Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.01 @ 12:35:16 Player: Buttons Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (84) 420 Value Destroyed (2841) 2841 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 10981 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 9/300 Energy 69/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Improved Gyrokinetic Inverter Xenon Bombardment Thruster Improved Light Armor Plating Matter Neutralizer Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Impulse Thruster Impulse Thruster Field Propulsion Array Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Transmission Jammer ECM Suite Layered Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Enhanced Force Lance > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Field Propulsion Array Improved Light Armor Plating Fusion Bomb Launcher Dual-blade Saw [Rating: 136] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Gyrokinetic Inverter Flight Unit VTOL Module Utility Hacking Suite Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Fusion Bomb Launcher Slashing Weapon Longsword +1 Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . . 1 . . Propulsion 8 | . . . . . 2 2 . . 1 1 1 1 Utility 8 | . . . . . 2 . 2 2 1 . 1 . Weapon 1 | . . . . . . . . . . . . 1 Parts Attached 168 | 7 9 13 . . 22 25 12 5 11 16 34 14 Power 27 | 1 1 1 . . 3 1 1 . 4 2 10 3 Engine 4 | 1 1 . . . . 1 1 . . . . . Core 6 | . . 1 . . 3 . . . 1 . . 1 Reactor 17 | . . . . . . . . . 3 2 10 2 Propulsion 47 | 2 1 4 . . 8 10 . . 3 6 10 3 Treads . | . . . . . . . . . . . . . Leg 15 | 2 1 4 . . 8 . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 Flight 31 | . . . . . . 10 . . 3 6 10 2 Utility 58 | 2 5 3 . . 7 12 11 5 4 3 5 1 Device 31 | 2 2 3 . . 3 4 8 4 3 1 1 . Storage 4 | . 3 . . . . 1 . . . . . . Processor 4 | . . . . . 1 2 1 . . . . . Hackware 2 | . . . . . . 1 1 . . . . . Protection 17 | . . . . . 3 4 1 1 1 2 4 1 Artifact . | . . . . . . . . . . . . . Weapon 36 | 2 2 5 . . 4 2 . . . 5 9 7 Energy Gun 2 | 1 . . . . 1 . . . . . . . Energy Cannon 6 | . . . . . 1 . . . . . . 5 Ballistic Gun 8 | 1 2 3 . . . 1 . . . . . 1 Ballistic Cannon 2 | . . 1 . . . . . . . . . 1 Launcher 6 | . . 1 . . . 1 . . . . 4 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . 2 . . . . 2 1 . Piercing Weapon 7 | . . . . . . . . . . 3 4 . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . . . Parts Lost 31 | . 2 4 . . 2 . . . . 2 15 6 Power 5 | . . 1 . . . . . . . 1 2 1 Propulsion 12 | . . 2 . . 1 . . . . 1 6 2 Utility 8 | . 1 . . . 1 . . . . . 6 . Weapon 6 | . 1 1 . . . . . . . . 1 3 Highest Loss Streak 13 | . 1 2 . . 1 . . . . 1 13 4 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 99 100 100 98 94 92 93 88 84 83 6 Engine 3 | . 14 3 . . . 6 6 5 . . . . Core 4 | . . 10 14 14 8 . . . . . . 1 Reactor 2 | . . . . . . . . . 3 8 7 . Leg 15 | . 27 27 28 28 35 . . . . . . . Flight 14 | . . . . . . 45 40 35 31 27 28 3 Device 12 | . 15 14 14 14 7 5 6 12 14 14 16 . Storage 8 | . 11 14 14 14 9 7 6 5 5 4 3 . Processor 5 | . . . . . 9 7 11 11 10 9 7 . Hackware 3 | . . . . . . 1 12 11 10 9 7 . Protection 2 | . . . . . 9 7 . 3 4 4 3 . Ballistic Gun 8 | . 27 22 14 14 . 2 . . . . . . Ballistic Cannon 3 | . . 4 14 14 3 . . . . . . . Slashing Weapon 2 | . . . . . 