Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.03 @ 16:49:01 Player: N0-H Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (61) 305 Value Destroyed (2327) 2327 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1592) 1592 TOTAL SCORE: 8984 Bonus ------- High Alert Combat Kills 65 Follower Combat Kills 1079 Met Imprinter 300 Was Imprinted 300 Friendly Fire -152 Cogmind --------- Core Integrity 0/1150 Matter 279/300 Energy 100/100 System Corruption 32% Temperature Cool (0) Movement Walking (310) Ox2 Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- Zionite Composite Leg II > --- UTILITY (7) ------ Huge Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- Micro Nuclear Core GAL Module Peak State ------------ > --- POWER ------------ Backup Power I Improved Ion Engine Backup Power III > --- PROPULSION ------- Enhanced Flexi-carbon Leg Compact Wheel > --- UTILITY ---------- Huge Storage Unit Zionite Weapon Casing Zionite Heavy Carapace > --- WEAPON ----------- Phase Gun Phase Gun Phase Gun Shotgun Tesla Bomb Launcher > --- INVENTORY -------- Micro Nuclear Core Heavy Laser Autogun Heavy Battle Rifle Datajack GAL Module [Rating: 65] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Utility Huge Storage Unit Device Terrain Scanner Storage Huge Storage Unit Processor Improved Targeting Computer Protection Backup Plating I Weapon Light Assault Rifle Energy Gun Heavy Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Slots Evolved 12 | . . 2 . . . 6 2 2 Power 3 | . . . . . . 1 1 1 Propulsion 1 | . . . . . . 1 . . Utility 5 | . . 1 . . . 2 1 1 Weapon 3 | . . 1 . . . 2 . . Parts Attached 106 | 5 6 11 2 2 11 22 27 20 Power 15 | 1 . 1 . . 1 3 7 2 Engine 11 | 1 . 1 . . 1 1 5 2 Core 3 | . . . . . . 2 1 . Reactor 1 | . . . . . . . 1 . Propulsion 26 | 2 1 2 1 . 6 4 8 2 Treads . | . . . . . . . . . Leg 14 | . . . . . 4 4 4 2 Wheel 12 | 2 1 2 1 . 2 . 4 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | . 2 3 1 . . 7 6 2 Device 7 | . 1 1 . . . 3 2 . Storage 2 | . 1 1 . . . . . . Processor 4 | . . 1 1 . . . 2 . Hackware . | . . . . . . . . . Protection 8 | . . . . . . 4 2 2 Artifact . | . . . . . . . . . Weapon 44 | 2 3 5 . 2 4 8 6 14 Energy Gun 15 | 1 . 2 . 1 1 2 2 6 Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 17 | 1 2 2 . 1 1 4 1 5 Ballistic Cannon 2 | . . . . . . 2 . . Launcher 6 | . 1 1 . . 1 . 2 1 Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . . . 1 1 Unidentified Prototypes 6 | . . . . . . . 1 5 Corrupted Parts 4 | . . . . . 2 . . 2 System Corruption 30 | . . . . . 12 . . 18 Parts Lost 62 | . 1 3 . . 6 10 24 18 Power 10 | . 1 . . . 1 1 4 3 Propulsion 14 | . . 1 . . 2 3 6 2 Utility 12 | . . . . . . 4 6 2 Weapon 26 | . . 2 . . 3 2 8 11 Highest Loss Streak 17 | . 1 3 . . 3 5 12 17 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 87 | . 93 87 100 100 99 88 74 47 Engine 8 | . 12 11 11 11 10 2 4 11 Core 3 | . . . . . . 8 7 . Leg 4 | . . . . . 8 16 1 4 Wheel 13 | . 28 21 22 22 13 . 11 3 Device 8 | . 10 13 11 11 11 8 5 . Storage 8 | . 13 11 11 11 11 6 5 5 Processor 6 | . . 2 11 11 11 6 4 . Protection 1 | . . . . . . 5 4 1 Energy Gun 5 | . 3 3 . . 9 9 9 9 Energy Cannon 1 | . . . . . 4 2 . . Ballistic Gun 14 | . 18 15 22 21 12 13 7 7 Ballistic Cannon 1 | . . . . . . 4 3 . Launcher 5 | . 6 7 11 11 5 . 2 3 Peak Build Rating 65 | 5 7 14 15 23 23 47 63 65 Average Rating 24 | 3 6 10 14 15 21 39 35 35 On Entrance 14 | . 