Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.21 @ 06:07:58

Player: didyousaycookie

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (140)     700
Value Destroyed (4466)     4466
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (390)                390
              TOTAL SCORE: 9596

 Bonus
-------
High Alert Combat Kills    54
Follower Combat Kills      75
Met Imprinter              300
Friendly Fire              -39

 Cogmind 
---------
Core Integrity             0/700
Matter                     298/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
     Large Storage Unit
  Improved Signal Interpreter
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (15) ---
     Micro Nuclear Core
  Improved Cooling System
           Kinecellerator
           Gatling Laser
           Gauss Rifle
           Magnetic Acceleration Cannon
  Advanced EMP Blaster
           GAL Module

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
               Titanium Leg
      Improved Titanium Leg
>              --- UTILITY ----------
      Improved Heat Sink
         Large Storage Unit
  Experimental Sensor Array
      Improved Signal Interpreter
      Improved Medium Armor Plating
>              --- WEAPON -----------
     Precision Beam Rifle
               Flak Gun
               Flak Gun
>              --- INVENTORY --------
         Micro Nuclear Core
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
      Improved Heat Sink
      Improved Cooling System
     Precision Beam Rifle
     Precision Beam Rifle
               Flak Gun
               Flak Gun
      Advanced EMP Blaster
[Rating: 48]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Medium Armor Plating
Weapon                     Flak Gun
  Energy Gun               Precision Beam Rifle
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Advanced EMP Blaster
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Pro 
Slots Evolved              6    | .   .   .   .   .   4   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   2   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             141  | 9   9   11  1   4   13  19  41  6   4   13  11  
  Power                    15   | 1   2   3   .   1   .   2   5   .   .   .   1   
    Engine                 4    | 1   1   2   .   .   .   .   .   .   .   .   .   
    Core                   11   | .   1   1   .   1   .   2   5   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   1   5   .   3   2   4   6   2   3   1   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    31   | 2   1   5   .   3   2   4   6   2   3   1   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  45   | 1   4   .   1   .   5   5   17  1   1   9   1   
    Device                 31   | .   .   .   .   .   4   3   13  .   1   9   1   
    Storage                4    | 1   2   .   1   .   .   .   .   .   .   .   .   
    Processor              3    | .   1   .   .   .   .   .   2   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   1   .   .   .   1   2   2   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   50   | 5   2   3   .   .   6   8   13  3   .   3   7   
    Energy Gun             16   | 3   1   1   .   .   .   3   3   2   .   1   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          28   | 2   1   2   .   .   6   4   9   .   .   2   2   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Launcher               3    | .   .   .   .   .   .   1   .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   4   3   .   .   .   2   .   
Parts Lost                 34   | .   .   1   .   1   .   1   5   3   3   .   20  
  Power                    3    | .   .   .   .   1   .   .   .   .   .   .   2   
  Propulsion               13   | .   .   1   .   .   .   1   1   2   2   .   6   
  Utility                  10   | .   .   .   .   .   .   .   4   1   1   .   4   
  Weapon                   8    | .   .   .   .   .   .   .   .   .   .   .   8   
  Highest Loss Streak      9    | .   .   1   .   1   .   1   1   2   2   .   9   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     98   | .   99  100 100 99  95  99  99  96  91  97  87  
  Engine                   1    | .   10  11  .   .   .   .   .   .   .   .   .   
  Core                     7    | .   3   2   14  13  9   9   7   7   7   7   6   
  Leg                      30   | .   28  28  28  28  35  36  29  29  29  30  26  
  Device                   9    | .   .   .   .   .   8   8   14  11  8   22  15  
  Storage                  9    | .   14  14  14  14  9   9   7   7   7   7   7   
  Processor                9    | .   10  14  14  14  9   9   7   7   7   7   7   
  Protection               4    | .   3   .   .   .   5   9   7   6   5   .   .   
