Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.17 @ 21:46:44 Player: Morgweiler Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (69) 345 Value Destroyed (2147) 2147 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (270) 270 TOTAL SCORE: 4642 Bonus ------- High Alert Combat Kills 70 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 52/100 System Corruption 2% Temperature Cool (0) Movement Core (550) Ox10 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Particle Charger Reclamation Unit Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Autogun Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Reclamation Unit Medium Laser Particle Gun Light EM Pulse Cannon Light EM Pulse Cannon Mining Laser [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Propulsion Shielding Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 80 | 6 18 27 22 7 Power 9 | 1 3 3 1 1 Engine 8 | 1 3 3 . 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 28 | 2 4 11 10 1 Treads 18 | 2 2 10 3 1 Leg 10 | . 2 1 7 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 4 3 5 . Device 5 | . . 2 3 . Storage 3 | 1 2 . . . Processor 2 | . . 1 1 . Hackware . | . . . . . Protection 3 | . 2 . 1 . Artifact . | . . . . . Weapon 30 | 2 7 10 6 5 Energy Gun 8 | . 4 . 2 2 Energy Cannon 4 | . . 2 . 2 Ballistic Gun 14 | 2 3 5 4 . Ballistic Cannon 2 | . . 2 . . Launcher 1 | . . 1 . . Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 30 | . 3 4 6 17 Power 3 | . . 1 . 2 Propulsion 10 | . 1 . 4 5 Utility 5 | . . 1 1 3 Weapon 12 | . 2 2 1 7 Highest Loss Streak 15 | . 1 3 4 15 Average Slot Usage (%) 93 | . 90 97 94 87 Engine 10 | . 14 10 8 3 Treads 21 | . 18 30 17 1 Leg 12 | . 7 11 17 30 Device 7 | . . 4 21 23 Storage 11 | . 15 11 9 9 Protection 5 | . 8 5 2 . Energy Gun 2 | . 3 1 1 2 Energy Cannon 2 | . . 6 . 5 Ballistic Gun 15 | . 22 11 14 7 Ballistic Cannon 1 | . . 2 2 . Naked Turns . | . . . . . Heaviest Build 50 | 13 41 48 50 49 Greatest Support 89 | 40 40 89 89 55 Greatest Overweight (x) 4 | . 2 1 4 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 12 | 6 12 12 12 12 Average Capacity 10 | 5 7 12 12 12 Most Carried 12 | 3 6 12 10 9 Average Carried 6 | 1 4 7 7 7 Final Capacity 12 | 6 12 12 12 12 Final Carried 9 | 3 3 8 9 2 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 1881 | 193 512 523 587 66 Remotely . | . . . . . Salvage Created 2358 | . 556 781 770 251 Parts 159 | . 45 53 45 16 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 63 | . 15 25 14 9 Guns 43 | . 15 8 14 6 Cannons 14 | . . 12 . 2 AOE 6 | . . 5 . 1 Classes Destroyed 6 | . 4 1 1 . Worker 1 | . . . 1 . Operator 1 | . 1 . . . Watcher 4 | . 2 2 . . Swarmer 19 | . 5 9 . 5 Grunt 34 | . 10 10 10 4 Sentry 10 | . . 6 4 . Best Kill Streak 9 | . 4 8 9 6 Combat Bots Only 8 | . 3 8 8 6 Max Kills in Single Turn 2 | . 1 2 1 1 Gunslinging . | . . . . . Exploded 2 | . . 2 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 4948 | . 770 1252 1332 1594 Core 839 | . 110 147 134 448 Absorbed by Shields . | . . . . . Core Remaining (%) 73 | 100 56 63 . . Volleys Fired 211 | . 74 57 54 26 Largest 2 | . 2 2 2 2 Hottest 112 | . 70 112 62 88 Shots Fired 378 | . 127 111 101 39 Gun 311 | . 127 60 96 28 Cannon 63 | . . 47 5 11 Launcher 4 | . . 4 . . Special . | . . . . . Kinetic 308 | . 121 73 101 13 Thermal 24 | . 6 3 . 15 Explosive 4 | . . 4 . . Electromagnetic 42 | . . 31 . 11 Robot Hit Streak 17 | . 15 17 16 13 Robot Miss Streak 8 | . 8 2 2 2 Penetration Max . | . . . . . Secondary Targets 3 | . 2 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 265 | . 84 73 77 31 Core Hits 112 | . 31 34 33 14 Critical Hits 2 | . . . 2 . Critical Kills 2 | . . . 2 . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4371 | . 1079 1604 1112 576 Guns 3054 | . 1079 591 1070 314 Cannons 849 | . . 581 42 226 Explosions 467 | . . 432 . 35 Melee . | . . . . . Ramming 1 | . . . . 1 Kinetic 3054 | . 1005 794 1112 143 Thermal 292 | . 74 12 . 206 Explosive 432 | . . 432 . . Electromagnetic 592 | . . 366 . 226 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 2 Average Corruption 1 | . . . 1 2 Corruption Purged . | . . . . . Effects 7 | . . . 3 4 Message Errors 3 | . . . 2 1 Energy Discharges 2 | . . . 1 1 Data Loss (minor) 1 | . . . . 1 Targeting Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 44 | . . 35 . 9 Projectiles 27 | . . 27 . . Explosions 17 | . . 8 . 9 Melee . | . . . . . Knockbacks 2 | . . 2 . . Impact . | . . . . . Kinetic 2 | . . 2 . . Secondary . | . . . . . Self-Inflicted Damage 108 | . . 87 . 21 Shots 5 | . . 4 . 1 Rammed 2 | . . . . 2 Targets Rammed 2 | . . . . 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 174 | . 56 174 . 18 Average Temperature 38 | . 14 48 . 6 Received Heat Transfer 1746 | . 366 318 594 468 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . 3 . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 703 | . 222 37 . 444 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 573 | . 