Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 01:26:55 Player: MistMech Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (62) 310 Value Destroyed (2971) 2971 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (327) 327 TOTAL SCORE: 6488 Bonus ------- High Alert Combat Kills 59 Follower Combat Kills 68 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 87/300 Energy 100/100 System Corruption 24% Temperature Cool (6) Movement Core (400) Ox7 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (2) ------- Remote Datajack > --- INVENTORY (15) --- Light Nuclear Core Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Kinecellerator Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Heavy Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Armored Wheel Armored Wheel Improved Hover Unit > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Signal Interpreter Recoil Stabilizer Shield Generator > --- WEAPON ----------- Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Light Nuclear Core Heat Sink Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Kinecellerator Medium Armor Plating Beam Rifle Heavy Laser Advanced Beam Cannon Heavy Assault Rifle Improved Assault Rifle Improved Grenade Launcher Plasma Cutter [Rating: 38] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Treads Light Treads Leg Improved Titanium Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Slots Evolved 6 | . . 2 2 . 2 . Power 1 | . . . 1 . . . Propulsion 2 | . . 1 . . 1 . Utility 3 | . . 1 1 . 1 . Weapon . | . . . . . . . Parts Attached 127 | 5 2 14 40 33 7 26 Power 20 | . 1 3 5 4 1 6 Engine 13 | . 1 3 3 3 1 2 Core 7 | . . . 2 1 . 4 Reactor . | . . . . . . . Propulsion 25 | 2 . . 12 5 3 3 Treads 3 | . . . . . . 3 Leg 5 | . . . 4 . 1 . Wheel 11 | 2 . . 4 3 2 . Hover 6 | . . . 4 2 . . Flight . | . . . . . . . Utility 34 | 1 1 5 15 7 1 4 Device 23 | . . 3 11 5 1 3 Storage 4 | 1 1 . 2 . . . Processor 2 | . . . 1 1 . . Hackware . | . . . . . . . Protection 5 | . . 2 1 1 . 1 Artifact . | . . . . . . . Weapon 48 | 2 . 6 8 17 2 13 Energy Gun 21 | 1 . 4 3 10 1 2 Energy Cannon 7 | . . . 1 1 1 4 Ballistic Gun 10 | 1 . 2 4 1 . 2 Ballistic Cannon . | . . . . . . . Launcher 4 | . . . . 1 . 3 Special Weapon 6 | . . . . 4 . 2 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . 4 . . Parts Lost 46 | . . 3 8 9 . 26 Power 9 | . . 2 2 1 . 4 Propulsion 14 | . . . 3 4 . 7 Utility 13 | . . 1 3 2 . 7 Weapon 10 | . . . . 2 . 8 Highest Loss Streak 9 | . . 2 7 3 . 9 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 74 | . 89 86 88 94 95 52 Engine 9 | . 12 10 8 12 12 6 Core 3 | . . . 7 4 2 1 Treads 1 | . . . . . . 4 Wheel 7 | . 28 22 6 8 20 2 Hover 6 | . . . 14 16 4 . Device 10 | . . 10 18 13 18 5 Storage 8 | . 14 11 9 9 7 7 Processor 5 | . . . 3 6 7 6 Protection 2 | . 5 11 . 4 . . Energy Gun 8 | . 14 18 7 16 15 2 Energy Cannon 2 | . . . 2 . . 5 Ballistic Gun 4 | . 14 3 8 . . 5 Naked Turns . | . . . . . . . Heaviest Build 55 | 7 29 34 42 46 47 55 Greatest Support 44 | 26 26 26 26 24 44 44 Greatest Overweight (x) 11 | . 1 1 3 3 1 11 Average Overweight (x) 1 | . . 1 1 1 1 4 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 10 15 15 15 15 15 Most Carried 15 | 5 8 15 15 15 15 15 Average Carried 12 | 3 5 11 13 14 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 5 8 15 15 15 15 7 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Gar Matter Collected 1757 | 249 40 133 464 383 40 448 Remotely 50 | . . . . 50 . . Salvage Created 2747 | . 94 283 482 1015 50 823 Parts 132 | . 6 19 24 52 4 27 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Combat Hostiles Destroyed 54 | . 4 5 8 17 . 20 Guns 38 | . 4 5 6 16 . 7 Cannons 7 | . . . 2 . . 5 AOE 8 | . . . . . . 8 Classes Destroyed 10 | . 2 1 4 1 . 2 Worker 3 | . . . 1 1 1 . Hauler 1 | . . . . 1 . . Watcher 4 | . . . 1 2 1 . Swarmer 3 | . 3 . . . . . Grunt 25 | . 1 . 5 7 . 12 Brawler 2 | . . . . . . 2 Duelist 2 | . . . 1 . . 1 Sentry 17 | . . 5 1 8 . 3 Hunter 3 | . . . 1 2 . . Programmer 2 | . . . . . . 2 Best Kill Streak 4 | . 