Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.05 @ 22:39:50 Player: terics Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (133) 665 Value Destroyed (4757) 4757 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (646) 646 TOTAL SCORE: 11948 Bonus ------- High Alert Combat Kills 190 Follower Combat Kills 156 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 477/550 Energy 81/100 System Corruption 2% Temperature Cool (27) Movement Core (100) Ox1 Location -5/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Matter Compressor Enhanced Optical Array > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Micro Fission Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Matter Compressor Enhanced Optical Array Advanced Targeting Computer Melee Analysis Suite Improved Thermal Shield Hacking Suite > --- WEAPON ----------- Plasma Rifle KE Penetrator Makeshift Sword > --- INVENTORY -------- Armored Huge Wheel Antigrav System Advanced Heat Sink Lightning Gun Plasma Rifle Improved EM Pulse Cannon Autogun Autogun Improved Remote Datajack [Rating: 74] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit Biomechanical Wings Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Heavy Machine Gun Energy Gun Shock Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Dat Pro Fac Ext Slots Evolved 10 | . . . 2 2 2 . 2 . . . . . . 2 . Power 1 | . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . . 1 . . . . . . . . . 1 . Utility 6 | . . . 2 1 1 . 2 . . . . . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . Parts Attached 233 | 6 11 . 26 32 19 28 8 5 14 5 2 . 4 44 29 Power 25 | 1 2 . 2 5 1 3 1 . 2 . 1 . 1 5 1 Engine 15 | 1 1 . 1 2 1 2 1 . 2 . 1 . 1 2 . Core 10 | . 1 . 1 3 . 1 . . . . . . . 3 1 Reactor . | . . . . . . . . . . . . . . . . Propulsion 52 | 2 2 . 7 6 6 6 1 . 3 2 . . . 12 5 Treads 10 | . . . 2 2 2 3 . . . . . . . 1 . Leg 24 | 2 2 . 5 4 4 1 . . 1 2 . . . . 3 Wheel 12 | . . . . . . 2 1 . . . . . . 8 1 Hover 3 | . . . . . . . . . 2 . . . . . 1 Flight 3 | . . . . . . . . . . . . . . 3 . Utility 47 | 1 3 . 4 8 5 4 2 1 3 1 1 . 1 10 3 Device 27 | . 1 . 3 4 3 3 2 . 1 1 1 . 1 6 1 Storage 4 | 1 1 . . . . . . 1 1 . . . . . . Processor 9 | . 1 . . 3 2 1 . . . . . . . 2 . Hackware 1 | . . . . . . . . . . . . . . 1 . Protection 6 | . . . 1 1 . . . . 1 . . . . 1 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 109 | 2 4 . 13 13 7 15 4 4 6 2 . . 2 17 20 Energy Gun 26 | . 1 . . 4 1 4 1 . 2 . . . . 7 6 Energy Cannon 12 | . 1 . 3 1 . 1 1 1 2 . . . . 2 . Ballistic Gun 36 | 2 2 . 6 5 2 8 1 . 1 . . . 1 4 4 Ballistic Cannon 4 | . . . . 1 2 . . 1 . . . . . . . Launcher 14 | . . . 2 1 2 2 1 1 1 1 . . 1 . 2 Special Weapon 7 | . . . . . . . . 1 . . . . . 3 3 Impact Weapon 4 | . . . 2 1 . . . . . . . . . . 1 Slashing Weapon 6 | . . . . . . . . . . 1 . . . 1 4 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 1 . . . 2 . . . . 1 2 . Parts Lost 91 | . 2 . 5 4 . 33 . . 1 . . . 8 13 25 Power 9 | . 1 . . . . 3 . . . . . . 1 1 3 Propulsion 26 | . . . 2 3 . 8 . . 1 . . . 2 4 6 Utility 24 | . . . 2 1 . 6 . . . . . . 2 5 8 Weapon 32 | . 1 . 1 . . 16 . . . . . . 