Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.30 @ 17:46:20 Player: User Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (101) 505 Value Destroyed (4134) 4134 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (91) 91 TOTAL SCORE: 9270 Bonus ------- Follower Combat Kills 91 Cogmind --------- Core Integrity 0/1000 Matter 195/300 Energy 310/310 System Corruption 0% Temperature Cool (332) Movement Walking (210) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- Reinforced Fission Core Reinforced Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (8) ------ Advanced Signal Interpreter Improved Salvage Targeting Computer Improved Weapon Cycler > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Improved Salvage Targeting Computer Advanced Targeting Computer Target Analyzer Improved Medium Armor Plating System Backup Module > --- WEAPON ----------- Force Rifle KE Penetrator Gauss Cannon > --- INVENTORY -------- Light Fission Core Improved Medium Treads Carbon-fiber Leg Matter Compressor Advanced ECM Suite Phase Shifter Insulated Plating Disruptor Cannon Gauss Rifle Makeshift Sword [Rating: 76] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Core Shielding Weapon Gauss Rifle Energy Gun Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . 2 2 Power 1 | . . . . 1 . . . . . Propulsion 2 | . . 1 . . 1 . . . . Utility 6 | . . 1 . 1 1 . . 2 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 146 | . 1 31 3 20 23 6 . 27 35 Power 26 | . . 3 1 6 4 1 . 4 7 Engine 7 | . . 1 1 . 2 1 . 2 . Core 19 | . . 2 . 6 2 . . 2 7 Reactor . | . . . . . . . . . . Propulsion 47 | . . 10 1 6 10 1 . 8 11 Treads 21 | . . 4 1 6 7 . . 1 2 Leg 26 | . . 6 . . 3 1 . 7 9 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 37 | . 1 10 1 3 3 2 . 10 7 Device 14 | . . 1 1 2 . 1 . 5 4 Storage 3 | . . 1 . . . . . 1 1 Processor 6 | . . 1 . . 2 1 . 2 . Hackware . | . . . . . . . . . . Protection 14 | . 1 7 . 1 1 . . 2 2 Artifact . | . . . . . . . . . . Weapon 36 | . . 8 . 5 6 2 . 5 10 Energy Gun 11 | . . 2 . 1 2 . . 2 4 Energy Cannon 2 | . . . . . . . . . 2 Ballistic Gun 14 | . . 3 . 4 3 1 . 1 2 Ballistic Cannon 6 | . . 1 . . 1 1 . 2 1 Launcher 2 | . . 2 . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 1 . . 1 . Parts Lost 69 | . . 9 . 7 11 5 . 8 29 Power 13 | . . . . 3 2 1 . 1 6 Propulsion 19 | . . 2 . 2 5 2 . 1 7 Utility 19 | . . 3 . 1 2 2 . 3 8 Weapon 18 | . . 4 . 1 2 . . 3 8 Highest Loss Streak 27 | . . 8 . 4 9 3 . 2 27 Average Slot Usage (%) 95 | . 95 92 100 97 95 95 92 98 87 Engine 8 | . 14 2 11 3 4 14 15 9 4 Core 4 | . . 8 . 14 9 . . 2 4 Treads 17 | . . 14 33 27 21 19 15 6 3 Leg 10 | . 28 17 . . 6 6 7 18 15 Device 8 | . . 6 11 16 3 3 7 9 10 Storage 8 | . 14 11 11 9 7 7 7 7 4 Processor 11 | . . . . . 12 18 23 25 20 Protection 8 | . 9 13 11 9 13 8 . . 3 Energy Gun 2 | . 14 1 . 5 1 . . 2 3 Ballistic Gun 7 | . 14 10 11 7 6 7 7 3 5 Ballistic Cannon 5 | . . 3 11 4 5 7 7 6 2 Naked Turns . | . . . . . . . . . . Heaviest Build 62 | 13 16 32 34 49 50 53 53 60 62 Greatest Support 82 | 20 20 60 60 60 82 62 42 70 80 Greatest Overweight (x) 4 | . . 1 . 1 1 1 1 2 4 Average Overweight (x) . | . . . . . . . 1 . . Largest Inventory Capacity 10 | . 6 10 10 10 10 10 10 10 10 Average Capacity 9 | . 6 6 10 10 10 10 10 10 9 Most Carried 10 | . 6 7 10 10 10 10 10 10 10 Average Carried 8 | . 5 5 8 9 9 9 10 9 7 Final Capacity 10 | 6 6 10 10 10 10 10 10 10 4 Final Carried 10 | 6 6 7 10 9 10 10 10 9 . Class Distribution -------------------- 58% | Scavenger-Mutant 36% | Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Matter Collected 3733 | 178 99 646 138 536 497 435 . 666 538 Remotely . | . . . . . . . . . . Salvage Created 4159 | . 99 948 18 851 497 223 . 867 656 Parts 205 | . 6 53 2 37 22 11 . 