3 2 3 3 2 4 Combat Bots Only 4 | . 3 2 3 3 . 4 Max Kills in Single Turn 2 | . 1 1 1 1 1 2 Gunslinging 1 | . . . . . . 1 Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Gar Hostile Shots Fired 626 | . 30 32 71 89 . 404 Missed 178 | . 10 8 19 24 . 117 Damage Taken 5284 | . 179 356 868 935 . 2946 Core 1127 | . 26 133 121 142 . 705 Absorbed by Shields 239 | . . . . . . 239 Regen/Repaired (Parts) 23 | . . . . 23 . . Core Remaining (%) 76 | 100 89 66 . 52 . . Volleys Fired 238 | . 19 17 41 70 5 86 Largest 2 | . 2 2 2 2 2 2 Hottest 129 | . 60 80 110 121 117 129 Shots Fired 448 | . 36 34 83 134 10 151 Gun 366 | . 36 34 58 133 10 95 Cannon 67 | . . . 25 . . 42 Launcher 11 | . . . . 1 . 10 Special 4 | . . . . . . 4 Kinetic 104 | . 19 8 40 9 . 28 Thermal 294 | . 17 26 43 107 10 91 Explosive 11 | . . . . 1 . 10 Electromagnetic 36 | . . . . 17 . 19 Robot Hit Streak 28 | . 5 20 15 11 7 28 Robot Miss Streak 6 | . 6 3 5 4 1 3 Penetration Max . | . . . . . . . Secondary Targets 7 | . 1 . 1 4 . 1 Max Gunslinging Chain 1 | . 1 . 1 1 . 1 Shots Hit Robots 303 | . 17 28 57 94 8 99 Core Hits 126 | . 6 10 20 47 3 40 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 14 | . . . 2 8 . 4 Burn 13 | . . . 2 8 . 3 Destroy 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5637 | . 154 346 848 1588 133 2568 Guns 3789 | . 154 346 580 1528 133 1048 Cannons 799 | . . . 268 . . 531 Explosions 1049 | . . . . 60 . 989 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1078 | . 88 103 446 115 . 326 Thermal 3197 | . 66 243 402 1191 133 1162 Explosive 1004 | . . . . 15 . 989 Electromagnetic 358 | . . . . 267 . 91 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 24 | . 8 . 1 1 . 24 Average Corruption 12 | . 5 . 1 1 . 23 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 108 | . 2 . 3 6 . 97 Message Errors 34 | . . . 1 . . 33 Matter Fused 28 | . . . . 1 . 27 Heat Flow Errors 11 | . . . 1 2 . 8 Energy Discharges 11 | . 1 . . 1 . 9 Parts Fused 2 | . . . . . . 2 Data Loss (minor) 8 | . . . . 2 . 6 Data Loss (major) 5 | . . . . . . 5 Misfires 5 | . . . 1 . . 4 Alerts 1 | . . . . . . 1 Weapon Failures 3 | . 1 . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 30 | . . . . 4 . 26 Projectiles . | . . . . . . . Explosions 30 | . . . . 4 . 26 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 208 | . . . . 38 . 170 Shots 5 | . . . . 1 . 4 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 342 | . 50 29 223 174 36 342 Average Temperature 81 | . 20 10 60 46 16 122 Received Heat Transfer 1796 | . 18 135 351 414 . 878 Effects 2 | . . . . . . 2 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 3 | . . . . 3 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 10 | . . . 1 5 . 4 Heat Transferred 7868 | . 150 550 1061 3380 296 2431 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Peak Influence 709 | . 155 260 280 378 162 709 Initial 121 | . . 65 109 60 121 113 Average 311 | . 61 158 166 221 133 488 Maximum Alert Level 3 | . . 1 1 1 . 3 Low Security (%) 33 | 100 100 59 69 33 100 2 Level 1 34 | . . 40 30 66 . 21 Level 2 28 | . . . . . . 66 Level 3 3 | . . . . . . 9 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 . . 2 . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . . 2 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Gar Distress Signals 2 | . 1 . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 77 | . 10 6 12 26 1 22 Peak Tracking Total 5 | . 5 3 4 3 1 5 Tactical Retreats 3 | . . 1 . 2 . . Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Traps Triggered 12 | . 5 . 1 . . 6 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Gar Machines Disabled 3 | . . . . 1 . 2 Max in Single Turn 1 | . . . . 1 . 1 Garrison Relay 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled 4 | . . . . 4 . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Gar Machines Accessed 16 | . 2 . 4 9 1 . Terminals 10 | . 1 . 3 6 . . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 1 1 . . Recycling Units 2 | . . . . 2 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 37 | . 