Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.10 @ 21:12:15

Player: Pixel Pirate

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (67)      335
Value Destroyed (2153)     2153
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (113)                113
              TOTAL SCORE: 4421

 Bonus
-------
High Alert Combat Kills    113

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     286/290
System Corruption          12%
Temperature                Cool (20)
Movement                   Treading (160)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (2) --------
     Light Ion Engine
  Improved Ion Engine
>          --- PROPULSION (4) ---
     Light Treads
     Light Treads
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY (3) ------
     Large Storage Unit
           Trap Scanner
           Visual Processing Unit
>          --- WEAPON (2) -------
     Heavy Assault Rifle
>          --- INVENTORY (15) ---
     Light Treads
           Hardlight Generator

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
         Light Nuclear Core
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
         Large Storage Unit
      Improved Signal Interpreter
  High-powered Tractor Beam
>              --- WEAPON -----------
               Katana
               Katana
>              --- INVENTORY --------
         Light Ion Engine
      Improved Ion Engine
         Light Angular Momentum Engine
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
               Trap Scanner
               Visual Processing Unit
               Propulsion Shielding
               Beam Rifle
      Advanced Beam Cannon
               Ion Cannon
               Ion Cannon
               Assault Rifle
               Grenade Launcher
[Rating: 30]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   High-powered Tractor Beam
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Katana
  Energy Gun               Small Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    1    | .   .   1   .   .   
  Propulsion               2    | .   .   1   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             85   | 7   9   7   18  44  
  Power                    14   | 1   .   2   3   8   
    Engine                 10   | 1   .   2   1   6   
    Core                   4    | .   .   .   2   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               22   | 3   4   1   3   11  
    Treads                 2    | .   .   .   .   2   
    Leg                    18   | 1   4   1   3   9   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  11   | 1   2   .   3   5   
    Device                 3    | .   .   .   1   2   
    Storage                3    | 1   2   .   .   .   
    Processor              2    | .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   .   1   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   38   | 2   3   4   9   20  
    Energy Gun             5    | 1   1   .   2   1   
    Energy Cannon          8    | .   .   1   2   5   
    Ballistic Gun          8    | 1   2   1   3   1   
    Ballistic Cannon       2    | .   .   .   .   2   
    Launcher               8    | .   .   2   2   4   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   7   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
  Corrupted Parts          1    | .   .   .   .   1   
    System Corruption      3    | .   .   .   .   3   
Parts Lost                 27   | .   .   .   1   26  
  Power                    7    | .   .   .   1   6   
  Propulsion               9    | .   .   .   .   9   
  Utility                  4    | .   .   .   .   4   
  Weapon                   7    | .   .   .   .   7   
  Highest Loss Streak      13   | .   .   .   1   13  
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     88   | .   76  93  98  85  
  Engine                   10   | .   7   22  10  5   
  Core                     6    | .   .   .   7   9   
  Treads                   1    | .   .   .   .   1   
  Leg                      27   | .   4   28  35  27  
  Wheel                    1    | .   14  .   .   .   
  Device                   3    | .   .   .   5   4   
  Storage                  13   | .   26  22  11  9   
  Processor                3    | .   .   .   1   6   
  Protection               3    | .   .   .   9   3   
  Energy Gun               3    | .   9   8   2   .   
  Energy Cannon            2    | .   .   .   2   3   
  Ballistic Gun            4    | .   12  9   4   1   
  Launcher                 2    | .   .   2   7   .   
  Slashing Weapon          5    | .   .   .   .   10  
Peak Build Rating          30   | 6   7   11  24  30  
  Average Rating           17   | 3   5   9   16  22  
  On Entrance              9    | .   6   6   11  23  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             47   | 13  33  41  47  47  
  Greatest Support         50   | 32  32  30  45  50  
  Greatest Overweight (x)  8    | .   8   1   1   6   
  Average Overweight (x)   .    | .   1   1   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 6   12  15  15  15  
  Most Carried             15   | 7   11  14  15  15  
  Average Carried          10   | 5   7   8   13  11  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 6   7   12  15  2   

 Class Distribution 
--------------------
 52% | Scavenger-Mutant
 47% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage

