Cogmind - Beta 11 @@@ ROGUE MODE // 2022.05.27 @ 13:56:01

Player: CreepyD

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (13)       2600
Robots Destroyed (100)     500
Value Destroyed (4537)     4537
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (962)                962
              TOTAL SCORE: 12319

 Bonus
-------
High Alert Combat Kills    265
Follower Combat Kills      197
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1300
Matter                     298/300
Energy                     82/100
System Corruption          37%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (9) ------
  Improved Target Analyzer
  Improved Transmission Jammer
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Weapon Cycler
           Plasma Rifle
  Advanced Plasma Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Antimatter Reactor
>          --- PROPULSION -------
  Improved Heavy Siege Treads
  Improved Heavy Siege Treads
           Myomer Leg
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Terrain Scan Processor
  Advanced Melee Analysis Suite
  Improved Target Analyzer
  Improved Particle Charger
  Advanced Weapon Cycler
  Improved Transmission Jammer
           Force Field
  Improved Hacking Suite
>          --- WEAPON -----------
           Plasma Rifle
           Plasma Rifle
           Phase Gun
           Gamma Bomb Array
           Nanosword
>          --- INVENTORY --------
  Improved Heavy Siege Treads
  Advanced Weapon Cycler
[Rating: 131]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   F-cell Engine
  Power Core               Micro Fission Core
  Reactor                  Particle Reactor
Propulsion                 Enhanced Armored Leg
  Treads                   Improved Heavy Siege Treads
  Leg                      Enhanced Armored Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Xenon Bombardment Thruster
Utility                    Weapon Cycler
  Device                   Weapon Cycler
  Storage                  Small Storage Unit
  Processor                Improved Target Analyzer
  Hackware                 Advanced System Shield
  Protection               Layered Light Armor Plating
Weapon                     Power Maul
  Energy Gun               Improved Heavy Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Gamma Bomb Array
  Impact Weapon            Power Maul
  Slashing Weapon          Power Sword
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Fac Res 
Slots Evolved              14   | .   .   .   .   .   4   2   2   .   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   .   .   .   1   .   .   .   1   
  Utility                  7    | .   .   .   .   .   2   1   1   .   1   .   .   1   1   
  Weapon                   3    | .   .   .   .   .   1   1   .   .   .   .   .   1   .   
Parts Attached             130  | 7   .   .   .   3   8   9   .   8   35  2   11  15  32  
  Power                    15   | 1   .   .   .   .   .   1   .   1   6   .   1   1   4   
    Engine                 4    | 1   .   .   .   .   .   .   .   .   2   .   .   .   1   
    Core                   8    | .   .   .   .   .   .   1   .   1   4   .   1   1   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               33   | 2   .   .   .   1   4   1   .   4   8   .   2   1   10  
    Treads                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   
    Leg                    22   | 2   .   .   .   1   2   1   .   4   8   .   2   1   1   
    Wheel                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  46   | 2   .   .   .   2   3   3   .   2   11  1   5   9   8   
    Device                 29   | 1   .   .   .   2   2   2   .   2   6   .   2   5   7   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              7    | .   .   .   .   .   1   .   .   .   2   .   2   2   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   
    Protection             6    | .   .   .   .   .   .   1   .   .   1   1   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   .   .   .   .   1   4   .   1   10  1   3   4   10  
    Energy Gun             9    | 1   .   .   .   .   .   .   .   .   4   .   .   1   3   
    Energy Cannon          6    | .   .   .   .   .   .   1   .   .   .   1   .   1   3   
    Ballistic Gun          4    | 1   .   .   .   .   .   .   .   .   3   .   .   .   .   
    Ballistic Cannon       7    | .   .   .   .   .   .   3   .   .   2   .   1   1   .   
    Launcher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   1   .   .   1   1   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   1   1   .   .   .   5   .   .   .   2   
  Corrupted Parts          5    | .   .   .   .   .   .   .   .   .   .   .   2   .   3   
    System Corruption      21   | .   .   .   .   .   .   .   .   .   .   .   5   .   16  
Parts Lost                 75   | .   .   .   .   8   1   .   .   1   16  1   2   4   42  
  Power                    11   | .   .   .   .   1   .   .   .   1   3   .   .   .   6   
  Propulsion               19   | .   .   .   .   3   1   .   .   .   3   .   1   .   11  
  Utility                  24   | .   .   .   .   2   .   .   .   .   4   1   1   2   14  
  Weapon                   21   | .   .   .   .   2   .   .   .   .   6   .   .   2   11  
  Highest Loss Streak      20   | .   .   .   .   8   1   .   .   1   4   1   1   3   20  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     82   | .   100 100 100 84  41  80  86  93  91  55  69  87  61  
  Engine                   3    | .   14  14  14  11  .   .   .   .   4   .   .   .   .   