3 3 8 Highest Loss Streak 19 | . 2 . 2 3 . 19 . . 1 . . . 7 4 14 Average Slot Usage (%) 86 | . 95 100 96 91 92 85 51 76 86 93 93 93 90 85 67 Engine 5 | . 11 . 6 3 7 6 6 6 3 6 6 6 6 4 1 Core 2 | . 2 14 4 5 . . . . . . . . . 6 3 Treads 2 | . . . . 13 6 10 . . . . . . . 1 . Leg 11 | . 28 28 21 7 11 1 . . 5 16 20 20 19 1 1 Wheel 2 | . . . . . . 4 1 6 3 . . . . 8 8 Device 16 | . 8 14 25 22 13 15 6 20 19 17 20 20 19 15 3 Storage 10 | . 14 14 11 9 7 7 6 12 16 13 13 13 13 11 10 Processor 9 | . 1 . . 8 23 17 13 13 13 8 6 6 6 11 16 Protection 2 | . . . 4 3 . . . . . 6 6 6 5 . 8 Energy Gun 2 | . 1 14 . 4 6 3 . 1 5 . . . . 4 3 Energy Cannon 3 | . 2 . 6 1 . . 5 2 5 6 6 6 5 1 . Ballistic Gun 8 | . 24 14 12 7 8 14 2 6 5 6 6 6 10 5 2 Launcher 1 | . . . . . 1 1 5 4 . 3 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 73 | 10 27 25 32 43 48 46 49 54 67 71 68 68 68 73 66 Greatest Support 68 | 20 20 20 40 60 48 68 10 10 22 57 57 57 57 56 56 Greatest Overweight (x) 14 | . 1 1 3 13 14 12 14 5 5 3 1 1 2 14 8 Average Overweight (x) 1 | . . 1 1 . . . 6 4 3 1 1 1 1 1 . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 4 10 9 10 10 10 10 4 5 10 10 10 10 10 10 10 Average Carried 7 | 2 6 9 8 8 9 7 . 4 7 8 9 10 9 7 7 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 4 9 9 7 9 10 2 4 5 10 9 10 10 8 10 . Class Distribution -------------------- 36% | Mutant 22% | Scavenger-Mutant 11% | Derelict-Mutant 9% | Gunner 6% | Tank 5% | Scavenger-Gunner 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -7/Storage Mutant | -6/Factory Gunner | -6/Waste Gunner | -6/Factory Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Tank | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Extension Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Dat Pro Fac Ext Matter Collected 4373 | 182 301 42 389 643 65 732 171 . 236 458 139 . 229 639 147 Remotely 132 | . . . . . . . . . . . . . . 132 . Salvage Created 5496 | . 321 16 793 671 112 1029 171 222 236 229 . . 250 1242 204 Parts 282 | . 16 2 56 33 12 54 3 2 19 12 . . 14 50 9 Haulers Intercepted 1 | . . . . . . 1 . . . . . . . . . Recyclers Shooed 4 | . . . 1 . 1 . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . . . . 12 6 . 18 . . Prevented 1 | . . . . . . . . . . . 1 . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Dat Pro Fac Ext Combat Hostiles Destroyed 108 | . 9 1 19 17 2 23 . 1 4 4 . . 8 17 3 Melee 5 | . . . . . . . . . . 1 . . . 2 2 Guns 50 | . 6 1 6 9 2 13 . . . . . . 2 10 1 Cannons 28 | . 3 . 7 5 . . . 1 3 1 . . 4 4 . AOE 21 | . . . 3 3 . 10 . . 1 2 . . 2 . . Classes Destroyed 13 | . 2 . 5 1 1 3 . 1 . . . . . . . Worker 9 | . . . . . . 6 2 . . . . . . 1 . Builder 5 | . . . 1 . . 1 . . 2 . . . . 1 . Hauler 1 | . . . . . . 1 . . . . . . . . . Recycler 4 | . . . 1 . . . 1 . . . . . . 2 . Operator 1 | . . . 1 . . . . . . . . . . . . Watcher 5 | . . . 3 1 . 1 . . . . . . . . . Swarmer 27 | . 3 1 4 4 . 6 . . . . . . 5 4 . Grunt 50 | . 6 . 12 8 . 7 . . . 4 . . 3 9 1 Duelist 1 | . . . . 1 . . . . . . . . . . . Sentry 18 | . . . 3 4 1 6 . . . . . . . 2 2 Hunter 5 | . . . . . . 3 . . 2 . . . . . . Programmer 6 | . . . . . 1 1 . . 2 . . . . 