Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.31 @ 19:46:24 // Halloween2019/Abominations

Player: fartblaster

Result: Destroyed by Lesser Abomination with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (19)      95
Value Destroyed (505)      505
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1500

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     296/300
Energy                     99/100
System Corruption          10%
Temperature                Cool (0)
Location                   -9/Materials

 Parts 
-------
Power (1)
Propulsion (2)
Utility (3)
  Small Storage Unit
Weapon (3)
Inventory (6)
  Ion Engine
  Light Treads
  Wheel
  Small Matter Pod (50)
  Visual Processing Unit
  Hammer

 Peak State 
------------
Power
  Ion Engine
Propulsion
  Light Treads
  Wheel
Utility
  Heat Sink
  Small Storage Unit
  Medium Armor Plating
Weapon
  Grenade Launcher
  Plasma Cutter
  Hammer
Inventory
  Ion Engine
  Wheel
  Small Matter Pod
  Visual Processing Unit
  Light Assault Rifle
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Protection               Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             21   | 6   5   10  
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   .   4   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  4    | .   .   4   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   1   1   
    Device                 1    | .   1   .   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   2   5   
    Energy Gun             2    | 1   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 1   1   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         1    | .   .   1   
    Impact Weapon          1    | .   .   1   
    Slashing Weapon        1    | .   .   1   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 11   | .   2   9   
  Power                    1    | .   .   1   
  Propulsion               3    | .   1   2   
  Utility                  2    | .   .   2   
  Weapon                   5    | .   1   4   
  Highest Loss Streak      4    | .   1   4   
Average Slot Usage (%)     80   | .   89  68  
  Engine                   11   | .   14  7   
  Treads                   16   | .   25  1   
  Wheel                    6    | .   .   14  
  Device                   6    | .   6   7   
  Storage                  12   | .   14  11  
  Protection               2    | .   .   6   
  Energy Gun               4    | .   7   1   
  Ballistic Gun            10   | .   14  5   
  Launcher                 5    | .   6   2   
  Impact Weapon            1    | .   .   4   
  Slashing Weapon          2    | .   .   5   
Naked Turns                .    | .   .   .   
Heaviest Build             23   | 12  14  23  
  Greatest Support         40   | 40  40  20  
  Greatest Overweight (x)  2    | .   .   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 6    | 6   6   6   
  Average Capacity         5    | 5   6   6   
  Most Carried             6    | 3   6   6   
  Average Carried          3    | 1   3   5   
  Final Capacity           6    | 6   6   6   
  Final Carried            6    | 2   4   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           658  | 196 224 238 
  Remotely                 .    | .   .   .   
Salvage Created            420  | .   262 158 
  Parts                    22   | .   6   16  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  13   | .   11  2   
  Melee                    1    | .   .   1   
  Guns                     4    | .   3   1   
  AOE                      8    | .   8   .   
Classes Destroyed          6    | .   4   2   
  Worker                   2    | .   2   .   
  Watcher                  2    | .   1   1   
  Swarmer                  4    | .   4   .   
  Grunt                    7    | .   7   .   
  Abomination              2    | .   .   2   
  Anomaly                  2    | .   .   2   
Best Kill Streak           5    | .   5   2   
  Combat Bots Only         5    | .   5   1   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1906 | .    775  1131 
  Core                     570  | .    165  405  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         67   | 100  34   .    
Volleys Fired              99   | .    51   48   
  Largest                  1    | .    1    1    
  Hottest                  40   | .    30   40   
Shots Fired                99   | .    51   48   
  Gun                      91   | .    43   48   
  Cannon                   .    | .    .    .    
  Launcher                 8    | .    8    .    
  Special                  .    | .    .    .    
  Kinetic                  76   | .    43   33   
  Thermal                  15   | .    .    15   
  Explosive                8    | .    8    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         11   | .    11   5    
  Robot Miss Streak        6    | .    6    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           55   | .    29   26   
  Core Hits                38   | .    29   9    
  Critical Hits            2    | .    1    1    
  Critical Kills           1    | .    1    .    
  Critical Parts Destroyed 1    | .    .    1    
Melee Attacks              11   | .    .    11   
  Impact                   .    | .    .    .    
  Slashing                 11   | .    .    11   
  Piercing                 .    | .    .    .    
  Sneak Attacks            2    | .    .    2    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1375 | .    909  466  
  Guns                     602  | .    383  219  
  Cannons                  .    | .    .    .    
  Explosions               521  | .    521  .    
  Melee                    247  | .    .    247  
  Ramming                  5    | .    5    .    
  Kinetic                  511  | .    383  128  
  Thermal                  91   | .    .    91   
  Explosive                521  | .    521  .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 247  | .    .    247  
  Piercing                 .    | .    .    .    
Highest Corruption         10   | .    .    10   
  Average Corruption       8    | .    .    8    
  Corruption Purged        .    | .    .    .    
  Effects                  17   | .    .    17   
    Message Errors         4    | .    .    4    
    Matter Fused           2    | .    .    2    
    Heat Flow Errors       2    | .    .    2    
    Energy Discharges      1    | .    .    1    
    Misfires               1    | .    .    1    
    Misdirections          1    | .    .    1    
    Targeting Errors       5    | .    .    5    
    Weapon Failures        1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            82   | .    30   52   
  Projectiles              .    | .    .    .    
  Explosions               30   | .    30   .    
  Melee                    52   | .    .    52   
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   1    | .    1    .    
Targets Rammed             1    | .    1    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        482  | .    482  115  
  Average Temperature      132  | .    163  59   
  Received Heat Transfer   423  | .    84   339  
  Effects                  2    | .    2    .    
    Shutdowns              1    | .    1    .    
    Matter Decay           1    | .    1    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         61   | .    .    61   
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             147  | .   147 59  
  Average Influence        45   | .   57  38  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | .   .   .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          6    | .   3   3   
  Investigation            3    | .   2   1   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  2    | .   .   2   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           5    | .   2   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              29   | .   17  12  
  Peak Tracking Total      7    | .   5   7   
  Tactical Retreats        3    | .   3   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                1    | .   1   .   
  Successful               1    | .   1   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Record                   1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               913  | 89  488 336 
Spaces Moved               467  | 54  230 183 
  Core                     44   | 9   .   35  
  Treads                   304  | 45  230 29  
  Legs                     .    | .   .   .   
  Wheels                   119  | .   .   119 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 80  
  Average Speed            134  | 141 160 99  
  Slowest Speed            180  | 160 160 180 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       18   | 3   28  23  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          34   | .   34  .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      34   | .   34  .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      639  | 67  300 272 
  Wait                     17   | .   6   11  
  Move                     465  | 53  229 183 
  Hop                      .    | .   .   .   
  Pick Up                  20   | 8   6   6   
  Fast Attach              1    | .   .   1   
  Attach                   11   | 6   2   3   
  Detach                   .    | .   .   .   
  Swap                     9    | .   3   6   
  Drop                     5    | .   2   3   
  Fire                     99   | .   51  48  
  Melee                    11   | .   .   11  
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    1    | .   1   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 15)
   90 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  319 | -10/Materials | Core integrity fell below 50%
  405 | -10/Materials | Discovered new exit (range 16)
  578 | -10/Materials | Entered another Materials area
  578 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  802 | -9/Materials  | System corruption reached 10%
  833 | -9/Materials  | Core integrity fell below 50%
  835 | -9/Materials  | Lost 4 parts (1p2u1w)
  886 | -9/Materials  | Core integrity fell below 20%
  914 | -9/Materials  | Destroyed by Lesser Abomination with Heavy Assault Rifle

