Cogmind - Beta 13 --- EXPLORER MODE // 2024.06.27 @ 02:09:02 Player: Kino Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (115) 575 Value Destroyed (4787) 4787 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (442) 442 TOTAL SCORE: 11604 Bonus ------- Follower Combat Kills 304 Entered DSFs 500 Friendly Fire -362 Cogmind --------- Core Integrity 0/1300 Matter 65/300 Energy 450/450 System Corruption 14% Temperature Cool (0) Movement Core (150) Ox2 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- Energy Well Enhanced Optical Array Advanced Targeting Computer System Shield > --- WEAPON (3) ------- Katana > --- INVENTORY (5) ---- Advanced Actuator Array Improved Datajack Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Advanced VSS Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Energy Well Enhanced Optical Array Advanced Targeting Computer Improved Transmission Jammer Improved Weapon Shielding Thermal Shield System Shield Component Analysis Suite Advanced Dynamic Insulation System Advanced Dynamic Insulation System > --- WEAPON ----------- Tesla Rifle Phase Gun Enhanced Gauss Cannon > --- INVENTORY -------- Antimatter Reactor Light Antimatter Reactor Improved Fusion Compressor Improved Carbon-fiber Leg Myomer Leg Arc Projector Hardcell Cannon Micro-nuke Launcher Improved Datajack Advanced Datajack Power Maul Katana Katana [Rating: 130] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Power Shielding Weapon Mini Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Power Maul Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac DSF Fac Res Slots Evolved 15 | . 1 . 2 . 2 2 2 2 . 2 2 Power 1 | . . . . . . . . 1 . . . Propulsion 3 | . . . . . . 1 1 . . 1 . Utility 10 | . 1 . 2 . 1 1 1 1 . 1 2 Weapon 1 | . . . . . 1 . . . . . . Parts Attached 136 | 4 6 1 3 8 19 12 18 . 15 16 34 Power 19 | . 1 . . 1 3 1 1 . 3 2 7 Engine 8 | . 1 . . 1 2 . 1 . 2 1 . Core 6 | . . . . . 1 1 . . 1 1 2 Reactor 5 | . . . . . . . . . . . 5 Propulsion 34 | . 3 . . 1 5 2 4 . 5 5 9 Treads . | . . . . . . . . . . . . Leg 34 | . 3 . . 1 5 2 4 . 5 5 9 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 43 | 2 1 1 2 4 4 6 5 . 4 4 10 Device 17 | . . 1 . . 2 2 2 . 2 2 6 Storage 6 | 1 . . . 1 . . 1 . . . 3 Processor 5 | . 1 . 1 . 1 1 . . . 1 . Hackware 1 | . . . . . . . 1 . . . . Protection 14 | 1 . . 1 3 1 3 1 . 2 1 1 Artifact . | . . . . . . . . . . . . Weapon 40 | 2 1 . 1 2 7 3 8 . 3 5 8 Energy Gun 14 | 2 . . 1 1 3 1 2 . 1 1 2 Energy Cannon 2 | . . . . . . . . . 1 . 1 Ballistic Gun 6 | . . . . 1 4 . 1 . . . . Ballistic Cannon 5 | . . . . . . 1 1 . . 2 1 Launcher 9 | . 1 . . . . 1 3 . 1 1 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 Slashing Weapon 2 | . . . . . . . 1 . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 . Unidentified Prototypes 5 | . . 1 . 1 2 . . . . . 1 Parts Lost 50 | . . . 2 . 5 1 3 . 9 3 27 Power 10 | . . . . . 1 . . . 2 . 7 Propulsion 9 | . . . . . 1 . . . 2 . 6 Utility 17 | . . . 2 . . . 3 . 4 1 7 Weapon 14 | . . . . . 3 1 . . 1 2 7 Highest Loss Streak 11 | . . . 2 . 2 1 1 . 4 1 11 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 87 | . 100 90 77 79 89 96 94 83 77 81 78 Engine 3 | . 12 12 10 10 1 . 1 5 5 8 . Core 4 | . . . . . 5 7 4 . . . 6 Leg 20 | . 25 25 20 20 15 21 23 22 19 25 18 Device 10 | . . 8 10 4 8 9 13 11 9 8 16 Storage 8 | . 12 12 10 10 8 7 6 11 11 10 9 Processor 5 | . 12 3 3 . 1 7 6 5 5 5 9 Hackware 1 | . . . . . . . 3 5 5 5 4 Protection 14 | . 12 3 3 14 25 25 16 5 6 4 1 Energy Gun 6 | . 16 12 10 10 11 7 2 5 5 5 3 Ballistic Gun 2 | . . . . 2 10 1 1 . . . . Ballistic Cannon 1 | . . . . . . 