232 573 416 432 Initial 270 | . . 48 241 270 Average 217 | . 105 253 326 329 Maximum Alert Level 2 | . 1 2 2 2 Low Security (%) 50 | 100 95 43 . . Level 1 40 | . 4 41 89 80 Level 2 8 | . . 14 10 19 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 5 4 2 . Investigation 4 | . 2 2 . . Extermination . | . . . . . Reinforcement 5 | . 3 2 . . Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 3 | . . 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 114 | . 33 39 22 20 Peak Tracking Total 10 | . 7 8 5 10 Tactical Retreats 6 | . 4 1 . 1 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 9 | . 4 . 3 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . 4 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 4 | . . 4 . . Max in Single Turn 1 | . . 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 13 | . 6 5 2 . Terminals 7 | . 4 2 1 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 3 | . 1 2 . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 27 | . 12 12 3 . Successful 21 | . 10 9 2 . Failed 6 | . 2 3 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 13 | . 8 3 2 . Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 6 | . 2 4 . . Scanalyzers 5 | . . 5 . . Garrison Access 1 | . . . 1 . Terminal Hacks 9 | . 6 2 1 . Prototype ID Bank 2 | . 1 . 1 . Branch Access Points 1 | . . 1 . . Emergency Access Points 1 | . . 1 . . Recycling Unit Index 1 | . 1 . . . Locate Traps 2 | . 2 . . . Disarm Traps 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 5 | . 2 3 . . Process 2 | . 1 1 . . Report Inventory 3 | . 1 2 . . Scanalyzer 4 | . . 4 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 4 3 1 . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter 144 | . 144 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 3066 | 81 1027 1114 608 236 Spaces Moved 1388 | 46 462 528 264 88 Core 4 | 3 1 . . . Treads 814 | 43 330 328 112 1 Legs 570 | . 131 200 152 87 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 150 150 120 120 Average Speed 153 | 152 160 156 149 120 Slowest Speed 240 | 160 180 160 240 165 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 3 72 53 22 20 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 22 | . . 20 . 2 Melee . | . . . . . Projectile . | . . . . . AOE 22 | . . 20 . 2 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 1936 | 54 619 699 387 177 Wait 192 | . 53 71 24 44 Move 1384 | 45 461 527 263 88 Hop . | . . . . . Pick Up 27 | 3 5 8 11 . Fast Attach 25 | 6 8 3 8 . Attach 12 | . 1 3 1 7 Detach 1 | . . . 1 . Swap 43 | . 9 21 13 . Drop 29 | . 8 9 12 . Fire 211 | . 74 57 54 26 Melee . | . . . . . Ram 2 | . . . . 2 Kick . | . . . . . Crush . | . . . . . Escape Stasis 10 | . . . . 10 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials -8/Garrison History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 14) 82 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 13) 530 | -10/Materials | Repaired Assault Rifle 668 | -10/Materials | Discovered new exit (range 14) 1109 | -10/Materials | Entered another Materials area 1109 | -9/Materials | Evolved 2 slots: Propulsion x2 1158 | -9/Materials | Identified exit to Mines 1429 | -9/Materials | Discovered new exit (range 7) 1799 | -9/Materials | Build established: Scavenger-Mutant 2078 | -9/Materials | Lost 3 parts (1p2w) 2083 | -9/Materials | Destroyed 8 combat bots 2116 | -9/Materials | Discovered new exit (range 14) 2223 | -9/Materials | Entered another Materials area 2223 | -8/Materials | Evolved 2 slots: Utility x2 2641 | -8/Materials | Garrison activated, responded to threat 2716 | -8/Materials | Destroyed 8 combat bots 2725 | -8/Materials | Lost 4 parts (2n1u1w) 2829 | -8/Materials | Identified exit to Garrison 2831 | -8/Materials | Entered Garrison 2876 | -8/Garrison | Triggered checkpoint 3014 | -8/Garrison | Triggered checkpoint 3014 | -8/Garrison | Triggered checkpoint 3055 | -8/Garrison | Core integrity fell below 50% 3065 | -8/Garrison | Core integrity fell below 20% 3067 | -8/Garrison | Destroyed by L-31 Rogue with Katana Last Messages --------------- Acquired 2 matter. S-10 Pest destroyed. Imp. Ion Engine destroyed. Lgt. EM Pulse Cannon destroyed. Acquired 10 matter. S-10 Pest destroyed. Imp. Heat Sink destroyed. S-10 Pest destroyed. Adv. Treads destroyed. System corrupted: Med. Laser targeting data glitched. Med. Laser destroyed. Particle Gun destroyed. Acquired 5 matter. Acquired 3 matter. Slammed into L-31 Rogue. Destabilizing: System interference. Mining Laser temporarily disabled. Acquired 5 matter. Mining Laser destroyed. Slammed into L-31 Rogue. 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EM Pulse Cannon | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StealthChainSystem Manual? 0 Play Time 00:44:17 Cumulative 10.7 hours Start 2020.09.17 @ 21:06:23 End 2020.09.17 @ 21:46:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 2 Adventurer 4 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2a7a1375-1929-48ae-89d7-df7a7364b4ce