Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.18 @ 01:02:50 Player: tc Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (159) 795 Value Destroyed (5367) 5367 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (638) 638 TOTAL SCORE: 11580 Bonus ------- High Alert Combat Kills 578 Follower Combat Kills 60 Cogmind --------- Core Integrity 0/1000 Matter 260/300 Energy 320/350 System Corruption 22% Temperature Cool (6) Movement Hovering (120) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Enhanced Fission Core > --- PROPULSION (5) --- Antigrav System > --- UTILITY (7) ------ Experimental Signal Interpreter Improved Shield Generator > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Light Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer Kinecellerator Improved Medium Armor Plating Improved Medium Armor Plating System Backup Module > --- WEAPON ----------- Force Rifle Gauss Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Deuterium Engine Light Angular Momentum Engine Light Treads Hardened Light Armor Plating Improved EM Pulse Cannon Flak Gun Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Missile Launcher [Rating: 73] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Antigrav System Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Gauss Cannon Energy Gun Precision Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Slots Evolved 10 | . . . 2 2 2 2 . . 2 . . Power 1 | . . . . . 1 . . . . . . Propulsion 3 | . . . 1 1 . 1 . . . . . Utility 5 | . . . 1 1 1 . . . 2 . . Weapon 1 | . . . . . . 1 . . . . . Parts Attached 124 | 5 5 4 13 17 22 20 7 . 19 8 4 Power 15 | . 1 1 2 1 3 2 . . 4 . 1 Engine 10 | . 1 1 2 1 1 2 . . 2 . . Core 5 | . . . . . 2 . . . 2 . 1 Reactor . | . . . . . . . . . . . . Propulsion 29 | 2 2 . 3 6 4 5 1 . 3 2 1 Treads 26 | . 2 . 3 6 4 5 1 . 3 2 . Leg 2 | 2 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . Utility 31 | 1 2 . 4 3 5 5 1 . 7 1 2 Device 15 | . . . 2 2 2 2 . . 6 . 1 Storage 2 | 1 1 . . . . . . . . . . Processor 2 | . . . . . . 1 . . . . 1 Hackware . | . . . . . . . . . . . . Protection 12 | . 1 . 2 1 3 2 1 . 1 1 . Artifact . | . . . . . . . . . . . . Weapon 49 | 2 . 3 4 7 10 8 5 . 5 5 . Energy Gun 12 | 2 . . . 3 3 2 1 . . 1 . Energy Cannon 4 | . . . 1 . 1 1 . . 1 . . Ballistic Gun 13 | . . 3 2 1 3 2 1 . . 1 . Ballistic Cannon 9 | . . . . 1 2 1 1 . 3 1 . Launcher 11 | . . . 1 2 1 2 2 . 1 2 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . 2 Parts Lost 38 | . . 1 3 5 2 5 . . 14 8 . Power 5 | . . . . 1 . 1 . . 2 1 . Propulsion 10 | . . . 1 1 . 1 . . 5 2 . Utility 11 | . . 1 . 1 1 1 . . 4 3 . Weapon 12 | . . . 2 2 1 2 . . 3 2 . Highest Loss Streak 11 | . . 1 1 1 1 2 . . 11 4 . Average Slot Usage (%) 89 | . 93 90 91 98 99 98 100 100 75 15 15 Engine 9 | . 11 14 11 8 10 8 13 13 4 . . Core 2 | . . . . . 3 3 . . 4 . 1 Treads 26 | . 13 28 26 35 29 31 33 33 19 3 . Device 11 | . . . 9 16 17 9 6 6 14 2 4 Storage 7 | . 14 14 11 9 7 6 6 6 5 1 . Processor 1 | . . . . . . 3 6 6 5 1 4 Protection 9 | . 10 5 10 9 11 12 13 13 5 1 . Energy Gun 4 | . 28 1 . 5 4 6 3 6 1 1 . Energy Cannon 2 | . . . 9 . 2 2 . . 1 . . Ballistic Gun 6 | . . 26 12 10 2 1 5 . . . . Ballistic Cannon 4 | . . . . 1 4 7 9 13 8 . . Naked Turns 91 | . . . . . . . . . . 79 12 Heaviest Build 92 | 7 43 43 52 55 77 85 86 86 92 55 18 Greatest Support 140 | 20 40 40 60 80 80 140 140 140 140 100 16 Greatest Overweight (x) 17 | . 