 Resources                      | -11  -10  -9   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  
Matter Collected           1467 | 230  100  98   434  605  
  Remotely                 275  | .    .    .    .    275  
Salvage Created            2288 | .    117  236  369  1566 
  Parts                    155  | .    13   24   33   85   
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Combat Hostiles Destroyed  54   | .   5   9   7   33  
  Melee                    12   | .   .   .   .   12  
  Guns                     22   | .   5   9   4   4   
  Cannons                  9    | .   .   .   2   7   
  AOE                      11   | .   .   .   1   10  
Classes Destroyed          8    | .   2   1   3   2   
  Worker                   3    | .   .   .   .   3   
  Builder                  4    | .   .   .   3   1   
  Recycler                 2    | .   .   .   .   2   
  Watcher                  4    | .   1   1   1   1   
  Swarmer                  15   | .   5   6   .   4   
  Grunt                    27   | .   .   3   3   21  
  Sentry                   9    | .   .   .   2   7   
  Hunter                   3    | .   .   .   2   1   
Best Kill Streak           10   | .   4   6   4   10  
  Combat Bots Only         6    | .   3   6   2   6   
Max Kills in Single Turn   5    | .   1   2   1   5   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 5    | .   .   .   1   5   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  
Hostile Shots Fired        405  | .    19   56   56   274  
  Missed                   124  | .    7    12   21   84   
Damage Taken               3394 | .    77   292  408  2617 
  Core                     601  | .    7    40   41   513  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  50   | .    .    .    .    50   
  Ignored by Resistances   894  | .    24   99   118  653  
  Regen/Repaired (Parts)   112  | .    .    .    .    112  
Core Remaining (%)         95   | 100  97   90   .    .    
Volleys Fired              124  | .    12   20   33   59   
  Largest                  2    | .    2    2    2    2    
  Hottest                  137  | .    60   60   116  137  
Shots Fired                217  | .    24   40   62   91   
  Gun                      119  | .    24   38   38   19   
  Cannon                   60   | .    .    .    13   47   
  Launcher                 38   | .    .    2    11   25   
  Special                  .    | .    .    .    .    .    
  Kinetic                  76   | .    13   19   28   16   
  Thermal                  92   | .    .    19   23   50   
  Explosive                22   | .    .    2    11   9    
  Electromagnetic          27   | .    11   .    .    16   
  Robot Hit Streak         15   | .    8    11   12   15   
  Robot Miss Streak        3    | .    2    3    3    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    3    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           185  | .    13   27   45   100  
  Core Hits                112  | .    9    14   25   64   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         4    | .    .    .    .    4    
    Burn                   1    | .    .    .    .    1    
    Sever                  3    | .    .    .    .    3    
Melee Attacks              32   | .    .    .    .    32   
  Impact                   .    | .    .    .    .    .    
  Slashing                 32   | .    .    .    .    32   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        3    | .    .    .    .    3    
Damage Inflicted           4796 | .    158  310  981  3347 
  Guns                     1089 | .    158  273  405  253  
  Cannons                  1038 | .    .    .    195  843  
  Explosions               1737 | .    .    37   381  1319 
  Melee                    932  | .    .    .    .    932  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  693  | .    54   117  319  203  
  Thermal                  1347 | .    .    156  281  910  
  Explosive                1167 | .    .    37   381  749  
  Electromagnetic          657  | .    104  .    .    553  
  Impact                   .    | .    .    .    .    .    
  Slashing                 932  | .    .    .    .    932  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         12   | .    .    .    .    12   
  Average Corruption       10   | .    .    .    .    10   
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  22   | .    .    .    .    22   
    Message Errors         5    | .    .    .    .    5    
    Matter Fused           5    | .    .    .    .    5    
    Heat Flow Errors       3    | .    .    .    .    3    
    Energy Discharges      3    | .    .    .    .    3    
    Data Loss (minor)      2    | .    .    .    .    2    
    Data Loss (major)      2    | .    .    .    .    2    
    Misfires               1    | .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            30   | .    .    .    6    24   
  Projectiles              17   | .    .    .    .    17   
  Explosions               13   | .    .    .    6    7    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      167  | .    .    .    71   96   
  Shots                    13   | .    .    .    4    9    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        467  | .    40   132  360  467  
