Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.17 @ 21:42:50 Player: Peregrine Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (76) 380 Value Destroyed (2914) 2914 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1100) 1100 TOTAL SCORE: 7434 Bonus ------- High Alert Combat Kills 48 Follower Combat Kills 932 Entered Garrisons 200 Friendly Fire -80 Cogmind --------- Core Integrity 66/700 Matter 133/300 Energy 325/325 System Corruption 20% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- Antimatter Reactor (fused) > --- PROPULSION (5) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Flexi-carbon Leg > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Core Analyzer > --- WEAPON (2) ------- Assault Cannon Mini Assault Cannon > --- INVENTORY (20) --- Improved Heat Sink Improved Heat Sink Advanced Heat Sink Improved Sensor Array Advanced Targeting Computer Target Analyzer Improved Propulsion Shielding Beamcaster Flak Gun Heavy Machine Gun Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Core Analyzer > --- WEAPON ----------- Precision Shock Rifle Advanced Beam Rifle > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Improved Heat Sink Shock Rifle Shock Rifle Shock Rifle Shock Rifle Medium Laser Advanced Beam Rifle Gauss Rifle Grenade Launcher Remote Datajack [Rating: 44] Favorites ----------- Power Antimatter Reactor Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Heavy Machine Gun Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 3 | . . . 2 1 . . . Utility 3 | . . 2 . 1 . . . Weapon . | . . . . . . . . Parts Attached 83 | . 3 11 21 39 4 1 4 Power 11 | . . 4 1 5 1 . . Engine 9 | . . 4 1 4 . . . Core 1 | . . . . 1 . . . Reactor 1 | . . . . . 1 . . Propulsion 21 | . . . 8 12 . . 1 Treads 12 | . . . 8 4 . . . Leg 9 | . . . . 8 . . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | . 1 5 1 5 1 . . Device 1 | . . . . 1 . . . Storage 2 | . . . 1 1 . . . Processor 8 | . . 5 . 3 . . . Hackware 1 | . 1 . . . . . . Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 38 | . 2 2 11 17 2 1 3 Energy Gun 18 | . 1 2 5 8 1 . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 6 | . . . 2 2 1 . 1 Ballistic Cannon 9 | . . . 2 5 . 1 1 Launcher 4 | . 1 . 1 2 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . Unidentified Prototypes 7 | . . 1 1 3 2 . . Corrupted Parts 3 | . . . 1 2 . . . System Corruption 10 | . . . 8 2 . . . Parts Lost 17 | . 1 . . 16 . . . Power 3 | . . . . 3 . . . Propulsion 7 | . . . . 7 . . . Utility . | . . . . . . . . Weapon 7 | . 1 . . 6 . . . Highest Loss Streak 8 | . 1 . . 8 . . . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 90 100 99 84 91 90 92 Engine 4 | . 14 11 9 2 3 . . Core 1 | . . . . 2 . . . Reactor 1 | . . . . . 3 7 7 Treads 14 | . . . 35 23 . . . Leg 14 | . 28 22 . 1 30 30 37 Storage 8 | . 14 11 9 7 7 7 7 Processor 25 | . . 32 27 29 23 23 23 Energy Gun 11 | . 24 22 10 11 6 12 3 Ballistic Cannon 3 | . . . 4 1 1 1 11 Peak Build Rating 44 | . 9 17 34 44 43 39 41 Average Rating 30 | . 7 15 26 34 37 37 38 On Entrance 23 | 6 6 9 17 34 38 38 39 Naked Turns . | . . . . . . . . Heaviest Build 68 | 14 15 16 36 55 65 65 68 Greatest Support 100 | 20 20 20 80 100 50 50 60 Greatest Overweight (x) 15 | . . . . 15 1 1 1 Average Overweight (x) . | . . . . . 1 1 1 Largest Inventory Capacity 20 | . 8 8 15 20 20 20 20 Average Capacity 16 | . 8 8 11 18 20 20 20 Most Carried 14 | . 8 8 13 14 9 11 12 Average Carried 8 | . 6 5 8 9 7 9 11 Final Capacity 20 | 8 8 8 15 20 20 20 20 Final Carried 12 | 6 6 8 12 6 9 11 11 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Matter Collected 1668 | 182 83 150 229 705 99 . 220 Remotely . | . . . . . . . . Salvage Created 2620 | . 