Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.27 @ 22:13:51

Player: youngster

Result: Destroyed by G-67 Veteran with Electrolaser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (38)      190
Value Destroyed (1225)     1225
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (555)                555
              TOTAL SCORE: 6030

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      269
Aligned with FarCom        300
Friendly Fire              -25

 Cogmind 
---------
Core Integrity             0/850
Matter                     296/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Extension

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Signal Interpreter
  Improved Terrain Scan Processor
     Small Laser
     Heavy Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
                Carbon-fiber Leg
                Carbon-fiber Leg
                Nuclear Pulse Thruster
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Terrain Scanner
                Armor Integrity Analyzer
                Hacking Suite
                System Backup Module
>               --- WEAPON -----------
          Heavy Assault Rifle
                Gauss Rifle
                Gauss Rifle
                Flak Gun
>               --- INVENTORY --------
          Light Ion Engine
                Heat Sink
          Large Storage Unit
                Signal Interpreter
       Improved Signal Interpreter
       Improved Terrain Scan Processor
       Improved Light Armor Plating
       Improved Light Armor Plating
                EM Shield
                EM Pulse Gun
          Small Laser
                Assault Rifle
                Autogun
          Light Cannon
                Shock Bomb Launcher
                Proton Missile Launcher
          Heavy Rocket Launcher
       Enhanced Flamer
[Rating: 45]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Flight Unit              Nuclear Pulse Thruster
Utility                    Large Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Armor Integrity Analyzer
  Hackware                 Hacking Suite
Weapon                     Gauss Rifle
  Energy Gun               Gatling Laser
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Ext 
Slots Evolved              8    | .   .   .   .   .   4   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   
  Utility                  4    | .   .   .   .   .   2   1   1   .   
  Weapon                   2    | .   .   .   .   .   1   .   1   .   
Parts Attached             47   | 6   3   7   1   .   11  3   5   11  
  Power                    3    | 1   .   .   .   .   1   .   .   1   
    Engine                 3    | 1   .   .   .   .   1   .   .   1   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               11   | 2   .   1   .   .   3   .   1   4   
    Treads                 6    | 2   .   1   .   .   1   .   1   1   
    Leg                    2    | .   .   .   .   .   .   .   .   2   
    Wheel                  2    | .   .   .   .   .   2   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   1   
  Utility                  10   | 1   3   .   .   .   3   1   1   1   
    Device                 4    | .   1   .   .   .   2   .   .   1   
    Storage                4    | 1   2   .   .   .   .   .   1   .   
    Processor              1    | .   .   .   .   .   1   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   .   6   1   .   4   2   3   5   
    Energy Gun             4    | .   .   .   1   .   .   2   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | 2   .   4   .   .   2   .   1   2   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   1   
    Launcher               6    | .   .   2   .   .   2   .   1   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 24   | .   .   .   .   .   3   .   .   21  
  Power                    3    | .   .   .   .   .   1   .   .   2   
  Propulsion               9    | .   .   .   .   .   2   .   .   7   
  Utility                  3    | .   .   .   .   .   .   .   .   3   
  Weapon                   9    | .   .   .   .   .   .   .   .   9   
  Highest Loss Streak      17   | .   .   .   .   .   2   .   .   17  
Average Slot Usage (%)     91   | .   99  99  92  85  80  92  97  85  
  Engine                   10   | .   14  14  14  14  8   7   6   5   
  Treads                   21   | .   28  28  28  28  18  15  19  9   
  Wheel                    2    | .   .   .   .   .   4   7   6   3   
  Device                   5    | .   5   .   .   .   9   7   6   12  
  Storage                  21   | .   21  28  28  28  18  15  18  12  
  Processor                3    | .   .   .   .   .   9   7   6   5   
  Hackware                 2    | .   .   .   .   .   .   7   6   5   
  Energy Gun               4    | .   .   .   6   14  6   7   6   2   
  Ballistic Gun            16   | .   28  24  7   .   7   15  19  21  
  Launcher                 1    | .   .   3   7   .   .   .   .   .   
Naked Turns                14   | .   .   .   .   .   .   .   .   14  
Heaviest Build             83   | 11  39  43  45  45  50  47  83  68  
  Greatest Support         60   | 40  40  40  40  40  40  10  60  60  
  Greatest Overweight (x)  18   | 1   .   1   1   1   4   4   8   18  
  Average Overweight (x)   1    | .   .   .   1   1   2   4   4   2   
Largest Inventory Capacity 24   | 6   16  16  16  16  16  16  24  18  
  Average Capacity         15   | 4   11  16  16  16  16  16  22  17  
  Most Carried             18   | 2   12  16  16  16  16  16  17  18  
  Average Carried          14   | 1   7   15  16  15  14  14  16  16  
  Final Capacity           24   | 6   16  16  16  16  16  16  24  4   
  Final Carried            16   | 2   12  16  16  16  14  16  16  4   

