Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.24 @ 19:01:46 Player: Crehl Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (33) 165 Value Destroyed (814) 814 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4739 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 104/300 Energy 100/100 System Corruption 9% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Airjet Advanced Heat Sink Medium Storage Unit Large Storage Unit Improved Signal Interpreter Advanced Signal Interpreter IFF Parser Advanced Terrain Scan Processor Improved Reaction Control System Force Field System Restoration Module Power Sword Peak State ------------ > --- POWER ------------ Light Ion Engine Nuclear Core > --- PROPULSION ------- Titanium Leg Armored Leg Airjet Airjet Airjet > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Trap Scanner Advanced Visual Processing Unit Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Gauss Rifle Scythe > --- INVENTORY -------- Aluminum Leg Aluminum Leg Cesium-ion Thruster Xenon Bombardment Thruster Heat Sink Medium Storage Unit Improved Signal Interpreter IFF Parser ECM Suite Improved Reaction Control System Light Armor Plating Reactive Plating System Restoration Module Slug Cannon Heavy Flak Cannon [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit VTOL Module Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Slots Evolved 8 | . . . . 4 2 2 . . Power 1 | . . . . . 1 . . . Propulsion 3 | . . . . 2 . 1 . . Utility 4 | . . . . 2 1 1 . . Weapon . | . . . . . . . . . Parts Attached 53 | 7 4 3 . 10 4 8 2 15 Power 7 | 1 1 1 . 1 1 . . 2 Engine 4 | 1 . 1 . 1 . . . 1 Core 3 | . 1 . . . 1 . . 1 Reactor . | . . . . . . . . . Propulsion 24 | 2 2 . . 3 1 6 2 8 Treads 2 | 2 . . . . . . . . Leg 10 | . 2 . . 3 1 1 . 3 Wheel . | . . . . . . . . . Hover 7 | . . . . . . 5 2 . Flight 5 | . . . . . . . . 5 Utility 14 | 2 1 . . 4 1 2 . 4 Device 5 | 1 1 . . 1 . 1 . 1 Storage 4 | 1 . . . 2 . . . 1 Processor 1 | . . . . . 1 . . . Hackware 1 | . . . . . . 1 . . Protection 3 | . . . . 1 . . . 2 Artifact . | . . . . . . . . . Weapon 8 | 2 . 2 . 2 1 . . 1 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 3 | 2 . . . 1 . . . . Ballistic Cannon 2 | . . 1 . . . . . 1 Launcher 1 | . . . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . 1 . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 19 | . . . . . 1 . 4 14 Power 2 | . . . . . . . . 2 Propulsion 10 | . . . . . . . 2 8 Utility 5 | . . . . . . . 2 3 Weapon 2 | . . . . . 1 . . 1 Highest Loss Streak 9 | . . . . . 1 . 4 9 To Critical Strikes 1 | . . . . . . . 1 . Average Backups 9 | 3 7 8 8 8 11 14 14 8 Power . | . 1 1 1 1 . . 1 . Propulsion 2 | 1 3 3 3 1 3 4 4 . Utility 4 | . 1 2 2 2 6 8 8 7 Weapon 1 | . 1 2 2 2 2 1 1 . Tool/Special . | . . . . . . . . . Unused Backups 16 | . 4 . . 2 . 2 . 8 Power 2 | . 1 . . 1 . . . . Propulsion 1 | . 1 . . . . . . . Utility 10 | . 1 . . . . 2 . 7 Weapon 3 | . 1 . . 1 . . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 89 | . 100 100 100 97 99 94 68 71 Engine 7 | . 5 10 14 9 13 4 . 5 Core 3 | . 8 3 . . 1 6 3 . Treads 2 | . 13 . . . . . . . Leg 19 | . 14 28 28 34 30 20 . 10 Hover 3 | . . . . . . 11 25 5 Flight 3 | . . . . . . . . 13 Device 13 | . 14 14 14 17 15 14 10 9 Storage 8 | . 14 14 14 9 7 6 6 4 Processor 3 | . . . . . 6 6 6 6 Protection 3 | . . . . 8 7 6 3 1 Ballistic Gun 9 | . 28 22 . 4 7 4 . . Ballistic Cannon 2 | . . 4 14 8 . . . 