Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 22:21:22 Player: Gabe+Kate4EVR Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (64) 320 Value Destroyed (2127) 2127 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (316) 316 TOTAL SCORE: 7283 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 105 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 211/550 Energy 13/100 System Corruption 10% Temperature Warm (197) Movement Core (400) Ox7 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Matter Compressor > --- WEAPON (2) ------- Gatling Laser Grenade Launcher > --- INVENTORY (10) --- Heavy Laser Wave Gun Advanced Beam Cannon Heavy Pick Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Target Analyzer Reaction Control System Improved Light Armor Plating > --- WEAPON ----------- KE Penetrator Heavy Pick > --- INVENTORY -------- Improved Heat Sink Matter Compressor Improved Light Armor Plating Heavy Laser Gatling Laser Wave Gun Advanced Beam Cannon Flak Gun Grenade Launcher Blade Saw [Rating: 60] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion VSS Leg Treads Medium Treads Leg VSS Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Surge Thruster Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Slashing Weapon Blade Saw Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Was Fac Gar Slots Evolved 8 | . . 2 . 2 . 2 . . 2 . . . Power . | . . . . . . . . . . . . . Propulsion 4 | . . 2 . . . 2 . . . . . . Utility 4 | . . . . 2 . . . . 2 . . . Weapon . | . . . . . . . . . . . . . Parts Attached 161 | 7 15 8 2 4 29 4 1 7 18 2 23 41 Power 18 | 1 1 1 . . 3 1 1 2 2 . 2 4 Engine 9 | 1 1 1 . . 3 . . 1 1 . . 1 Core 8 | . . . . . . 1 1 1 1 . 1 3 Reactor 1 | . . . . . . . . . . . 1 . Propulsion 53 | 2 7 4 . . 13 2 . 2 3 . 7 13 Treads 1 | . . . . . . . . . . . 1 . Leg 26 | 2 3 4 . . . . . 2 . . 2 13 Wheel 2 | . 2 . . . . . . . . . . . Hover 12 | . . . . . 9 . . . . . 3 . Flight 12 | . 2 . . . 4 2 . . 3 . 1 . Utility 45 | 1 3 1 1 3 7 . . 3 6 . 7 13 Device 26 | . 2 1 . . 3 . . 3 5 . 4 8 Storage 6 | 1 1 . . 1 1 . . . . . 1 1 Processor 2 | . . . . . 1 . . . . . 1 . Hackware 2 | . . . . 1 1 . . . . . . . Protection 9 | . . . 1 1 1 . . . 1 . 1 4 Artifact . | . . . . . . . . . . . . . Weapon 45 | 3 4 2 1 1 6 1 . . 7 2 7 11 Energy Gun 13 | 1 . 1 . 1 2 1 . . 2 . 3 2 Energy Cannon 9 | . . . . . 3 . . . 2 . 2 2 Ballistic Gun 13 | 2 4 1 . . . . . . . 1 1 4 Ballistic Cannon 5 | . . . 1 . 1 . . . 3 . . . Launcher 3 | . . . . . . . . . . 1 1 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 . 1 . . . 1 . Parts Lost 49 | . 1 1 . . 7 . . 4 2 3 10 21 Power 6 | . . . . . 1 . . 1 . . 2 2 Propulsion 18 | . . . . . 3 . . 3 . 1 4 7 Utility 15 | . 1 1 . . 2 . . . 1 1 2 7 Weapon 10 | . . . . . 1 . . . 1 1 2 5 Highest Loss Streak 17 | . 1 1 . . 2 . . 4 2 3 8 17 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 90 80 98 93 97 100 100 76 84 83 70 86 Engine 5 | . 14 11 11 9 8 . . . 2 . . . Core 1 | . . . . . . 7 7 1 3 6 4 3 Leg 18 | . 21 18 44 36 6 . . . 4 . 5 30 Hover 6 | . . . . . 22 . . . . . 4 1 Flight 7 | . . . . . 5 46 46 31 31 33 8 2 Device 9 | . 6 6 . . 3 15 15 18 19 26 18 15 Storage 9 | . 14 11 11 12 9 7 7 7 6 6 10 6 Processor 1 | . . . . . . . . . . . 