2 . Compactor 1 | . . . . . . . . 1 . . . . . . . Best Kill Streak 10 | . 4 1 7 6 1 10 1 1 2 3 . . 5 7 1 Combat Bots Only 8 | . 4 1 5 5 1 8 . 1 2 3 . . 5 7 1 Max Kills in Single Turn 5 | . 1 1 3 2 1 5 1 1 1 2 . . 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . 2 2 . 2 . . 1 2 . . 2 . . Melee 1 | . . . . . . . . . . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Dat Pro Fac Ext Damage Taken 12998 | . 489 23 1112 1217 46 3203 . . 441 294 . . 1319 1640 3214 Core 2200 | . 93 . 169 231 13 470 . . 77 . . . 131 251 765 Absorbed by Shields 305 | . . . . 36 19 135 . . . . . . . 115 . Core Remaining (%) 63 | 100 . 62 57 58 . 31 . . . . . . 75 . . Volleys Fired 328 | . 31 2 45 60 4 62 10 8 12 5 . . 22 53 14 Largest 3 | . 2 2 2 2 3 3 2 3 3 3 . . 3 3 3 Hottest 213 | . 80 60 83 94 122 165 99 138 184 159 . . 159 177 213 Shots Fired 697 | . 60 4 83 116 10 141 18 20 31 10 . . 52 120 32 Gun 505 | . 53 4 52 84 8 118 8 7 18 5 . . 31 93 24 Cannon 144 | . 7 . 27 30 2 6 10 5 12 4 . . 20 18 3 Launcher 34 | . . . 4 2 . 17 . 7 1 1 . . 1 . 1 Special 14 | . . . . . . . . 1 . . . . . 9 4 Kinetic 400 | . 53 2 52 91 6 85 8 8 7 5 . . 31 48 4 Thermal 144 | . 7 2 27 20 . 16 . . 12 4 . . 20 16 20 Explosive 33 | . . . 4 2 . 17 . 7 1 1 . . 1 . . Electromagnetic 106 | . . . . 3 4 23 10 4 11 . . . . 47 4 Robot Hit Streak 18 | . 18 1 8 17 9 13 7 4 6 7 . . 5 10 15 Robot Miss Streak 5 | . 5 4 3 5 1 5 3 2 2 1 . . 2 4 1 Penetration Max 1 | . . . . . . 1 . . . . . . . . . Secondary Targets 4 | . . 1 . 2 . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . 1 . . . . . . . . . Shots Hit Robots 481 | . 35 1 60 94 7 87 11 11 19 11 . . 25 90 30 Core Hits 258 | . 15 1 33 43 5 75 5 4 9 6 . . 12 37 13 Critical Hits 5 | . 1 . . 1 . . . 1 . . . . 1 1 . Critical Kills 1 | . . . . . . . . 1 . . . . . . . Critical Parts Destroyed 4 | . 1 . . 1 . . . . . . . . 1 1 . Melee Attacks 52 | . . . 13 4 . . . . . 7 . . . 22 6 Impact 20 | . . . 13 4 . . . . . . . . . . 3 Slashing 32 | . . . . . . . . . . 7 . . . 22 3 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . 1 . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 12985 | . 474 12 1365 1803 113 2918 311 920 583 493 . . 869 2313 811 Guns 5467 | . 404 12 422 976 107 1303 119 88 119 71 . . 270 1195 381 Cannons 2520 | . 70 . 367 415 . 50 192 40 351 100 . . 439 402 94 Explosions 3568 | . . . 279 345 . 1551 . 792 113 180 . . 160 29 119 Melee 1365 | . . . 292 52 . . . . . 142 . . . 662 217 Ramming 65 | . . . 5 15 6 14 . . . . . . . 25 . Kinetic 4249 | . 404 12 422 998 73 1088 119 118 60 71 . . 270 547 67 Thermal 2413 | . 70 . 367 364 . 132 . . 351 100 . . 439 276 314 Explosive 3420 | . . . 279 345 . 1551 . 792 113 180 . . 160 . . Electromagnetic 1473 | . . . . 29 34 133 192 10 59 . . . . 803 213 Impact 438 | . . . 292 52 . . . . . . . . . . 94 Slashing 927 | . . . . . . . . . . 142 . . . 662 123 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 24 | . . . . 4 . 2 . 21 24 24 24 24 24 2 2 Average Corruption 15 | . . . . 3 . 1 . 12 22 24 24 24 24 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 251 | . . . . 3 . 4 . 