Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.15 @ 21:38:46 Player: MELT Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (115) 575 Value Destroyed (4310) 4310 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (232) 232 TOTAL SCORE: 9457 Bonus ------- High Alert Combat Kills 232 Cogmind --------- Core Integrity 0/1000 Matter 215/300 Energy 31/100 System Corruption 3% Temperature Cool (0) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Large Storage Unit System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Cryofiber Web Improved Heat Sink Improved Heat Sink Improved Particle Charger Weapon Cycler Improved Hacking Suite Heavy Laser Advanced Assault Cannon Magnetic Acceleration Cannon Concussive RPG (1) Ripper Peak State ------------ > --- POWER ------------ Deuterium Engine Light Fission Core Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Large Storage Unit Improved Shield Generator Improved Hacking Suite System Shield > --- WEAPON ----------- Plasma Rifle Magnetic Acceleration Cannon Heavy Flak Cannon > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Improved Particle Charger Weapon Cycler Phase Shifter Improved Hacking Suite Advanced Beam Rifle Thermic Laser Advanced Assault Cannon Concussive RPG Ripper [Rating: 70] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Backup Propulsion III Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Advanced Beam Rifle Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . 2 2 Power 2 | . . . . . 1 . . . 1 Propulsion 3 | . . 2 . . . . . 1 . Utility 4 | . . . . 2 . . . 1 1 Weapon 1 | . . . . . 1 . . . . Parts Attached 132 | 6 13 19 6 39 7 5 . 27 10 Power 24 | 1 2 2 1 8 2 1 . 6 1 Engine 15 | 1 1 2 1 4 2 1 . 3 . Core 9 | . 1 . . 4 . . . 3 1 Reactor . | . . . . . . . . . . Propulsion 48 | 2 5 9 3 16 2 . . 8 3 Treads . | . . . . . . . . . . Leg 47 | 2 5 9 3 16 2 . . 7 3 Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . 1 . Flight . | . . . . . . . . . . Utility 33 | 1 2 3 1 12 1 2 . 8 3 Device 17 | . 1 . 1 6 1 1 . 4 3 Storage 3 | 1 1 . . 1 . . . . . Processor . | . . . . . . . . . . Hackware 3 | . . . . . . . . 3 . Protection 10 | . . 3 . 5 . 1 . 1 . Artifact . | . . . . . . . . . . Weapon 27 | 2 4 5 1 3 2 2 . 5 3 Energy Gun 8 | 1 . 1 . 2 . . . 1 3 Energy Cannon . | . . . . . . . . . . Ballistic Gun 11 | 1 4 3 . 1 1 1 . . . Ballistic Cannon 8 | . . 1 1 . 1 1 . 4 . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . Parts Lost 56 | . 1 9 2 8 2 3 . 12 19 Power 12 | . 1 1 . 2 1 1 . 3 3 Propulsion 16 | . . 4 . 1 . . . 5 6 Utility 15 | . . 2 1 4 . 1 . 2 5 Weapon 13 | . . 2 1 1 1 1 . 2 5 Highest Loss Streak 15 | . 1 6 2 2 1 2 . 4 15 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 95 | . 92 94 100 97 96 99 100 95 85 Engine 8 | . 7 10 11 5 11 14 15 5 4 Core 3 | . 6 . . 2 . . . 6 8 Leg 32 | . 28 42 44 35 29 30 30 29 20 Device 12 | . 7 1 9 17 8 14 15 14 15 Storage 8 | . 14 11 11 9 7 7 7 6 5 Hackware 1 | . . . . . . . . 6 10 Protection 5 | . . 8 1 8 13 7 7 3 . Energy Gun 5 | . 7 1 11 9 7 2 . 2 10 Ballistic Gun 9 | . 20 17 . 8 11 7 7 3 . Ballistic Cannon 5 | . . 2 11 . 3 12 15 12 4 Peak Build Rating 70 | 6 11 16 13 40 49 49 46 63 70 Average Rating 35 | 4 8 13 12 33 43 46 46 56 62 On Entrance 28 | . 6 9 12 13 39 49 46 46 61 Naked Turns . | . . . . . . . . . . Heaviest Build 65 | 13 22 30 23 42 56 58 58 65 65 Greatest Support 87 | 20 20 46 40 80 72 67 67 87 72 Greatest Overweight (x) 9 | 3 1 1 . 1 . . . 