Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.25 @ 00:46:45 Player: hm03 Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (56) 280 Value Destroyed (1905) 1905 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5605 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 292/300 Energy 407/450 System Corruption 4% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Energy Well Enhanced Optical Array Improved Signal Interpreter Makeshift Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Force Booster Peak State ------------ > --- POWER ------------ Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner Transmission Jammer Cloaking Device > --- WEAPON ----------- Heavy Laser Plasma Cannon Heavy Ion Cannon > --- INVENTORY -------- Improved Deuterium Engine Energy Well Particle Charger Hardlight Generator Makeshift Hacking Suite Particle Cannon Ion Cannon Power Maul [Rating: 55] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Utility Improved Signal Interpreter Device Transmission Jammer Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Weapon Particle Cannon Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Impact Weapon Power Maul Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . 2 . . . . . Utility 4 | . . . 1 2 . . 1 Weapon 1 | . . . 1 . . . . Parts Attached 103 | 6 4 2 16 19 7 2 47 Power 13 | 1 . 1 1 4 . . 6 Engine 6 | 1 . 1 . 2 . . 2 Core 7 | . . . 1 2 . . 4 Reactor . | . . . . . . . . Propulsion 20 | 2 . . 6 2 3 1 6 Treads . | . . . . . . . . Leg 15 | 2 . . 4 2 3 1 3 Wheel 3 | . . . . . . . 3 Hover 2 | . . . 2 . . . . Flight . | . . . . . . . . Utility 38 | 1 4 . 6 9 1 1 16 Device 30 | . 3 . 5 8 1 1 12 Storage 4 | 1 . . . 1 . . 2 Processor 3 | . 1 . 1 . . . 1 Hackware 1 | . . . . . . . 1 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 32 | 2 . 1 3 4 3 . 19 Energy Gun 9 | 1 . . 1 3 . . 4 Energy Cannon 14 | . . 1 1 1 2 . 9 Ballistic Gun 4 | 1 . . 1 . . . 2 Ballistic Cannon 1 | . . . . . . . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . . . . 3 Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 31 | . . . . . . 1 30 Power 6 | . . . . . . . 6 Propulsion 8 | . . . . . . . 8 Utility 7 | . . . . . . 1 6 Weapon 10 | . . . . . . . 10 Highest Loss Streak 8 | . . . . . . 1 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 99 76 94 99 100 99 77 Engine 3 | . 14 11 8 2 . . 1 Core 4 | . . . . 4 7 7 5 Leg 22 | . 28 22 21 29 30 30 13 Hover 1 | . . . 11 . . . . Device 12 | . 13 11 8 14 15 14 12 Storage 5 | . 4 . . 7 7 7 7 Processor 14 | . 9 11 17 15 15 15 13 Hackware 1 | . . . . . . . 4 Energy Gun 6 | . 14 . . 10 11 7 2 Energy Cannon 9 | . . 9 11 11 10 15 7 Ballistic Gun 3 | . 14 11 14 . . . 1 Impact Weapon 1 | . . . . . . . 4 Peak Build Rating 55 | 6 8 9 35 44 45 47 55 Average Rating 34 | 4 7 8 19 41 43 45 41 On Entrance 24 | . 6 8 9 35 44 45 47 Naked Turns . | . . . . . . . . Heaviest Build 43 | 13 15 10 21 31 33 33 43 Greatest Support 72 | 20 20 20 72 72 54 54 54 Greatest Overweight (x) 9 | 4 . . 6 . . . 9 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 8 8 8 8 Average Capacity 7 | 7 5 5 5 8 8 8 7 Most Carried 8 | 2 5 5 5 8 8 8 8 Average Carried 6 | 1 4 5 4 6 7 6 5 Final Capacity 8 | 8 5 5 5 8 8 8 5 Final Carried 8 | 2 5 5 5 8 8 7 1 Class Distribution -------------------- 45% | Skirmisher 34% | Mutant 8% | Gunner 5% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Tank | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 1305 | 202 173 . 