Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 15:06:14 Player: Kaeinara Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (67) 335 Value Destroyed (2080) 2080 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4095 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 170/300 Energy 219/350 System Corruption 0% Temperature Critical (556) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit High-capacity Battery > --- WEAPON (3) ------- Assault Rifle Assault Rifle Assault Rifle > --- INVENTORY (15) --- Light Nuclear Core Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Heat Sink Trap Scanner Improved Sensor Array Recoil Stabilizer Small Laser Field Laser Heavy Laser Advanced Beam Cannon Advanced Beam Cannon Autogun Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Reaction Control System > --- WEAPON ----------- Ion Cannon Heavy Assault Rifle Flak Cannon > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Improved Heat Sink High-capacity Battery Light Armor Plating Small Laser Assault Rifle Assault Rifle Assault Rifle Heavy Assault Rifle Grenade Launcher [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 60 | 6 13 10 31 Power 6 | 1 2 1 2 Engine 4 | 1 2 1 . Core 2 | . . . 2 Reactor . | . . . . Propulsion 21 | 2 5 7 7 Treads . | . . . . Leg 21 | 2 5 7 7 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | 1 3 1 6 Device 6 | . 2 1 3 Storage 3 | 1 1 . 1 Processor . | . . . . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 22 | 2 3 1 16 Energy Gun 4 | 2 1 . 1 Energy Cannon 3 | . . . 3 Ballistic Gun 12 | . 2 1 9 Ballistic Cannon 2 | . . . 2 Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 23 | . 2 2 19 Power 3 | . 1 . 2 Propulsion 9 | . . 1 8 Utility 4 | . . . 4 Weapon 7 | . 1 1 5 Highest Loss Streak 9 | . 1 1 9 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 97 99 93 Engine 8 | . 13 11 . Core 2 | . . . 7 Leg 32 | . 28 43 33 Device 12 | . 12 11 13 Storage 11 | . 14 11 10 Energy Gun 9 | . 15 8 1 Energy Cannon 2 | . . . 6 Ballistic Gun 12 | . 11 13 13 Ballistic Cannon 2 | . . . 5 Peak Build Rating 25 | 6 8 14 25 Average Rating 13 | 3 7 12 20 On Entrance 7 | . 6 8 14 Naked Turns . | . . . . Heaviest Build 44 | 12 30 32 44 Greatest Support 43 | 20 20 43 43 Greatest Overweight (x) 2 | 2 1 . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 14 15 15 Most Carried 15 | 6 12 15 15 Average Carried 10 | 2 8 13 12 Final Capacity 15 | 8 15 15 15 Final Carried 14 | 2 12 14 14 Class Distribution -------------------- 45% | Mutant 24% | Scavenger-Tank 18% | Scavenger-Mutant 6% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1596 | 196 333 195 872 Remotely . | . . . . Salvage Created 2287 | . 561 315 1411 Parts 139 | . 42 31 66 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 6 | . . 3 3 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 53 | . 18 9 26 Guns 38 | . 18 9 11 Cannons 12 | . . . 12 AOE 3 | . . . 3 Classes Destroyed 11 | . 5 1 5 Worker 2 | . 1 . 1 Builder 3 | . 1 . 2 Hauler 1 | . . . 1 Recycler 1 | . . . 1 Mechanic 1 | . . . 1 Watcher 6 | . 2 2 2 Swarmer 12 | . 9 3 . Grunt 33 | . 9 4 20 Brawler 1 | . . . 1 Duelist 3 | . . . 3 Sentry 4 | . . 2 2 Best Kill Streak 12 | . 6 3 12 Combat Bots Only 8 | . 6 3 8 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging 1 | . . 1 . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 325 | . 81 47 197 Missed 93 | . 24 17 52 Damage Taken 3736 | . 732 326 2678 Core 787 | . 146 52 589 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 203 | . 108 . 95 Core Remaining (%) 76 | 100 41 87 . Volleys Fired 181 | . 62 32 87 Largest 3 | . 2 2 3 Hottest 205 | . 90 70 205 Shots Fired 423 | . 