Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.07 @ 20:43:00

Player: Luigi Panache

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (23)       4600
Robots Destroyed (136)     680
Value Destroyed (4583)     4583
Prototype IDs (55)         1100
Alien Tech Used (4)        800
Bonus (4350)               4350
              TOTAL SCORE: 20113

 Bonus
-------
Triggered Max Security     2000
High Alert Combat Kills    900
Follower Combat Kills      158
Aligned with FarCom        300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Friendly Fire              -8

 Cogmind 
---------
Core Integrity             0/1450
Matter                     281/300
Energy                     98/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Quarantine

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (13) -----
      Advanced Signal Interpreter
  Experimental Terrain Scan Processor
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
        Medium Storage Unit
      Advanced Energy Well (226)
  Experimental Energy Well (0)
  Experimental Energy Well (0)
               Vortex Rail (14)

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
         Light Particle Reactor
>              --- PROPULSION -------
               Nuclear Pulse Thruster
        Cooled Cesium-ion Thruster
               Field Propulsion Drive
               Field Propulsion Array
      Improved Diametric Drive
>              --- UTILITY ----------
        Medium Storage Unit
               Inertial Stasis Machine
  Experimental Optical Array
      Advanced Terrain Scan Processor
  Experimental Terrain Scan Processor
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
      Advanced Target Analyzer
       Layered Medium Armor Plating
  Experimental Thermal Shield
      Improved System Shield
>              --- WEAPON -----------
               Force Lance
               Force Lance
>              --- INVENTORY --------
         Micro Nuclear Core
      Advanced ECM Suite
       Layered Medium Armor Plating
  Experimental Hardlight Generator
               Transdimensional Reconstructor
               Vortex Rail
               Vortex Rail
               HERF Cannon
[Rating: 139]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Cooled Cesium-ion Thruster
  Leg                      Myomer Leg
  Wheel                    Wheel
  Hover Unit               Linear Gravjet
  Flight Unit              Cooled Cesium-ion Thruster
Utility                    Advanced Terrain Scan Processor
  Device                   Inertial Stasis Machine
  Storage                  Medium Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Improved System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Core Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Flail
  Slashing Weapon          Chainsword
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua 
Slots Evolved              16   | .   .   .   .   .   4   2   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Utility                  11   | .   .   .   .   .   4   1   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             175  | .   6   4   1   1   28  44  7   .   7   2   .   1   3   1   13  1   2   4   2   8   13  17  10  
  Power                    17   | .   .   1   .   .   3   5   .   .   2   .   .   .   .   .   2   1   .   .   .   1   .   2   .   
    Engine                 8    | .   .   1   .   .   2   2   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Propulsion               33   | .   3   2   .   1   4   7   .   .   .   .   .   .   .   .   4   .   .   .   .   5   2   4   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
    Wheel                  14   | .   3   2   .   1   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Flight                 13   | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   4   .   .   .   .   5   1   .   .   
  Utility                  85   | .   2   1   1   .   11  23  6   .   4   2   .   1   3   1   7   .   2   1   .   2   7   6   5   
    Device                 30   | .   .   1   .   .   3   8   3   .   2   .   .   .   3   .   5   .   .   .   .   .   4   1   .   
    Storage                10   | .   1   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   1   
    Processor              16   | .   .   .   .   .   1   1   3   .   1   1   .   1   .   .   1   .   1   .   .   2   1   2   1   
    Hackware               4    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
    Protection             25   | .   1   .   .   .   7   10  .   .   .   1   .   .   .   1   .   .   1   1   .   .   1   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   40   | .   1   .   .   .   10  9   1   .   1   .   .   .   .   .   .   .   .   3   2   .   4   5   4   
    Energy Gun             12   | .   .   .   .   .   4   3   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   1   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
    Ballistic Gun          7    | .   1   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  27   | .   .   .   .   .   3   6   .   .   .   .   .   .   2   .   .   .   .   2   .   .   9   2   3   
Parts Lost                 64   | .   1   3   .   .   8   16  3   .   .   .   .   .   .   .   2   4   .   .   .   7   7   5   8   
  Power                    8    | .   .   1   .   .   1   3   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   
  Propulsion               17   | .   1   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   1   3   
  Utility                  29   | .   .   1   .   .   4   7   3   .   .   .   .   .   .   .   2   3   .   .   .   2   2   3   2   
  Weapon                   10   | .   .   .   .   .   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Highest Loss Streak      7    | .   1   3   .   .   2   6   2   .   .   .   .   .   .   .   2   2   .   .   .   6   7   3   3   
Average Slot Usage (%)     83   | .   89  91  87  85  83  75  88  92  92  86  94  94  94  94  92  91  87  91  94  89  76  38  52  
  Engine                   6    | .   14  13  14  14  8   5   .   .   6   5   5   5   5   5   4   2   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   1   7   7   6   5   5   5   5   5   5   6   10  10  10  8   3   .   .   
  Wheel                    10   | .   17  24  28  28  18  12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   7    | .   .   .   .   .   .   2   23  23  20  17  17  17  17  17  14  15  15  15  15  18  16  .   .   
  Device                   8    | .   .   6   3   .   8   7   19  7   9   11  11  11  11  10  15  19  10  10  10  9   9   2   3   
  Storage                  8    | .   20  14  13  14  9   6   7   7   6   5   5   5   5   5   5   5   5   5   5   4   5   6   14  
  Processor                10   | .   .   .   .   .   9   3   9   30  23  17  23  23  23  23  21  20  19  21  21  21  23  16  18  
  Hackware                 2    | .   .   .   .   .   .   3   .   .   2   5   5   5   5   5   8   5   5   5   5   4   4   2   3   
  Protection               7    | .   6   3   .   .   12  14  13  7   3   3   5   5   5   5   5   5   9   12  15  11  3   .   1   
  Energy Gun               2    | .   .   .   .   .   9   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Ballistic Gun            8    | .   27  28  28  28  7   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   .   2   7   12  11  11  11  11  11  10  10  10  9   10  9   1   .   .   
Naked Turns                3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             241  | 10  90  88  205 205 231 241 27  22  29  34  34  34  34  34  30  30  36  44  44  51  47  29  37  
  Greatest Support         75   | 20  26  26  26  26  26  44  28  28  34  34  34  34  34  34  44  44  44  44  44  57  50  75  75  
  Greatest Overweight (x)  11   | .   5   8   7   10  11  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   6   
  Average Overweight (x)   1    | .   3   3   5   9   10  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Largest Inventory Capacity 35   | .   25  25  35  35  35  35  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         21   | .   23  25  31  35  35  30  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  6   5   
  Most Carried             35   | .   20  24  30  34  35  35  8   8   10  10  10  10  10  10  10  10  9   10  10  10  10  10  5   
  Average Carried          19   | .   14  21  24  32  33  29  6   8   9   9   10  10  9   10  9   9   9   9   10  9   9   6   4   
  Final Capacity           35   | 8   25  25  35  35  35  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   5   
  Final Carried            35   | 6   20  24  30  34  35  7   8   8   10  10  10  10  10  10  10  9   9   10  10  8   10  5   5   

