Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.07 @ 20:12:37 Player: Vivisector9999 Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (53) 265 Value Destroyed (1427) 1427 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2632 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 372/400 Energy 160/160 System Corruption 0% Temperature Cool (623) Movement Treading (180) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads > --- UTILITY (4) ------ Large Storage Unit Medium Matter Pod Improved Light Armor Plating > --- WEAPON (2) ------- Particle Gun Particle Cannon > --- INVENTORY (10) --- Ion Engine Improved Ion Engine Reinforced Ion Engine Light Nuclear Core Light Treads Light Treads Small Storage Unit Visual Processing Unit Improved Signal Interpreter Improved Light Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Medium Matter Pod Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Particle Cannon Improved Light Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Reinforced Ion Engine Light Nuclear Core Light Treads Light Treads Small Storage Unit Visual Processing Unit Improved Signal Interpreter Particle Cannon [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility Medium Matter Pod Device Heat Sink Storage Medium Matter Pod Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Hammer Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 46 | 6 14 26 Power 7 | 1 2 4 Engine 6 | 1 2 3 Core 1 | . . 1 Reactor . | . . . Propulsion 11 | 2 4 5 Treads 11 | 2 4 5 Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 8 | 1 2 5 Device 2 | . . 2 Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection 3 | . . 3 Artifact . | . . . Weapon 20 | 2 6 12 Energy Gun 5 | . 1 4 Energy Cannon 6 | . . 6 Ballistic Gun 3 | 2 1 . Ballistic Cannon 5 | . 4 1 Launcher . | . . . Special Weapon . | . . . Impact Weapon 1 | . . 1 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 18 | . 5 13 Power 2 | . 1 1 Propulsion 4 | . 1 3 Utility 3 | . . 3 Weapon 9 | . 3 6 Highest Loss Streak 6 | . 3 6 Average Slot Usage (%) 94 | . 93 95 Engine 12 | . 13 9 Treads 25 | . 27 21 Device 2 | . . 7 Storage 25 | . 27 22 Protection 4 | . . 11 Energy Gun 2 | . 2 2 Energy Cannon 2 | . . 5 Ballistic Gun 2 | . 1 2 Ballistic Cannon 15 | . 19 8 Naked Turns . | . . . Heaviest Build 42 | 10 31 42 Greatest Support 46 | 40 46 46 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 6 10 10 Average Capacity 8 | 5 7 10 Most Carried 10 | 3 10 10 Average Carried 7 | 1 7 9 Final Capacity 10 | 6 10 10 Final Carried 10 | 2 10 10 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 1350 | 209 507 634 Remotely . | . . . Salvage Created 1609 | . 473 1136 Parts 116 | . 45 71 Haulers Intercepted 3 | . 2 1 Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 40 | . 16 24 Guns 7 | . 2 5 Cannons 32 | . 14 18 Classes Destroyed 9 | . 6 3 Worker 1 | . 1 . Builder 2 | . 2 . Hauler 3 | . 2 1 Recycler 1 | . . 1 Watcher 6 | . 3 3 Swarmer 8 | . 5 3 Grunt 25 | . 11 14 Brawler 1 | . . 1 Sentry 6 | . . 6 Best Kill Streak 7 | . 6 7 Combat Bots Only 7 | . 4 7 Max Kills in Single Turn 2 | . 2 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 3586 | . 1075 2511 Core 570 | . 128 442 Absorbed by Shields . | . . . Core Remaining (%) 74 | 100 48 . Volleys Fired 149 | . 61 88 Largest 2 | . 2 2 Hottest 133 | . 104 133 Shots Fired 261 | . 113 148 Gun 62 | . 21 41 Cannon 199 | . 92 107 Launcher . | . . . Special . | . . . Kinetic 166 | . 96 70 Thermal 83 | . 17 66 Explosive . | . . . Electromagnetic 12 | . . 12 Robot Hit Streak 12 | . 6 12 Robot Miss Streak 5 | . 4 5 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 180 | . 63 117 Core Hits 68 | . 28 40 Critical Hits 1 | . 1 . Critical Kills . | . . . Critical Parts Destroyed 1 | . 1 . Melee Attacks 22 | . . 22 Impact 22 | . . 22 Slashing . | . . . Piercing . | . . . Sneak Attacks 1 | . . 1 Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 3381 | . 1173 2208 Guns 588 | . 163 425 Cannons 2491 | . 1010 1481 Explosions . | . . . Melee 293 | . . 293 Ramming 9 | . . 9 Kinetic 1695 | . 1046 649 Thermal 1193 | . 127 1066 Explosive . | . . . Electromagnetic 191 | . . 191 Impact 293 | . . 293 Slashing . | . . . Piercing . | . . . Highest Corruption 8 | . 8 . Average Corruption 8 | . 8 . Corruption Purged . | . . . Effects 29 | . 29 . Message Errors 8 | . 8 . Matter Fused 6 | . 6 . Heat Flow Errors 5 | . 5 . Energy Discharges 5 | . 5 . Data Loss (minor) 3 | . 3 . Misfires 1 | . 1 . Weapon Failures 1 | . 1 . Overload Shots . | . . . Overflow Damage 21 | . 2 19 Projectiles 14 | . 1 13 Explosions 1 | . 1 . Melee 6 | . . 6 Knockbacks 21 | . 16 5 Impact . | . . . Kinetic 18 | . 14 4 Secondary 3 | . 2 1 Self-Inflicted Damage 84 | . 84 . Shots 1 | . 1 . Rammed 2 | . . 2 Targets Rammed 2 | . . 2 Kicked . | . . . Crushed . | . . . Highest Temperature 623 | . 265 623 Average Temperature 101 | . 71 145 Received Heat Transfer 1164 | . 