  Energy Gun               6    | .   9   7   14  14  3   .   6   6   7   6   7   
  Ballistic Gun            15   | .   18  20  14  14  14  17  15  15  15  13  13  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             47   | 11  27  29  29  29  43  47  46  44  41  41  43  
  Greatest Support         57   | 20  20  20  20  20  40  40  57  57  57  50  55  
  Greatest Overweight (x)  6    | .   1   1   1   1   2   1   1   .   .   .   6   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   9   15  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | 4   11  15  15  15  15  15  15  15  14  15  15  
  Average Carried          13   | 2   8   14  15  14  13  14  14  14  13  14  12  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 4   11  15  15  15  15  15  15  13  13  15  8   

 Class Distribution 
--------------------
 46% | Scavenger-Mutant
 19% | Scavenger-Skirmisher
 14% | Scavenger-Tank
 13% | Mutant
  6% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -10/Exiles
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
     Scavenger-Mutant | -8/Storage
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Lower Caves
       Scavenger-Tank | -7/Lower Caves
     Scavenger-Mutant | -7/Zion
     Scavenger-Gunner | -6/Proximity Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  
Matter Collected           4101 | 280  314  166  .    235  179  806  1116 384  195  94   332  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5065 | 69   349  230  .    210  179  1208 1688 531  255  .    346  
  Parts                    285  | 2    19   13   .    13   4    58   100  38   16   .    22   
Haulers Intercepted        9    | .    1    .    .    .    2    5    1    .    .    .    .    
Recyclers Shooed           6    | .    2    1    .    .    .    .    3    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      68   | .    .    .    .    .    .    .    .    36   13   .    19   
  Prevented                2    | .    .    .    .    .    .    .    .    1    .    .    1    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Pro 
Combat Hostiles Destroyed  110  | .   7   5   .   11  2   19  27  17  8   .   14  
  Guns                     104  | .   7   5   .   11  2   19  27  13  8   .   12  
  AOE                      6    | .   .   .   .   .   .   .   .   4   .   .   2   
Classes Destroyed          13   | 1   4   .   .   2   1   .   4   .   1   .   .   
  Worker                   3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   9    | .   1   .   .   .   2   5   1   .   .   .   .   
  Recycler                 11   | 1   1   .   .   .   .   3   6   .   .   .   .   
  Watcher                  5    | .   1   .   .   .   .   2   2   .   .   .   .   
  Swarmer                  43   | .   3   .   .   8   .   .   7   11  3   .   11  
  Grunt                    36   | .   4   5   .   1   1   8   8   6   .   .   3   
  Brawler                  3    | .   .   .   .   1   .   1   1   .   .   .   .   
  Duelist                  2    | .   .   .   .   1   .   1   .   .   .   .   .   
  Sentry                   15   | .   .   .   .   .   1   9   4   .   1   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Programmer               9    | .   .   .   .   .   .   .   7   .   2   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           8    | 1   3   2   .   4   1   6   6   8   4   .   5   
  Combat Bots Only         8    | .   3   2   .   4   1   4   5   8   4   .   5   
Max Kills in Single Turn   2    | 1   1   2   .   2   1   1   1   2   2   .   2   
  Gunslinging              1    | .   .   1   .   1   .   .   .   1   1   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   2   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  
Damage Taken               6030 | .    271  210  .    203  80   742  1337 816  469  .    1902 
  Core                     933  | .    37   48   .    68   15   57   134  120  78   .    376  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         74   | 100  .    .    .    38   .    86   .    .    .    .    .    
