Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.28 @ 00:37:52 Player: kite Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (208) 1040 Value Destroyed (6328) 6328 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1622) 1622 TOTAL SCORE: 13850 Bonus ------- High Alert Combat Kills 446 Follower Combat Kills 589 Met Imprinter 300 Was Imprinted 300 Friendly Fire -13 Cogmind --------- Core Integrity 209/850 Matter 375/450 Energy 93/135 System Corruption 15% Temperature Cool (0) Movement Core (1000) Ox19 Location -6/Factory Parts ------- > --- POWER (1) -------- Compact Particle Reactor > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Compact Matter Pod > --- WEAPON (5) ------- Katana Axe > --- INVENTORY (20) --- Heavy Deuterium Engine Improved Matter Compressor (0) IFF Parser Actuator Array System Restoration Module Hacking Drone Bay (1/1) Tesla Bomb Launcher Tesla Bomb Launcher Rocket Array Scatter Rocket Array Neutron Missile Launcher Plasma Cutter Makeshift Spear Peak State ------------ > --- POWER ------------ Compact Particle Reactor > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Experimental Power Amplifier High-capacity Storage Unit Improved Matter Compressor Core Analyzer > --- WEAPON ----------- Neutron Missile Launcher Powered Hammer Katana Axe Makeshift Sword > --- INVENTORY -------- Heavy Deuterium Engine Compact Particle Reactor Compact Particle Reactor Light Treads Flexi-carbon Leg Flexi-carbon Leg Compact Matter Pod IFF Parser Actuator Array System Restoration Module Hacking Drone Bay Tesla Bomb Launcher Rocket Array Plasma Cutter Phasing Sabre Makeshift Spear [Rating: 72] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility High-capacity Storage Unit Device Microactuators Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Protection Improved Light Armor Plating Weapon Powered Hammer Energy Gun EM Shotgun Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Launcher Proton Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Greatsword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 Power . | . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 . . . . . 1 Utility 2 | . . . 1 . . . . . . . . . 1 Weapon 3 | . . . . . . . 1 2 . . . . . Parts Attached 145 | 6 9 4 26 . 3 10 34 17 4 3 2 4 23 Power 17 | 1 1 1 2 . . 1 3 1 1 . . 2 4 Engine 9 | 1 1 1 2 . . . 1 1 1 . . 1 . Core 4 | . . . . . . 1 2 . . . . 1 . Reactor 4 | . . . . . . . . . . . . . 4 Propulsion 51 | 2 . 1 12 . . 6 13 8 1 3 . . 5 Treads 26 | 2 . 1 5 . . 2 9 . 1 3 . . 3 Leg 25 | . . . 7 . . 4 4 8 . . . . 2 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 36 | 1 2 2 7 . 2 2 7 4 . . 1 2 6 Device 10 | . 1 . 1 . . . 1 1 . . 1 1 4 Storage 10 | 1 . . 2 . 2 . 1 2 . . . . 2 Processor 4 | . . 1 . . . . 1 1 . . . 1 . Hackware . | . . . . . . . . . . . . . . Protection 12 | . 1 1 4 . . 2 4 . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 41 | 2 6 . 5 . 1 1 11 4 2 . 1 . 8 Energy Gun 4 | . 4 . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . 1 . . . . . . Ballistic Gun 13 | 2 2 . 4 . . 1 4 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 5 | . . . . . . . . 1 1 . . . 3 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 10 | . . . 1 . . . 6 2 . . 1 . . Slashing Weapon 7 | . . . . . 1 . . 1 1 . . . 4 Piercing Weapon 1 | . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 1 . . . 1 2 . . 1 . 8 Corrupted Parts 1 | . . . . . . . . . . . . . 1 System Corruption 7 | . . . . . . . . . . . . . 7 Parts Lost 46 | . 4 1 1 . . 6 5 . 3 . . 1 25 Power 7 | . 1 . . . . 1 2 . 1 . . . 