1 9 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 15 15 Average Capacity 12 | 7 8 10 10 10 15 15 15 15 15 Most Carried 15 | 4 10 10 10 10 12 15 15 15 13 Average Carried 10 | 1 6 9 8 9 7 13 15 13 11 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 15 Final Carried 15 | 4 9 9 10 9 12 15 15 13 11 Class Distribution -------------------- 41% | Mutant 28% | Scavenger-Tank 14% | Scavenger-Mutant 6% | Hacker-Tank 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -6/Factory Hacker-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Matter Collected 3630 | 260 337 417 199 956 44 525 . 564 328 Remotely . | . . . . . . . . . . Salvage Created 4830 | . 546 541 178 1833 293 304 . 692 443 Parts 231 | . 32 34 8 88 11 12 . 28 18 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 4 | . . 1 . 1 . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 87 | . 10 10 4 32 4 9 . 9 9 Guns 69 | . 10 9 1 32 4 4 . 2 7 Cannons 17 | . . 1 3 . . 5 . 7 1 Classes Destroyed 13 | . 4 4 1 3 . . . 1 . Worker 7 | . . . . 6 . . . . 1 Builder 3 | . . 1 . 1 . . . 1 . Tunneler 1 | . . . . 1 . . . . . Recycler 5 | . 1 . . . 1 . . 3 . Operator 4 | . 1 . . 1 1 . . . 1 Watcher 8 | . 2 3 . 1 . . . 1 1 Swarmer 6 | . . . 2 3 . 1 . . . Grunt 57 | . 10 5 2 21 3 5 . 5 6 Brawler 1 | . . 1 . . . . . . . Duelist 4 | . . 1 . . . 2 . 1 . Sentry 14 | . . 3 . 7 1 1 . 1 1 Hunter 2 | . . . . 1 . . . 1 . Programmer 3 | . . . . . . . . 1 2 Best Kill Streak 11 | . 3 5 2 11 4 4 . 6 2 Combat Bots Only 6 | . 2 4 2 6 2 4 . 4 2 Max Kills in Single Turn 2 | . 1 1 1 2 1 1 . 1 2 Gunslinging 1 | . . . . 1 . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Hostile Shots Fired 939 | . 46 140 44 180 60 99 . 184 186 Missed 269 | . 9 29 10 65 32 30 . 56 38 Damage Taken 9797 | . 470 1453 425 1877 264 790 . 1953 2565 Core 1851 | . 60 219 78 136 25 77 . 248 1008 Absorbed by Shields 318 | . . . . . . . . 184 134 Regen/Repaired (Parts) 203 | . . . . . . . . 203 . Core Remaining (%) 71 | 100 76 . 25 75 . . 85 70 . Volleys Fired 374 | 2 37 57 19 130 20 25 . 43 41 Largest 3 | 1 2 2 2 2 3 3 . 3 3 Hottest 213 | 40 60 96 96 89 134 134 . 181 213 Shots Fired 836 | 2 73 105 37 259 55 74 . 112 119 Gun 661 | 2 73 95 19 259 51 37 . 43 82 Cannon 175 | . . 10 18 . 4 37 . 69 37 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 539 | . 58 102 18 130 35 61 . 98 37 Thermal 295 | 2 15 3 19 129 20 13 . 14 80 Explosive . | . . . . . . . . . . Electromagnetic 2 | . . . . . . . . . 2 Robot Hit Streak 13 | 1 11 12 5 10 11 9 . 13 8 Robot Miss Streak 11 | 1 2 5 3 7 3 5 . 6 11 Penetration Max 1 | . . . . 1 . . . . . Secondary Targets 8 | . . 2 . 4 . . . . 2 Max Gunslinging Chain 1 | . . 1 . 1 . . . . 1 Shots Hit Robots 533 | 1 51 69 21 163 36 43 . 75 74 Core Hits 241 | . 23 21 7 68 16 19 . 36 51 Critical Kills 4 | . . 1 . 2 . . . 1 . Critical Parts Destroyed 5 | . . . . 3 1 1 . . . Critical Strikes 31 | . . 1 4 12 2 4 . 3 5 Burn 18 | . . . 3 7 1 2 . . 5 Destroy 9 | . . 1 . 5 1 1 . 1 . Blast 4 | . . . 1 . . 1 . 2 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11249 | 11 726 1134 459 3320 756 990 . 2088 1765 Guns 8063 | 11 726 1059 232 3277 704 449 . 624 981 Cannons 3070 | . . 75 213 . 52 541 . 1456 733 Explosions 43 | . . . . 43 . . . . . Melee . | . . . . . . . . . . Ramming 73 | . . . 14 . . . . 8 51 Kinetic 7729 | . 638 1094 213 1791 516 850 . 1894 733 Thermal 3352 | 11 88 40 232 1486 240 140 . 186 929 Explosive . | . . . . . . . . . . Electromagnetic 95 | . . . . 43 . . . . 52 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . 1 . . . . 3 Average Corruption 1 | . . . . 1 . . . . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 13 | . . . . 12 . . . . 1 Message Errors 1 | . . . . 1 . . . . . Matter Fused 5 | . . . . 5 . . . . . Energy Discharges 3 | . . . . 2 . . . . 1 Data Loss (major) 2 | . . . . 2 . . . . . Alerts 1 | . . . . 1 . . . . . Weapon Failures 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 39 | . . . . . . . . 37 2 Projectiles 39 | . . . . . . . . 37 2 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 54 | . . . 3 . 1 10 . 15 25 Impact . | . . . . . . . . . . Kinetic 50 | . . . 3 . 1 9 . 15 22 Secondary 4 | . . . . . . 1 . . 3 Self-Inflicted Damage 83 | . . . . 83 . . . . . Shots 3 | . . . . 3 . . . . . Rammed 4 | . . . . . . . . . 4 Targets Rammed 13 | . 1 1 1 . . . . 1 9 Kicked 9 | . 1 1 1 . . . . 1 5 Crushed . | . . . . . . . . . . Highest Temperature 387 | . 93 186 372 312 27 387 . 232 217 Average Temperature 71 | . 28 43 225 75 7 89 . 65 100 Received Heat Transfer 3591 | . 267 633 246 900 96 375 . 643 431 Effects 3 | . . . 1 . . 2 . . . Shutdowns 3 | . . . 1 . . 2 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 10 | . . . . 5 . . . 1 4 Heat Transferred 8116 | 25 200 74 629 3256 518 407 . 400 2607 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Peak Influence 759 | . 224 209 172 759 431 . . 289 302 Initial 345 | . . 31 28 66 345 . . 83 38 Average 215 | . 63 87 92 413 385 . . 160 102 Maximum Alert Level 3 | . 1 1 . 3 2 . . 1 1 Low Security (%) 58 | 100 89 95 100 17 . . . 66 82 Level 1 20 | . 10 4 . 21 60 . . 33 17 Level 2 20 | . . . . 57 39 . . . . Level 3 1 | . . . . 4 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 1 3 1 4 2 . . 4 3 Investigation 8 | . 1 1 1 . 1 . . 3 1 Extermination 2 | . . . . . . . . 1 1 Reinforcement 7 | . . 2 . 3 1 . . . 1 Assault . | . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Distress Signals 3 | . . 1 . 1 . . . . 1 Communications Jammed 21 | . . . . . . . . 21 . Distress Signals 19 | . . . . . . . . 19 . Times Spotted 161 | . 13 23 10 56 6 14 . 19 20 Peak Tracking Total 10 | . 3 7 3 10 3 4 . 5 6 Tactical Retreats 14 | . 2 . 2 4 . 2 . 2 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Traps Triggered 1 | . . 1 . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Machines Disabled 15 | . . . . 10 1 . . 4 . Max in Single Turn 2 | . . . . 2 1 . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Machines Accessed 17 | . 3 2 1 4 2 . . 4 1 Terminals 13 | . 2 1 1 3 2 . . 3 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . Recycling Units 2 | . 1 . . 1 . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 49 | . 9 4 2 12 4 . . 10 8 Successful 18 | . 4 3 1 4 . . . 5 1 Failed 31 | . 5 1 1 8 4 . . 5 7 Catastrophic 7 | . 1 . 1 1 1 . . 1 2 Database Lockouts . | . . . . . . . . . . Manual 37 | . 9 1 3 6 3 . . 7 8 Terminals 40 | . 6 2 2 11 4 . . 7 8 Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . . . . . 3 . Recycling Units 4 | . 3 . . 1 . . . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 9 | . 2 1 1 3 . . . 1 1 Robot Analysis 4 | . 2 1 . . . . . . 1 Prototype ID Bank 1 | . . . . 1 . . . . . Level Access Points 2 | . . . 1 . . . . 1 . Branch Access Points 1 | . . . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . Scan Component 1 | . . . . . . . . 1 . Repair 1 | . . . . . . . . 1 . Recycling Unit Hacks 2 | . 1 . . 1 . . . . . Report Inventory 2 | . 1 . . 1 . . . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 3 | . 1 . . . . . . 2 . Terminals 1 | . . . . . . . . 1 . Botnet 1 | . . . . . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . Patch 1 | . . . . . . . . 