Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.25 @ 21:18:26 Player: shapeshifter Result: Destroyed by Fission Core chain reaction Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (827) 827 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2557 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/250 Matter 251/300 Energy 250/250 System Corruption 0% Temperature Cool (12) Movement Rolling (145) Ox3 Location -9/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Compact Wheel > --- UTILITY (2) ------ High-capacity Storage Unit Light Armor Plating > --- WEAPON (2) ------- Medium Laser > --- INVENTORY (20) --- Light Fission Core Light Fission Core Aluminum Leg Aluminum Leg Large Storage Unit Lightpack 2.0 High-capacity Battery (250) High-capacity Battery (250) High-capacity Battery (250) High-capacity Battery (250) Structural Scanner Seismic Detector 0b10 Alert Chip XL Autogun Array Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Light Armor Plating > --- WEAPON ----------- EM Pulse Gun Medium Laser > --- INVENTORY -------- Fission Core Light Fission Core Light Fission Core Aluminum Leg Aluminum Leg Large Storage Unit Lightpack 2.0 High-capacity Battery High-capacity Battery High-capacity Battery High-capacity Battery Structural Scanner Seismic Detector 0b10 Alert Chip XL Autogun Array [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 21 | 7 11 1 2 . Power 2 | 1 1 . . . Engine 2 | 1 1 . . . Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 4 . . . Treads 3 | 2 1 . . . Leg 1 | . 1 . . . Wheel 2 | . 2 . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 2 3 . 2 . Device 3 | 1 2 . . . Storage 3 | 1 1 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 6 | 2 3 1 . . Energy Gun 5 | 2 2 1 . . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 7 | . 2 4 . 1 Power . | . . . . . Propulsion 2 | . 1 1 . . Utility 1 | . 1 . . . Weapon 4 | . . 3 . 1 Highest Loss Streak 4 | . 1 4 . 1 To Critical Strikes . | . . . . . Average Backups 11 | 4 11 13 14 15 Power . | . . . 2 3 Propulsion 3 | 2 3 3 2 2 Utility 6 | . 5 8 9 9 Weapon 1 | 1 2 1 . 1 Tool/Special . | . . . . . Unused Backups 17 | . 1 . 4 12 Power 3 | . . . . 3 Propulsion 1 | . . . . 1 Utility 12 | . 1 . 4 7 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 98 83 92 98 Engine 14 | . 14 14 14 14 Treads 9 | . 11 . 8 14 Wheel 15 | . 15 20 14 14 Device 12 | . 13 14 9 . Storage 14 | . 14 14 14 14 Protection 1 | . . . 4 14 Energy Gun 26 | . 27 20 27 26 Peak Build Rating 16 | 7 10 10 16 16 Average Rating 9 | 5 9 8 12 15 On Entrance 8 | . 7 10 8 16 Naked Turns . | . . . . . Heaviest Build 52 | 12 30 31 52 52 Greatest Support 40 | 40 40 32 16 16 Greatest Overweight (x) 3 | . 1 1 3 3 Average Overweight (x) . | . . . 1 3 Largest Inventory Capacity 20 | 8 15 15 20 20 Average Capacity 14 | 7 14 15 16 20 Most Carried 20 | 7 14 15 20 20 Average Carried 12 | 4 11 13 16 20 Final Capacity 20 | 8 15 15 20 20 Final Carried 20 | 6 14 13 20 19 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Exi Min Matter Collected 531 | 258 232 41 . . Remotely . | . . . . . Salvage Created 1047 | 23 902 122 . . Parts 65 | 2 60 3 . . Haulers Intercepted 2 | . 2 . . . Recyclers Shooed 3 | . 3 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Combat Hostiles Destroyed 21 | . 17 4 . . Guns 17 | . 15 2 . . AOE 2 | . . 2 . . Classes Destroyed 9 | 1 8 . . . Worker 2 | . 2 . . . Builder 2 | . 2 . . . Tunneler 2 | 1 1 . . . Hauler 2 | . 2 . . . Recycler 1 | . 1 . . . Operator 1 | . 1 . . . Watcher 3 | . 3 . . . Swarmer 3 | . 3 . . . Grunt 18 | . 14 4 . . Best Kill Streak 5 | 1 5 3 . . Combat Bots Only 5 | . 5 3 . . Max Kills in Single Turn 2 | 1 2 1 . . Gunslinging . | . . . . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Hostile Shots Fired 129 | . 90 27 . 12 Missed 42 | . 31 6 . 5 Hits 87 | . 59 21 . 7 Projectile 87 | . 59 21 . 7 Critical Strikes 2 | . 1 1 . . Damage Taken 1197 | . 730 351 . 116 Core 250 | . 91 84 . 75 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 102 | 1 88 12 . 1 Largest 2 | 2 2 2 . 2 Hottest 90 | 90 90 90 . 90 Shots Fired 197 | 2 175 18 . 2 Gun 192 | 2 174 14 . 2 Cannon . | . . . . . Launcher 5 | . 1 4 . . Special . | . . . . . Kinetic . | . . . . . Thermal 188 | 2 174 11 . 1 Explosive 5 | . 1 4 . . Electromagnetic 4 | . . 3 . 