2 Propulsion 18 | . . 1 . . . 2 2 . 1 . . . 12 Utility 7 | . 1 . . . . 2 . . . . . 1 3 Weapon 14 | . 2 . 1 . . 1 1 . 1 . . . 8 Highest Loss Streak 10 | . 4 1 1 . . 5 2 . 2 . . 1 10 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Backups 14 | . 1 7 9 15 15 13 14 17 16 16 18 18 16 Power . | . . . . . . 1 . . . . . . 1 Propulsion 6 | . . . 3 4 4 4 6 9 8 8 8 6 3 Utility 2 | . . 2 2 4 4 2 2 1 2 2 2 2 3 Weapon 4 | . . 4 2 5 6 5 3 4 4 4 7 8 6 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 37 | . . 2 7 . . . 6 15 . . . 1 6 Power 5 | . . . . . . . 2 3 . . . . . Propulsion 3 | . . . 1 . . . . 2 . . . . . Utility 15 | . . . 3 . . . 2 8 . . . . 2 Weapon 13 | . . 2 3 . . . 2 2 . . . 1 3 Tool/Special 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 94 | . 97 98 98 100 99 95 97 98 90 91 92 88 87 Engine 6 | . 13 14 11 11 11 . 1 6 6 7 7 4 . Core 1 | . . . . . . 6 6 . . . . 2 1 Treads 17 | . 28 26 19 33 33 12 23 . 6 7 14 29 27 Leg 13 | . . . 12 . . 19 10 29 23 22 15 . . Device 6 | . 1 6 6 11 10 . . 6 7 7 7 7 7 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 9 Processor 4 | . . 3 . . . . 6 7 7 7 7 4 5 Protection 5 | . 10 4 15 11 11 21 10 . . . . . . Energy Gun 1 | . 3 28 2 . . . . . . . . . . Ballistic Gun 6 | . 24 . 18 22 13 21 7 . . . . . . Impact Weapon 16 | . . . . . 4 . 18 33 22 23 23 23 11 Slashing Weapon 4 | . . . . . 4 . . 2 6 7 7 7 13 Peak Build Rating 72 | 6 10 14 20 19 19 25 40 57 56 54 58 52 72 Average Rating 39 | 4 7 11 16 19 18 21 28 53 54 52 52 48 55 On Entrance 29 | . 6 10 14 19 19 19 25 37 56 54 52 52 49 Avg Prop Armor Cover (%) 9 | . . . 4 . . 7 . . 9 7 10 4 3 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 79 | 12 17 19 36 36 36 37 46 68 71 67 67 68 79 Greatest Support 102 | 40 40 40 60 60 60 60 82 80 80 80 60 80 102 Greatest Overweight (x) 3 | . . . . . . 1 2 1 1 3 1 1 2 Average Overweight (x) . | . . . . . . . . . . . 1 . . Largest Inventory Capacity 20 | 8 8 8 15 15 15 15 15 20 20 20 20 20 20 Average Capacity 16 | 6 8 8 10 15 15 15 15 18 20 20 20 20 20 Most Carried 20 | 1 7 8 15 15 15 15 15 20 20 18 20 20 20 Average Carried 15 | . 1 7 9 15 15 13 14 18 18 17 19 19 16 Final Capacity 20 | 8 8 8 15 15 15 15 15 20 20 20 20 20 20 Final Carried 20 | 1 7 7 15 15 15 15 15 20 16 18 20 20 13 Class Distribution -------------------- 61% | Gladiator 20% | Mutant 11% | Scavenger-Mutant 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Gladiator | -8/Materials Gladiator | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Gladiator | -7/Zion Gladiator | -6/Proximity Caves Gladiator | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Matter Collected 4127 | 157 430 91 817 146 . 390 731 590 70 80 60 35 530 Remotely . | . . . . . . . . . . . . . . Salvage Created 7919 | . 628 151 1252 380 . 462 1325 1272 193 133 . 61 2062 Parts 358 | . 38 7 71 34 . 20 46 26 6 2 . 2 106 Haulers Intercepted 13 | . 2 . 3 . . . 4 2 . . . . 2 Recyclers Shooed 4 | . 1 . 1 . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . . . 5 2 4 28 . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 146 | . 12 3 20 13 . 10 23 19 6 3 . 1 36 Melee 48 | . . . 2 . . . 12 9 3 3 . 1 18 Guns 60 | . 12 3 17 13 . 10 5 . . . . . . AOE 15 | . . . 1 . . . . . . . . . 14 Classes Destroyed 16 | . 7 1 2 1 . 1 2 1 . . . . 1 Worker 17 | . 1 . 2 2 . 1 4 2 . . . . 5 Builder 10 | . . . 1 . . . . . . . . . 9 Tunneler 2 | . . . . . . . 1 . . . . . 1 Hauler 13 | . 2 . 3 . . . 4 2 . . . . 2 Recycler 13 | . 2 . 3 . . 1 4 3 . . . . . Mechanic 2 | . 1 . . . . . . . . . . . 1 Watcher 5 | . 2 . 1 . . . 