  Average Temperature      115  | .    18   48   121  137  
  Received Heat Transfer   1647 | .    .    108  144  1395 
  Effects                  9    | .    .    .    2    7    
    Shutdowns              3    | .    .    .    .    3    
    Energy Bleed           3    | .    .    .    2    1    
    Interference           2    | .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    .    .    2    1    
  Heat Transferred         2596 | .    .    350  555  1691 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    3    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Peak Influence             539  | .   132 292 326 539 
  Initial                  75   | .   .   47  52  75  
  Average                  218  | .   84  173 186 280 
Maximum Alert Level        2    | .   .   1   1   2   
  Low Security (%)         48   | 100 100 51  54  34  
  Level 1                  40   | .   .   48  45  44  
  Level 2                  10   | .   .   .   .   20  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          11   | .   .   .   3   8   
  Investigation            4    | .   .   .   1   3   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   .   .   2   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Distress Signals           5    | .   .   1   2   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              88   | .   7   17  16  48  
  Peak Tracking Total      8    | .   4   8   3   8   
  Tactical Retreats        6    | .   .   1   .   5   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Traps Triggered            6    | .   3   1   .   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto 
Machines Disabled          8    | .   .   1   2   5   
  Max in Single Turn       2    | .   .   1   1   2   
  Garrison Access          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Machines Accessed          7    | .   .   .   .   7   
  Terminals                4    | .   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                23   | .   .   .   .   23  
  Successful               14   | .   .   .   .   14  
  Failed                   9    | .   .   .   .   9   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                11   | .   .   .   .   11  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          11   | .   .   .   .   11  
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Terminal Hacks             6    | .   .   .   .   6   
  Security Status          1    | .   .   .   .   1   
  Surveillance Status      1    | .   .   .   .   1   
  Patrol Status            1    | .   .   .   .   1   
  Transport Status         1    | .   .   .   .   1   
  Recall Investigation     1    | .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   .   7   
  Scan Component           3    | .   .   .   .   3   
  Repair                   3    | .   .   .   .   3   
  Refit                    1    | .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   
  Seal Access              1    | .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   .   .   .   6   
  Full Trace Events        3    | .   .   .   .   3   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   3   
  Time                     114  | .   .   .   .   114 
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  
Turns Passed               2744 | 60   245  576  447  1416 
Spaces Moved               1300 | 48   129  264  221  638  
  Core                     24   | 11   11   .    .    2    
  Treads                   64   | .    .    .    .    64   
  Legs                     1084 | 3    24   264  221  572  
  Wheels                   128  | 34   94   .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   100  190  120  120  
  Average Speed            153  | 89   150  190  141  148  
  Slowest Speed            450  | 120  450  190  190  400  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    
Exploration Rate (%)       30   | 4    25   20   23   78   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    .    1    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          95   | .    .    7    60   28   
  Melee                    .    | .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    
  AOE                      94   | .    .    7    60   27   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Total                      1796 | 61  159 305 297 974 
  Wait                     173  | .   .   .   .   173 
  Move                     1296 | 47  128 263 220 638 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  63   | 7   9   11  14  22  
  Fast Attach              10   | 5   1   .   1   3   
  Attach                   54   | 1   8   7   9   29  
  Detach                   4    | .   .   1   2   1   
  Swap                     21   | 1   .   .   8   12  
  Drop                     24   | .   1   3   10  10  
  Fire                     124  | .   12  20  33  59  
  Melee                    27   | .   .   .   .   27  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   61 | -11/Scrapyard | Entered Materials
  292 | -10/Materials | Discovered new exit (range 4)
  302 | -10/Materials | Build established: Mutant
  306 | -10/Materials | Entered another Materials area
