Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.30 @ 18:36:20 Player: Lolterzard Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (85) 425 Value Destroyed (2608) 2608 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-36) -36 TOTAL SCORE: 6397 Bonus ------- Friendly Fire -36 Cogmind --------- Core Integrity 0/850 Matter 74/300 Energy 39/160 System Corruption 18% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Fission Core (fused) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Core Analyzer Core Shielding (fused) Utility Shielding Utility Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Utility Shielding Hardened Medium Armor Plating Tractor Beam > --- WEAPON ----------- Heavy Assault Rifle Improved Light Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Ion Engine Compact Wheel Compact Wheel Compact Wheel Improved Heat Sink Medium Matter Pod Core Analyzer Utility Shielding Utility Shielding Utility Shielding Layered Light Armor Plating Improved Shield Generator Assault Rifle Assault Rifle Assault Rifle Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon Advanced Assault Cannon Advanced Assault Cannon [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility Large Storage Unit Device Tractor Beam Storage Large Storage Unit Processor Advanced Targeting Computer Protection Utility Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Slots Evolved 8 | . . . 4 2 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . . 2 . . . . Utility 3 | . . . 2 . 1 . . Weapon 2 | . . . . 2 . . . Parts Attached 84 | 7 2 3 25 8 27 3 9 Power 13 | 1 . . 6 . 4 . 2 Engine 7 | 1 . . 4 . 2 . . Core 6 | . . . 2 . 2 . 2 Reactor . | . . . . . . . . Propulsion 19 | 2 . . 9 . 6 1 1 Treads 7 | 2 . . 5 . . . . Leg . | . . . . . . . . Wheel 12 | . . . 4 . 6 1 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 26 | 2 2 . 6 4 7 1 4 Device 8 | 1 1 . 2 . 3 1 . Storage 7 | 1 1 . 2 2 1 . . Processor 2 | . . . . 1 . . 1 Hackware . | . . . . . . . . Protection 9 | . . . 2 1 3 . 3 Artifact . | . . . . . . . . Weapon 26 | 2 . 3 4 4 10 1 2 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 16 | 2 . 3 2 2 6 . 1 Ballistic Cannon 10 | . . . 2 2 4 1 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 57 | . 1 2 17 . 27 6 4 Power 8 | . . 1 2 . 5 . . Propulsion 17 | . . . 7 . 7 2 1 Utility 12 | . 1 . 3 . 6 2 . Weapon 20 | . . 1 5 . 9 2 3 Highest Loss Streak 13 | . 1 1 4 . 13 2 4 To Critical Strikes . | . . . . . . . . Average Backups 13 | 1 6 11 15 19 19 7 4 Power 1 | . 1 1 1 2 . . . Propulsion . | . . . . . 2 . . Utility 3 | . 1 1 1 6 8 4 2 Weapon 7 | . 4 8 12 10 8 2 . Tool/Special . | . . . . . . . . Unused Backups 17 | . 4 . 8 2 . 3 . Power 2 | . 1 . 1 . . . . Propulsion 2 | . . . 2 . . . . Utility 7 | . . . 3 1 . 3 . Weapon 6 | . 3 . 2 1 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 81 | . 99 95 81 97 94 45 18 Engine 7 | . 14 9 5 7 8 . . Core 1 | . . . 3 . 2 . 1 Treads 12 | . 28 28 21 . . . . Wheel 9 | . . . 1 30 24 14 . Device 7 | . 13 14 10 . 6 4 . Storage 11 | . 14 14 17 15 6 8 . Processor 2 | . . . . 6 6 5 . Protection 4 | . . . 4 5 10 2 2 Ballistic Gun 16 | . 28 28 15 14 14 . 1 Ballistic Cannon 6 | . . . 2 14 10 9 11 Peak Build Rating 38 | 7 8 9 23 32 38 34 17 Average Rating 18 | 5 7 8 17 31 31 15 8 On Entrance 11 | . 7 8 9 19 32 19 . Avg Prop Armor Cover (%) 10 | 29 . . 6 . . . . Naked Turns 40 | . . . . . . 24 16 Heaviest Build 124 | 15 30 30 61 108 124 113 25 Greatest Support 86 | 40 40 40 86 48 64 64 10 Greatest Overweight (x) 19 | 4 . . 19 2 3 3 8 Average Overweight (x) . | . . . . 1 1 . 