 Class Distribution 
--------------------
 36% | Hauler-Mutant
 31% | Mutant
 16% | Scout
  9% | Sprinter
  3% | Hacker-Ninja

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
      Hauler-Mutant | -10/Exiles
      Hauler-Mutant | -9/Mines
      Hauler-Mutant | -8/Materials
      Hauler-Mutant | -7/Factory
              Scout | -7/Lower Caves
              Scout | -7/Lower Caves
              Scout | -6/Factory
              Scout | -5/Factory
           Sprinter | -5/Upper Caves
              Scout | -5/Upper Caves
              Scout | -5/Zhirov
              Scout | -4/Proximity Caves
       Hacker-Ninja | -4/Factory
             Mutant | -4/Upper Caves
             Mutant | -4/Upper Caves
             Mutant | -4/Warlord
             Mutant | -3/Proximity Caves
 Scavenger-Sprinter | -3/Research
           Sprinter | -3/Testing
             Mutant | -2/Research
             Mutant | -2/Quarantine

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  
Matter Collected           2848 | 200  149  136  .    38   667  777  61   .    80   20   .    20   .    .    99   22   47   .    53   92   136  132  119  
  Remotely                 26   | .    .    26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4967 | .    473  318  .    100  1776 1249 .    .    87   .    .    .    .    .    99   117  .    .    .    168  .    335  245  
  Parts                    270  | .    30   25   .    8    107  49   .    .    2    .    .    .    .    .    8    12   .    .    .    13   .    10   6    
Haulers Intercepted        4    | .    .    .    .    .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           8    | .    4    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    3    .    .    .    .    .    
  Prevented                15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    13   .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua 
Combat Hostiles Destroyed  87   | .   4   5   .   .   29  29  .   .   .   .   .   .   .   .   1   5   .   .   .   4   .   5   5   
  Melee                    12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   .   .   .   4   .   1   1   
  Guns                     44   | .   4   5   .   .   17  17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Cannons                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  AOE                      27   | .   .   .   .   .   12  12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Classes Destroyed          18   | .   6   .   .   .   5   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Worker                   12   | .   2   3   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Builder                  7    | .   2   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 7    | .   2   2   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 8    | .   3   1   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Swarmer                  25   | .   2   3   .   .   3   9   .   .   .   .   .   .   .   .   .   5   .   .   .   3   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    27   | .   2   2   .   .   15  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Protector                2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   13   | .   .   .   .   .   8   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Specialist               4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   9    | .   .   .   .   .   3   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
Best Kill Streak           15   | .   5   4   .   2   10  15  .   .   1   .   .   .   .   .   1   5   .   .   .   3   .   5   3   
  Combat Bots Only         12   | .   2   3   .   .   9   12  .   .   .   .   .   .   .   .   1   5   .   .   .   3   .   4   2   
Max Kills in Single Turn   3    | .   1   1   .   1   3   3   .   .   1   .   .   .   .   .   1   1   .   .   .   1   .   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  
Damage Taken               11878 | .    280  320  .    .    1855 3704 339  .    .    76   .    .    .    115  231  319  39   39   .    1049 1077 552  1883 
  Core                     2581  | .    79   55   .    .    144  497  25   .    .    20   .    .    .    39   63   57   18   .    .    137  522  216  709  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         71    | 100  .    .    .    46   73   .    .    25   100  .    .    .    .    94   .    .    .    .    88   .    43   .    .    
Volleys Fired              351   | .    47   56   .    6    111  98   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   18   
  Largest                  2     | .    2    2    .    2    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    
  Hottest                  300   | .    40   40   .    40   122  188  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    90   300  
Shots Fired                646   | .    94   112  .    12   202  181  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   25   
  Gun                      582   | .    94   112  .    12   176  166  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   2    
  Cannon                   23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   
  Launcher                 41    | .    .    .    .    .    26   15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  373   | .    94   112  .    12   75   80   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  197   | .    .    .    .    .    101  86   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Explosive                29    | .    .    .    .    .    17   12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          25    | .    .    .    .    .    9    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Entropic                 22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   2    
  Robot Hit Streak         18    | .    7    8    .    3    18   15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    8    
  Robot Miss Streak        5     | .    5    5    .    1    5    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
  Secondary Targets        4     | .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           458   | .    52   61   .    9    121  130  .    .    7    .    .    .    .    .    12   9    1    .    .    20   .    19   17   
  Core Hits                273   | .    28   26   .    5    90   89   .    .    2    .    .    .    .    .    2    5    .    .    .    7    .    13   6    
  Critical Kills           5     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Critical Parts Destroyed 11    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    8    
  Critical Strikes         31    | .    .    1    .    .    4    4    .    .    .    .    .    .    .    .    1    .    1    .    .    4    .    2    14   
    Burn                   7     | .    .    .    .    .    3    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                16    | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
    Sever                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    4    .    .    .    
    Detonate               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Melee Attacks              117   | .    .    .    .    .    .    6    .    .    17   5    .    6    .    2    23   17   1    .    .    31   1    5    3    
  Impact                   6     | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 103   | .    .    .    .    .    .    .    .    .    17   5    .    6    .    2    23   17   1    .    .    31   1    .    .    
  Piercing                 8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    3    
  Sneak Attacks            4     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    .    .    .    .    .    1    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Follow-up Attacks        14    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    4    3    .    .    .    5    .    .    .    
Damage Inflicted           15828 | .    430  478  .    72   3670 4335 .    .    359  .    .    .    .    .    594  452  49   .    .    853  .    1421 3115 
  Guns                     5749  | .    424  478  .    72   1870 2156 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    704  45   