  Core                     4    | .   .   .   .   .   .   6   6   11  4   5   8   10  2   
  Leg                      16   | .   28  28  28  23  4   22  20  20  21  7   10  10  3   
  Device                   18   | .   14  14  14  22  17  19  26  27  27  11  9   8   13  
  Storage                  1    | .   14  14  14  1   .   .   .   .   .   .   .   .   .   
  Processor                8    | .   .   .   .   .   4   7   6   6   3   11  13  21  15  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   3   2   .   .   .   
  Protection               2    | .   .   .   .   .   .   1   .   .   .   5   8   11  1   
  Energy Gun               4    | .   14  14  14  11  .   .   .   .   5   .   .   .   4   
  Energy Cannon            1    | .   .   .   .   .   .   4   6   6   .   1   .   .   1   
  Ballistic Gun            2    | .   14  14  14  11  .   .   .   .   2   .   .   .   .   
  Ballistic Cannon         3    | .   .   .   .   .   .   9   13  13  4   2   1   9   .   
  Impact Weapon            4    | .   .   .   .   .   9   7   6   6   6   5   5   5   2   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   1   5   1   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   4   5   1   
Naked Turns                30   | .   .   .   .   30  .   .   .   .   .   .   .   .   .   
Heaviest Build             62   | 13  13  13  13  13  6   52  34  42  61  32  55  62  61  
  Greatest Support         150  | 20  20  20  20  20  25  43  43  48  75  40  50  55  150 
  Greatest Overweight (x)  2    | 1   .   .   .   .   1   1   .   1   1   1   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 7   8   8   8   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 5   2   2   3   5   5   5   4   5   5   4   5   5   5   
  Average Carried          3    | 1   1   2   2   4   3   3   4   4   4   3   4   4   3   
  Final Capacity           8    | 8   8   8   8   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   2   2   2   5   2   4   4   5   4   4   5   3   3   

 Class Distribution 
--------------------
 45% | Mutant
 35% | Scavenger-Mutant
  6% | Skirmisher
  5% | Gunner
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
       Skirmisher | -7/Factory
       Skirmisher | -6/Factory
       Skirmisher | -6/DSF
           Mutant | -5/Factory
           Mutant | -5/Waste
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -4/Factory
 Scavenger-Mutant | -3/Research

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   -5   -5   -4   -3   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  Was  Fac  Fac  Res  
Matter Collected           2443 | 164  .    .    .    43   83   .    .    210  1124 .    207  359  253  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4950 | 20   .    .    .    12   83   120  .    193  1984 .    739  485  1314 
  Parts                    132  | 5    .    .    .    5    .    3    .    4    48   .    14   23   30   
Haulers Intercepted        3    | .    .    .    .    .    .    .    .    .    2    .    .    .    1    
Recyclers Shooed           3    | .    .    .    .    .    .    .    .    .    2    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Fac Res 
Combat Hostiles Destroyed  63   | .   .   .   .   .   .   2   .   4   22  .   9   12  14  
  Melee                    20   | .   .   .   .   .   .   .   .   .   9   .   5   1   5   
  Guns                     4    | .   .   .   .   .   .   .   .   .   3   .   .   .   1   
  Cannons                  14   | .   .   .   .   .   .   1   .   3   1   .   .   9   .   
