Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.09 @ 17:53:30

Player: Joystick_hero

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (57)      285
Value Destroyed (1899)     1899
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (13)                 13
              TOTAL SCORE: 4817

 Bonus
-------
High Alert Combat Kills    13

 Cogmind 
---------
Core Integrity             419/700
Matter                     295/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -7/Storage

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
           Disposable Heat Sink
    Medium Storage Unit
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (8) ----
           Ion Engine
  Improved Deuterium Engine
  Improved Heat Sink
    Medium Storage Unit

 Peak State 
------------
>          --- POWER ------------
           F-cell Engine
           F-cell Engine
>          --- PROPULSION -------
   Armored Treads
  Advanced Treads
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Disposable Heat Sink
    Medium Storage Unit
           Particle Charger
>          --- WEAPON -----------
           Arc Projector
     Heavy Laser
     Heavy Ion Cannon
           Shock Bomb Launcher
>          --- INVENTORY --------
           Ion Engine
  Improved Deuterium Engine
  Improved Heat Sink
    Medium Storage Unit
     Heavy Ion Cannon
     Heavy Ion Cannon
           Gauss Cannon
           Great Maul
[Rating: 43]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Trap Extractor
  Storage                  Small Storage Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Great Maul
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Shock Bomb Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   2    | .   .   .   1   1   .   
Parts Attached             85   | 6   4   18  29  15  13  
  Power                    13   | 1   1   2   5   2   2   
    Engine                 12   | 1   1   2   4   2   2   
    Core                   1    | .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               31   | 2   .   9   10  3   7   
    Treads                 10   | .   .   .   7   1   2   
    Leg                    12   | .   .   5   3   2   2   
    Wheel                  9    | 2   .   4   .   .   3   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  7    | 1   1   .   3   2   .   
    Device                 3    | .   1   .   .   2   .   
    Storage                2    | 1   .   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   34   | 2   2   7   11  8   4   
    Energy Gun             16   | .   2   5   4   5   .   
    Energy Cannon          5    | .   .   .   1   2   2   
    Ballistic Gun          5    | 2   .   .   3   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          6    | .   .   2   3   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   2   .   1   1   
Parts Lost                 49   | .   2   1   22  2   22  
  Power                    9    | .   1   .   5   .   3   
  Propulsion               22   | .   1   1   8   2   10  
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   16   | .   .   .   8   .   8   
  Highest Loss Streak      11   | .   2   1   8   1   11  
Average Slot Usage (%)     85   | .   89  94  80  94  75  
  Engine                   12   | .   13  11  11  14  13  
  Treads                   12   | .   .   .   16  21  9   
  Leg                      7    | .   .   25  1   7   8   
  Wheel                    7    | .   20  14  7   .   4   
  Device                   7    | .   13  11  3   13  10  
  Storage                  9    | .   14  11  9   7   7   
  Protection               2    | .   .   .   5   .   .   
  Energy Gun               10   | .   16  21  6   11  6   
  Energy Cannon            1    | .   .   .   1   6   3   
  Ballistic Gun            3    | .   10  .   6   .   .   
  Launcher                 1    | .   .   .   .   7   3   
  Impact Weapon            5    | .   .   .   10  2   2   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             60   | 9   17  21  39  52  60  
  Greatest Support         80   | 32  32  40  80  62  42  
  Greatest Overweight (x)  6    | .   1   6   2   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 8    | 6   6   6   8   8   8   
  Average Capacity         6    | 4   6   6   6   8   8   
  Most Carried             8    | 4   5   6   6   8   8   
  Average Carried          4    | 2   4   4   3   5   6   
  Final Capacity           8    | 6   6   6   8   8   8   
  Final Carried            8    | 4   5   5   5   8   4   

 Class Distribution 
--------------------
 54% | Mutant
 24% | Scavenger-Mutant
 20% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Gunner | -7/Factory
 Mutant | -7/Storage

