Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.29 @ 20:38:23 Player: pakman Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (158) 790 Value Destroyed (5185) 5185 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (275) 275 TOTAL SCORE: 10490 Bonus ------- High Alert Combat Kills 275 Cogmind --------- Core Integrity 0/1000 Matter 286/300 Energy 99/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Visual Processing Unit Advanced Salvage Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Wheel Compact Matter Pod (0) Terrain Scanner Dirty Datajack (20) Improved Datajack Peak State ------------ > --- POWER ------------ Reinforced Fission Core Reinforced Fission Core > --- PROPULSION ------- Improved Medium Treads Compact Wheel > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Visual Processing Unit Terrain Scanner Experimental Targeting Computer Recoil Stabilizer Advanced ECM Suite Layered Medium Armor Plating > --- WEAPON ----------- Long-range Proton Cannon Gauss Rifle Dirty Datajack > --- INVENTORY -------- Enhanced Fission Core Makeshift Flight Unit Compact Matter Pod Dirty Datajack Improved Datajack [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Backup Propulsion III Flight Unit Makeshift Flight Unit Utility Visual Processing Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Katana Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 1 | . . . . 1 . . . . Propulsion 1 | . . . . . 1 . . . Utility 7 | . . 2 2 . 1 . . 2 Weapon 1 | . . . . 1 . . . . Parts Attached 149 | 8 5 19 32 42 5 6 1 31 Power 22 | 2 . 3 3 8 1 2 . 3 Engine 3 | 2 . . . 1 . . . . Core 19 | . . 3 3 7 1 2 . 3 Reactor . | . . . . . . . . . Propulsion 34 | 2 . 4 6 9 2 3 . 8 Treads 9 | 1 . 2 2 3 . . . 1 Leg . | . . . . . . . . . Wheel 22 | 1 . 2 4 6 2 . . 7 Hover . | . . . . . . . . . Flight 3 | . . . . . . 3 . . Utility 49 | 2 1 5 14 11 . . . 16 Device 23 | 1 . 2 6 6 . . . 8 Storage 6 | 1 1 . . 2 . . . 2 Processor 8 | . . 2 1 1 . . . 4 Hackware 1 | . . . 1 . . . . . Protection 11 | . . 1 6 2 . . . 2 Artifact . | . . . . . . . . . Weapon 44 | 2 4 7 9 14 2 1 1 4 Energy Gun 21 | 1 2 3 5 9 . . . 1 Energy Cannon 10 | . . 3 2 3 . . . 2 Ballistic Gun 3 | 1 . . . 1 1 . . . Ballistic Cannon 1 | . . . . 1 . . . . Launcher 2 | . 1 . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . Slashing Weapon 3 | . 1 . 1 . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 3 | . . . 1 . . 1 1 . Unidentified Prototypes 7 | . . 2 . 3 . . . 2 Parts Lost 96 | . . 7 24 25 10 4 2 24 Power 14 | . . 2 2 4 2 2 . 2 Propulsion 28 | . . 4 6 4 4 1 1 8 Utility 28 | . . 1 9 8 2 . . 8 Weapon 26 | . . . 7 9 2 1 1 6 Highest Loss Streak 16 | . . 3 5 16 5 4 2 13 To Critical Strikes . | . . . . . . . . . Average Backups 8 | 3 5 9 9 11 8 4 4 4 Power . | . 1 . 1 1 1 . . . Propulsion . | 1 2 . . 1 . . . . Utility 2 | . . . 2 4 3 1 1 1 Weapon 3 | . 2 7 4 3 1 1 1 . Tool/Special . | . . . . . . . . . Unused Backups 10 | . 2 2 3 . 2 . . 1 Power 3 | . . 1 1 . 1 . . . Propulsion 1 | . . . 1 . . . . . Utility 2 | . . . 1 . 1 . . . Weapon 3 | . 2 1 . . . . . . Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 82 | . 100 92 91 95 61 21 17 59 Engine 2 | . 14 2 . 2 4 . . . Core 8 | . . 8 8 11 3 3 . 9 Treads 7 | . 14 11 10 9 . . . 1 Wheel 5 | . 14 8 5 3 6 . . 4 Device 12 | . 14 19 13 12 7 . . 13 Storage 7 | . 14 11 9 7 5 . . 3 Processor 8 | . . 10 11 7 12 . . 5 Hackware 2 | . . . 2 5 . . . . Protection 6 | . . . 11 9 4 . . 3 Energy Gun 8 | . 16 16 10 11 5 . . . Energy Cannon 4 | . . 