39 35 Haulers Intercepted 4 | . 1 1 . 2 . . . . . Recyclers Shooed 2 | . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . 12 3 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 81 | . 1 17 1 17 10 8 . 17 10 Melee 1 | . . 1 . . . . . . . Guns 39 | . 1 3 1 15 5 4 . 7 3 Cannons 29 | . . 4 . 2 5 4 . 8 6 AOE 11 | . . 9 . . . . . 2 . Classes Destroyed 13 | . 2 6 1 1 1 1 . 1 . Worker 2 | . . 2 . . . . . . . Builder 1 | . . 1 . . . . . . . Hauler 4 | . 1 1 . 2 . . . . . Recycler 5 | . . 3 . 1 1 . . . . Operator 1 | . . . . . . . . 1 . Watcher 7 | . . 4 . 1 1 . . 1 . Swarmer 8 | . . . 1 2 . 5 . . . Grunt 43 | . 1 10 . 10 6 2 . 10 4 Brawler 1 | . . . . . . 1 . . . Duelist 2 | . . 1 . . . . . 1 . Sentry 17 | . . 6 . 4 2 . . 2 3 Hunter 4 | . . . . 1 . . . . 3 Programmer 6 | . . . . . 2 . . 4 . Best Kill Streak 8 | . 1 6 1 8 3 3 . 4 2 Combat Bots Only 6 | . 1 6 1 6 3 3 . 4 2 Max Kills in Single Turn 2 | . 1 2 1 2 1 1 . 2 1 Gunslinging 1 | . . . . 1 . . . . . Exploded 2 | . . 2 . . . . . 2 . Melee 1 | . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Damage Taken 10664 | . 32 1993 45 950 1382 740 44 1555 3923 Core 1691 | . . 303 . 28 124 58 . 175 1003 Absorbed by Shields 1086 | . . . . 334 124 . . 628 . Core Remaining (%) 78 | 100 100 . 24 94 . . 74 79 . Volleys Fired 360 | . 6 90 7 74 36 24 . 72 51 Largest 3 | . 2 2 2 2 2 2 . 2 3 Hottest 161 | . 60 85 55 98 75 76 . 133 161 Shots Fired 640 | . 12 126 14 140 65 48 . 128 107 Gun 418 | . 12 81 7 115 31 24 . 70 78 Cannon 204 | . . 27 7 25 34 24 . 58 29 Launcher 18 | . . 18 . . . . . . . Special . | . . . . . . . . . . Kinetic 494 | . 6 96 14 97 63 48 . 109 61 Thermal 114 | . . 7 . 43 . . . 19 45 Explosive 18 | . . 18 . . . . . . . Electromagnetic 14 | . 6 5 . . 2 . . . 1 Robot Hit Streak 22 | . 6 13 5 18 22 12 . 11 18 Robot Miss Streak 6 | . 1 5 4 5 6 5 . 4 3 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 5 | . . . . 5 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 479 | . 9 85 9 101 59 37 . 97 82 Core Hits 259 | . 4 52 2 43 61 23 . 48 26 Critical Hits 15 | . . . . . . 2 . 6 7 Critical Kills 4 | . . . . . . 1 . 1 2 Critical Parts Destroyed 10 | . . . . . . 1 . 4 5 Melee Attacks 2 | . . . . . . . . . 2 Impact . | . . . . . . . . . . Slashing 2 | . . . . . . . . . 2 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10675 | . 117 2132 140 1773 1188 688 . 2753 1884 Guns 6265 | . 117 765 51 1523 617 473 . 1407 1312 Cannons 3037 | . . 301 89 250 571 215 . 1116 495 Explosions 1263 | . . 1033 . . . . . 230 . Melee 68 | . . . . . . . . . 68 Ramming 42 | . . 33 . . . . . . 9 Kinetic 7202 | . 48 936 140 1129 1143 688 . 2130 988 Thermal 1965 | . . 90 . 644 . . . 412 819 Explosive 1244 | . . 1033 . . . . . 211 . Electromagnetic 154 | . 69 40 . . 45 . . . . Impact . | . . . . . . . . . . Slashing 68 | . . . . . . . . . 68 Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . 2 2 2 4 . Average Corruption 2 | . . . . . 1 2 2 3 . Corruption Purged . | . . . . . . . . . . Effects 45 | . . . . . 2 12 1 30 . Message Errors 12 | . . . . . 1 2 1 8 . Matter Fused 4 | . . . . . . . . 4 . Heat Flow Errors 6 | . . . . . . 3 . 3 . Energy Discharges 6 | . . . . . 1 3 . 2 . Data Loss (minor) 6 | . . . . . . 2 . 4 . Targeting Errors 9 | . . . . . . 2 . 7 . Weapon Failures 2 | . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 82 | . . 19 . . . 3 . 60 . Projectiles 80 | . . 17 . . . 3 . 60 . Explosions 2 | . . 2 . . . . . . . Melee . | . . . . . . . . . . Knockbacks 48 | . . 5 1 2 25 4 . 9 2 Impact . | . . . . . . . . . . Kinetic 46 | . . 4 1 2 25 4 . 8 2 Secondary 2 | . . 1 . . . . . 1 . Self-Inflicted Damage 139 | . . 105 . . . . . 31 3 Shots 5 | . . 4 . . . . . 1 . Rammed 20 | . . 16 . . . . . . 4 Targets Rammed 21 | . . 