90 235 139 39 427 Remotely . | . . . . . . . . Salvage Created 2190 | . 268 . . 776 199 75 872 Parts 98 | . 19 . . 42 6 5 26 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 11 | . . . . . 6 5 . Prevented 1 | . . . . . . 1 . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 42 | . 6 . . 12 3 3 18 Melee 4 | . . . . . . . 4 Guns 14 | . 6 . . 3 2 . 3 Cannons 16 | . . . . 8 1 3 4 AOE 1 | . . . . 1 . . . Classes Destroyed 11 | . 4 . . 5 . . 2 Worker 5 | . 3 . . . . . 2 Builder 5 | . . . . 5 . . . Recycler 2 | . . . . 2 . . . Watcher 2 | . 1 . . 1 . . . Swarmer 14 | . 3 . . 3 . 3 5 Grunt 16 | . 3 . . 5 . . 8 Duelist 2 | . . . . . . . 2 Sentry 2 | . . . . 1 1 . . Specialist 1 | . . . . . . . 1 Hunter 2 | . . . . 1 1 . . Programmer 5 | . . . . 2 1 . 2 Best Kill Streak 9 | . 7 . . 9 1 3 3 Combat Bots Only 4 | . 4 . . 3 1 3 3 Max Kills in Single Turn 8 | . 2 . . 8 1 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . 1 . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 451 | . 52 16 . 81 43 28 231 Missed 158 | . 20 8 . 28 19 5 78 Damage Taken 4705 | . 280 94 . 810 262 331 2928 Core 1194 | . 71 24 . 158 23 16 902 Absorbed by Shields 120 | . . . . . . 24 96 Core Remaining (%) 87 | 100 71 94 100 . . 71 . Volleys Fired 124 | . 25 . . 32 17 11 39 Largest 3 | . 2 . . 3 3 3 3 Hottest 214 | . 60 . . 200 200 209 214 Shots Fired 260 | . 50 . . 84 34 19 73 Gun 138 | . 50 . . 35 21 2 30 Cannon 122 | . . . . 49 13 17 43 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 46 | . 25 . . . . . 21 Thermal 214 | . 25 . . 84 34 19 52 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 8 | . 6 . . 8 8 1 4 Robot Miss Streak 4 | . 3 . . 4 2 2 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 167 | . 31 . . 49 21 7 59 Core Hits 83 | . 15 . . 37 8 3 20 Critical Kills . | . . . . . . . . Critical Parts Destroyed 8 | . . . . . . . 8 Critical Strikes 9 | . . . . . 1 . 8 Burn 1 | . . . . . 1 . . Smash 8 | . . . . . . . 8 Melee Attacks 26 | . . . . . . . 26 Impact 26 | . . . . . . . 26 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4740 | . 421 . . 1625 447 168 2079 Guns 1558 | . 421 . . 446 294 . 397 Cannons 1508 | . . . . 581 153 168 606 Explosions 598 | . . . . 598 . . . Melee 1076 | . . . . . . . 1076 Ramming . | . . . . . . . . Kinetic 535 | . 224 . . . . . 311 Thermal 2531 | . 197 . . 1027 447 168 692 Explosive . | . . . . . . . . Electromagnetic 598 | . . . . 598 . . . Impact 1076 | . . . . . . . 1076 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . 2 3 3 4 Average Corruption 2 | . . . . 1 2 3 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 25 | . . . . 3 8 7 7 Message Errors 5 | . . . . 1 3 . 1 Matter Fused 9 | . . . . 1 4 2 2 Heat Flow Errors 3 | . . . . . . 2 1 Data Loss (minor) 2 | . . . . . . 1 1 Data Loss (major) 2 | . . . . . . . 2 Misfires 2 | . . . . . 1 1 . Alerts 1 | . . . . 1 . . . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 508 | . . . . 4 . . 504 Projectiles 23 | . . . . . . . 23 Explosions 4 | . . . . 4 . . . Melee 481 | . . . . . . . 481 Knockbacks 11 | . . . . . . . 11 Impact 10 | . . . . . . . 10 Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 77 | . . . . 77 . . . Shots 3 | . . . . 3 . . . Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 455 | . 27 . . 432 357 455 341 Average Temperature 137 | . 20 . . 137 147 275 111 Received Heat Transfer 812 | . 81 54 . 180 42 45 410 Effects 8 | . . . . 