1 1 1 . 1 1 . . 17 14 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 4 Average Capacity 11 | 5 8 12 12 12 12 12 12 12 12 5 4 Most Carried 12 | 5 8 10 12 12 12 12 12 11 12 8 2 Average Carried 9 | 4 6 8 10 10 10 10 11 11 9 2 . Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 4 4 Final Carried 12 | 5 8 8 12 12 10 12 11 11 8 . . Class Distribution -------------------- 35% | Mutant 32% | Scavenger-Mutant 16% | Tank 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Gunner | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Matter Collected 3740 | 214 55 88 307 559 514 775 248 . 672 308 . Remotely . | . . . . . . . . . . . . Salvage Created 6785 | . 92 89 890 1328 824 1377 195 . 1046 944 . Parts 316 | . 10 9 56 64 33 61 11 . 60 12 . Haulers Intercepted 2 | . . . . . 1 1 . . . . . Recyclers Shooed 8 | . . 1 2 . 1 1 . . 3 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 10 . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Combat Hostiles Destroyed 126 | . 4 6 20 31 15 22 8 . 17 3 . Melee 1 | . . . . . . . . . . 1 . Guns 50 | . 3 6 5 20 7 7 1 . 1 . . Cannons 51 | . . . 11 3 7 12 3 . 15 . . AOE 23 | . 1 . 4 8 1 2 4 . 1 2 . Classes Destroyed 12 | . 2 . 4 1 3 1 . . . 1 . Worker 10 | . . . . 2 2 4 . . 2 . . Builder 14 | . 1 . 1 . 1 3 . . 8 . . Hauler 2 | . . . . . 1 1 . . . . . Recycler 6 | . . . 2 1 1 . . . 2 . . Operator 1 | . . . . . . 1 . . . . . Swarmer 34 | . 4 6 7 9 . . 4 . 4 . . Grunt 48 | . . . 6 15 6 11 4 . 6 . . Brawler 7 | . . . 1 2 1 3 . . . . . Sentry 20 | . . . 6 5 3 3 . . 3 . . Hunter 6 | . . . . . 1 4 . . 1 . . Programmer 8 | . . . . . 4 1 . . 3 . . Compactor 3 | . . . . . . . . . . 3 . Best Kill Streak 9 | . 2 3 4 9 5 8 4 . 6 1 . Combat Bots Only 7 | . 1 3 4 7 3 5 4 . 6 1 . Max Kills in Single Turn 4 | . 1 1 4 4 2 3 2 . 3 1 . Gunslinging 1 | . . . . 1 . . . . . . . Exploded 4 | . 1 . 4 3 1 1 2 . 1 1 . Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Damage Taken 10454 | . 180 275 756 1277 1537 1400 334 . 2273 2369 53 Core 1558 | . 15 27 106 178 192 31 . . 213 743 53 Absorbed by Shields 18 | . . . . . . . . . . . 18 Core Remaining (%) 81 | 100 . 83 73 67 72 . . 96 . . . Volleys Fired 364 | . 16 18 57 80 68 51 9 . 54 11 . Largest 3 | . 2 2 2 2 2 3 3 . 3 2 . Hottest 181 | . 80 80 83 90 138 168 181 . 181 117 . Shots Fired 810 | . 32 36 112 154 135 149 27 . 146 19 . Gun 450 | . 32 36 62 147 71 57 9 . 21 15 . Cannon 339 | . . . 49 5 61 86 14 . 124 . . Launcher 21 | . . . 1 2 3 6 4 . 1 4 . Special . | . . . . . . . . . . . . Kinetic 501 | . . 26 62 110 88 69 21 . 120 5 . Thermal 190 | . 16 5 49 10 30 47 2 . 21 10 . Explosive 21 | . . . 1 2 3 6 4 . 1 4 . Electromagnetic 98 | . 16 5 . 32 14 27 . . 4 . . Robot Hit Streak 24 | . 2 4 15 24 23 17 8 . 11 12 . Robot Miss Streak 9 | . 9 4 2 5 4 2 3 . 5 2 . Penetration Max 1 | . . . . . . . . . 1 . . Secondary Targets 5 | . . 2 . 2 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . . . Shots Hit Robots 564 | . 9 20 81 115 99 111 14 . 99 16 . Core Hits 282 | . 5 7 36 60 40 59 13 . 43 19 . Critical Hits 32 | . . 1 . . . 10 2 . 19 . . Critical Kills 18 | . . . . . . 7 1 . 10 . . Critical Parts Destroyed 13 | . . 1 . . . 3 1 . 8 . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15788 | . 330 193 1412 2440 2454 3268 769 . 