201 397 485 1342 . 103 92 Parts 157 | . 21 22 25 84 . 2 3 Haulers Intercepted 5 | . 1 . 2 2 . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Combat Hostiles Destroyed 51 | . 8 7 7 25 . 2 2 Guns 29 | . 2 7 5 12 . 2 1 Cannons 9 | . . . . 8 . . 1 AOE 11 | . 6 . . 5 . . . Classes Destroyed 15 | . 5 4 1 5 . . . Worker 7 | . . 1 2 4 . . . Builder 2 | . . . . 2 . . . Tunneler 1 | . . . . 1 . . . Hauler 5 | . 1 . 2 2 . . . Recycler 1 | . . 1 . . . . . Operator 1 | . 1 . . . . . . Watcher 8 | . 1 2 1 4 . . . Swarmer 12 | . 6 3 . 3 . . . Grunt 18 | . 2 1 2 9 . 2 2 Brawler 2 | . . 1 1 . . . . Sentry 5 | . . 2 3 . . . . Specialist 3 | . . . . 3 . . . Hunter 3 | . . . 1 2 . . . Programmer 7 | . . . . 7 . . . Heavy 1 | . . . . 1 . . . Best Kill Streak 8 | . 5 4 4 8 . 1 2 Combat Bots Only 7 | . 5 3 3 7 . 1 2 Max Kills in Single Turn 2 | . 2 2 2 2 . 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . 2 . . 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Hostile Shots Fired 397 | . 29 22 22 273 . 12 39 Missed 115 | . 11 6 10 76 . 3 9 Damage Taken 5003 | . 193 179 385 3809 . 133 304 Core 837 | . 38 35 130 519 . 17 98 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 34 | . . . . . . 34 . Regen/Repaired (Parts) 222 | . . . . . 73 57 92 Core Remaining (%) 87 | 100 84 91 76 . . . . Volleys Fired 193 | . 21 23 23 93 . 9 24 Largest 2 | . 2 2 2 2 . 2 2 Hottest 122 | . 90 100 100 122 . 80 92 Shots Fired 336 | . 31 46 46 159 2 16 36 Gun 245 | . 21 46 44 112 2 16 4 Cannon 76 | . . . 2 42 . . 32 Launcher 15 | . 10 . . 5 . . . Special . | . . . . . . . . Kinetic 97 | . . . 6 57 1 . 33 Thermal 142 | . 10 40 30 42 1 16 3 Explosive 15 | . 10 . . 5 . . . Electromagnetic 82 | . 11 6 10 55 . . . Robot Hit Streak 22 | . 3 18 22 15 17 20 7 Robot Miss Streak 4 | . 4 2 1 3 . 1 3 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . . 3 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 228 | . 14 31 41 117 2 13 10 Core Hits 138 | . 13 16 18 82 . 5 4 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 14 | . . 5 3 6 . . . Burn 12 | . . 5 2 5 . . . Blast 1 | . . . . 1 . . . Corrupt 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5840 | . 634 416 823 3495 41 165 266 Guns 3047 | . 136 416 575 1677 41 165 37 Cannons 1191 | . . . 37 925 . . 229 Explosions 1601 | . 498 . 210 893 . . . Melee . | . . . . . . . . Ramming 1 | . . . 1 . . . . Kinetic 1530 | . . . 96 1177 28 . 229 Thermal 2014 | . 37 336 546 880 13 165 37 Explosive 1236 | . 498 . . 738 . . . Electromagnetic 1059 | . 99 80 180 700 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 20 | . . 5 12 20 20 20 20 Average Corruption 15 | . . 5 11 13 20 20 20 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 123 | . . 3 9 49 12 10 40 Message Errors 24 | . . 1 2 9 1 2 9 Matter Fused 27 | . . . 3 5 2 3 14 Heat Flow Errors 9 | . . 1 . 8 . . . Energy Discharges 9 | . . . 1 4 1 . 3 Parts Rejected 3 | . . . . 3 . . . Parts Fused 3 | . . . . 2 . . 1 Data Loss (minor) 18 | . . 1 3 4 1 3 6 Data Loss (major) 8 | . . . . 4 2 . 2 Misfires 11 | . . . . 7 2 . 2 Alerts 3 | . . . . 1 2 . . Misdirections 1 | . . . . . 1 . . Weapon Failures 7 | . . . . 2 . 2 3 Overload Shots . | . . . . . . . . Overflow Damage 40 | . . . 16 24 . . . Projectiles 13 | . . . . 13 . . . Explosions 27 | . . . 16 11 . . . Melee . | . . . . . . . . Knockbacks 8 | . . . . 7 . . 1 Impact . | . . . . . . . . Kinetic 8 | . . . . 7 . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 545 | . 47 . 199 299 . . . Shots 14 | . 3 . 3 8 . . . Rammed 1 | . . . 1 . . . . Targets Rammed 2 | . . . 2 . . . . Kicked . | . . . . . . . . Crushed 1 | . . . 1 . . . . Highest Temperature 385 | . 