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Mat Mat Fac Sto 
Matter Collected           1029 | 168 132 150 331 140 108 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2271 | .   195 664 973 198 241 
  Parts                    113  | .   8   31  36  14  24  
Haulers Intercepted        2    | .   .   1   1   .   .   
Recyclers Shooed           3    | .   1   1   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Combat Hostiles Destroyed  45   | .   4   11  20  5   5   
  Melee                    8    | .   .   .   8   .   .   
  Guns                     18   | .   4   6   4   4   .   
  Cannons                  6    | .   .   .   1   1   4   
  AOE                      6    | .   .   5   .   .   1   
Classes Destroyed          11   | .   1   6   3   1   .   
  Builder                  3    | .   .   1   .   .   2   
  Tunneler                 1    | .   .   .   .   1   .   
  Hauler                   2    | .   .   1   1   .   .   
  Recycler                 1    | .   .   1   .   .   .   
  Operator                 1    | .   .   1   .   .   .   
  Watcher                  4    | .   .   1   2   .   1   
  Swarmer                  11   | .   .   .   5   3   3   
  Grunt                    20   | .   4   9   4   2   1   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   11   | .   .   2   8   .   1   
  Hunter                   2    | .   .   .   2   .   .   
Best Kill Streak           7    | .   2   4   3   3   7   
  Combat Bots Only         4    | .   2   3   3   3   4   
Max Kills in Single Turn   3    | .   1   3   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   1   
  Melee                    1    | .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Damage Taken               6463 | .    163  851  3316 325  1808 
  Core                     885  | .    .    207  397  16   265  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         68   | 100  100  48   27   .    .    
Volleys Fired              91   | .    10   26   25   11   19   
  Largest                  3    | .    2    2    2    3    3    
  Hottest                  200  | .    90   90   103  200  168  
Shots Fired                181  | .    20   52   40   32   37   
  Gun                      140  | .    20   52   38   22   8    
  Cannon                   41   | .    .    .    2    10   29   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  38   | .    10   .    12   .    16   
  Thermal                  43   | .    .    .    8    21   14   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          100  | .    10   52   20   11   7    
  Robot Hit Streak         18   | .    4    18   14   5    6    
  Robot Miss Streak        8    | .    1    3    8    4    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    
Shots Hit Robots           204  | .    15   44   104  16   25   
  Core Hits                88   | .    8    27   27   13   13   
  Critical Hits            6    | .    1    1    .    .    4    
  Critical Kills           3    | .    1    .    .    .    2    
  Critical Parts Destroyed 3    | .    .    1    .    .    2    
Melee Attacks              117  | .    .    .    100  .    17   
  Impact                   117  | .    .    .    100  .    17   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        6    | .    .    .    6    .    .    
Damage Inflicted           5495 | .    107  1272 2579 564  973  
  Guns                     1530 | .    107  648  411  286  78   
  Cannons                  512  | .    .    .    50   29   433  
  Explosions               1137 | .    .    624  .    249  264  
  Melee                    2316 | .    .    .    2118 .    198  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  479  | .    48   .    165  .    266  
  Thermal                  846  | .    .    321  122  213  190  
  Explosive                816  | .    .    303  .    249  264  
  Electromagnetic          1038 | .    59   648  174  102  55   
  Impact                   2316 | .    .    .    2118 .    198  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    2    .    4    
  Average Corruption       2    | .    .    .    2    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  5    | .    .    .    5    .    .    
    Message Errors         2    | .    .    .    2    .    .    
    Heat Flow Errors       2    | .    .    .    2    .    .    
    Energy Discharges      1    | .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            284  | .    .    52   155  52   25   
  Projectiles              11   | .    .    .    .    .    11   
  Explosions               104  | .    .    52   .    52   .    
  Melee                    169  | .    .    .    155  .    14   
Knockbacks                 9    | .    .    .    4    .    5    
  Impact                   5    | .    .    .    3    .    2    
  Kinetic                  3    | .    .    .    .    .    3    
  Secondary                1    | .    .    .    1    .    .    
Self-Inflicted Damage      378  | .    .    320  .    .    58   
  Shots                    6    | .    .    5    .    .    1    
  Rammed                   1    | .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        251  | .    108  141  251  197  199  
  Average Temperature      80   | .    31   37   78   119  129  
  Received Heat Transfer   1761 | .    90   207  990  45   429  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              12   | .    .    6    6    .    .    
  Impact Corruptions       15   | .    .    .    13   .    2    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    2    1    .    
  Heat Transferred         1229 | .    .    300  259  411  259  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    4    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Peak Influence             431  | .   120 361 431 190 162 
  Initial                  124  | .   .   50  124 76  35  