  Cannons                  3070  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3070 
  Explosions               4430  | .    .    .    .    .    1790 2179 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    461  .    
  Melee                    2563  | .    .    .    .    .    .    .    .    .    359  .    .    .    .    .    594  452  49   .    .    853  .    256  .    
  Ramming                  16    | .    6    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2519  | .    424  478  .    72   720  825  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  5964  | .    .    .    .    .    1172 1331 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    461  3000 
  Explosive                3035  | .    .    .    .    .    1411 1624 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          982   | .    .    .    .    .    357  555  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    70   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2307  | .    .    .    .    .    .    .    .    .    359  .    .    .    .    .    594  452  49   .    .    853  .    .    .    
  Piercing                 256   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    256  .    
  Entropic                 749   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    704  45   
Highest Corruption         4     | .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    1    1    1    1    .    4    4    .    4    
  Average Corruption       1     | .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    1    1    1    1    .    2    4    .    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  19    | .    .    .    .    .    3    .    .    .    1    .    .    .    .    .    .    1    1    .    .    3    3    .    7    
    Message Errors         8     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    2    
    Matter Fused           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            652   | .    .    .    .    .    65   5    .    .    6    .    .    .    .    .    24   55   .    .    .    67   .    .    430  
  Projectiles              430   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    430  
  Explosions               70    | .    .    .    .    .    65   5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    152   | .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    24   55   .    .    .    67   .    .    .    
Knockbacks                 1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      306   | .    3    .    .    .    145  158  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    11    | .    .    .    .    .    7    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   2     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        428   | .    36   42   .    .    90   428  3    .    .    12   .    .    .    6    .    .    .    .    .    188  378  .    350  
  Average Temperature      81    | .    10   13   .    .    26   162  3    .    .    12   .    .    .    6    .    .    .    .    .    99   159  .    135  
  Received Heat Transfer   2268  | .    144  87   .    .    675  741  63   .    .    63   .    .    .    33   18   .    9    .    .    39   213  81   102  
  Effects                  4     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Shutdowns              1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10    | .    .    .    .    .    4    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         5709  | .    .    .    .    .    2690 2719 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    300  .    
Parts Sabotaged            9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    7    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  
Peak Influence             2024 | .    94   141  .    15   603  1071 .    .    390  522  .    .    .    .    135  .    .    .    .    102  1835 1330 2024 
  Initial                  1100 | .    .    36   .    .    5    273  .    .    333  191  .    .    .    .    .    .    .    .    .    .    5    1100 747  
  Average                  351  | .    42   41   .    12   279  266  .    .    350  306  .    .    .    .    64   .    .    .    .    56   1660 1189 1756 
Maximum Alert Level        5    | .    .    .    .    .    2    3    .    .    1    2    .    .    .    .    .    .    .    .    .    .    5    4    5    
  Low Security (%)         58   | .    100  100  .    100  45   58   .    .    .    16   .    .    .    .    100  .    .    .    .    100  .    .    .    
  Level 1                  15   | .    .    .    .    .    14   21   .    .    100  59   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 2                  9    | .    .    .    .    .    40   1    .    .    .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  4    | .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    97   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   .    99   
Squads Dispatched          55   | .    .    1    .    .    7    10   .    .    3    3    .    .    .    .    3    .    .    .    .    1    12   2    13   
  Investigation            9    | .    .    .    .    .    .    3    .    .    2    2    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Extermination            4    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    
  Reinforcement            14   | .    .    .    .    .    6    4    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Assault                  26   | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    13   
  Garrison                 2    | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua 
Distress Signals           19   | .   .   .   .   .   5   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   8   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              322  | .   10  5   .   .   47  59  13  .   2   10  3   1   .   6   13  8   4   3   .   14  53  6   65  
  Peak Tracking Total      31   | .   3   3   .   .   7   12  9   .   1   6   3   1   .   7   6   6   4   3   .   10  31  5   24  
  Tactical Retreats        21   | .   .   .   .   .   .   5   6   .   .   2   .   .   .   .   3   1   .   .   .   1   3   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua 
Traps Triggered            7    | .   .   .   .   .   1   3   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Indirectly               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua 
Machines Disabled          12   | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   5   
  Max in Single Turn       6    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Garrison Access          5    | .   .   .   .   .   .   1   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua 
Machines Accessed          42   | .   2   .   2   .   3   7   1   .   5   9   .   .   4   .   6   .   .   1   .   2   .   .   .   
  Terminals                18   | .   1   .   .   .   1   3   .   .   2   6   .   .   .   .   4   .   .   .   .   1   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Repair Stations          6    | .   1   .   .   .   1   2   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   1   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                122  | .   6   .   2   .   10  15  1   .   16  34  .   .   17  .   17  .   .   1   .   3   .   .   .   
  Successful               61   | .   5   .   2   .   3   7   1   .   4   13  .   .   17  .   8   .   .   1   .   .   .   .   .   
  Failed                   61   | .   1   .   .   .   7   8   .   .   12  21  .   .   .   .   9   .   .   .   .   3   .   .   .   
    Catastrophic           20   | .   .   .   .   .   2   3   .   .   3   5   .   .   .   .   5   .   .   .   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   36   | .   4   .   1   .   3   2   .   .   4   12  .   .   .   .   10  .   .   .   .   .   .   .   .   
  Terminals                65   | .   4   .   .   .   3   8   .   .   10  27  .   .   .   .   11  .   .   .   .   2   .   .   .   
  Fabricators              14   | .   .   .   .   .   .   3   .   .   4   3   .   .   .   .   3   .   .   .   .   1   .   .   .   