60 193 309 385 5 42 126 Average Temperature 76 | . 27 59 97 97 5 21 34 Received Heat Transfer 732 | . 9 60 63 426 . 81 93 Effects 2 | . . . . 2 . . . Shutdowns 1 | . . . . 1 . . . Energy Bleed 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 2 | . . . 1 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 19 | . . 4 7 4 . 4 . Heat Transferred 5202 | . 111 1369 1297 1796 37 481 111 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Peak Influence 1690 | . 326 456 344 410 143 313 1690 Initial 219 | . . 137 107 128 143 98 219 Average 413 | . 114 285 244 246 142 182 1201 Maximum Alert Level 5 | . 1 2 1 2 . 1 5 Low Security (%) 35 | . 77 12 43 36 100 65 . Level 1 45 | . 23 65 56 62 . 34 10 Level 2 3 | . . 21 . . . . 7 Level 3 1 | . . . . . . . 8 Level 4 9 | . . . . . . . 52 Level 5 4 | . . . . . . . 21 High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . . 1 . 8 . 2 . Investigation 4 | . . 1 . 2 . 1 . Extermination 2 | . . . . 2 . . . Reinforcement 4 | . . . . 4 . . . Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Distress Signals 3 | . . 1 1 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 101 | . 11 10 11 41 1 4 23 Peak Tracking Total 12 | . 4 3 3 12 1 2 9 Tactical Retreats 3 | . . 1 . 2 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Traps Triggered 9 | . . . 2 3 . . 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Machines Disabled 17 | . 4 . 2 8 . 1 2 Max in Single Turn 4 | . 1 . 2 4 . . 1 Garrison Relay 2 | . . . . . . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Machines Accessed 18 | . 2 4 3 5 . 2 2 Terminals 12 | . 2 3 2 2 . 1 2 Fabricators 1 | . . . . 1 . . . Repair Stations 1 | . . . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . 1 1 1 . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 36 | . 5 9 6 9 . 4 3 Successful 15 | . . 6 3 4 . 1 1 Failed 21 | . 5 3 3 5 . 3 2 Catastrophic 4 | . . . . 2 . 1 1 Database Lockouts . | . . . . . . . . Manual 13 | . 3 2 4 1 . 3 . Terminals 23 | . 5 6 4 2 . 3 3 Fabricators 3 | . . . . 3 . . . Repair Stations 2 | . . . . 2 . . . Recycling Units . | . . . . . . . . Scanalyzers 7 | . . 3 2 2 . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 3 | . . 2 . . . . 1 Open Door 1 | . . . . . . . 1 Recall Investigation 1 | . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks 2 | . . . . 2 . . . Load Schematic 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . 2 2 2 . . . Insert Component 3 | . . 1 1 1 . . . Analyze 3 | . . 1 1 1 . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 3 | . . 2 1 . . . . Terminals 2 | . . 1 1 . . . . Botnet 2 | . . 1 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Extract 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 2 1 3 5 . 1 1 Full Trace Events 3 | . . . . 1 . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . 2 1 1 . . . Parts Built 2 | . . . . 2 . . . Authchips . | . . . . . . . . Time 73 | . . . . 73 . . . Total Part Build Rating 6 | . . . . 6 . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . 1 1 1 . . . Part Schematics Acquired 3 | . . 1 1 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 8 | . . . . . . . 8 Machine Destruction 8 | . . . . . . . 8 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Total Allies 24 | . . . . . 20 3 1 Largest Group 20 | . . . . . 20 20 20 Highest-Rated Group 592 | . . . . . 554 592 592 Highest-Rated Ally 35 | . . . . . 35 35 35 Total Orders . | . . . . . . . . Ally Attacks 140 | . . . . . 14 13 113 Total Damage 5111 | . . . . . 1138 231 3742 Kills 36 | . . . . . 3 2 31 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Turns Passed 4463 | . 300 441 651 1844 246 141 840 Spaces Moved 2033 | 1 198 275 289 726 117 55 372 Core 4 | . . . . 