2 Largest Inventory Capacity 25 | 8 15 15 20 25 25 25 5 Average Capacity 16 | 7 14 15 17 20 25 11 5 Most Carried 24 | 3 11 15 20 24 23 16 5 Average Carried 13 | 1 6 11 15 19 19 6 4 Final Capacity 25 | 8 15 15 20 25 25 5 5 Final Carried 24 | 3 10 15 20 24 15 5 . Class Distribution -------------------- 53% | Mutant 15% | Gunner 11% | Tank 8% | Scavenger-Mutant 6% | Scavenger-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Gunner | -7/Factory Tank | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Matter Collected 4129 | 254 303 239 709 692 1647 250 35 Remotely 1220 | . . 239 250 . 731 . . Salvage Created 3683 | 76 541 187 1167 595 1075 . 42 Parts 189 | 4 27 15 60 22 60 . 1 Haulers Intercepted 5 | . 1 . 2 1 1 . . Recyclers Shooed 8 | . . . 3 . 5 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 5 | . . 5 . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Combat Hostiles Destroyed 61 | . 10 6 23 6 15 . 1 Guns 45 | . 10 6 17 2 10 . . Cannons 15 | . . . 6 3 5 . 1 AOE 1 | . . . . 1 . . . Classes Destroyed 12 | 2 3 2 2 1 2 . . Worker 7 | . 1 . 1 1 3 . 1 Builder 1 | . . . . . 1 . . Tunneler 1 | 1 . . . . . . . Hauler 5 | . 1 . 2 1 1 . . Recycler 10 | 1 1 . 1 4 3 . . Swarmer 12 | . . 3 6 . 3 . . Cutter 2 | . . . . . 2 . . Grunt 23 | . 10 . 10 2 1 . . Sentry 14 | . . . 6 3 4 . 1 Hunter 2 | . . . 1 . 1 . . Programmer 5 | . . . . 1 4 . . Subdweller 3 | . . 3 . . . . . Best Kill Streak 9 | 2 3 3 5 6 9 . 1 Combat Bots Only 5 | . 3 3 4 2 5 . 1 Max Kills in Single Turn 2 | 1 1 1 1 2 1 . 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Hostile Shots Fired 858 | . 46 51 216 98 323 5 119 Missed 250 | . 10 18 69 37 68 . 48 Hits 608 | . 36 33 147 61 255 5 71 Melee 14 | . . . . . 9 5 . Projectile 594 | . 36 33 147 61 246 . 71 Critical Strikes 24 | . . . 5 1 15 2 1 Actively Blocked 1 | . . . . . . . 1 Part Disruptions 1 | . . . . . . . 1 Damage Taken 7717 | . 447 510 2120 620 3078 184 758 Core 1435 | . 88 112 282 89 400 159 305 Absorbed by Shields 329 | . . . . . 329 . . Redirected to Shielding 91 | . . . . 18 26 . 47 Regen/Repaired (Parts) 308 | . . . 99 . 209 . . Core Remaining (%) 63 | 100 . 20 48 87 . . . Volleys Fired 283 | 6 45 15 115 21 65 6 10 Largest 4 | 2 2 2 2 4 4 4 3 Hottest 160 | 40 40 45 70 126 146 160 93 Shots Fired 732 | 12 90 29 225 86 244 21 25 Gun 551 | 12 90 29 197 43 174 . 6 Cannon 181 | . . . 28 43 70 21 19 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 732 | 12 90 29 225 86 244 21 25 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 32 | 5 8 17 32 7 14 3 9 Robot Miss Streak 8 | 1 3 3 8 4 3 1 2 Penetration Max . | . . . . . . . . Secondary Targets 7 | . 2 . 3 . 2 . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . Shots Hit Robots 490 | 10 55 23 161 50 160 14 17 Core Hits 191 | 2 26 8 68 19 61 1 6 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 7 | . . . 1 1 2 2 1 Destroy 1 | . . . 1 . . . . Blast 6 | . . . . 1 2 2 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8760 | 133 738 301 2232 1472 3076 424 384 Guns 5364 | 133 730 301 1895 406 1851 . 48 Cannons 2897 | . . . 324 732 1086 424 331 Explosions 315 | . . . . 315 . . . Melee . | . . . . . . . . Ramming 184 | . 8 . 13 19 139 . 5 Kinetic 8261 | 133 730 301 2219 1138 2937 424 379 Thermal 315 | . . . . 315 . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 18 | . . . . 2 13 13 18 Average Corruption 5 | . . . . 2 2 13 13 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 65 | . . . . 9 18 9 29 Message Errors 13 | . . . . 1 4 2 6 Matter Fused 16 | . . . . 3 4 2 7 Heat Flow Errors 5 | . . . . 1 2 . 2 Energy Discharges 10 | . . . . 1 4 . 5 Parts Fused 3 | . . . . . . . 3 Data Loss (minor) 7 | . . . . 1 1 2 3 Data Loss (major) 2 | . . . . . 1 1 . Misfires 3 | . . . . 2 . . 1 Misdirections 4 | . . . . . . 