5 Slashing Weapon 4 | . . . 14 5 5 6 6 5 Peak Build Rating 47 | 7 9 10 10 20 28 47 41 44 Average Rating 24 | 5 8 8 10 17 26 39 30 36 On Entrance 15 | . 7 9 10 10 19 25 41 18 Avg Prop Armor Cover (%) 7 | . . . . . . . . 7 Naked Turns . | . . . . . . . . . Heaviest Build 49 | 13 15 18 18 44 45 47 38 49 Greatest Support 63 | 40 40 20 20 40 47 63 40 50 Greatest Overweight (x) 5 | . . . . 1 . 5 1 5 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 Average Capacity 10 | 7 8 8 8 9 13 15 15 10 Most Carried 15 | 4 8 8 8 10 13 15 15 13 Average Carried 9 | 3 7 8 8 7 11 14 14 8 Final Capacity 15 | 8 8 8 8 10 15 15 15 15 Final Carried 15 | 4 8 8 8 10 13 15 13 12 Class Distribution -------------------- 51% | Scavenger-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Waste Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -10 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Matter Collected 988 | 233 323 60 . 198 . 28 . 146 Remotely . | . . . . . . . . . Salvage Created 887 | 18 410 59 . 177 43 34 . 146 Parts 73 | 2 28 4 . 20 9 1 . 9 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 3 | . . . . 1 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Combat Hostiles Destroyed 27 | . 7 3 . 7 4 . . 6 Melee 4 | . . . . . . . . 4 Guns 12 | . 7 3 . 1 1 . . . Cannons 8 | . . . . 6 . . . 2 AOE 3 | . . . . . 3 . . . Classes Destroyed 10 | 1 5 1 . 2 . . . 1 Worker 2 | . 1 . . . . 1 . . Builder 1 | . 1 . . . . . . . Tunneler 1 | 1 . . . . . . . . Hauler 1 | . 1 . . . . . . . Watcher 1 | . 1 . . . . . . . Swarmer 15 | . . 3 . 4 4 . . 4 Cutter 1 | . . . . . . . . 1 Grunt 8 | . 7 . . . . . . 1 Sentry 2 | . . . . 2 . . . . Hunter 1 | . . . . 1 . . . . Best Kill Streak 5 | 1 3 3 . 5 4 1 . 3 Combat Bots Only 5 | . 2 3 . 5 4 . . 3 Max Kills in Single Turn 3 | 1 2 1 . 1 3 1 . 1 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . . . . . 3 . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Hostile Shots Fired 269 | . 38 16 . 30 47 . 3 135 Missed 63 | . 8 2 . 7 20 . . 26 Hits 206 | . 30 14 . 23 27 . 3 109 Melee 8 | . . . . . . . 3 5 Projectile 198 | . 30 14 . 23 27 . . 104 Critical Strikes 14 | . 2 . . . . . 3 9 Damage Taken 3331 | . 393 115 . 220 339 . 106 2158 Core 1026 | . 72 27 . 67 10 . 30 820 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 86 | 100 . . 60 87 98 . . . Volleys Fired 74 | 6 34 6 . 13 7 1 . 7 Largest 2 | 2 2 2 . 2 1 1 . 1 Hottest 68 | 40 40 40 . 68 30 28 . 44 Shots Fired 128 | 12 68 11 1 21 7 1 . 7 Gun 107 | 12 68 10 . 11 5 1 . . Cannon 19 | . . 1 1 10 . . . 7 Launcher 2 | . . . . . 2 . . . Special . | . . . . . . . . . Kinetic 126 | 12 68 11 1 21 5 1 . 7 Thermal . | . . . . . . . . . Explosive 2 | . . . . . 2 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 15 | 3 15 1 . 8 2 . . 6 Robot Miss Streak 7 | 3 3 5 . 1 1 1 . 7 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 86 | 6 49 3 . 10 4 1 . 13 Core Hits 58 | 1 20 3 . 8 11 1 . 14 Critical Kills 2 | . . . . 2 . . . . Critical Parts Destroyed 2 | . 2 . . . . . . . Critical Strikes 4 | . 2 . . 2 . . . . Destroy 4 | . 2 . . 2 . . . . Melee Attacks 39 | . . . . 3 3 8 . 25 Impact . | . . . . . . . . . Slashing 39 | . . . . 3 3 8 . 25 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1721 | 74 640 42 . 246 267 62 . 390 Guns 878 | 74 640 42 . 62 60 . . . Cannons 315 | . . . . 180 . . . 135 Explosions 207 | . . . . . 207 . . . Melee 315 | . . . . . . 62 . 253 Ramming 6 | . . . . 4 . . . 