17 . . . . . . 4 Kicked 1 | . . 1 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 436 | . 45 290 . 436 318 275 . 309 356 Average Temperature 105 | . 20 102 . 51 89 118 . 109 140 Received Heat Transfer 3194 | . 18 633 . 393 513 144 27 566 900 Effects 16 | . . . . 3 1 . . 1 11 Shutdowns 3 | . . . . . . . . . 3 Energy Bleed 4 | . . . . 2 1 . . . 1 Interference 6 | . . . . . . . . . 6 Matter Decay 1 | . . . . . . . . 1 . Short Circuit 2 | . . . . 1 . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 6 | . . . . 3 . . . . 3 Heat Transferred 3987 | . . 222 . 1406 . . . 899 1460 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Peak Influence 376 | . 37 362 171 376 201 . . 313 295 Initial 148 | . . 15 66 7 102 . . . 148 Average 131 | . 4 181 86 124 96 . . 146 162 Maximum Alert Level 1 | . . 1 . 1 1 . . 1 1 Low Security (%) 76 | . 100 60 100 77 89 . . 57 87 Level 1 23 | . . 39 . 22 10 . . 42 12 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 26 | . 1 2 . 4 4 . . 8 7 Investigation 9 | . 1 1 . 1 1 . . 3 2 Extermination 5 | . . . . . 1 . . 4 . Reinforcement 7 | . . 1 . 3 1 . . 1 1 Assault . | . . . . . . . . . . Garrison 5 | . . . . . 1 . . . 4 Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . 1 1 . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Distress Signals 3 | . . 1 . 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 140 | . 1 39 6 24 12 10 2 25 21 Peak Tracking Total 8 | . 1 5 3 5 4 3 3 4 8 Tactical Retreats 4 | . . . . . . 1 . . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Traps Triggered 3 | . 1 1 . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 1 | . . 1 . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . . 3 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Machines Disabled 19 | . . 3 1 1 . . . 13 1 Max in Single Turn 7 | . . 1 1 1 . . . 7 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Machines Accessed 31 | . 3 7 1 5 2 1 . 8 4 Terminals 17 | . 3 6 . 2 2 . . 2 2 Fabricators 2 | . . . . . . . . 2 . Repair Stations 4 | . . . . 1 . . . 2 1 Recycling Units 2 | . . 1 . 1 . . . . . Scanalyzers 2 | . . . . 1 . . . 1 . Garrison Access 2 | . . . . . . . . 1 1 Total Hacks 74 | . 6 19 1 13 5 1 . 21 8 Successful 41 | . 4 12 1 9 3 1 . 9 2 Failed 33 | . 2 7 . 4 2 . . 12 6 Catastrophic 4 | . . 1 . . . . . 2 1 Database Lockouts . | . . . . . . . . . . Manual 2 | . . 2 . . . . . . . Terminals 36 | . 6 16 . 2 5 . . 4 3 Fabricators 5 | . . . . . . . . 5 . Repair Stations 12 | . . . . 3 . . . 6 3 Recycling Units 5 | . . 3 . 2 . . . . . Scanalyzers 9 | . . . . 6 . . . 3 . Garrison Access 5 | . . . . . . . . 3 2 Terminal Hacks 22 | . 4 10 1 2 3 1 . . 1 Record 1 | . . . . . . . . . 1 Robot Analysis 2 | . . 2 . . . . . . . Prototype ID Bank 6 | . 2 4 . . . . . . . Open Door 2 | . . . 1 . . 1 . . . Level Access Points 1 | . 1 . . . . . . . . Emergency Access Points 2 | . . . . . 2 . . . . Alert Level 4 | . . 3 . 1 . . . . . Disarm Traps 1 | . . 1 . . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . Network Status 1 | . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . 1 . Repair Station Hacks 6 | . . . . 1 . . . 4 1 Scan Component 4 | . . . . 1 . . . 2 1 Repair 2 | . . . . . . . . 2 . Recycling Unit Hacks 4 | . . 2 . 2 . . . . . Report Inventory 2 | . . 1 . 1 . . . . . Retrieve Components 2 | . . 1 . 1 . . . . . Scanalyzer 7 | . . . . 4 . . . 3 . Insert Component 3 | . . . . 2 . . . 1 . Analyze 4 | . . . . 2 . . . 2 . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 24 | . 2 5 . 4 2 . . 7 4 Full Trace Events 9 | . . 2 . 1 1 . . 3 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . 2 . . . 1 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . . . . 2 . Time 69 | . . . . . . . . 