3287 1635 . Guns 5447 | . 133 193 533 1698 1092 945 77 . 439 337 . Cannons 6080 | . . . 666 101 944 1705 149 . 2515 . . Explosions 4137 | . 197 . 213 641 418 618 543 . 301 1206 . Melee . | . . . . . . . . . . . . Ramming 124 | . . . . . . . . . 32 92 . Kinetic 7199 | . . 116 533 1236 1362 1147 201 . 2483 121 . Thermal 3473 | . 207 35 666 308 410 1016 25 . 590 216 . Explosive 3562 | . . . 213 434 418 598 543 . 150 1206 . Electromagnetic 1430 | . 123 42 . 462 264 507 . . 32 . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 22 | . . . . . 3 . . . 6 22 22 Average Corruption 4 | . . . . . 1 . . . 4 14 22 Corruption Purged 2 | . . . . . 2 . . . . . . Effects 65 | . . . . . 9 . . . 33 14 9 Message Errors 15 | . . . . . 3 . . . 6 4 2 Matter Fused 6 | . . . . . 1 . . . 4 1 . Heat Flow Errors 8 | . . . . . 2 . . . 6 . . Energy Discharges 8 | . . . . . 1 . . . 5 1 1 Parts Rejected 1 | . . . . . . . . . 1 . . Data Loss (minor) 5 | . . . . . . . . . 2 2 1 Data Loss (major) 2 | . . . . . . . . . 2 . . Misfires 2 | . . . . . . . . . 1 1 . Misdirections 9 | . . . . . . . . . . 4 5 Targeting Errors 7 | . . . . . 2 . . . 5 . . Weapon Failures 2 | . . . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 298 | . 73 . 9 17 86 10 6 . 97 . . Projectiles 176 | . . . 9 . 74 4 . . 89 . . Explosions 122 | . 73 . . 17 12 6 6 . 8 . . Melee . | . . . . . . . . . . . . Knockbacks 42 | . . . . 2 6 4 . . 30 . . Impact . | . . . . . . . . . . . . Kinetic 34 | . . . . 2 6 4 . . 22 . . Secondary 8 | . . . . . . . . . 8 . . Self-Inflicted Damage 269 | . . . . . . . 46 . . 223 . Shots 5 | . . . . . . . 1 . . 4 . Rammed 38 | . . . . . . . . . 3 35 . Targets Rammed 40 | . . . . . . . . . 5 35 . Kicked . | . . . . . . . . . . . . Crushed 2 | . . . . . . . . . 2 . . Highest Temperature 441 | . 270 135 74 3 242 441 72 . 364 238 . Average Temperature 105 | . 105 55 12 3 41 123 32 . 154 81 . Received Heat Transfer 1881 | . . . 288 522 324 375 63 . 297 . 12 Effects 19 | . . . . . . 8 . . 11 . . Shutdowns 4 | . . . . . . 3 . . 1 . . Energy Bleed 4 | . . . . . . 2 . . 2 . . Interference 11 | . . . . . . 3 . . 8 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Parts Fried 5 | . 1 . . . . 4 . . . . . Impact Corruptions 2 | . . . . . . . . . 2 . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . . . 2 . 2 . . . . . . Heat Transferred 5510 | . 125 75 1406 559 629 1567 37 . 779 333 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . 2 . . 2 . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Peak Influence 769 | . 155 190 257 769 497 565 . . 557 96 47 Initial 347 | . . 60 . 108 347 201 . . 163 96 32 Average 280 | . 90 86 123 494 366 283 . . 342 64 33 Maximum Alert Level 3 | . . . 1 3 2 2 . . 2 . . Low Security (%) 35 | 100 100 100 78 15 . 22 . . 9 100 100 Level 1 35 | . . . 21 10 66 48 . . 49 . . Level 2 26 | . . . . 55 33 29 . . 41 . . Level 3 2 | . . . . 17 . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 26 | . 1 . 1 8 4 5 . . 7 . . Investigation 3 | . . . . 2 . . . . 1 . . Extermination 6 | . . . . . 3 1 . . 2 . . Reinforcement 11 | . 1 . 1 3 1 1 . . 4 . . Assault . | . . . . . . . . . . . . Garrison 6 | . . . . 3 . 3 . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 1 . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Distress Signals 13 | . 2 . 3 4 . . . . 