Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.28 @ 18:09:59 Player: Runagate Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (70) 350 Value Destroyed (1892) 1892 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4702 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Transport Network Coupler Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Hardened Light Armor Plating Hardened Light Armor Plating Advanced EMP Blaster Rocket Launcher Heavy Rocket Launcher Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Reaction Control System Improved Weapon Shielding Hardened Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Hammer Mace > --- INVENTORY -------- Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Heat Sink Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Advanced EMP Blaster Rocket Launcher Heavy Rocket Launcher Hammer Hammer [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Transport Network Coupler Protection Hardened Light Armor Plating Weapon Hammer Energy Gun Small Laser Ballistic Gun Assault Rifle Impact Weapon Hammer Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 4 | . . 1 1 2 Weapon . | . . . . . Parts Attached 52 | 7 13 9 2 21 Power 8 | 1 2 1 . 4 Engine 6 | 1 2 1 . 2 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 18 | 2 4 3 2 7 Treads . | . . . . . Leg 18 | 2 4 3 2 7 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 16 | 2 1 4 . 9 Device 6 | 1 1 1 . 3 Storage 2 | 1 . 1 . . Processor 3 | . . . . 3 Hackware . | . . . . . Protection 5 | . . 2 . 3 Artifact . | . . . . . Weapon 10 | 2 6 1 . 1 Energy Gun 4 | 2 2 . . . Energy Cannon . | . . . . . Ballistic Gun 2 | . 2 . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 4 | . 2 1 . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . . . 1 System Corruption 2 | . . . . 2 Parts Lost 23 | . . . 2 21 Power 3 | . . . . 3 Propulsion 9 | . . . 1 8 Utility 8 | . . . 1 7 Weapon 3 | . . . . 3 Highest Loss Streak 8 | . . . 1 8 To Critical Strikes . | . . . . . Average Backups 9 | 1 4 8 11 12 Power 1 | . 1 1 1 1 Propulsion 1 | . 1 1 1 2 Utility 2 | . . 2 3 3 Weapon 3 | . 1 3 4 4 Tool/Special . | . . . . . Unused Backups 12 | . 3 1 . 8 Power 2 | . 1 . . 1 Propulsion 1 | . . . . 1 Utility 2 | . . . . 2 Weapon 7 | . 2 1 . 4 Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 100 98 89 79 Engine 8 | . 14 11 9 4 Leg 30 | . 28 32 36 28 Device 7 | . 14 11 8 1 Storage 9 | . 14 11 9 7 Processor 2 | . . . . 5 Protection 8 | . . 10 9 13 Energy Gun 4 | . 20 . . . Impact Weapon 15 | . 6 22 18 14 Peak Build Rating 32 | 7 8 20 21 32 Average Rating 18 | 5 7 18 20 25 On Entrance 10 | . 7 7 19 20 Naked Turns . | . . . . . Heaviest Build 41 | 14 16 37 37 41 Greatest Support 65 | 20 20 45 55 65 Greatest Overweight (x) 7 | . . . . 7 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 12 | 7 8 11 15 15 Most Carried 14 | 2 8 10 12 14 Average Carried 9 | 1 4 8 11 12 Final Capacity 15 | 8 8 15 15 15 Final Carried 13 | 2 8 10 12 13 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 881 | 270 110 186 50 265 Remotely . | . . . . . Salvage Created 2519 | 122 533 562 228 1074 Parts 109 | 5 39 20 8 37 Haulers Intercepted 2 | . 1 . . 1 Recyclers Shooed 2 | . 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 45 | . 13 11 5 16 Melee 17 | . . 5 4 8 Guns 13 | . 13 . . . AOE 3 | . . . . 3 Classes Destroyed 13 | 2 5 3 . 3 Worker 5 | . 1 2 . 2 Builder 2 | . . 1 . 1 Tunneler 5 | 2 1 . . 2 Hauler 2 | . 1 . . 1 Recycler 5 | 1 . 1 . 3 Mechanic 1 | . . . . 1 Operator 1 | . . 1 . . Watcher 4 | . 2 1 1 . Swarmer 8 | . 6 2 . . Grunt 29 | . 7 6 3 13 Brawler 1 | . . . . 1 Sentry 5 | . . 3 2 . Programmer 2 | . . . . 2 Best Kill Streak 7 | 3 5 4 3 7 Combat Bots Only 5 | . 4 3 3 5 Max Kills in Single Turn 5 | 1 2 1 1 5 Gunslinging . | . . . . . Exploded 3 | . . . . 3 Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 392 | . 75 37 65 215 Missed 93 | . 21 5 14 53 Hits 299 | . 