Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.09 @ 06:34:06 Player: Zirov Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (73) 365 Value Destroyed (1791) 1791 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6416 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 481/850 Matter 252/300 Energy 300/300 System Corruption 5% Temperature Cool (0) Movement Core (450) Ox8 Location -6/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Heat Sink Cooling System Lightpack 2.0 Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Gauss Rifle > --- INVENTORY (40) --- Improved Deuterium Engine Improved Deuterium Engine Heavy Deuterium Engine Micro Nuclear Core Improved Heat Sink Improved Cooling System Large Battery (200) Energy Well (350) Weight Redist. System Experimental Sensor Array Kinecellerator Kinecellerator Light Armor Plating Improved Light Armor Plating Hacking Suite Improved Hacking Suite High-powered Shock Rifle Particle Gun Cooled Pulse Rifle Thermic Laser Beam Cannon Heavy Assault Rifle Faulty Precision Assault Rifle Gauss Cannon Blade Saw Lance Lance Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg VSS Leg > --- UTILITY ---------- Lightpack 2.0 Large Battery Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Cooled Pulse Rifle Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Heavy Deuterium Engine Micro Nuclear Core Wheel Advanced Heat Sink Cooling System Improved Cooling System Energy Well Weight Redist. System Experimental Sensor Array Kinecellerator Kinecellerator Light Armor Plating Hardlight Generator High-powered Shock Rifle Particle Gun Plasma Rifle Thermic Laser Beam Cannon Heavy Assault Rifle Precision Assault Rifle Gauss Cannon Improved Datajack Blade Saw Lance Lance [Rating: 81] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Advanced Targeting Computer Device Improved Terrain Scanner Storage Lightpack 2.0 Processor Advanced Targeting Computer Weapon Small Laser Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Slashing Weapon Blade Saw Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 5 | . . . . . 2 1 2 Weapon 1 | . . . . . . 1 . Parts Attached 77 | 8 8 . . 6 24 13 18 Power 7 | 1 2 . . 1 1 1 1 Engine 6 | 1 2 . . . 1 1 1 Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 24 | 2 2 . . 3 9 2 6 Treads . | . . . . . . . . Leg 23 | 2 2 . . 3 9 2 5 Wheel 1 | . . . . . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | 2 3 . . 1 5 4 4 Device 10 | 1 1 . . 1 4 1 2 Storage 5 | 1 1 . . . 1 1 1 Processor 4 | . 1 . . . . 2 1 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 27 | 3 1 . . 1 9 6 7 Energy Gun 16 | 3 1 . . . 5 3 4 Energy Cannon 2 | . . . . . 1 1 . Ballistic Gun 4 | . . . . . . 2 2 Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . . 1 2 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 1 . Parts Lost 16 | . 2 . . 1 5 . 8 Power 2 | . 1 . . . 1 . . Propulsion 7 | . . . . . 1 . 6 Utility 1 | . 1 . . . . . . Weapon 6 | . . . . 1 3 . 2 Highest Loss Streak 6 | . 2 . . 1 2 . 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 99 100 100 100 78 84 82 Engine 7 | . 13 14 14 . 2 7 6 Core 3 | . . . . 13 6 . . Leg 28 | . 27 28 28 28 33 30 22 Device 9 | . 13 14 14 14 10 4 2 Storage 11 | . 14 14 14 14 9 9 11 Processor 4 | . . . . . . 8 18 Energy Gun 15 | . 27 28 28 14 7 7 9 Energy Cannon 1 | . . . . . . 6 . Ballistic Gun 3 | . . . . . . 7 9 Launcher 3 | . . . . 14 4 . . Naked Turns . | . . . . . . . . Heaviest Build 35 | 12 17 17 17 21 34 30 35 Greatest Support 54 | 20 20 20 20 26 49 51 54 Greatest Overweight (x) 9 | . 1 . . 1 1 . 9 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 40 | 8 10 10 10 10 40 40 40 Average Capacity 23 | 7 8 10 10 10 34 40 40 Most Carried 28 | 3 10 10 10 10 21 23 28 Average Carried 14 | 1 6 9 9 9 17 20 24 Final Capacity 40 | 8 10 10 10 10 40 40 40 Final Carried 27 | 3 10 10 10 10 18 19 27 Class Distribution -------------------- 33% | Mutant 21% | Hauler-Skirmisher 15% | Scavenger-Mutant 14% | Hauler-Gunner 10% | Hauler-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Jun Mat Min Exi Min Mat Fac Fac Matter Collected 1282 | 280 75 . . 148 269 265 245 Remotely . | . . . . . . . . Salvage Created 2559 | 162 348 45 . 272 675 620 437 Parts 140 | 7 31 4 . 