3 5 9 . . . 2 Ballistic Gun 1 | . 7 . . . 3 . . 1 Special Melee Weapon 1 | . . . . . . . 6 4 Peak Build Rating 64 | 7 10 18 30 41 37 28 19 64 Average Rating 28 | 5 7 15 23 35 25 14 11 44 On Entrance 13 | . 7 9 16 27 32 1 14 11 Naked Turns 74 | . . . . . 14 60 . . Heaviest Build 152 | 13 30 35 49 111 117 14 1 152 Greatest Support 42 | 20 20 40 40 42 32 18 8 38 Greatest Overweight (x) 33 | 1 2 10 16 5 27 1 . 33 Average Overweight (x) 1 | . . 1 1 1 7 . . 2 Largest Inventory Capacity 25 | 8 15 15 15 25 25 5 5 25 Average Capacity 14 | 7 9 15 15 15 24 5 5 14 Most Carried 15 | 6 8 14 13 15 10 5 4 8 Average Carried 8 | 3 6 9 9 11 8 3 4 4 Final Capacity 25 | 8 15 15 15 25 5 5 5 5 Final Carried 12 | 5 7 9 12 9 5 5 4 5 Class Distribution -------------------- 52% | Mutant 23% | Tank 14% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Matter Collected 2226 | 294 14 326 385 493 109 253 . 352 Remotely . | . . . . . . . . . Salvage Created 6420 | 81 70 743 2642 2099 128 87 . 570 Parts 309 | 10 6 60 122 62 6 4 . 39 Haulers Intercepted 8 | . . 3 3 2 . . . . Recyclers Shooed 4 | 1 . 1 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 106 | . 4 17 43 27 4 4 . 7 Melee 9 | . . . . . . 4 . 5 Guns 46 | . 1 16 16 11 1 . . 1 Cannons 29 | . . 1 15 12 1 . . . AOE 18 | . 3 . 10 2 2 . . 1 Classes Destroyed 15 | 2 3 6 2 2 . . . . Worker 15 | 1 . 1 3 7 . . . 3 Builder 9 | . . . 4 1 . . . 4 Tunneler 5 | 3 . . . . 2 . . . Hauler 8 | . . 3 3 2 . . . . Recycler 5 | . . 1 . 4 . . . . Mechanic 2 | . . 1 1 . . . . . Operator 2 | . 1 . . . 1 . . . Watcher 6 | . . 1 1 3 . . . 1 Swarmer 16 | . 3 7 . . 2 4 . . Grunt 51 | . 1 4 30 15 . . . 1 Brawler 5 | . . . 4 1 . . . . Duelist 3 | . . 2 1 . . . . . Sentry 17 | . . 4 8 3 . . . 2 Hunter 6 | . . . . 4 1 . . 1 Programmer 8 | . . . . 4 1 . . 3 Best Kill Streak 8 | 2 3 5 8 8 4 2 . 7 Combat Bots Only 7 | . 3 5 7 6 2 2 . 1 Max Kills in Single Turn 3 | 1 2 2 3 3 3 1 . 1 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . 2 . 3 1 2 . . 1 Melee 1 | . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Hostile Shots Fired 1015 | . 8 70 238 303 105 50 6 235 Missed 295 | . . 17 66 96 33 27 2 54 Hits 720 | . 8 53 172 207 72 23 4 181 Melee 18 | . . 8 10 . . . . . Projectile 702 | . 8 45 162 207 72 23 4 181 Critical Strikes 26 | . . 1 9 7 3 . . 6 Part Disruptions 2 | . . . . . . . . 2 Damage Taken 11806 | . 116 738 2839 2717 1125 391 61 3819 Core 2709 | . 11 76 425 446 482 227 31 1011 Absorbed by Shields 397 | . . . 269 128 . . . . Redirected to Shielding 49 | . . . . 31 18 . . . Ignored by Resistances 9 | . . . . 9 . . . . Regen/Repaired (Parts) 73 | . . . . 73 . . . . Core Remaining (%) 57 | 100 95 81 22 36 . . 12 . Volleys Fired 390 | 14 9 48 141 124 28 . . 26 Largest 3 | 2 2 2 2 3 2 . . 2 Hottest 188 | 70 70 130 120 188 80 . . 109 Shots Fired 795 | 28 14 94 251 321 49 . . 38 Gun 484 | 28 11 82 131 184 30 . . 18 Cannon 306 | . . 12 120 137 17 . . 20 Launcher 5 | . 3 . . . 2 . . . Special . | . . . . . . . . . Kinetic 82 | 14 5 . . 21 29 . . 13 Thermal 490 | 14 6 75 146 221 18 . . 10 Explosive 5 | . 3 . . . 2 . . . Electromagnetic 218 | . . 19 105 79 . . . 15 Robot Hit Streak 16 | 4 5 16 12 8 5 . . 7 Robot Miss Streak 9 | 4 2 8 7 9 6 . . 2 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 3 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 600 | 12 9 81 188 207 29 10 2 62 Core Hits 352 | 6 11 101 116 72 13 5 . 28 Critical Kills 2 | . . . 1 1 . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 24 | . . . 