2 . . . . . . Swarmer 33 | . 6 . 2 4 . . 8 . 6 1 . . 6 Grunt 70 | . 6 2 12 8 . 7 11 12 . 1 . 1 10 Brawler 2 | . . . 1 . . . . . . . . . 1 Duelist 3 | . . . . 1 . 1 . 1 . . . . . Protector 2 | . . . . . . . . . . . . . 2 Sentry 16 | . . 1 5 . . . 2 5 . 1 . . 2 Specialist 5 | . . . . . . . 2 . . . . . 3 Hunter 11 | . . . . . . 2 . . . . . . 9 Programmer 4 | . . . . . . . . 1 . . . . 3 Decomposer 1 | . . . . . . . . . 1 . . . . Best Kill Streak 20 | . 8 2 4 4 . 4 6 6 3 3 . 1 20 Combat Bots Only 12 | . 5 2 3 4 . 4 6 6 3 3 . 1 12 Max Kills in Single Turn 6 | . 1 1 2 2 . 1 2 1 1 1 . 1 6 Gunslinging 1 | . . . . 1 . . . . . . . . . Exploded 5 | . . . 1 . . . . . . . . . 5 Melee 1 | . . . 1 . . . 1 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 1132 | . 93 18 86 37 . 102 178 166 47 23 . 21 361 Missed 345 | . 28 4 28 13 . 26 45 69 12 10 . 6 104 Hits 787 | . 65 14 58 24 . 76 133 97 35 13 . 15 257 Melee 11 | . . . 2 . . 5 . 1 . . . . 3 Projectile 776 | . 65 14 56 24 . 71 133 96 35 13 . 15 254 Critical Strikes 24 | . 2 1 1 . . 4 2 4 . . . 3 7 Part Disruptions 1 | . . . . . . . . . . . . . 1 Damage Taken 11437 | . 761 189 721 166 . 1181 1734 1224 554 116 . 355 4436 Core 1547 | . 105 25 61 24 . 94 270 159 105 11 . 52 641 Absorbed by Shields 258 | . . . 119 66 . 73 . . . . . . . Core Remaining (%) 61 | 100 . 48 . . . 55 50 . . . . 53 . Volleys Fired 246 | 2 52 8 70 21 . 37 28 . 3 . . . 25 Largest 3 | 2 2 2 2 2 . 2 3 . 1 . . . 1 Hottest 130 | 40 130 90 90 50 . 50 110 . 39 . . . 46 Shots Fired 473 | 4 103 16 132 44 . 73 73 . 3 . . . 25 Gun 439 | 4 103 16 132 44 . 73 67 . . . . . . Cannon 6 | . . . . . . . 6 . . . . . . Launcher 28 | . . . . . . . . . 3 . . . 25 Special . | . . . . . . . . . . . . . . Kinetic 407 | 4 99 . 120 44 . 73 67 . . . . . . Thermal 8 | . 2 . . . . . 6 . . . . . . Explosive 3 | . . . . . . . . . . . . . 3 Electromagnetic 55 | . 2 16 12 . . . . . 3 . . . 22 Robot Hit Streak 16 | 1 11 11 16 5 . 6 6 . . . . . 11 Robot Miss Streak 7 | 1 3 4 6 7 . 5 5 . 2 . . . 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 10 | . 4 . 1 2 . 2 1 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 1 . . . . . . Shots Hit Robots 560 | 1 72 16 99 28 . 51 96 79 20 7 . 6 85 Core Hits 326 | . 27 11 45 22 . 34 42 12 6 3 . . 124 Critical Kills 9 | . . . 1 . . . 4 2 1 . . . 1 Critical Parts Destroyed 23 | . . . 1 . . . 8 11 1 . . . 2 Critical Strikes 46 | . . . 2 . . . 12 17 2 1 . . 12 Destroy 1 | . . . . . . . 1 . . . . . . Smash 31 | . . . 2 . . . 11 13 2 . . . 3 Sever 13 | . . . . . . . . 4 . 1 . . 8 Impale 1 | . . . . . . . . . . . . . 1 Melee Attacks 356 | . . . 8 . . . 79 106 30 9 1 13 110 Impact 230 | . . . 8 . . . 79 84 25 3 1 6 24 Slashing 117 | . . . . . . . . 22 5 6 . 7 77 Piercing 9 | . . . . . . . . . . . . . 9 Sneak Attacks 23 | . . . 3 . . . 2 11 1 . . . 6 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 98 | . . . . . . . 17 33 10 2 . 5 31 Damage Inflicted 19432 | 26 917 199 1820 483 . 943 2664 3927 1021 343 . 283 6806 Guns 4849 | 26 914 199 1495 483 . 943 789 . . . . . . Cannons 112 | . . . . . . . 112 . . . . . . Explosions 3883 | . . . 80 . . . . . 33 . . . 3770 Melee 10565 | . . . 245 . . . 1763 3907 988 343 . 283 3036 Ramming 23 | . 3 . . . . . . 20 . . . . . Kinetic 4435 | 26 886 . 1308 483 . 943 789 . . . . . . Thermal 490 | . 18 . 80 . . . 112 . . . . . 280 Explosive 1995 | . . . . . . . . . . . . . 1995 Electromagnetic 1924 | . 10 199 187 . . . . . 33 . . . 1495 Impact 6623 | . . . 245 . . . 1763 3190 646 78 . 121 580 Slashing 3826 | . . . . . . . . 717 342 265 . 