122 62 239 Gun 317 | . 122 62 133 Cannon 100 | . . . 100 Launcher 6 | . . . 6 Special . | . . . . Kinetic 255 | . 48 39 168 Thermal 150 | . 62 23 65 Explosive 6 | . . . 6 Electromagnetic 12 | . 12 . . Robot Hit Streak 8 | . 7 8 7 Robot Miss Streak 13 | . 8 4 13 Penetration Max . | . . . . Secondary Targets 5 | . 2 2 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 238 | . 65 36 137 Core Hits 141 | . 32 20 89 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 4 | . . 2 2 Burn 2 | . . 2 . Destroy 1 | . . . 1 Blast 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4246 | . 834 476 2936 Guns 2429 | . 834 476 1119 Cannons 1322 | . . . 1322 Explosions 495 | . . . 495 Melee . | . . . . Ramming . | . . . . Kinetic 2197 | . 303 304 1590 Thermal 1436 | . 413 172 851 Explosive 495 | . . . 495 Electromagnetic 118 | . 118 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 7 | . . . 7 Projectiles 5 | . . . 5 Explosions 2 | . . . 2 Melee . | . . . . Knockbacks 12 | . . . 12 Impact . | . . . . Kinetic 10 | . . . 10 Secondary 2 | . . . 2 Self-Inflicted Damage 76 | . . . 76 Shots 4 | . . . 4 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 716 | . 154 . 716 Average Temperature 124 | . 54 . 138 Received Heat Transfer 1635 | . 258 90 1287 Effects 16 | . . . 16 Shutdowns 1 | . . . 1 Energy Bleed 2 | . . . 2 Interference 5 | . . . 5 Matter Decay 2 | . . . 2 Short Circuit 2 | . . . 2 Damage (minor) 2 | . . . 2 Damage (major) 1 | . . . 1 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 3330 | . 1221 666 1443 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 351 | . 200 220 351 Initial 55 | . . 31 55 Average 115 | . 82 102 163 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 84 | 100 93 95 67 Level 1 15 | . 6 4 32 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 3 . 4 Investigation 3 | . 2 . 1 Extermination . | . . . . Reinforcement 3 | . 1 . 2 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 8 | . 3 2 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 88 | . 31 14 43 Peak Tracking Total 9 | . 6 4 9 Tactical Retreats 2 | . 2 . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 5 | . 4 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . . 1 3 Max in Single Turn 1 | . . 1 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 14 | . 7 3 4 Terminals 11 | . 6 3 2 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 46 | . 21 12 13 Successful 27 | . 13 8 6 Failed 19 | . 8 4 7 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 36 | . 17 12 7 Fabricators . | . . . . Repair Stations 8 | . 4 . 4 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 2 | . . . 2 Terminal Hacks 19 | . 9 8 2 Record 4 | . . 4 . Prototype ID Bank 2 | . 2 . . Emergency Access Points 1 | . 1 . . Alert Level 6 | . 4 1 1 Unreport Threat 1 | . 1 . . Dispatch Records 2 | . 1 1 . Maintenance Status 1 | . . . 1 Patrol Status 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 7 | . 4 . 3 Scan Component 4 | . 2 . 2 Repair 3 | . 2 . 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 13 | . 6 3 4 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 2 . 1 Time 78 | . 52 . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2939 | 54 1238 541 1106 Spaces Moved 1352 | 35 531 349 437 Core 17 | 17 . . . Treads . | . . . . Legs 1335 | 18 531 349 437 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 151 | 117 176 120 148 Slowest Speed 260 | 150 190 120 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 41 | 3 94 35 34 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 31 | . . . 31 Melee . | . . . . Projectile 4 | . . . 4 AOE 27 | . . . 