19 31 29 19 Haulers Intercepted 7 | . 2 . . . 3 2 . Recyclers Shooed 5 | 1 1 . . . 1 1 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 46 | . 7 3 . 10 11 8 7 Melee 2 | . . . . . 2 . . Guns 27 | . 7 3 . . 4 6 7 Cannons 2 | . . . . . . 2 . AOE 15 | . . . . 10 5 . . Classes Destroyed 13 | 2 5 . . 1 3 1 1 Worker 3 | . 1 . . . 1 1 . Tunneler 5 | 4 . . . . 1 . . Hauler 7 | . 2 . . . 3 2 . Recycler 6 | 1 1 . . 1 2 1 . Operator 1 | . . . . . . . 1 Watcher 5 | . 3 . . . . 2 . Swarmer 16 | . 6 3 . 3 4 . . Grunt 16 | . 1 . . 6 3 4 2 Brawler 2 | . . . . 1 . . 1 Duelist 2 | . . . . . 1 1 . Sentry 4 | . . . . . 2 . 2 Hunter 2 | . . . . . 1 1 . Programmer 4 | . . . . . . 2 2 Best Kill Streak 6 | 4 6 3 . 3 6 3 3 Combat Bots Only 4 | . 3 3 . 3 4 3 3 Max Kills in Single Turn 4 | 1 1 1 . 3 4 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . . 3 3 . . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Fac Damage Taken 3197 | . 272 70 . 212 820 509 1314 Core 810 | . 54 19 . 46 215 107 369 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 74 | 100 . . . 52 60 84 . Volleys Fired 169 | 16 33 6 . 20 35 37 22 Largest 3 | 2 2 2 . 2 2 3 3 Hottest 148 | 90 90 90 . 73 121 148 136 Shots Fired 367 | 32 66 12 . 27 58 108 64 Gun 319 | 32 66 12 . 19 53 73 64 Cannon 36 | . . . . . 1 35 . Launcher 12 | . . . . 8 4 . . Special . | . . . . . . . . Kinetic 71 | . . . . . . 37 34 Thermal 272 | 32 66 12 . 19 54 69 20 Explosive 12 | . . . . 8 4 . . Electromagnetic 12 | . . . . . . 2 10 Robot Hit Streak 41 | 10 9 3 . 5 7 16 41 Robot Miss Streak 7 | 1 3 4 . 7 7 2 1 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . . . . . 1 . 2 Max Gunslinging Chain 1 | . . . . . 1 . 1 Shots Hit Robots 250 | 24 38 5 . 11 46 77 49 Core Hits 118 | 6 17 3 . 15 28 27 22 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 12 | 3 2 . . . 5 . 2 Burn 7 | 3 2 . . . 2 . . Destroy 2 | . . . . . . . 2 Sever 3 | . . . . . 3 . . Melee Attacks 16 | . . . . . 11 . 5 Impact . | . . . . . . . . Slashing 11 | . . . . . 11 . . Piercing 5 | . . . . . . . 5 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5154 | 283 483 60 . 743 1050 1387 1148 Guns 3248 | 283 471 60 . 74 467 889 1004 Cannons 474 | . . . . . 18 456 . Explosions 1256 | . . . . 659 420 40 137 Melee 145 | . . . . . 145 . . Ramming 31 | . 12 . . 10 . 2 7 Kinetic 921 | . . . . . . 423 498 Thermal 2757 | 283 471 60 . 74 485 914 470 Explosive 1079 | . . . . 659 420 . . Electromagnetic 221 | . . . . . . 48 173 Impact . | . . . . . . . . Slashing 145 | . . . . . 145 . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . 5 5 Average Corruption 3 | . . . . . . 3 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 7 | . . . . . . 6 1 Message Errors 2 | . . . . . . 2 . Matter Fused 3 | . . . . . . 2 1 Energy Discharges 1 | . . . . . . 1 . Data Loss (minor) 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 27 | . . . . 6 13 8 . Projectiles 8 | . . . . . . 8 . Explosions 13 | . . . . . 13 . . Melee 6 | . . . . 6 . . . Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 119 | . . . . 116 . . 3 Shots 4 | . . . . 4 . . . Rammed 1 | . . . . . . . 1 Targets Rammed 6 | . 2 . . 2 . 1 1 Kicked 5 | . 2 . . 2 . 1 . Crushed . | . . . . . . . . Highest Temperature 237 | 174 210 180 . 20 177 237 81 Average Temperature 66 | 72 73 92 . 8 59 86 41 Received Heat Transfer 879 | . 30 . . 42 315 99 393 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . 1 . . . Impact Corruptions 1 | . . . . 1 . . . Robots Melted 1 | . 1 . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 10 | 3 2 . . . 1 2 2 Heat Transferred 6695 | 990 1423 149 . 175 1325 1863 770 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Peak Influence 340 | 25 216 70 . 304 340 154 206 Initial 84 | . 16 . . . 1 84 70 Average 86 | 12 97 40 . 83 153 71 85 Maximum Alert Level 1 | . 1 . . 1 1 . 1 Low Security (%) 92 | 100 93 100 . 88 73 100 93 Level 1 7 | . 6 . . 11 26 . 6 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 1 . . . 1 4 10 Investigation 5 | . . . . . . 1 4 Extermination 5 | . . . . . . 3 2 Reinforcement 6 | . 1 . . . 1 . 4 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Distress Signals 3 | . 3 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 84 | . 