4 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 183 | . 8 6 28 44 23 25 8 . 35 5 1 Peak Tracking Total 10 | . 4 3 5 7 3 4 4 . 10 4 1 Tactical Retreats 7 | . 1 . 1 2 1 . . . 2 . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Traps Triggered 7 | . . . . . 2 1 . . 4 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 4 | . . . 4 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Machines Disabled 12 | . 2 . . 1 2 6 . . 1 . . Max in Single Turn 5 | . 2 . . 1 1 5 . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Machines Accessed 10 | . 2 . 3 2 1 1 . . 1 . . Terminals 8 | . 2 . 1 2 1 1 . . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 23 | . 2 . 6 7 3 1 . . 4 . . Successful 16 | . 2 . 5 3 3 1 . . 2 . . Failed 7 | . . . 1 4 . . . . 2 . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . 1 . . . . . . . . . . Terminals 18 | . 2 . 1 7 3 1 . . 4 . . Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . . . 5 . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 12 | . 2 . 1 3 3 1 . . 2 . . Record 4 | . 1 . . . 2 . . . 1 . . Prototype ID Bank 1 | . . . . 1 . . . . . . . Branch Access Points 2 | . . . . 1 . . . . 1 . . Locate Traps 3 | . . . . 1 1 1 . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . . . . . Scan Component 2 | . . . 2 . . . . . . . . Repair 2 | . . . 2 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . Hacking Detections 7 | . 1 . 2 2 1 . . . 1 . . Full Trace Events 3 | . . . . 2 . . . . 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . . Time 52 | . . . 52 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Total Allies 4 | . . . . . 3 . . . . 1 . Largest Group 3 | . . . . . 3 . . . . 1 . Highest-Rated Group 93 | . . . . . 93 . . . . 31 . Highest-Rated Ally 31 | . . . . . 31 . . . . 31 . Total Orders . | . . . . . . . . . . . . Ally Attacks 62 | . . . . . 22 . . . . 40 . Total Damage 1021 | . . . . . 315 . . . . 706 . Kills 5 | . . . . . 5 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Turns Passed 8025 | 95 294 674 961 915 1699 1013 526 68 1458 231 91 Spaces Moved 4094 | 74 163 357 419 393 877 490 297 43 711 166 104 Core 172 | 12 . . . . . . . . 1 124 35 Treads 3694 | . 66 357 419 393 877 490 297 43 710 42 . Legs 159 | 62 97 . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 69 | . . . . . . . . . . . 69 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 162 162 160 160 160 50 50 Average Speed 158 | 108 144 167 169 161 163 162 161 160 172 86 79 Slowest Speed 900 | 120 180 180 180 163 183 183 162 160 900 750 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 4 32 91 46 45 28 17 56 14 17 97 4 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . . . . 1 . . . . Known Exits Taken 1 | . . 1 . . . . . . . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 1 . . . Scrap Searched 4 | . . 1 . . . . 3 . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 223 | . 30 . 9 21 21 43 30 . 43 26 . Melee . | . . . . . . . . . . . . Projectile 43 | . . . . . 4 9 5 . 25 . . AOE 180 | . 30 . 9 21 17 34 25 . 18 26 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Total 4914 | 88 190 405 572 536 1010 591 320 42 826 222 112 Wait 128 | . 1 18 51 14 22 2 5 . 13 2 . Move 4084 | 73 162 356 418 392 876 489 296 42 711 165 104 Hop . | . . . . . . . . . . . . Pick Up 112 | 10 5 4 22 20 11 17 1 . 17 1 4 Fast Attach 10 | . . . . . 4 4 . . . 