69 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 14 | . . 9 . 5 . . . . . Parts Scanalyzed 3 | . . . . 2 . . . 1 . Part Schematics Acquired 3 | . . . . 2 . . . 1 . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Total Allies 2 | . . . 2 . . . . . . Largest Group 2 | . . . 2 1 . . . . . Highest-Rated Group 41 | . . . 41 31 . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 13 | . . . 11 2 . . . . . Total Damage 208 | . . . 166 42 . . . . . Kills 5 | . . . 5 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Robot Analysis Total 2 | . . 2 . . . . . . . Derelict Logs Recovered 4 | . . . 2 . . 1 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Turns Passed 7801 | . 206 1209 1047 820 752 1428 176 1482 681 Spaces Moved 3995 | 1 138 578 606 349 339 822 103 747 312 Core 26 | . . . . . . . . . 26 Treads 2885 | . . 333 606 349 339 822 103 240 93 Legs 1084 | 1 138 245 . . . . . 507 193 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 120 120 160 160 152 155 172 120 50 Average Speed 152 | 120 120 147 160 162 159 161 172 142 141 Slowest Speed 250 | 120 120 160 160 180 180 172 172 200 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 2 33 41 99 32 9 94 18 19 10 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . 1 . 1 . 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . . . . Scrap Searched 6 | . . . 3 . . 3 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 102 | . . 70 . . . 1 . 26 5 Melee . | . . . . . . . . . . Projectile 15 | . . . . . . 1 . 9 5 AOE 87 | . . 70 . . . . . 17 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Total 5109 | . 171 810 669 484 490 877 102 1038 468 Wait 338 | . 16 43 47 6 56 14 . 124 32 Move 3986 | . 137 577 605 348 338 821 102 746 312 Hop . | . . . . . . . . . . Pick Up 163 | . 6 32 5 22 27 8 . 41 22 Fast Attach . | . . . . . . . . . . Attach 86 | . 1 15 . 12 17 4 . 14 23 Detach . | . . . . . . . . . . Swap 60 | . . 16 3 8 6 2 . 13 12 Drop 93 | . 5 20 2 14 10 4 . 28 10 Fire 360 | . 6 90 7 74 36 24 . 72 51 Melee 2 | . . . . . . . . . 2 Ram 2 | . . . . . . . . . 2 Kick 17 | . . 15 . . . . . . 2 Crush 2 | . . 2 . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Identified exit to Materials 207 | -10/Materials | Entered another Materials area 207 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 301 | -9/Materials | Build established: Mutant 674 | -9/Materials | Lost 8 parts (2n3u3w) 687 | -9/Materials | Core integrity fell below 50% 1382 | -9/Materials | Discovered new exit (range 14) 1416 | -9/Materials | Entered Mines 1463 | -9/Mines | Build established: Scavenger-Mutant 1608 | -9/Mines | Identified exit to Materials 1754 | -9/Mines | Discovered exit to Materials (range 15) 2029 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2033 | -9/Mines | Found Prototype Device 2052 | -9/Mines | Learned Materials interactive machine intel 2072 | -9/Mines | Found the Drone Emporium 2463 | -9/Mines | Entered Materials 2463 | -8/Materials | Accompanied by 1 ally 2463 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2463 | -8/Materials | Identified Exp. Sensor Array 2464 | -8/Materials | Loaded intel: 19 interactive machine locations 2468 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3057 | -8/Materials | Build established: Mutant 3213 | -8/Materials | Discovered new exit (range 16) 3269 | -8/Materials | Lost 4 parts (2p1n1w) 3283 | -8/Materials | Entered Factory 3283 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3453 | -7/Factory | Lost 9 parts (2p4n1u2w) 3574 | -7/Factory | Build established: Scavenger-Mutant 3733 | -7/Factory | Garrison activated, responded to threat 3969 | -7/Factory | Discovered new exit (range 15) 4033 | -7/Factory | Identified exit to Lower Caves 4035 | -7/Factory | Entered Lower Caves 