Volleys Fired              275  | 3    38   10   .    18   7    62   71   23   17   .    26   
  Largest                  3    | 2    2    2    .    2    2    2    3    3    3    .    3    
  Hottest                  188  | 90   70   74   .    74   56   93   136  117  117  .    188  
Shots Fired                689  | 6    76   21   .    38   14   123  215  70   50   .    76   
  Gun                      681  | 6    76   21   .    38   14   123  215  67   50   .    71   
  Cannon                   2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Launcher                 6    | .    .    .    .    .    .    .    .    3    .    .    3    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  483  | .    40   18   .    19   14   119  145  47   34   .    47   
  Thermal                  200  | 6    36   3    .    19   .    4    70   20   16   .    26   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          6    | .    .    .    .    .    .    .    .    3    .    .    3    
  Robot Hit Streak         12   | 2    12   7    .    7    9    8    8    8    8    .    9    
  Robot Miss Streak        14   | 2    5    2    .    6    5    13   11   10   11   .    14   
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        18   | .    .    1    .    3    .    1    3    7    1    .    2    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    1    1    1    1    .    1    
Shots Hit Robots           533  | 3    48   14   .    24   13   107  168  51   43   .    62   
  Core Hits                529  | 2    22   9    .    17   17   139  159  68   37   .    59   
  Critical Kills           1    | .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         20   | .    4    1    .    1    .    1    8    2    2    .    1    
    Burn                   19   | .    4    .    .    1    .    1    8    2    2    .    1    
    Destroy                1    | .    .    1    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9146 | 35   532  185  .    450  230  1844 2940 1060 636  .    1234 
  Guns                     8685 | 35   513  159  .    448  214  1826 2926 886  636  .    1042 
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               366  | .    .    .    .    .    .    .    .    174  .    .    192  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  95   | .    19   26   .    2    16   18   14   .    .    .    .    
  Kinetic                  6194 | .    198  146  .    324  214  1808 1868 615  435  .    586  
  Thermal                  2639 | 35   315  13   .    124  .    18   1058 364  201  .    511  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          218  | .    .    .    .    .    .    .    .    81   .    .    137  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    3    3    3    3    .    2    5    5    5    5    .    
  Average Corruption       3    | .    2    3    3    3    .    1    2    5    5    5    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  162  | .    2    20   20   16   .    16   35   27   20   6    .    
    Message Errors         36   | .    1    5    4    3    .    2    8    7    4    2    .    
    Matter Fused           39   | .    .    5    8    4    .    3    9    6    2    2    .    
    Heat Flow Errors       19   | .    1    3    1    1    .    4    3    2    3    1    .    
    Energy Discharges      17   | .    .    1    2    2    .    1    4    5    2    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    .    .    .    
    Parts Fused            3    | .    .    .    .    .    .    .    1    .    1    1    .    
    Data Loss (minor)      25   | .    .    3    3    3    .    3    5    4    4    .    .    
    Data Loss (major)      7    | .    .    1    1    .    .    2    1    .    2    .    .    
    Misfires               7    | .    .    1    .    2    .    .    3    1    .    .    .    
    Alerts                 5    | .    .    1    1    1    .    .    .    1    1    .    .    
    Weapon Failures        3    | .    .    .    .    .    .    1    1    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            62   | .    .    .    .    .    .    .    55   7    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               62   | .    .    .    .    .    .    .    55   7    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      191  | .    .    .    .    .    .    .    191  .    .    .    .    
  Shots                    2    | .    .    .    .    .    .    .    2    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             29   | .    5    10   .    1    3    6    4    .    .    .    .    
  Kicked                   29   | .    5    10   .    1    3    6    4    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        278  | 90   278  253  83   114  .    154  247  245  254  213  184  
  Average Temperature      61   | 48   102  66   49   35   .    36   33   64   49   116  52   
  Received Heat Transfer   1485 | .    120  120  .    24   36   369  222  207  42   .    345  
  Effects                  2    | .    2    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2    | .    2    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10   | .    2    .    .    2    .    .    3    1    .    .    2    
  Heat Transferred         7230 | 99   1221 37   .    444  .    111  2777 840  555  .    1146 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    .    .    .    .    .    3    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Pro 
Peak Influence             508  | 5   168 154 .   311 70  252 508 .   .   .   .   
  Initial                  68   | .   3   48  .   .   .   20  68  .   .   .   .   
