Cogmind - Beta 9 --- EXPLORER MODE // 2019.10.23 @ 05:28:16 Player: Ogawa Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (110) 550 Value Destroyed (2965) 2965 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (135) 135 TOTAL SCORE: 6790 Bonus ------- High Alert Combat Kills 135 Cogmind --------- Core Integrity 205/700 Matter 270/300 Energy 100/100 System Corruption 2% Temperature Cool (11) Location -7/Factory Parts ------- Power (2) Propulsion (4) Utility (4) High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Weapon (4) Inventory (20) Improved Deuterium Engine Armored Huge Wheel Heat Sink Improved Cooling System Medium Storage Unit Large Storage Unit Long-range Tractor Beam Long-range Tractor Beam Field Recycling Unit (0) Arc Projector Beam Rifle Heavy Beamcaster Plasma Cannon Assault Rifle Autogun Flak Gun Peak State ------------ Power Ion Engine Improved Deuterium Engine Propulsion Armored Huge Wheel Armored Huge Wheel Utility Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Weapon Heavy Ion Cannon Battle Cannon Greatsword Inventory Improved Ion Engine Improved Deuterium Engine Improved Carbon-fiber Leg Armored Huge Wheel Heat Sink Improved Cooling System Medium Storage Unit Large Storage Unit Long-range Tractor Beam Arc Projector Beam Rifle Heavy Beamcaster Heavy Beamcaster Plasma Cannon Assault Rifle Autogun Battle Rifle [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Reactor Antimatter Reactor Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Impact Mace Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Slots Evolved 7 | . 1 . 2 . 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . 1 . 1 . . . Utility 2 | . . . . . 1 1 . . Weapon 2 | . 1 . 1 . . . . . Parts Attached 74 | 7 5 . 2 17 15 17 10 1 Power 10 | 1 1 . . 1 1 3 2 1 Engine 9 | 1 1 . . 1 1 3 1 1 Core . | . . . . . . . . . Reactor 1 | . . . . . . . 1 . Propulsion 19 | 2 2 . 1 6 8 . . . Treads . | . . . . . . . . . Leg 2 | 2 . . . . . . . . Wheel 17 | . 2 . 1 6 8 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 14 | 2 . . . 3 2 5 2 . Device 3 | . . . . 1 1 1 . . Storage 6 | 1 . . . 1 1 2 1 . Processor 4 | 1 . . . 1 . 1 1 . Hackware 1 | . . . . . . 1 . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 31 | 2 2 . 1 7 4 9 6 . Energy Gun 9 | . . . 1 4 1 1 2 . Energy Cannon 2 | . 1 . . . . 1 . . Ballistic Gun 13 | 2 1 . . 2 2 5 1 . Ballistic Cannon 2 | . . . . . . . 2 . Launcher 1 | . . . . . 1 . . . Special Weapon 1 | . . . . . . 1 . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . . Parts Lost 29 | . . . . 4 9 6 . 10 Power 5 | . . . . . . 2 . 3 Propulsion 9 | . . . . 2 5 . . 2 Utility 1 | . . . . . . . . 1 Weapon 14 | . . . . 2 4 4 . 4 Highest Loss Streak 10 | . . . . 2 4 3 . 10 Average Slot Usage (%) 90 | . 100 100 100 99 86 82 85 79 Engine 11 | . 12 12 10 10 8 13 14 13 Wheel 21 | . 8 25 30 29 23 14 14 13 Device 7 | . . . . 8 12 6 7 6 Storage 11 | . 12 12 10 10 8 14 14 14 Processor 4 | . 12 12 10 1 . 5 7 7 Energy Gun 6 | . . . 10 10 7 4 . 6 Energy Cannon 3 | . 5 12 10 2 . . 7 5 Ballistic Gun 20 | . 31 25 20 26 23 14 14 6 Launcher 1 | . . . . . . 6 . . Naked Turns . | . . . . . . . . . Heaviest Build 97 | 17 18 18 21 35 44 85 97 97 Greatest Support 56 | 20 24 24 36 40 56 56 56 56 Greatest Overweight (x) 26 | 2 1 . . 1 3 1 1 26 Average Overweight (x) . | . . . . . 1 . 1 1 Largest Inventory Capacity 20 | 8 8 8 8 10 14 18 20 20 Average Capacity 12 | 6 8 8 8 8 10 16 18 20 Most Carried 20 | 5 8 8 7 10 10 16 20 18 Average Carried 10 | 3 6 8 6 8 8 12 16 17 Final Capacity 20 | . . . . . . . . 20 Final Carried 17 | . . . . . . . . 17 Class Distribution -------------------- 55% | Scavenger-Gunner 25% | Gunner 9% | Scavenger-Tank 5% | Hauler-Gunner Dominant Class ---------------- Gunner | -10/Materials Gunner | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Hauler-Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Matter Collected 2470 | 267 89 . 