2 4 . . 1 3 Launcher 3 | . 7 12 10 7 . 6 4 5 1 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 138 | 15 19 26 27 96 102 112 116 109 137 129 138 Greatest Support 128 | 3 20 20 20 20 20 30 66 66 76 90 128 Greatest Overweight (x) 42 | 4 . 1 1 4 9 3 3 1 2 1 42 Average Overweight (x) 1 | 1 . . 1 2 4 3 1 1 1 1 1 Largest Inventory Capacity 25 | 10 10 10 10 25 25 25 25 25 25 25 25 Average Capacity 23 | 8 10 10 10 19 25 25 25 25 25 25 24 Most Carried 20 | 10 10 10 9 11 13 12 16 13 18 15 20 Average Carried 10 | 6 7 9 7 9 7 9 12 12 14 12 9 Final Capacity 25 | 10 10 10 10 25 25 25 25 25 25 25 5 Final Carried 16 | 8 10 10 8 11 8 11 12 13 16 13 2 Class Distribution -------------------- 60% | Hacker-Mutant 12% | Hacker-Tank 12% | Hacker-Bomber 10% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Tank | -8/Materials Scavenger-Tank | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/DSF Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac DSF Fac Res Matter Collected 2710 | 51 100 127 35 165 354 87 561 . 229 395 606 Remotely . | . . . . . . . . . . . . Salvage Created 4301 | . 45 . 19 618 689 382 649 . 566 328 1005 Parts 211 | . 2 . 3 43 41 17 30 . 24 17 34 Haulers Intercepted 1 | . . . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac DSF Fac Res Combat Hostiles Destroyed 87 | . 1 . . 8 17 11 15 . 11 7 17 Guns 49 | . 1 . . 6 17 1 7 . 6 3 8 Cannons 20 | . . . . . . 5 5 . 4 1 5 AOE 15 | . . . . 2 . 5 3 . . 3 2 Classes Destroyed 16 | . 1 . 1 6 3 2 . . 2 . 1 Worker 11 | . . . . 3 2 . 2 . . 1 3 Builder 6 | . . . . . . 1 2 . . 3 . Hauler 1 | . . . . 1 . . . . . . . Recycler 3 | . . . . 2 . . . . . . 1 Mechanic 1 | . . . . . 1 . . . . . . Operator 1 | . . . 1 . . . . . . . . Watcher 4 | . . . . 2 2 . . . . . . Swarmer 15 | . . . . 1 6 . 2 . 4 . 2 Grunt 31 | . 1 . . 6 3 8 10 . 1 1 1 Brawler 3 | . . . . . 2 . . . 1 . . Duelist 2 | . . . . . 2 . . . . . . Sentry 11 | . . . . 2 4 1 1 . . 1 2 Specialist 4 | . . . . . . . . . 4 . . Hunter 10 | . . . . . . . . . 1 3 6 Programmer 11 | . . . . . . 2 2 . . 2 5 Behemoth 1 | . . . . . . . . . . . 1 Best Kill Streak 7 | . 1 . 1 6 7 5 4 . 4 6 4 Combat Bots Only 4 | . 1 . . 2 3 4 4 . 4 3 3 Max Kills in Single Turn 3 | . 1 . 1 3 2 2 2 . 1 2 3 Gunslinging 1 | . . . . . 1 . . . . . . Exploded 2 | . . . . 2 . 2 1 . . 1 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac DSF Fac Res Hostile Shots Fired 1261 | . 14 . 12 34 136 92 150 . 189 160 474 Missed 379 | . 2 . 6 9 35 29 38 . 56 63 141 Damage Taken 10365 | . 95 . 205 232 944 545 1229 . 1609 1163 4343 Core 2003 | . 21 . 5 29 167 76 102 . 165 129 1309 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 337 | . . . . 11 104 53 68 . . . 101 Ignored by Resistances 6378 | . 58 . 27 140 591 343 744 . 976 818 2681 Core Remaining (%) 87 | 100 . 91 . 91 69 89 88 . 83 88 . Volleys Fired 287 | . 10 . 2 29 39 22 48 . 35 26 76 Largest 3 | . 1 . 1 2 3 3 3 . 3 3 3 Hottest 222 | . 40 . 40 73 138 140 146 . 209 222 210 Shots Fired 529 | . 10 . 2 40 96 45 84 . 72 54 126 Gun 336 | . 10 . 2 37 96 20 46 . 35 24 66 Cannon 160 | . . . . . . 16 29 . 35 24 56 Launcher 33 | . . . . 3 . 9 9 . 2 6 4 Special . | . . . . . . . . . . . . Kinetic 171 | . . . . 6 51 16 53 . . 10 35 Thermal 217 | . . . . . 32 6 . . 70 38 71 Explosive 33 | . . . . 3 . 9 9 . 2 6 4 Electromagnetic 108 | . 10 . 2 31 13 14 22 . . . 16 Robot Hit Streak 54 | . 10 . 11 7 34 14 54 . 50 31 45 Robot Miss Streak 2 | . . . 1 1 2 2 1 . 2 1 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . . . . . 4 . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . Shots Hit Robots 457 | . 