  Average                  143  | .   107 31  .   132 26  154 239 .   .   .   .   
Maximum Alert Level        2    | .   .   .   .   1   .   1   2   .   .   .   .   
  Low Security (%)         73   | 100 100 100 .   80  100 69  45  .   .   .   .   
  Level 1                  20   | .   .   .   .   19  .   30  35  .   .   .   .   
  Level 2                  5    | .   .   .   .   .   .   .   19  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   .   .   .   .   2   8   .   .   .   .   
  Investigation            2    | .   .   .   .   .   .   1   1   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   .   5   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Pro 
Distress Signals           4    | .   .   .   .   .   .   4   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              158  | .   13  6   .   14  5   35  33  20  8   .   24  
  Peak Tracking Total      9    | .   3   2   .   5   2   4   5   7   4   .   9   
  Tactical Retreats        6    | .   1   .   .   2   .   1   1   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Pro 
Traps Triggered            7    | .   3   .   .   .   .   3   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
----------                 Run  | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Pro 
Machines Disabled          3    | .   .   1   .   .   .   .   2   .   .   .   .   
  Max in Single Turn       2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Pro 
Machines Accessed          31   | .   4   .   .   1   5   11  9   1   .   .   .   
  Terminals                25   | .   4   .   .   .   5   10  5   1   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   1   .   .   .   .   
Total Hacks                73   | .   13  .   .   1   11  20  22  6   .   .   .   
  Successful               33   | .   4   .   .   1   4   11  7   6   .   .   .   
  Failed                   40   | .   9   .   .   .   7   9   15  .   .   .   .   
    Catastrophic           4    | .   2   .   .   .   .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   31   | .   11  .   .   .   9   6   5   .   .   .   .   
  Terminals                63   | .   13  .   .   .   11  19  14  6   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   6   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   2   .   .   .   .   
Terminal Hacks             22   | .   2   .   .   1   2   9   2   6   .   .   .   
  Record                   7    | .   .   .   .   .   .   .   1   6   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   1   .   .   .   .   2   1   .   .   .   .   
  Open Door                5    | .   .   .   .   1   .   4   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         8    | .   2   .   .   .   2   1   3   .   .   .   .   
  Terminals                8    | .   2   .   .   .   2   1   3   .   .   .   .   
    Assimilate             8    | .   2   .   .   .   2   1   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   4   .   .   .   4   6   8   1   .   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   1   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   116  | .   .   .   .   .   .   .   116 .   .   .   .   
  Total Robot Build Rating 3    | .   .   .   .   .   .   .   3   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
------------               Run  | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   4   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   4   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   1   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
--------                   Run  | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Pro 
Total Allies               10   | .   .   5   .   1   1   .   3   .   .   .   .   
  Largest Group            4    | .   .   4   2   2   1   1   1   .   .   .   .   
  Highest-Rated Group      55   | .   .   55  31  47  26  26  26  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  16  31  26  26  26  .   .   .   .   
Total Orders               3    | .   .   .   .   .   1   .   2   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   1   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
  RETURN                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Ally Attacks               39   | .   .   19  .   20  .   .   .   .   .   .   .   
  Total Damage             448  | .   .   225 .   223 .   .   .   .   .   .   .   