60 784 489 531 204 46 Remotely . | . . . . . . . . . Salvage Created 3971 | 71 100 . 136 1732 1012 646 . 274 Parts 258 | 2 8 . 10 132 59 35 . 12 Haulers Intercepted 2 | . . . . 2 . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Combat Hostiles Destroyed 78 | . 2 . 3 34 19 15 . 5 Guns 63 | . . . 3 32 16 11 . 1 Cannons 9 | . 2 . . 2 . 1 . 4 AOE 6 | . . . . . 3 3 . . Classes Destroyed 15 | 1 2 . 2 3 3 3 . 1 Worker 12 | . 1 . . 8 1 2 . . Builder 3 | . . . . 3 . . . . Tunneler 3 | . . . . . 2 1 . . Hauler 2 | . . . . 2 . . . . Recycler 6 | 1 . . . 1 1 3 . . Watcher 6 | . . . . 2 1 2 . 1 Swarmer 14 | . . . 1 8 3 2 . . Grunt 29 | . 2 . . 14 10 . . 3 Brawler 2 | . . . . . 2 . . . Duelist 1 | . . . . . . . . 1 Sentry 19 | . . . 2 12 2 2 . 1 Demolisher 2 | . . . . . . 2 . . Hunter 2 | . . . . . 2 . . . Programmer 2 | . . . . . . 2 . . Assembled 7 | . . . . . . 7 . . Best Kill Streak 13 | 1 3 . 3 8 8 13 . 5 Combat Bots Only 10 | . 2 . 3 6 8 10 . 5 Max Kills in Single Turn 4 | 1 1 . 1 3 2 4 . 1 Gunslinging 1 | . . . . 1 1 . . . Exploded 3 | . . . . . 1 3 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Damage Taken 3386 | . 6 28 102 432 686 934 . 1198 Core 608 | . . 5 9 55 44 106 . 389 Absorbed by Shields 27 | . . . . . 27 . . . Core Remaining (%) 93 | 100 . 98 . 84 92 . . . Volleys Fired 198 | 3 3 . 7 72 47 50 . 16 Largest 4 | 2 3 . 4 4 4 4 . 4 Hottest 210 | 40 100 . 145 148 122 151 . 210 Shots Fired 672 | 6 9 . 28 279 179 122 . 49 Gun 602 | 6 6 . 21 260 177 108 . 24 Cannon 58 | . 3 . 7 19 . 4 . 25 Launcher 9 | . . . . . 2 7 . . Special 3 | . . . . . . 3 . . Kinetic 466 | 6 6 . 14 194 134 84 . 28 Thermal 127 | . 3 . 7 55 18 23 . 21 Explosive 9 | . . . . . 2 7 . . Electromagnetic 67 | . . . 7 30 25 5 . . Robot Hit Streak 46 | 6 14 . 37 42 46 37 . 16 Robot Miss Streak 6 | . . . . 6 2 2 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 14 | . . . . 4 6 4 . . Max Gunslinging Chain 1 | . . . . 1 1 1 . . Shots Hit Robots 475 | 6 8 . 19 173 140 94 . 35 Core Hits 205 | 2 5 . 7 72 49 56 . 14 Critical Hits 2 | . . . . 1 . 1 . . Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7841 | 74 106 . 270 2223 2153 2312 . 703 Guns 5866 | 74 72 . 198 2032 1792 1302 . 396 Cannons 658 | . 34 . 72 191 . 54 . 307 Explosions 1317 | . . . . . 361 956 . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 4717 | 74 72 . 132 1651 1357 1042 . 389 Thermal 1427 | . 34 . 72 363 365 279 . 314 Explosive 1144 | . . . . . 188 956 . . Electromagnetic 553 | . . . 66 209 243 35 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . 2 . 2 2 2 Average Corruption 1 | . . . . 1 . 1 2 2 Corruption Purged . | . . . . . . . . . Effects 20 | . . . . 10 . 8 . 2 Message Errors 7 | . . . . 4 . 2 . 1 Heat Flow Errors 5 | . . . . 2 . 3 . . Energy Discharges 2 | . . . . 1 . 1 . . Data Loss (minor) 1 | . . . . 1 . . . . Targeting Errors 5 | . . . . 2 . 2 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 96 | . . . . 2 15 77 . 2 Projectiles 4 | . . . . 2 . . . 2 Explosions 92 | . . . . . 15 77 . . Melee . | . . . . . . . . . Knockbacks 8 | . . . . . . . . 8 Impact . | . . . . . . . . . Kinetic 6 | . . . . . . . . 6 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 93 | . . . . . 48 45 . . Shots 5 | . . . . . 2 3 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 628 | . 45 . 501 258 112 439 . 628 Average Temperature 103 | . 24 . 294 62 31 92 . 274 Received Heat Transfer 1396 | . 6 . 45 201 322 48 . 774 Effects 28 | . . . 7 1 . . . 20 Shutdowns 5 | . . . . . . . . 5 Energy Bleed 2 | . . . . 1 . . . 1 Interference 9 | . . . 3 . . . . 6 Matter Decay 1 | . . . . . . . . 1 Short Circuit 2 | . . . 1 . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 6 | . . . 3 . . . . 3 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 2703 | . 74 . 148 851 631 518 . 481 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . 3 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Peak Influence 618 | 5 57 15 98 618 523 244 44 210 Average Influence 181 | 1 8 15 38 311 287 112 44 90 Maximum Alert Level 2 | . . . . 