 Last Messages 
---------------
00834_ K-01 Serf destroyed.
00837_ Matter Anomaly forced to warp away.
00841_ Hungry Anomaly eats Imp. ECM Suite.
00841_ System corrupted: Sml. Laser targeting data glitched.
00843_ Unstable Anomaly suddenly flashes brightly. <x2>
00844_ Lesser Abomination feeds off Hungry Anomaly, taking Wheel, Imp. ECM
  Suite.
00846_ System corrupted: Sml. Laser targeting data glitched.
00851_ Sml. Laser destroyed.
00853_ Acquired 4 matter.
00855_ Frozen by Ice Anomaly.
00857_ Wheel destroyed.
00867_ ALERT: Dispatching additional forces to engage threats.
00868_ Wheel destroyed.
00878_ System corrupted: Matter fused (-9).
00889_ Katana destroyed.
00891_ Hungry Anomaly eats Structural Scanner. <x2>
00893_ System corrupted: Heat flow error (+135).
00893_ Hungry Anomaly eats Structural Scanner.
00908_ System corrupted: Energy discharge (-20).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MetafieldAssemblyGreatsword
  Manual?         0
Play Time         00:22:47
  Cumulative      4.6 hours
  Start           2019.10.31 @ 19:26:43
  End             2019.10.31 @ 19:46:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2019/Abominations
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             1
Gallery%          10
Achievement%      5
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1c9615ab-d522-42ae-8931-c435c0174d25