  Kills                    4    | .   .   2   .   2   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Pro 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   2   .   2   .   .   .   2   3   3   1   
Drone Launches             1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   1   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  
Turns Passed               13121 | 78   734  1391 1009 895  533  2033 2530 1222 873  1208 615  
Spaces Moved               7681  | 44   440  693  530  437  293  874  1460 899  647  962  402  
  Core                     6     | 4    .    .    .    .    .    .    .    .    .    .    2    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     7675  | 40   440  693  530  437  293  874  1460 899  647  962  400  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  190  190  190  120  120  122  125  122  122  122  
  Average Speed            150   | 113  129  190  190  190  156  188  139  125  123  122  127  
  Slowest Speed            350   | 120  190  190  190  190  260  190  193  125  125  122  350  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       69    | 4    71   99   86   99   21   94   35   94   85   88   62   
  Regions Visited          11
    Branch Regions         8
  Pre-discovered Areas     7     | .    .    1    .    1    .    1    .    1    .    2    1    
  Known Exits Taken        10    | .    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             12    | .    .    2    .    2    .    .    .    3    1    2    2    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          51    | .    .    .    .    .    .    .    39   5    .    .    7    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               1     | .    .    .    .    .    .    .    .    .    .    .    1    
  AOE                      50    | .    .    .    .    .    .    .    39   5    .    .    6    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  
Total                      8714 | 61   539  754  533  468  354  1134 1808 943  682  997  441  
  Wait                     407  | 2    28   1    .    .    20   150  166  16   12   12   .    
  Move                     7670 | 43   439  692  529  436  292  873  1459 898  646  961  402  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  75   | 4    11   14   .    3    9    7    22   .    2    1    2    
  Fast Attach              33   | 6    4    .    .    .    2    6    8    1    .    6    .    
  Attach                   36   | .    .    2    .    1    5    1    8    2    3    5    9    
  Detach                   16   | .    1    1    .    .    3    1    4    .    .    6    .    
  Swap                     72   | 3    5    9    1    3    6    12   25   3    1    2    2    
  Drop                     98   | .    8    15   1    6    7    16   41   .    .    4    .    
  Fire                     275  | 3    38   10   .    18   7    62   71   23   17   .    26   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     29   | .    5    10   .    1    3    6    4    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    2    .    .    .    .    .    1    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Storage (discovered 2 exits: *Fac / *Rec)
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves (discovered 1 exit: *Fac)

 History 
---------
  Turn | Location           | Event
     2 | -11/Junkyard       | Met Revision 17
     5 | -11/Junkyard       | Discovered new exit (range 15)
    79 | -11/Junkyard       | Entered Materials
   301 | -10/Materials      | Build established: Mutant
   363 | -10/Materials      | Discovered new exit (range 3)
   364 | -10/Materials      | Identified exit to Materials
   621 | -10/Materials      | Discovered exit to Materials (range 15)
   715 | -10/Materials      | Discovered new exit (range 7)
   725 | -10/Materials      | Identified exit to Mines
   813 | -10/Materials      | Entered Mines
   858 | -10/Mines          | Learned location of Zion (-7)
  1020 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1091 | -10/Mines          | Learned Materials stockpile data
  1132 | -10/Mines          | Discovered exit to Materials (range 7)
  1289 | -10/Mines          | Discovered exit to Materials (range 7)
  1475 | -10/Mines          | Build established: Scavenger-Mutant
  1712 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1956 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1958 | -10/Mines          | Discovered new exit (range 5)
  1964 | -10/Mines          | Identified exit to Exiles
  2021 | -10/Mines          | Build established: Mutant
  2204 | -10/Mines          | Entered Exiles
  2204 | -10/Exiles         | Accompanied by 2 allies
  2231 | -10/Exiles         | Discovered new exit (range 15)
  2256 | -10/Exiles         | Identified exit to Mines
  2294 | -10/Exiles         | Met 8R-AWN
  2326 | -10/Exiles         | Met EX-HEX
  2402 | -10/Exiles         | Build established: Scavenger-Mutant
  2422 | -10/Exiles         | Met EX-BIN
  2489 | -10/Exiles         | Met EX-DEC
  2650 | -10/Exiles         | Discovered exit to Mines (range 10)
  2787 | -10/Exiles         | Visited The Gauntlet
  3213 | -10/Exiles         | Entered Mines
