Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.26 @ 02:02:28 Player: tritri Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (24) 120 Value Destroyed (714) 714 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2974 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 265/300 Energy 124/125 System Corruption 0% Temperature Cool (0) Movement Flying (120) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Flight Unit > --- UTILITY (4) ------ Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] > --- WEAPON (2) ------- Autogun > --- INVENTORY (5) ---- Structural Scanner Hacking Drone Bay (1/1) Small Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Terrain Scanner Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] Hacking Drone Bay > --- WEAPON ----------- Improved Medium Laser > --- INVENTORY -------- Structural Scanner Small Laser [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Wheel Wheel Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 28 | 6 7 6 6 2 1 Power 4 | 1 1 1 1 . . Engine 4 | 1 1 1 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 1 1 2 . . Treads . | . . . . . . Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover 2 | . 1 1 . . . Flight 2 | . . . 2 . . Utility 9 | 1 2 1 3 2 . Device 5 | . 1 1 2 1 . Storage 1 | 1 . . . . . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 9 | 2 3 3 . . 1 Energy Gun 4 | 1 2 1 . . . Energy Cannon 1 | . 1 . . . . Ballistic Gun 3 | 1 . 1 . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 23 | . 8 12 . . 3 Power 4 | . 1 3 . . . Propulsion 7 | . 3 3 . . 1 Utility 5 | . 1 3 . . 1 Weapon 7 | . 3 3 . . 1 Highest Loss Streak 6 | . 3 6 . . 3 To Critical Strikes . | . . . . . . Average Backups 3 | . 3 4 1 2 3 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . 2 3 1 1 2 Weapon . | . . 1 . . 1 Tool/Special . | . . . . . . Unused Backups . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 66 | . 60 56 79 76 66 Engine 8 | . 4 9 10 11 11 Wheel 2 | . 5 . . . . Hover 4 | . 3 13 . . . Flight 8 | . . . 20 22 22 Device 9 | . 6 8 19 11 5 Storage 5 | . 14 1 . . . Processor 7 | . . . 9 20 22 Protection 2 | . . 8 . . . Energy Gun 8 | . 5 5 20 11 5 Energy Cannon 2 | . 7 . . . . Ballistic Gun 5 | . 11 4 . . . Peak Build Rating 23 | 6 7 8 11 23 15 Average Rating 8 | 4 4 5 10 14 12 On Entrance 6 | . 6 4 3 11 15 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 26 | . . 26 . . . Heaviest Build 17 | 10 14 17 9 9 7 Greatest Support 26 | 26 26 12 8 8 8 Greatest Overweight (x) 4 | . 4 4 1 1 . Average Overweight (x) . | . 1 . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 Average Capacity 6 | 7 8 5 5 5 5 Most Carried 5 | . 5 5 5 3 3 Average Carried 3 | . 3 4 1 2 3 Final Capacity 8 | 8 8 5 5 5 5 Final Carried 5 | . 5 5 1 3 3 Class Distribution -------------------- 50% | Mutant 39% | Scavenger-Mutant 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 500 | 141 197 82 80 . . Remotely . | . . . . . . Salvage Created 1044 | . 659 294 33 . 58 Parts 56 | . 33 13 5 . 5 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 1 | . . . . . 1 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 18 | . 9 5 2 . 2 Guns 15 | . 6 5 2 . 2 Cannons 2 | . 2 . . . . AOE 1 | . 1 . . . . Classes Destroyed 8 | . 4 3 1 . . Builder 2 | . 2 . . . . Tunneler 1 | . 1 . . . . Recycler 2 | . 2 . . . . Operator 1 | . . 1 . . . Swarmer 4 | . . . 2 . 2 Grunt 9 | . 9 . . . . Duelist 1 | . . 1 . . . Sentry 4 | . . 4 . . . Best Kill Streak 4 | . 4 2 2 . 2 Combat Bots Only 2 | . 2 2 2 . 2 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 209 | . 75 104 9 . 21 Missed 66 | . 20 32 7 . 7 Hits 143 | . 55 72 2 . 14 Melee 3 | . . 3 . . . Projectile 140 | . 55 69 2 . 14 Critical Strikes 5 | . 1 3 . . 1 Damage Taken 1962 | . 743 985 18 . 216 Core 637 | . 227 325 10 . 75 Absorbed by Shields . | . . . . . . Core Remaining (%) 54 | 100 9 . . . . Volleys Fired 106 | . 55 37 4 . 10 Largest 2 | . 2 1 1 . 1 Hottest 80 | . 80 40 56 . 56 Shots Fired 140 | . 89 37 4 . 