1 5 Hackware 2 | . . . . 5 9 7 7 . . . . . Protection 6 | . . . 9 11 13 . . . 2 4 2 6 Energy Gun 5 | . . 9 11 9 9 7 7 7 4 4 2 2 Energy Cannon 2 | . . . . . 3 7 7 7 3 . 3 3 Ballistic Gun 3 | . 28 12 1 . . . . . . . . 3 Ballistic Cannon 3 | . . . 9 9 5 . . . 2 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 51 | 13 29 31 36 38 40 23 26 26 29 27 51 41 Greatest Support 95 | 20 32 48 48 48 36 26 26 29 29 29 34 95 Greatest Overweight (x) 16 | 1 6 2 . 1 12 1 . 6 6 1 16 7 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 10 10 10 10 10 10 10 Average Capacity 12 | 6 13 15 15 15 14 10 10 10 10 10 10 10 Most Carried 15 | 2 15 15 15 15 15 10 10 10 10 10 10 10 Average Carried 11 | 1 8 15 14 15 13 9 9 9 8 9 9 9 Final Capacity 15 | 8 15 15 15 15 10 10 10 10 10 10 10 10 Final Carried 15 | 2 15 15 15 15 10 10 10 7 10 8 10 4 Class Distribution -------------------- 52% | Scavenger-Mutant 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Sprinter | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Was Fac Gar Matter Collected 2115 | 200 290 60 118 15 483 . . 2 216 . 394 337 Remotely . | . . . . . . . . . . . . . Salvage Created 2750 | . 290 60 118 10 1097 . . 42 232 . 513 388 Parts 143 | . 17 3 7 2 54 . . . 13 . 21 26 Haulers Intercepted 4 | . 1 . . . 3 . . . . . . . Recyclers Shooed 3 | . . . . . 1 . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Was Fac Gar Combat Hostiles Destroyed 50 | . 5 1 2 . 19 . . 1 4 . 7 11 Melee 6 | . . . . . . . . . . . . 6 Guns 21 | . 5 1 2 . 9 . . . 1 . 1 2 Cannons 19 | . . . . . 9 . . . 2 . 6 2 AOE 1 | . . . . . . . . 1 . . . . Classes Destroyed 10 | . 4 1 . 1 1 . . . . . 1 2 Worker 3 | . . . . . 3 . . . . . . . Hauler 4 | . 1 . . . 3 . . . . . . . Recycler 5 | . 1 . . . 2 . . . 1 . 1 . Operator 2 | . . . . 1 1 . . . . . . . Swarmer 13 | . 3 . . . 4 . . . 3 . . 3 Cutter 3 | . . . . . . . . . . . . 3 Grunt 15 | . 2 . . . 6 . . . 1 . 3 3 Sentry 14 | . . 1 2 . 9 . . 1 . . 1 . Hunter 2 | . . . . . . . . . . . . 2 Programmer 3 | . . . . . . . . . . . 3 . Best Kill Streak 5 | . 4 1 2 1 5 . . 1 5 . 2 3 Combat Bots Only 4 | . 3 1 2 . 4 . . 1 4 . 2 3 Max Kills in Single Turn 2 | . 1 1 2 1 2 . . 1 1 . 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . Exploded 1 | . . . . . . . . 1 . . . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Was Fac Gar Hostile Shots Fired 578 | . 48 18 10 . 117 . . 15 50 1 122 197 Missed 177 | . 7 3 5 . 33 . . 8 27 . 43 51 Damage Taken 6460 | . 439 226 72 . 1164 . . 396 343 56 1095 2669 Core 1351 | . 50 53 18 . 231 . . 142 45 11 94 707 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 103 | . . . . . 103 . . . . . . . Core Remaining (%) 79 | 100 80 . 82 . 58 . . 79 . . . . Volleys Fired 211 | . 28 11 3 3 73 1 . 2 10 4 40 36 Largest 2 | . 2 2 2 2 2 1 . 2 2 2 2 2 Hottest 165 | . 40 76 79 98 136 68 . 133 136 65 165 154 Shots Fired 367 | . 56 22 6 6 137 1 . 4 19 7 51 58 Gun 225 | . 56 22 6 3 78 . . 2 4 4 18 32 Cannon 138 | . . . . 3 59 1 . 2 15 . 32 26 Launcher 4 | . . . . . . . . . . 3 1 . Special . | . . . . . . . . . . . . . Kinetic 131 | . 56 11 3 3 36 . . . . 3 6 13 Thermal 231 | . . 11 3 3 101 1 . 4 19 . 44 45 Explosive 3 | . . . . . . . . . . 3 . . Electromagnetic 2 | . . . . . . . . . . 1 1 . Robot Hit Streak 19 | . 