  AOE                      5    | .   .   .   .   .   .   .   .   .   3   .   .   .   2   
Classes Destroyed          17   | 1   .   .   .   .   2   2   .   4   6   .   .   1   1   
  Worker                   9    | .   .   .   .   .   .   .   .   .   5   .   2   1   1   
  Builder                  7    | .   .   .   .   .   1   .   .   .   3   .   2   .   1   
  Tunneler                 5    | 1   .   .   .   1   .   .   .   .   2   .   .   .   1   
  Hauler                   3    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   
  Recycler                 7    | .   .   .   .   .   1   .   .   .   3   .   1   .   2   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Watcher                  3    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   
  Swarmer                  8    | .   .   .   .   .   .   .   .   .   .   .   .   5   3   
  Grunt                    21   | .   .   .   .   .   .   1   .   .   5   .   7   5   3   
  Brawler                  3    | .   .   .   .   .   .   1   .   .   2   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   7    | .   .   .   .   .   .   .   .   1   1   .   2   .   3   
  Specialist               3    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Programmer               17   | .   .   .   .   .   .   .   .   .   11  .   .   2   4   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           8    | 1   .   .   .   1   2   2   .   2   8   .   4   5   5   
  Combat Bots Only         5    | .   .   .   .   .   .   2   .   3   5   .   3   5   3   
Max Kills in Single Turn   3    | 1   .   .   .   1   1   1   .   1   2   .   1   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   -5   -5   -4   -3   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  Was  Fac  Fac  Res  
Damage Taken               13458 | .    .    .    .    709  31   31   .    377  4285 46   352  980  6647 
  Core                     2464  | .    .    .    .    192  .    .    .    51   589  46   69   212  1305 
  Absorbed by Shields      309   | .    .    .    .    .    .    .    .    .    236  .    .    .    73   
  Redirected to Shielding  26    | .    .    .    .    .    .    .    .    .    .    .    .    26   .    
  Regen/Repaired (Parts)   384   | .    .    .    .    .    .    .    .    .    384  .    .    .    .    
Core Remaining (%)         75    | 100  .    .    .    23   100  100  .    94   .    .    29   81   .    
Volleys Fired              126   | 6    .    .    .    2    .    7    .    14   58   1    .    16   22   
  Largest                  3     | 2    .    .    .    2    .    1    .    3    3    2    .    2    3    
  Hottest                  238   | 60   .    .    .    60   .    80   .    176  170  138  .    114  238  
Shots Fired                259   | 12   .    .    .    4    .    7    .    42   123  2    .    32   37   
  Gun                      132   | 12   .    .    .    4    .    .    .    .    92   .    .    .    24   
  Cannon                   121   | .    .    .    .    .    .    7    .    42   31   2    .    32   7    
  Launcher                 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  126   | 6    .    .    .    2    .    .    .    28   57   1    .    32   .    
  Thermal                  119   | 6    .    .    .    2    .    7    .    14   66   .    .    .    24   
  Explosive                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Electromagnetic          10    | .    .    .    .    .    .    .    .    .    .    1    .    .    9    
  Robot Hit Streak         16    | 6    .    .    .    2    .    4    .    10   8    5    .    11   16   
  Robot Miss Streak        5     | 1    .    .    .    1    .    1    .    5    5    .    .    3    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           300   | 9    .    .    .    2    2    5    .    29   126  2    26   26   73   
  Core Hits                109   | 1    .    .    .    2    .    2    .    9    35   .    6    14   40   
  Critical Kills           4     | .    .    .    .    .    .    .    .    .    3    .    1    .    .    
  Critical Parts Destroyed 53    | 1    .    .    .    .    .    .    .    2    30   .    9    2    9    
  Critical Strikes         77    | 1    .    .    .    .    .    .    .    5    38   .    12   6    15   
    Burn                   5     | .    .    .    .    .    .    .    .    .    2    .    .    .    3    
    Destroy                4     | 1    .    .    .    .    .    .    .    .    3    .    .    .    .    
    Blast                  9     | .    .    .    .    .    .    .    .    3    3    .    .    3    .    
    Corrupt                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Smash                  53    | .    .    .    .    .    .    .    .    2    30   .    10   2    9    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Impale                 3     | .    .    .    .    .    .    .    .    .    .    .    1    1    1    
Melee Attacks              243   | .    .    .    .    .    2    1    .    3    125  .    42   14   56   
  Impact                   205   | .    .    .    .    .    2    1    .    3    125  .    30   8    36   
  Slashing                 18    | .    .    .    .    .    .    .    .    .    .    .    1    3    14   
  Piercing                 20    | .    .    .    .    .    .    .    .    .    .    .    11   3    6    
  Sneak Attacks            25    | .    .    .    .    .    2    .    .    1    13   .    5    .    4    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Follow-up Attacks        22    | .    .    .    .    .    .    .    .    .    8    .    6    2    6    
Damage Inflicted           14346 | 92   .    .    .    21   205  156  .    915  6714 32   1399 1091 3721 
  Guns                     1559  | 92   .    .    .    19   .    .    .    .    897  .    .    .    551  
  Cannons                  1964  | .    .    .    .    .    .    156  .    753  293  32   .    684  46   
  Explosions               2039  | .    .    .    .    .    .    .    .    .    1290 .    .    .    749  
  Melee                    8712  | .    .    .    .    .    205  .    .    162  4234 .    1399 407  2305 
  Ramming                  72    | .    .    .    .    2    .    .    .    .    .    .    .    .    70   
  Kinetic                  1646  | 39   .    .    .    8    .    .    .    517  368  30   .    684  .    