1 . Recycling Units 1 | . 1 . . . . . . . . Mask 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 3 1 1 2 2 . . 2 1 Full Trace Events 8 | . 2 . 1 1 1 . . 2 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . Time 19 | . . . . . . . . 19 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Total Allies 1 | . . . . . 1 . . . . Largest Group 1 | . . . . . 1 . . . . Highest-Rated Group 30 | . . . . . 30 . . . . Highest-Rated Ally 30 | . . . . . 30 . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Robot Analysis Total 4 | . 2 1 . . . . . . 1 Derelict Logs Recovered 3 | . . . 1 . . 2 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Turns Passed 5828 | 63 840 566 253 1511 281 874 97 902 441 Spaces Moved 3108 | 34 278 266 149 793 151 606 78 544 209 Core 8 | 6 . . . . . . . . 2 Treads . | . . . . . . . . . . Legs 3100 | 28 278 266 149 793 151 606 78 544 207 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 125 125 125 124 123 Average Speed 126 | 135 145 120 120 125 125 125 125 126 128 Slowest Speed 500 | 200 190 190 120 190 127 125 125 200 500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 3 41 30 38 71 6 76 11 18 6 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 3 | . . . 1 . . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 . 1 . . Scrap Searched 4 | . . . . . . 4 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 17 | . . . . 6 . 5 . 6 . Melee . | . . . . . . . . . . Projectile 12 | . . . . 1 . 5 . 6 . AOE 5 | . . . . 5 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Total 4265 | 46 651 425 186 1064 197 666 77 672 281 Wait 494 | . 302 63 5 49 12 23 . 32 8 Move 3100 | 33 277 265 149 792 150 605 77 543 209 Hop . | . . . . . . . . . . Pick Up 67 | 5 8 8 4 19 4 5 . 12 2 Fast Attach 40 | 5 2 9 . 8 5 . . 8 3 Attach 42 | 1 1 5 3 9 2 3 . 12 6 Detach 9 | . . 2 . 1 1 . . 3 2 Swap 50 | . 10 5 3 22 . 2 . 7 1 Drop 73 | . 13 10 2 34 2 1 . 11 . Fire 374 | 2 37 57 19 130 20 25 . 43 41 Melee . | . . . . . . . . . . Ram 4 | . . . . . . . . . 4 Kick 8 | . 1 1 . . . . . 1 5 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 4 | . . . 1 . 1 2 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 16) 904 | -10/Materials | Entered another Materials area 904 | -9/Materials | Evolved 2 slots: Propulsion x2 1351 | -9/Materials | Core integrity fell below 50% 1364 | -9/Materials | Lost 6 parts (1p3n1u1w) 1458 | -9/Materials | Discovered new exit (range 10) 1470 | -9/Materials | Entered Mines 1702 | -9/Mines | Discovered new exit (range 11) 1719 | -9/Mines | Identified exit to Materials 1723 | -9/Mines | Entered Materials 1723 | -8/Materials | Evolved 2 slots: Utility x2 2170 | -8/Materials | Build established: Scavenger-Mutant 2280 | -8/Materials | Garrison activated, responded to threat 2936 | -8/Materials | Build established: Mutant 3229 | -8/Materials | Discovered new exit (range 5) 3234 | -8/Materials | Entered Factory 3234 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3448 | -7/Factory | Discovered new exit (range 8) 3515 | -7/Factory | Entered Lower Caves 3516 | -7/Lower Caves | Encountered a Warlord checkpoint 3726 | -7/Lower Caves | Build established: Scavenger-Tank 3772 | -7/Lower Caves | Identified exit to Lower Caves 3804 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4079 | -7/Lower Caves | Learned Factory trap positions 4389 | -7/Lower Caves | Entered another Lower Caves area 4474 | -7/Lower Caves | Discovered new exit (range 8) 4486 | -7/Lower Caves | Entered Factory 4486 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4487 | -6/Factory | Loaded intel: 101 trap records 4745 | -6/Factory | Lost 4 parts (1p3n) 4868 | -6/Factory | Identified exit to Factory 5052 | -6/Factory | Spotted B-75 Beast 5111 | -6/Factory | Lost 4 parts (1n2u1w) 5179 | -6/Factory | Lost 4 parts (2p1n1w) 5200 | -6/Factory | Discovered new exit (range 11) 5324 | -6/Factory | Repaired Carbon-fiber Leg 5388 | -6/Factory | Entered another Factory area 5388 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5601 | -5/Factory | Build established: Hacker-Tank 5760 | -5/Factory | Lost 4 parts (1p1n1u1w) 5814 | -5/Factory | Core integrity fell below 50% 5824 | -5/Factory | Core integrity fell below 20% 5829 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 05822_ Slammed into H-66 Slayer. 05822_ R-10 Processor collects Lgt. Ion Engine. 05822_ M-28 Smith repairs Com. Wheel. 05823_ K-01 Serf collects debris. 05823_ Penetrated by Slug. 05823_ R-10 Processor collects Carbon-fiber Leg. 05823_ Slug penetrates M-28 Smith. 05823_ M-28 Smith destroyed. 05823_ Slug penetrates H-66 Slayer. 05823_ K-01 Serf destroyed. 05823_ Penetrated by Slug. 05825_ Slammed into H-66 Slayer. 05826_ R-10 Processor collects Machine Analyzer. 05826_ Penetrated by Slug. 05826_ Phase Shifter destroyed. 05826_ Penetrated by Slug. 05828_ G-50 Soldier misfires. 05828_ R-10 Processor suffers critical hit (Burn). 05829_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????? ???????????????????????????????????????? | | ??????? ???????????????????????????????????????? | | ??????? ??????????????????????????????????????? | | ???????? ??????????????????????????????????????? | | ???????? ??????????????????????????????????????? | | ???????? ??????????????????????????????????????? | | ???????? #?????????????????????????????????????? | | ????????# #################????????????????????? | | ????????# %% ####?????????????????? | | ????????# % ### #####R#### u ?????????????? | | ??#####+##/##?# #?# hhgR# #????????????????????? | | ??# ### ###%|R===@ #????????????????????? | | ??# # #==!!%h## #????????????????????? | | ??# # #=[! =!#???????????????????????? | | ??# / T # #???????????????????????? | | ??# # # = #???????????????????????? | | ??# # ########???????????????????????? | | ??# #######??????????????????????????????? | | ??# #????????????????????????????????????? | | ??#######+###????????????????????????????????????? | | +#??????# ########???????????????????????????????? | | #??????# # #???????????????????????????????? | | #??????# # !#???????????????????????????????? | | #?####?# # #???????????????????????????????? | | ###T ### # #???????????????????????????????? | | / + #???????????????????????????????? | | ##### # #???????????????????????????????? | | #???# ########???????????????????????????????? | | #???# ????????????????????????????????????? | | #???#########???????????????????????????????????? | | #???????????????????????????????????????????????? | | =#???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 40 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 150 Armor Coverage 300 Phase Shifting 5 Evasion (%) 63 Particle Charging 20 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Autogun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Total Silence Challenges ------------ None Game ------ Seed HelicalIonCarapace Manual? 0 Play Time 01:14:10 Cumulative 14.7 hours Start 2024.08.15 @ 12:57:19 End 2024.08.15 @ 21:38:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 0b2b17d1-739f-4192-91de-48bd57cc3660