 Class Distribution 
--------------------
 62% | Mutant
 33% | Scavenger-Skirmisher
  3% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
               Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Extension

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -6  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Fac Ext 
Matter Collected           1004 | 264 64  90  .   100 167 30  55  234 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1478 | 55  237 78  .   104 486 .   70  448 
  Parts                    72   | 4   10  5   .   3   25  .   2   23  
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Ext 
Combat Hostiles Destroyed  31   | .   6   4   .   2   11  .   2   6   
  Melee                    2    | .   .   1   .   .   .   .   .   1   
  Guns                     21   | .   6   1   .   2   6   .   1   5   
  AOE                      7    | .   .   2   .   .   4   .   1   .   
Classes Destroyed          13   | 1   3   1   .   .   6   .   1   1   
  Builder                  1    | .   .   .   .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   
  Recycler                 3    | 1   .   .   .   .   1   .   .   1   
  Operator                 2    | .   .   .   .   .   2   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   
  Swarmer                  7    | .   3   .   .   .   3   .   .   1   
  Grunt                    16   | .   3   2   .   2   5   .   1   3   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   
  Sentry                   3    | .   .   .   .   .   1   .   .   2   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   
  Assembled                2    | .   .   2   .   .   .   .   .   .   
Best Kill Streak           6    | 1   3   2   .   2   6   .   1   3   
  Combat Bots Only         5    | .   3   2   .   2   5   .   1   2   
Max Kills in Single Turn   3    | 1   1   2   .   1   3   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   .   3   .   1   .   
  Melee                    1    | .   .   1   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  
Damage Taken               3583 | .    152  215  .    48   389  3    133  2643 
  Core                     977  | .    7    21   .    11   77   .    19   842  
  Absorbed by Shields      10   | .    .    .    .    .    .    .    .    10   
Core Remaining (%)         92   | 100  .    .    .    84   86   100  .    .    
Volleys Fired              73   | 3    16   16   .    .    9    .    9    20   
  Largest                  4    | 2    2    1    .    .    2    .    1    4    
  Hottest                  159  | 40   40   30   .    .    51   .    80   159  
Shots Fired                181  | 6    32   16   .    11   44   .    9    63   
  Gun                      159  | 6    32   3    .    11   41   .    8    58   
  Cannon                   4    | .    .    .    .    .    .    .    .    4    
  Launcher                 18   | .    .    13   .    .    3    .    1    1    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  109  | 6    32   3    .    .    12   .    .    56   
  Thermal                  54   | .    .    .    .    11   29   .    8    6    
  Explosive                16   | .    .    13   .    .    3    .    .    .    
  Electromagnetic          2    | .    .    .    .    .    .    .    1    1    
  Robot Hit Streak         31   | 5    11   2    .    6    12   .    11   31   
  Robot Miss Streak        2    | .    1    1    .    1    2    .    1    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    .    .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    1    
  Autonomous               41   | .    .    .    .    11   30   .    .    .    
Shots Hit Robots           142  | 5    22   3    .    10   34   .    9    59   
  Core Hits                81   | 2    15   9    .    3    17   .    3    32   
  Critical Hits            1    | .    1    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           3607 | 38   199  242  .    332  1336 7    274  1179 
  Guns                     2558 | 38   174  18   .    332  805  .    193  998  
  Cannons                  53   | .    .    .    .    .    .    .    .    53   
  Explosions               818  | .    .    180  .    .    530  .    81   27   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  178  | .    25   44   .    .    1    7    .    101  
  Kinetic                  1344 | 38   174  18   .    .    185  .    .    929  
  Thermal                  1267 | .    .    .    .    332  620  .    193  122  
  Explosive                710  | .    .    180  .    .    530  .    .    .    
  Electromagnetic          108  | .    .    .    .    .    .    .    81   27   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    .    .    1    
  Average Corruption       1    | .    .    .    .    .    1    .    .    1    
  Corruption Purged        1    | .    .    .    .    .    .    .    .    1    
  Effects                  2    | .    .    .    .    .    2    .    .    .    
    Message Errors         1    | .    .    .    .    .    1    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            53   | .    .    10   .    .    37   .    .    6    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               47   | .    .    10   .    .    37   .    .    .    
  Melee                    6    | .    .    .    .    .    .    .    .    6    
Knockbacks                 2    | .    .    .    .    .    .    .    .    2    
  Impact                   2    | .    .    .    .    .    .    .    .    2    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      174  | .    .    70   .    .    101  3    .    .    
  Shots                    4    | .    .    3    .    .    1    .    .    .    
  Rammed                   45   | .    4    11   .    1    .    1    .    28   
Targets Rammed             48   | .    4    12   .    1    1    1    .    29   
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  3    | .    .    1    .    .    1    .    .    1    
Highest Temperature        242  | .    18   11   .    .    .    .    105  242  
  Average Temperature      57   | .    9    5    .    .    .    .    49   72   