11 5 7 1 12 12 . 15 7 14 19 12 Robot Miss Streak 9 | . 2 3 . 1 8 . . 4 5 . 4 9 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 4 | . 1 . 1 . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . . . . . Shots Hit Robots 248 | . 34 14 6 3 89 1 . 4 13 7 38 39 Core Hits 118 | . 13 2 4 1 37 . . 5 13 . 16 27 Critical Kills 1 | . . . . . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 11 | . . . 1 . 5 . . . 1 . . 4 Burn 8 | . . . 1 . 4 . . . . . . 3 Meltdown 1 | . . . . . . . . . 1 . . . Blast 1 | . . . . . 1 . . . . . . . Impale 1 | . . . . . . . . . . . . 1 Melee Attacks 21 | . . . . . . . . . . . . 21 Impact . | . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . . 1 Piercing 20 | . . . . . . . . . . . . 20 Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5229 | . 336 172 84 54 1661 20 . 173 228 351 1071 1079 Guns 2235 | . 336 172 84 . 756 . . 27 42 81 366 371 Cannons 2228 | . . . . 54 905 20 . 40 186 . 700 323 Explosions 381 | . . . . . . . . 106 . 270 5 . Melee 381 | . . . . . . . . . . . . 381 Ramming 4 | . . . . . . . . . . . . 4 Kinetic 1450 | . 336 55 41 54 576 . . . . 79 142 167 Thermal 3117 | . . 117 43 . 1085 20 . 173 228 . 924 527 Explosive 270 | . . . . . . . . . . 270 . . Electromagnetic 7 | . . . . . . . . . . 2 5 . Impact . | . . . . . . . . . . . . . Slashing 16 | . . . . . . . . . . . . 16 Piercing 365 | . . . . . . . . . . . . 365 Highest Corruption 10 | . . . . . 1 . . . . . 10 10 Average Corruption 8 | . . . . . 1 . . . . . 7 10 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 52 | . . . . . . . . . . . 17 35 Message Errors 10 | . . . . . . . . . . . 3 7 Matter Fused 15 | . . . . . . . . . . . 7 8 Heat Flow Errors 7 | . . . . . . . . . . . . 7 Energy Discharges 4 | . . . . . . . . . . . 2 2 Parts Rejected 2 | . . . . . . . . . . . . 2 Data Loss (minor) 5 | . . . . . . . . . . . 2 3 Data Loss (major) 1 | . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . 1 . Misdirections 2 | . . . . . . . . . . . . 2 Weapon Failures 5 | . . . . . . . . . . . 2 3 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 240 | . . . . . . . . 213 . . 13 14 Projectiles 13 | . . . . . . . . . . . 13 . Explosions 213 | . . . . . . . . 213 . . . . Melee 14 | . . . . . . . . . . . . 14 Knockbacks 6 | . . . . 1 5 . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 4 | . . . . 1 3 . . . . . . . Secondary 2 | . . . . . 2 . . . . . . . Self-Inflicted Damage 349 | . . . . . . . . 348 . . 1 . Shots 5 | . . . . . . . . 4 . . 1 . Rammed . | . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 346 | . 36 149 45 72 346 . 7 53 . 6 72 250 Average Temperature 90 | . 13 70 22 31 116 . 7 41 . 6 25 66 Received Heat Transfer 1377 | . 150 81 18 . 432 . . 12 48 . 213 423 Effects 9 | . . . . . 7 . . . . . . 2 Energy Bleed 4 | . . . . . 3 . . . . . . 1 Interference 5 | . . . . . 4 . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 4 | . . . . . 1 . . . 1 . 1 1 Combat Hostiles 3 | . . . . . 1 . . . 1 . . 1 Parts Melted 15 | . . 1 1 . 4 . . . 2 . 5 2 Heat Transferred 5943 | . . 296 185 . 2701 37 . 154 383 . 1224 963 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Was Fac Gar Peak Influence 417 | . 138 92 90 36 417 183 79 164 178 77 195 314 Initial 183 | . . 