2 . Attach 66 | 5 2 4 9 8 7 7 . . 14 6 4 Detach 2 | . . 1 1 . . . . . . . . Swap 48 | . 3 . 4 9 11 9 7 . 5 . . Drop 60 | . 1 4 10 13 11 12 2 . 7 . . Fire 364 | . 16 18 57 80 68 51 9 . 54 11 . Melee . | . . . . . . . . . . . . Ram 15 | . . . . . . . . . . 15 . Kick . | . . . . . . . . . . . . Crush 25 | . . . . . . . . . 5 20 . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Upp x2) -5/Waste -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 96 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 8) 313 | -10/Materials | Build established: Mutant 390 | -10/Materials | Entered Mines 445 | -10/Mines | Discovered new exit (range 14) 487 | -10/Mines | Learned location of Storage (-9) 854 | -10/Mines | Identified exit to Materials 1064 | -10/Mines | Entered Materials 1064 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1538 | -9/Materials | Repaired Lgt. Armor Plating 1799 | -9/Materials | Repaired Lgt. Treads 1970 | -9/Materials | Discovered new exit (range 16) 2025 | -9/Materials | Entered another Materials area 2025 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2127 | -8/Materials | Garrison activated, responded to threat 2322 | -8/Materials | Build established: Scavenger-Mutant 2419 | -8/Materials | Destroyed 7 combat bots 2921 | -8/Materials | Discovered new exit (range 10) 2940 | -8/Materials | Entered Factory 2940 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3025 | -7/Factory | Allied Derelicts emerged from ambush trap array 4102 | -7/Factory | Discovered new exit (range 14) 4639 | -7/Factory | Entered another Factory area 4639 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5117 | -6/Factory | Build established: Tank 5267 | -6/Factory | Garrison activated, responded to threat 5626 | -6/Factory | Discovered new exit (range 3) 5652 | -6/Factory | Entered Lower Caves 6042 | -6/Lower Caves | Discovered new exit (range 15) 6097 | -6/Lower Caves | Encountered a Warlord checkpoint 6178 | -6/Lower Caves | Entered another Lower Caves area 6222 | -6/Lower Caves | Discovered new exit (range 14) 6246 | -6/Lower Caves | Entered Factory 6246 | -5/Factory | Evolved 2 slots: Utility x2 6542 | -5/Factory | Identified exit to Upper Caves 6554 | -5/Factory | Build established: Gunner 6986 | -5/Factory | Lost 11 parts (1p4n4u2w) 7589 | -5/Factory | Build established: Mutant 7704 | -5/Factory | Sucked down chute 7704 | -5/Factory | Entered Waste 7705 | -5/Waste | Met a frightened Derelict 7718 | -5/Waste | Spotted C-40 Crusher 7719 | -5/Waste | EMP discharged 7719 | -5/Waste | System corruption reached 10% 7745 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7757 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7760 | -5/Waste | Crushed by Compactor (1 part destroyed) 7766 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7769 | -5/Waste | Crushed by Compactor (1 part destroyed) 7771 | -5/Waste | Spotted C-40 Crusher 7771 | -5/Waste | Spotted C-40 Crusher 7779 | -5/Waste | Core integrity fell below 50% 7782 | -5/Waste | Destroyed C-40 Crusher 7784 | -5/Waste | Found Unknown Protection 7784 | -5/Waste | Identified Damper Plating 7795 | -5/Waste | Spotted C-40 Crusher 7799 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7800 | -5/Waste | Lost 4 parts (1p1n2u) 7806 | -5/Waste | Spotted C-40 Crusher 7819 | -5/Waste | EMP discharged 