Cogmind - Beta 11 @@@ ROGUE MODE // 2022.05.27 @ 13:56:01 Player: CreepyD Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (100) 500 Value Destroyed (4537) 4537 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (962) 962 TOTAL SCORE: 12319 Bonus ------- High Alert Combat Kills 265 Follower Combat Kills 197 Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 298/300 Energy 82/100 System Corruption 37% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Improved Target Analyzer Improved Transmission Jammer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Weapon Cycler Plasma Rifle Advanced Plasma Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Light Antimatter Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Improved Heavy Siege Treads Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Terrain Scan Processor Advanced Melee Analysis Suite Improved Target Analyzer Improved Particle Charger Advanced Weapon Cycler Improved Transmission Jammer Force Field Improved Hacking Suite > --- WEAPON ----------- Plasma Rifle Plasma Rifle Phase Gun Gamma Bomb Array Nanosword > --- INVENTORY -------- Improved Heavy Siege Treads Advanced Weapon Cycler [Rating: 131] Favorites ----------- Power Micro Fission Core Engine F-cell Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Enhanced Armored Leg Treads Improved Heavy Siege Treads Leg Enhanced Armored Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Weapon Cycler Device Weapon Cycler Storage Small Storage Unit Processor Improved Target Analyzer Hackware Advanced System Shield Protection Layered Light Armor Plating Weapon Power Maul Energy Gun Improved Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Gamma Bomb Array Impact Weapon Power Maul Slashing Weapon Power Sword Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Fac Res Slots Evolved 14 | . . . . . 4 2 2 . 2 . . 2 2 Power 1 | . . . . . . . 1 . . . . . . Propulsion 3 | . . . . . 1 . . . 1 . . . 1 Utility 7 | . . . . . 2 1 1 . 1 . . 1 1 Weapon 3 | . . . . . 1 1 . . . . . 1 . Parts Attached 130 | 7 . . . 3 8 9 . 8 35 2 11 15 32 Power 15 | 1 . . . . . 1 . 1 6 . 1 1 4 Engine 4 | 1 . . . . . . . . 2 . . . 1 Core 8 | . . . . . . 1 . 1 4 . 1 1 . Reactor 3 | . . . . . . . . . . . . . 3 Propulsion 33 | 2 . . . 1 4 1 . 4 8 . 2 1 10 Treads 7 | . . . . . . . . . . . . . 7 Leg 22 | 2 . . . 1 2 1 . 4 8 . 2 1 1 Wheel 1 | . . . . . 1 . . . . . . . . Hover 1 | . . . . . 1 . . . . . . . . Flight 2 | . . . . . . . . . . . . . 2 Utility 46 | 2 . . . 2 3 3 . 2 11 1 5 9 8 Device 29 | 1 . . . 2 2 2 . 2 6 . 2 5 7 Storage 1 | 1 . . . . . . . . . . . . . Processor 7 | . . . . . 1 . . . 2 . 2 2 . Hackware 3 | . . . . . . . . . 2 . . . 1 Protection 6 | . . . . . . 1 . . 1 1 1 2 . Artifact . | . . . . . . . . . . . . . . Weapon 36 | 2 . . . . 1 4 . 1 10 1 3 4 10 Energy Gun 9 | 1 . . . . . . . . 4 . . 1 3 Energy Cannon 6 | . . . . . . 1 . . . 1 . 1 3 Ballistic Gun 4 | 1 . . . . . . . . 3 . . . . Ballistic Cannon 7 | . . . . . . 3 . . 2 . 1 1 . Launcher 3 | . . . . . . . . . . . . . 3 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . 1 . . 1 1 . . . . Slashing Weapon 3 | . . . . . . . . . . . 1 1 1 Piercing Weapon 1 | . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 1 1 . . . 5 . . . 2 Corrupted Parts 5 | . . . . . . . . . . . 2 . 3 System Corruption 21 | . . . . . . . . . . . 5 . 16 Parts Lost 75 | . . . . 8 1 . . 1 16 1 2 4 42 Power 11 | . . . . 1 . . . 1 3 . . . 6 Propulsion 19 | . . . . 3 1 . . . 3 . 1 . 11 Utility 24 | . . . . 2 . . . . 