  Average                  160  | .   55  222 213 72  74  
Maximum Alert Level        2    | .   .   1   2   .   .   
  Low Security (%)         68   | 100 100 40  52  100 100 
  Level 1                  30   | .   .   59  43  .   .   
  Level 2                  1    | .   .   .   3   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          16   | .   2   4   6   1   3   
  Investigation            9    | .   1   2   5   .   1   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            6    | .   1   2   1   1   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   1   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Distress Signals           6    | .   1   1   2   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              89   | .   7   16  40  8   18  
  Peak Tracking Total      10   | .   3   4   9   5   10  
  Tactical Retreats        4    | .   .   .   2   1   1   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Traps Triggered            6    | .   1   .   4   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Sto 
Machines Disabled          9    | .   .   4   1   3   1   
  Max in Single Turn       2    | .   .   1   1   2   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Machines Accessed          12   | .   .   2   8   1   1   
  Terminals                11   | .   .   2   7   1   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                40   | .   .   9   28  1   2   
  Successful               28   | .   .   6   22  .   .   
  Failed                   12   | .   .   3   6   1   2   
    Catastrophic           3    | .   .   .   2   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                35   | .   .   9   23  1   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   5   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             23   | .   .   6   17  .   .   
  Record                   13   | .   .   5   8   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Emergency Access Points  2    | .   .   1   1   .   .   
  Alert Level              2    | .   .   .   2   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   
  Registered Components    1    | .   .   .   1   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   5   .   .   
  Scan Component           2    | .   .   .   2   .   .   
  Repair                   2    | .   .   .   2   .   .   
  Refit                    1    | .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         11   | .   .   2   7   1   1   
  Full Trace Events        6    | .   .   2   3   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   
  Time                     76   | .   .   .   76  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Turns Passed               3317 | 59   211  585  1488 591  383  
Spaces Moved               1690 | 47   155  355  659  306  168  
  Core                     16   | 7    .    2    .    .    7    
  Treads                   860  | .    .    .    451  306  103  
  Legs                     241  | .    .    222  8    .    11   
  Wheels                   573  | 40   155  131  200  .    47   
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  80   80   158  90   
  Average Speed            133  | 92   105  106  139  164  149  
  Slowest Speed            350  | 100  110  350  190  185  250  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       27   | 4    34   33   57   8    28   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          105  | .    .    59   .    28   18   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               17   | .    .    .    .    8    9    
  AOE                      88   | .    .    59   .    20   9    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Total                      2352 | 62  184 510 996 370 230 
  Wait                     281  | .   11  86  159 21  4   
  Move                     1685 | 46  154 354 658 305 168 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  75   | 10  4   14  26  13  8   
  Fast Attach              2    | .   .   2   .   .   .   
  Attach                   64   | 6   3   9   24  10  12  
  Detach                   1    | .   .   .   .   1   .   
  Swap                     19   | .   1   7   5   5   1   
  Drop                     22   | .   1   12  5   4   .   
  Fire                     91   | .   10  26  25  11  19  
  Melee                    111  | .   .   .   94  .   17  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   .   1   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
   39 | -11/Scrapyard | Discovered new exit (range 16)
   60 | -11/Scrapyard | Entered Materials
  224 | -10/Materials | Discovered new exit (range 11)
  271 | -10/Materials | Entered another Materials area
  271 | -9/Materials  | Evolved 2 slots: Propulsion x2
  312 | -9/Materials  | Build established: Mutant
  604 | -9/Materials  | Discovered new exit (range 16)
  786 | -9/Materials  | Core integrity fell below 50%
  839 | -9/Materials  | Discovered new exit (range 5)
  856 | -9/Materials  | Entered another Materials area
  856 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1223 | -8/Materials  | Lost 8 parts (1p4n3w)
 1766 | -8/Materials  | Core integrity fell below 50%
 1838 | -8/Materials  | Lost 3 parts (1n2w)
 2013 | -8/Materials  | Repaired Hrd. Medium Armor Plating
 2053 | -8/Materials  | Repaired Arm. Treads
 2127 | -8/Materials  | Build established: Scavenger-Mutant
 2321 | -8/Materials  | Discovered new exit (range 11)
 2344 | -8/Materials  | Entered Factory
 2344 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2372 | -7/Factory    | Lost 4 parts (1p1u2w)
 2900 | -7/Factory    | Discovered new exit (range 10)
 2935 | -7/Factory    | Entered Storage
 2971 | -7/Storage    | Build established: Gunner
 3105 | -7/Storage    | Lost 3 parts (1n2w)
 3177 | -7/Storage    | Lost 7 parts (2n1u4w)
 3318 | -7/Storage    | Self-destructed