57 35 . 14 183 64 55 87 62 23 88 Average 126 | . 65 70 47 24 205 183 69 125 140 51 74 221 Maximum Alert Level 2 | . . . . . 2 . . . . . . 1 Low Security (%) 77 | 100 100 100 100 100 48 100 100 100 100 100 100 37 Level 1 21 | . . . . . 47 . . . . . . 62 Level 2 . | . . . . . 4 . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 3 | . . . . . 1 . . . . . 2 . Investigation 1 | . . . . . . . . . . . 1 . Extermination 1 | . . . . . . . . . . . 1 . Reinforcement 1 | . . . . . 1 . . . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Was Fac Gar Distress Signals . | . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 108 | . 9 1 2 3 32 1 5 2 13 5 15 20 Peak Tracking Total 9 | . 4 2 2 1 8 1 5 3 9 5 6 8 Tactical Retreats 5 | . . . . . 1 . . . . 1 1 2 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Was Fac Gar Traps Triggered 6 | . . . . . 3 1 . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Was Fac Gar Machines Disabled 8 | . . . . . 4 . . 4 . . . . Max in Single Turn 4 | . . . . . 1 . . 4 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Was Fac Gar Machines Accessed 12 | . 1 . . 1 6 . . . . . 3 1 Terminals 9 | . 1 . . 1 6 . . . . . . 1 Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Total Hacks 21 | . 2 . . 1 10 . . . . . 7 1 Successful 9 | . . . . 1 5 . . . . . 2 1 Failed 12 | . 2 . . . 5 . . . . . 5 . Catastrophic 6 | . 2 . . . 3 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 7 | . . . . . 7 . . . . . . . Terminals 14 | . 2 . . 1 10 . . . . . . 1 Fabricators 2 | . . . . . . . . . . . 2 . Repair Stations 4 | . . . . . . . . . . . 4 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Terminal Hacks 7 | . . . . 1 5 . . . . . . 1 Prototype ID Bank 1 | . . . . . 1 . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . 1 Alert Level 2 | . . . . . 2 . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . 1 . Scan Component 1 | . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . . . . . . Used 1 | . . . . . 1 . . . . . . . Hacking Detections 7 | . 1 . . . 3 . . . . . 3 . Full Trace Events 2 | . . . . . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Was Fac Gar Total Allies 4 | . . . . . 3 . . . . 1 . . Largest Group 3 | . . . . . 3 . . . . 1 . . Highest-Rated Group 93 | . . . . . 93 . . . . 31 . . Highest-Rated Ally 31 | . . . . . 31 . . . . 31 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 34 | . . . . . 21 . . . . 13 . . Total Damage 608 | . . . . . 397 . . . . 211 . . Kills 3 | . . . . . 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Was Fac Gar Turns Passed 4816 | 80 326 91 693 263 1009 93 29 78 241 92 921 900 Spaces Moved 3070 | 63 149 46 274 176 669 125 99 80 207 192 508 482 Core 30 | 14 . . . . 1 . . 2 . . 8 5 Treads 87 | . . . . . . . . . . . 87 . Legs 1284 | 49 89 20 274 176 135 . . 2 46 . 67 426 Wheels 85 | . 59 26 . . . . . . . . . . Hover 651 | . . . . . 381 . . . . . 219 51 Flight 933 | . 1 . . . 152 125 99 76 161 192 127 . Fastest Speed 21 | 50 100 90 90 90 66 21 21 21 21 21 68 68 Average Speed 102 | 107 143 101 90 135 102 61 21 50 79 25 146 116 Slowest Speed 850 | 120 520 270 90 180 650 72 21 350 515 110 850 400 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . 1 4 . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 27 | 4 27 6 20 19 70 5 75 2 3 73 10 40 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 54 | . . . . . 6 . . 30 . 10 7 1 Melee . | . . . . . . . . . . . . . Projectile 14 | . . . . . 6 . . . . . 7 1 AOE 40 | . . . . . . . . 30 . 10 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Was Fac Gar Total 4331 | 72 212 71 715 195 870 140 109 112 260 229 630 716 Wait 684 | . 11 . 430 11 28 7 5 23 16 26 38 89 Move 3051 | 62 148 45 273 175 668 125 98 77 200 191 507 482 Hop 4 | . . . . . . . . 1 3 . . . Pick Up 55 | 2 2 1 3 . 22 2 2 . 2 3 10 6 Fast Attach 93 | 6 6 6 2 3 21 . 1 . 10 . 17 21 Attach 37 | 1 2 . . . 5 2 . 4 6 2 4 11 Detach 24 | 1 7 . . . 5 . . 2 7 . . 2 Swap 32 | . 7 2 . 1 4 2 . 3 2 . 2 9 Drop 90 | . 1 6 4 2 39 1 3 . 4 3 12 15 Fire 211 | . 28 11 3 3 73 1 . 2 10 4 40 36 Melee 21 | . . . . . . . . . . . . 21 Ram . | . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . Escape Stasis 18 | . . . . . 5 . . . . . . 13 Rewire 10 | . . . . . . . . . . . . 10 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory -6/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 3) 407 | -10/Materials | Entered another Materials area 407 | -9/Materials | Evolved 2 slots: Propulsion x2 432 | -9/Materials | Discovered new exit (range 15) 498 | -9/Materials | Entered Mines 506 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 536 | -9/Mines | Discovered new exit (range 9) 1191 | -9/Mines | Entered Materials 1191 | -8/Materials | Evolved 2 slots: Utility x2 1416 | -8/Materials | Discovered new exit (range 7) 1454 | -8/Materials | Entered Storage 1966 | -8/Storage | Allied Derelicts emerged from ambush trap array 2385 | -8/Storage | Discovered new exit (range 6) 2463 | -8/Storage | Entered Factory 2463 | -7/Factory | Evolved 2 slots: Propulsion x2 2486 | -7/Factory | Build established: Scavenger-Mutant 2556 | -7/Factory | Sucked down chute 2556 | -7/Factory | Entered Waste 2561 | -7/Waste | Spotted C-40 Crusher 2562 | -7/Waste | Spotted C-40 Crusher 2563 | -7/Waste | Spotted C-40 Crusher 2568 | -7/Waste | Spotted C-40 Crusher 2571 | -7/Waste | Spotted C-40 Crusher 2574 | -7/Waste | Spotted C-40 Crusher 2580 | -7/Waste | Discovered new exit (range 13) 2585 | -7/Waste | Entered Factory 2588 | -7/Factory | Discovered new exit (range 15) 2649 | -7/Factory | Lost 4 parts (1p3n) 2663 | -7/Factory | Entered another Factory area 2663 | -6/Factory | Evolved 2 slots: Utility x2 2830 | -6/Factory | Spotted B-75 Beast 2904 | -6/Factory | Sucked down chute 2904 | -6/Factory | Entered Waste 2905 | -6/Waste | Met a frightened Derelict 2909 | -6/Waste | Spotted C-40 Crusher 2914 | -6/Waste | Spotted C-40 Crusher 2915 | -6/Waste | Spotted C-40 Crusher 2941 | -6/Waste | Spotted C-40 Crusher 2957 | -6/Waste | Spotted C-40 Crusher 2960 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2972 | -6/Waste | Discovered new exit (range 11) 2991 | -6/Waste | Lost 3 parts (1n1u1w) 2996 | -6/Waste | Entered Factory 3077 | -6/Factory | Found Launcher Loader 3466 | -6/Factory | Lost 8 parts (1p4n1u2w) 3832 | -6/Factory | System corruption reached 10% 3916 | -6/Factory | Identified exit to Garrison 3917 | -6/Factory | Entered Garrison 3945 | -6/Garrison | Spotted B-75 Beast 3975 | -6/Garrison | Triggered checkpoint 4147 | -6/Garrison | Lost 4 parts (1p1n2w) 4512 | -6/Garrison | Heavy support dispatched to Factory 4743 | -6/Garrison | Triggered checkpoint 4753 | -6/Garrison | Triggered checkpoint 4768 | -6/Garrison | Core integrity fell below 50% 4771 | -6/Garrison | Triggered checkpoint 4800 | -6/Garrison | Core integrity fell below 20% 4817 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04774_ Kicked S-27 Virus. 