261 903 Effects 12 | . . 12 Shutdowns 2 | . . 2 Energy Bleed 1 | . . 1 Matter Decay 1 | . . 1 Short Circuit 4 | . . 4 Damage (minor) 1 | . . 1 Damage (major) 2 | . . 2 Damage (core) 1 | . . 1 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . . 1 Impact Corruptions 1 | . . 1 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 4 | . . 4 Heat Transferred 2136 | . 296 1840 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 326 | . 326 312 Average Influence 160 | . 139 209 Maximum Alert Level 1 | . 1 1 Low Security (%) 56 | 100 65 38 Level 1 43 | . 34 61 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 6 | . 5 1 Investigation 2 | . 2 . Extermination . | . . . Reinforcement 4 | . 3 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . 1 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 72 | . 27 45 Peak Tracking Total 7 | . 3 7 Tactical Retreats 6 | . . 6 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 2 | . 2 . Max in Single Turn 2 | . 2 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 12 | . 7 5 Terminals 9 | . 5 4 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 2 | . 1 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 26 | . 13 13 Successful 11 | . 5 6 Failed 15 | . 8 7 Catastrophic 3 | . 2 1 Database Lockouts . | . . . Manual 8 | . 4 4 Terminals 19 | . 8 11 Fabricators . | . . . Repair Stations 4 | . 4 . Recycling Units 3 | . 1 2 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 7 | . 2 5 Prototype ID Bank 1 | . 1 . Level Access Points 1 | . . 1 Emergency Access Points 1 | . . 1 Alert Level 3 | . . 3 Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks 2 | . 1 1 Report Inventory 2 | . 1 1 Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 12 | . 7 5 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 32 | . 32 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 2985 | 75 1875 1035 Spaces Moved 1403 | 40 976 387 Core 2 | 2 . . Treads 1401 | 38 976 387 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 160 | 154 160 160 Slowest Speed 180 | 160 160 180 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 1 | . 1 . Exploration Rate (%) 47 | 4 99 39 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 30 | . 23 7 Melee . | . . . Projectile 15 | . 8 7 AOE 15 | . 15 . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1860 | 53 1181 626 Wait 151 | . 93 58 Move 1401 | 39 975 387 Hop . | . . . Pick Up 57 | 8 25 24 Fast Attach 5 | . 1 4 Attach 24 | 6 7 11 Detach 1 | . . 1 Swap 17 | . 6 11 Drop 31 | . 13 18 Fire 149 | . 61 88 Melee 22 | . . 22 Ram . | . . . Kick . | . . . Crush 2 | . . 2 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: Mat x3) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 7) 465 | -10/Materials | Discovered new exit (range 16) 908 | -10/Materials | Discovered new exit (range 7) 1043 | -10/Materials | Crushed by falling debris 1074 | -10/Materials | Lost 3 parts (1p1n1w) 1188 | -10/Materials | Discovered new exit (range 4) 1234 | -10/Materials | Core integrity fell below 50% 1848 | -10/Materials | Repaired Imp. Treads 1951 | -10/Materials | Entered another Materials area 1951 | -9/Materials | Evolved 2 slots: Utility x2 2041 | -9/Materials | Identified exit to Materials 2457 | -9/Materials | Lost 6 parts (1p1n1u3w) 2484 | -9/Materials | Destroyed 7 combat bots 2495 | -9/Materials | Core integrity fell below 50% 2697 | -9/Materials | Lost 3 parts (1u2w) 2976 | -9/Materials | Core integrity fell below 20% 2987 | -9/Materials | Core destroyed Last Messages --------------- M005. 02932_ Connecting with Terminal... 02954_ G-47 Trooper knocked back. 02961_ U-05 Engineer builds a Wall. 02970_ Overheating: Matter decay (-37). 02971_ Lgt. Treads permanently disabled. 02971_ Overheating: Short circuit. 02974_ U-05 Engineer builds a Wall. 02977_ Imp. Light Cannon permanently disabled. 02977_ Overheating: Short circuit. 02980_ Broken Lgt. Treads destroyed. 02982_ G-34 Mercenary destroyed. 02982_ Imp. Light Armor Plating destroyed. 02984_ Overheating: Lrg. Storage Unit damaged (-71). 02985_ Overheating: Particle Gun damaged (-3). 02985_ Overheating: Lgt. Treads damaged (-54). 02985_ G-34 Mercenary destroyed. 02986_ Particle Gun permanently disabled. 02986_ Overheating: Short circuit. 02987_ Overheating: Core damaged (-64). Map ----- +----------------------------------------------------+ | ???# """ """ #??????????????????????????? | | ???# """ """ #############??????????????? | | ???#! """ """ + # #??????????????? | | ???# # # #??????????????? | | ???#######+######] # #??????????????? | | ######??# + #??????????????? | | ! #### * # #??????????????? | | ! + [%!!% " # #??????????????? | | ! #### = "%" ########??????????????? | | ####+#??# ##### #?????????????????????? | | ???# #?# #??# #?????????????????????? | | #### #?# = #??# #?????????????????????? | | %[ #??# #?????????????????????? | | # ###### #??# #####???????????