10 . 1 30 81 41 71 . 60 47 116 Core Hits 234 | . 4 . 1 26 39 29 34 . 20 26 55 Critical Kills 6 | . . . . . 1 . . . 1 2 2 Critical Parts Destroyed 4 | . . . . . 1 . . . . . 3 Critical Strikes 24 | . 1 . . 1 6 2 . . 1 2 11 Burn 7 | . . . . . 4 . . . . . 3 Meltdown 2 | . . . . . . . . . 1 . 1 Destroy 6 | . . . . . 2 . . . . 2 2 Blast 5 | . . . . . . 2 . . . . 3 Corrupt 2 | . 1 . . 1 . . . . . . . Smash 2 | . . . . . . . . . . . 2 Melee Attacks 8 | . . . . . . . 2 . . . 6 Impact 3 | . . . . . . . . . . . 3 Slashing 5 | . . . . . . . 2 . . . 3 Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14818 | . 136 . 16 763 1513 1344 2224 . 1750 2871 4201 Guns 5992 | . 136 . 16 376 1354 236 807 . 794 618 1655 Cannons 4207 | . . . . . . 510 694 . 815 609 1579 Explosions 4207 | . . . . 374 155 598 556 . 141 1644 739 Melee 378 | . . . . . . . 167 . . . 211 Ramming 34 | . . . . 13 4 . . . . . 17 Kinetic 3833 | . . . . 55 882 510 1209 . . 217 960 Thermal 5421 | . . . . 180 485 78 75 . 1609 1010 1984 Explosive 3797 | . . . . 194 . 598 481 . 141 1644 739 Electromagnetic 1355 | . 136 . 16 321 142 158 292 . . . 290 Impact 110 | . . . . . . . . . . . 110 Slashing 268 | . . . . . . . 167 . . . 101 Piercing . | . . . . . . . . . . . . Highest Corruption 14 | . . . 4 4 2 . 1 . . 1 14 Average Corruption 3 | . . . 4 4 2 . 1 . . 1 8 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 64 | . . . 2 12 21 . 9 . . 3 17 Message Errors 12 | . . . . 3 6 . 1 . . . 2 Matter Fused 13 | . . . 2 2 1 . 1 . . 2 5 Heat Flow Errors 6 | . . . . . 1 . 1 . . . 4 Energy Discharges 14 | . . . . 2 6 . 2 . . . 4 Parts Rejected 3 | . . . . . 1 . 2 . . . . Parts Fused 1 | . . . . 1 . . . . . . . Data Loss (minor) 5 | . . . . 1 2 . . . . . 2 Data Loss (major) 1 | . . . . . . . 1 . . . . Misfires 4 | . . . . 2 1 . 1 . . . . Alerts 4 | . . . . 1 2 . . . . 1 . Weapon Failures 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 304 | . . . . . 34 . 72 . 28 47 123 Projectiles 71 | . . . . . . . 1 . 28 . 42 Explosions 110 | . . . . . 34 . 14 . . 47 15 Melee 123 | . . . . . . . 57 . . . 66 Knockbacks 23 | . . . . . . 4 11 . . 3 5 Impact . | . . . . . . . . . . . . Kinetic 20 | . . . . . . 3 9 . . 3 5 Secondary 3 | . . . . . . 1 2 . . . . Self-Inflicted Damage 492 | . . . . 42 25 120 211 . 38 . 56 Shots 21 | . . . . 2 1 6 7 . 1 . 4 Rammed . | . . . . . . . . . . . . Targets Rammed 6 | . . . . 2 1 . . . . . 3 Kicked 6 | . . . . 2 1 . . . . . 3 Crushed . | . . . . . . . . . . . . Highest Temperature 536 | . 75 . 3 33 226 250 332 . 536 193 534 Average Temperature 122 | . 47 . 3 10 54 90 123 . 126 106 181 Received Heat Transfer 2242 | . 81 . 21 144 360 282 585 . 348 117 304 Effects 24 | . . . . . . 1 2 . 1 . 20 Shutdowns 7 | . . . . . . . . . 1 . 6 Energy Bleed 2 | . . . . . . 1 . . . . 1 Interference 7 | . . . . . . . 2 . . . 5 Matter Decay 2 | . . . . . . . . . . . 2 Short Circuit 2 | . . . . . . . . . . . 2 Damage (major) 4 | . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 6 | . 1 . . 2 . . . . . . 3 Impact Corruptions 3 | . . . . . . . . . . . 3 Robots Melted 2 | . . . . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . . . . 1 . 1 Parts Melted 23 | . . . . . 10 . . . 1 5 7 Heat Transferred 7948 | . . . . 250 1371 185 . . 2220 1258 2664 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 2 1 . 1 . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac DSF Fac Res Peak Influence 295 | . 35 9 82 245 265 212 236 84 295 291 215 Initial 114 | . . 9 . 24 44 22 10 84 45 114 6 Average 83 | . 11 8 20 107 95 56 112 84 106 102 85 Maximum Alert Level 1 | . . . . 1 1 1 1 . 