5 7 14 14 23 23 38 9 Naked Turns . | . . . . . . . . . Heaviest Build 160 | 7 50 93 93 98 98 126 160 129 Greatest Support 50 | 20 26 26 26 26 32 50 40 28 Greatest Overweight (x) 38 | . 2 3 3 3 5 8 38 26 Average Overweight (x) 2 | . 1 1 3 3 3 2 3 4 Largest Inventory Capacity 25 | 5 20 25 25 25 25 25 25 25 Average Capacity 24 | 5 19 20 25 25 25 25 25 25 Most Carried 21 | 3 8 13 17 18 21 20 19 10 Average Carried 12 | 1 6 8 13 14 17 14 13 4 Final Capacity 25 | 5 20 25 25 25 25 25 25 25 Final Carried 19 | 3 8 13 13 18 19 12 11 2 Class Distribution -------------------- 43% | Gunner 18% | Scavenger-Tank 16% | Scavenger-Gunner 13% | Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Matter Collected 2257 | 215 189 129 105 5 362 258 611 383 Remotely . | . . . . . . . . . Salvage Created 2048 | . 157 242 . . 488 398 682 81 Parts 121 | . 18 22 . . 29 20 28 4 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 33 | . . . . . 33 . . . Prevented 26 | . . . . . 26 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Combat Hostiles Destroyed 49 | . 9 11 . . 12 8 8 1 Guns 27 | . 7 3 . . 6 5 5 1 Cannons 4 | . . . . . 3 1 . . AOE 18 | . 2 8 . . 3 2 3 . Classes Destroyed 15 | . 2 3 . . 3 2 4 1 Worker 3 | . . . . . . . 3 . Builder 1 | . . . . . . 1 . . Tunneler 1 | . . . . . . . 1 . Recycler 3 | . . . . . . . 3 . Operator 1 | . . . . . . . . 1 Drone 1 | . . . . . 1 . . . Watcher 3 | . . 1 . . . . 2 . Swarmer 13 | . 7 3 . . 3 . . . Grunt 18 | . 2 6 . . 5 3 2 . Duelist 2 | . . 1 . . . . . 1 Protector 1 | . . . . . 1 . . . Sentry 4 | . . 1 . . 1 1 1 . Hunter 3 | . . . . . . 2 1 . Programmer 6 | . . . . . 1 2 3 . Heavy 1 | . . . . . . . 1 . Best Kill Streak 7 | . 3 7 . . 4 4 4 1 Combat Bots Only 7 | . 3 7 . . 4 3 2 1 Max Kills in Single Turn 3 | . 1 3 . . 2 2 3 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 1 3 . . 1 2 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Hostile Shots Fired 624 | . 79 28 . . 65 173 109 170 Missed 213 | . 27 8 . . 23 61 40 54 Damage Taken 8353 | . 470 303 . . 852 1610 2373 2745 Core 2433 | . 117 69 . . 191 482 417 1157 Absorbed by Shields 399 | . . . . . . 263 136 . Redirected to Shielding 154 | . . . . . . . . 154 Ignored by Resistances 121 | . . . . . . . 121 . Core Remaining (%) 57 | 100 53 . . . 35 43 58 . Volleys Fired 181 | . 36 15 1 1 27 26 49 26 Largest 5 | . 2 3 2 2 3 5 5 5 Hottest 333 | . 60 80 43 43 148 226 226 333 Shots Fired 454 | . 72 29 2 2 72 113 118 46 Gun 368 | . 68 20 2 2 52 100 84 40 Cannon 38 | . . . . . 7 13 18 . Launcher 45 | . 4 9 . . 13 . 16 3 Special 3 | . . . . . . . . 3 Kinetic 241 | . 59 12 2 2 32 68 56 10 Thermal 138 | . 9 4 . . 20 35 40 30 Explosive 39 | . 4 9 . . 13 . 13 . Electromagnetic 33 | . . 4 . . 7 10 9 3 Robot Hit Streak 12 | . 5 4 3 . 7 12 11 8 Robot Miss Streak 7 | . 7 2 1 . 2 4 5 4 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 3 | . 1 1 . . . 1 . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . Shots Hit Robots 239 | . 31 13 1 . 36 64 66 28 Core Hits 181 | . 18 24 . . 43 26 55 15 Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . 1 . . Critical Strikes 6 | . 2 . . . 2 1 . 1 Burn 3 | . . . . . 2 . . 1 Destroy 3 | . 2 . . . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6939 | . 319 742 7 . 1587 1336 2154 794 Guns 3602 | . 252 123 7 . 598 981 1066 575 Cannons 284 | . . . . . 78 78 128 . Explosions 3053 | . 67 619 . . 911 277 960 219 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1661 | . 231 48 7 . 318 513 390 154 Thermal 2635 | . 21 99 . . 280 804 897 534 Explosive 2125 | . 67 553 . . 911 . 