  Thermal                  2085  | 53   .    .    .    11   .    156  .    236  1078 .    .    .    551  
  Explosive                1476  | .    .    .    .    .    .    .    .    .    1034 .    .    .    442  
  Electromagnetic          355   | .    .    .    .    .    .    .    .    .    .    2    .    .    353  
  Impact                   7644  | .    .    .    .    .    205  .    .    162  4234 .    1228 350  1465 
  Slashing                 766   | .    .    .    .    .    .    .    .    .    .    .    46   23   697  
  Piercing                 302   | .    .    .    .    .    .    .    .    .    .    .    125  34   143  
Highest Corruption         37    | .    .    .    .    .    .    2    .    .    20   27   28   .    37   
  Average Corruption       16    | .    .    .    .    .    .    2    .    .    15   25   26   .    12   
  Corruption Purged        5     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  125   | .    .    .    .    .    .    1    .    .    62   6    22   .    34   
    Message Errors         27    | .    .    .    .    .    .    .    .    .    20   .    2    .    5    
    Matter Fused           27    | .    .    .    .    .    .    .    .    .    13   2    6    .    6    
    Heat Flow Errors       15    | .    .    .    .    .    .    .    .    .    5    2    5    .    3    
    Energy Discharges      15    | .    .    .    .    .    .    1    .    .    5    1    1    .    7    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    3    .    .    .    1    
    Data Loss (minor)      18    | .    .    .    .    .    .    .    .    .    6    .    7    .    5    
    Data Loss (major)      6     | .    .    .    .    .    .    .    .    .    3    .    1    .    2    
    Misfires               2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Misdirections          8     | .    .    .    .    .    .    .    .    .    2    1    .    .    5    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            4052  | .    .    .    .    .    145  .    .    162  1969 .    724  131  921  
  Projectiles              41    | .    .    .    .    .    .    .    .    .    20   .    .    21   .    
  Explosions               85    | .    .    .    .    .    .    .    .    .    30   .    .    .    55   
  Melee                    3926  | .    .    .    .    .    145  .    .    162  1919 .    724  110  866  
Knockbacks                 61    | .    .    .    .    .    .    .    .    4    32   .    5    11   9    
  Impact                   41    | .    .    .    .    .    .    .    .    .    24   .    4    4    9    
  Kinetic                  16    | .    .    .    .    .    .    .    .    4    6    .    .    6    .    
  Secondary                4     | .    .    .    .    .    .    .    .    .    2    .    1    1    .    
Self-Inflicted Damage      286   | .    .    .    .    .    .    .    .    .    199  .    .    .    87   
  Shots                    11    | .    .    .    .    .    .    .    .    .    3    .    .    .    8    
  Rammed                   28    | .    .    .    .    .    .    .    .    .    .    .    .    .    28   
Targets Rammed             30    | .    .    .    .    1    .    .    .    .    .    .    .    .    29   
  Kicked                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Highest Temperature        357   | 20   .    .    .    20   217  200  .    184  198  250  245  291  357  
  Average Temperature      93    | 14   .    .    .    15   111  104  .    64   80   126  104  118  116  
  Received Heat Transfer   1818  | .    .    .    .    .    9    18   .    99   642  .    126  252  672  
  Effects                  5     | .    .    .    .    .    .    .    .    .    .    .    .    3    2    
    Interference           5     | .    .    .    .    .    .    .    .    .    .    .    .    3    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Parts Fried              49    | .    .    .    .    .    3    .    .    4    19   .    11   4    8    
  Impact Corruptions       120   | .    .    .    .    .    5    .    .    4    64   .    16   3    28   
Robots Melted              1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Melted             14    | .    .    .    .    .    .    2    .    1    9    .    .    .    2    
  Heat Transferred         3825  | 125  .    .    .    25   .    300  .    450  1627 .    .    .    1298 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Fac Res 
Peak Influence             908  | 5   3   .   .   5   40  137 .   147 908 311 480 236 486 
  Initial                  296  | .   3   .   .   .   .   13  .   3   77  296 210 127 123 