  Repair Stations          12   | .   2   .   .   .   4   2   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   3   2   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             36   | .   2   .   2   .   1   3   1   .   .   8   .   .   17  .   1   .   .   1   .   .   .   .   .   
  Record                   6    | .   .   .   1   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           9    | .   2   .   .   .   .   1   .   .   .   2   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   1   .   .   2   1   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair                   3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   1   .   .   .   .   1   .   .   1   3   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Terminals                7    | .   1   .   .   .   .   1   .   .   1   2   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   1   .   .   .   .   1   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   1   .   .   .   3   6   .   .   4   8   .   .   .   .   6   .   .   .   .   2   .   .   .   
  Full Trace Events        8    | .   .   .   .   .   1   2   .   .   2   1   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 252  | .   .   .   .   .   .   .   .   .   .   252 .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   44   | .   .   .   .   .   .   .   .   .   .   44  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   2   .   .   .   .   1   .   .   .   2   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Matter                 563  | .   .   .   .   .   .   .   .   .   212 .   .   .   .   .   351 .   .   .   .   .   .   .   .   
    Time                   146  | .   .   .   .   .   .   .   .   .   53  .   .   .   .   .   93  .   .   .   .   .   .   .   .   
  Total Part Build Rating  13   | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   7   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Time                     104  | .   26  .   .   .   38  .   .   .   .   .   .   .   .   .   40  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua 
Total Allies               8    | .   .   4   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Largest Group            4    | .   .   4   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Highest-Rated Group      160  | .   .   71  .   .   .   .   .   .   .   90  .   .   .   .   .   .   .   .   .   .   160 .   .   
  Highest-Rated Ally       160  | .   .   31  .   .   .   .   .   .   .   30  .   .   .   .   .   .   .   .   .   .   160 .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               44   | .   .   18  .   .   .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   .   4   .   .   
  Total Damage             1213 | .   .   215 .   .   .   .   .   .   .   664 .   .   .   .   .   .   .   .   .   .   334 .   .   
  Kills                    6    | .   .   4   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   .   .   .   1   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  
Turns Passed               10091 | .    552  954  635  223  1473 1816 434  8    322  316  271  478  66   290  441  138  82   186  90   405  247  339  325  
Spaces Moved               8784  | 1    244  535  362  90   438  1187 524  25   568  689  235  295  185  267  561  287  191  502  247  453  545  144  209  
  Core                     94    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    36   55   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     243   | 1    38   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   154  
  Wheels                   2243  | .    206  535  362  90   438  612  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    72    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   58   .    
  Flight                   6132  | .    .    .    .    .    .    574  524  25   568  689  235  295  185  267  561  287  191  502  247  453  529  .    .    
  Fastest Speed            28    | 120  120  135  90   195  210  29   32   32   29   29   29   29   29   29   29   35   35   35   35   28   31   40   50   
  Average Speed            74    | 120  154  147  168  227  234  105  32   32   29   29   29   29   29   29   31   35   35   35   35   31   35   158  118  
  Slowest Speed            350   | 120  175  200  195  230  245  220  32   32   32   29   29   29   29   29   35   35   35   35   35   35   250  250  350  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            66    | .    .    .    .    .    .    15   4    .    5    11   .    .    .    2    12   2    3    .    .    8    4    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    
Exploration Rate (%)       42    | 2    38   78   69   19   48   37   70   9    24   26   44   60   63   44   20   61   45   71   57   18   72   5    29   
  Regions Visited          23
    Branch Regions         15
  Pre-discovered Areas     5     | .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    1    .    .    .    .    1    1    .    1    1    .    .    .    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      17    | 1    1    .    1    1    1    1    .    .    1    .    .    1    1    1    1    1    1    1    .    1    1    1    .    
Scrap Searched             11    | .    .    1    .    .    .    .    2    .    .    .    1    2    .    1    .    .    2    .    2    .    .    .    .    
Spaces Dug                 30    | .    .    .    .    .    .    2    .    .    6    5    .    4    .    1    6    .    .    .    .    6    .    .    .    
Terrain Destroyed          393   | .    .    .    .    .    119  108  .    .    6    5    .    4    .    1    6    .    .    .    .    6    .    56   82   
  Melee                    30    | .    .    .    .    .    .    2    .    .    6    5    .    4    .    1    6    .    .    .    .    6    .    .    .    
  Projectile               102   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   82   
  AOE                      261   | .    .    .    .    .    119  106  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  
Total                      11556 | .    341  609  387  99   696  1569 783  24   693  785  437  680  197  474  787  302  199  512  250  665  594  218  255  
  Wait                     1967  | .    30   8    .    .    61   176  254  .    104  97   203  380  .    208  196  5    9    .    .    185  16   35   .    
  Move                     8643  | .    243  534  361  89   437  1161 515  24   557  667  234  294  184  262  539  282  186  501  246  438  537  143  209  
  Hop                      52    | .    .    .    .    .    .    10   4    .    5    10   .    .    .    2    9    2    1    .    .    6    3    .    .    
  Pick Up                  128   | .    13   5    23   3    29   26   2    .    3    2    .    .    3    .    6    .    .    2    .    1    5    .    5    
  Fast Attach              99    | .    4    3    1    .    8    19   4    .    3    2    .    1    4    .    6    .    2    4    1    5    11   15   6    
  Attach                   53    | .    .    .    .    .    12   21   1    .    1    .    .    .    .    .    3    1    .    .    .    3    3    1    7    
  Detach                   22    | .    1    .    .    .    3    10   .    .    .    .    .    .    .    .    1    .    .    1    .    .    2    .    4    
  Swap                     29    | .    2    1    .    1    8    4    2    .    3    .    .    .    .    1    4    .    .    .    1    .    .    1    1    
  Drop                     96    | .    .    2    2    .    26   20   1    .    3    2    .    1    6    .    6    .    .    4    2    1    15   3    2    
  Fire                     351   | .    47   56   .    6    111  98   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   18   
  Melee                    95    | .    .    .    .    .    .    6    .    .    14   5    .    4    .    1    17   12   1    .    .    26   1    5    3    
  Ram                      2     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            18    | .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 5 exits: Fac x4 / *Low)
-7/Lower Caves
-7/Lower Caves
-6/Factory
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res x3 / [*Upp])
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research
-3/Testing
-2/Research
-2/Quarantine