13 54 48 30 13 73 8 5 Message Errors 46 | . . . . . . . . 1 8 12 9 1 11 3 1 Matter Fused 34 | . . . . . . . . 3 9 7 7 1 7 . . Heat Flow Errors 28 | . . . . . . 2 . 1 6 7 3 1 6 . 2 Energy Discharges 22 | . . . . 1 . . . 3 2 1 2 1 9 3 . Parts Rejected 2 | . . . . . . . . 1 . . . . 1 . . Data Loss (minor) 18 | . . . . 1 . . . . 3 6 3 3 2 . . Data Loss (major) 9 | . . . . . . . . . 2 4 1 . 2 . . Misfires 5 | . . . . . . . . . 2 . . . 3 . . Alerts 5 | . . . . . . . . . 1 . . . 4 . . Misdirections 43 | . . . . . . . . 2 7 7 5 6 16 . . Targeting Errors 31 | . . . . 1 . 2 . 2 11 3 . . 9 2 1 Weapon Failures 8 | . . . . . . . . . 3 1 . . 3 . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 265 | . . . 81 17 . 89 7 . . . . . 22 49 . Projectiles 55 | . . . . 6 . . 7 . . . . . 7 35 . Explosions 129 | . . . . 11 . 89 . . . . . . 15 14 . Melee 81 | . . . 81 . . . . . . . . . . . . Knockbacks 7 | . . . . 7 . . . . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . . . Kinetic 5 | . . . . 5 . . . . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . . . . Self-Inflicted Damage 382 | . . . 23 58 . 248 . . . . . . 23 30 . Shots 12 | . . . 1 2 . 7 . . . . . . 1 1 . Rammed 10 | . . . 2 3 1 3 . . . . . . . 1 . Targets Rammed 11 | . . . 2 3 1 4 . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . . . . Highest Temperature 484 | . 140 12 93 243 98 252 8 83 260 253 195 239 273 444 484 Average Temperature 87 | . 51 7 35 81 39 76 6 19 100 89 90 133 99 104 180 Received Heat Transfer 3217 | . 234 . 423 456 20 461 . . . 132 . . 384 435 672 Effects 15 | . . . . . . 2 . . 1 1 . . . 6 5 Shutdowns 3 | . . . . . . . . . . . . . . 2 1 Energy Bleed 5 | . . . . . . . . . 1 1 . . . 2 1 Interference 6 | . . . . . . 2 . . . . . . . 2 2 Damage (minor) 1 | . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . 2 . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . Parts Fried 6 | . . . 2 . . . 3 . . . . . . 1 . Impact Corruptions 4 | . . . 4 . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 6 | . . . . 3 . . . . 1 . . . . 1 1 Heat Transferred 4295 | . 148 . 777 666 . 273 . . 359 150 . . 650 600 672 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Dat Pro Fac Ext Peak Influence 640 | . 190 120 504 640 247 581 247 95 107 . . . . 152 171 Initial 236 | . . 39 46 212 200 34 236 23 66 . . . . . 64 Average 192 | . 93 93 288 452 142 259 158 59 65 . . . . 66 93 Maximum Alert Level 2 | . . . 2 2 1 2 1 . . . . . . . . Low Security (%) 59 | 100 100 100 28 . 41 37 45 100 100 . . . . 100 100 Level 1 25 | . . . 56 20 58 55 54 . . . . . . . . Level 2 15 | . . . 15 79 . 7 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 2 . 3 . . 8 1 . 4 . . . . 3 1 Investigation 6 | . . . 2 . . 1 . . 2 . . . . 1 . Extermination 4 | . . . . . . 1 . . 2 . . . . 1 . Reinforcement 9 | . 2 . 1 . . 4 . . . . . . . 1 1 Assault . | . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . 2 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Dat Pro Fac Ext Distress Signals 9 | . . . 5 1 . 3 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 202 | . 16 3 35 28 2 40 1 5 4 4 . . 17 24 23 Peak Tracking Total 8 | . 3 3 6 6 1 7 . 4 2 3 . . 