594 . Electromagnetic 518 | . . 42 . . 78 19 273 106 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 32 | . . . . . 14 2 8 32 Average Corruption 4 | . . . . . 6 1 2 10 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 41 | . . . . . 19 7 10 5 Message Errors 11 | . . . . . 4 1 3 3 Matter Fused 12 | . . . . . 5 4 2 1 Heat Flow Errors 2 | . . . . . . 1 1 . Energy Discharges 7 | . . . . . 5 . 1 1 Data Loss (minor) 4 | . . . . . 3 . 1 . Data Loss (major) 3 | . . . . . 2 . 1 . Misfires 1 | . . . . . . 1 . . Alerts 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 163 | . . . . . 8 39 116 . Projectiles 19 | . . . . . . 19 . . Explosions 144 | . . . . . 8 20 116 . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . 1 . Impact . | . . . . . . . . . Kinetic 1 | . . . . . . . 1 . Secondary . | . . . . . . . . . Self-Inflicted Damage 822 | . 23 37 . . . 198 492 72 Shots 17 | . 1 2 . . . 2 9 3 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 652 | . 40 78 . . 421 652 587 465 Average Temperature 190 | . 19 26 . . 139 256 206 198 Received Heat Transfer 961 | . 54 87 . . 264 144 87 325 Effects 63 | . . . . . . 38 19 6 Shutdowns 18 | . . . . . . 9 5 4 Energy Bleed 4 | . . . . . . 2 1 1 Interference 10 | . . . . . . 3 7 . Matter Decay 7 | . . . . . . 7 . . Short Circuit 6 | . . . . . . 4 1 1 Damage (minor) 2 | . . . . . . 1 1 . Damage (major) 13 | . . . . . . 9 4 . Damage (core) 3 | . . . . . . 3 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . . . 1 3 1 1 Heat Transferred 4170 | . 50 125 . . 592 1244 1319 840 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . 1 . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Peak Influence 811 | . 278 222 79 . . 811 414 506 Initial 780 | . . 39 79 . . 780 79 171 Average 265 | . 150 90 70 . . 452 238 281 Maximum Alert Level 3 | . 1 1 . . . 3 2 2 Low Security (%) 44 | 100 70 92 100 . . . 46 39 Level 1 32 | . 29 7 . . . 49 39 36 Level 2 15 | . . . . . . 28 14 24 Level 3 6 | . . . . . . 21 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 1 3 . . 1 3 5 5 Investigation 1 | . 1 . . . . . . . Extermination 6 | . . . . . . 2 2 2 Reinforcement 9 | . . 3 . . . 1 3 2 Assault 2 | . . . . . 1 . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered 2 | . . . . . . 2 . . Construction Impeded 3 | . . 1 . . . . 1 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Distress Signals 2 | . 1 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 101 | . 16 15 1 . 31 9 15 14 Peak Tracking Total 12 | . 4 8 2 . 12 3 4 5 Tactical Retreats 3 | . 3 . . . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Machines Disabled 16 | . . 1 . . . 2 10 3 Max in Single Turn 4 | . . 1 . . . 2 4 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Machines Accessed 8 | . 4 3 . . . 1 . . Terminals 5 | . 3 2 . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . 1 . . . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 18 | . 10 6 . . . 2 . . Successful 15 | . 8 5 . . . 2 . . Failed 3 | . 2 1 . . . . . . Catastrophic 1 | . . 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual 28 | . 1 . . 10 . 7 7 3 Terminals 12 | . 8 4 . . . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . 2 . . . 2 . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . 6 3 . . . . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Branch Access Points 1 | . . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . Security Status 1 | . . 1 . . . . . . Patrol Status 1 | . 