1 1 1 Low Security (%) 91 | 100 100 100 100 98 86 94 74 100 84 95 98 Level 1 8 | . . . . 1 13 5 25 . 15 4 1 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . . Squads Dispatched 21 | . . . 1 . 3 4 4 . 2 3 4 Investigation 2 | . . . . . . 2 . . . . . Extermination 7 | . . . . . . 2 2 . . 1 2 Reinforcement 8 | . . . 1 . . . 2 . 2 2 1 Assault . | . . . . . . . . . . . . Garrison 4 | . . . . . 3 . . . . . 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . 1 . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac DSF Fac Res Distress Signals 5 | . 1 . . . 1 1 1 . . . 1 Communications Jammed 31 | . . . . . . . . . . . 31 Distress Signals 29 | . . . . . . . . . . . 29 Times Spotted 146 | . 3 . 7 15 26 15 25 . 12 14 29 Peak Tracking Total 6 | . 3 . 5 4 6 4 4 . 4 4 6 Tactical Retreats 4 | . . . . . . . 2 . 2 . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac DSF Fac Res Traps Triggered 8 | . . . . 2 . 3 1 . . 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac DSF Fac Res Machines Disabled 16 | . . . . 1 2 5 5 . 1 . 2 Max in Single Turn 2 | . . . . 1 2 2 2 . 1 . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac DSF Fac Res Machines Accessed 3 | . . 1 . . . . . 1 . . 1 Terminals 2 | . . . . . . . . 1 . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 3 | . . 1 . . . . . 1 . . 1 Successful 3 | . . 1 . . . . . 1 . . 1 Failed . | . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 2 | . . . . . . . . 1 . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 3 | . . 1 . . . . . 1 . . 1 Record 1 | . . . . . . . . . . . 1 Open Door 1 | . . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 1 | . . . . . . . . . . . 1 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac DSF Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 Programmers 1 | . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac DSF Fac Res Total Allies 8 | . . 5 . . . . . . . 3 . Largest Group 5 | . . 5 4 3 . . . . . 3 . Highest-Rated Group 138 | . . 90 59 51 . . . . . 138 . Highest-Rated Ally 46 | . . 31 19 19 . . . . . 46 . Total Orders . | . . . . . . . . . . . . Ally Attacks 66 | . . 2 19 17 . . . . . 28 . Total Damage 869 | . . . 105 183 . . . . . 581 . Kills 8 | . . . 2 3 . . . . . 3 . Allies Corrupted 1 | . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac DSF Fac Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 16 | . . 16 . . . . . . . . . Drone Recoveries 1 | . . . 1 . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac DSF Fac Res Turns Passed 7869 | 81 85 358 176 651 1281 1589 1161 101 353 837 1196 Spaces Moved 2640 | 46 44 218 78 188 253 454 434 53 93 376 403 Core 58 | 46 . . . . . . . . . . 12 Treads . | . . . . . . . . . . . . Legs 2582 | . 44 218 78 188 253 454 434 53 93 376 391 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 400 330 190 192 185 186 100 Average Speed 250 | 148 120 162 190 295 442 330 223 192 221 187 209 Slowest Speed 2150 | 250 120 190 190 400 750 330 330 192 266 188 2150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . . Exploration Rate (%) 23 | 5 13 56 22 42 25 12 13 2 69 9 12 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 300 | . . . . 32 16 11 79 . 26 78 58 Melee . | . . . . . . . . . . . . Projectile 20 | . . . . . . . 6 . . 3 11 AOE 280 | . . . . 32 16 11 73 . 26 75 47 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac DSF Fac Res Total 3409 | 59 66 225 105 246 337 508 547 53 178 456 629 Wait 142 | . . . 21 . 2 . 26 . 16 21 56 Move 2628 | 45 43 217 76 187 252 453 433 52 92 375 403 Hop . | . . . . . . . . . . . . Pick Up 126 | 10 6 3 1 6 15 14 13 1 14 11 32 Fast Attach 5 | 2 . . . 