7 7 8 Tactical Retreats 25 | . 2 . 7 5 . 2 . . . . . . . 3 6 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Dat Pro Fac Ext Traps Triggered 10 | . . . 1 2 3 . 1 . 3 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . . . 6 Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Dat Pro Fac Ext Machines Disabled 9 | . . . 1 1 . 5 1 . . . . . . 1 . Max in Single Turn 1 | . . . 1 1 . 1 1 . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Dat Pro Fac Ext Machines Accessed 29 | . 2 . 3 8 3 2 1 . 2 . . 4 . 2 2 Terminals 16 | . 2 . 2 4 . 2 1 . 2 . . . . 1 2 Fabricators 1 | . . . . . . . . . . . . . . 1 . Repair Stations 2 | . . . . 1 1 . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . Scanalyzers 4 | . . . 1 2 1 . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . Total Hacks 84 | . 4 . 8 23 7 5 1 . 3 . . 25 . 4 4 Successful 56 | . . . 4 12 6 2 . . 1 . . 25 . 3 3 Failed 28 | . 4 . 4 11 1 3 1 . 2 . . . . 1 1 Catastrophic 6 | . 1 . 1 . . 1 1 . 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 18 | . 4 . 2 4 . . . . . . . 2 . 5 1 Terminals 37 | . 4 . 4 15 . 5 1 . 3 . . . . 1 4 Fabricators 3 | . . . . . . . . . . . . . . 3 . Repair Stations 5 | . . . . 3 2 . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . Scanalyzers 12 | . . . 4 4 4 . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . Terminal Hacks 39 | . . . 2 6 . 2 . . 1 . . 25 . . 3 Record 13 | . . . 1 1 . . . . . . . 11 . . . Part Schematic 6 | . . . . . . . . . . . . 6 . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . . . Open Door 1 | . . . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . Alert Level 3 | . . . . 1 . . . . 1 . . . . . 1 Reprogram Traps 1 | . . . . . . . . . . . . . . . 1 Maintenance Status 1 | . . . . 1 . . . . . . . . . . . Assault Status 1 | . . . . 1 . . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . 1 Fabricator Hacks 3 | . . . . . . . . . . . . . . 3 . Network Status 2 | . . . . . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . . . . 1 . Repair Station Hacks 4 | . . . . 2 2 . . . . . . . . . . Scan Component 2 | . . . . 1 1 . . . . . . . . . . Repair 2 | . . . . 1 1 . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . Scanalyzer 9 | . . . 2 4 3 . . . . . . . . . . Insert Component 5 | . . . 1 2 2 . . . . . . . . . . Analyze 4 | . . . 1 2 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 19 | . 2 . 2 5 1 1 1 . 2 . . . . 4 1 Full Trace Events 6 | . 1 . 1 1 . 1 . . 1 . . . . 1 . Feedback Events 2 | . . . . . . . . . 1 . . . . 1 . Corruption 2 | . . . . . . . . . 1 . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . 1 2 1 . . . . . . 6 . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . 1 1 . . . . . . . . . . Time 52 | . . . . 26 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 2 1 . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 2 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Dat Pro Fac Ext Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . 1 . . . . . 3 1 Non-combat 1 | . . . . . . . . . . . . . . 1 . Combat 4 | . . . . . . . . 1 . . . . . 2 1 Robot Hacks Applied 5 | . . . . . . . . 1 . . . . . 