2 2 Weapon Failures 2 | . . . . . 2 . . Overload Shots . | . . . . . . . . Overflow Damage 95 | . . . . 84 8 . 3 Projectiles 22 | . . . . 19 . . 3 Explosions 65 | . . . . 65 . . . Melee 8 | . . . . . 8 . . Knockbacks 19 | . . . 8 3 5 1 2 Impact 2 | . . . 1 1 . . . Kinetic 16 | . . . 6 2 5 1 2 Secondary 1 | . . . 1 . . . . Self-Inflicted Damage 129 | . . . 1 58 68 . 2 Shots 1 | . . . . 1 . . . Rammed 21 | . 1 . 4 2 10 . 4 Targets Rammed 22 | . 2 . 4 2 10 . 4 Kicked . | . . . . . . . . Crushed 1 | . 1 . . . . . . Highest Temperature 522 | . 2 . 24 294 522 42 266 Average Temperature 118 | . 2 . 6 97 155 22 79 Received Heat Transfer 1782 | . 246 78 855 171 252 . 180 Effects 14 | . . . . . 14 . . Shutdowns 2 | . . . . . 2 . . Energy Bleed 1 | . . . . . 1 . . Interference 4 | . . . . . 4 . . Matter Decay 2 | . . . . . 2 . . Damage (minor) 1 | . . . . . 1 . . Damage (major) 4 | . . . . . 4 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . 2 . . Impact Corruptions 1 | . . . . . 1 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 150 | . . . . 150 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 . 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 188 | 5 78 . 188 176 172 10 30 Initial 79 | . . . . 79 58 10 . Average 34 | 1 18 . 53 65 28 1 2 Influence Increases 1946 | 10 281 165 687 265 468 4 66 Destroy 0b10 Robot/C 1160 | . 200 60 460 120 300 . 20 Destroy 0b10 Robot/NC 120 | 10 15 . 20 30 40 . 5 Destroy Leader 310 | . 42 . 114 42 102 . 10 Successful Hack 12 | . 8 . . . 4 . . Disable Machine 75 | . . . 30 30 15 . . Destroy Structure 59 | . 1 . 3 43 7 4 1 Lose Combat Pursuer 210 | . 15 105 60 . . . 30 Influence Decreases 1916 | 10 211 235 513 319 559 33 36 Entered New Map 210 | . . 34 . 95 62 19 . Time Decay 1323 | 10 201 191 353 224 304 10 30 Lost Part 380 | . 10 10 160 . 193 1 6 Lost Ally 3 | . . . . . . 3 . Squads Dispatched 20 | . 2 . 5 1 9 . 3 Investigation 5 | . 2 . 1 . 1 . 1 Extermination 5 | . . . . 1 3 . 1 Reinforcement 3 | . . . . . 2 . 1 Assault . | . . . . . . . . Garrison 7 | . . . 4 . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . Stealth | -11 -10 -10 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Distress Signals 7 | . 2 . 2 . 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 125 | . 16 12 39 8 35 6 9 Peak Tracking Total 13 | . 3 6 7 4 13 6 6 Tactical Retreats 8 | . 1 3 3 . . . 1 Traps | -11 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Traps Triggered 8 | . 1 3 . 2 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Machines Disabled 5 | . . . 2 2 1 . . Max in Single Turn 2 | . . . 1 2 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Machines Accessed 9 | . 2 . 1 2 3 . 1 Terminals 4 | . 2 . . 2 . . . Fabricators 1 | . . . . . 1 . . Repair Stations 2 | . . . 1 . 1 . . Recycling Units 2 | . . . . . 1 . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 21 | . 5 . 3 2 8 . 3 Successful 8 | . 1 . 3 . 4 . . Failed 13 | . 4 . . 2 4 . 3 Catastrophic 3 | . 1 . . 1 1 . . Database Lockouts . | . . . . . . . . Manual 5 | . 5 . . . . . . Terminals 7 | . 5 . . 2 . . . Fabricators 1 | . . . . . 1 . . Repair Stations 8 | . . . 3 . 5 . . Recycling Units 5 | . . . . . 2 . 3 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 7 | . . . 3 . 4 . . Scan Component 4 | . . . 2 . 2 . . Repair 3 | . . . 1 . 2 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 2 . 1 1 2 . 1 Full Trace Events 5 | . 2 . 1 . 1 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 3 | . . . 1 . 2 . . Time 120 | . . . 32 . 88 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Sub Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . Programmers 4 | . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 5 | . . . . . . 