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   225 | -10/Materials      | Discovered new exit (range 14)
   269 | -10/Materials      | Repaired Lgt. Assault Rifle
   329 | -10/Materials      | Build established: Mutant
   533 | -10/Materials      | Discovered new exit (range 9)
   553 | -10/Materials      | Entered Mines
   557 | -10/Mines          | Discovered new exit (range 5)
   671 | -10/Mines          | Identified exit to Exiles
   688 | -10/Mines          | Found a hidden stash of uninstalled traps
   842 | -10/Mines          | Core integrity fell below 50%
   868 | -10/Mines          | Lost 3 parts (1p1n1u)
  1226 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1354 | -10/Mines          | Met a Derelict testing a Signal Generator
  1355 | -10/Mines          | Discovered new exit (range 6)
  1500 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1507 | -10/Mines          | Entered Exiles
  1541 | -10/Exiles         | Met 8R-AWN
  1560 | -10/Exiles         | Met EX-HEX
  1628 | -10/Exiles         | Met EX-DEC
  1849 | -10/Exiles         | Met EX-BIN
  1876 | -10/Exiles         | Aligned with FarCom system
  1878 | -10/Exiles         | Given EX-Vault access code
  1923 | -10/Exiles         | Opened EX-Vault
  1936 | -10/Exiles         | Found Field Lobotomy Kit
  1980 | -10/Exiles         | Build established: Hauler-Mutant
  1982 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2050 | -10/Exiles         | Learned location of Zion (-7)
  2127 | -10/Exiles         | Discovered new exit (range 10)
  2142 | -10/Exiles         | Left Exiles lab with Field Lobotomy Kit
  2142 | -10/Exiles         | Entered Mines
  2275 | -9/Mines           | Discovered new exit (range 7)
  2285 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  2325 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  2329 | -9/Mines           | Found Prototype Device
  2365 | -9/Mines           | Entered Materials
  2365 | -8/Materials       | Evolved 4 slots: Utility x4
  2366 | -8/Materials       | Identified Exp. Sensor Array
  2996 | -8/Materials       | Garrison activated, responded to threat
  3093 | -8/Materials       | Destroyed 9 combat bots
  3435 | -8/Materials       | Repaired Hvy. Armor Plating
  3685 | -8/Materials       | Discovered new exit (range 7)
  3838 | -8/Materials       | Entered Factory
  3838 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4299 | -7/Factory         | Garrison activated, responded to threat
  4694 | -7/Factory         | Identified exit to Factory
  4767 | -7/Factory         | Found Powered Armor
  5296 | -7/Factory         | Cargo convoy interrupted
  5354 | -7/Factory         | Lost 6 parts (1p2u3w)
  5358 | -7/Factory         | Destroyed 12 combat bots
  5374 | -7/Factory         | Released all parts (8)
  5375 | -7/Factory         | Core integrity fell below 50%
  5399 | -7/Factory         | Lost 4 parts (1p1n2u)
  5637 | -7/Factory         | Discovered new exit (range 16)
  5654 | -7/Factory         | Entered Lower Caves
  5906 | -7/Lower Caves     | Build established: Scout
  5940 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  6056 | -7/Lower Caves     | Identified exit to Lower Caves
  6088 | -7/Lower Caves     | Entered another Lower Caves area
  6094 | -7/Lower Caves     | Discovered exit to Factory (range 9)
  6096 | -7/Lower Caves     | Entered Factory
  6096 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  6188 | -6/Factory         | Fabricated Lrn. Proton Cannon (x1)
  6413 | -6/Factory         | Discovered new exit (range 15)
  6418 | -6/Factory         | Entered another Factory area
  6418 | -5/Factory         | Evolved 2 slots: Utility x2
  6489 | -5/Factory         | Fabricated L-41 Fighter (x3)
  6575 | -5/Factory         | Spotted B-75 Beast
  6709 | -5/Factory         | Identified exit to Upper Caves
  6734 | -5/Factory         | Entered Upper Caves
  6770 | -5/Upper Caves     | Learned 4 Factory zone layouts
  6785 | -5/Upper Caves     | Identified exit to Upper Caves
  7005 | -5/Upper Caves     | Entered another Upper Caves area
  7033 | -5/Upper Caves     | Build established: Sprinter
  7068 | -5/Upper Caves     | Discovered new exit (range 17)
  7122 | -5/Upper Caves     | Encountered a Warlord checkpoint
  7421 | -5/Upper Caves     | Build established: Scout
  7470 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  7478 | -5/Upper Caves     | Discovered new exit (range 21)
  7483 | -5/Upper Caves     | Entered Zhirov
  7483 | -5/Zhirov          | Discovered new exit (range 3)
  7497 | -5/Zhirov          | Learned location of Quarantine (-2)
  7497 | -5/Zhirov          | Learned location of Testing (-3)
  7497 | -5/Zhirov          | Learned location of Command (-1)
  7504 | -5/Zhirov          | Found Alien Artifact
  7504 | -5/Zhirov          | Identified Integrated Reactor
  7504 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
  7537 | -5/Zhirov          | Found Alien Artifact
  7549 | -5/Zhirov          | Entered Proximity Caves
  7771 | -4/Proximity Caves | Discovered new exit (range 17)
  7839 | -4/Proximity Caves | Entered Factory