1 . . . . . . . Transport Status 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . Scan Component 1 | . 1 . . . . . . . Refit 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . 2 . . . 2 . . Insert Component 2 | . . 1 . . . 1 . . Analyze 2 | . . 1 . . . 1 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 2 2 . . . 1 1 . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . 1 . . Part Schematics Acquired 2 | . . 1 . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . 1 parse_system 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Total Allies 12 | . . . . 4 . . 6 2 Largest Group 6 | . . . . 4 4 . 6 2 Highest-Rated Group 303 | . . . . 155 155 . 303 206 Highest-Rated Ally 103 | . . . . 41 41 . 96 103 Zionite Dispatches 3 | . . . . . . . 2 1 Heavy 1 | . . . . . . . . 1 Fire 1 | . . . . . . . 1 . Heavy Resupply 1 | . . . . . . . 1 . Total Orders 1 | . . . . . . . 1 . DROP 1 | . . . . . . . 1 . Ally Attacks 111 | . . . . . 68 . 22 21 Total Damage 4369 | . . . . . 2340 . 642 1387 Kills 30 | . . . . . 16 . 4 10 Allies Corrupted 1 | . . . . . . . . 1 Allies Melted 1 | . . . . . . . 1 . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Turns Passed 7636 | 54 434 736 447 1740 855 1602 1141 627 Spaces Moved 3446 | 57 254 296 310 1188 389 383 455 114 Core 27 | 14 . . . . . . 9 4 Treads . | . . . . . . . . . Legs 596 | . . . . . 70 383 33 110 Wheels 2823 | 43 254 296 310 1188 319 . 413 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 105 135 135 135 190 116 310 Average Speed 167 | 72 103 114 135 135 171 288 181 430 Slowest Speed 1950 | 80 110 145 135 135 330 680 1950 1350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 3 45 28 50 86 54 7 10 3 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . . . . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 336 | . 30 48 . . 62 34 128 34 Melee . | . . . . . . . . . Projectile 5 | . . . . . . 1 3 1 AOE 331 | . 30 48 . . 62 33 125 33 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Total 4994 | 69 362 667 337 1321 521 817 684 216 Wait 1175 | . 58 332 18 126 86 374 133 48 Move 3438 | 56 253 295 309 1187 388 382 454 114 Hop . | . . . . . . . . . Pick Up 78 | 8 8 12 4 5 7 8 18 8 Fast Attach . | . . . . . . . . . Attach 73 | 5 2 6 . . 8 18 17 17 Detach 6 | . . . . . 2 4 . . Swap 33 | . 4 5 2 2 3 4 10 3 Drop 10 | . 1 2 3 . . 1 3 . Fire 181 | . 36 15 1 1 27 26 49 26 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Discovered new exit (range 3) 260 | -10/Materials | Discovered new exit (range 12) 315 | -10/Materials | Discovered new exit (range 9) 316 | -10/Materials | Build established: Mutant 489 | -10/Materials | Entered another Materials area 489 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 865 | -9/Materials | Destroyed 7 combat bots 865 | -9/Materials | Lost 3 parts (1n2w) 964 | -9/Materials | Identified exit to Mines 1194 | -9/Materials | Build established: Skirmisher 1225 | -9/Materials | Entered Mines 1225 | -9/Mines | Discovered new exit (range 11) 1228 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1273 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1427 | -9/Mines | Discovered new exit (range 10) 1666 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1672 | -9/Mines | Entered Zion 1690 | -7/Zion | Build established: Gunner 1920 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2356 | -7/Zion | Received a visual enhancement algorithm 2409 | -7/Zion | Found GAL Module 2459 | -7/Zion | Discovered new exit (range 10) 2837 | -7/Zion | Given A8's code to call for