2 2 1 . 1 Low Security (%) 60 | . . . . . . . . . Level 1 28 | . . . . . . . . . Level 2 11 | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 1 . . 7 3 6 . 1 Investigation 7 | . 1 . . 3 1 2 . . Extermination 2 | . . . . . . 2 . . Reinforcement 8 | . . . . 3 2 2 . 1 Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Distress Signals 5 | . . . . 3 1 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 124 | . 1 3 7 45 29 24 . 15 Peak Tracking Total 8 | . . 2 4 4 5 8 . 8 Tactical Retreats 7 | . . 1 1 1 2 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Traps Triggered 9 | . . . . 6 . 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . . . . . . 6 . . Reused 1 | . . . . . . 1 . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Machines Disabled 7 | . . . . . 3 4 . . Max in Single Turn 2 | . . . . . 1 2 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Machines Accessed 11 | . 1 . . 6 1 3 . . Terminals 11 | . 1 . . 6 1 3 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 48 | . 6 . . 18 6 18 . . Successful 41 | . 6 . . 15 3 17 . . Failed 7 | . . . . 3 3 1 . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 36 | . 3 . . 18 3 12 . . Terminals 48 | . 6 . . 18 6 18 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 21 | . 4 . . 5 1 11 . . Record 6 | . 3 . . . . 3 . . Part Schematic 1 | . . . . . . 1 . . Open Door 1 | . . . . 1 . . . . Branch Access Points 1 | . . . . . 1 . . . Locate Traps 2 | . . . . . . 2 . . Reprogram Traps 1 | . . . . . . 1 . . Dispatch Records 1 | . . . . . . 1 . . Zone Layout 8 | . 1 . . 4 . 3 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 41 | . 4 . . 20 4 13 . . Terminals 20 | . 2 . . 10 2 6 . . Track 10 | . 1 . . 5 1 3 . . Botnet 10 | . 1 . . 5 1 3 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 1 . . 5 1 2 . . Full Trace Events 8 | . 1 . . 4 1 2 . . Feedback Events 2 | . . . . 2 . . . . Corruption 2 | . . . . 2 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . Non-combat 1 | . . . . . . 1 . . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . parse_system 1 | . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Turns Passed 3783 | 97 125 233 65 1131 627 1018 287 200 Spaces Moved 2889 | 61 91 259 42 887 444 747 239 119 Core 21 | 20 . . . . . . . 1 Treads . | . . . . . . . . . Legs 97 | 41 56 . . . . . . . Wheels 2771 | . 35 259 42 887 444 747 239 118 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 90 80 80 100 110 110 Average Speed 99 | 115 108 90 90 89 91 109 110 124 Slowest Speed 1350 | 150 120 90 90 93 110 110 110 1350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 4 14 55 5 87 37 17 83 5 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 138 | . . . . . 43 91 . 4 Melee . | . . . . . . . . . Projectile 6 | . . . . . . 2 . 4 AOE 132 | . . . . . 43 89 . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Total 3379 | 82 110 258 51 1058 562 858 262 138 Wait 79 | . . . . 30 32 17 . . Move 2882 | 60 90 258 41 886 443 747 238 119 Hop . | . . . . . . . . . Pick Up 89 | 12 8 . 1 21 15 22 8 2 Fast Attach . | . . . . . . . . . Attach 43 | 7 1 . 2 6 11 12 3 1 Detach 1 | . . . . . 1 . . . Swap 31 | . 4 . . 11 4 5 7 . Drop 36 | . 4 . . 12 9 5 6 . Fire 198 | 3 3 . 7 72 47 50 . 16 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 20 | . . . . 20 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 15) 98 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Evolved 1 slot: Weapon x1 134 | -10/Materials | Identified exit to Mines 134 | -10/Materials | Discovered exit to Mines (range 11) 203 | -10/Materials | Discovered exit to Mines (range 15) 223 | -10/Materials | Entered Mines 300 | -10/Mines | Build established: Gunner 444 | -10/Mines | Identified exit to Materials 444 | -10/Mines | Discovered exit to Materials (range 10) 456 | -10/Mines | Entered Materials 456 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 485 | -9/Materials | Identified exit to Storage 485 | -9/Materials | Discovered exit to Storage (range 5) 521 | -9/Materials | Entered Storage 1163 | -9/Storage | Build established: Scavenger-Gunner 1255 | -9/Storage | Garrison activated, responded to threat 1366 | -9/Storage | Identified exit to Recycling 1366 | -9/Storage | Discovered exit to Recycling (range 3) 1648 | -9/Storage | Identified exit to Materials 1648 | -9/Storage | Discovered exit to Materials (range 6) 1652 | -9/Storage | Entered Materials 1652 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2020 | -8/Materials | Build established: Scavenger-Tank 2022 | -8/Materials | Lost 4 parts (2n2w) 2059 | -8/Materials | Destroyed 8 combat bots 2132 | -8/Materials | Lost 3 parts (2n1w) 2265 | -8/Materials | Identified exit to Factory 2265 | -8/Materials | Discovered exit to Factory (range 8) 2279 | -8/Materials | Entered Factory 2279 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2377 | -7/Factory | Build established: Scavenger-Gunner 2510 | -7/Factory | Lost 3 parts (3w) 3171 | -7/Factory | Assembled infested ambush trap array 3253 | -7/Factory | Destroyed 10 combat bots 3284 | -7/Factory | Lost 3 parts (2p1w) 3297 | -7/Factory | Sucked down chute 3297 | -7/Factory | Entered Waste 3297 | -7/Waste | The area was eerily silent 3506 | -7/Waste | Identified exit to Factory 3506 | -7/Waste | Discovered exit to Factory (range 16) 3584 | -7/Waste | Entered Factory 3774 | -7/Factory | Core integrity fell below 50% 3784 | -7/Factory | Self-destructed Last Messages --------------- Overheating: Battle Cannon damaged (-37). Overheating: Ion Engine damaged (-29). Overheating: Hvy. Beamcaster damaged (-10). K-01 Serf collects debris. Overheating: Energy bleed (-44). Door malfunctions. Hvy. Ion Cannon destroyed. G-47 Trooper knocked back. Ion Engine destroyed. Imp. Heat Sink destroyed. Battle Cannon destroyed. Hvy. Beamcaster destroyed. Battle Rifle destroyed. U-05 Engineer repairs door. Arm. Huge Wheel destroyed. Door malfunctions. Imp. Ion Engine destroyed. G-47 Trooper destroyed. Arm. Huge Wheel destroyed. Imp. Deuterium Engine destroyed. 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Y % g/ #?? | | ??????????????? g # #?? | | ?????????????????" ## # #?? | | ??????????????????????# !@ ###### # ==] #?? | | ??????????????????????####l####????# # = #?? | | ???????????????????????? ??????# # =! #?? | | ?????????????????????? ????# # #?? | | ?????????????????????# #???# # #?? | | ?????????????????????# """ """ #???? #####/####### | | ?????????????????????# """ """ #???# #???# # | | ?????????????????????# """ """ #???# ##### # ! | | ?????????????????????# ##### "*%[[[ | | ?????????????????????#? ! ?# " =[[[ | | ?????????????????????????###???# #=%[[ | | ???????????????????????????????# """""" # [ | | ???????????????????????????????#? """""" #[ | | ??????????????????????????????????"""""" !#%! | | ???????????????????????????????????""""" !%="+#### | | ??????????????????????????????????? #??? | | ??????????????????????????????????"""""" #??? | | ???????????????????????????????????""""" #??? | | ???????????????????????????????????""""" #??? | | ????????????????????????????????????"""" #??? | | ?????????????????????????????????????? ??? | | ??????????????????????????????????????"" ??? | | ??????????????????????????????????????"" #?? | | ???????????????????????????????????????" #?? | | ???????????????????????????????????????" #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 60 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Powered Hammer | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentBackupSpear Manual? 0 Play Time 00:51:52 Cumulative 9.0 hours Start 2019.10.23 @ 04:37:49 End 2019.10.23 @ 05:28:16 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 24 Rogue -8 Adventurer 16 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 21 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bf000838-40eb-4b20-aaee-c6460adae73d