54 32 51 162 Melee 5 | . . . . 5 Projectile 294 | . 54 32 51 157 AOE 2 | . . . . 2 Critical Strikes 18 | . . 2 6 10 Actively Blocked 1 | . . . . 1 Damage Taken 4583 | . 553 381 706 2943 Core 993 | . 105 92 56 740 Absorbed by Shields 72 | . . . . 72 Redirected to Shielding 104 | . . . . 104 Regen/Repaired (Parts) 275 | . 34 39 . 202 Core Remaining (%) 81 | 100 58 77 89 . Volleys Fired 60 | 12 48 . . . Largest 2 | 2 2 . . . Hottest 105 | 80 105 . . . Shots Fired 119 | 23 96 . . . Gun 119 | 23 96 . . . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 2 | . 2 . . . Thermal 88 | 11 77 . . . Explosive . | . . . . . Electromagnetic 29 | 12 17 . . . Robot Hit Streak 15 | 6 15 . . . Robot Miss Streak 7 | 5 7 . . . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 199 | 12 57 35 29 66 Core Hits 60 | 3 26 8 5 18 Critical Kills 5 | . . 2 1 2 Critical Parts Destroyed 14 | . . 4 2 8 Critical Strikes 21 | . 1 6 4 10 Burn 1 | . 1 . . . Smash 20 | . . 6 4 10 Melee Attacks 184 | . . 49 44 91 Impact 184 | . . 49 44 91 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 21 | . . 6 4 11 Combat Hostiles 4 | . . . 4 . Follow-up Attacks 18 | . . 4 5 9 Damage Inflicted 5889 | 187 707 1224 803 2968 Guns 833 | 133 700 . . . Cannons . | . . . . . Explosions 694 | 47 . . . 647 Melee 4348 | . . 1224 803 2321 Ramming 14 | 7 7 . . . Kinetic 13 | . 13 . . . Thermal 1298 | 101 550 . . 647 Explosive . | . . . . . Electromagnetic 216 | 79 137 . . . Impact 4348 | . . 1224 803 2321 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . . 3 . 10 Average Corruption 4 | . . 2 . 6 Corruption Purged 5 | . . . . 5 Corruption Blocked . | . . . . . Effects 21 | . . 8 . 13 Message Errors 4 | . . 2 . 2 Matter Fused 5 | . . . . 5 Heat Flow Errors 4 | . . 3 . 1 Energy Discharges 4 | . . 2 . 2 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 1 | . . 1 . . Misdirections 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 1000 | 21 . 290 64 625 Projectiles . | . . . . . Explosions 43 | 21 . . . 22 Melee 957 | . . 290 64 603 Knockbacks 20 | . . 4 4 12 Impact 19 | . . 4 3 12 Kinetic . | . . . . . Secondary 1 | . . . 1 . Self-Inflicted Damage 114 | . . . . 114 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed 3 | 2 1 . . . Kicked 3 | 2 1 . . . Crushed . | . . . . . Highest Temperature 372 | 144 372 230 9 262 Average Temperature 95 | 63 101 106 8 95 Received Heat Transfer 1920 | . 198 180 333 1209 Effects 1 | . 1 . . . Energy Bleed 1 | . 1 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 18 | . . 8 2 8 Combat Hostiles 12 | . . 6 1 5 Parts Fried 26 | . . 10 3 13 Impact Corruptions 49 | . . 16 4 29 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 4 . . . Heat Transferred 1846 | 175 1321 . . 350 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | 1 . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 180 | 10 180 113 105 143 Initial 40 | . . 40 27 27 Average 52 | 1 82 42 34 53 Influence Increases 1489 | 15 394 335 182 563 Destroy 0b10 Robot/C 900 | . 260 220 100 320 Destroy 0b10 Robot/NC 125 | 15 25 30 5 50 Destroy Leader 202 | . 66 52 32 52 Successful Hack 33 | . 13 16 . 4 Disable Machine 30 | . 15 . . 15 Destroy Structure 19 | . . 2 . 17 Lose Combat Pursuer 180 | . 15 15 45 105 Influence Decreases 1435 | 15 296 367 187 570 Entered New Map 131 | . . 58 39 34 Time Decay 1084 | 15 296 309 138 326 Lost Part 220 | . . . 10 210 Squads Dispatched 8 | . 3 2 . 3 Investigation 2 | . 1 1 . . Extermination 2 | . . . . 2 Reinforcement 4 | . 2 1 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 8 | . 1 1 1 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 84 | . 20 16 15 33 Peak Tracking Total 9 | . 4 4 5 9 Tactical Retreats 9 | . 1 1 1 6 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 1 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . 1 . . 1 Max in Single Turn 1 | . 1 . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 14 | . 5 6 1 2 Terminals 8 | . 