3 . 9 23 2 . Successful 18 | . 2 . 5 10 1 . Failed 19 | . 1 . 4 13 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 24 | . 2 . 6 16 . . Fabricators . | . . . . . . . Repair Stations 6 | . 1 . 3 2 . . Recycling Units 5 | . . . . 5 . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 11 | . 1 . 4 6 . . Record 1 | . . . 1 . . . Part Schematic 2 | . . . . 2 . . Robot Schematic 1 | . . . . 1 . . Prototype ID Bank 2 | . . . 2 . . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . Locate Traps 2 | . . . . 2 . . Registered Prototypes 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 1 . 1 2 . . Scan Component 2 | . . . 1 1 . . Repair 1 | . . . . 1 . . Refit 1 | . 1 . . . . . Recycling Unit Hacks 2 | . . . . 2 . . Retrieve Components 2 | . . . . 2 . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 1 . 4 6 1 . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 38 | . . . . 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 14 | . . . . 14 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released 9 | . . . . . . 9 Machine Destruction 9 | . . . . . . 9 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Gar Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 2 1 Highest-Rated Group 110 | . . . . 110 110 15 Highest-Rated Ally 100 | . . . . 100 95 15 Total Orders . | . . . . . . . Ally Attacks 12 | . . . . 9 . 3 Total Damage 326 | . . . . 284 . 42 Kills 2 | . . . . 1 . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Gar Turns Passed 4753 | 48 199 284 659 1338 203 2022 Spaces Moved 2075 | 41 144 148 376 754 146 466 Core 202 | 8 . . . . . 194 Treads 206 | . . . . . . 206 Legs 5 | . . . 1 . 4 . Wheels 1127 | 33 144 148 136 458 142 66 Hover 535 | . . . 239 296 . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 105 105 100 100 85 Average Speed 169 | 82 95 105 110 118 106 369 Slowest Speed 600 | 100 105 105 330 236 200 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 3 33 18 26 82 6 44 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 48 | . . . . 14 . 34 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 48 | . . . . 14 . 34 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Gar Total 2834 | 55 172 243 536 1010 184 634 Wait 196 | . 2 43 32 87 16 16 Move 2066 | 40 143 147 375 753 145 463 Hop . | . . . . . . . Pick Up 96 | 10 5 15 26 23 4 13 Fast Attach 16 | . . 1 7 4 4 . Attach 48 | 5 1 4 11 10 . 17 Detach 1 | . . . . . . 1 Swap 64 | . 1 9 22 19 3 10 Drop 63 | . 1 7 22 19 7 7 Fire 238 | . 19 17 41 70 5 86 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 21 | . . . . . . 21 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 25 | . . . . 25 . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 15) 248 | -10/Materials | Entered another Materials area 248 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 311 | -9/Materials | Build established: Mutant 468 | -9/Materials | Discovered new exit (range 6) 532 | -9/Materials | Entered another Materials area 532 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 540 | -8/Materials | Identified exit to Storage 855 | -8/Materials | Lost 7 parts (2p2n3u) 1190 | -8/Materials | Build established: Scavenger-Mutant 1191 | -8/Materials | Entered Storage 1921 | -8/Storage | Lost 3 parts (1p2n) 2252 | -8/Storage | Met 01-MTF 2414 | -8/Storage | Discovered new exit (range 16) 2471 | -8/Storage | Repaired Imp. Heat Sink? 2519 | -8/Storage | Identified exit to Factory 2529 | -8/Storage | Entered Factory 2529 | -7/Factory | Accompanied by 2 allies (01-MTF) 2529 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2534 | -7/Factory | 01-MTF left 2721 | -7/Factory | Identified exit to Garrison 2732 | -7/Factory | Entered Garrison 2732 | -7/Garrison | Accompanied by 1 ally 2866 | -7/Garrison | Triggered checkpoint 2888 | -7/Garrison | System corruption reached 10% 2928 | -7/Garrison | Lost 7 parts (3n3u1w) 2987 | -7/Garrison | Lost 3 parts (1p1n1u) 3018 | -7/Garrison | Triggered checkpoint 3163 | -7/Garrison | Discovered new exit (range 