04775_ S-27 Virus suffers critical hit (Impale). 04775_ S-27 Virus destroyed. 04779_ Acquired 20 matter. 04780_ Critical hit (Burn: +37). 04782_ S-27 Virus destroyed. 04788_ Flexi-carbon Leg destroyed. 04789_ S-27 Virus destroyed. 04795_ Critical hit (Burn: +37). 04796_ Slug penetrates Wall. 04799_ 04807_ Imp. Light Armor Plating destroyed. 04807_ Slug penetrates Reinforced Barrier. 04807_ Target Analyzer destroyed. 04810_ Slug penetrates Reinforced Barrier. 04813_ Flak Gun destroyed. 04814_ System corrupted: Heat flow error (+281). 04814_ Slug penetrates Reinforced Barrier. 04814_ Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ???????????????????????????????????? | | ??????????# #?????#++#?????+#?????????????+????? | | ??????????# #?????# #?????%#??????????????????? | | ??????????# #?????# #???##"##?????????????????? | | ??????????# ####### #???#=[=#?????????????????? | | ??????????# + #####=%g#####?????????????? | | ?????+????# #?????# @* =g +?????+???? | | ??????????# #?????# #####g #####!!!#?????????? | | #++##""""## #?????# #???"""""#????????????????? | | ####### #???######????????????????? | | + #?????????????????????????? | | ? ^ + #?????????????????????????? | | ???# # #### #####?????????????????????????? | | ## ### #?????????????????????????????? | | #?????????????????????????????? | | !%####?????????????????????????????? | | % #?????????????????????##?????????? | | ! #?????????????????????"#?????????? | | ## ###????????????????#####"#####?????? | | ???## # ##########????????# """""#?????? | | =!=/ #????????# " "#?????? | | = #????????# "#?????? | | ###"#### #???###### " "#?????? | | # ## ##+###?# #?#T #???# """ ""#?????? | | # ??# ?# #???# #?##* #???# #### " #?????? | | #???##+#??# #???# #??#=/#???# #??# #?????? | | +?????????# #???# #### ##### #??# #?????? | | ??????????# #???# " " #??# #?????? | | ??????????# #???# #### ##### #??##### #####?????? | | ??????????# #???# #??# #???# #??????# #?????????? | | ???+??????# #???# #??# #???# #??????# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 19 Energy Capacity 340 Matter Stores 300 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Power Amplification 20 Additional Mass Support 6 Armor Coverage 300 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 65 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 1 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Below Challenges ------------ None Game ------ Seed GaussMetafieldNeutralizer Manual? 0 Play Time 00:46:27 Cumulative 108.6 hours Start 2024.04.20 @ 20:44:30 End 2024.04.20 @ 22:21:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 224 Rogue 224 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 51 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: afb1de4b-5a88-4ffb-8871-7213ee6711db