2 1 4 1 Shutdowns 3 | . . . . 1 . 2 . Energy Bleed 2 | . . . . . 1 . 1 Interference 1 | . . . . 1 . . . Short Circuit 1 | . . . . . . 1 . Damage (major) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 7 | . . . . . . . 7 Combat Hostiles 7 | . . . . . . . 7 Parts Fried 8 | . . . . 2 . . 6 Impact Corruptions 13 | . . . . . . . 13 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 10 | . . . . 6 1 1 2 Heat Transferred 4548 | . 450 . . 1850 851 298 1099 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Peak Influence 295 | . 233 128 58 295 . . 174 Initial 98 | . . 98 53 . . . 81 Average 93 | . 95 104 36 151 . . 75 Maximum Alert Level 1 | . 1 . . 1 . . . Low Security (%) 92 | 100 86 100 100 79 . . 100 Level 1 7 | . 13 . . 20 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 1 . 3 . . 4 Investigation 1 | . 1 . . . . . . Extermination 4 | . . . . 2 . . 2 Reinforcement 4 | . . 1 . 1 . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 5 | . 1 1 . 3 . . . Communications Jammed 36 | . . . . 36 . . . Distress Signals 36 | . . . . 36 . . . Times Spotted 86 | . 10 10 1 22 3 5 35 Peak Tracking Total 8 | . 4 8 1 7 1 3 6 Tactical Retreats 12 | . 1 . . 2 . 2 7 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 5 | . 1 . 1 2 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 6 | . . . . 4 . . 2 Max in Single Turn 3 | . . . . 3 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 2 | . 1 . 1 . . . . Terminals 2 | . 1 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 3 | . 2 . 1 . . . . Successful 2 | . 1 . 1 . . . . Failed 1 | . 1 . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 3 | . 2 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 2 | . 1 . 1 . . . . Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . 1 . 1 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 4892 | 91 373 188 629 1167 594 275 1575 Spaces Moved 3079 | 59 239 152 427 705 438 202 857 Core 53 | 12 . . 1 . . . 40 Treads . | . . . . . . . . Legs 2746 | 47 239 152 156 705 438 202 807 Wheels 10 | . . . . . . . 10 Hover 270 | . . . 270 . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 76 120 120 120 50 Average Speed 129 | 136 120 120 130 120 120 120 149 Slowest Speed 500 | 250 120 120 350 120 120 120 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 4 41 20 27 17 58 24 19 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 10 | . . . . . 9 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 4 | . . . . . . . 4 Melee . | . . . . . . . . Projectile 4 | . . . . . . . 4 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 3677 | 66 275 157 499 957 479 217 1027 Wait 287 | . 3 2 43 190 8 1 40 Move 3072 | 58 238 151 426 704 437 201 857 Hop . | . . . . . . . . Pick Up 15 | 2 1 . 2 3 3 1 3 Fast Attach 53 | 6 4 2 14 9 3 . 15 Attach 24 | . . . 1 3 . 2 18 Detach 19 | . 3 . 1 4 . . 11 Swap 26 | . . . 1 7 4 . 14 Drop 30 | . 1 2 11 5 7 1 3 Fire 124 | . 25 . . 32 17 11 39 Melee 26 | . . . . . . . 