162 2340 Piercing 116 | . . . . . . . . . . . . . 116 Highest Corruption 15 | . . . 3 3 3 3 . . . . . . 15 Average Corruption 3 | . . . 3 3 3 3 . . . . . . 4 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 49 | . . . 12 12 4 6 . . . . . . 15 Message Errors 11 | . . . 3 3 1 1 . . . . . . 3 Matter Fused 9 | . . . 1 . 1 2 . . . . . . 5 Heat Flow Errors 7 | . . . 2 2 . . . . . . . . 3 Energy Discharges 8 | . . . 2 3 1 . . . . . . . 2 Parts Rejected 1 | . . . . . . 1 . . . . . . . Parts Fused 1 | . . . . . . 1 . . . . . . . Data Loss (minor) 5 | . . . 3 1 1 . . . . . . . . Data Loss (major) 2 | . . . . 1 . . . . . . . . 1 Misfires 3 | . . . . 2 . 1 . . . . . . . Alerts 1 | . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1876 | . . . 15 . . . 428 991 172 . . 43 227 Projectiles . | . . . . . . . . . . . . . . Explosions 69 | . . . . . . . . . . . . . 69 Melee 1807 | . . . 15 . . . 428 991 172 . . 43 158 Knockbacks 22 | . 1 . . . . . 8 5 . . . . 8 Impact 20 | . 1 . . . . . 7 5 . . . . 7 Kinetic . | . . . . . . . . . . . . . . Secondary 2 | . . . . . . . 1 . . . . . 1 Self-Inflicted Damage 37 | . . . . . . . . . 16 . . . 21 Shots 3 | . . . . . . . . . 1 . . . 2 Rammed . | . . . . . . . . . . . . . . Targets Rammed 3 | . 1 . . . . . . 2 . . . . . Kicked 2 | . . . . . . . . 2 . . . . . Crushed 1 | . 1 . . . . . . . . . . . . Highest Temperature 234 | . 69 166 183 170 . 89 117 4 . . . . 234 Average Temperature 40 | . 11 81 34 71 . 32 31 3 . . . . 111 Received Heat Transfer 2862 | . 333 102 245 60 . 433 702 486 . 30 . 102 369 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 28 | . . . . . . . 7 14 3 . . . 4 Combat Hostiles 23 | . . . . . . . 6 10 3 . . . 4 Parts Fried 29 | . . 1 1 . . . 9 9 . . . . 9 Impact Corruptions 71 | . . . 1 . . . 22 32 10 . . 1 5 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . . . . Heat Transferred 572 | . 37 . 50 . . . 185 . . . . . 300 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . . . . . . . . . 2 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Maximum Alert Level 3 | . . . . . . . 1 1 . . . . 3 Low Security (%) 83 | 100 100 100 100 100 . 100 80 93 . . . . . Level 1 11 | . . . . . . . 19 6 . . . . 52 Level 2 1 | . . . . . . . . . . . . . 16 Level 3 3 | . . . . . . . . . . . . . 31 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 935 | . 174 74 178 137 . 105 246 277 . . . . 935 Initial 307 | . . 23 24 67 . . 25 86 . . . . 307 Average 130 | . 87 23 100 45 . 57 121 61 . . . . 510 Influence Increases 5341 | . 405 134 684 310 . 275 697 676 160 60 . 662 1278 Destroy 0b10 Robot/C 3300 | . 240 100 440 260 . 200 460 380 120 60 . 360 680 Destroy 0b10 Robot/NC 335 | . 40 . 50 10 . 10 75 35 5 . . 10 100 Destroy Leader 666 | . 58 20 118 40 . 50 102 94 20 . . 30 134 Allied During Kill 279 | . . 14 3 . . . . . . . . 262 . Successful Hack 89 | . 7 . 22 . . . 23 37 . . . . . Disable Machine 30 | . . . 15 . . . 15 . . . . . . Destroy Structure 57 | . . . 6 . . . 7 10 . . . . 34 Advance Influence 150 | . . . . . . . . . . . . . 150 Partial Spotted 30 | . . . 15 . . . . 15 . . . . . Lose Combat Pursuer 405 | . 60 . 15 . . 15 15 105 15 . . . 180 Influence Decreases 4536 | . 344 131 574 428 56 210 570 596 432 60 . 412 723 Entered New Map 581 | . . 38 40 107 56 . 40 106 101 . . . 93 Time Decay 3408 | . 304 83 484 321 . 160 483 490 311 60 . 332 380 Lost Part 427 | . 40 10 10 . . 50 47 . 20 . . . 250 Lost Ally 120 | . . . 40 . . . . . . . . 80 . Squads Dispatched 21 | . 2 1 3 . . . 3 5 . . . . 7 Investigation 5 | . 1 1 1 . . . . 