2 Kinetic 1193 | 74 640 42 . 242 60 . . 135 Thermal . | . . . . . . . . . Explosive 207 | . . . . . 207 . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 315 | . . . . . . 62 . 253 Piercing . | . . . . . . . . . Highest Corruption 9 | . 3 3 3 . 2 . 9 9 Average Corruption 7 | . 2 3 3 . 1 . 9 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 30 | . 1 2 1 . . . 2 24 Message Errors 7 | . . 2 . . . . . 5 Matter Fused 7 | . 1 . . . . . . 6 Heat Flow Errors 5 | . . . . . . . . 5 Energy Discharges 4 | . . . . . . . . 4 Data Loss (minor) 5 | . . . . . . . 1 4 Misfires 1 | . . . 1 . . . . . Alerts 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 18 | . . . . . 18 . . . Projectiles . | . . . . . . . . . Explosions 18 | . . . . . 18 . . . Melee . | . . . . . . . . . Knockbacks 2 | . . . . . . . . 2 Impact . | . . . . . . . . . Kinetic 2 | . . . . . . . . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 2 | . . . . . 2 . . . Shots 1 | . . . . . 1 . . . Rammed 3 | . 1 . . . . . . 2 Targets Rammed 4 | . 1 . . 1 . . . 2 Kicked 1 | . . . . 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 214 | . 20 . . 6 . . . 214 Average Temperature 49 | . 6 . . 4 . . . 90 Received Heat Transfer 810 | . 258 . . 9 18 . . 525 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 125 | 5 62 75 . 125 98 34 . 50 Initial 50 | . . 5 . . 50 29 . . Average 19 | . 29 36 . 62 21 6 . 5 Influence Increases 854 | 5 249 71 . 202 145 43 . 139 Destroy 0b10 Robot/C 540 | . 140 60 . 140 80 . . 120 Destroy 0b10 Robot/NC 30 | 5 20 . . . . 5 . . Destroy Leader 114 | . 44 10 . 40 10 . . 10 Successful Hack 32 | . . . . . 14 16 . 2 Disable Machine 30 | . . . . 15 . 15 . . Destroy Structure 33 | . . 1 . 7 11 7 . 7 Lose Combat Pursuer 75 | . 45 . . . 30 . . . Influence Decreases 854 | 5 234 80 4 92 197 103 . 139 Entered New Map 109 | . . 10 4 2 62 31 . . Time Decay 692 | 5 234 70 . 90 125 72 . 96 Lost Part 51 | . . . . . 10 . . 41 Purge Threat 2 | . . . . . . . . 2 Squads Dispatched 5 | . 2 . . . . . . 3 Investigation 1 | . . . . . . . . 1 Extermination 1 | . . . . . . . . 1 Reinforcement 3 | . 2 . . . . . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Distress Signals 1 | . . . . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 56 | . 16 3 . 10 8 1 6 12 Peak Tracking Total 6 | . 3 3 . 6 6 1 6 6 Tactical Retreats 4 | . 2 . . . 1 . . 1 ECM-based Alert Blocks 1 | . . . . . . . . 1 Traps | -11 -10 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Traps Triggered 6 | . 3 . . . . 1 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Machines Disabled 2 | . . . . 1 . 1 . . Max in Single Turn 1 | . . . . 1 . 1 . . Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Machines Accessed 19 | . 3 . . 1 1 7 . 7 Terminals 13 | . 3 . . 1 1 4 . 4 Fabricators 1 | . . . . . . 1 . . Repair Stations 1 | . . . . . . . . 1 Recycling Units 3 | . . . . . . 1 . 2 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 35 | . 5 . . 2 1 8 . 19 Successful 17 | . 3 . . . 1 6 . 7 Failed 18 | . 2 . . 2 . 2 . 12 Catastrophic 2 | . 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 4 | . 1 . . . . . . 3 Terminals 21 | . 5 . . 2 1 5 . 8 Fabricators 1 | . . . . . . 1 . . Repair Stations 4 | . . . . . . . . 4 Recycling Units 8 | . . . . . . 1 . 7 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 9 | . 3 . . . 1 3 . 2 Record 1 | . . . . . . . . 1 Prototype ID Bank 3 | . 1 . . . 1 1 . . Open DSF 2 | . . . . . . 