Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.21 @ 06:07:58 Player: didyousaycookie Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (140) 700 Value Destroyed (4466) 4466 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (390) 390 TOTAL SCORE: 9596 Bonus ------- High Alert Combat Kills 54 Follower Combat Kills 75 Met Imprinter 300 Friendly Fire -39 Cogmind --------- Core Integrity 0/700 Matter 298/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Micro Nuclear Core Improved Cooling System Kinecellerator Gatling Laser Gauss Rifle Magnetic Acceleration Cannon Advanced EMP Blaster GAL Module Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Improved Medium Armor Plating > --- WEAPON ----------- Precision Beam Rifle Flak Gun Flak Gun > --- INVENTORY -------- Micro Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Improved Cooling System Precision Beam Rifle Precision Beam Rifle Flak Gun Flak Gun Advanced EMP Blaster [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Precision Beam Rifle Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 . 2 . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 3 | . . . . . 2 . 1 . . . . Weapon 1 | . . . . . . . 1 . . . . Parts Attached 141 | 9 9 11 1 4 13 19 41 6 4 13 11 Power 15 | 1 2 3 . 1 . 2 5 . . . 1 Engine 4 | 1 1 2 . . . . . . . . . Core 11 | . 1 1 . 1 . 2 5 . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 31 | 2 1 5 . 3 2 4 6 2 3 1 2 Treads . | . . . . . . . . . . . . Leg 31 | 2 1 5 . 3 2 4 6 2 3 1 2 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 45 | 1 4 . 1 . 5 5 17 1 1 9 1 Device 31 | . . . . . 4 3 13 . 1 9 1 Storage 4 | 1 2 . 1 . . . . . . . . Processor 3 | . 1 . . . . . 2 . . . . Hackware . | . . . . . . . . . . . . Protection 7 | . 1 . . . 1 2 2 1 . . . Artifact . | . . . . . . . . . . . . Weapon 50 | 5 2 3 . . 6 8 13 3 . 3 7 Energy Gun 16 | 3 1 1 . . . 3 3 2 . 1 2 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 28 | 2 1 2 . . 6 4 9 . . 2 2 Ballistic Cannon 2 | . . . . . . . . . . . 2 Launcher 3 | . . . . . . 1 . 1 . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 4 3 . . . 2 . Parts Lost 34 | . . 1 . 1 . 1 5 3 3 . 20 Power 3 | . . . . 1 . . . . . . 2 Propulsion 13 | . . 1 . . . 1 1 2 2 . 6 Utility 10 | . . . . . . . 4 1 1 . 4 Weapon 8 | . . . . . . . . . . . 8 Highest Loss Streak 9 | . . 1 . 1 . 1 1 2 2 . 9 To Critical Strikes 2 | . . . . . . . . . . . 2 Average Slot Usage (%) 98 | . 99 100 100 99 95 99 99 96 91 97 87 Engine 1 | . 10 11 . . . . . . . . . Core 7 | . 3 2 14 13 9 9 7 7 7 7 6 Leg 30 | . 28 28 28 28 35 36 29 29 29 30 26 Device 9 | . . . . . 8 8 14 11 8 22 15 Storage 9 | . 14 14 14 14 9 9 7 7 7 7 7 Processor 9 | . 10 14 14 14 9 9 7 7 7 7 7 Protection 4 | . 3 . . . 5 9 7 6 5 . . Energy Gun 6 | . 9 7 14 14 3 . 6 6 7 6 7 Ballistic Gun 15 | . 18 20 14 14 14 17 15 15 15 13 13 Naked Turns . | . . . . . . . . . . . . Heaviest Build 47 | 11 27 29 29 29 43 47 46 44 41 41 43 Greatest Support 57 | 20 20 20 20 20 40 40 57 57 57 50 55 Greatest Overweight (x) 6 | . 1 1 1 1 2 1 1 . . . 6 Average Overweight (x) . | . . 1 1 1 . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 4 11 15 15 15 15 15 15 15 14 15 15 Average Carried 13 | 2 8 14 15 14 13 14 14 14 13 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 11 15 15 15 15 15 15 13 13 15 8 Class Distribution -------------------- 46% | Scavenger-Mutant 19% | Scavenger-Skirmisher 14% | Scavenger-Tank 13% | Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Matter Collected 4101 | 280 314 166 . 235 179 806 1116 384 195 94 332 Remotely . | . . . . . . . . . . . . Salvage Created 5065 | 69 349 230 . 210 179 1208 1688 531 255 . 346 Parts 285 | 2 19 13 . 13 4 58 100 38 16 . 22 Haulers Intercepted 9 | . 1 . . . 2 5 1 . . . . Recyclers Shooed 6 | . 