10 Gun 124 | . 73 37 4 . 10 Cannon 16 | . 16 . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 71 | . 49 17 . . 5 Thermal 51 | . 22 20 4 . 5 Explosive . | . . . . . . Electromagnetic 18 | . 18 . . . . Robot Hit Streak 9 | . 8 9 2 . 3 Robot Miss Streak 4 | . 4 3 2 . 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 90 | . 54 30 2 . 4 Core Hits 49 | . 28 17 2 . 2 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 3 | . . 3 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . 3 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1146 | . 660 385 35 . 66 Guns 909 | . 434 374 35 . 66 Cannons 122 | . 122 . . . . Explosions 97 | . 97 . . . . Melee . | . . . . . . Ramming 18 | . 7 11 . . . Kinetic 503 | . 276 214 . . 13 Thermal 499 | . 251 160 35 . 53 Explosive . | . . . . . . Electromagnetic 126 | . 126 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 7 | . 3 4 . . . Shots . | . . . . . . Rammed 8 | . 1 7 . . . Targets Rammed 8 | . 1 7 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 124 | . 124 85 8 . 70 Average Temperature 38 | . 42 39 4 . 31 Received Heat Transfer 789 | . 420 369 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 944 | . 384 375 74 . 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 56 | . 56 50 48 . . Initial 8 | . . 3 8 . . Average 11 | . 13 10 10 . . Influence Increases 564 | . 276 198 40 . 50 Destroy 0b10 Robot/C 360 | . 180 100 40 . 40 Destroy 0b10 Robot/NC 30 | . 25 5 . . . Destroy Leader 100 | . 40 50 . . 10 Successful Hack 16 | . 3 13 . . . Disable Machine 15 | . 15 . . . . Destroy Structure 13 | . 13 . . . . Lose Combat Pursuer 30 | . . 30 . . . Influence Decreases 544 | . 266 186 62 . 30 Entered New Map 21 | . . 7 14 . . Time Decay 401 | . 216 127 48 . 10 Lost Part 122 | . 50 52 . . 20 Squads Dispatched 1 | . . 1 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 36 | . 11 18 4 . 3 Peak Tracking Total 5 | . 3 5 4 . 3 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 8 | . 4 3 . 1 . Terminals 6 | . 4 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 24 | . 6 13 . 5 . Successful 17 | . 3 9 . 5 . Failed 7 | . 3 4 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 6 | . . 4 . 2 . Terminals 16 | . 6 10 . . . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 16 | . 3 8 . 5 . Record 8 | . 1 7 . . . Part Schematic 5 | . . . . 5 . Alert Level 1 | . 1 . . . . Locate Traps 1 | . . 1 . . . Maintenance Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . 1 . . . Refit 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 6 | . 3 3 . . . Full Trace Events 2 | . . 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 19 | . . . . 19 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 1 | . . 1 . . . Non-combat 1 | . . 1 . . . Combat . | . . . . . . Robot Hacks Applied 3 | . . 3 . . . no_distress 3 | . . 3 . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 158 | . . . . 158 . Highest-Rated Ally 40 | . . . . 40 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 1698 | . 443 268 204 763 20 Sensors 443 | . 443 . . . . Terrain 968 | . . . 204 763 1 Structural 206 | . . . 201 5 . Decoding 709 | . . . . 689 20 ECM 268 | . . 268 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2488 | 48 882 551 224 763 20 Spaces Moved 3098 | 45 515 380 187 1969 2 Core 317 | 3 201 105 8 . . Treads . | . . . . . . Legs . | . . . . . . Wheels 186 | 42 144 . . . . Hover 445 | . 170 275 . . . Flight 2150 | . . . 179 1969 2 Fastest Speed 37 | 50 80 50 37 37 37 Average Speed 69 | 88 142 117 111 37 37 Slowest Speed 250 | 100 250 250 117 117 37 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 4 50 38 26 91 2 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 1 1 . Spaces Dug . | . . . . . . Terrain Destroyed 11 | . 11 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 11 | . 11 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3284 | 50 582 439 197 2003 13 Wait 35 | . . 6 . 29 . Move 3093 | 44 514 379 186 1968 2 Hop . | . . . . . . Pick Up 4 | . 