2 . . Unreport Threat 1 | . . . . . . . . 1 Locate Traps 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 1 | . . . . . . . . 1 Scan Component 1 | . . . . . . . . 1 Recycling Unit Hacks 5 | . . . . . . 1 . 4 Process 1 | . . . . . . . . 1 Retrieve Matter 3 | . . . . . . . . 3 Retrieve Components 1 | . . . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 3 . . 1 1 2 . 7 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 84 | . . . . . . . . 84 Retrieved Matter 84 | . . . . . . . . 84 Retrieved Components 1 | . . . . . . 1 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 7 | . . . . . . . 7 . Total Damage 124 | . . . . . . . 124 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Active Infowar (turns) 2693 | 50 558 157 14 264 404 391 71 784 Optics 1649 | . . . . . 403 391 71 784 Structural 2110 | . 80 157 14 264 404 391 71 729 Traps 422 | . . . . . . 381 41 . Seismic 528 | 50 478 . . . . . . . ECM 182 | . . . . 4 . . . 178 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Turns Passed 2800 | 156 559 157 14 264 404 391 71 784 Spaces Moved 1985 | 78 281 103 12 144 302 430 110 525 Core 1 | 1 . . . . . . . . Treads 178 | 77 101 . . . . . . . Legs 1317 | . 180 103 12 144 302 180 . 396 Wheels . | . . . . . . . . . Hover 363 | . . . . . . 250 110 3 Flight 126 | . . . . . . . . 126 Fastest Speed 44 | 50 120 120 120 120 120 44 44 110 Average Speed 112 | 158 134 120 120 120 121 78 62 123 Slowest Speed 440 | 160 160 120 120 190 122 400 116 440 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 5 56 24 3 14 8 17 97 17 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 20 | . . 1 . 2 3 7 . 7 Terrain Destroyed 30 | . . 1 . 4 11 7 . 7 Melee 19 | . . . . 2 3 7 . 7 Projectile 3 | . . 1 . 2 . . . . AOE 8 | . . . . . 8 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Total 2351 | 95 396 125 11 205 324 474 111 610 Wait 116 | . 58 12 . 19 2 4 . 21 Move 1978 | 77 280 102 11 143 301 430 109 525 Hop . | . . . . . . . . . Pick Up 41 | 5 10 . . 7 4 8 . 7 Fast Attach 28 | 6 2 2 . 2 1 7 . 8 Attach 18 | 1 . . . 3 2 1 2 9 Detach 4 | . . . . . . 2 . 2 Swap 18 | . 3 1 . 9 3 1 . 1 Drop 31 | . 8 2 . 5 1 12 . 3 Fire 74 | 6 34 6 . 13 7 1 . 7 Melee 39 | . . . . 3 3 8 . 25 Ram 2 | . . . . . . . . 2 Kick 1 | . . . . 1 . . . . Crush 1 | . 1 . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines -10/Subcaves -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -6/Waste -6/Factory (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 157 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 10) 493 | -10/Materials | Discovered new exit (range 3) 536 | -10/Materials | Discovered new exit (range 9) 665 | -10/Materials | Discovered new exit (range 16) 716 | -10/Materials | Entered Mines 815 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 855 | -10/Mines | Found DCF Scrap (13 items) 860 | -10/Mines | Discovered new exit (range 10) 861 | -10/Mines | Learned location of Storage (-8) 873 | -10/Mines | Entered Subcaves 875 | -10/Subcaves | Discovered new exit (range 6) 887 | -10/Subcaves | Entered Materials 887 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1057 | -8/Materials | Discovered new exit (range 8) 1138 | -8/Materials | Discovered new exit (range 5) 1151 | -8/Materials | Entered Factory 1151 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1205 | -7/Factory | Build established: Scavenger-Mutant 1250 | -7/Factory | Discovered new exit (range 