7833 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7851 | -5/Waste | Destroyed C-40 Crusher 7855 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7859 | -5/Waste | Crushed by Compactor (1 part destroyed) 7875 | -5/Waste | Core integrity fell below 20% 7876 | -5/Waste | Destroyed C-40 Crusher 7876 | -5/Waste | Crushed by Compactor (1 part destroyed) 7895 | -5/Waste | Spotted C-40 Crusher 7907 | -5/Waste | Lost 4 parts (1n1u2w) 7919 | -5/Waste | EMP discharged 7929 | -5/Waste | Discovered new exit (range 11) 7935 | -5/Waste | Entered Factory 7944 | -5/Factory | Found Prototype Processor 7948 | -5/Factory | Identified Exp. Signal Interpreter 8026 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- GOAL=ESCAPE Acquired Imp. Shield Generator. TJ9M &Z3X ,JFH9WVODYNV4RAZAZ,WG3SLGD Acquired Prototype Processor. Identified Exp. Signal Interpreter. Acquired Unknown Hover Unit. Identified Antigrav System. Connecting with Terminal... Current location identified: Factory Connecting with Terminal... System corrupted: Component data lost. Acquired Prototype Power Core. Identified Enh. Fission Core. K-01 Serf collects debris. System corrupted: Energy discharge (-48). K-01 Serf cleans the Subcomponent Replicator. Penetrated by Slug. Subcomponent Replicator disabled. MNS|&VVC D MQGGCW4GMFF32LEJM6UFH>7GD7/ [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????# + + # # ???????????? | | ???????# ! # # ####### ???????????? | | ???????# # ######+####?????? " " ???????????? | | ???????####### #??# !#??????? " " ???????????? | | ??????????### ### " ######## " " "??????????? | | ??????????? "T ! " " " ?????????? | | ????????????# ### ##### " " " #???????? | | ????????????## #??# #???# " " " #???????? | | ?????????????# #??###+####??# " " " #???????? | | ?????????????? ???# #??# " " " #???????? | | ?????????????? ???# #### " " " #???????? | | ?????????????? ???# + #???????? | | ?????????????? ???# ####### #???????? | | ?????????????? ???# "T" #?????# #???????? | | ?????????????? ???# """ #?????# #???????? | | ?????????????? ???########?????# #???????? | | ?????????????#????############## ##+###??? | | ?????????????# ???# # # | | ????????###### #??# k | | ????????# ?# u ##### ! #??? | | ????????# ?# """ """ #???? #??? | | ????????# # """ """ #????? #??? | | ????????# # """ """ #????? =! #??? | | ????????# Y/ " "" #??????!! #??? | | ????????# # "" "" #??????!! #??? | | ????????# # @ #??????? ???? | | ????????# ?# #????????? ? ???? | | ????????# ?# #?????????????????? | | ????????### ??# #?????????????????? | | ??????????# ??##############?????????????????? | | ??????????# ??????????????????????????????????? | | ??????????# ??????????????????????????????????? | | ??????????# ???????????????????????????????????? | | ??????????# ???????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 31 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: EM 90 Evasion (%) 53 Targeting Accuracy 6 Recoil Reduction 5 Particle Charging 15 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Hey, That's Mine! Let's See Who's Tougher Challenges ------------ None Game ------ Seed DataSegregatorDevice Manual? 0 Play Time 01:35:53 Cumulative 10.5 hours Start 2021.02.17 @ 23:27:47 End 2021.02.18 @ 01:02:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e8158d93-a85e-444b-8e60-ddcc7ed95a3a