Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.05 @ 23:08:59 Player: Duduxx Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (1290) 1290 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3530 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 184/300 Energy 349/350 System Corruption 0% Temperature Critical (536) Movement Core (600) Ox11 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit High-capacity Battery Advanced Targeting Computer Advanced Targeting Computer Power Shielding > --- WEAPON (2) ------- Ion Cannon High-powered Shotgun > --- INVENTORY (15) --- Light Nuclear Core Huge Storage Unit Particle Charger System Shield Shock Rifle Minigun Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads VSS Leg > --- UTILITY ---------- Large Storage Unit Medium Matter Pod Advanced Targeting Computer Advanced Targeting Computer Reactive Plating > --- WEAPON ----------- Beam Rifle Ion Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Huge Storage Unit High-capacity Battery Particle Charger Power Shielding System Shield Shock Rifle Light Assault Rifle Heavy Assault Rifle High-powered Shotgun High-powered Shotgun High-powered Shotgun High-powered Shotgun Datajack [Rating: 27] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Reactive Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 2 . Weapon . | . . . . . Parts Attached 72 | 6 15 16 26 9 Power 8 | 1 2 1 3 1 Engine 6 | 1 2 1 1 1 Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 23 | 2 2 7 11 1 Treads 11 | . 2 2 6 1 Leg 10 | 2 . 3 5 . Wheel . | . . . . . Hover 1 | . . 1 . . Flight 1 | . . 1 . . Utility 23 | 1 8 4 8 2 Device 2 | . 2 . . . Storage 7 | 1 4 . 1 1 Processor 4 | . . 1 3 . Hackware . | . . . . . Protection 10 | . 2 3 4 1 Artifact . | . . . . . Weapon 18 | 2 3 4 4 5 Energy Gun 2 | . . 1 1 . Energy Cannon 3 | . . . 2 1 Ballistic Gun 12 | 2 2 3 1 4 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 30 | . 1 10 7 12 Power 3 | . 1 . . 2 Propulsion 12 | . . 3 5 4 Utility 7 | . . 3 2 2 Weapon 8 | . . 4 . 4 Highest Loss Streak 12 | . 1 4 5 12 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 98 98 98 91 Engine 8 | . 13 11 4 4 Core 2 | . . . 4 5 Treads 17 | . 7 25 17 19 Leg 9 | . 20 4 8 . Device 1 | . 7 . . . Storage 14 | . 14 11 15 16 Processor 12 | . . 11 18 18 Protection 9 | . 5 10 10 11 Energy Gun 2 | . . 2 4 . Energy Cannon 1 | . . . 2 9 Ballistic Gun 16 | . 27 19 10 9 Naked Turns . | . . . . . Heaviest Build 87 | 11 87 33 46 42 Greatest Support 60 | 20 40 60 60 60 Greatest Overweight (x) 4 | 3 2 2 4 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 Average Capacity 14 | 7 12 15 15 15 Most Carried 15 | 4 9 12 15 15 Average Carried 10 | 2 5 9 13 12 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 4 9 9 15 7 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1082 | 212 112 396 362 . Remotely . | . . . . . Salvage Created 1592 | . 233 540 770 49 Parts 87 | . 16 30 39 2 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 35 | . 6 14 14 1 Guns 34 | . 6 14 13 1 Cannons 1 | . . . 1 . Classes Destroyed 7 | . 3 2 2 . Hauler 1 | . . 1 . . Recycler 1 | . . . 1 . Watcher 3 | . 1 1 1 . Swarmer 9 | . 2 6 1 . Grunt 18 | . 4 7 6 1 Sentry 7 | . . 1 6 . Hunter 1 | . . . 1 . Best Kill Streak 6 | . 2 6 3 1 Combat Bots Only 6 | . 2 6 3 1 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 425 | . 35 152 136 102 Missed 96 | . 12 40 37 7 Damage Taken 4400 | . 233 1232 1410 1525 Core 734 | . 10 169 254 301 Absorbed by Shields . | . . . . . Redirected to Shielding 134 | . . 101 . 33 Ignored by Resistances 52 | . . . 52 . Core Remaining (%) 84 | 100 96 57 . . Volleys Fired 145 | . 24 55 56 10 Largest 2 | . 2 2 2 2 Hottest 116 | . 40 60 116 100 Shots Fired 287 | . 48 109 112 18 Gun 271 | . 48 109 102 12 Cannon 16 | . . . 10 6 Launcher . | . . . . . Special . | . . . . . Kinetic 216 | . 48 88 68 12 Thermal 71 | . . 21 44 6 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 27 | . 13 17 24 27 Robot Miss Streak 6 | . 6 3 2 2 Penetration Max . | . . . . . Secondary Targets 10 | . 3 5 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 213 | . 31 77 89 16 Core Hits 97 | . 13 37 41 6 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 2 | . . 2 . . Critical Strikes 7 | . . 2 5 . Burn 4 | . . . 4 . Destroy 3 | . . 2 1 . Melee Attacks 2 | . 2 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . 2 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2628 | . 306 756 1218 348 Guns 2349 | . 306 746 1021 276 Cannons 255 | . . . 183 72 Explosions . | . . . . . Melee . | . . . . . Ramming 24 | . . 10 14 . Kinetic 1722 | . 306 567 573 276 Thermal 882 | . . 179 631 72 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 3 | . . . 3 . Projectiles 3 | . . . 3 . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 4 | . . 1 3 . Targets Rammed 4 | . . 1 3 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 512 | . 5 103 345 512 Average Temperature 108 | . 5 24 109 288 Received Heat Transfer 2193 | . 78 450 702 963 Effects 12 | . . . 2 10 Shutdowns 2 | . . . . 2 Interference 7 | . . . 2 5 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . . 5 . Heat Transferred 2250 | . . 400 1739 111 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 359 | . 212 359 265 177 Initial 172 | . . 4 73 172 Average 129 | . 108 169 123 150 Maximum Alert Level 1 | . 1 1 1 . Low Security (%) 76 | 100 69 64 81 100 Level 1 23 | . 