  3213 | -9/Mines           | Accompanied by 1 ally
  3217 | -9/Mines           | Escorted by a lone wolf Derelict
  3237 | -9/Mines           | Learned location of Storage (-8)
  3326 | -9/Mines           | Found the Drone Emporium
  3336 | -9/Mines           | Found Prototype Device
  3395 | -9/Mines           | Learned Materials non-interactive machine intel
  3433 | -9/Mines           | Core integrity fell below 50%
  3527 | -9/Mines           | Discovered new exit (range 14)
  3550 | -9/Mines           | Identified exit to Materials
  3673 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  3678 | -9/Mines           | Found Prototype Device
  3703 | -9/Mines           | Discovered exit to Materials (range 12)
  3713 | -9/Mines           | Learned 4 Materials zone layouts
  4108 | -9/Mines           | Entered Materials
  4108 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  4108 | -8/Materials       | Identified Exp. Sensor Array
  4110 | -8/Materials       | Identified Decoy Drone Bay
  4111 | -8/Materials       | Loaded intel: 26 non-interactive machine locations
  4572 | -8/Materials       | Discovered new exit (range 5)
  4578 | -8/Materials       | Identified exit to Storage
  4641 | -8/Materials       | Entered Storage
  4641 | -8/Storage         | Accompanied by 1 ally
  5374 | -8/Storage         | Used back door to open Recycling access
  5374 | -8/Storage         | Discovered new exit (range 5)
  5380 | -8/Storage         | Identified exit to Recycling
  5459 | -8/Storage         | Discovered new exit (range 10)
  5475 | -8/Storage         | Identified exit to Factory
  5571 | -8/Storage         | Learned location of Armory (-3)
  6674 | -8/Storage         | Entered Factory
  6674 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  6964 | -7/Factory         | Build established: Scavenger-Skirmisher
  7605 | -7/Factory         | Garrison activated, responded to threat
  8093 | -7/Factory         | Fabricated O-24 Administrator (x1)
  8332 | -7/Factory         | Garrison activated, responded to threat
  8443 | -7/Factory         | Discovered new exit (range 8)
  8461 | -7/Factory         | Identified exit to Factory
  8739 | -7/Factory         | Build established: Scavenger-Tank
  9076 | -7/Factory         | Discovered new exit (range 4)
  9080 | -7/Factory         | Identified exit to Lower Caves
  9204 | -7/Factory         | Entered Lower Caves
  9265 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9433 | -7/Lower Caves     | Build established: Scavenger-Skirmisher
  9437 | -7/Lower Caves     | Learned 12 Factory zone layouts
  9762 | -7/Lower Caves     | Discovered new exit (range 8)
  9770 | -7/Lower Caves     | Identified exit to Lower Caves
  9794 | -7/Lower Caves     | Learned Factory interactive machine intel
  9875 | -7/Lower Caves     | Destroyed 8 combat bots
  9893 | -7/Lower Caves     | Attracted the attention of an 0b10 base
  9926 | -7/Lower Caves     | Learned location of 1 exit from Research
  9926 | -7/Lower Caves     | Learned Extension stockpile data
  9926 | -7/Lower Caves     | Learned Extension security intel
  9926 | -7/Lower Caves     | Learned Factory terminal intel
 10190 | -7/Lower Caves     | Build established: Scavenger-Tank
 10426 | -7/Lower Caves     | Entered another Lower Caves area
 10573 | -7/Lower Caves     | Discovered exit to Factory (range 3)
 10748 | -7/Lower Caves     | Learned location of 1 exit from Factory
 10901 | -7/Lower Caves     | Learned Factory stockpile data
 11198 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 11270 | -7/Lower Caves     | Discovered new exit (range 9)
 11280 | -7/Lower Caves     | Identified exit to Zion
 11299 | -7/Lower Caves     | Entered Zion
 11325 | -7/Zion            | Received a visual enhancement algorithm
 11361 | -7/Zion            | Discovered new exit (range 15)
 11369 | -7/Zion            | Learned Factory security intel
 11379 | -7/Zion            | Identified exit to Proximity Caves
 11413 | -7/Zion            | Found GAL Module
 11439 | -7/Zion            | Given A8's code to call for help
 11502 | -7/Zion            | System corruption cleaned by Quarantine Array
 11608 | -7/Zion            | Build established: Scavenger-Mutant
 11848 | -7/Zion            | Found Prototype Device
 11848 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 12001 | -7/Zion            | Given the Hacking Drone Bay
 12004 | -7/Zion            | Found Prototype Device
 12004 | -7/Zion            | Identified Hacking Drone Bay
 12006 | -7/Zion            | Learned Factory emergency access door positions
 12507 | -7/Zion            | Entered Proximity Caves
 12509 | -6/Proximity Caves | Core integrity fell below 50%
 12550 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w)
 12800 | -6/Proximity Caves | Build established: Scavenger-Gunner
 13006 | -6/Proximity Caves | Discovered exit to Factory (range 6)
 13082 | -6/Proximity Caves | Lost 6 parts (4n2w)
 13093 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 13115 | -6/Proximity Caves | Core integrity fell below 20%
 13122 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
13101_ Gatling Laser destroyed.