6 7 6 5 5 2 . . Peak Build Rating 136 | 9 9 12 13 13 29 38 46 54 86 126 136 33 Average Rating 46 | 5 8 10 12 13 24 32 44 52 71 107 128 13 On Entrance 32 | . 9 9 12 13 13 29 38 46 54 86 115 3 Naked Turns 110 | . . . . . . . . . . . 7 103 Heaviest Build 61 | 9 27 30 30 30 37 25 23 24 32 55 61 10 Greatest Support 67 | 20 20 20 20 20 50 25 25 25 44 56 67 15 Greatest Overweight (x) 15 | . 2 2 1 1 1 . . . . . 15 3 Average Overweight (x) . | . . 1 1 1 . . . . . . . . Largest Inventory Capacity 25 | 5 25 15 15 15 15 15 8 8 8 8 8 5 Average Capacity 11 | 5 13 15 15 15 15 8 8 8 8 8 7 5 Most Carried 15 | 3 15 15 15 15 15 14 8 8 8 8 8 5 Average Carried 10 | 1 9 14 15 15 14 7 7 6 7 7 7 4 Final Capacity 15 | 5 15 15 15 15 15 8 8 8 8 8 5 5 Final Carried 15 | 3 15 15 15 15 15 8 8 7 8 8 5 5 Class Distribution -------------------- 34% | Hacker-Ninja 28% | Scavenger-Mutant 17% | Mutant 7% | Scavenger-Skirmisher 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Skirmisher | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Hacker-Scout | -6/Factory Hacker-Ninja | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1989 | 297 250 215 . . 284 133 217 60 100 104 250 79 Remotely . | . . . . . . . . . . . . . Salvage Created 3641 | 187 440 203 . . 980 148 217 40 478 441 343 164 Parts 202 | 12 22 13 . . 47 11 8 2 37 19 24 7 Haulers Intercepted 2 | . . . . . 2 . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 51 | 1 10 9 . . 13 2 1 . 4 2 5 4 Melee 21 | . . . . . 11 2 1 . 4 2 1 . Guns 19 | 1 10 7 . . . . . . . . . 1 Cannons 6 | . . 1 . . 2 . . . . . . 3 AOE 5 | . . 1 . . . . . . . . 4 . Classes Destroyed 14 | 3 4 1 . . 4 . 1 . . . 1 . Worker 4 | 1 1 . . . 1 . . . 1 . . . Builder 2 | . . . . . 1 . . . . . 1 . Tunneler 5 | 4 . . . . . 1 . . . . . . Hauler 2 | . . . . . 2 . . . . . . . Recycler 7 | . 1 . . . 2 . 1 . . 2 1 . Mechanic 1 | . . . . . 1 . . . . . . . Operator 3 | . 1 . . . . 1 . . 1 . . . Watcher 11 | . 1 . . . . . 1 1 5 1 2 . Swarmer 9 | . 3 3 . . . . . . . . . 3 Cutter 5 | . . . . . . . . . . . 5 . Grunt 25 | 1 7 4 . . 10 1 . . 1 . . 1 Sentry 4 | . . . . . 3 1 . . . . . . Programmer 6 | . . . . . . . 1 . 3 2 . . Assembled 2 | . . 2 . . . . . . . . . . Best Kill Streak 6 | 4 6 3 . . 6 2 2 1 3 4 4 2 Combat Bots Only 5 | 1 5 3 . . 5 2 1 . 2 1 4 2 Max Kills in Single Turn 3 | 1 1 1 . . 1 1 1 1 1 1 3 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . 1 . . . . . . . . 3 . Melee 1 | . . . . . 1 1 1 . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 472 | 1 68 45 . . 49 18 2 . 2 20 113 154 Missed 157 | 1 21 6 . . 13 8 1 . . 10 49 48 Damage Taken 7172 | 12 530 535 . . 507 84 15 . 39 461 2543 2446 Core 2853 | . 125 89 . . 59 6 . . . 120 803 1651 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 253 | . 35 . . . 53 11 . 15 127 . 12 . Core Remaining (%) 81 | 100 . . . 14 89 99 100 100 100 90 44 . Volleys Fired 126 | 9 47 33 . . 14 . . . . . 5 18 Largest 2 | 2 2 2 . . 2 . . . . . 1 1 Hottest 105 | 60 60 55 . . 95 . . . . . 52 105 Shots Fired 225 | 18 94 64 . . 25 . . . . . 6 18 Gun 169 | 18 94 54 . . . . . . . . . 3 Cannon 49 | . . 9 . . 25 . . . . . . 15 Launcher 7 | . . 1 . . . . . . . . 6 . Special . | . . . . . . . . . . . . . Kinetic 180 | 9 86 63 . . 12 . . . . . . 10 Thermal 16 | . . . . . 13 . . . . . . 3 Explosive 7 | . . 1 . . . . . . . . 