  7839 | -4/Factory         | Evolved 2 slots: Utility x2
  7840 | -4/Factory         | Identified exit to Research
  7917 | -4/Factory         | Fabricated Exp. Optical Array (x1)
  7937 | -4/Factory         | Discovered exit to Research (range 17)
  8075 | -4/Factory         | Repaired Cld. Cesium-ion Thruster
  8134 | -4/Factory         | Build established: Hacker-Ninja
  8232 | -4/Factory         | Discovered exit to Research (range 16)
  8272 | -4/Factory         | Discovered new exit (range 8)
  8280 | -4/Factory         | Entered Upper Caves
  8334 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  8411 | -4/Upper Caves     | Discovered new exit (range 22)
  8418 | -4/Upper Caves     | Encountered a Warlord checkpoint
  8418 | -4/Upper Caves     | Entered another Upper Caves area
  8498 | -4/Upper Caves     | Discovered new exit (range 5)
  8500 | -4/Upper Caves     | Entered Warlord
  8509 | -4/Warlord         | Discovered new exit (range 14)
  8528 | -4/Warlord         | System corruption cleaned by Quarantine Array
  8531 | -4/Warlord         | Build established: Mutant
  8613 | -4/Warlord         | Met Warlord
  8637 | -4/Warlord         | Visited the Vortex Lab
  8638 | -4/Warlord         | Warlord's base attacked by MAIN.C
  8639 | -4/Warlord         | Found Prototype Energy Gun
  8639 | -4/Warlord         | Identified Vortex Rifle
  8642 | -4/Warlord         | Found Prototype Energy Gun
  8642 | -4/Warlord         | Identified Vortex Rail
  8649 | -4/Warlord         | Found Vortex Rail
  8686 | -4/Warlord         | Entered Proximity Caves
  8770 | -3/Proximity Caves | Discovered exit to Research (range 17)
  8776 | -3/Proximity Caves | Entered Research
  8776 | -3/Research        | Evolved 2 slots: Propulsion x2
  9175 | -3/Research        | Discovered new exit (range 8)
  9181 | -3/Research        | Entered Testing
  9182 | -3/Testing         | Maximum security lockdown engaged
  9188 | -3/Testing         | Found Prototype Device
  9188 | -3/Testing         | Identified Exp. Hardlight Generator
  9195 | -3/Testing         | Found Exp. Terrain Scan Processor
  9203 | -3/Testing         | Found Prototype Device
  9203 | -3/Testing         | Identified Exp. Thermal Shield
  9211 | -3/Testing         | Lost 6 parts (1p4n1u)
  9246 | -3/Testing         | Found Prototype Launcher
  9246 | -3/Testing         | Identified Hellfire Missile Launcher
  9263 | -3/Testing         | Found Prototype Hackware
  9268 | -3/Testing         | Spotted PX-EZZ196733Q
  9270 | -3/Testing         | Rewired PX-EZZ196733Q
  9356 | -3/Testing         | Spotted Striker
  9356 | -3/Testing         | Spotted Executioner
  9395 | -3/Testing         | Identified Transdimensional Reconstructor
  9395 | -3/Testing         | Warped through subspace
  9418 | -3/Testing         | Discovered new exit (range 8)
  9428 | -3/Testing         | Core integrity fell below 50%
  9428 | -3/Testing         | Entered Research
  9428 | -2/Research        | Warlord forces began assault on 0b10
  9428 | -2/Research        | Evolved 2 slots: Utility x2
  9455 | -2/Research        | Lost 7 parts (5n2u)
  9538 | -2/Research        | Research machine network offline
  9557 | -2/Research        | Discovered new exit (range 4)
  9665 | -2/Research        | Lost 3 parts (1p1n1u)
  9767 | -2/Research        | Entered Quarantine
  9768 | -2/Quarantine      | Maximum security lockdown engaged
  9814 | -2/Quarantine      | Found Alien Artifact
  9819 | -2/Quarantine      | Found Alien Artifact
  9820 | -2/Quarantine      | Identified Exp. Hacking Suite
  9822 | -2/Quarantine      | Found Transdimensional Reconstructor
  9825 | -2/Quarantine      | Found Alien Artifact
  9899 | -2/Quarantine      | Found Alien Energy Cannon
  9899 | -2/Quarantine      | Identified Core Cannon
  9901 | -2/Quarantine      | Identified Hpw. Transdimensional Reconstructor (x3)
  9901 | -2/Quarantine      | Warped through subspace
  9917 | -2/Quarantine      | Warped through subspace
  9981 | -2/Quarantine      | Warped through subspace
  9988 | -2/Quarantine      | Warped through subspace
 10005 | -2/Quarantine      | Core integrity fell below 50%
 10057 | -2/Quarantine      | Lost 3 parts (2n1u)
 10086 | -2/Quarantine      | Core integrity fell below 20%
 10092 | -2/Quarantine      | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
10075_ Knocked back.
10075_ Exp. Energy Well destroyed.
10077_ Knocked back.
10084_ C-30 ARC bursts open, deploying its payload.
10084_ G-73 Enforcer unfolds itself.
10084_ B-74 Champion unfolds itself.
10084_ G-73 Enforcer unfolds itself. <x2>
10084_ I-47 Archangel unfolds itself.
10084_ G-73 Enforcer misfires.
10085_ G-73 Enforcer destroyed.
10087_ C-30 ARC bursts open, deploying its payload.
10087_ G-73 Enforcer unfolds itself. <x3>
10087_ L-61 Swordsman unfolds itself.
10087_ E-15 Imp unfolds itself.
10088_ Adv. Terrain Scan Processor blown off.
10088_ Exp. Optical Array blown off.
10088_ Adv. Terrain Scan Processor blown off.
10088_ Exp. Hacking Suite blown off.
10088_ E-15 Imp destroyed.
10092_ Acquired 110 matter.