2 . . . . . Extermination 3 | . . . . . . . . 2 . . . . 1 Reinforcement 12 | . 1 . 2 . . . 3 1 . . . . 5 Assault 1 | . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Distress Signals 10 | . 1 . 4 . . . 2 . . . . 1 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 231 | . 20 5 36 13 . 11 37 25 7 3 . 16 58 Peak Tracking Total 11 | . 5 2 4 4 . 6 8 8 3 3 . 5 11 Tactical Retreats 22 | . 3 . 1 . . 1 1 6 1 . . . 9 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Traps Triggered 12 | . 2 . 3 . . . . 4 . . . . 3 Indirectly 2 | . . . . . . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Disabled 6 | . . . 1 . . . 1 . . . . 4 . Max in Single Turn 1 | . . . 1 . . . 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Accessed 18 | . 1 1 2 . 1 . 5 7 . . . . 1 Terminals 10 | . 1 . 2 . . . 4 3 . . . . . Fabricators 2 | . . . . . . . . 1 . . . . 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 1 1 . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . Total Hacks 46 | . 2 1 5 . 4 . 16 16 . . . . 2 Successful 22 | . 1 1 3 . 4 . 5 7 . . . . 1 Failed 23 | . . . 2 . . . 11 9 . . . . 1 Catastrophic 3 | . . . . . . . 2 1 . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . Manual 29 | . 3 . 5 . . . 10 3 . . 1 . 7 Terminals 26 | . 2 . 5 . . . 11 8 . . . . . Fabricators 5 | . . . . . . . . 3 . . . . 2 Repair Stations . | . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . 5 1 . . . . . Scanalyzers 2 | . . . . . . . . 2 . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . . Terminal Hacks 14 | . 1 1 3 . 4 . 3 2 . . . . . Record 4 | . . . . . 4 . . . . . . . . Part Schematic 1 | . 1 . . . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . Branch Access Points 3 | . . . 1 . . . 1 1 . . . . . Fabricator Index 1 | . . . . . . . 1 . . . . . . Registered Components 3 | . . . 1 . . . 1 1 . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 2 . . . . 1 Load Schematic 2 | . . . . . . . . 1 . . . . 1 Build 1 | . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . . . . . . Retrieve Components 2 | . . . . . . . 2 . . . . . . Scanalyzer 2 | . . . . . . . . 2 . . . . . Insert Component 1 | . . . . . . . . 1 . . . . . Analyze 1 | . . . . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . 1 . . . . . Terminals 1 | . . . . . . . . 1 . . . . . Botnet 1 | . . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 11 | . . . 1 . . . 4 6 . . . . . Full Trace Events 3 | . . . . . . . 1 2 . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 16 | . 1 . . . . . . 1 . . 14 . . Parts Built 2 | . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . Time 42 | . . . . . . . . 42 . . . . . Total Part Build Rating 8 | . . . . . . . . 8 . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 19 | . . . . . . . 19 . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total Allies 8 | . . 2 . . . . . . . . 6 . . Largest Group 6 | . . 2 2 . . . . . . . 6 6 . Highest-Rated Group 348 | . . 38 38 . . . . . . . 348 348 . Highest-Rated Ally 96 | . . 31 31 . . . . . . . 96 96 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 68 | . . 4 6 . . . . . . . . 58 . Total Damage 2643 | . . 42 41 . . . . . . . . 2560 . Kills 24 | . . 2 2 . . . . . . . . 20 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Active Infowar (turns) 496 | . 72 126 . . . . . . . . . . 298 IFF 298 | . . . . . . . . . . . . . 298 Terrain 198 | . 72 126 . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 1 . . . . 