  Received Heat Transfer   767  | .    57   44   .    30   90   .    27   519  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    1    
Robots Melted              1    | .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    
  Parts Melted             6    | .    .    .    .    1    4    .    1    .    
  Heat Transferred         1909 | .    .    .    .    407  777  .    450  275  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Ext 
Peak Influence             442  | 5   195 50  .   50  442 200 50  235 
  Initial                  200  | .   3   .   .   .   19  200 .   24  
  Average                  92   | 1   68  22  .   49  261 194 21  89  
Maximum Alert Level        2    | .   .   .   .   .   2   1   .   1   
  Low Security (%)         79   | 100 100 100 .   100 42  2   100 91  
  Level 1                  17   | .   .   .   .   .   26  97  .   8   
  Level 2                  3    | .   .   .   .   .   30  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   .   1   .   .   1   
  Investigation            1    | .   .   .   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Ext 
Distress Signals           2    | .   1   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              56   | .   12  5   .   2   15  .   5   17  
  Peak Tracking Total      7    | .   3   2   .   2   5   .   4   7   
  Tactical Retreats        1    | .   .   1   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Ext 
Traps Triggered            5    | .   .   .   .   .   1   .   2   2   
  Indirectly               2    | .   .   .   .   .   .   .   2   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   3   .   .   1   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Ext 
Machines Disabled          3    | .   .   .   .   .   3   .   .   .   
  Max in Single Turn       2    | .   .   .   .   .   2   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Ext 
Machines Accessed          11   | .   3   .   2   .   .   1   .   5   
  Terminals                9    | .   3   .   .   .   .   1   .   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                14   | .   4   .   2   .   .   1   .   7   
  Successful               7    | .   2   .   2   .   .   .   .   3   
  Failed                   7    | .   2   .   .   .   .   1   .   4   
    Catastrophic           1    | .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   1   .   1   .   .   1   .   2   
  Terminals                12   | .   4   .   .   .   .   1   .   7   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   2   .   2   .   .   .   .   3   
  Record                   1    | .   .   .   1   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   3   
  Locate Traps             2    | .   2   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   2   .   .   .   .   1   .   3   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   3   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  
Total Allies               9    | .    .    .    .    2    .    .    .    7    
  Largest Group            6    | .    .    .    .    2    2    .    .    6    
  Highest-Rated Group      306  | .    .    .    .    38   38   .    .    306  
  Highest-Rated Ally       156  | .    .    .    .    31   31   .    .    156  
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               73   | .    .    .    .    .    22   .    .    51   
  Total Damage             1445 | .    .    .    .    .    274  .    .    1171 
  Kills                    11   | .    .    .    .    .    2    .    .    9    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -6  -6  
-------------              Run  | Scr Mat Min Exi Min Mat Fac Fac Ext 
Turns Passed               3615 | 91  448 632 417 393 330 411 208 685 
Spaces Moved               1756 | 46  241 199 231 214 198 270 114 243 
  Core                     36   | 6   .   .   .   .   .   .   .   30  
  Treads                   1226 | 40  241 199 231 214 78  .   43  180 
  Legs                     28   | .   .   .   .   .   .   .   .   28  
  Wheels                   466  | .   .   .   .   .   120 270 71  5   
  Hover                    .    | .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 180 180 120 120 120 50  
  Average Speed            162  | 151 160 178 180 180 142 120 157 190 
  Slowest Speed            950  | 160 160 180 180 180 200 120 180 950 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   .   .   .   .   1   
Exploration Rate (%)       34   | 5   62  51  61  57  23  9   5   40  
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     2    | .   .   1   1   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      8    | 1   1   1   1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   
Spaces Dug                 12   | .   .   12  .   .   .   .   .   .   
Terrain Destroyed          86   | .   .   53  .   .   33  .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               6    | .   .   .   .   .   6   .   .   .   
  AOE                      80   | .   .   53  .   .   27  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Ext 
Total                      2343 | 60  275 448 234 222 229 356 131 388 
  Wait                     339  | 4   1   211 .   1   4   80  .   38  
  Move                     1748 | 45  240 198 230 213 197 269 113 243 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  26   | 2   9   2   .   2   3   3   2   3   
  Fast Attach              20   | 6   2   1   1   .   3   .   2   5   
  Attach                   16   | .   .   .   .   .   7   2   1   6   
  Detach                   5    | .   1   .   1   .   2   .   .   1   
  Swap                     11   | .   1   6   .   .   1   1   2   .   
  Drop                     12   | .   1   2   2   2   2   .   1   2   
  Fire                     73   | 3   16  16  .   .   9   .   9   20  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   1   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    47   | .   4   12  .   1   1   .   .   29  
  Escape Stasis            4    | .   .   .   .   .   .   .   .   4   
  Rewire                   37   | .   .   .   .   .   .   .   .   37  
  Trap                     4    | .   .   .   .   3   .   .   1   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Extension