  Average                  229  | .   3   .   .   3   13  71  .   76  382 302 329 85  246 
Maximum Alert Level        3    | .   .   .   .   .   .   .   .   .   3   1   2   1   2   
  Low Security (%)         58   | 100 100 100 .   100 100 100 100 100 51  .   .   93  31  
  Level 1                  20   | .   .   .   .   .   .   .   .   .   2   100 63  6   58  
  Level 2                  13   | .   .   .   .   .   .   .   .   .   22  .   36  .   10  
  Level 3                  7    | .   .   .   .   .   .   .   .   .   23  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   .   .   .   .   .   .   .   2   10  .   3   1   4   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Extermination            8    | .   .   .   .   .   .   .   .   .   4   .   1   1   2   
  Reinforcement            8    | .   .   .   .   .   .   .   .   2   3   .   2   .   1   
  Assault                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Fac Res 
Distress Signals           3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Communications Jammed      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Distress Signals         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Times Spotted              164  | .   .   .   .   11  3   4   .   13  44  6   11  12  60  
  Peak Tracking Total      14   | .   .   .   .   9   3   3   .   5   9   6   3   5   14  
  Tactical Retreats        19   | .   .   .   .   .   .   .   .   1   3   .   .   .   15  

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Fac Res 
Traps Triggered            7    | .   .   .   .   .   .   2   .   1   2   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  -3  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Fac Res 
Machines Disabled          28   | .   .   .   .   .   .   1   .   .   23  .   .   3   1   
  Max in Single Turn       5    | .   .   .   .   .   .   1   .   .   5   .   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Fac Res 
Machines Accessed          19   | .   .   .   1   .   1   4   1   .   5   .   3   1   3   
  Terminals                10   | .   .   .   .   .   1   2   1   .   3   .   2   1   .   
  Fabricators              3    | .   .   .   .   .   .   1   .   .   1   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   1   .   .   .   .   1   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                59   | .   .   .   23  .   2   8   1   .   14  .   3   2   6   
  Successful               36   | .   .   .   23  .   .   5   1   .   4   .   1   1   1   
  Failed                   23   | .   .   .   .   .   2   3   .   .   10  .   2   1   5   
    Catastrophic           5    | .   .   .   .   .   1   .   .   .   1   .   2   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   .   .   .   .   2   2   .   .   3   .   2   2   .   
  Terminals                19   | .   .   .   .   .   2   6   1   .   6   .   2   2   .   
  Fabricators              4    | .   .   .   .   .   .   1   .   .   2   .   .   .   1   
  Repair Stations          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   .   1   .   .   .   .   1   .   5   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             28   | .   .   .   23  .   .   3   1   .   .   .   .   1   .   
  Record                   23   | .   .   .   23  .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   1   .   .   1   .   .   .   1   
  Network Status           3    | .   .   .   .   .   .   1   .   .   1   .   .   .   1   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   .   .   .   .   1   2   1   .   5   .   2   1   3   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Time                     89   | .   .   .   .   .   .   .   .   .   89  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   .   .   .   .   .   3   .   .   .   .   1   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  -3  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   .   1   .   .   .   4   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  -3  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Fac Res 
Total Allies               3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   .   .   3   3   3   .   .   .   .   .   
  Highest-Rated Group      93   | .   .   .   .   .   .   93  93  93  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  31  31  .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Ally Attacks               50   | .   .   .   .   .   .   24  .   26  .   .   .   .   .   
  Total Damage             795  | .   .   .   .   .   .   314 .   481 .   .   .   .   .   