2 1 3 2 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Turns Passed 13632 | 79 749 273 1384 855 291 351 1511 1620 956 1638 2201 835 889 Spaces Moved 6708 | 41 322 142 669 490 174 122 731 961 448 806 1042 471 289 Core 1 | 1 . . . . . . . . . . . . . Treads 3033 | 40 322 142 402 490 174 24 438 . . 33 209 471 288 Legs 3674 | . . . 267 . . 98 293 961 448 773 833 . 1 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 160 160 120 130 130 130 167 200 167 163 Average Speed 169 | 157 160 160 144 160 160 162 154 130 197 198 209 168 175 Slowest Speed 340 | 160 160 165 165 160 160 190 270 200 200 340 246 246 260 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 48 | 3 44 33 50 96 49 17 46 30 64 87 87 59 12 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 4 | . . . . . 1 . . . 1 . 1 1 . Known Exits Taken 2 | . . . 1 . . . . 1 . . . . . Unknown Exits Taken 11 | 1 1 1 . 1 1 1 1 . 1 1 1 1 . Scrap Searched 10 | . . . . 1 . . . . 1 2 3 3 . Spaces Dug 22 | . . . . . . . 4 9 . . . . 9 Terrain Destroyed 101 | . . . 4 . . . 4 9 . . . . 84 Melee 22 | . . . . . . . 4 9 . . . . 9 Projectile . | . . . . . . . . . . . . . . AOE 79 | . . . 4 . . . . . . . . . 75 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total 8153 | 49 450 174 959 520 185 199 970 1248 489 834 1064 498 514 Wait 510 | . 57 9 133 8 . 21 46 130 13 8 6 8 71 Move 6695 | 40 321 141 668 489 173 121 730 960 447 805 1041 470 289 Hop . | . . . . . . . . . . . . . . Pick Up 105 | 1 7 5 22 1 . 4 24 25 . 1 4 2 9 Fast Attach 73 | 6 7 2 8 . 3 4 12 11 . 4 3 3 10 Attach 51 | . 1 1 5 . . 5 10 2 3 3 1 . 20 Detach 13 | . . . 1 . . 1 1 . . 4 . 1 5 Swap 84 | . 2 1 13 . 5 5 19 15 4 . 2 2 16 Drop 144 | . 2 7 31 1 4 1 43 36 . 3 6 4 6 Fire 246 | 2 52 8 70 21 . 37 28 . 3 . . . 25 Melee 229 | . . . 8 . . . 57 67 19 6 1 8 63 Ram . | . . . . . . . . . . . . . . Kick 2 | . . . . . . . . 2 . . . . . Crush 1 | . 1 . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 15) 630 | -10/Materials | Central database locked down 646 | -10/Materials | Discovered new exit (range 14) 738 | -10/Materials | Lost 4 parts (1p1u2w) 829 | -10/Materials | Entered Mines 849 | -10/Mines | Learned Materials security intel 931 | -10/Mines | Met a Derelict shopkeep closing up shop 1000 | -10/Mines | Core integrity fell below 50% 1056 | -10/Mines | Discovered new exit (range 15) 1102 | -10/Mines | Entered Materials 1102 | -9/Materials | Accompanied by 2 allies 1102 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1107 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1541 | -9/Materials | Build established: Scavenger-Mutant 1613 | -9/Materials | Discovered new exit (range 16) 1743 | -9/Materials | Identified exit to Mines 2486 | -9/Materials | Entered Mines 2521 | -9/Mines | Discovered new exit (range 5) 2632 | -9/Mines | Build established: Mutant 2640 | -9/Mines | Discovered new exit (range 15) 3104 | -9/Mines | Learned Materials emergency access door positions 3333 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3335 | -9/Mines | Discovered new exit (range 5) 3341 | -9/Mines | Entered Exiles 3378 | -9/Exiles | Met 8R-AWN 3412 | -9/Exiles | Met EX-HEX 3472 | -9/Exiles | Met EX-DEC 3484 | -9/Exiles | Learned location of Zion (-7) 3616 | -9/Exiles | Discovered new exit (range 10) 3632 | -9/Exiles | Entered Mines 3715 | -8/Mines | Lost 5 parts (1p1n2u1w) 3977 | -8/Mines | Discovered new exit (range 5) 3983 | -8/Mines | Entered Materials 3983 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4753 | -8/Materials | Discovered new exit (range 4) 5025 | -8/Materials | Identified exit to Storage 5101 | -8/Materials | Discovered new exit (range 12) 5197 | -8/Materials | Build established: Gladiator 5494 | -8/Materials | Entered Factory 5494 | -7/Factory | Evolved 2 slots: Weapon x2 5728 | -7/Factory | Identified exit to Lower Caves 6094 | -7/Factory | Discovered new exit (range 15) 6423 | -7/Factory | Discovered new exit (range 6) 6569 | -7/Factory | Found Prototype Launcher 6569 | -7/Factory | Identified Rocket Array 6752 | -7/Factory | Fabricated Greatsword? 