2 1 . . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 68 | . . . . . . . . 36 13 . 19 Prevented 2 | . . . . . . . . 1 . . 1 Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Combat Hostiles Destroyed 110 | . 7 5 . 11 2 19 27 17 8 . 14 Guns 104 | . 7 5 . 11 2 19 27 13 8 . 12 AOE 6 | . . . . . . . . 4 . . 2 Classes Destroyed 13 | 1 4 . . 2 1 . 4 . 1 . . Worker 3 | . . . . . . . 3 . . . . Builder 1 | . . . . . . . 1 . . . . Tunneler 1 | . . . . . . . 1 . . . . Hauler 9 | . 1 . . . 2 5 1 . . . . Recycler 11 | 1 1 . . . . 3 6 . . . . Watcher 5 | . 1 . . . . 2 2 . . . . Swarmer 43 | . 3 . . 8 . . 7 11 3 . 11 Grunt 36 | . 4 5 . 1 1 8 8 6 . . 3 Brawler 3 | . . . . 1 . 1 1 . . . . Duelist 2 | . . . . 1 . 1 . . . . . Sentry 15 | . . . . . 1 9 4 . 1 . . Hunter 2 | . . . . . . . . . 2 . . Programmer 9 | . . . . . . . 7 . 2 . . Decomposer 1 | . . . . . . . . 1 . . . Best Kill Streak 8 | 1 3 2 . 4 1 6 6 8 4 . 5 Combat Bots Only 8 | . 3 2 . 4 1 4 5 8 4 . 5 Max Kills in Single Turn 2 | 1 1 2 . 2 1 1 1 2 2 . 2 Gunslinging 1 | . . 1 . 1 . . . 1 1 . . Exploded 2 | . . . . . . . . 2 . . 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Damage Taken 6030 | . 271 210 . 203 80 742 1337 816 469 . 1902 Core 933 | . 37 48 . 68 15 57 134 120 78 . 376 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 74 | 100 . . . 38 . 86 . . . . . Volleys Fired 275 | 3 38 10 . 18 7 62 71 23 17 . 26 Largest 3 | 2 2 2 . 2 2 2 3 3 3 . 3 Hottest 188 | 90 70 74 . 74 56 93 136 117 117 . 188 Shots Fired 689 | 6 76 21 . 38 14 123 215 70 50 . 76 Gun 681 | 6 76 21 . 38 14 123 215 67 50 . 71 Cannon 2 | . . . . . . . . . . . 2 Launcher 6 | . . . . . . . . 3 . . 3 Special . | . . . . . . . . . . . . Kinetic 483 | . 40 18 . 19 14 119 145 47 34 . 47 Thermal 200 | 6 36 3 . 19 . 4 70 20 16 . 26 Explosive . | . . . . . . . . . . . . Electromagnetic 6 | . . . . . . . . 3 . . 3 Robot Hit Streak 12 | 2 12 7 . 7 9 8 8 8 8 . 9 Robot Miss Streak 14 | 2 5 2 . 6 5 13 11 10 11 . 14 Penetration Max . | . . . . . . . . . . . . Secondary Targets 18 | . . 1 . 3 . 1 3 7 1 . 2 Max Gunslinging Chain 1 | . . 1 . 1 . 1 1 1 1 . 1 Shots Hit Robots 533 | 3 48 14 . 24 13 107 168 51 43 . 62 Core Hits 529 | 2 22 9 . 17 17 139 159 68 37 . 59 Critical Kills 1 | . . 1 . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 20 | . 4 1 . 1 . 1 8 2 2 . 1 Burn 19 | . 4 . . 1 . 1 8 2 2 . 1 Destroy 1 | . . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9146 | 35 532 185 . 450 230 1844 2940 1060 636 . 1234 Guns 8685 | 35 513 159 . 448 214 1826 2926 886 636 . 1042 Cannons . | . . . . . . . . . . . . Explosions 366 | . . . . . . . . 174 . . 192 Melee . | . . . . . . . . . . . . Ramming 95 | . 19 26 . 2 16 18 14 . . . . Kinetic 6194 | . 198 146 . 324 214 1808 1868 615 435 . 586 Thermal 2639 | 35 315 13 . 124 . 18 1058 364 201 . 511 Explosive . | . . . . . . . . . . . . Electromagnetic 218 | . . . . . . . . 81 . . 137 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . 3 3 3 3 . 2 5 5 5 5 . Average Corruption 3 | . 2 3 3 3 . 1 2 5 5 5 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 162 | . 2 20 20 16 . 16 35 27 20 6 . Message Errors 36 | . 1 5 4 3 . 2 8 7 4 2 . Matter Fused 39 | . . 5 8 4 . 3 9 6 2 2 . Heat Flow Errors 19 | . 1 3 1 1 . 4 3 2 3 1 . Energy Discharges 17 | . . 1 2 2 . 1 4 5 2 . . Parts Rejected 1 | . . . . . . . . 1 . . . Parts Fused 3 | . . . . . . . 1 . 1 1 . Data Loss (minor) 25 | . . 3 3 3 . 3 5 4 4 . . Data Loss (major) 7 | . . 1 1 . . 2 1 . 2 . . Misfires 7 | . . 1 . 2 . . 3 1 . . . Alerts 5 | . . 1 1 1 . . . 1 1 . . Weapon Failures 3 | . . . . . . 1 1 . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 62 | . . . . . . . 55 7 . . . Projectiles . | . . . . . . . . . . . . Explosions 62 | . . . . . . . 55 7 . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 191 | . . . . . . . 191 . . . . Shots 2 | . . . . . . . 2 . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 29 | . 5 10 . 1 3 6 4 . . . . Kicked 29 | . 5 10 . 1 3 6 4 . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 278 | 90 278 253 83 114 . 154 247 245 254 213 184 Average Temperature 61 | 48 102 66 49 35 . 36 33 64 49 116 52 Received Heat Transfer 1485 | . 120 120 . 24 36 369 222 207 42 . 345 Effects 2 | . 2 . . . . . . . . . . Energy Bleed 2 | . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 10 | . 2 . . 2 . . 3 1 . . 2 Heat Transferred 7230 | 99 1221 37 . 444 . 111 2777 840 555 . 1146 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . 3 . . 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Peak Influence 508 | 5 168 154 . 311 70 252 508 . . . . Initial 68 | . 3 48 . . . 20 68 . . . . Average 143 | . 107 31 . 132 26 154 239 . . . . Maximum Alert Level 2 | . . . . 1 . 1 2 . . . . Low Security (%) 73 | 100 100 100 . 80 100 69 45 . . . . Level 1 20 | . . . . 19 . 30 35 . . . . Level 2 5 | . . . . . . . 19 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . . . . . . 2 8 . . . . Investigation 2 | . . . . . . 1 1 . . . . Extermination 5 | . . . . . . . 5 . . . . Reinforcement 1 | . . . . . . 1 . . . . . Assault . | . . . . . . . . . . . . Garrison 2 | . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Distress Signals 4 | . . . . . . 4 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 158 | . 13 6 . 14 5 35 33 20 8 . 24 Peak Tracking Total 9 | . 3 2 . 5 2 4 5 7 4 . 9 Tactical Retreats 6 | . 1 . . 2 . 1 1 . . . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Traps Triggered 7 | . 3 . . . . 3 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Machines Disabled 3 | . . 1 . . . . 2 . . . . Max in Single Turn 2 | . . . . . . . 2 . . . . Garrison Access 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Machines Accessed 31 | . 4 . . 1 5 11 9 1 . . . Terminals 25 | . 4 . . . 5 10 5 1 . . . Fabricators 3 | . . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . . . Total Hacks 73 | . 13 . . 1 11 20 22 6 . . . Successful 33 | . 4 . . 1 4 11 7 6 . . . Failed 40 | . 9 . . . 7 9 15 . . . . Catastrophic 4 | . 2 . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 31 | . 11 . . . 9 6 5 . . . . Terminals 63 | . 13 . . . 11 19 14 6 . . . Fabricators 6 | . . . . . . . 6 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 2 . . . . Terminal Hacks 22 | . 2 . . 1 2 9 2 6 . . . Record 7 | . . . . . . . 1 6 . . . Robot Analysis 1 | . . . . . 1 . . . . . . Prototype ID Bank 4 | . 1 . . . . 2 1 . . . . Open Door 5 | . . . . 1 . 4 . . . . . Terminal Index 2 | . 1 . . . 1 . . . . . . Alert Level 2 | . . . . . . 2 . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . Network Status 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks 8 | . 2 . . . 2 1 3 . . . . Terminals 8 | . 2 . . . 2 1 3 . . . . Assimilate 8 | . 2 . . . 2 1 3 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 23 | . 4 . . . 4 6 8 1 . . . Full Trace Events 2 | . . . . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 1 | . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . Time 116 | . . . . . . . 116 . . . . Total Robot Build Rating 3 | . . . . . . . 3 . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . . Programmers 4 | . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Total Allies 10 | . . 5 . 1 1 . 3 . . . . Largest Group 4 | . . 4 2 2 1 1 1 . . . . Highest-Rated Group 55 | . . 55 31 47 26 26 26 . . . . Highest-Rated Ally 31 | . . 31 16 31 26 26 26 . . . . Total Orders 3 | . . . . . 1 . 2 . . . . STAY 1 | . . . . . . . 1 . . . . FOLLOW 1 | . . . . . . . 1 . . . . RETURN 1 | . . . . . 1 . . . . . . Ally Attacks 39 | . . 19 . 20 . . . . . . . Total Damage 448 | . . 