6 . Electromagnetic 22 | 9 8 . . . . . . . . . . 5 Robot Hit Streak 10 | 4 8 10 . . 3 . . . . . 3 5 Robot Miss Streak 7 | 2 7 3 . . 5 . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 4 | . 3 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . Shots Hit Robots 226 | 12 49 46 . . 36 9 5 2 23 15 17 12 Core Hits 110 | 6 25 19 . . 20 3 2 1 9 6 10 9 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . Critical Strikes 7 | . 1 . . . 3 . . . . 1 1 1 Destroy 1 | . 1 . . . . . . . . . . . Blast 2 | . . . . . 1 . . . . . . 1 Sever 3 | . . . . . 2 . . . . 1 . . Impale 1 | . . . . . . . . . . . 1 . Melee Attacks 185 | . . . . . 31 13 9 2 33 34 63 . Impact . | . . . . . . . . . . . . . Slashing 104 | . . . . . 31 13 9 2 33 16 . . Piercing 81 | . . . . . . . . . . 18 63 . Sneak Attacks 17 | . . . . . 7 1 1 . 3 2 3 . Combat Hostiles 2 | . . . . . . . . . 2 . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8059 | 192 588 464 . . 1702 528 337 128 1393 828 1358 541 Guns 1120 | 150 588 313 . . . . . . . . . 69 Cannons 564 | . . 125 . . 134 . . . . . . 305 Explosions 575 | 42 . 26 . . . . . . . . 357 150 Melee 5783 | . . . . . 1568 528 337 128 1393 828 1001 . Ramming 17 | . . . . . . . . . . . . 17 Kinetic 1272 | 55 503 438 . . 64 . . . . . . 212 Thermal 180 | 42 . . . . 70 . . . . . . 68 Explosive 533 | . . 26 . . . . . . . . 357 150 Electromagnetic 274 | 95 85 . . . . . . . . . . 94 Impact . | . . . . . . . . . . . . . Slashing 4588 | . . . . . 1568 528 337 128 1393 634 . . Piercing 1195 | . . . . . . . . . . 194 1001 . Highest Corruption 9 | . . . . . 2 . . . . 3 9 1 Average Corruption 3 | . . . . . 1 . . . . 2 6 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 27 | . . . . . 4 . . . . 9 13 1 Message Errors 9 | . . . . . 1 . . . . 2 5 1 Matter Fused 6 | . . . . . 1 . . . . 3 2 . Heat Flow Errors 2 | . . . . . 1 . . . . . 1 . Energy Discharges 2 | . . . . . 1 . . . . . 1 . Data Loss (minor) 4 | . . . . . . . . . . 3 1 . Data Loss (major) 2 | . . . . . . . . . . 1 1 . Misfires 1 | . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1049 | . . . . . 163 149 99 26 218 39 327 28 Projectiles . | . . . . . . . . . . . . . Explosions 89 | . . . . . . . . . . . 61 28 Melee 960 | . . . . . 163 149 99 26 218 39 266 . Knockbacks 3 | . . 2 . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . Kinetic 3 | . . 2 . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 259 | 12 . . . . . . . . . . 181 66 Shots 4 | 1 . . . . . . . . . . 2 1 Rammed 8 | . . . . . . . . . . . . 8 Targets Rammed 8 | . . . . . . . . . . . . 8 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 315 | 12 21 93 . . 274 315 72 98 39 . 180 27 Average Temperature 47 | 12 9 41 . . 117 80 22 34 13 . 22 10 Received Heat Transfer 999 | . 264 201 . . 279 30 . . . . 63 162 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . 1 Heat Transferred 272 | 50 . . . . 148 . . . . . . 74 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 387 | 45 214 83 . . 290 201 118 105 166 93 281 387 Initial 156 | . 29 1 . . . 97 13 57 7 3 38 156 Average 81 | 22 69 36 . . 131 120 62 62 81 59 86 227 Maximum Alert Level 1 | . 1 . . . 1 1 . . . . 1 1 Low Security (%) 92 | 100 92 100 . 100 73 91 100 100 100 100 95 62 Level 1 7 | . 7 . . . 26 8 . . . . 4 37 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 21 | . 