4054 | -7/Lower Caves | Encountered a Warlord checkpoint 4186 | -7/Lower Caves | Build established: Mutant 4556 | -7/Lower Caves | Learned Factory emergency access door positions 4860 | -7/Lower Caves | Lost 3 parts (1p2u) 5118 | -7/Lower Caves | Build established: Scavenger-Mutant 5241 | -7/Lower Caves | Discovered new exit (range 7) 5267 | -7/Lower Caves | Identified exit to Lower Caves 5463 | -7/Lower Caves | Entered another Lower Caves area 5484 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 5551 | -7/Lower Caves | Discovered new exit (range 9) 5563 | -7/Lower Caves | Identified exit to Factory 5639 | -7/Lower Caves | Entered Factory 5639 | -6/Factory | Evolved 2 slots: Utility x2 6329 | -6/Factory | Build established: Mutant 6649 | -6/Factory | Repaired Carbon-fiber Leg 6767 | -6/Factory | Repaired Force Field 7103 | -6/Factory | Discovered new exit (range 5) 7119 | -6/Factory | Identified exit to Factory 7121 | -6/Factory | Entered another Factory area 7121 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7225 | -5/Factory | Build established: Scavenger-Mutant 7430 | -5/Factory | Garrison activated, responded to threat 7543 | -5/Factory | Build established: Scavenger-Gunner 7691 | -5/Factory | Core integrity fell below 50% 7729 | -5/Factory | Core integrity fell below 20% 7774 | -5/Factory | Lost 27 parts (6p6n7u8w) 7785 | -5/Factory | Garrison activated, responded to threat 7802 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 07752_ Acquired Carbon-fiber Leg. 07754_ Acquired Hvy. Laser. 07757_ Slammed into W-25 Informer. 07757_ Destabilizing: System interference. 07757_ Hvy. Laser temporarily disabled. 07758_ Slammed into W-25 Informer. 07764_ Acquired Rnf. Fission Core. 07772_ Penetrated by Slug. 07773_ Acquired Imp. Weapon Cycler. 07778_ U-05 Engineer builds a Wall. 07779_ Penetrated by Slug. 07785_ Y-64 Sentinel calls for garrison reinforcements. 07785_ ALERT: Activating Garrison Access F004. 07787_ Y-64 Sentinel destroyed. 07789_ Power failure, Rnf. Fission Core shutdown. 07790_ Rnf. Fission Core permanently disabled. 07790_ Overheating: Short circuit. 07790_ Penetrated by Slug. 07790_ Adv. ECM Suite destroyed. 07796_ Penetrated by Slug. 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"" #?????????# "# | | ???????? ! #?????????# """ # | | ???????????#####+#####+##! #?????????# """ | | ???????????# ###"####????????# """ | | ???????????# " # #????????# | | ???????????# "" # #????????# | | ???????????# G "" # #????????######## # | | ???????????# "" """" [ =#???????????????# # | | ???????????# " """ " #???????????????# # | | ???????????# """ # #???????????????# # | | ?????????? # ! """ !########??????########## # | | ?????????" # "% #????????????# # | | ???????? " # % #?????????????# #### # | | ???????? "?# % ! #?????????????#######?? | | ???????????# #?????????????????????? | | ???????????##############?????????????????????### | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 33 Energy Capacity 780 Matter Stores 300 Matter Capacity 550 Sight Range 18 Terrain Scan Density 10 ECM Strength 3 Armor Coverage 375 Resistance: EM 15 Core Shielding 20 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Salvage Targeting 2 Item Schematics ----------------- Launcher Guidance Computer | -8/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed Gatling Laser | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Party Time Challenges ------------ None Game ------ Seed FlightDynamicInverter Manual? 0 Play Time 01:34:41 Cumulative 24.3 hours Start 2021.09.30 @ 16:04:04 End 2021.09.30 @ 17:46:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 29 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8eee67c1-b79a-49ae-8a9c-c9bc5cc9e312