18 3 . 11 17 14 21 Peak Tracking Total 9 | . 4 3 . 3 6 3 9 Tactical Retreats 4 | . 2 . . . 1 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Traps Triggered 8 | . 1 . . . . . 7 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Jun Mat Min Exi Min Mat Fac Fac Machines Disabled 2 | . . . . . 1 1 . Max in Single Turn 1 | . . . . . 1 1 . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Machines Accessed 21 | . 6 1 1 1 2 4 6 Terminals 15 | . 6 1 . . 2 2 4 Fabricators 2 | . . . . . . 1 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . . 1 1 Garrison Access . | . . . . . . . . Total Hacks 49 | . 16 3 1 1 5 11 12 Successful 25 | . 11 . 1 1 1 5 6 Failed 24 | . 5 3 . . 4 6 6 Catastrophic 5 | . 1 1 . . 1 1 1 Database Lockouts . | . . . . . . . . Manual 9 | . 5 . 1 . 3 . . Terminals 38 | . 16 3 . . 5 5 9 Fabricators 2 | . . . . . . 1 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 7 | . . . . . . 5 2 Garrison Access . | . . . . . . . . Terminal Hacks 17 | . 10 . 1 1 1 1 3 Record 1 | . . . . . . 1 . Part Schematic 2 | . . . . . . . 2 Open Door 1 | . . . . 1 . . . Level Access Points 1 | . 1 . . . . . . Emergency Access Points 2 | . 2 . . . . . . Terminal Index 2 | . 1 . . . 1 . . Locate Traps 2 | . 2 . . . . . . Dispatch Records 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 2 | . 1 . . . . . 1 Zone Layout 1 | . 1 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . . . . . 4 2 Insert Component 3 | . . . . . . 2 1 Analyze 3 | . . . . . . 2 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . Terminals 1 | . 1 . . . . . . Operators 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 6 1 . . 2 4 6 Full Trace Events 4 | . . . . . . 1 3 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . . . . 2 3 Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 53 | . . . . . . . 53 Total Part Build Rating 12 | . . . . . . . 12 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . . . . 2 1 Part Schematics Acquired 3 | . . . . . . 2 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Jun Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 2 | . . . . . 2 . . EXPLORE 1 | . . . . . 1 . . RETURN 1 | . . . . . 1 . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches 4 | . . . . . 4 . . Drone Recoveries 2 | . . . . . 2 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Jun Mat Min Exi Min Mat Fac Fac Turns Passed 6732 | 175 1266 532 279 1197 761 1458 1064 Spaces Moved 4429 | 91 763 427 230 786 376 926 830 Core 7 | 6 . . . . . . 1 Treads . | . . . . . . . . Legs 4406 | 85 763 427 230 786 376 926 813 Wheels 16 | . . . . . . . 16 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 97 97 97 Average Speed 113 | 115 120 120 120 130 105 97 107 Slowest Speed 500 | 120 190 120 120 190 190 97 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 6 87 74 60 92 33 16 15 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 3 | . . 2 . 1 . . . Spaces Dug 5 | . . . . . . . 5 Terrain Destroyed 133 | . . . . 83 31 5 14 Melee 5 | . . . . . . . 5 Projectile 1 | . . . . . . . 1 AOE 127 | . . . . 83 31 5 8 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Total 5763 | 125 1044 436 235 933 653 1400 937 Wait 994 | 8 227 . . 112 193 410 44 Move 4422 | 90 762 426 229 785 375 925 830 Hop . | . . . . . . . . Pick Up 57 | 3 10 2 2 2 11 10 17 Fast Attach 23 | 7 3 . . 1 5 . 7 Attach 16 | . 2 . . 1 6 3 4 Detach 2 | . . . . . 2 . . Swap 38 | 1 3 . . 4 13 10 7 Drop 20 | . 2 2 4 6 2 4 . Fire 169 | 16 33 6 . 20 35 37 22 Melee 16 | . . . . . 11 . 5 Ram 1 | . . . . . . . 1 Kick 5 | . 2 . . 2 . 1 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Discovered new exit (range 16) 176 | -11/Junkyard | Entered Materials 305 | -10/Materials | Build established: Mutant 668 | -10/Materials | Discovered new exit (range 16) 737 | -10/Materials | Identified exit to Materials 905 | -10/Materials | Discovered new exit (range 15) 1442 | -10/Materials | Entered Mines 1600 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1665 | -10/Mines | Learned Materials interactive machine intel 1749 | -10/Mines | Learned location of Storage (-8) 1893 | -10/Mines | Discovered exit to Materials (range 9) 1969 | -10/Mines | Assembled infested the area 1969 