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 13)
   92 | -11/Scrapyard | Entered Materials
  262 | -10/Materials | Discovered new exit (range 13)
  315 | -10/Materials | Build established: Mutant
  472 | -10/Materials | Discovered new exit (range 8)
  509 | -10/Materials | Discovered new exit (range 9)
  540 | -10/Materials | Entered Mines
  550 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  801 | -10/Mines     | Excavation squad dispatched
  801 | -10/Mines     | A large section of the Mines collapsed
 1051 | -10/Mines     | Excavation squad dispatched
 1165 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1165 | -10/Mines     | Discovered new exit (range 5)
 1172 | -10/Mines     | Entered Exiles
 1217 | -10/Exiles    | Met 8R-AWN
 1248 | -10/Exiles    | Met EX-HEX
 1302 | -10/Exiles    | Met EX-BIN
 1327 | -10/Exiles    | Aligned with FarCom system
 1329 | -10/Exiles    | Given EX-Vault access code
 1372 | -10/Exiles    | Opened EX-Vault
 1386 | -10/Exiles    | Found AWS/Thermal
 1426 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1478 | -10/Exiles    | Met EX-DEC
 1487 | -10/Exiles    | Learned location of Zion (-6)
 1568 | -10/Exiles    | Discovered new exit (range 14)
 1589 | -10/Exiles    | Left Exiles lab with AWS/Thermal
 1589 | -10/Exiles    | Entered Mines
 1670 | -9/Mines      | Learned Materials emergency access door positions
 1728 | -9/Mines      | Found a hidden stash of uninstalled traps
 1779 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1959 | -9/Mines      | Discovered new exit (range 13)
 1982 | -9/Mines      | Entered Materials
 1982 | -8/Materials  | Accompanied by 2 allies
 1982 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 1987 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 2232 | -8/Materials  | Discovered new exit (range 5)
 2312 | -8/Materials  | Entered Factory
 2312 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2509 | -7/Factory    | Build established: Scavenger-Skirmisher
 2705 | -7/Factory    | Discovered new exit (range 16)
 2723 | -7/Factory    | Entered another Factory area
 2723 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2910 | -6/Factory    | Discovered new exit (range 13)
 2931 | -6/Factory    | Entered Extension
 3122 | -6/Extension  | Rescued a captive Derelict
 3231 | -6/Extension  | Rescued a captive Derelict
 3232 | -6/Extension  | Rescued a captive Derelict
 3281 | -6/Extension  | Rescued A7
 3518 | -6/Extension  | Spotted B-75 Beast
 3531 | -6/Extension  | Disrupted transfer network
 3534 | -6/Extension  | Spotted B-75 Beast
 3591 | -6/Extension  | Crushed by falling debris
 3594 | -6/Extension  | Core integrity fell below 50%
 3602 | -6/Extension  | Released all parts (3)
 3608 | -6/Extension  | Core integrity fell below 20%
 3616 | -6/Extension  | Destroyed by G-67 Veteran with Electrolaser