7042 | -7/Factory | Discovered new exit (range 4) 7114 | -7/Factory | Entered Lower Caves 7812 | -7/Lower Caves | Discovered new exit (range 7) 7817 | -7/Lower Caves | Encountered a Warlord checkpoint 7948 | -7/Lower Caves | Learned 4 Factory zone layouts 8070 | -7/Lower Caves | Entered another Lower Caves area 8071 | -7/Lower Caves | Encountered a Warlord checkpoint 8264 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8556 | -7/Lower Caves | Discovered new exit (range 11) 8598 | -7/Lower Caves | Learned Factory stockpile data 9424 | -7/Lower Caves | Discovered new exit (range 11) 9708 | -7/Lower Caves | Entered Zion 9870 | -7/Zion | Discovered new exit (range 14) 10261 | -7/Zion | Given A8's code to call for help 10604 | -7/Zion | Enhanced Grunt warped into view, answering call for help 10604 | -7/Zion | Enhanced Grunt warped into view, answering call for help 10756 | -7/Zion | Learned Factory garrison access intel 10850 | -7/Zion | Met Imprinter 10882 | -7/Zion | Imprinted 10884 | -7/Zion | Declared Zion's savior 10992 | -7/Zion | Given the Hacking Drone Bay 11025 | -7/Zion | Found Prototype Device 11025 | -7/Zion | Identified Hacking Drone Bay 11228 | -7/Zion | Learned location of Data Miner (-6) 11909 | -7/Zion | Entered Proximity Caves 11909 | -6/Proximity Caves | Accompanied by 6 allies 11975 | -6/Proximity Caves | Attracted the attention of an 0b10 base 12019 | -6/Proximity Caves | Learned Factory security intel 12252 | -6/Proximity Caves | Spotter reported a threat 12524 | -6/Proximity Caves | Discovered new exit (range 12) 12744 | -6/Proximity Caves | Entered Factory 12744 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12745 | -6/Factory | Identified exit to Lower Caves 12749 | -6/Factory | Loaded intel: 4 garrison access locations 13147 | -6/Factory | Lost 4 parts (1n3w) 13233 | -6/Factory | Lost 3 parts (2n1w) 13347 | -6/Factory | Cargo convoy interrupted 13396 | -6/Factory | Found Prototype Launcher 13396 | -6/Factory | Identified Tesla Bomb Launcher 13412 | -6/Factory | Destroyed 12 combat bots 13413 | -6/Factory | Found Prototype Launcher 13413 | -6/Factory | Identified Scatter Rocket Array 13432 | -6/Factory | Found Tesla Bomb Launcher 13439 | -6/Factory | Found Tesla Bomb Launcher 13444 | -6/Factory | First assault squad dispatched 13481 | -6/Factory | Retrieved Zion intel report: Active Terminals 13525 | -6/Factory | Lost 4 parts (1p3n) 13565 | -6/Factory | Core integrity fell below 50% 13587 | -6/Factory | System corruption reached 10% 13633 | -6/Factory | Self-destructed Last Messages --------------- dispatching reinforcements to area. 13611_ Penetrated by Slug. 13611_ Phasing Sabre destroyed. 13611_ Knocked back. 13611_ R-10 Processor collects Welding Torch. 13615_ R-10 Processor collects Wheel. 13618_ R-10 Processor collects Terrain Scanner. 13619_ R-10 Processor collects Arm. Treads. 13621_ The unstable cave ceiling collapses. 13622_ R-10 Processor collects Lgt. Ion Engine. 13623_ R-10 Processor collects Exp. Power Amplifier. 13626_ R-10 Processor collects Corrupted Lgt. Treads. 13629_ The unstable cave ceiling collapses. 13630_ H-61 Shepherd misfires. 