Disable Machine 75 | . . 15 60 . Destroy Structure 139 | . . 74 65 . Partial Spotted 45 | . . . 30 15 Lose Combat Pursuer 90 | . 15 . 15 60 Influence Decreases 1287 | . 7 337 473 470 Entered New Map 206 | . . 10 67 129 Time Decay 890 | . 7 267 340 276 Lost Part 191 | . . 60 66 65 Squads Dispatched 4 | . . . 1 3 Investigation 1 | . . . 1 . Extermination 2 | . . . . 2 Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . . 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 73 | . 8 19 25 21 Peak Tracking Total 7 | . 6 5 7 5 Tactical Retreats 4 | . 1 . 1 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . . . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 5 | . . 1 4 . Max in Single Turn 2 | . . 1 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 6 | . . 1 2 3 Terminals 2 | . . . 1 1 Fabricators 1 | . . . . 1 Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers 2 | . . 1 . 1 Garrison Access . | . . . . . Total Hacks 17 | . . 6 7 4 Successful 13 | . . 5 6 2 Failed 3 | . . . 1 2 Catastrophic . | . . . . . Database Lockouts 1 | . . 1 . . Manual 2 | . . . . 2 Terminals 5 | . . . 4 1 Fabricators 1 | . . . . 1 Repair Stations 3 | . . . 3 . Recycling Units . | . . . . . Scanalyzers 8 | . . 6 . 2 Garrison Access . | . . . . . Terminal Hacks 3 | . . . 3 . Prototype ID Bank 1 | . . . 1 . Emergency Access Points 1 | . . . 1 . Dispatch Records 1 | . . . 1 . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 3 | . . . 3 . Scan Component 2 | . . . 2 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 6 | . . 5 . 1 Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Retrieve Study 2 | . . 1 . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . . 1 2 1 Full Trace Events 2 | . . . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . 1 . 1 Parts Repaired 1 | . . . 1 . Time 44 | . . . 44 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 2 | . . 1 . 1 Non-combat . | . . . . . Combat 2 | . . 1 . 1 Robot Hacks Applied 2 | . . 1 . 1 parse_system 2 | . . 1 . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2092 | . 88 665 331 1008 Optics 2087 | . 88 665 328 1006 Jamming 2 | . . . . 2 ECM 35 | . . . 35 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3050 | 57 218 665 1027 1083 Spaces Moved 1864 | 37 129 396 626 676 Core 126 | 12 . 6 . 108 Treads 515 | 25 129 74 217 70 Legs 854 | . . 221 209 424 Wheels . | . . . . . Hover 74 | . . . . 74 Flight 295 | . . 95 200 . Fastest Speed 29 | 50 160 37 29 50 Average Speed 127 | 124 160 127 116 132 Slowest Speed 465 | 160 160 400 465 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 1 | . . 1 . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 3 33 42 46 21 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 5 | . . . 5 . Terrain Destroyed 141 | . . 75 66 . Melee 5 | . . . 5 . Projectile 18 | . . . 18 . AOE 118 | . . 75 43 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2331 | 47 137 519 835 793 Wait 104 | . 2 26 45 31 Move 1858 | 36 128 393 625 676 Hop 1 | . . 1 . . Pick Up 63 | 5 4 24 28 2 Fast Attach 38 | 2 . . 18 18 Attach 22 | 4 1 7 8 2 Detach . | . . . . . Swap 30 | . . 13 15 2 Drop 52 | . . 19 32 1 Fire 117 | . 2 34 46 35 Melee 7 | . . 1 5 1 Ram 9 | . . 1 . 8 Kick 18 | . . . 1 17 Crush 12 | . . . 12 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 11) 276 | -10/Materials | Entered another Materials area 276 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 304 | -9/Materials | Build established: Mutant 494 | -9/Materials | Central database locked down 595 | -9/Materials | Lost 5 parts (1p1n1u2w) 780 | -9/Materials | Core integrity fell below 50% 939 | -9/Materials | Discovered new exit (range 4) 941 | -9/Materials | Entered another Materials area 941 | -8/Materials | Evolved 2 slots: Propulsion x2 1303 | -8/Materials | Repaired Imp. Carbon-fiber Leg 1315 | -8/Materials | Discovered new exit (range 9) 1640 | -8/Materials | Core integrity fell below 50% 1695 | -8/Materials | Lost 3 parts (1p1n1w) 1968 | -8/Materials | Entered Factory 1968 | -7/Factory | Evolved 2 slots: Utility x2 2408 | -7/Factory | Lost 5 parts (2p1n1u1w) 2969 | -7/Factory | Core integrity fell below 50% 3003 | -7/Factory | Core integrity fell below 20% 3051 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03018_ Critical hit (Burn: +37). 03023_ Acquired Adv. Weight Redist. System. 03032_ Dynamic Insulation System destroyed. 03034_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 9N. 03036_ Imp. Deuterium Engine destroyed. 03037_ System corrupted: IFF burst signal emitted. 03041_ Acquired Datajack+. 03047_ Jacked Y-54 Guardian... >>parse_system Reading system data... 03047_ Datajack+ destroyed. 03048_ Slammed into Y-54 Guardian. 03048_ Destabilizing: System corrupted (+1). 03049_ Slammed into Y-54 Guardian. 03050_ Imp. Deuterium Engine destroyed. 03050_ Slammed into Y-54 Guardian. 03051_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ###############??????????????????????????????????? | | #??????????????????????????????????? | | """""""" #??????????????????????????????????? | | ############???????????????????????? | | """""""" # #???????????????????????? | | # #???????????????????????? | | """""""" # #???????????????????????? | | # #????????????????????????? | | """""""" # #????????????????????????? | | # #????????????????????????? | | ######+######## #????????????????????????? | | #????????#???????????????? | | #####"####### ##???? #???????????????? | | # ## ### #???????????????? | | # + " @Y = +???????????????? | | # ?" " ##g ### #???????????????? | | #??"G"" ??###+###??? #???????????????? | | #? =?# #??????#???????????????? | | ####+####?#######?# !! #??????????????????????? | | #??? ???????????# !// #??????????????????????? | | #??""""???????????# !// #??????????????????????? | | #? """????????????# #??????????????????????? | | # "??????????????# #??????????????????????? | | # ???????????????# #??????????????????????? | | + ????????????????#######??????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##########??????????????????????????????????????? | | # #??????????????????????????????????????? | | # "" #??????????????????????????????????????? | | # """#??????????????????????????????????????? | | # R"#??????????????????????????????????????? | | # """#??????????????????????????????????????? | | # #??????????????????????????????????????? | | # """ ########???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 480 Matter Stores 276 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 EM Shielding 2 Armor Coverage 450 Resistance: KI 20 Evasion (%) 64 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Carbon-fiber Leg | 9% | -8/Materials Studied --------- Datajack | -9/Materials | Hacked Gatling Laser | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PartitionCoreScanner Manual? 0 Play Time 00:38:05 Cumulative 19.2 hours Start 2025.10.25 @ 17:02:50 End 2025.10.25 @ 17:37:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a6bab9bf-79ba-476d-aa23-24030c9646c0