3 13 1 . . 7 Burn 8 | . . . 2 6 . . . . Meltdown 2 | . . . 1 1 . . . . Destroy 1 | . . . . 1 . . . . Blast 3 | . . . . 2 1 . . . Corrupt 3 | . . . . 3 . . . . Sever 7 | . . . . . . . . 7 Melee Attacks 74 | . 7 1 7 . . 17 2 40 Impact 1 | . . 1 . . . . . . Slashing 54 | . 7 . 6 . . 12 . 29 Piercing 18 | . . . . . . 5 2 11 Sneak Attacks 13 | . . . 1 . . 2 . 10 Combat Hostiles 5 | . . . . . . 2 . 3 Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14387 | 139 231 1255 4780 4831 770 271 5 2105 Guns 5724 | 139 73 1116 1777 2106 294 . . 219 Cannons 4810 | . . 139 1873 2341 192 . . 265 Explosions 2042 | . 158 . 1074 370 278 . . 162 Melee 1768 | . . . 33 . . 271 5 1459 Ramming 43 | . . . 23 14 6 . . . Kinetic 953 | 66 34 . . 374 308 . . 171 Thermal 7665 | 73 39 1023 3149 2890 178 . . 313 Explosive 700 | . 158 . . 264 278 . . . Electromagnetic 3258 | . . 232 1575 1289 . . . 162 Impact . | . . . . . . . . . Slashing 1735 | . . . 33 . . 267 . 1435 Piercing 33 | . . . . . . 4 5 24 Highest Corruption 13 | . . . 6 7 6 6 6 13 Average Corruption 4 | . . . 5 2 5 6 6 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 104 | . . . 41 18 7 11 . 27 Message Errors 32 | . . . 16 6 1 4 . 5 Matter Fused 24 | . . . 10 3 2 2 . 7 Heat Flow Errors 15 | . . . 6 . 2 3 . 4 Energy Discharges 6 | . . . 1 4 . . . 1 Parts Rejected 5 | . . . . 1 2 . . 2 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 9 | . . . 3 1 . 1 . 4 Data Loss (major) 5 | . . . 1 1 . 1 . 2 Misfires 1 | . . . . 1 . . . . Alerts 1 | . . . 1 . . . . . Weapon Failures 5 | . . . 3 1 . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 544 | . . . 113 105 52 56 . 218 Projectiles 97 | . . . 45 22 30 . . . Explosions 269 | . . . 68 83 22 . . 96 Melee 178 | . . . . . . 56 . 122 Knockbacks 3 | . . . . 2 1 . . . Impact . | . . . . . . . . . Kinetic 3 | . . . . 2 1 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 632 | . 38 . 298 240 3 . . 53 Shots 15 | . 2 . 8 4 . . . 1 Rammed 9 | . . . 4 3 2 . . . Targets Rammed 9 | . . . 4 3 2 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 514 | 90 110 395 390 514 160 277 . 412 Average Temperature 113 | 34 49 96 108 122 81 122 . 151 Received Heat Transfer 2831 | . 30 111 1243 808 . . . 639 Effects 32 | . . 4 8 14 . . . 6 Shutdowns 7 | . . 1 2 2 . . . 2 Energy Bleed 7 | . . . 1 3 . . . 3 Interference 13 | . . 3 5 5 . . . . Short Circuit 2 | . . . . 1 . . . 1 Damage (minor) 1 | . . . . 1 . . . . Damage (major) 2 | . . . . 2 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Robots Corrupted 2 | . . . 1 1 . . . . Combat Hostiles 2 | . . . 1 1 . . . . Parts Fried 7 | . . 1 3 3 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . 2 1 . . . . Combat Hostiles 2 | . . . 1 1 . . . . Parts Melted 21 | . . . 5 12 4 . . . Heat Transferred 13157 | 222 111 1280 5100 5626 444 . . 374 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 13 | . . . 9 3 . . . 1 Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Maximum Alert Level 3 | . . . 3 2 1 . . . Low Security (%) 69 | 100 100 100 28 62 94 . . 100 Level 1 12 | . . . 7 33 5 . . . Level 2 17 | . . . 59 3 . . . . Level 3 1 | . . . 4 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 739 | 10 103 155 739 422 218 . . 43 Initial 203 | . . 36 57 202 203 . . . Average 169 | 1 10 65 415 147 88 . . 6 Influence Increases 3903 | 20 195 505 1543 1022 182 150 . 286 Destroy 0b10 Robot/C 2120 | . 80 340 860 540 80 80 . 140 Destroy 0b10 Robot/NC 260 | 20 5 35 60 85 15 . . 