4 4 . . Fabricators . | . . . . . Repair Stations 4 | . 1 1 . 2 Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 39 | . 13 16 2 8 Successful 19 | . 5 7 2 5 Failed 19 | . 7 9 . 3 Catastrophic 2 | . 1 1 . . Database Lockouts 1 | . 1 . . . Manual 11 | . 9 2 . . Terminals 22 | . 10 12 . . Fabricators . | . . . . . Repair Stations 14 | . 3 3 . 8 Recycling Units 2 | . . . 2 . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Terminal Hacks 7 | . 3 4 . . Robot Analysis 1 | . 1 . . . Prototype ID Bank 3 | . 1 2 . . Emergency Access Points 1 | . . 1 . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 9 | . 2 2 . 5 Scan Component 5 | . 1 1 . 3 Repair 4 | . 1 1 . 2 Recycling Unit Hacks 2 | . . . 2 . Report Inventory 1 | . . . 1 . Retrieve Matter 1 | . . . 1 . Scanalyzer 1 | . . 1 . . Insert Component 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 6 3 . 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . 1 1 . 2 Time 140 | . 26 38 . 76 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2083 | 37 479 762 398 407 Seismic 1676 | 37 479 762 398 . T.N.C. 407 | . . . . 407 Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3318 | 105 720 788 443 1262 Spaces Moved 1840 | 43 372 480 240 705 Core 9 | 3 . . . 6 Treads . | . . . . . Legs 1831 | 40 372 480 240 699 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 122 | 115 120 120 120 126 Slowest Speed 400 | 120 120 120 120 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 5 60 46 24 19 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 4 | . . 2 . 2 Terrain Destroyed 32 | 6 . 2 . 24 Melee 4 | . . 2 . 2 Projectile . | . . . . . AOE 28 | 6 . . . 22 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2487 | 71 548 622 324 922 Wait 326 | 6 90 81 39 110 Move 1837 | 43 371 479 239 705 Hop . | . . . . . Pick Up 20 | 2 9 4 3 2 Fast Attach 22 | 7 . 2 . 13 Attach 6 | . . 1 2 3 Detach . | . . . . . Swap 38 | . 18 8 3 9 Drop 22 | . 11 8 . 3 Fire 60 | 12 48 . . . Melee 154 | . . 39 38 77 Ram . | . . . . . Kick 2 | 1 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 106 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 13) 622 | -10/Materials | Discovered new exit (range 11) 678 | -10/Materials | Central database locked down 776 | -10/Materials | Repaired Aluminum Leg 783 | -10/Materials | Discovered new exit (range 12) 826 | -10/Materials | Entered another Materials area 826 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1068 | -9/Materials | Repaired Carbon-fiber Leg 1516 | -9/Materials | Discovered new exit (range 9) 1592 | -9/Materials | Discovered new exit (range 14) 1614 | -9/Materials | Entered another Materials area 1614 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1951 | -8/Materials | Discovered new exit (range 4) 2057 | -8/Materials | Entered Factory 2057 | -7/Factory | Evolved 2 slots: Utility x2 2152 | -7/Factory | Repaired Carbon-fiber Leg 2192 | -7/Factory | Repaired Carbon-fiber Leg 2890 | -7/Factory | Lost 8 parts (1p3n4u) 3172 | -7/Factory | Build established: Scavenger-Mutant 3216 | -7/Factory | System corruption reached 10% 3237 | -7/Factory | Lost 3 parts (1p1n1w) 3282 | -7/Factory | Core integrity fell below 50% 3306 | -7/Factory | Core integrity fell below 20% 3319 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 03287_ K-01 Serf collects debris. 03290_ System corrupted: Heat flow error (+296). 03290_ U-05 Engineer destroyed. 03291_ K-01 Serf destroyed. 03293_ K-01 Serf collects debris. 03296_ Imp. Titanium Leg destroyed. 03296_ K-01 Serf collects debris. 03299_ Mace destroyed. 03299_ K-01 Serf collects debris. 03302_ Hammer destroyed. 03303_ Knocked back. 03303_ K-01 Serf collects debris. 03305_ Knocked back. 03307_ K-01 Serf collects debris. 03313_ Penetrated by Slug. 03313_ Knocked back. 03314_ K-01 Serf collects debris. 03314_ Critical hit (Burn: +37). 03315_ K-01 Serf collects debris. 03319_ Penetrated by Slug. 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