3 1 parse_system 4 | . . . . . . . . 1 . . . . . 2 1 no_distress 1 | . . . . . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Dat Pro Fac Ext Total Allies 4 | . . 3 . . . . . . . . . . 1 . . Largest Group 3 | . . 3 2 . . . . . . . . . 1 . . Highest-Rated Group 94 | . . 40 32 . . . . . . . . . 94 . . Highest-Rated Ally 94 | . . 16 16 . . . . . . . . . 94 . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 29 | . . 4 20 . . . . . . . . . 5 . . Total Damage 516 | . . 54 232 . . . . . . . . . 230 . . Kills 8 | . . 2 5 . . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Dat Pro Fac Ext Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . 1 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Dat Pro Fac Ext Turns Passed 9936 | 62 617 240 934 1252 680 598 731 237 675 734 539 156 926 902 653 Spaces Moved 5274 | 45 354 157 426 524 337 253 237 166 408 398 343 101 544 477 504 Core 113 | 11 . . . 1 15 6 70 . . . . . . 4 6 Treads 643 | . . . 14 346 173 110 . . . . . . . . . Legs 2815 | 34 354 157 412 177 149 12 . . 130 319 343 101 544 42 41 Wheels 1605 | . . . . . . 125 167 166 260 . . . . 430 457 Hover 97 | . . . . . . . . . 18 79 . . . . . Flight 1 | . . . . . . . . . . . . . . 1 . Fastest Speed 50 | 50 120 150 150 150 150 90 120 120 120 155 156 156 126 100 100 Average Speed 152 | 102 132 150 151 158 174 137 284 123 144 173 156 156 156 126 108 Slowest Speed 750 | 120 150 150 210 700 750 650 750 130 246 246 156 156 190 750 450 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 3 51 43 43 32 12 66 7 83 11 63 69 80 63 10 56 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . . . 1 . 1 . . . Known Exits Taken 1 | . . . . . . . . . . . 1 . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 . . 1 1 . 1 1 1 . Scrap Searched 11 | . . 1 . . . . . . . 7 3 . . . . Spaces Dug 4 | . . . . 4 . . . . . . . . . . . Terrain Destroyed 294 | . . . 24 13 . 144 . 69 13 15 . . 14 . 2 Melee . | . . . . . . . . . . . . . . . . Projectile 14 | . . . . 1 . . . . 2 1 . . 8 . 2 AOE 280 | . . . 24 12 . 144 . 69 11 14 . . 6 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Dat Pro Fac Ext Total 6485 | 57 443 158 604 819 417 387 275 182 465 423 347 100 569 664 575 Wait 393 | 3 24 . 68 161 45 28 16 . 18 . . . . 23 7 Move 5260 | 44 353 156 425 523 336 252 237 165 407 397 342 100 543 476 504 Hop . | . . . . . . . . . . . . . . . . Pick Up 85 | 4 12 . 7 10 4 10 4 1 7 3 1 . . 20 2 Fast Attach 120 | 6 6 . 12 22 12 9 5 2 8 2 2 . 1 23 10 Attach 70 | . 4 . 8 6 4 16 2 2 2 1 . . 2 13 10 Detach 17 | . 1 . 4 6 1 . . 2 . . . . . 2 1 Swap 43 | . 1 . 6 4 3 3 1 1 4 2 . . 1 8 9 Drop 102 | . 11 . 14 20 7 3 . 1 7 6 2 . . 23 8 Fire 328 | . 31 2 45 60 4 62 10 8 12 5 . . 22 53 14 Melee 52 | . . . 13 4 . . . . . 7 . . . 22 6 Ram 1 | . . . . . . . . . . . . . . 1 . Kick 4 | . . . 2 2 . . . . . . . . . . . Crush 6 | . . . . 1 1 4 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 4 | . . . . . . . . . . . . . . . 