 Map 
-----
+----------------------------------------------------+
| ###??????#    ####""##"     T#?????#   """ #?????? |
| ?????????#           "       #?????#   """ #?????? |
| ?????????#     !%! [ "       #?????#       #?????? |
| ?????????#      % [% """##+#########   """ #?????? |
| ?????????#               |         +   """ #?????? |
| ?????????########       [=         #   """ #?????? |
| ????????????????#         !!  """  +       #?????? |
| ??# #############         !![  ""  #   """ #?????? |
| ??#                  ###! !!!["""  #   """ #?????? |
| ??+                  #?#w  =%=!    #   """ #?????? |
| ??#                  #?#   |!*     +       #?????? |
| ??#                  #?#    ########   """ #?????? |
| ??#       ############?#    #??????#   """ #?????? |
| ??#       ?????????????#    #??????#   """ #?????? |
| ??+      ??????????????+    #??????#       #?????? |
| ??######???????????????#    #??????#####+###?????? |
| ???????????????????????#    #??????????# #???????? |
| ???????????????????????#    #??????????# #???????? |
| ??"????????????????????#    #??????????# ##??????? |
| ##"#####???????????????#    #??????????#["#??????? |
|        #???????????????#    #??????????#=!#??????? |
|    ""  #???????????????+    +?????######/%###????? |
|  " T"" #???????????????#    #?????#    !!=!!#????? |
|  "  "" #???????????????#    #?????# g""=% *%#????? |
|        #???????????????#    #?????#  ""!/  !# "  # |
|        #???????????????#g@  #?????#  " "=  %+%%" # |
| #+"#####???????????????#  g #?????#  """   %# "  # |
|     #??????????????????#  gl#?????#  ""   % "    # |
|     #?????????##########    #?????#   %     #    # |
|     #?????????# """""  #    #?????#         #?   # |
|     #?????????# ""T""  #    #?????###########??  # |
|     #?????????#       /#  ! #??????????????????? # |
|    "####??????#        # /%=#????????????????????# |
|     ! "####???#        #  = #????????????????????? |
|     % "   #???#   """  #  mb#????????????????????? |
|     ] "  #   ##   """  /gg  #????????????????????? |
|    #"""    ## "   """  #    #????????????????????? |
|    ###       ##        #    #????????????#?????? # |
|    #??#""""#  "####""### [ g############ ####    # |
|    #      "  #   ####??# %*  ggbg gb             # |
|    +      "#  ##   #???# =     gC g              # |
|    #      #     ##  ???#      bgg     "          + |
|    #??    ##  #  ###???#             "%"         # |
|    #????  #?#  #   #???##   ######+######+#######? |
|    #??????#??#  ####???##   ##        #        #?? |
|    ###+########""#######     #        # """    #?? |
|       ^                  ""  #        # """    #?? |
|                          T   #        # """    #?? |
|                              #        #        ##  |
|    #####################     # """    "        ""  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          46
Energy Capacity            2400
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       1410
ECM Strength               2
Jamming Range              8
Additional Mass Support    16
Armor Coverage             600
Resistance: TH             30
Power Shielding            66
Propulsion Shielding       90
Utility Shielding          66
Reclamation Efficiency     25
Weapon Cycling             15
Evasion (%)                73
Targeting Accuracy         6
Melee Accuracy             16
Target Analysis            8
Salvage Targeting          8
Offensive Hacking          16
Defensive Hacking          12