13630_ Knocked back. 13632_ Penetrated by Slug. 13632_ Tesla Bomb Launcher destroyed. 13632_ Knocked back. Map ----- +----------------------------------------------------+ | ???# #??????????? #????# ## # ??]? | | #### #??????????? #????# " " + + ???? | | #??????????? #????# ""G"" ## # ???? | | ! #??????????? #????# ## # ???? | | +??????????? #################### ##???? | | #########??? # # # #???? | | # #??? # # + ???? | | # """ ! #??? # """ """ # # ???? | | # """ #??? # """ """ # ## ???? | | # """ #??? # """ """ # ## ???? | | + #???^ # # ## ???? | | " " # """ #??? + """ # ## ???? | | # """ #??? # """ """ # ## ???? | | # """ #??? # "R """ # ## ???? | | ###### # #???# # """ ####### ???? | | ?????# H# """ #???# # "" #######+##???? | | ?????# # """ #???# #?????????????????????????? | | ?????# # """ #???# #?????????????????????????? | | ?[???# + #???# ####??????????????????????? | | ?????# # "F"" #?### #####???????????????????? | | ?????# # """" #?# t #????????!??????????? | | ?????+ ########### R ##??????????????????? | | ?????# #????##### # #??????????????????? | | ?????# ###### #??????????????????? | | ???? % % % " #??????????????????? | | ??? H @ #??????????????????? | | ???? % % #??????????????????? | | ????########### = %%% "##??????????????????? | | ??????????????## " #???????????????????? | | ???????????????# #???????????????????? | | ???????????????# # # # ###???????????????????? | | ?????????????? # ###?????????????????????? | | ?????????????### #######???????????????????????? | | ???????????????### #?????????????????????????????? | | ?????????????????# #?????????????????????????????? | | ?????????????????# ??????????????????????????????? | | ?????????????????! ??????????????????????????????? | | ????????????????? ??????????????????????????????? | | ????????????????? !??????????????????????????????? | | ????????????????? ????????!??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????############???# ???? | | ????????????????????? #???# ???? | | ????????????????????? """" """" ##### ###???? | | ????????????????????? """" """" + #?????? | | ????????????????????? """" """" ##### ###???? | | ????????????????????? """" """" #???# # ???? | | ????????????????????? #???# # ???? | | ????????????????????? #???# # ???? | | ?????????????????????############???# + ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 30 Energy Capacity 310 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Power Amplification 40 Armor Coverage 300 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 5 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked Greatsword | -7/Factory | Scanalyzed Phase Cannon | -7/Zion | Archive Great Axe | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Energy Well | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Matter Filter | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Robot Schematics ------------------ D-83 Annihilator | -7/Zion | Archive D-53 Grenadier | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Greatsword | x2 | -7/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BraceBackupFlightbrick Manual? 0 Play Time 01:08:55 Cumulative 502.8 hours Start 2026.07.27 @ 20:36:36 End 2026.07.28 @ 00:37:52 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 447 Rogue 447 Adventurer 0 Explorer 0 Win Type - Total 13 Types 7/0/3/1/0/0/0/1/0/1 Lore% 63 Gallery% 70 Achievement% 67 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Cog Map View 50x35 Zoom Use 25% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4974d9cd-2dcf-4a70-8750-a58b1ca6e409