4 . . . 2 1 . . 1 1 11 1 Investigation 4 | . 2 . . . 1 1 . . . . . . Extermination 3 | . . . . . . . . . 1 1 1 . Reinforcement 14 | . 2 . . . 1 . . . . . 10 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 11 | . 1 . . . 2 . . . 1 1 3 3 Communications Jammed 21 | . . . . . . . . . 1 1 19 . Distress Signals 12 | . . . . . . . . . . 1 11 . Times Spotted 154 | 1 19 9 . . 25 3 3 2 11 6 57 18 Peak Tracking Total 10 | . 4 3 . . 7 2 1 2 2 3 10 10 Tactical Retreats 25 | . 2 . . . 4 . . . . . 15 4 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 5 | . . . . . . . . . . 1 4 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 3 | . . . . . . . . . . . 2 1 Max in Single Turn 1 | . . . . . . . . . . . 1 1 Garrison Access 5 | . . . . . . . . . 2 . 3 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 61 | . 7 . 5 . 7 5 3 7 13 2 12 . Terminals 37 | . 5 . . . 5 4 3 4 8 2 6 . Fabricators . | . . . . . . . . . . . . . Repair Stations 12 | . 1 . . . 2 1 . 2 3 . 3 . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 1 2 . 3 . Total Hacks 170 | . 20 . 50 . 21 12 6 11 28 2 20 . Successful 115 | . 12 . 50 . 17 3 2 5 16 1 9 . Failed 55 | . 8 . . . 4 9 4 6 12 1 11 . Catastrophic 14 | . 1 . . . 2 2 1 2 2 . 4 . Database Lockouts . | . . . . . . . . . . . . . Manual 49 | . 7 . 1 . 10 9 5 4 7 . 6 . Terminals 76 | . 12 . . . 14 10 6 5 16 2 11 . Fabricators . | . . . . . . . . . . . . . Repair Stations 31 | . 3 . . . 7 2 . 5 8 . 6 . Recycling Units 5 | . 5 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . . 1 4 . 3 . Terminal Hacks 80 | . 7 . 50 . 8 1 1 2 7 1 3 . Record 56 | . 3 . 49 . 3 1 . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . . 1 . . . Open DSF 4 | . . . . . . . . 1 1 1 1 . Level Access Points 2 | . . . . . 1 . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Alert Level 4 | . . . . . 1 . 1 . 2 . . . Dispatch Records 1 | . . . . . . . . . 1 . . . Maintenance Status 4 | . . . . . 1 . . 1 1 . 1 . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . 1 . Zone Layout 1 | . . . . . 1 . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 23 | . 2 . . . 7 2 . 3 6 . 3 . Scan Component 13 | . 1 . . . 4 1 . 2 3 . 2 . Repair 10 | . 1 . . . 3 1 . 1 3 . 1 . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . . 2 . 3 . Seal Access 5 | . . . . . . . . . 2 . 3 . Unauthorized Hacks 5 | . 1 . . . 2 . 1 . 1 . . . Terminals 5 | . 1 . . . 2 . 1 . 1 . . . Botnet 5 | . 1 . . . 2 . 1 . 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . . 1 . . 1 . . . Used . | . . . . . . . . . . . . . Hacking Detections 47 | . 5 . . . 6 5 3 7 11 1 9 . Full Trace Events 4 | . 1 . . . 2 1 . . . . . . Feedback Events 2 | . . . . . 2 . . . . . . . Corruption 2 | . . . . . 2 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 10 | . 1 . . . 3 1 . 1 3 . 1 . Time 261 | . 26 . . . 90 19 . 22 66 . 38 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 4 . . Programmers 4 | . . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 2 | . 2 . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 9739 | 168 1213 1045 1296 361 1067 488 264 471 899 529 1634 304 Spaces Moved 10542 | 116 573 474 682 191 582 800 549 742 1366 894 3322 251 Core 201 | 16 . . . . . . . . . . 21 164 Treads . | . . . . . . . . . . . . . Legs 2602 | 100 573 474 682 191 582 . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . 4 Flight 7735 | . . . . . . 800 549 742 1366 894 3301 83 Fastest Speed 17 | 50 120 190 190 190 120 20 20 20 17 22 20 37 Average Speed 58 | 110 176 190 190 190 122 21 20 20 19 22 22 48 Slowest Speed 800 | 120 260 260 190 190 190 22 20 20 25 26 800 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 27 | . . . . . . 5 2 1 11 1 7 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 40 | 5 87 67 93 50 44 22 17 23 32 24 52 9 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . Known Exits Taken 7 | . 1 . . . 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 . 1 1 1 . . . . . . 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 124 | . . . . . 2 4 . . 4 12 102 . Terrain Destroyed 173 | 1 . 7 . . 2 4 . . 4 12 117 26 Melee 56 | . . . . . 2 4 . . 4 12 34 . Projectile 3 | . . . . . . . . . . . . 3 AOE 114 | 1 . 7 . . . . . . . . 83 23 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 13585 | 135 692 562 683 190 883 1098 688 1060 1948 1163 4066 417 Wait 2391 | . 37 27 . . 194 238 114 309 534 205 619 114 Move 10476 | 115 572 473 681 190 581 789 544 739 1343 891 3307 251 Hop 27 | . . . . . . 5 2 1 11 1 7 . Pick Up 95 | 4 19 9 1 . 20 8 4 2 7 7 10 4 Fast Attach 35 | 6 2 1 . . 3 4 . 1 3 4 9 2 Attach 58 | 1 2 4 . . 8 7 3 2 2 5 12 12 Detach 16 | . 1 . . . . 1 . . 1 1 4 8 Swap 76 | . 5 8 . . 12 14 9 2 6 7 13 . Drop 85 | . 7 7 1 . 20 19 3 2 8 8 10 . Fire 126 | 9 47 33 . . 14 . . . . . 5 18 Melee 185 | . . . . . 31 13 9 2 33 34 63 . Ram 8 | . . . . . . . . . . . . 8 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . 7 . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory -5/Factory -4/Factory (discovered 5 exits: *Res x4 / [*Upp]) -3/Research (discovered 2 exits: *Res / *Tes) -2/Research (discovered 2 exits: [*Acc] / *Qua) -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 61 | -11/Scrapyard | Discovered new exit (range 8) 169 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 15) 491 | -10/Materials | Discovered new exit (range 10) 504 | -10/Materials | Identified exit to Mines 585 | -10/Materials | Repaired Aluminum Leg 788 | -10/Materials | Discovered new exit (range 12) 1382 | -10/Materials | Entered Mines 1384 | -10/Mines | Core integrity fell below 50% 1530 | -10/Mines | Learned Materials emergency access door positions 1536 | -10/Mines | Assembled infested the area 1541 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1691 | -10/Mines | Build established: Scavenger-Mutant 2146 | -10/Mines | Core integrity fell below 20% 2197 | -10/Mines | Learned 8 Materials zone layouts 2199 | -10/Mines | Discovered new exit (range 15) 2417 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2419 | -10/Mines | Discovered new exit (range 5) 2427 | -10/Mines | Entered Exiles 2458 | -10/Exiles | Discovered new exit (range 14) 2524 | -10/Exiles | Met 8R-AWN 2551 | -10/Exiles | Met EX-HEX 2697 | -10/Exiles | Met EX-DEC 2727 | -10/Exiles | Visited The Gauntlet 3140 | -10/Exiles | Discovered new exit (range 14) 3279 | -10/Exiles | Learned location of Zion (-7) 3315 | -10/Exiles | Met EX-BIN 3465 | -10/Exiles | Aligned with FarCom system 3467 | -10/Exiles | Given EX-Vault access code 3514 | -10/Exiles | Opened EX-Vault 3526 | -10/Exiles | Found Longsword +1 3569 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3723 | -10/Exiles | Left Exiles lab with Longsword +1 3723 | -10/Exiles | Entered Mines 3767 | -9/Mines | Found a hidden stash of uninstalled traps 4022 | -9/Mines | Build established: Scavenger-Skirmisher 4037 | -9/Mines | Discovered new exit (range 13) 4084 | -9/Mines | Entered Materials 4084 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4085 | -8/Materials | Identified exit to Factory 4868 | -8/Materials | Repaired Lgt. Armor Plating 4908 | -8/Materials | Repaired Lgt. Nuclear Core 5030 | -8/Materials | Build established: Scavenger-Mutant 5081 | -8/Materials | Repaired Lgt. Armor Plating 5151 | -8/Materials | Entered Factory 5151 | -7/Factory | Evolved 2 slots: Propulsion x2 5616 | -7/Factory | Repaired Cesium-ion Thruster 5633 | -7/Factory | Discovered new exit (range 10) 5635 | -7/Factory | Discovered new exit (range 13) 5637 | -7/Factory | Identified exit to Storage 5639 | -7/Factory | Identified exit to Factory 5639 | -7/Factory | Entered another Factory area 5639 | -6/Factory | Evolved 2 slots: Utility x2 5881 | -6/Factory | Discovered new exit (range 11) 5903 | -6/Factory | Identified exit to Factory 5903 | -6/Factory | Entered another Factory area 5903 | -5/Factory | Evolved 2 slots: Utility x2 6132 | -5/Factory | Identified exit to DSF 6171 | -5/Factory | Build established: Hacker-Ninja 6335 | -5/Factory | Repaired Transmission Jammer 6342 | -5/Factory | Discovered new exit (range 10) 6343 | -5/Factory | Identified exit to Factory 6353 | -5/Factory | Noticed a derelict Sapper rigging charges 6374 | -5/Factory | Entered another Factory area 6374 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6851 | -4/Factory | Repaired Imp. Light Armor Plating 6868 | -4/Factory | Repaired Hrd. Light Armor Plating 6972 | -4/Factory | Identified exit to Research 7090 | -4/Factory | Discovered new exit (range 9) 7135 | -4/Factory | Repaired Lgt. Antimatter Reactor 7273 | -4/Factory | Entered Research 7273 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 7403 | -3/Research | Spotted B-86 Titan 7490 | -3/Research | Discovered new exit (range 9) 7534 | -3/Research | Found Fusion Bomb Launcher 7575 | -3/Research | Discovered new exit (range 5) 7576 | -3/Research | Identified exit to Testing 7624 | -3/Research | Found Adv. Powered Armor 7801 | -3/Research | Identified exit to Research 7802 | -3/Research | Entered another Research area 7802 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7960 | -2/Research | Discovered new exit (range 11) 7962 | -2/Research | Identified exit to Quarantine 8200 | -2/Research | Identified exit to DSF 8912 | -2/Research | Spotted B-90 Cyclops 8973 | -2/Research | Discovered new exit (range 20) 9017 | -2/Research | Repaired Cesium-ion Thruster? 9429 | -2/Research | Released all parts (5) 9435 | -2/Research | Core integrity fell below 50% 9436 | -2/Research | Entered Access 9436 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 9457 | -1/Access | Lost 13 parts (1p5n6u1w) 9624 | -1/Access | Core integrity fell below 50% 9647 | -1/Access | Core integrity fell below 20% 9657 | -1/Access | Lost 4 parts (2n2w) 9721 | -1/Access | Build established: Mutant 9740 | -1/Access | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 09659_ The unstable cave ceiling collapses. 09662_ 5 Matter crushed. 