4 1 1 2 14 Weapon 21 | . . . . 2 . . . . 6 . . 2 11 Highest Loss Streak 20 | . . . . 8 1 . . 1 4 1 1 3 20 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 82 | . 100 100 100 84 41 80 86 93 91 55 69 87 61 Engine 3 | . 14 14 14 11 . . . . 4 . . . . Core 4 | . . . . . . 6 6 11 4 5 8 10 2 Leg 16 | . 28 28 28 23 4 22 20 20 21 7 10 10 3 Device 18 | . 14 14 14 22 17 19 26 27 27 11 9 8 13 Storage 1 | . 14 14 14 1 . . . . . . . . . Processor 8 | . . . . . 4 7 6 6 3 11 13 21 15 Hackware 1 | . . . . . . . . . 3 2 . . . Protection 2 | . . . . . . 1 . . . 5 8 11 1 Energy Gun 4 | . 14 14 14 11 . . . . 5 . . . 4 Energy Cannon 1 | . . . . . . 4 6 6 . 1 . . 1 Ballistic Gun 2 | . 14 14 14 11 . . . . 2 . . . . Ballistic Cannon 3 | . . . . . . 9 13 13 4 2 1 9 . Impact Weapon 4 | . . . . . 9 7 6 6 6 5 5 5 2 Slashing Weapon 1 | . . . . . . . . . . . 1 5 1 Piercing Weapon 1 | . . . . . . . . . . . 4 5 1 Naked Turns 30 | . . . . 30 . . . . . . . . . Heaviest Build 62 | 13 13 13 13 13 6 52 34 42 61 32 55 62 61 Greatest Support 150 | 20 20 20 20 20 25 43 43 48 75 40 50 55 150 Greatest Overweight (x) 2 | 1 . . . . 1 1 . 1 1 1 1 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 8 8 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 2 2 3 5 5 5 4 5 5 4 5 5 5 Average Carried 3 | 1 1 2 2 4 3 3 4 4 4 3 4 4 3 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 2 2 2 5 2 4 4 5 4 4 5 3 3 Class Distribution -------------------- 45% | Mutant 35% | Scavenger-Mutant 6% | Skirmisher 5% | Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/DSF Mutant | -5/Factory Mutant | -5/Waste Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Fac Res Matter Collected 2443 | 164 . . . 43 83 . . 210 1124 . 207 359 253 Remotely . | . . . . . . . . . . . . . . Salvage Created 4950 | 20 . . . 12 83 120 . 193 1984 . 739 485 1314 Parts 132 | 5 . . . 5 . 3 . 4 48 . 14 23 30 Haulers Intercepted 3 | . . . . . . . . . 2 . . . 1 Recyclers Shooed 3 | . . . . . . . . . 2 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Fac Res Combat Hostiles Destroyed 63 | . . . . . . 2 . 4 22 . 9 12 14 Melee 20 | . . . . . . . . . 9 . 5 1 5 Guns 4 | . . . . . . . . . 3 . . . 1 Cannons 14 | . . . . . . 1 . 3 1 . . 9 . AOE 5 | . . . . . . . . . 3 . . . 2 Classes Destroyed 17 | 1 . . . . 2 2 . 4 6 . . 1 1 Worker 9 | . . . . . . . . . 5 . 2 1 1 Builder 7 | . . . . . 1 . . . 3 . 2 . 1 Tunneler 5 | 1 . . . 1 . . . . 2 . . . 1 Hauler 3 | . . . . . . . . . 2 . . . 1 Recycler 7 | . . . . . 1 . . . 3 . 1 . 2 Mechanic 1 | . . . . . . . . . 1 . . . . Operator 2 | . . . . . . . . . 1 . 1 . . Watcher 3 | . . . . . . . . . 2 . . . 1 Swarmer 8 | . . . . . . . . . . . . 5 3 Grunt 21 | . . . . . . 1 . . 5 . 7 5 3 Brawler 3 | . . . . . . 1 . . 2 . . . . Duelist 1 | . . . . . . . . . . . . . 1 Sentry 7 | . . . . . . . . 1 1 . 2 . 3 Specialist 3 | . . . . . . . . 1 2 . . . . Hunter 2 | . . . . . . . . 1 1 . . . . Programmer 17 | . . . . . . . . . 11 . . 2 4 Heavy 1 | . . . . . . . . 1 . . . . . Best Kill Streak 8 | 1 . . . 1 2 2 . 2 8 . 4 5 5 Combat Bots Only 5 | . . . . . . 2 . 3 5 . 3 5 3 Max Kills in Single Turn 3 | 1 . . . 1 1 1 . 1 2 . 1 2 3 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 . . . 1 Melee 1 | . . . . . . . . . 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Fac Res Damage Taken 13458 | . . . . 709 31 31 . 377 4285 46 352 980 6647 Core 2464 | . . . . 192 . . . 51 589 46 69 212 1305 Absorbed by Shields 309 | . . . . . . . . . 236 . . . 73 Redirected to Shielding 26 | . . . . . . . . . . . . 