5 . Total Damage 87 | . . . . . . 87 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Active Infowar (turns) 720 | 25 695 . . . . . . Seismic 720 | 25 695 . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Turns Passed 5407 | 86 739 664 1316 755 1052 144 651 Spaces Moved 2586 | 41 334 380 444 590 409 127 261 Core 345 | 19 . . 13 . . 55 258 Treads 1150 | 22 334 380 414 . . . . Legs . | . . . . . . . . Wheels 1091 | . . . 17 590 409 72 3 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 90 105 115 50 50 Average Speed 145 | 135 160 160 192 107 118 79 185 Slowest Speed 1000 | 250 160 160 1000 120 135 145 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 4 46 34 36 14 12 79 7 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 54 | . . . . 41 6 6 1 Melee . | . . . . . . . . Projectile 18 | . . . . 5 6 6 1 AOE 36 | . . . . 36 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Total 3620 | 56 450 403 677 659 810 158 407 Wait 527 | . 51 . 52 20 277 13 114 Move 2580 | 40 333 379 443 589 409 126 261 Hop . | . . . . . . . . Pick Up 69 | 3 12 6 22 13 11 1 1 Fast Attach 35 | 7 . . 15 1 8 . 4 Attach 52 | . 1 1 7 5 21 8 9 Detach 6 | . . . . . 1 2 3 Swap 14 | . 1 2 4 2 5 . . Drop 32 | . 5 . 15 6 3 2 1 Fire 283 | 6 45 15 115 21 65 6 10 Melee . | . . . . . . . . Ram 17 | . . . 1 2 10 . 4 Kick . | . . . . . . . . Crush 5 | . 2 . 3 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat / [*Rec]) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 14) 87 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 800 | -10/Materials | Discovered new exit (range 16) 809 | -10/Materials | Discovered new exit (range 10) 826 | -10/Materials | Entered Subcaves 827 | -10/Subcaves | Approached by a straggling Scientist 926 | -10/Subcaves | Discovered new exit (range 13) 1178 | -10/Subcaves | Core integrity fell below 50% 1472 | -10/Subcaves | Discovered new exit (range 12) 1490 | -10/Subcaves | Entered Materials 1490 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1701 | -8/Materials | Lost 4 parts (1p1n2w) 1934 | -8/Materials | Repaired Imp. Treads 2276 | -8/Materials | Garrison activated, responded to threat 2361 | -8/Materials | Build established: Scavenger-Mutant 2424 | -8/Materials | Discovered new exit (range 13) 2486 | -8/Materials | Garrison activated, responded to threat 2637 | -8/Materials | Lost 4 parts (2n1u1w) 2781 | -8/Materials | Core integrity fell below 50% 2806 | -8/Materials | Entered Factory 2806 | -7/Factory | Evolved 2 slots: Weapon x2 2821 | -7/Factory | Lost 3 parts (1p2w) 3089 | -7/Factory | Discovered new exit (range 6) 3090 | -7/Factory | Build established: Gunner 3183 | -7/Factory | Discovered new exit (range 15) 3561 | -7/Factory | Entered another Factory area 3561 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3645 | -6/Factory | Repaired Adv. Assault Cannon 3690 | -6/Factory | Repaired Adv. Assault Cannon 3857 | -6/Factory | Garrison activated, responded to threat 3859 | -6/Factory | Build established: Tank 4099 | -6/Factory | Lost 7 parts (2p4n1w) 4405 | -6/Factory | Lost 3 parts (2u1w) 4590 | -6/Factory | Cargo convoy interrupted 4599 | -6/Factory | System corruption reached 10% 4613 | -6/Factory | Sucked down chute 4613 | -6/Factory | Entered Waste 4614 | -6/Waste | Met a frightened Derelict 4640 | -6/Waste | Spotted C-40 Crusher 4643 | -6/Waste | Lost 13 parts (2p2n3u6w) 4656 | -6/Waste | Spotted C-40 Crusher 4660 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4661 | -6/Waste | Core integrity fell below 50% 4663 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4688 | -6/Waste | Spotted C-40 Crusher 4697 