09662_ Penetrated by Slug. 09662_ Slug penetrates Wall. 09668_ Slug penetrates Wave Collapse Detector. 09668_ Wave Collapse Detector explodes. 09668_ G-73 Enforcer destroyed. 09668_ U-05 Engineer destroyed. 09668_ Penetrated by Slug. 09680_ K-01 Serf cleans the Hyperwave Decoder. 09693_ K-01 Serf cleans the Terminal. 09698_ Acquired Matter Neutralizer. 09727_ A-15 Conveyor calls for reinforcements. 09727_ ALERT: Hostile activity reported, dispatching reinforcements to area. 09732_ W-44 Eye sends out distress signal. 09733_ Slammed into W-44 Eye. 09738_ Penetrated by Slug. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????????????????# #??# # #? | | ??????????????????????# #### "" # ## | | ??????????????????????# + "" # # | | ??????????????????????# #### "" """" # # | | ????????????# ##### #??#""" """" + + | | ????????????# #??#"T """" # # | | ????????????# #####+####"" """" # # | | ????????????????????# #"" """" # # | | ????????????????????# #"" "" # # | | ????????????????????# # # # | | ????????????????????# w # # # | | ????????????????????# w ############## + | | ????????????????????# #????????????# # | | ????????????????????#####h##????????????# # | | ????????????????????????#A#?????????????# ## | | ????????????????????????#h#??????????? #? | | ????????????????????????#h########?? #? | | ????????????????????????#h# #? #? | | ????????????????????????#k# #? ? | | ????????????????????????# # #? ? | | ????????????????????????# + #? | | ????????????????????????#g; #?? 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""""" | | ????????????????????????# ########??????????" | | ????????????????????????#%#?????????????????" ? | | ????????????????????????#@#?????????????????? ? | | ????????????????????????# u?????????????????????? | | ????????????????????????# ???????????????????? | | ????????????????????g???# ?????????????????? | | ????????????????????????# ???????????????? | | ??????????????????b?????# ?????????????? | | ????????????????????????# ???????????? | | ????????????H??????gg??? ??????????? | | ???????????????????????? ???????????? | | ???????????????????????? ???????????? | | ???????????????????????? ????????????? | | ???????????????????????? ????????????? | | ????????????h??????????? ??????????????? | | ?????????????h?????????? ????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 45 Energy Capacity 395 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Jamming Range 16 Armor Coverage 400 Evasion (%) 66 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Can't Catch Me Crack Shot Dangerous Findings Denied? First Step to Greatness I Survived The Infestation Let's See Who's Tougher Librarian Loot Pinata Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher Novice Programmer Omniscient Cartographer One Hack Too Far Part-time Excavator Part-time Mechanic Prolific Hacker Respectable Loadout Risk Taker Serviceable Loadout Shopping List Storm Trooper Total Silence Tourist True Hacker Uninvited Guest Challenges ------------ None Game ------ Seed PiercingCombatTorch Manual? 0 Play Time 05:19:20 Cumulative 5.3 hours Start 2024.08.31 @ 15:59:34 End 2024.09.01 @ 12:35:16 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 5 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 2a771e43-64bd-4f55-9d8b-3efde373a7f8