1 Robot Hit Streak 19 | 1 19 13 . . Robot Miss Streak 6 | 1 6 2 . 2 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 130 | 1 116 13 . . Core Hits 58 | 1 48 9 . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . 6 1 . . Burn 6 | . 6 . . . Corrupt 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2058 | 12 1593 453 . . Guns 1469 | 12 1344 113 . . Cannons . | . . . . . Explosions 589 | . 249 340 . . Melee . | . . . . . Ramming . | . . . . . Kinetic . | . . . . . Thermal 1445 | 12 1344 89 . . Explosive 589 | . 249 340 . . Electromagnetic 24 | . . 24 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 16 | . 3 13 . . Projectiles . | . . . . . Explosions 16 | . 3 13 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 65 | . . 65 . . Shots 4 | . . 4 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 309 | 30 309 10 . 39 Average Temperature 85 | 18 89 6 . 21 Received Heat Transfer 591 | . 405 186 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . 2 . . . Combat Hostiles 2 | . 2 . . . Parts Melted 11 | . 11 . . . Heat Transferred 4098 | 25 3873 200 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Maximum Alert Level 1 | . 1 . . . Low Security (%) 95 | 100 94 100 . 100 Level 1 4 | . 5 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 216 | 5 216 102 . . Initial 72 | . . 72 . . Average 90 | . 107 58 . . Influence Increases 766 | 5 641 120 . . Destroy 0b10 Robot/C 420 | . 340 80 . . Destroy 0b10 Robot/NC 65 | 5 60 . . . Destroy Leader 100 | . 80 20 . . Successful Hack 40 | . 40 . . . Select Force Hacks 30 | . 30 . . . Disable Machine 30 | . 30 . . . Destroy Structure 51 | . 31 20 . . Lose Combat Pursuer 30 | . 30 . . . Influence Decreases 766 | 5 456 283 22 . Entered New Map 135 | . . 113 22 . Time Decay 571 | 5 436 130 . . Lost Part 60 | . 20 40 . . Squads Dispatched 3 | . 3 . . . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 33 | . 25 4 . 4 Peak Tracking Total 6 | . 6 3 . 4 Tactical Retreats 2 | . 2 . . . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Exi Min Machines Disabled 2 | . 2 . . . Max in Single Turn 2 | . 2 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Machines Accessed 11 | . 9 . 2 . Terminals 7 | . 7 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 29 | . 27 . 2 . Successful 18 | . 16 . 2 . Failed 11 | . 11 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 21 | . 20 . 1 . Terminals 20 | . 20 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 7 | . 7 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 4 . 2 . Record 1 | . . . 1 . Hauler Manifests 1 | . 1 . . . Registered Components 1 | . 1 . . . Zone Layout 2 | . 2 . . . Proto ID Catalog 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 12 | . 12 . . . Terminals 11 | . 11 . . . Botnet 5 | . 5 . . . Skim 6 | . 6 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Tunnel 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used 1 | . 1 . . . Hacking Detections 9 | . 9 . . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 1 . Highest-Rated Group 42 | . . 42 31 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Active Infowar (turns) 431 | 36 395 . . . Seismic 431 | 36 395 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Exi Min Turns Passed 2512 | 111 1605 267 427 102 Spaces Moved 1374 | 67 703 205 331 68 Core 16 | 16 . . . . Treads 301 | 51 250 . . . Legs . | . . . . . Wheels 1057 | . 453 205 331 68 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 100 115 145 Average Speed 124 | 133 125 109 124 145 Slowest Speed 240 | 160 240 115 145 145 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 45 | 7 96 41 68 17 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 5 | . 3 1 1 . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug 5 | . 5 . . . Terrain Destroyed 57 | . 30 27 . . Melee . | . . . . . Projectile . | . . . . . AOE 57 | . 30 27 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Total 1981 | 87 1247 229 348 70 Wait 433 | . 424 9 . . Move 1370 | 66 702 204 330 68 Hop . | . . . . . Pick Up 39 | 13 16 1 9 . Fast Attach . | . . . . . Attach 14 | 7 3 2 2 . Detach . | . . . . . Swap 11 | . 8 1 2 . Drop 12 | . 6 . 5 1 Fire 102 | 1 88 12 . 