40 Destroy Leader 568 | . 20 108 198 160 30 10 . 42 Trap Triggered on 0b10 30 | . 30 . . . . . . . Successful Hack 50 | . 9 6 21 9 5 . . . Disable Machine 150 | . 30 . 45 60 15 . . . Anti-Garrison Action 150 | . . . 150 . . . . . Destroy Structure 155 | . 21 1 74 48 7 . . 4 Partial Spotted 15 | . . . . . 15 . . . Lose Combat Pursuer 405 | . . 15 135 120 15 60 . 60 Influence Decreases 3873 | 20 108 455 1234 1051 584 165 . 256 Entered New Map 595 | . . 51 80 244 214 6 . . Time Decay 1986 | 20 108 334 604 411 280 119 . 110 Lost Part 802 | . . 70 230 246 90 20 . 146 Lost Ally 40 | . . . 20 . . 20 . . Purge Threat 450 | . . . 300 150 . . . . Squads Dispatched 35 | . 1 2 11 13 3 . . 5 Investigation 4 | . . 2 1 1 . . . . Extermination 9 | . . . . 6 1 . . 2 Reinforcement 15 | . 1 . 4 5 2 . . 3 Assault 2 | . . . 2 . . . . . Garrison 5 | . . . 4 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 6 | . . . 4 1 . . . 1 Haulers Reinforced 4 | . . . . 3 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Distress Signals 8 | . . 1 5 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 202 | . 9 27 68 47 12 10 1 28 Peak Tracking Total 14 | . 2 9 14 5 4 4 1 4 Tactical Retreats 23 | . . 1 8 7 1 3 . 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 5 | . . 2 . 1 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts 84 | . . . 84 . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . 6 . . . . . Reprogrammed 6 | . 6 . . . . . . . Reused 3 | . 3 . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . 3 . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 11 | . 2 . 4 4 1 . . . Max in Single Turn 2 | . 1 . 1 2 1 . . . Garrison Access 2 | . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 25 | . 2 3 7 7 2 1 . 3 Terminals 17 | . 2 2 7 4 1 . . 1 Fabricators 1 | . . . . 1 . . . . Repair Stations 4 | . . 1 . 2 1 . . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 74 | . 8 6 25 27 3 1 . 4 Successful 35 | . 4 3 9 15 2 1 . 1 Failed 39 | . 4 3 16 12 1 . . 3 Catastrophic 9 | . 1 1 4 1 . . . 2 Database Lockouts . | . . . . . . . . . Manual 36 | . 2 4 17 12 . . . 1 Terminals 55 | . 8 4 25 16 1 . . 1 Fabricators 1 | . . . . 1 . . . . Repair Stations 14 | . . 2 . 10 2 . . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 13 | . 2 . 5 4 1 1 . . Robot Analysis 2 | . . . 2 . . . . . Open Door 1 | . . . . . . 1 . . Open DSF 2 | . . . . 1 1 . . . Alert Level 1 | . . . . 1 . . . . Unreport Threat 4 | . . . 3 1 . . . . Locate Traps 1 | . 1 . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks 1 | . . . . 1 . . . . Network Status 1 | . . . . 1 . . . . Repair Station Hacks 9 | . . 1 . 7 1 . . . Scan Component 5 | . . 1 . 4 . . . . Repair 2 | . . . . 2 . . . . Refit 2 | . . . . 1 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 11 | . 2 2 4 3 . . . . Terminals 11 | . 2 2 4 3 . . . . Assimilate 2 | . . 1 . 1 . . . . Botnet 9 | . 2 1 4 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 2 2 7 5 1 . . 2 Full Trace Events 3 | . 1 . 2 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 76 | . . . . 76 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . Non-combat 1 | . . . 1 . . . . . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . 1 . . . . . no_distress 1 | . . . 1 . . . . . Relay Couplers Released 1 | . . . 1 . . . . . Machine Destruction 1 | . . . 1 . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . 1 . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total Allies 3 | . . . 1 . . 1 . 