30 35 18 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 2 4 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 6 | . 1 2 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 71 | . 12 25 26 8 Peak Tracking Total 8 | . 5 7 5 8 Tactical Retreats 2 | . . 1 1 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts 1 | . 1 . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 2 | . . 2 . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 6 | . 1 2 3 . Terminals 4 | . 1 1 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 18 | . 2 8 8 . Successful 15 | . 2 8 5 . Failed 3 | . . . 3 . Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 12 | . 2 4 6 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 4 | . . 4 . . Garrison Access 2 | . . . 2 . Terminal Hacks 10 | . 2 4 4 . Record 2 | . 1 . 1 . Robot Analysis 2 | . . . 2 . Emergency Access Points 1 | . . 1 . . Reprogram Traps 2 | . . 2 . . Transport Status 1 | . . . 1 . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . 4 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . . 1 3 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked 1 | . 1 . . . Non-combat 1 | . 1 . . . Combat . | . . . . . Robot Hacks Applied 1 | . 1 . . . parse_system 1 | . 1 . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total 2 | . . . 2 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2345 | 67 503 558 1126 91 Spaces Moved 966 | 41 248 228 419 30 Core 13 | 13 . . . . Treads 637 | . 44 219 344 30 Legs 316 | 28 204 9 75 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 160 Average Speed 181 | 131 152 163 213 162 Slowest Speed 400 | 200 320 260 400 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 4 47 23 43 9 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1300 | 51 324 320 550 55 Wait 27 | . 19 . 2 6 Move 963 | 40 247 227 419 30 Hop . | . . . . . Pick Up 45 | 5 9 11 20 . Fast Attach 29 | 5 5 6 13 . Attach 27 | 1 1 10 7 8 Detach 11 | . . 4 7 . Swap 17 | . 9 1 6 1 Drop 29 | . 7 5 17 . Fire 145 | . 24 55 56 10 Melee 2 | . 2 . . . Ram . | . . . . . Kick . | . . . . . Crush 4 | . . 1 3 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 1 | . 1 . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -8/Garrison History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 522 | -10/Materials | Discovered new exit (range 3) 571 | -10/Materials | Entered another Materials area 571 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 868 | -9/Materials | Lost 3 parts (1n1u1w) 898 | -9/Materials | Discovered new exit (range 14) 974 | -9/Materials | Lost 4 parts (2n1u1w) 1004 | -9/Materials | Discovered new exit (range 6) 1061 | -9/Materials | Discovered new exit (range 15) 1129 | -9/Materials | Entered another Materials area 1129 | -8/Materials | Evolved 2 slots: Utility x2 1364 | -8/Materials | Lost 5 parts (3n2u) 1607 | -8/Materials | Build established: Scavenger-Mutant 2255 | -8/Materials | Identified exit to Garrison 2255 | -8/Materials | Entered Garrison 2293 | -8/Garrison | Triggered checkpoint 2315 | -8/Garrison | Core integrity fell below 50% 2333 | -8/Garrison | Core integrity fell below 20% 2346 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02320_ Overheating: Matter decay (-52). 02321_ Lgt. Treads destroyed. 02323_ Critical hit (Burn: +37). 02324_ Insulated Plating destroyed. 02326_ Critical hit (Burn: +37). 02329_ G-47 Trooper destroyed. 02334_ Hvy. Particle Cannon destroyed. 02334_ Critical hit (Burn: +37). 02336_ Hpw. Shotgun destroyed. 02340_ Overheating: Hpw. Shotgun damaged (-73). 02342_ Hpw. Shotgun destroyed. 02344_ Power failure, Lgt. Deuterium Engine shutdown. 02344_ Overheating: System interference. 02344_ Adv. Targeting Computer temporarily disabled. 02344_ Lgt. Deuterium Engine destroyed. 02346_ Ion Cannon broken. 02346_ Overheating: Short circuit. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????###????????????????????????????? | | ?????????????????? ????????????????????????????? | | ?????????????????? ????????????????????????????? | | ??????????????????# ????????????????????????????? | | ??????????????????# ????????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ????????# ###+#### ##############??????????????? | | ????????# % g*%gg #??????????????? | | ????????# gggg@ #??????????????? | | ????????????####### ########### #??????????????? | | ??????????????????# #?????????# #??????????????? | | ??????????????????# #?????????# #??????????????? | | ????????????????# ????????# #??????????????? | | ????????????????# "#??????# #??????????????? | | ????????????????# "#??????# ###????????????? | | ????????????????### ##"#??????# #????????????? | | ??????????????????# #?##??????# #????????????? | | ??????????????????# #?????????# #????????????? | | ??????????????????# #?????????######????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# ????????????????????????????? | | ??????????????????###????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 390 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: EM 15 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 3 Item Schematics ----------------- Propulsion Shielding | -9/Materials | Scanalyzed Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed FissionInertialFacilitator Manual? 0 Play Time 00:23:54 Cumulative 20.1 hours Start 2024.07.05 @ 22:39:02 End 2024.07.05 @ 23:08:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 25 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 62ed3e8f-ccca-4f4b-8b0a-a988aa7f9627