1 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sub) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 621 | -10/Materials | Discovered new exit (range 15) 718 | -10/Materials | Discovered new exit (range 11) 1018 | -10/Materials | Discovered new exit (range 16) 1150 | -10/Materials | Discovered new exit (range 13) 1186 | -10/Materials | Identified exit to Subcaves 1259 | -10/Materials | Learned Storage emergency access door positions 1324 | -10/Materials | Learned location of Mines (-10) 1381 | -10/Materials | Learned 4 Recycling zone layouts 1571 | -10/Materials | Identified exit to Mines 1698 | -10/Materials | Learned Storage stockpile data 1717 | -10/Materials | Entered Mines 1819 | -10/Mines | Core integrity fell below 50% 1862 | -10/Mines | Lost 4 parts (1n3w) 1865 | -10/Mines | Discovered new exit (range 12) 1940 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1941 | -10/Mines | Discovered new exit (range 5) 1984 | -10/Mines | Entered Exiles 1984 | -10/Exiles | Accompanied by 1 ally 1985 | -10/Exiles | Identified exit to Mines 2014 | -10/Exiles | Led the pair of lost Derelicts to a safe place 2017 | -10/Exiles | Met 8R-AWN 2036 | -10/Exiles | Met EX-HEX 2091 | -10/Exiles | Met EX-DEC 2109 | -10/Exiles | Learned location of Zion (-7) 2206 | -10/Exiles | Met EX-BIN 2222 | -10/Exiles | Aligned with FarCom system 2223 | -10/Exiles | Given EX-Vault access code 2250 | -10/Exiles | Opened EX-Vault 2264 | -10/Exiles | Found Lightpack 2.0 2271 | -10/Exiles | Found 0b10 Alert Chip 2276 | -10/Exiles | Found XL Autogun Array 2306 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2411 | -10/Exiles | Stole three prototypes: Lightpack 2.0, 0b10 Alert Chip, XL Autogun Array 2411 | -10/Exiles | Entered Mines 2513 | -9/Mines | Destroyed by Fission Core chain reaction Last Messages --------------- 02275_ Dropped Targeting Computer. 02276_ Dropped Imp. Heat Sink. 02276_ Acquired XL Autogun Array. EX-BIN: Oh yeah, I'd suggest you stay away from the 0b10 Research branches, since the FarCom signals could be picked up there, but you're welcome to try if you really want to. And if we have to leave here due to unforeseen circumstances, don't worry the FarCom system will continue to maintain contact via our distributed network. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. LOCATION=MINES GOAL=ESCAPE 02411_ Receiving FarCom transmissions... 02509_ EM Pulse Gun destroyed. 02513_ Dropped Rigged Fission Core. 02513_ Rigged Fission Core explodes. 02513_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????????????????????######????????? | | ???????????????????????##?????????? #????????? | | ???????????????????#### ??????????? #????????? | | ??????????????????? ???????????# #????????? | | ???????????????????? ????????#### #????????? | | ???????????????????? ???????## ###??????? | | ???????????????????# ???????# ##?????? | | ???????????????????# ??????## ####??? | | ???????????????????? ?????## #### ##?? | | ???????????????????? ?????# ##??### #?? | | ????????????????????? ?????# #?????## #?? | | ?????????????????????# #?????# #??????# #?? | | ?????????????????????# #????## #??###?# #?? | | ?????????????????????# s#???## #?# #### ##?? | | ?????????????????????#ss##### ### #?###??? | | ???????????????####### =%= ### #??????? | | ????????????# #@;## ##? #???????? | | ????????????# ########### ;?## #?# #???????? | | ????????????????????????# #??# ### ##??????? | | ???????????ss???????????# #### ## ##?????? | | ?????????????s??????????# ##????? | | ????????????????????????###### #????? | | ????????????????????????????## #????? | | ???????????????????????????## #????? | | ???????????????????????????# ##????? | | ???????????????????????????# ### ##?????? | | ???????????????????????????#####?## ##??????? | | ??????????????????????????????????# ##???????? | | ??????????????????????????????????# #????????? | | ??????????????????????????????????## ##????????? | | ????????????????????????????????????###?????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RelayBiocellCycler Manual? 0 Play Time 00:14:49 Cumulative 325.2 hours Start 2025.09.25 @ 21:01:25 End 2025.09.25 @ 21:18:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 440 Rogue 440 Adventurer 0 Explorer 0 Win Type - Total 11 Types 6/0/1/2/1/0/1/0/0/0 Lore% 86 Gallery% 82 Achievement% 67 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f260a58-343e-4463-866a-9f73d61e09b0