16) 1555 | -7/Factory | Entered another Factory area 1555 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1923 | -6/Factory | Spotted B-75 Beast 1946 | -6/Factory | Sucked down chute 1946 | -6/Factory | Entered Waste 1947 | -6/Waste | Met a frightened Derelict 1955 | -6/Waste | Spotted C-40 Crusher 1957 | -6/Waste | Spotted C-40 Crusher 1961 | -6/Waste | EMP discharged 1962 | -6/Waste | Spotted C-40 Crusher 1965 | -6/Waste | Spotted C-40 Crusher 1966 | -6/Waste | Spotted C-40 Crusher 1982 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1983 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1987 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1990 | -6/Waste | Spotted C-40 Crusher 2006 | -6/Waste | Discovered new exit (range 10) 2017 | -6/Waste | Entered Factory 2018 | -6/Factory | Lost 4 parts (2n2u) 2116 | -6/Factory | Lost 4 parts (3n1u) 2146 | -6/Factory | Build established: Mutant 2206 | -6/Factory | Discovered new exit (range 4) 2554 | -6/Factory | Build established: Scavenger-Mutant 2771 | -6/Factory | Discovered new exit (range 14) 2783 | -6/Factory | Core integrity fell below 50% 2795 | -6/Factory | Core integrity fell below 20% 2801 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02776_ Flexi-carbon Leg severed. 02776_ Carbon-fiber Leg destroyed. 02776_ Critical hit (Blast). 02778_ C-17 Slicer destroyed. 02778_ C-17 Slicer suffers critical hit (Burn). 02780_ Imp. Medium Armor Plating severed. 02781_ C-17 Slicer destroyed. 02782_ Broken Structural Scanner destroyed. 02783_ ECM Suite destroyed. 02784_ Scythe destroyed. 02784_ Critical hit (Blast). 02785_ Carbon-fiber Leg destroyed. 02786_ Slammed into G-50 Soldier. 02787_ System corrupted: Energy discharge (-29). 02789_ Slammed into G-50 Soldier. 02790_ Penetrated by Slug. 02790_ Knocked back. 02791_ Acquired 24 matter. 02794_ Penetrated by Slug. 02797_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????#######?????????????????????????????? | | ?????????????#######?????????????????????????????? | | ?????????????##"""##?????????????????????????????? | | ###############"R"##########?????????????????????? | | ###############" "##########?????????????????????? | | """ ##?????????????????????? | | "Y" ##?????????????????????? | | ! """ """ ##?????????????????????? | | """"" """"" ##?????????????????????? | | """"" """"" ##?????????????????????? | | ##?????#???????????????? | | #### ##???? #???????????????? | | #### [ ##???" #???????????????? | | ??## ! ##???" #???????????????? | | ??################### ##??"" #???????????????? | | ??##################; ##? #???????????????? | | ???????????????????## m ## #???????????????? | | ???????????????????## /* ## #???????????????? | | ???????????????????#; %!!;;;#;+## #?????????? | | ????????????????????# %%]@ #?????????? | | ????????????????????# =ggg H < #?????????? | | ????????????????????# % #?????????? | | ????????????????????###########+## #?????????? | | ???????????????????????????????????? ###?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 19 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 56 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointSingularityDeflector Manual? 0 Play Time 00:43:31 Cumulative 43.9 hours Start 2026.07.24 @ 18:19:03 End 2026.07.24 @ 19:01:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 32 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02ed094c-05dc-44f6-a99f-113ffcfb5e35