  Kills                    5    | .   .   .   .   .   .   2   .   3   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   -5   -5   -4   -3   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  Was  Fac  Fac  Res  
Turns Passed               5573 | 65   36   196  418  265  97   429  5    176  1721 87   510  631  937  
Spaces Moved               3234 | 37   29   164  348  241  81   280  5    90   942  67   238  279  433  
  Core                     127  | 16   .    .    .    59   1    .    .    .    .    .    .    .    51   
  Treads                   115  | .    .    .    .    .    .    .    .    .    .    .    .    .    115  
  Legs                     2815 | 21   29   164  348  182  18   280  5    90   942  67   238  279  152  
  Wheels                   62   | .    .    .    .    .    62   .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   115  | .    .    .    .    .    .    .    .    .    .    .    .    .    115  
  Fastest Speed            40   | 50   120  120  120  50   80   120  120  90   90   120  120  120  40   
  Average Speed            125  | 93   120  120  120  102  89   139  120  108  112  121  141  185  132  
  Slowest Speed            260  | 120  120  120  120  120  120  190  120  180  180  190  190  190  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            9    | .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 3    6    43   75   48   11   12   .    86   29   71   10   9    16   
  Regions Visited          13
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    .    .    .    .    1    1    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 25   | .    .    .    .    .    .    .    .    1    16   .    5    1    2    
Terrain Destroyed          157  | .    .    .    .    .    .    .    .    1    104  .    5    7    40   
  Melee                    24   | .    .    .    .    .    .    .    .    1    15   .    5    1    2    
  Projectile               14   | .    .    .    .    .    .    .    .    .    8    .    .    6    .    
  AOE                      119  | .    .    .    .    .    .    .    .    .    81   .    .    .    38   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   -5   -5   -4   -3   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  Was  Fac  Fac  Res  
Total                      4129 | 56   30   163  349  252  104  310  4    148  1315 73   343  338  644  
  Wait                     278  | 1    .    .    .    2    8    3    .    16   127  2    63   11   45   
  Move                     3206 | 36   28   163  347  240  80   279  4    89   942  66   237  278  417  
  Hop                      7    | .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Pick Up                  85   | 6    2    .    1    4    5    8    .    4    20   .    1    6    28   
  Fast Attach              37   | 1    .    .    .    .    .    3    .    2    15   .    11   3    2    
  Attach                   75   | 6    .    .    .    1    8    6    .    2    14   2    .    7    29   
  Detach                   6    | .    .    .    .    .    .    1    .    .    .    2    .    .    3    
  Swap                     18   | .    .    .    .    2    .    .    .    4    6    .    .    5    1    
  Drop                     39   | .    .    .    1    .    1    2    .    8    20   .    1    4    2    
  Fire                     126  | 6    .    .    .    2    .    7    .    14   58   1    .    16   22   
  Melee                    206  | .    .    .    .    .    2    1    .    3    113  .    30   8    49   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Crush                    29   | .    .    .    .    .    .    .    .    .    .    .    .    .    29   
  Escape Stasis            15   | .    .    .    .    .    .    .    .    5    .    .    .    .    10   
  Rewire                   1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac / Low x2)
-6/Factory
-6/DSF
-5/Factory
-5/Waste
-5/Factory
-4/Factory
-3/Research

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
   66 | -11/Scrapyard | Entered Materials
   66 | -10/Materials | Discovered new exit (range 14)
  102 | -10/Materials | Entered Mines
  293 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  293 | -10/Mines     | Discovered new exit (range 5)
  298 | -10/Mines     | Entered Exiles
  312 | -10/Exiles    | Build established: Mutant
  330 | -10/Exiles    | Met 8R-AWN
  354 | -10/Exiles    | Met EX-HEX
  406 | -10/Exiles    | Met EX-DEC
  441 | -10/Exiles    | Visited The Gauntlet
  643 | -10/Exiles    | Learned location of Zion (-7)
  701 | -10/Exiles    | Discovered new exit (range 14)
  716 | -10/Exiles    | Entered Mines
  749 | -9/Mines      | Learned Materials emergency access door positions
  771 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  774 | -9/Mines      | Found Prototype Device
  775 | -9/Mines      | Identified Exp. Sensor Array
  819 | -9/Mines      | Discovered new exit (range 8)
  833 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  895 | -9/Mines      | Assembled infested the area