225 . 223 . . . . . . . Kills 4 | . . 2 . 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Robot Analysis Total 1 | . . . . . 1 . . . . . . Derelict Logs Recovered 13 | . . 2 . 2 . . . 2 3 3 1 Drone Launches 1 | . . . . . 1 . . . . . . Drone Recoveries 1 | . . . . . 1 . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Turns Passed 13121 | 78 734 1391 1009 895 533 2033 2530 1222 873 1208 615 Spaces Moved 7681 | 44 440 693 530 437 293 874 1460 899 647 962 402 Core 6 | 4 . . . . . . . . . . 2 Treads . | . . . . . . . . . . . . Legs 7675 | 40 440 693 530 437 293 874 1460 899 647 962 400 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 120 120 122 125 122 122 122 Average Speed 150 | 113 129 190 190 190 156 188 139 125 123 122 127 Slowest Speed 350 | 120 190 190 190 190 260 190 193 125 125 122 350 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 69 | 4 71 99 86 99 21 94 35 94 85 88 62 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 7 | . . 1 . 1 . 1 . 1 . 2 1 Known Exits Taken 10 | . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched 12 | . . 2 . 2 . . . 3 1 2 2 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 51 | . . . . . . . 39 5 . . 7 Melee . | . . . . . . . . . . . . Projectile 1 | . . . . . . . . . . . 1 AOE 50 | . . . . . . . 39 5 . . 6 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Total 8714 | 61 539 754 533 468 354 1134 1808 943 682 997 441 Wait 407 | 2 28 1 . . 20 150 166 16 12 12 . Move 7670 | 43 439 692 529 436 292 873 1459 898 646 961 402 Hop . | . . . . . . . . . . . . Pick Up 75 | 4 11 14 . 3 9 7 22 . 2 1 2 Fast Attach 33 | 6 4 . . . 2 6 8 1 . 6 . Attach 36 | . . 2 . 1 5 1 8 2 3 5 9 Detach 16 | . 1 1 . . 3 1 4 . . 6 . Swap 72 | 3 5 9 1 3 6 12 25 3 1 2 2 Drop 98 | . 8 15 1 6 7 16 41 . . 4 . Fire 275 | 3 38 10 . 18 7 62 71 23 17 . 26 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 29 | . 5 10 . 1 3 6 4 . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 3 | . . . 2 . . . . . 1 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage (discovered 2 exits: *Fac / *Rec) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 5 | -11/Junkyard | Discovered new exit (range 15) 79 | -11/Junkyard | Entered Materials 301 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 3) 364 | -10/Materials | Identified exit to Materials 621 | -10/Materials | Discovered exit to Materials (range 15) 715 | -10/Materials | Discovered new exit (range 7) 725 | -10/Materials | Identified exit to Mines 813 | -10/Materials | Entered Mines 858 | -10/Mines | Learned location of Zion (-7) 1020 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1091 | -10/Mines | Learned Materials stockpile data 1132 | -10/Mines | Discovered exit to Materials (range 7) 1289 | -10/Mines | Discovered exit to Materials (range 7) 1475 | -10/Mines | Build established: Scavenger-Mutant 1712 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1956 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1958 | -10/Mines | Discovered new exit (range 5) 1964 | -10/Mines | Identified exit to Exiles 2021 | -10/Mines | Build established: Mutant 2204 | -10/Mines | Entered Exiles 2204 | -10/Exiles | Accompanied by 2 allies 2231 | -10/Exiles | Discovered new exit (range 15) 2256 | -10/Exiles | Identified exit to Mines 2294 | -10/Exiles | Met 8R-AWN 2326 | -10/Exiles | Met EX-HEX 2402 | -10/Exiles | Build established: Scavenger-Mutant 2422 | -10/Exiles | Met EX-BIN 2489 | -10/Exiles | Met EX-DEC 2650 | -10/Exiles | Discovered exit to Mines (range 10) 2787 | -10/Exiles | Visited The Gauntlet 3213 | -10/Exiles | Entered Mines 3213 | -9/Mines | Accompanied by 1 ally 3217 | -9/Mines | Escorted by a lone wolf Derelict 3237 | -9/Mines | Learned location of Storage (-8) 3326 | -9/Mines | Found