13103_ Slug penetrates Wall.
13107_ Y-64 Sentinel heat damages core (-23).
13108_ Y-64 Sentinel heat damages Adv. Heat Sink.
13109_ Penetrated by Slug.
13109_ Gatling Laser destroyed.
13109_ Critical hit (Burn: +37).
13110_ Y-64 Sentinel heat damages Neutrino Core, Adv. Heat Sink, Adv. Heat
  Sink, Imp. Medium Armor Plating.
13110_ Imp. Heat Sink destroyed.
13112_ Flak Gun destroyed.
13112_ Slug penetrates Wall.
13115_ Y-64 Sentinel heat spikes uncontrollably.
13115_ Adv. Assault Cannon destroyed.
13115_ Carbon-fiber Leg destroyed.
13115_ Critical hit (Burn: +37).
13115_ Hacking Drone Bay destroyed.
13116_ Y-64 Sentinel destroyed.
13117_ G-50 Soldier suffers critical hit (Burn).
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
| ???????????????????###???????????????????????????? |
| ??????????????????## ####????????????????????????? |
| #???????###########     ###??????????????????????? |
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| #?#    ####  ####    ##??????????????????????????? |
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| #     ????##  #?#  ##???????# ???????????????????? |
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|   ##  ??####%!##   #?????##   ???????????????????? |
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|  #?  ###       #####??#      ????????????????????? |
| #??#####     ###????##      ?????????????????????? |
| ????#        ########      #???##++###???????????? |
| ????#                      #???     """??????????? |
| ????# #####  ### ##   #?#  #???        ??????????? |
| ????#?????## #?# #?#  ###  #"""       ???????????? |
| ???????????# #?# #??#      #          ???????????? |
| ???????????# ### ####      #              #??????? |
| ???????????#             % #   """""      +??????? |
| ???????????#           %%*%#    " "  g    +??????? |
| ?????????###" #########  % ;    gg        #??????? |
| ?????????# "%"#???????## @ s   gg     ;  "#??????? |
| ????        " #???????## % #     g    #??????????? |
|        # <   # #??????#    #"   ##    #??????????? |
|     #??#   #   #?????#     #   %%#??  #??????????? |
|   ?????###### ##?????#  #  #     #???????????????? |
| ????????????? ???????####  #     #???????????????? |
| ????????????? ??????????#  #######???????????????? |
| ????????????? #?????????    ?????????????????????? |
| ????????????? #?????????    ?????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          15
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              12
EM Shielding               2
Armor Coverage             450
Evasion (%)                55
Matter Filtering           30
Energy Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 O-24 Administrator | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Knowing Is Half The Battle
My Command Is Your Wish
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              PhaseTrackerHumpback
  Manual?         0
Play Time         02:16:59
  Cumulative      38.6 hours
  Start           2023.12.21 @ 03:19:16
  End             2023.12.21 @ 06:07:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           38
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          29
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 83790d9e-93de-47e2-8d24-58d77b5d0a53