4 . . . Treads 981 | . . . 289 692 . . . Legs 1048 | 1 198 275 . 30 117 55 372 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 120 160 120 190 190 190 Average Speed 174 | 120 120 120 165 203 190 190 190 Slowest Speed 800 | 120 120 120 167 800 190 190 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 2 36 30 26 24 75 3 51 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 147 | . 51 . 38 58 . . . Melee . | . . . . . . . . Projectile 5 | . . . . 5 . . . AOE 142 | . 51 . 38 53 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Total 2605 | . 230 338 414 940 141 73 469 Wait 160 | . 1 16 49 42 10 5 37 Move 2028 | . 197 274 288 726 116 55 372 Hop . | . . . . . . . . Pick Up 72 | . 5 10 17 31 5 2 2 Fast Attach 1 | . . . 1 . . . . Attach 39 | . 2 3 7 25 . . 2 Detach 2 | . . . . . . . 2 Swap 43 | . 1 8 13 14 4 1 2 Drop 38 | . 3 4 14 9 4 1 3 Fire 193 | . 21 23 23 93 . 9 24 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 2 | . . . 2 . . . . Escape Stasis 25 | . . . . . . . 25 Rewire 2 | . . . . . 2 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -7/Garrison (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Entered another Materials area 301 | -9/Materials | Evolved 2 slots: Utility x2 354 | -9/Materials | Build established: Mutant 483 | -9/Materials | Discovered new exit (range 9) 635 | -9/Materials | Discovered new exit (range 16) 742 | -9/Materials | Entered another Materials area 742 | -8/Materials | Evolved 2 slots: Propulsion x2 1116 | -8/Materials | Discovered new exit (range 6) 1204 | -8/Materials | System corruption reached 10% 1393 | -8/Materials | Entered Factory 1393 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2158 | -7/Factory | Cargo convoy interrupted 2195 | -7/Factory | System corruption reached 10% 2238 | -7/Factory | Destroyed 7 combat bots 2240 | -7/Factory | Lost 8 parts (1p5n2w) 2392 | -7/Factory | Lost 3 parts (3w) 2726 | -7/Factory | Core integrity fell below 50% 2766 | -7/Factory | Fabricated Adv. Targeting Computer? 3215 | -7/Factory | Discovered new exit (range 16) 3237 | -7/Factory | Sucked down chute 3237 | -7/Factory | Entered Waste 3238 | -7/Waste | Joined by Warlord forces that had cleared the area 3413 | -7/Waste | Discovered new exit (range 16) 3437 | -7/Waste | A Compactor rumbled back to life 3437 | -7/Waste | Spotted C-40 Crusher 3440 | -7/Waste | Allies destroyed C-40 Crusher 3457 | -7/Waste | Build established: Scavenger-Mutant 3469 | -7/Waste | Lost 3 allies 3483 | -7/Waste | Entered Factory 3483 | -7/Factory | Accompanied by 17 allies 3571 | -7/Factory | Garrison activated, responded to threat 3604 | -7/Factory | Allied Derelicts emerged from ambush trap array 3621 | -7/Factory | Identified exit to Garrison 3624 | -7/Factory | Entered Garrison 3624 | -7/Garrison | Accompanied by 20 allies 3664 | -7/Garrison | Triggered checkpoint 3710 | -7/Garrison | Triggered checkpoint 3745 | -7/Garrison | Lost 4 allies 3812 | -7/Garrison | Triggered checkpoint 3838 | -7/Garrison | Triggered checkpoint 3896 | -7/Garrison | Triggered checkpoint 3954 | -7/Garrison | Discovered new exit (range 12) 4040 | -7/Garrison | Triggered checkpoint 4054 | -7/Garrison | Garrison Relay disabled 4228 | -7/Garrison | Triggered checkpoint 4280 | -7/Garrison | Garrison Relay disabled 4321 | -7/Garrison | Discovered new exit (range 14) 4349 | -7/Garrison | Core integrity fell below 20% 4384 | -7/Garrison | Rescued a captive Derelict 4464 | -7/Garrison | Self-destructed Last Messages --------------- 04416_ System corrupted: Antimatter Reactor fused. 04439_ System corrupted: Substantial component data lost. 04445_ Acquired 17 matter. 