the Drone Emporium 3336 | -9/Mines | Found Prototype Device 3395 | -9/Mines | Learned Materials non-interactive machine intel 3433 | -9/Mines | Core integrity fell below 50% 3527 | -9/Mines | Discovered new exit (range 14) 3550 | -9/Mines | Identified exit to Materials 3673 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3678 | -9/Mines | Found Prototype Device 3703 | -9/Mines | Discovered exit to Materials (range 12) 3713 | -9/Mines | Learned 4 Materials zone layouts 4108 | -9/Mines | Entered Materials 4108 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4108 | -8/Materials | Identified Exp. Sensor Array 4110 | -8/Materials | Identified Decoy Drone Bay 4111 | -8/Materials | Loaded intel: 26 non-interactive machine locations 4572 | -8/Materials | Discovered new exit (range 5) 4578 | -8/Materials | Identified exit to Storage 4641 | -8/Materials | Entered Storage 4641 | -8/Storage | Accompanied by 1 ally 5374 | -8/Storage | Used back door to open Recycling access 5374 | -8/Storage | Discovered new exit (range 5) 5380 | -8/Storage | Identified exit to Recycling 5459 | -8/Storage | Discovered new exit (range 10) 5475 | -8/Storage | Identified exit to Factory 5571 | -8/Storage | Learned location of Armory (-3) 6674 | -8/Storage | Entered Factory 6674 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6964 | -7/Factory | Build established: Scavenger-Skirmisher 7605 | -7/Factory | Garrison activated, responded to threat 8093 | -7/Factory | Fabricated O-24 Administrator (x1) 8332 | -7/Factory | Garrison activated, responded to threat 8443 | -7/Factory | Discovered new exit (range 8) 8461 | -7/Factory | Identified exit to Factory 8739 | -7/Factory | Build established: Scavenger-Tank 9076 | -7/Factory | Discovered new exit (range 4) 9080 | -7/Factory | Identified exit to Lower Caves 9204 | -7/Factory | Entered Lower Caves 9265 | -7/Lower Caves | Encountered a Warlord checkpoint 9433 | -7/Lower Caves | Build established: Scavenger-Skirmisher 9437 | -7/Lower Caves | Learned 12 Factory zone layouts 9762 | -7/Lower Caves | Discovered new exit (range 8) 9770 | -7/Lower Caves | Identified exit to Lower Caves 9794 | -7/Lower Caves | Learned Factory interactive machine intel 9875 | -7/Lower Caves | Destroyed 8 combat bots 9893 | -7/Lower Caves | Attracted the attention of an 0b10 base 9926 | -7/Lower Caves | Learned location of 1 exit from Research 9926 | -7/Lower Caves | Learned Extension stockpile data 9926 | -7/Lower Caves | Learned Extension security intel 9926 | -7/Lower Caves | Learned Factory terminal intel 10190 | -7/Lower Caves | Build established: Scavenger-Tank 10426 | -7/Lower Caves | Entered another Lower Caves area 10573 | -7/Lower Caves | Discovered exit to Factory (range 3) 10748 | -7/Lower Caves | Learned location of 1 exit from Factory 10901 | -7/Lower Caves | Learned Factory stockpile data 11198 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11270 | -7/Lower Caves | Discovered new exit (range 9) 11280 | -7/Lower Caves | Identified exit to Zion 11299 | -7/Lower Caves | Entered Zion 11325 | -7/Zion | Received a visual enhancement algorithm 11361 | -7/Zion | Discovered new exit (range 15) 11369 | -7/Zion | Learned Factory security intel 11379 | -7/Zion | Identified exit to Proximity Caves 11413 | -7/Zion | Found GAL Module 11439 | -7/Zion | Given A8's code to call for help 11502 | -7/Zion | System corruption cleaned by Quarantine Array 11608 | -7/Zion | Build established: Scavenger-Mutant 11848 | -7/Zion | Found Prototype Device 11848 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 12001 | -7/Zion | Given the Hacking Drone Bay 12004 | -7/Zion | Found Prototype Device 12004 | -7/Zion | Identified Hacking Drone Bay 12006 | -7/Zion | Learned Factory emergency access door