26 . Regen/Repaired (Parts) 384 | . . . . . . . . . 384 . . . . Core Remaining (%) 75 | 100 . . . 23 100 100 . 94 . . 29 81 . Volleys Fired 126 | 6 . . . 2 . 7 . 14 58 1 . 16 22 Largest 3 | 2 . . . 2 . 1 . 3 3 2 . 2 3 Hottest 238 | 60 . . . 60 . 80 . 176 170 138 . 114 238 Shots Fired 259 | 12 . . . 4 . 7 . 42 123 2 . 32 37 Gun 132 | 12 . . . 4 . . . . 92 . . . 24 Cannon 121 | . . . . . . 7 . 42 31 2 . 32 7 Launcher 6 | . . . . . . . . . . . . . 6 Special . | . . . . . . . . . . . . . . Kinetic 126 | 6 . . . 2 . . . 28 57 1 . 32 . Thermal 119 | 6 . . . 2 . 7 . 14 66 . . . 24 Explosive 4 | . . . . . . . . . . . . . 4 Electromagnetic 10 | . . . . . . . . . . 1 . . 9 Robot Hit Streak 16 | 6 . . . 2 . 4 . 10 8 5 . 11 16 Robot Miss Streak 5 | 1 . . . 1 . 1 . 5 5 . . 3 2 Penetration Max 1 | . . . . . . . . . . . . 1 . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 300 | 9 . . . 2 2 5 . 29 126 2 26 26 73 Core Hits 109 | 1 . . . 2 . 2 . 9 35 . 6 14 40 Critical Kills 4 | . . . . . . . . . 3 . 1 . . Critical Parts Destroyed 53 | 1 . . . . . . . 2 30 . 9 2 9 Critical Strikes 77 | 1 . . . . . . . 5 38 . 12 6 15 Burn 5 | . . . . . . . . . 2 . . . 3 Destroy 4 | 1 . . . . . . . . 3 . . . . Blast 9 | . . . . . . . . 3 3 . . 3 . Corrupt 2 | . . . . . . . . . . . . . 2 Smash 53 | . . . . . . . . 2 30 . 10 2 9 Sever 1 | . . . . . . . . . . . 1 . . Impale 3 | . . . . . . . . . . . 1 1 1 Melee Attacks 243 | . . . . . 2 1 . 3 125 . 42 14 56 Impact 205 | . . . . . 2 1 . 3 125 . 30 8 36 Slashing 18 | . . . . . . . . . . . 1 3 14 Piercing 20 | . . . . . . . . . . . 11 3 6 Sneak Attacks 25 | . . . . . 2 . . 1 13 . 5 . 4 Combat Hostiles 1 | . . . . . . . . 1 . . . . . Follow-up Attacks 22 | . . . . . . . . . 8 . 6 2 6 Damage Inflicted 14346 | 92 . . . 21 205 156 . 915 6714 32 1399 1091 3721 Guns 1559 | 92 . . . 19 . . . . 897 . . . 551 Cannons 1964 | . . . . . . 156 . 753 293 32 . 684 46 Explosions 2039 | . . . . . . . . . 1290 . . . 749 Melee 8712 | . . . . . 205 . . 162 4234 . 1399 407 2305 Ramming 72 | . . . . 2 . . . . . . . . 70 Kinetic 1646 | 39 . . . 8 . . . 517 368 30 . 684 . Thermal 2085 | 53 . . . 11 . 156 . 236 1078 . . . 551 Explosive 1476 | . . . . . . . . . 1034 . . . 442 Electromagnetic 355 | . . . . . . . . . . 2 . . 353 Impact 7644 | . . . . . 205 . . 162 4234 . 1228 350 1465 Slashing 766 | . . . . . . . . . . . 46 23 697 Piercing 302 | . . . . . . . . . . . 125 34 143 Highest Corruption 37 | . . . . . . 2 . . 20 27 28 . 37 Average Corruption 16 | . . . . . . 2 . . 15 25 26 . 12 Corruption Purged 5 | . . . . . . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 125 | . . . . . . 1 . . 62 6 22 . 34 Message Errors 27 | . . . . . . . . . 20 . 2 . 5 Matter Fused 27 | . . . . . . . . . 13 2 6 . 6 Heat Flow Errors 15 | . . . . . . . . . 5 2 5 . 3 Energy Discharges 15 | . . . . . . 1 . . 5 1 1 . 7 Parts Rejected 4 | . . . . . . . . . 3 . . . 1 Data Loss (minor) 18 | . . . . . . . . . 6 . 7 . 5 Data Loss (major) 6 | . . . . . . . . . 3 . 1 . 2 Misfires 2 | . . . . . . . . . 2 . . . . Alerts 1 | . . . . . . . . . 1 . . . . Misdirections 8 | . . . . . . . . . 2 1 . . 5 Weapon Failures 2 | . . . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 4052 | . . . . . 145 . . 162 1969 . 724 131 921 Projectiles 41 | . . . . . . . . . 20 . . 21 . Explosions 85 | . . . . . . . . . 30 . . . 55 Melee 3926 | . . . . . 145 . . 162 1919 . 724 110 866 Knockbacks 61 | . . . . . . . . 4 32 . 5 11 9 Impact 41 | . . . . . . . . . 24 . 4 4 9 Kinetic 16 | . . . . . . . . 4 6 . . 