 Last Messages 
---------------
03244_ Wheel destroyed.
03249_ R-06 Scavenger collects Weight Redist. System.
03252_ R-06 Scavenger collects Wheel.
03255_ R-06 Scavenger collects Lgt. Ion Engine.
03263_ Gauss Cannon destroyed.
03265_ Critical hit.
03265_ Lgt. Treads destroyed.
03268_ F-cell Engine destroyed.
03271_ Destroyed Target Analyzer.
03271_ P-60 Hacker system corrupted by crushing effect.
03274_ F-cell Engine destroyed.
03274_ P-60 Hacker knocked back.
03274_ Wheel destroyed.
03285_ P-60 Hacker misfires.
03291_ Adv. Treads destroyed.
03295_ Great Maul destroyed.
03299_ W-25 Informer sends out distress signal.
03313_ K-01 Serf collects debris.
03314_ Aluminum Leg destroyed.
03314_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????#####?????????????? #??????????????? |
| ???????########   #?????????????  ???????????????? |
| ?????? """    +   #?##########?  #???????????????? |
| ????? ""T""   #   #?#       !#?  #???????????????? |
| ?#    ""^""   #   #?# """    #   ????????????????? |
| ?#            /   #?# """ !  #  ?????????????????? |
| ?#           ##  !#?# """    / ??????????????????? |
| ?#           ?#=  #?#        #???????????????????? |
| ?#           ###+#### """    #???????????????????? |
| ?#+#######          + """    #???????????????????? |
| ?????????#       #### """    #???????????????????? |
| ???????######### #??#        #???????????????????? |
| ???????# """#??# #??#####+####???????????????????? |
| ???????#""R"#### #??????# #??????????????????????? |
| ??????##"" "# ## ######## ###????????????????????? |
| ??????#      ![+ ak      ap "????????????????????? |
| ???#### """   %#      g  @#T#????????????????????? |
| ???#""" """   *#%      g g####???????????????????? |
| ???#"R  """    #          k       ???????????????? |
| ???#"""        /k                 ???????????????? |
| ???### !       #                    ?????????????? |
| ?????#         ###       #####+####??????????????? |
| ?????# [    !| #?#       # ??????????????????????? |
| ?????##%*     %#?#       + ??????????????????????? |
| ?????## ####/###?#    ####???????????????????????? |
| ??????# # ##%#!#?# r  #??????????????????????????? |
| ####### ##?# ###?#    #??????????????????????????? |
| """" ## ##?# #???#    #??????????????????????????? |
| """" #   ### #####    ####???????????????????????? |
| """" +                   +???????????????????????? |
| """" #   ######### #######???????????????????????? |
|      #####???????# #?????????????????????????????? |
|      #??????????## ##????????????????????????????? |
| ######??????????#   ########?????????????????????? |
| ????????????????#          +  "??????????????????? |
| ?????#######????#   ########?????????????????????? |
| ????##    "#????## ##????????????????????????????? |
| ????#  * * #?????# #?????????????????????????????? |
| ????##     #?????# #?????????????????????????????? |
| ????#      #?????# #?????????????????????????????? |
| ????#      #?????# #?????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Coolant Potential          50
Energy Generation          33
Energy Capacity            900
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                44
Recoil Reduction           4
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
Party Time

 Challenges 
------------
None

 Game 
------
Seed              ChromaticNuclearGravjet
  Manual?         0
Play Time         00:54:05
  Cumulative      6.9 hours
  Start           2021.06.09 @ 14:45:04
  End             2021.06.09 @ 17:53:30
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          14
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a4e44834-924f-40c6-a587-10cc2aaa37d4