positions 12507 | -7/Zion | Entered Proximity Caves 12509 | -6/Proximity Caves | Core integrity fell below 50% 12550 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 12800 | -6/Proximity Caves | Build established: Scavenger-Gunner 13006 | -6/Proximity Caves | Discovered exit to Factory (range 6) 13082 | -6/Proximity Caves | Lost 6 parts (4n2w) 13093 | -6/Proximity Caves | Attracted the attention of an 0b10 base 13115 | -6/Proximity Caves | Core integrity fell below 20% 13122 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 13101_ Gatling Laser destroyed. 13103_ Slug penetrates Wall. 13107_ Y-64 Sentinel heat damages core (-23). 13108_ Y-64 Sentinel heat damages Adv. Heat Sink. 13109_ Penetrated by Slug. 13109_ Gatling Laser destroyed. 13109_ Critical hit (Burn: +37). 13110_ Y-64 Sentinel heat damages Neutrino Core, Adv. Heat Sink, Adv. Heat Sink, Imp. Medium Armor Plating. 13110_ Imp. Heat Sink destroyed. 13112_ Flak Gun destroyed. 13112_ Slug penetrates Wall. 13115_ Y-64 Sentinel heat spikes uncontrollably. 13115_ Adv. Assault Cannon destroyed. 13115_ Carbon-fiber Leg destroyed. 13115_ Critical hit (Burn: +37). 13115_ Hacking Drone Bay destroyed. 13116_ Y-64 Sentinel destroyed. 13117_ G-50 Soldier suffers critical hit (Burn). [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ???????????????????###???????????????????????????? | | ??????????????????## ####????????????????????????? | | #???????########### ###??????????????????????? | | #??###### #??????????????????????? | | #### # ####### #??????????????????????? | | ##???## #??????????????????????? | | # # # ##### ##??????????????????????? | | ### # ####???????????????????????? | | #?# #### #### ##??????????????????????????? | | ?# ###??# #?# ##???????????????????????????? | | # ????## #?# ##???????# ???????????????????? | | # #????## ## #???????# ??????????????????? | | ## ??####%!## #?????## ???????????????????? | | ? ### ### #??#### ????????????????????? | | #? ### #####??# ????????????????????? | | #??##### ###????## ?????????????????????? | | ????# ######## #???##++###???????????? | | ????# #??? """??????????? | | ????# ##### ### ## #?# #??? ??????????? | | ????#?????## #?# #?# ### #""" ???????????? | | ???????????# #?# #??# # ???????????? | | ???????????# ### #### # #??????? | | ???????????# % # """"" +??????? | | ???????????# %%*%# " " g +??????? | | ?????????###" ######### % ; gg #??????? | | ?????????# "%"#???????## @ s gg ; "#??????? | | ???? " #???????## % # g #??????????? | | # < # #??????# #" ## #??????????? | | #??# # #?????# # %%#?? #??????????? | | ?????###### ##?????# # # #???????????????? | | ????????????? ???????#### # #???????????????? | | ????????????? ??????????# #######???????????????? | | ????????????? #????????? ?????????????????????? | | ????????????? #????????? ?????????????????????? | | ????????????? #????????? ????????????????????? | | ?????????????##???????? ????????????????????? | | ??????????????????????? #???????????????????? | | ??????????????????????? ######???????????????????? | | ???????????????????????#?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 15 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 EM Shielding 2 Armor Coverage 450 Evasion (%) 55 Matter Filtering 30 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ O-24 Administrator | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Knowing Is Half The Battle My Command Is Your Wish This Is Interesting... Challenges ------------ None Game ------ Seed PhaseTrackerHumpback Manual? 0 Play Time 02:16:59 Cumulative 38.6 hours Start 2023.12.21 @ 03:19:16 End 2023.12.21 @ 06:07:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 29 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83790d9e-93de-47e2-8d24-58d77b5d0a53