4 Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: [*Fac] / *Ext) -5/Extension History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 636 | -10/Materials | Discovered new exit (range 16) 680 | -10/Materials | Entered Mines 685 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 712 | -10/Mines | Met a Derelict bent on vengeance 913 | -10/Mines | Discovered new exit (range 6) 920 | -10/Mines | Entered Materials 920 | -9/Materials | Accompanied by 2 allies 920 | -9/Materials | Evolved 2 slots: Utility x2 1223 | -9/Materials | Build established: Infiltrator-Mutant 1573 | -9/Materials | Build established: Scavenger-Mutant 1838 | -9/Materials | Discovered new exit (range 7) 1854 | -9/Materials | Entered another Materials area 1854 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2755 | -8/Materials | Lost 3 parts (2n1u) 2917 | -8/Materials | Discovered new exit (range 12) 2951 | -8/Materials | Build established: Mutant 3088 | -8/Materials | Repaired Aluminum Leg 3106 | -8/Materials | Entered Factory 3106 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3373 | -7/Factory | Repaired Aluminum Leg 3461 | -7/Factory | Discovered new exit (range 11) 3786 | -7/Factory | Entered Storage 4154 | -7/Storage | Lost 14 parts (1p3n3u7w) 4202 | -7/Storage | Garrison activated, responded to threat 4341 | -7/Storage | Discovered new exit (range 19) 4368 | -7/Storage | Core integrity fell below 50% 4382 | -7/Storage | Destroyed 8 combat bots 4384 | -7/Storage | Entered Factory 4384 | -6/Factory | Evolved 2 slots: Utility x2 4413 | -6/Factory | Lost 19 parts (2p5n3u9w) 4901 | -6/Factory | Garrison activated, responded to threat 5115 | -6/Factory | Sucked down chute 5115 | -6/Factory | Entered Waste 5130 | -6/Waste | EMP discharged 5176 | -6/Waste | Spotted C-40 Crusher 5188 | -6/Waste | Spotted C-40 Crusher 5188 | -6/Waste | Destroyed C-40 Crusher 5192 | -6/Waste | Spotted C-40 Crusher 5230 | -6/Waste | EMP discharged 5230 | -6/Waste | System corruption reached 10% 5233 | -6/Waste | Spotted C-40 Crusher 5240 | -6/Waste | Spotted C-40 Crusher 5330 | -6/Waste | EMP discharged 5340 | -6/Waste | Discovered new exit (range 11) 5352 | -6/Waste | Entered Factory 5939 | -6/Factory | Discovered new exit (range 8) 6027 | -6/Factory | Entered Lower Caves 6715 | -6/Lower Caves | Build established: Derelict-Mutant 6753 | -6/Lower Caves | Discovered new exit (range 6) 6761 | -6/Lower Caves | Entered another Lower Caves area 6902 | -6/Lower Caves | Learned Factory stockpile data 7047 | -6/Lower Caves | Encountered a Warlord checkpoint 7155 | -6/Lower Caves | Identified exit to Data Miner 7300 | -6/Lower Caves | Entered Data Miner 7300 | -6/Data Miner | Discovered new exit (range 6) 7321 | -6/Data Miner | Met Data Miner 7383 | -6/Data Miner | Learned location of Section 7 (-2) 7383 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7419 | -6/Data Miner | Received God Mode back door access code from Data Miner 7456 | -6/Data Miner | Entered Proximity Caves 7549 | -5/Proximity Caves | Escorted by Enhanced Grunt 7618 | -5/Proximity Caves | Found Prototype Device 7618 | -5/Proximity Caves | Identified Exp. Thermal Shield 7823 | -5/Proximity Caves | Spotted B-75 Beast 7970 | -5/Proximity Caves | Build established: Tank 8313 | -5/Proximity Caves | Attracted the