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4721 | -6/Waste | Spotted C-40 Crusher 4723 | -6/Waste | Spotted C-40 Crusher 4730 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4733 | -6/Waste | Crushed by Compactor (1 part destroyed) 4737 | -6/Waste | Spotted C-40 Crusher 4751 | -6/Waste | Discovered new exit (range 11) 4757 | -6/Waste | Entered Factory 4966 | -6/Factory | Build established: Mutant 5395 | -6/Factory | Core integrity fell below 20% 5408 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05355_ T-07 Excavator knocked back. 05357_ System corrupted: Energy discharge (-44). 05359_ K-01 Serf suffers critical hit (Blast). 05359_ Destroyed Sml. Matter Pod. 05359_ K-01 Serf destroyed. 05367_ Imp. Light Cannon destroyed. 05369_ Dropped Lgt. Fission Core. 05372_ Acquired 4 matter. 05380_ Acquired Wheel. 05382_ Acquired 1 matter. 05383_ Wheel destroyed. 05391_ Assault Rifle destroyed. 05391_ Adv. Assault Cannon destroyed. 05392_ System corrupted: Core Shielding fused. 05394_ Connecting with Recycling Unit... 05394_ Current location identified: Factory 05394_ ALERT: Suspicious activity at Recycling Unit F006. Dispatching Investigation squad. 05400_ Slammed into P-60 Hacker. 05408_ System corrupted: Lgt. Fission Core fused. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????###########################??????????????? | | ????????# # ##?????????????? | | ????????# # #?????????????? | | ????????# # ##?????????????? | | ????????# """"" # #??????????????? | | ????????# """"" # """ """ #??????????????? | | ????????# """ # """ """ #??????????????? | | ????????# # """ """ #??????????????? | | ????????# """"" # #??????????????? | | ????????# """"" # """ """ #??????????????? | | ????????# """ # """ """ #??????????????? | | ????????# # """ """ #??????????????? | | ????????# # #??????????????? | | ?????##########+#######"###########??????????????? | | ?????# #????????????????? | | ????## * #????????????????? | | ????# % #????????????????? | | ????#T % #????????????????? | | ????## #????????????????? | | ?????# #####+########## #????????????????? | | ?????# ?# # p# #????????????????? | | ??? ??# """" #""" # %% #????????????????? | | ?? ???# """" #"Y g@# #????????????????? | | ?? ???# """" #""" gg# #??????????????? | | ??? ????# """" # + +??????????????# | | ??? ?????# """" # # #??????????????# | | ?????#??????# """" # # #??????????????# | | ????????????# # !!=Y # #??????????????# | | ????????????# / # !! # #??????????????# | | ????????????# # != # #??????????????# | | ????????????# # # #??????????????# | | ????????????# # % # +??????????????# | | ????????????# # # #??????????????# | | ????????????# #;### ## #???????????#### | | ????????????###+########### #############T # | | ????????????# | | ????????????# | | ????????????# | | ############# | | # | | # ###########+#################### | | # #????# #???????# | | """" # #????# """""" #???????# " " | | """" ] # #????# """""" ] #???????# " " | | """" !! + #????# """""" #???????# " " | | """" !! # #????# """""" #???????# " " | | """" !! # #????# """""" #???????# " " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 21 Energy Capacity 440 Matter Stores 480 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 36% | -8/Materials Adv. Assault Cannon | 22% | -6/Factory Adv. Assault Cannon | 46% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RingCannonAmplifier Manual? 0 Play Time 00:33:29 Cumulative 64.7 hours Start 2026.06.30 @ 18:05:33 End 2026.06.30 @ 18:36:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 137 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 29 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e2aca99-8c9b-4c47-bbb5-45294c14ef4d