4 . . . . Fast Attach 24 | 6 7 5 3 2 1 Attach 5 | . . 1 4 . . Detach 5 | . 1 1 . 3 . Swap . | . . . . . . Drop 1 | . . . . 1 . Fire 106 | . 55 37 4 . 10 Melee 3 | . . 3 . . . Ram 8 | . 1 7 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: Mat / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Core integrity fell below 50% 277 | -10/Materials | Lost 3 parts (2n1w) 307 | -10/Materials | Build established: Mutant 696 | -10/Materials | Discovered new exit (range 16) 792 | -10/Materials | Core integrity fell below 20% 842 | -10/Materials | Discovered new exit (range 13) 931 | -10/Materials | Entered another Materials area 931 | -9/Materials | Evolved 2 slots: Utility x2 1240 | -9/Materials | Lost 5 parts (2p1n2w) 1415 | -9/Materials | Core integrity fell below 50% 1472 | -9/Materials | Lost 6 parts (1p2n2u1w) 1476 | -9/Materials | Discovered new exit (range 12) 1482 | -9/Materials | Core integrity fell below 20% 1482 | -9/Materials | Entered Mines 1544 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1558 | -9/Mines | Identified exit to Materials 1646 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1706 | -9/Mines | Entered Zion 1861 | -7/Zion | Given the Hacking Drone Bay 1862 | -7/Zion | Found Prototype Device 1862 | -7/Zion | Identified Hacking Drone Bay 2000 | -7/Zion | Build established: Scavenger-Mutant 2163 | -7/Zion | Discovered new exit (range 10) 2333 | -7/Zion | Met Imprinter 2340 | -7/Zion | Imprinted 2342 | -7/Zion | Declared Zion's savior 2469 | -7/Zion | Entered Proximity Caves 2489 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- I wonder what they found on the surface... 02397_ Connecting with Deep Containment System... 02432_ 0O-NUX(z) plays with the Twisted Machinery. IV-4LF(z): You look like a troublemaker. Don't get on the wrong side of some of the bots roaming the caves. Many Derelicts have been out here a while and are VERY familiar with these caves, and really good at tracking down hostiles. [Achievement: Tourist] LOCATION=UNKNOWN GOAL=ESCAPE 02470_ Terrain Scanner destroyed. 02476_ S-27 Virus destroyed. 02478_ Imp. Medium Laser destroyed. 02480_ Acquired Autogun. 02482_ Flight Unit destroyed. 02488_ VTOL Module fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#??????????????#???????????????? | | ??????????????????????????#??????????????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????##### ##????????????????????? | | ?????????????????????# #????#???????????????? | | ?????????????????????# [ #????????????????????? | | ??????????????# ## =%s#????????????????????? | | ?????????????# @ #????????????????????? | | ????????????# ##### %* #??????#?????????????? | | ??????????????????????# ####????????????????????? | | ?????????????????????# #???????????????????????? | | ???????????????????? #?????????? ????????????? | | ??????????????????? ##???????????????????????? | | ?????????????????? #?????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????## ???????????????????????????? | | ??????????????????## #???????????????????????????? | | ???????????????????##????????????????????????????? | | ???????????????????#?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 150 Evasion (%) 62 Item Schematics ----------------- Ripper | -7/Zion | Free Riot Gun | -7/Zion | Free Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Enh. Flamer | -7/Zion | Free Imp. Medium Treads | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Coil Gun | -7/Zion | Archive Greatsword | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Great Axe | -7/Zion | Archive Power Sword | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Close Call Fitting Room Risk Taker Robot Respite The One Tourist Challenges ------------ None Game ------ Seed TeleporterDecoyStatue Manual? 0 Play Time 00:34:50 Cumulative 1.5 hours Start 2025.12.26 @ 01:23:56 End 2025.12.26 @ 02:02:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 94ae435e-88a5-4bc2-8014-70ed9fcaa021