  306 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  725 | -9/Materials  | Discovered new exit (range 11)
  882 | -9/Materials  | Entered another Materials area
  882 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1118 | -8/Materials  | Met 7R-MNS
 1321 | -8/Materials  | Discovered new exit (range 5)
 1326 | -8/Materials  | Identified exit to Storage
 1329 | -8/Materials  | Entered Storage
 1406 | -8/Storage    | Build established: Scavenger-Mutant
 1416 | -8/Storage    | Repaired Carbon-fiber Leg
 1449 | -8/Storage    | Learned location of Armory (-4)
 1631 | -8/Storage    | Repaired Katana
 1903 | -8/Storage    | Repaired Lgt. Nuclear Core
 2198 | -8/Storage    | Garrison activated, responded to threat
 2248 | -8/Storage    | Crushed by falling debris
 2248 | -8/Storage    | Core integrity fell below 50%
 2275 | -8/Storage    | System corruption reached 10%
 2279 | -8/Storage    | Core integrity fell below 20%
 2303 | -8/Storage    | Lost 13 parts (2p4n2u5w)
 2529 | -8/Storage    | Garrison activated, responded to threat
 2608 | -8/Storage    | Lost 4 parts (2p1n1u)
 2745 | -8/Storage    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
02651_ K-01 Serf collects debris.
02653_ Acquired 8 matter.
02655_ K-01 Serf collects debris. <x2>
02667_ System corrupted: Energy discharge (-72).
02674_ K-01 Serf collects debris. <x2>
02685_ 4O40R%NB7OZ%F8C34VAHDN5>>A74UEXMRO4
02702_ H<T3RGR<ZW647L,#DBKML QIG
02723_ A-02 Transporter destroyed.
02725_ System corrupted: Heat flow error (+153).
02725_ Y-45 Defender destroyed.
02726_ C-30 ARC bursts open, deploying its
  payload.
02726_ G-50 Soldier unfolds itself.
02726_ G-47 Trooper unfolds itself. <x2>
02727_ K-01 Serf collects debris. <x3>
02737_ Ion Cannon destroyed.
02737_ K-01 Serf collects debris. <x2>
02741_ NW%H>%Y/8ZNJZ=RC,D R
02744_ Acquired Corrupted Lgt. Treads.
02745_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????#        ##  # """ |
| ????????????????????????????????########+##  # """ |
| ????????????????????????##############       #     |
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| ????????????????????????#            #  #          |
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| ????????????????????????#            #% #    """   |
| ????############????????#+############  #%   """   |
| ????#          #????????# ##         #  #          |
| ##??#          #????????# ## ""      #  #          |
|  ####          #????????# ## ""      #  #          |
|  +      ########????????# ## "      %+% #          |
|  # !    ###############?# ## ""      # %########## |
|  #*%*   #             #?# ## """     #% #        # |
|  # !    #             ### ##         #  #  """   " |
|  #      #        %    /% kgu         #  +% """     |
|  #      +         [   ###g]##"Y"##+###  #  """   " |
|  #      #  [  ]       #?#%]##"""## #""  #        # |
|  #      # ]   !     = #?#]]####### #"T  #  """   # |
| ##     %#################= ##????# #""  #  """   # |
|  +     %##???????#######    ###### ###  #  """   # |
|  #       #??????+         =*   w     ^^ #        # |
|  #       #???????#### ## [%!         ^^ ##"T"## ## |
|  #       #??????????#??#   !###+##########"""####? |
|  #       #?????????????##@###????????????#####???? |
|  #       #?????????????     ?????????????????????? |
|  #       #???????????        #???????????????????? |
|  #       #??????????#     /] #???????????????????? |
|  #       #??????????#   % ]  #???????????????????? |
| ##       #??????????+        #???????????????????? |
| ?#       #??????????#   """ "#???????????????????? |
| ##       #??????????#   """ T#???????????????????? |
|          #??????????#   """ "#???????????????????? |
|          #??????????#        #???????????????????? |
|          #??????????########+#???????????????????? |
|          #???????????????????????????????????????? |
|  #####+#####?????????????????????????????????????? |
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|  ##  [     #?????????????????????????????????????? |
| ###        #?????????????????????????????????????? |
| #?#        #?????????????????????????????????????? |
| ###        #?????????????????????????????????????? |
|  ##       !#?????????????????????????????????????? |
|   +        #?????????????????????????????????????? |
|  ##        #?????????????????????????????????????? |
| ###  !     #?????????????????????????????????????? |
| ##   +######?????????????????????????????????????? |
|       #??????????????????????????????????????????? |
| ##   ##??????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          27
Energy Capacity            430
Matter Stores              300
Matter Capacity            450
Sight Range                18
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quick And Dirty

 Challenges 
------------
None

 Game 
------
Seed              UtilityElectronRedirector
  Manual?         0
Play Time         00:33:43
  Cumulative      7.8 hours
  Start           2024.08.10 @ 20:39:17
  End             2024.08.10 @ 21:12:15
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          8
  Rogue           0
  Adventurer      5
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          20
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 248f0f3b-68e0-4689-908d-946e42ba3004