04455_ Triggered Stasis Trap. 04455_ A bubble of rippling energy engulfs the area. 04455_ Field strength at 85. 04457_ Field strength at 70. 04458_ Field strength at 55. 04459_ Field strength at 40. 04460_ FB-HXC(d) triggered Stasis Trap. 04460_ A bubble of rippling energy engulfs the area. 04460_ Field strength at 93. 04460_ Field strength at 25. 04460_ Field strength at 86. 04461_ Field strength at 10. 04461_ Field strength at 79. 04462_ System corrupted: Component data lost. 04462_ Stasis field depleted. 04462_ Field strength at 72. 04463_ Field strength at 65. Map ----- +----------------------------------------------------+ | ????????# #???????????????????????????# #???# | | ????????# #???????????????????????????# #???# | | ????????# #???????????????????????????# #???# | | ????????# #??????????????????????????? #???# | | ????????# #???????????????????????????# #???# | | ????????# #???????????????????????????# #???# | | ????????# #???????????????????????????# #???# | | ????????# #???????????????????????????# ???# | | ????????# #?????????????????????????### ##??# | | ????????# #???????????????????###???# =[ #### | | ????????# #???????????????????# ???#[%% =%! | | ????????# #???????????????????# #?### =%####%[ | | ????????# #?????????????????### ## #### ### [ | | ????????# #?????????????????# # ## %/ ###!% | | ????????# #?????????????????# ! =%= | | ######### #???????####?????## [*! | | #??????? #?????#T % | | #??????? #?????## *# # # # ##### | | #### ## #???????# #??????# # ### ###???? | | #??# ## #???????# #??????# * #?# #?????? | | #??###### #???????# #????### %####### #?????? | | ????# ### #???????# ##???# # % #?????? | | ????# # # ##??????# ###### = ####### #?????? | | ##### # # #????### #g # #????# #?????? | | # ## # ###### b g#d ##* #????# #?????? | | # [ mm m ^g@ % ###### ##????? | | ###### =! * [gd^ [%* ?? | | ?????# = b dg [ [ ?? | | ?????# ######### % ## ##%!%#############??? | | ?????# # ##???###[ ## ##===###????????????? | | ?????#### ###????# l % == #????????????? | | ????????###??????# * #????????????? | | ?????????????????# % #????????????? | | ?????????????????# %* #????????????? | | ?????????????????### ## ## ###????????????? | | ???????????????????# % ## ^ ## ###########????? | | ???????????????????# * #????? | | ???????????????????# #????? | | ###########????????# [ ######## #????? | | #????????## ## *% # ###?????????#????? | | ### ### #?????????# ## ####????????????????? | | ??# #?# #?????????# #######???????????????????? | | ??#####?# #?????????# #?????????????????????????? | | ???# #??# #?????????# #?????????????????????????? | | #### #??# #?????????# #?????????????????????????? | | #??# #?????????# #?????????????????????????? | | #### #### ########### #?????????????????????????? | | ???# " #?????????????????????????? | | ???###[ #?????????????????????????? | | ?????# ################?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 32 Core Analysis 6 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- EM Pulse Gun | -9/Materials | Scanalyzed Med. Matter Pod | -9/Materials | Extracted Adv. Targeting Computer | -8/Materials | Scanalyzed Gauss Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Targeting Computer | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafiberSigixRegenerator Manual? 0 Play Time 00:40:33 Cumulative 96.6 hours Start 2025.01.17 @ 00:54:40 End 2025.01.17 @ 21:42:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 116 Rogue 101 Adventurer 15 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 25 Gallery% 60 Achievement% 49 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b8fa6c3-f147-4da3-88ba-679b73f9d8c2