1 Largest Group 1 | . . . 1 . . 1 . 1 Highest-Rated Group 30 | . . . 18 . . 12 . 30 Highest-Rated Ally 30 | . . . 18 . . 12 . 30 Total Orders 1 | . . . 1 . . . . . GUARD 1 | . . . 1 . . . . . Ally Attacks 3 | . . . 2 . . 1 . . Total Damage 30 | . . . 30 . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Active Infowar (turns) 8708 | 34 549 975 2274 2686 691 . . 1499 Optics 7814 | . . 841 2274 2686 691 . . 1322 Terrain 1521 | . . 294 546 . . . . 681 Structural 153 | . . . . . . . . 153 Seismic 1303 | 34 549 720 . . . . . . T.N.C. 62 | . . 62 . . . . . . ECM 1369 | . . . 5 325 . . . 1039 Robot Analysis Total 2 | . . . 2 . . . . . Derelict Logs Recovered 3 | . . . . . . 3 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Turns Passed 9809 | 206 549 975 2534 2701 705 388 27 1724 Spaces Moved 5013 | 99 326 429 1090 1015 226 778 46 1004 Core 323 | 1 . 1 14 . 37 120 . 150 Treads 1684 | 84 120 121 647 618 15 . . 79 Legs . | . . . . . . . . . Wheels 2154 | 14 206 307 429 397 174 . . 627 Hover . | . . . . . . . . . Flight 852 | . . . . . . 658 46 148 Fastest Speed 37 | 50 95 110 95 105 50 37 55 50 Average Speed 150 | 148 121 148 168 201 270 43 55 149 Slowest Speed 1700 | 160 160 550 850 320 1400 100 55 1700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 6 41 37 57 21 6 84 12 22 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 2 | . . . . . . 2 . . Spaces Dug 9 | . 3 1 5 . . . . . Terrain Destroyed 165 | . 23 1 72 55 10 . . 4 Melee 9 | . 3 1 5 . . . . . Projectile 28 | . . . 13 10 5 . . . AOE 128 | . 20 . 54 45 5 . . 4 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total 6442 | 129 452 667 1520 1414 269 805 48 1138 Wait 555 | . 96 132 113 188 5 3 . 18 Move 5003 | 98 325 428 1089 1014 225 775 45 1004 Hop 1 | . . . . . . 1 . . Pick Up 60 | 5 4 16 17 13 3 2 . . Fast Attach 91 | 8 1 7 16 20 3 5 . 31 Attach 50 | 1 . 7 13 16 3 2 1 7 Detach 30 | 2 1 4 3 9 . . . 11 Swap 44 | . 4 13 14 13 . . . . Drop 41 | 1 5 11 9 14 . . . 1 Fire 390 | 14 9 48 141 124 28 . . 26 Melee 74 | . 7 1 7 . . 17 2 40 Ram 9 | . . . 4 3 2 . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 10 | . . . 10 . . . . . Trap 84 | . . . 84 . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 207 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 474 | -10/Materials | Discovered new exit (range 14) 683 | -10/Materials | Discovered new exit (range 9) 756 | -10/Materials | Entered another Materials area 756 | -9/Materials | Evolved 2 slots: Utility x2 1116 | -9/Materials | Discovered new exit (range 10) 1192 | -9/Materials | Lost 3 parts (1p2n) 1393 | -9/Materials | Discovered new exit (range 7) 1617 | -9/Materials | Discovered new exit (range 16) 1731 | -9/Materials | Entered another Materials area 1731 | -8/Materials | Evolved 2 slots: Utility x2 1948 | -8/Materials | Lost 4 parts (2n1u1w) 2380 | -8/Materials | Garrison activated, responded to threat 2480 | -8/Materials | Destroyed 7 combat bots 2666 | -8/Materials | Lost 5 parts (1p2n1u1w) 2696 | -8/Materials | Garrison activated, responded to threat 2753 | -8/Materials | Core integrity fell below 50% 2873 | -8/Materials | Lost 5 parts (1p1n3u) 3257 | -8/Materials | Build established: Scavenger-Mutant 3415 | -8/Materials | Discovered new exit (range 14) 4113 | -8/Materials | Discovered new exit (range 15) 4265 | -8/Materials | Entered Factory 4265 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4556 | -7/Factory | Build established: Tank 5704 | -7/Factory | Repaired Pulse Rifle 