27 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1865 | 48 706 407 704 Wait 214 | . 82 9 123 Move 1349 | 34 530 348 437 Hop . | . . . . Pick Up 51 | 8 17 6 20 Fast Attach 2 | . . 1 1 Attach 31 | 6 4 4 17 Detach . | . . . . Swap 27 | . 9 5 13 Drop 10 | . 2 2 6 Fire 181 | . 62 32 87 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 55 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 640 | -10/Materials | Repaired Aluminum Leg 669 | -10/Materials | Repaired Med. Laser 714 | -10/Materials | Discovered new exit (range 15) 1144 | -10/Materials | Core integrity fell below 50% 1208 | -10/Materials | Discovered new exit (range 11) 1293 | -10/Materials | Entered another Materials area 1293 | -9/Materials | Evolved 2 slots: Propulsion x2 1509 | -9/Materials | Discovered new exit (range 13) 1657 | -9/Materials | Build established: Scavenger-Mutant 1834 | -9/Materials | Entered another Materials area 1834 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2119 | -8/Materials | Repaired Assault Rifle 2128 | -8/Materials | Build established: Scavenger-Tank 2581 | -8/Materials | Lost 9 parts (1p4n2u2w) 2584 | -8/Materials | Destroyed 8 combat bots 2613 | -8/Materials | Core integrity fell below 50% 2645 | -8/Materials | Lost 3 parts (1n2w) 2913 | -8/Materials | Core integrity fell below 20% 2941 | -8/Materials | Core destroyed Last Messages --------------- 02928_ G-47 Trooper destroyed. 02928_ K-01 Serf collects debris. 02928_ Lgt. Nuclear Core destroyed. 02929_ Overheating: System interference. 02929_ Adv. Beam Cannon temporarily disabled. 02931_ K-01 Serf collects debris. 02933_ Aluminum Leg broken. 02933_ Overheating: Short circuit. 02933_ G-47 Trooper destroyed. 02934_ K-01 Serf collects debris. 02935_ Overheating: System interference. 02935_ Adv. Beam Cannon temporarily disabled. 02936_ Overheating: Hvy. Laser damaged (-3). 02937_ K-01 Serf collects debris. 02938_ Assault Rifle broken. 02938_ Overheating: Short circuit. 02939_ L-31 Rogue destroyed. 02940_ R-06 Scavenger collects Melee Analysis Suite. 02941_ Overheating: Core damaged (-77). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?? ????????????????????????????????????????????? | | ?# ????????????????????????????????????????????? | | ?# ????????????????????????????????????????????? | | ?# #?????###########???????????????????????????? | | ?# #?????# #???????????????????????????? | | ?# #?????# #???????????????????????????? | | ?# #?????# #???????????????????????????? | | ?# #?????# !#???????????????????????????? | | ?# #?????# #???????????????????????????? | | ?# #?????# #??##########???????????????? | | ?# #?????# ! #??# "" #???????????????? | | ?# #?????# #??# " " #???????????????? | | ## ########+########### * #???????????????? | | #@% #???????????????? | | ^ %;!%*k #???????????????? | | %[ [ Tr=#/=[ "" #???????????????? | | ####!! 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[# ][#??# """ """ #?????????????????????? | | ???#=[=# [!#??# """ """ #?????????????????????? | | ???# =%# #??# """ """ #?????????????????????? | | ???# %+ #???? ???????????????????????? | | ???# ! # #?????#####????????????????????????? | | ???#! %# #??????????????????????????????????? | | ??## !# ######??????????????????????????????????? | | ??##! %# #???????????????????????????????????????? | | ??## #=#???????????????????????????????????????? | | ??## [###???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionSniperProcessor Manual? 0 Play Time 00:33:14 Cumulative 8.9 hours Start 2024.08.18 @ 14:27:51 End 2024.08.18 @ 15:06:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 54fa4e46-ff27-4879-a8e9-d037969a8b24