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1969 | -10/Mines | Discovered new exit (range 5) 1974 | -10/Mines | Entered Exiles 1990 | -10/Exiles | Discovered new exit (range 15) 2007 | -10/Exiles | Met 8R-AWN 2025 | -10/Exiles | Met EX-HEX 2058 | -10/Exiles | Met EX-BIN 2075 | -10/Exiles | Aligned with FarCom system 2076 | -10/Exiles | Given EX-Vault access code 2105 | -10/Exiles | Opened EX-Vault 2121 | -10/Exiles | Found Lightpack 2.0 2152 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2192 | -10/Exiles | Met EX-DEC 2236 | -10/Exiles | Discovered new exit (range 11) 2253 | -10/Exiles | Left Exiles lab with Lightpack 2.0 2253 | -10/Exiles | Entered Mines 2413 | -9/Mines | Found the Drone Emporium 2442 | -9/Mines | Found Prototype Device 2498 | -9/Mines | Learned 8 Materials zone layouts 2519 | -9/Mines | Found a hidden stash of uninstalled traps 2810 | -9/Mines | Build established: Scavenger-Mutant 2939 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2942 | -9/Mines | Found Prototype Device 3448 | -9/Mines | Discovered new exit (range 3) 3450 | -9/Mines | Entered Materials 3450 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3450 | -8/Materials | Identified Sensor Drone Bay 3451 | -8/Materials | Identified exit to Factory 3452 | -8/Materials | Loaded intel: 19 interactive machine locations 3586 | -8/Materials | Identified Exp. Sensor Array 3889 | -8/Materials | Build established: Hauler-Mutant 4211 | -8/Materials | Entered Factory 4211 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4505 | -7/Factory | Build established: Hauler-Skirmisher 4568 | -7/Factory | Discovered new exit (range 8) 4698 | -7/Factory | Discovered new exit (range 13) 5097 | -7/Factory | Identified exit to Lower Caves 5129 | -7/Factory | Identified exit to Factory 5669 | -7/Factory | Entered another Factory area 5669 | -6/Factory | Evolved 2 slots: Utility x2 5957 | -6/Factory | Build established: Hauler-Gunner 6221 | -6/Factory | Fabricated Lance? 6733 | -6/Factory | Self-destructed Last Messages --------------- 06700_ HV Slug penetrates P-60 Hacker. 06702_ K-01 Serf cleans the Fabricator. 06703_ Slug penetrates P-60 Hacker. 06703_ Imp. Heat Sink melted. 06703_ P-60 Hacker destroyed. 06703_ Switching to secondary target: G-50 Soldier. 06703_ HV Slug penetrates G-50 Soldier. 06704_ Carbon-fiber Leg destroyed. 06706_ VSS Leg destroyed. 06710_ Carbon-fiber Leg destroyed. 06711_ Slammed into R-10 Processor. 06711_ R-10 Processor knocked back. 06720_ System corrupted: Matter fused (-7). 06723_ K-01 Serf collects debris. 06724_ U-05 Engineer repairs door. 06725_ Hyp. Gauss Rifle destroyed. 06728_ Wheel destroyed. 06728_ Critical hit (Burn: +37). 06728_ K-01 Serf collects debris. 06732_ Plasma Rifle destroyed. 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"""" ???? | | ###### ##????????# """ """""u""""" ??? | | ?????###?????????#[ o[ ??? | | ?????????????????# ! #????? | | ?????????????????##"" ""# k ##########??????? | | ??????????????????#""T""#@ T#??????????????? | | ??????????????????# """?# gg #??????????????? | | ???????????????????##???# g #######???????!?? | | ????????????????????????# g #?????????? | | ????????????????????????# pg ##### #?????????? | | ???????????????????????##g##/###+#???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# """" ! #???????????????? | | ???????????????????????# ""F" #???????????????? | | ???????????????????????# !#???????????????? | | ???????????????????????###########???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 18 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 55 Targeting Accuracy 16 Authchip Count 3 Item Schematics ----------------- Cld. Pulse Rifle | -7/Factory | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Imp. VSS Leg | -6/Factory | Hacked Hpw. Shock Rifle | -6/Factory | Hacked Prc. Assault Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lance | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Party Time Challenges ------------ None Game ------ Seed RestorationCommClaymores Manual? 0 Play Time 01:22:46 Cumulative 38.4 hours Start 2023.03.09 @ 04:40:00 End 2023.03.09 @ 06:34:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 536eaad7-15c4-451c-bcea-21607853de61