6 . Secondary 4 | . . . . . . . . . 2 . 1 1 . Self-Inflicted Damage 286 | . . . . . . . . . 199 . . . 87 Shots 11 | . . . . . . . . . 3 . . . 8 Rammed 28 | . . . . . . . . . . . . . 28 Targets Rammed 30 | . . . . 1 . . . . . . . . 29 Kicked 1 | . . . . 1 . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . 1 Highest Temperature 357 | 20 . . . 20 217 200 . 184 198 250 245 291 357 Average Temperature 93 | 14 . . . 15 111 104 . 64 80 126 104 118 116 Received Heat Transfer 1818 | . . . . . 9 18 . 99 642 . 126 252 672 Effects 5 | . . . . . . . . . . . . 3 2 Interference 5 | . . . . . . . . . . . . 3 2 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . 2 Parts Fried 49 | . . . . . 3 . . 4 19 . 11 4 8 Impact Corruptions 120 | . . . . . 5 . . 4 64 . 16 3 28 Robots Melted 1 | . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . Parts Melted 14 | . . . . . . 2 . 1 9 . . . 2 Heat Transferred 3825 | 125 . . . 25 . 300 . 450 1627 . . . 1298 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Fac Res Peak Influence 908 | 5 3 . . 5 40 137 . 147 908 311 480 236 486 Initial 296 | . 3 . . . . 13 . 3 77 296 210 127 123 Average 229 | . 3 . . 3 13 71 . 76 382 302 329 85 246 Maximum Alert Level 3 | . . . . . . . . . 3 1 2 1 2 Low Security (%) 58 | 100 100 100 . 100 100 100 100 100 51 . . 93 31 Level 1 20 | . . . . . . . . . 2 100 63 6 58 Level 2 13 | . . . . . . . . . 22 . 36 . 10 Level 3 7 | . . . . . . . . . 23 . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 20 | . . . . . . . . 2 10 . 3 1 4 Investigation 1 | . . . . . . . . . . . . . 1 Extermination 8 | . . . . . . . . . 4 . 1 1 2 Reinforcement 8 | . . . . . . . . 2 3 . 2 . 1 Assault 2 | . . . . . . . . . 2 . . . . Garrison 1 | . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Fac Res Distress Signals 3 | . . . . . . . . . 3 . . . . Communications Jammed 5 | . . . . . . . . . . . . . 5 Distress Signals 3 | . . . . . . . . . . . . . 3 Times Spotted 164 | . . . . 11 3 4 . 13 44 6 11 12 60 Peak Tracking Total 14 | . . . . 9 3 3 . 5 9 6 3 5 14 Tactical Retreats 19 | . . . . . . . . 1 3 . . . 15 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Fac Res Traps Triggered 7 | . . . . . . 2 . 1 2 . . . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Fac Res Machines Disabled 28 | . . . . . . 1 . . 23 . . 3 1 Max in Single Turn 5 | . . . . . . 1 . . 5 . . 1 1 Garrison Access 1 | . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Fac Res Machines Accessed 19 | . . . 1 . 1 4 1 . 5 . 3 1 3 Terminals 10 | . . . . . 1 2 1 . 3 . 2 1 . Fabricators 3 | . . . . . . 1 . . 1 . . . 1 Repair Stations 1 | . . . . . . . . . 1 . . . . Recycling Units 4 | . . . . . . 1 . . . . 1 . 2 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 59 | . . . 23 . 2 8 1 . 14 . 3 2 6 Successful 36 | . . . 23 . . 5 1 . 4 . 1 1 1 Failed 23 | . . . . . 2 3 . . 10 . 2 1 5 Catastrophic 5 | . . . . . 1 . . . 1 . 2 . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 11 | . . . . . 2 2 . . 3 . 2 2 . Terminals 19 | . . . . . 2 6 1 . 6 . 2 2 . Fabricators 4 | . . . . . . 1 . . 2 . . . 1 Repair Stations 6 | . . . . . . . . . 6 . . . . Recycling Units 7 | . . . . . . 1 . . . . 1 . 5 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 28 | . . . 23 . . 3 1 . . . . 1 . Record 23 | . . . 23 . . . . . . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . 1 . Zone Layout 1 | . . . . . . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . 1 . . 1 . . . 1 Network Status 3 | . . . . . . 1 . . 1 . . . 1 Repair Station Hacks 3 | . . . . . . . . . 