8) 3186 | -7/Garrison | Triggered checkpoint 3227 | -7/Garrison | Garrison Relay disabled 3338 | -7/Garrison | Triggered checkpoint 3352 | -7/Garrison | Triggered checkpoint 3451 | -7/Garrison | Discovered new exit (range 9) 3538 | -7/Garrison | Triggered checkpoint 3566 | -7/Garrison | Core integrity fell below 50% 3606 | -7/Garrison | Lost 9 parts (1p3n2u3w) 3779 | -7/Garrison | Identified exit to Factory 3827 | -7/Garrison | Build established: Mutant 4187 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4601 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4739 | -7/Garrison | Core integrity fell below 20% 4754 | -7/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 04607_ U/JS:0U5T4F N 2 QPTVMH ZM: 04627_ E2784X%ICZ3SWWPLUWAZ DOW3>HJ 04644_ System corrupted: Hvy. Ion Engine fused. 04662_ System corrupted: FCS attempts to trigger Imp. Assault Rifle. 04662_ System corrupted: Imp. Assault Rifle misfires. 04677_ >NWDKGWY=LV%BOERAUCUQZ=LIZ78LK 04707_ System corrupted: IFF burst signal emitted. 04718_ Adv. Beam Cannon destroyed. 04722_ PWSM,5TF%ROHZ%WY21WIV0G N 04731_ Imp. Signal Interpreter destroyed. 04731_ Imp. Assault Rifle destroyed. 04738_ Z>GYISLV=OZUFB>GJNIVCIAYZA5XDIS 04738_ Plasma Cutter destroyed. 04743_ Jacked Y-54 Guardian... 04744_ Relay Coupler [Hunter] fries itself. 04745_ Jacked Y-54 Guardian... >>parse_system Reading system data... 04747_ Hvy. Ion Engine destroyed. 04752_ Jacked Y-54 Guardian... Map ----- +----------------------------------------------------+ | ??????????????????????????????# #######?# #?????? | | ??????????????????????????????# ## #?# #?????? | | ???????????????????????######## ## ### ####### | | ????????????????????? ^^ | | ????????????????????? ^^ ^ | | ????????????????????? ^^^^ | | ??????????????????????######## ## # ###### | | ???????????????????????????### ## # =###??? | | ???????????????????????????# #??? | | ???????????????????????????# #??? | | ???????????????????????????# #??? | | ???????????????????????????# ! #??? | | ???????????????????????????### ## %[%## ###??? | | ???????????????????########### ## ## #????? | | ???????????????????# #????? | | ???????????????????# #????? | | ???????????????????# ######## #????? | | ???????????????????# #??????## ## ## ##????? | | ???????????????????# #???????# ^## ## #?????? | | ???????????????????# #???????# ######## #?????? | | ???????????????????# #???????# #??????# #?????? | | ?????????########### #???????# #??????# #?????? | | ?????????# !# #???????# #??????# #?????? | | ???????#### # # #####+### #??????# #?????? | | ???????# Y #??????# ####### | | ???????# @ #??????# | | ???????### # # # ############??????# | | ?????????##### ## #?????????????????########## | | ????????????#"! ""## #??????????????????????????? | | ????????????######## #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ??????????########## #??????????????????????????? | | ??????????# #??????????????????????????? | | ??????????# #??????????????????????????? | | ??????????# < ##### ###??????????????????????????? | | ??????????# #???# #????????????????????????????? | | ??????????#####???# #????????????????????????????? | | ???????????????#### #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# ##????????????????????????????? | | ???????????????## #????????????????????????????? | | ????????????????#####????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 26 Energy Capacity 470 Matter Stores 300 Matter Capacity 350 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 4 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- Hvy. Armor Plating | -8/Storage | Hacked Mic. Nuclear Core | -8/Storage | Hacked Robot Schematics ------------------ M-14 Sweeper | -8/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonFireDetonator Manual? 0 Play Time 01:32:24 Cumulative 7.3 hours Start 2024.03.31 @ 23:22:39 End 2024.04.01 @ 01:26:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 1 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1edf702-47a1-4c1c-babc-2cce9c49492a