1 . . . . . . 2 Attach 83 | 2 4 1 3 3 12 5 12 . 12 11 18 Detach 6 | . . . . . . . 2 . 2 1 1 Swap 50 | . 2 . . 4 7 7 6 . 3 7 14 Drop 57 | . 1 4 1 4 9 7 5 . 4 4 18 Fire 287 | . 10 . 2 29 39 22 48 . 35 26 76 Melee 8 | . . . . . . . 2 . . . 6 Ram . | . . . . . . . . . . . . Kick 6 | . . . . 2 1 . . . . . 3 Crush . | . . . . . . . . . . . . Escape Stasis 11 | . . . 1 10 . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF -4/Factory -3/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 82 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Evolved 1 slot: Utility x1 122 | -10/Materials | Identified exit to Mines 122 | -10/Materials | Discovered exit to Mines (range 6) 167 | -10/Materials | Entered Mines 170 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 262 | -10/Mines | Found the Drone Emporium 273 | -10/Mines | Found Prototype Device 275 | -10/Mines | Identified Bomb Drone Bay 315 | -10/Mines | Build established: Hacker-Mutant 494 | -10/Mines | Identified exit to Materials 494 | -10/Mines | Discovered exit to Materials (range 18) 525 | -10/Mines | Entered Materials 525 | -9/Materials | Accompanied by 18 allies 525 | -9/Materials | Evolved 2 slots: Utility x2 592 | -9/Materials | Crushed by falling debris 613 | -9/Materials | Identified exit to Mines 613 | -9/Materials | Discovered exit to Mines (range 20) 644 | -9/Materials | Identified exit to Storage 644 | -9/Materials | Discovered exit to Storage (range 13) 646 | -9/Materials | Lost 10 allies 701 | -9/Materials | Entered Storage 701 | -9/Storage | Accompanied by 3 allies 1260 | -9/Storage | Identified exit to Materials 1260 | -9/Storage | Discovered exit to Materials (range 15) 1352 | -9/Storage | Entered Materials 1352 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1653 | -8/Materials | Build established: Hacker-Tank 2233 | -8/Materials | Garrison activated, responded to threat 2305 | -8/Materials | Identified exit to Factory 2305 | -8/Materials | Discovered exit to Factory (range 8) 2633 | -8/Materials | Entered Factory 2633 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3063 | -7/Factory | Build established: Scavenger-Tank 4052 | -7/Factory | Build established: Hacker-Mutant 4166 | -7/Factory | Identified exit to Factory 4166 | -7/Factory | Discovered exit to Factory (range 10) 4222 | -7/Factory | Entered another Factory area 4222 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5356 | -6/Factory | Identified exit to Factory 5356 | -6/Factory | Discovered exit to Factory (range 15) 5383 | -6/Factory | Entered another Factory area 5383 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5484 | -5/Factory | Identified exit to DSF 5484 | -5/Factory | Entered DSF 5504 | -5/DSF | Additional patrols routed to DSF 5659 | -5/DSF | Lost 4 parts (2p1n1u) 5786 | -5/DSF | Sterilization system engaged 5793 | -5/DSF | Identified exit to Factory 5793 | -5/DSF | Discovered exit to Factory (range 15) 5806 | -5/DSF | Ambient heat levels rising (+10) 5821 | -5/DSF | Ambient heat levels rising (+10) 5836 | -5/DSF | Ambient heat levels rising (+10) 5837 | -5/DSF | Entered Factory 5837 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6367 | -4/Factory | Allied Derelicts emerged from ambush trap array 6605 | -4/Factory | Lost 3 allies 6612 | -4/Factory | Identified exit to Research 6612 | -4/Factory | Discovered exit to Research (range 13) 6652 | -4/Factory | Build established: Hacker-Bomber 6674 | -4/Factory | Entered Research 6674 | -3/Research | Evolved 2 slots: Utility x2 6705 | -3/Research | Spotted B-86 Titan 6786 | -3/Research | Destroyed B-86 Titan 7375 | -3/Research | Lost 5 parts (1p1n1u2w) 7724 | -3/Research | Lost 6 parts (1p3n1u1w) 7822 | -3/Research | System corruption reached 10% 7831 | -3/Research | Core integrity fell below 50% 7837 | -3/Research | Garrison activated, responded to threat 7846 | -3/Research | Core integrity fell below 20% 7870 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 07856_ Destroyed Imp. Antigrav System. 