 Item Schematics 
-----------------
  Med. Storage Unit | -10/Materials | Hacked
  Lrg. Storage Unit | -10/Materials | Hacked
 Lrn. Proton Cannon | -7/Factory    | Hacked
  Imp. Heavy Treads | -5/Factory    | Hacked
  Arm. Heavy Treads | -5/Factory    | Hacked
  Assault Drone Bay | -5/Zhirov     | Free
     Exp. Heat Sink | -5/Zhirov     | Free
 Exp. Optical Array | -5/Zhirov     | Free
   Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lrn. Proton Cannon | x1 | -6/Factory 
       L-41 Fighter | x3 | -5/Factory | Preloaded
 Exp. Optical Array | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Core Cannon
High-powered Transdimensional Reconstructor

 Achievements 
--------------
Watch This!

 Challenges 
------------
None

 Game 
------
Seed              SegregatorLaserPit
  Manual?         0
Play Time         02:16:07
  Cumulative      391.7 hours
  Start           2021.07.05 @ 20:52:54
  End             2021.07.07 @ 20:43:00
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          371
  Rogue           156
  Adventurer      112
  Explorer        103
Win Type          -
  Total           27
  Types           19/0/5/2/0/0/0/1/0
Lore%             85
Gallery%          90
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 17775b0a-cea2-4379-8d82-19ab7111d8d8