3 . . . . Scan Component 2 | . . . . . . . . . 2 . . . . Repair 1 | . . . . . . . . . 1 . . . . Recycling Unit Hacks 2 | . . . . . . 1 . . . . 1 . . Retrieve Components 2 | . . . . . . 1 . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 15 | . . . . . 1 2 1 . 5 . 2 1 3 Full Trace Events 1 | . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . Time 89 | . . . . . . . . . 89 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . 3 . . . . 1 . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . 1 . . . 4 Machine Destruction 1 | . . . . . . . . . 1 . . . . Programmers 4 | . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Fac Res Total Allies 3 | . . . . . . 3 . . . . . . . Largest Group 3 | . . . . . . 3 3 3 . . . . . Highest-Rated Group 93 | . . . . . . 93 93 93 . . . . . Highest-Rated Ally 31 | . . . . . . 31 31 31 . . . . . Total Orders 2 | . . . . . . . . . . . 2 . . EXPLORE 2 | . . . . . . . . . . . 2 . . Ally Attacks 50 | . . . . . . 24 . 26 . . . . . Total Damage 795 | . . . . . . 314 . 481 . . . . . Kills 5 | . . . . . . 2 . 3 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Fac Res Turns Passed 5573 | 65 36 196 418 265 97 429 5 176 1721 87 510 631 937 Spaces Moved 3234 | 37 29 164 348 241 81 280 5 90 942 67 238 279 433 Core 127 | 16 . . . 59 1 . . . . . . . 51 Treads 115 | . . . . . . . . . . . . . 115 Legs 2815 | 21 29 164 348 182 18 280 5 90 942 67 238 279 152 Wheels 62 | . . . . . 62 . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 115 | . . . . . . . . . . . . . 115 Fastest Speed 40 | 50 120 120 120 50 80 120 120 90 90 120 120 120 40 Average Speed 125 | 93 120 120 120 102 89 139 120 108 112 121 141 185 132 Slowest Speed 260 | 120 120 120 120 120 120 190 120 180 180 190 190 190 260 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . . . . 9 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 32 | 3 6 43 75 48 11 12 . 86 29 71 10 9 16 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . . . 1 1 . Scrap Searched 1 | . . . . 1 . . . . . . . . . Spaces Dug 25 | . . . . . . . . 1 16 . 5 1 2 Terrain Destroyed 157 | . . . . . . . . 1 104 . 5 7 40 Melee 24 | . . . . . . . . 1 15 . 5 1 2 Projectile 14 | . . . . . . . . . 8 . . 6 . AOE 119 | . . . . . . . . . 81 . . . 38 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Fac Res Total 4129 | 56 30 163 349 252 104 310 4 148 1315 73 343 338 644 Wait 278 | 1 . . . 2 8 3 . 16 127 2 63 11 45 Move 3206 | 36 28 163 347 240 80 279 4 89 942 66 237 278 417 Hop 7 | . . . . . . . . . . . . . 7 Pick Up 85 | 6 2 . 1 4 5 8 . 4 20 . 1 6 28 Fast Attach 37 | 1 . . . . . 3 . 2 15 . 11 3 2 Attach 75 | 6 . . . 1 8 6 . 2 14 2 . 7 29 Detach 6 | . . . . . . 1 . . . 2 . . 3 Swap 18 | . . . . 2 . . . 4 6 . . 5 1 Drop 39 | . . . 1 . 1 2 . 8 20 . 1 4 2 Fire 126 | 6 . . . 2 . 7 . 14 58 1 . 16 22 Melee 206 | . . . . . 2 1 . 3 113 . 30 8 49 Ram . | . . . . . . . . . . . . . . Kick 1 | . . . . 1 . . . . . . . . . Crush 29 | . . . . . . . . . . . . . 29 Escape Stasis 15 | . . . . . . . . 5 . . . . 10 Rewire 1 | . . . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/DSF -5/Factory -5/Waste -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Discovered new exit (range 14) 102 | -10/Materials | Entered Mines 293 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 293 | -10/Mines | Discovered new exit (range 5) 298 | -10/Mines | Entered Exiles 312 | -10/Exiles | Build established: Mutant 330 | -10/Exiles | Met 8R-AWN 354 | -10/Exiles | Met EX-HEX 406 | -10/Exiles | Met EX-DEC 441 | -10/Exiles | Visited The Gauntlet 643 | -10/Exiles | Learned location of Zion (-7) 701 | -10/Exiles | Discovered new exit (range 14) 716 | -10/Exiles | Entered Mines 749 | -9/Mines | Learned Materials emergency access door positions 771 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 774 | -9/Mines | Found Prototype Device 775 | -9/Mines | Identified Exp. Sensor Array 819 | -9/Mines | Discovered new exit (range 8) 833 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 895 | -9/Mines | Assembled infested the area 952 | -9/Mines | Core integrity fell below 50% 981 | -9/Mines | Entered Materials 981 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 982 | -8/Materials | Lost 8 parts (1p3n2u2w) 1074 | -8/Materials | Discovered new exit (range 4) 1078 | -8/Materials | Entered Factory 1078 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1196 | -7/Factory | Allied Derelicts emerged from ambush trap array 1392 | -7/Factory | Identified exit to Lower Caves 1496 | -7/Factory | Discovered new exit (range 7) 1507 | -7/Factory | Entered another Factory area 1507 | -6/Factory | Accompanied by 3 allies 1507 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1512 | -6/Factory | Identified exit to DSF 1512 | -6/Factory | Entered DSF 1512 | -6/DSF | Accompanied by 3 allies 1544 | -6/DSF | Found Hvy. Reflective Plating 1568 | -6/DSF | Additional patrols routed to DSF 1638 | -6/DSF | Discovered new exit (range 15) 1688 | -6/DSF | Entered Factory 1688 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2111 | -5/Factory | Build established: Scavenger-Mutant 2238 | -5/Factory | System corruption reached 10% 2305 | -5/Factory | Lost 4 parts (1p2u1w) 2560 | -5/Factory | Build established: Mutant 2959 | -5/Factory | Repaired Enh. Armored Leg 3034 | -5/Factory | Core integrity fell below 50% 3188 | -5/Factory | First assault squad dispatched 3345 | -5/Factory | Garrison activated, responded to threat 3403 | -5/Factory | Lost 4 parts (1p1n2w) 3409 | -5/Factory | Sucked down chute 3409 | -5/Factory | Entered Waste 3419 | -5/Waste | Spotted C-40 Crusher 3424 | -5/Waste | EMP discharged 3428 | -5/Waste | Spotted C-40 Crusher 3432 | -5/Waste | Spotted C-40 Crusher 3439 | -5/Waste | Lost 3 parts (1p1n1u) 3440 | -5/Waste | Spotted C-40 Crusher 3444 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3458 | -5/Waste | Spotted C-40 Crusher 3480 | -5/Waste | Spotted C-40 Crusher 3486 | -5/Waste | Discovered new exit (range 10) 3496 | -5/Waste | Entered Factory 3887 | -5/Factory | Discovered new exit (range 29) 4006 | -5/Factory | Entered another Factory area 4006 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4027 | -4/Factory | Build established: Scavenger-Mutant 4568 | -4/Factory | Discovered new exit (range 16) 4634 | -4/Factory | Lost 3 parts (1u2w) 4637 | -4/Factory | Entered Research 4637 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4742 | -3/Research | Lost 3 parts (1p2n) 4923 | -3/Research | Lost 3 parts (2u1w) 5022 | -3/Research | System corruption reached 10% 5054 | -3/Research | Lost 7 parts (1n3u3w) 5197 | -3/Research | Found Gamma Bomb Array 5226 | -3/Research | Lost 5 parts (2p3w) 5247 | -3/Research | Found Prototype Slashing Weapon 5248 | -3/Research | Identified Nanosword 5300 | -3/Research | Lost 4 parts (2n2u) 5464 | -3/Research | Core integrity fell below 50% 5544 | -3/Research | System corruption reached 30% 5551 | -3/Research | Core integrity fell below 20% 5574 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 05543_ System corrupted by crushing effect (+4). 