attention of an 0b10 base 8342 | -5/Proximity Caves | Discovered new exit (range 21) 8382 | -5/Proximity Caves | Entered Factory 8382 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8405 | -5/Factory | Lost 7 parts (1p2n2u2w) 8600 | -5/Factory | Lost 4 parts (2n1u1w) 8783 | -5/Factory | Lost 3 parts (2n1u) 9050 | -5/Factory | Build established: Scavenger-Mutant 9171 | -5/Factory | Discovered new exit (range 22) 9248 | -5/Factory | Lost 3 parts (2u1w) 9249 | -5/Factory | Destroyed 7 combat bots 9256 | -5/Factory | Discovered new exit (range 22) 9284 | -5/Factory | Entered Extension 9563 | -5/Extension | Spotted B-75 Beast 9564 | -5/Extension | Spotted B-75 Beast 9726 | -5/Extension | Lost 7 parts (1p1n2u3w) 9915 | -5/Extension | Core integrity fell below 50% 9935 | -5/Extension | Core integrity fell below 20% 9937 | -5/Extension | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- Penetrated by Slug. Lyr. Light Armor Plating destroyed. Penetrated by Slug. Antigrav System destroyed. Slug penetrates Wall. Penetrated by Slug. Adv. Heat Sink destroyed. Slug penetrates Wall. Adv. Targeting Computer destroyed. Penetrated by Slug. U-05 Engineer builds a Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Hvy. Hammer destroyed. Penetrated by Slug. Terminal disabled. Penetrated by Slug. [Achievement: 10k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#####????????########????? | | ########??????########### ########## # #??? | | #??????# [!!/ ##???? | | ###### #??????# ########## gh ##???? | | ?????# #??????# #############[ g /#????? | | ?????# #??????# u/ #????? | | ?????# #??????# #####+##### ### = #????? | | ###### ######## ## ! "T ^#o #?####+###????? | | # #?# g ^u #???# ####### | | # ######### #?# uY@ # #???# | | #???????# #?# Y! # #???# ### | | #???????# = #?# ! Yg # #???#####?# | | ######### =%*######/#### #?????????# | | !! h #?????????# | | = ########### | | | | | | | | ############################" ###" ############## | | ???????????????????????????#"T#?#"T#????????????# | | ???????????????????????????####?####????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????###????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 31 Energy Capacity 1275 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 22 Terrain Scan Density 210 ECM Strength 1 Power Amplification 20 Armor Coverage 600 Resistance: TH 30 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 5 Armor Integrity Analysis 33 Recoil Reduction 4 Energy Filtering 30 Particle Charging 20 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Lgt. Angular Momentum Engine | -8/Materials | Scanalyzed Hvy. Rocket Launcher | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club GoHome() I'm Back, Baby! Just Browsing Leap Before You Look Remodeling The Oracle Use The Force Challenges ------------ None Game ------ Seed MetafieldCatalystNullifier Manual? 0 Play Time 01:38:50 Cumulative 14.1 hours Start 2021.01.05 @ 21:01:27 End 2021.01.05 @ 22:39:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 25 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2186f7fb-74d1-444d-9075-db8de5091636