 Last Messages 
---------------
03588_ Knocked back.
03591_ The unstable cave ceiling collapses.
03591_ Crushed by falling debris.
03592_ Acquired 27 matter.
03593_ Shock Bomb Launcher destroyed.
03596_ U-05 Engineer builds a Wall.
03599_ Lgt. Ion Engine destroyed.
03602_ Released Lrg. Storage Unit.
03602_ Released Armor Integrity Analyzer.
03602_ Released Hcp. Storage Unit.
03603_ U-05 Engineer lays Concrete.
03604_ U-05 Engineer destroyed.
03604_ C-30 ARC bursts open, deploying its payload.
03604_ G-67 Veteran unfolds itself.
03604_ G-50 Soldier unfolds itself. <x2>
03613_ A-15 Conveyor destroyed.
03613_ W-25 Informer destroyed.
03613_ U-05 Engineer destroyed.
03613_ A7: "I've done al##MISSION::FAILED##"
03613_ A7 destroyed.

 Map 
-----
+----------------------------------------------------+
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|    ## ### ###????????????????????????????????????? |
|  [     "" ""#??#?????????????????????????????????? |
| %       " " #????????????????????????????????????? |
| =           #????????????????????????????????????? |
| !%          #????????????????????????????????????? |
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| %|        %$    %                       ?????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       10
Evasion (%)                50
Armor Integrity Analysis   33
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CorruptionDeepBarrier
  Manual?         1
Play Time         00:32:21
  Cumulative      76.7 hours
  Start           2021.08.27 @ 21:14:11
  End             2021.08.27 @ 22:13:51
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          51
  Rogue           51
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             52
Gallery%          68
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 62192bd4-5fcf-459c-a434-f9c2ec3f116e