6688 | -7/Factory | Lost 16 parts (3p2n7u4w) 6823 | -7/Factory | Core integrity fell below 50% 6917 | -7/Factory | Garrison activated, responded to threat 6942 | -7/Factory | Discovered new exit (range 15) 6966 | -7/Factory | Entered another Factory area 6966 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7093 | -6/Factory | Lost 4 parts (1p2n1w) 7331 | -6/Factory | Discovered new exit (range 18) 7478 | -6/Factory | Lost 5 parts (1p2n2u) 7657 | -6/Factory | Released all parts (4) 7667 | -6/Factory | Core integrity fell below 50% 7671 | -6/Factory | Entered Lower Caves 7758 | -6/Lower Caves | Build established: Mutant 7808 | -6/Lower Caves | Spotted B-75 Beast 7905 | -6/Lower Caves | Core integrity fell below 20% 7946 | -6/Lower Caves | Lost 4 parts (2p1n1w) 7973 | -6/Lower Caves | Identified exit to Lower Caves 8026 | -6/Lower Caves | Encountered a Warlord checkpoint 8028 | -6/Lower Caves | Learned Factory garrison access intel 8059 | -6/Lower Caves | Entered another Lower Caves area 8079 | -6/Lower Caves | Discovered new exit (range 15) 8086 | -6/Lower Caves | Entered Factory 8086 | -5/Factory | Evolved 2 slots: Utility x2 8087 | -5/Factory | Identified exit to Upper Caves 8088 | -5/Factory | Loaded intel: 4 garrison access locations 8617 | -5/Factory | Found Prototype Processor 8617 | -5/Factory | Identified Exp. Targeting Computer 8950 | -5/Factory | Lost 4 parts (1n1u2w) 9472 | -5/Factory | Lost 3 parts (2n1u) 9688 | -5/Factory | System corruption reached 10% 9701 | -5/Factory | Core integrity fell below 50% 9722 | -5/Factory | Core integrity fell below 20% 9738 | -5/Factory | Lost 13 parts (2p4n3u4w) 9810 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09675_ Power Sword destroyed. 09676_ R-10 Processor collects Adv. Heat Sink. 09677_ R-10 Processor collects Lgt. Angular Momentum Engine. 09679_ Acquired Hvy. Laser. 09685_ System corrupted: Component data lost. 09689_ Hvy. Laser destroyed. 09690_ Acquired 58 matter. 09691_ Arm. Huge Wheel destroyed. 09691_ Critical hit (Burn: +37). 09697_ Wheel destroyed. 09697_ Mak. Flight Unit destroyed. 09703_ Adv. Cooling System destroyed. 09707_ Rnf. Fission Core destroyed. 09720_ System corrupted: Matter fused (-9). 09722_ Acquired 58 matter. 09735_ System corrupted: Heat flow error (+164). 09736_ Dropped Huge Storage Unit. 09739_ R-10 Processor collects Mni. Drone Bay. 09757_ T-07 Excavator is excavating. 09800_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###+####################+#############+##????????? | | t s ???????? | | u ???????? | | s ??????? | | ss ??????? | | @ k ??????? | | ###+###########################+#####????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 65 Energy Generation 35 Energy Capacity 560 Matter Stores 300 Matter Capacity 450 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 375 Resistance: EM 15 Power Shielding 33 Evasion (%) 62 Targeting Accuracy 12 Target Analysis 5 Recoil Reduction 5 Energy Filtering 30 Salvage Targeting 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Pulse Rifle | 8% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Error 47 Factory Defaults Omniscient Cartographer Challenges ------------ None Game ------ Seed ElectrostormDeepDissipator Manual? 0 Play Time 01:50:54 Cumulative 59.5 hours Start 2025.05.29 @ 17:15:41 End 2025.05.29 @ 20:38:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 31 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d3f8e78-79af-4bad-9da6-64e6b06bfbee