help 2965 | -7/Zion | Met Imprinter 2995 | -7/Zion | Imprinted 2997 | -7/Zion | Declared Zion's savior 3182 | -7/Zion | Learned location of Quarantine (-2) 3412 | -7/Zion | Entered Proximity Caves 3412 | -6/Proximity Caves | Accompanied by 4 allies 3415 | -6/Proximity Caves | Spotter reported a threat 3542 | -6/Proximity Caves | Spotted B-75 Beast 3562 | -6/Proximity Caves | Allies destroyed B-75 Beast 3577 | -6/Proximity Caves | Spotter reported a threat 3683 | -6/Proximity Caves | Spotter reported a threat 3738 | -6/Proximity Caves | Spotter reported a threat 3773 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 3826 | -6/Proximity Caves | Discovered new exit (range 15) 3868 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3877 | -6/Proximity Caves | Core integrity fell below 50% 3904 | -6/Proximity Caves | Lost 3 parts (1n2w) 3933 | -6/Proximity Caves | Lost 4 allies 3957 | -6/Proximity Caves | System corruption reached 10% 4267 | -6/Proximity Caves | Entered Factory 4267 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 4557 | -6/Factory | Build established: Scavenger-Tank 4617 | -6/Factory | Search patrols dispatched 4708 | -6/Factory | Discovered new exit (range 6) 4967 | -6/Factory | Search patrols dispatched 5018 | -6/Factory | Lost 3 parts (1p1n1w) 5439 | -6/Factory | Lost 5 parts (2n2u1w) 5631 | -6/Factory | Core integrity fell below 50% 5693 | -6/Factory | Build established: Scavenger-Gunner 5787 | -6/Factory | Terminal network hard line cut 5869 | -6/Factory | Entered another Factory area 5869 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6264 | -5/Factory | Spotted B-75 Beast 6427 | -5/Factory | Enhanced Grunt warped into view, answering call for help 6429 | -5/Factory | Enhanced Grunt warped into view, answering call for help 6449 | -5/Factory | Lost 3 parts (2u1w) 6534 | -5/Factory | Zion Heavy Resupply teleported in 6540 | -5/Factory | Found Hvy. Reflective Plating 6593 | -5/Factory | Discovered new exit (range 3) 6652 | -5/Factory | Zion Fire squad teleported in 6652 | -5/Factory | Found Prototype Launcher 6715 | -5/Factory | Identified Tesla Bomb Launcher 6749 | -5/Factory | Lost 5 allies 6814 | -5/Factory | Lost 12 parts (3p4n4u1w) 7010 | -5/Factory | Entered another Factory area 7010 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7040 | -4/Factory | Lost 7 parts (1p1n5w) 7083 | -4/Factory | Zion Heavy squad teleported in 7298 | -4/Factory | First assault squad dispatched 7385 | -4/Factory | Found Prototype Protection 7386 | -4/Factory | Identified Zio. Weapon Casing 7395 | -4/Factory | Found Prototype Protection 7396 | -4/Factory | Identified Zio. Heavy Carapace 7593 | -4/Factory | Core integrity fell below 50% 7596 | -4/Factory | Lost 17 parts (3p2n2u10w) 7609 | -4/Factory | System corruption reached 10% 7623 | -4/Factory | Core integrity fell below 20% 7627 | -4/Factory | System corruption reached 30% 7637 | -4/Factory | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 07578_ R-10 Processor collects Corrupted Adv. Cooling System. 07590_ System corrupted: Matter fused (-6). 07607_ Y664YLBTCJP#OBVKHKDNQY,PVR=KPABQDREAWKD 07607_ P-70 Sage resets G-73 Enforcer, system corruption cleaned. 07607_ Acquired Corrupted Prototype Energy Gun. 07608_ Identified Zio. Laser-M. 07608_ Integrated Corrupted Zio. Laser-M (+8). 07610_ Zio. Laser-M destroyed. 07621_ Slug penetrates Construction Platform. 07621_ Slug penetrates Wall. 07625_ Acquired Corrupted Prototype Leg. 07626_ Y