07856_ Mic. Antimatter Reactor destroyed. 07856_ Destroyed Mic. Antimatter Reactor. 07857_ Smartbomb Launcher destroyed. 07858_ R-10 Processor collects Lgt. Ion Engine. 07860_ The unstable cave ceiling collapses. 07860_ R-10 Processor collects Wheel. 07862_ System corrupted: Matter fused (-1). 07862_ The unstable cave ceiling collapses. 07862_ R-10 Processor collects Adv. Heat Sink. 07863_ R-10 Processor collects Wheel. 07863_ P-80 Master resets R-10 Processor, system corruption cleaned. 07865_ R-10 Processor collects Antigrav System. 07866_ U-05 Engineer builds a Door. 07867_ Acquired 60 matter. 07868_ R-10 Processor collects Gamma Rifle. 07868_ U-05 Engineer builds a Wall. 07868_ Lgt. Antimatter Reactor destroyed. 07868_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????# ???????????????????????????????????????????? | | ????# ??????????????????????????????????????????? | | ????? ????????????????????????????????????????? | | ?????? ^^ ???????????????????????????????????????? | | ??????? ??######??????????????????????????????? | | ?????????! ??????????????????????????????? | | ??????????? ???#########??????????????????? | | ???????????? ???# Y ???????????????????? | | ?????????????? #### @####???????????????????? | | ???????????????? ## R # #???????????????????? | | ????????????????## # = #???????????????????? | | ????????????????## ] %=| #???????????????????? | | ?????????????????# p! " #???????????????????? | | ?????????????????# | %""#???????????????????? | | ?????????????????# " =% "#???????????????????? | | ?????????????????# "" ""#???????????????????? | | ??????????????? ; G " # ??????????????????? | | ???????????? #u ""R # ?????????????????? | | ########???####### " ###? ????????????????? | | #??????# ##???###???????????????? | | #??????# ##?????????????????????? | | #??????# = % #??????????????????????? | | #?????## ####### #??????????????????????? | | ##+########### ####### ##??????????????????????? | | #?????# #???????????????????????? | | ############## #?????# #???????????????????????? | | # =! #????#####?????? #???????????????????????? | | # !#??????????????? #???????????????????????? | | ## #??????????????? #???????????????????????? | | # #??????????????? #???????????????????????? | | # #??????????????? #???????????????????????? | | ## #??????????????? ????????????????????????? | | ## ##+###??????????????? ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 100 Energy Generation 53 Energy Capacity 715 Matter Stores 300 Matter Capacity 450 Sight Range 22 Terrain Scan Density 10 Jamming Range 14 EM Shielding 8 Armor Coverage 750 Resistance: KI 35 Resistance: TH 55 Resistance: EX 60 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings No Signal Respectable Loadout Total Silence Challenges ------------ None Game ------ Seed EnhancedLinearPod Manual? 0 Play Time 01:01:51 Cumulative 29.1 hours Start 2024.06.27 @ 01:01:07 End 2024.06.27 @ 02:09:02 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 71 Rogue 20 Adventurer 46 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 30 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f3c8c8a-7c97-455b-85e0-486260a80652