05543_ Adv. Terrain Scan Processor destroyed. 05543_ System corrupted by crushing effect (+3). 05550_ System corrupted: Matter fused (-7). 05558_ Triggered Stasis Trap. 05558_ A bubble of rippling energy engulfs the area. 05558_ Field strength at 95. 05559_ Field strength at 90. 05560_ Field strength at 85. 05561_ Field strength at 79. 05562_ Field strength at 74. 05563_ Field strength at 69. 05564_ Field strength at 58. 05565_ Field strength at 53. 05566_ Field strength at 42. 05567_ Field strength at 31. 05568_ Field strength at 2. 05569_ Stasis field depleted. 05570_ System corrupted: Energy discharge (-30). 05570_ Xenon Bombardment Thruster destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????# ?? | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????+ | | ?????????????????????????????????????????????# | | ??????????????????????????????????????????####### | | ??????????????????????????????????????????# ??? | | ??????????????????????????????????????????# ? | | ??????????????????????????????????????????# "" | | ??????????????????????????????????????????# """ | | ??????????????????????????????????????????# T" | | ??????????????????????????????###########?# """ | | ??????????????????????????????# #?# "" | | ??????????????????????######### #?# | | ??????????????????????# !! ## """ #??? | | ??????????????????????# !* ## """ ######+## | | ??????????????????????# ## """ # | | ??????????????????????# ## / | | ??????????????????????# ! ## # | | ???????????????????????? ?# # ##+## | | ????????????????????######+#########+#### #???? | | ???????????????????## ss p #???? | | ???????????????????+ @ sp^ s #???? | | ???????????????????## #???? | | ????????????????????# ##+############### ##???? | | ????????????????????# ?????????????????# #????? | | ??????????????????? ?????????????????# #????? | | ????????????????? ?????????????????# #????? | | ???????????????? ??????????????????#+#????? | | ???????????????########?????????????????? #????? | | ??????????????????????????????????????? ? ##???? | | ???????????????????????????????????? ???? "?? " | | ???????????????????????????????? "?????? "## ? | | ??????????????????????????????????"?????? "##?? ? | | ????????????????????????????????????????? ?## | | ???????????????????????????????? ?"? ? ?"#? | | ?????????????????????????? ???? ???"?? "##? ? | | ?????????????????????????? ??#? ?"""? ?"## | | ?????????????????????????????#? ?"??? ? #? ? | | ?????????????????????????????#??? ?#? | | ????????????????????? ????????? ?? ## | | ????????????????#????#?????##?#######+##########? | | ??????????????? ?????? ? ?? ? ? | | ???????????#??? ?? ? ?? ?? ? | | ???????????#?? ????? ? ? ? ? | | ???????????#???? ??= ? | | ?????????????? ???== """ ####?##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 80 Energy Generation 39 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Armor Coverage 600 Resistance: KI 30 Resistance: TH 25 Weapon Shielding 66 Weapon Cycling 30 Evasion (%) 62 Melee Accuracy 8 Target Analysis 9 Core Analysis 6 Recoil Reduction 4 Energy Filtering 50 Offensive Hacking 12 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardenedNeutronArmor Manual? 0 Play Time 01:49:40 Cumulative 120.8 hours Start 2022.05.26 @ 15:26:27 End 2022.05.27 @ 13:56:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 109 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 60 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 18520ac1-c434-404b-829f-0dac8c6d5a90