  952 | -9/Mines      | Core integrity fell below 50%
  981 | -9/Mines      | Entered Materials
  981 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  982 | -8/Materials  | Lost 8 parts (1p3n2u2w)
 1074 | -8/Materials  | Discovered new exit (range 4)
 1078 | -8/Materials  | Entered Factory
 1078 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1196 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 1392 | -7/Factory    | Identified exit to Lower Caves
 1496 | -7/Factory    | Discovered new exit (range 7)
 1507 | -7/Factory    | Entered another Factory area
 1507 | -6/Factory    | Accompanied by 3 allies
 1507 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 1512 | -6/Factory    | Identified exit to DSF
 1512 | -6/Factory    | Entered DSF
 1512 | -6/DSF        | Accompanied by 3 allies
 1544 | -6/DSF        | Found Hvy. Reflective Plating
 1568 | -6/DSF        | Additional patrols routed to DSF
 1638 | -6/DSF        | Discovered new exit (range 15)
 1688 | -6/DSF        | Entered Factory
 1688 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2111 | -5/Factory    | Build established: Scavenger-Mutant
 2238 | -5/Factory    | System corruption reached 10%
 2305 | -5/Factory    | Lost 4 parts (1p2u1w)
 2560 | -5/Factory    | Build established: Mutant
 2959 | -5/Factory    | Repaired Enh. Armored Leg
 3034 | -5/Factory    | Core integrity fell below 50%
 3188 | -5/Factory    | First assault squad dispatched
 3345 | -5/Factory    | Garrison activated, responded to threat
 3403 | -5/Factory    | Lost 4 parts (1p1n2w)
 3409 | -5/Factory    | Sucked down chute
 3409 | -5/Factory    | Entered Waste
 3419 | -5/Waste      | Spotted C-40 Crusher
 3424 | -5/Waste      | EMP discharged
 3428 | -5/Waste      | Spotted C-40 Crusher
 3432 | -5/Waste      | Spotted C-40 Crusher
 3439 | -5/Waste      | Lost 3 parts (1p1n1u)
 3440 | -5/Waste      | Spotted C-40 Crusher
 3444 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3458 | -5/Waste      | Spotted C-40 Crusher
 3480 | -5/Waste      | Spotted C-40 Crusher
 3486 | -5/Waste      | Discovered new exit (range 10)
 3496 | -5/Waste      | Entered Factory
 3887 | -5/Factory    | Discovered new exit (range 29)
 4006 | -5/Factory    | Entered another Factory area
 4006 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4027 | -4/Factory    | Build established: Scavenger-Mutant
 4568 | -4/Factory    | Discovered new exit (range 16)
 4634 | -4/Factory    | Lost 3 parts (1u2w)
 4637 | -4/Factory    | Entered Research
 4637 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 4742 | -3/Research   | Lost 3 parts (1p2n)
 4923 | -3/Research   | Lost 3 parts (2u1w)
 5022 | -3/Research   | System corruption reached 10%
 5054 | -3/Research   | Lost 7 parts (1n3u3w)
 5197 | -3/Research   | Found Gamma Bomb Array
 5226 | -3/Research   | Lost 5 parts (2p3w)
 5247 | -3/Research   | Found Prototype Slashing Weapon
 5248 | -3/Research   | Identified Nanosword
 5300 | -3/Research   | Lost 4 parts (2n2u)
 5464 | -3/Research   | Core integrity fell below 50%
 5544 | -3/Research   | System corruption reached 30%
 5551 | -3/Research   | Core integrity fell below 20%
 5574 | -3/Research   | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
05543_ System corrupted by crushing effect (+4).
05543_ Adv. Terrain Scan Processor destroyed.
05543_ System corrupted by crushing effect (+3).
05550_ System corrupted: Matter fused (-7).
05558_ Triggered Stasis Trap.
05558_ A bubble of rippling energy engulfs the area.
05558_ Field strength at 95.
05559_ Field strength at 90.
05560_ Field strength at 85.
05561_ Field strength at 79.
05562_ Field strength at 74.
05563_ Field strength at 69.
05564_ Field strength at 58.
05565_ Field strength at 53.
05566_ Field strength at 42.
05567_ Field strength at 31.
05568_ Field strength at 2.
05569_ Stasis field depleted.
05570_ System corrupted: Energy discharge (-30).
05570_ Xenon Bombardment Thruster destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Coolant Potential          80
Energy Generation          39
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              14
Armor Coverage             600
Resistance: KI             30
Resistance: TH             25
Weapon Shielding           66
Weapon Cycling             30
Evasion (%)                62
Melee Accuracy             8
Target Analysis            9
Core Analysis              6
Recoil Reduction           4
Energy Filtering           50
Offensive Hacking          12
Defensive Hacking          14

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardenedNeutronArmor
  Manual?         0
Play Time         01:49:40
  Cumulative      120.8 hours
  Start           2022.05.26 @ 15:26:27
  End             2022.05.27 @ 13:56:01
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          110
  Rogue           109
  Adventurer      1
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          60
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 18520ac1-c434-404b-829f-0dac8c6d5a90