26 Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 5) 465 | -10/Materials | Entered another Materials area 465 | -9/Materials | Evolved 2 slots: Propulsion x2 647 | -9/Materials | Discovered new exit (range 4) 653 | -9/Materials | Entered another Materials area 653 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1084 | -8/Materials | Build established: Gunner 1203 | -8/Materials | Discovered new exit (range 4) 1206 | -8/Materials | Identified exit to Factory 1282 | -8/Materials | Entered Factory 1282 | -7/Factory | Evolved 2 slots: Utility x2 1501 | -7/Factory | Build established: Skirmisher 2429 | -7/Factory | Discovered new exit (range 13) 2446 | -7/Factory | Identified exit to Lower Caves 2449 | -7/Factory | Entered Lower Caves 2931 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2941 | -7/Lower Caves | Found DCF Scrap (14 items) 2993 | -7/Lower Caves | Discovered new exit (range 8) 3002 | -7/Lower Caves | Identified exit to Lower Caves 3043 | -7/Lower Caves | Entered another Lower Caves area 3094 | -7/Lower Caves | Encountered a Warlord checkpoint 3308 | -7/Lower Caves | Discovered new exit (range 6) 3316 | -7/Lower Caves | Identified exit to Factory 3318 | -7/Lower Caves | Entered Factory 3318 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3798 | -6/Factory | Lost 8 parts (3p4n1w) 4023 | -6/Factory | Build established: Mutant 4523 | -6/Factory | Lost 6 parts (1p1n1u3w) 4797 | -6/Factory | Core integrity fell below 50% 4837 | -6/Factory | Lost 7 parts (1p1n3u2w) 4875 | -6/Factory | Core integrity fell below 20% 4893 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- G-50 Soldier knocked back. G-50 Soldier system terminally corrupted. R-10 Processor collects Sml. Matter Pod. Imp. Terrain Scanner destroyed. K-01 Serf collects debris. Acquired 22 matter. K-01 Serf collects debris. R-10 Processor collects Corrupted Carbon-fiber Leg. K-01 Serf collects debris. Transmission Jammer destroyed. G-50 Soldier suffers critical hit (Smash). Destroyed Carbon-fiber Leg. G-50 Soldier system corrupted by crushing effect. G-50 Soldier knocked back. Power Maul destroyed. OHM8=KN0RZ%I1<75,9CZWAIPNWI0 KVS JTZRR Slug penetrates Wall. Slammed into G-50 Soldier. Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????????##+###????????????????????????? | | ????????????? ????????????????????????? | | ?????????????# #???????????????????????? | | ?????????????# #???????????????????????? | | ?????????????+ ????? ?????????????????? | | ?????????? ??# #???????????????????????? | | ?????????????# #???????????????????????? | | ????????? ???? #???????????????????????? | | ???????????? ?# #??????????#????????????? | | ????? ????????# #??????? ???????????????? | | ?????????????## +??????????#????????????? | | ????#?????????# # ??????????????????????? | | ??????????????# #??????????#????????????? | | ??????????????# #???????## ###??????????? | | ???? ?????????# #?######= #??????????? | | ??????????????# %###;;g;;H #??????????? | | ????????? ???## %x @ #??????????? | | ???????????#######+;####### #??????????? | | ???????????# #???? #??????????? | | ?????#?????# #??#?#?##??????????? | | ???????????# #??????????????????? | | ????????? ?# #???#??????????????? | | ???????## ?# #??????????????????? | | ??????? ## #?#????????????????? | | ??????? ## #??????????????????? | | ??????? # #???##?????????????? | | ????? # #???#"##########???? | | "????" + #???#" """"""" #???? | | """""" # #???## """"""" #???? | | """""" # ###### """"""" #???? | | """""" ###########+### # " """"" #???? | | ! " #???? | | ############### # #???? | | #?????????????## ## = ! #???? | | #???????#??????# ## ! #???? | | !! #??????????????# ###"+########### | | !! ##############?# #?## #?# # | | ! # #?# #??# #?# """"# | | # ### #### #?# """"# | | # # ## ### """"# | | # % # # """"# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 28 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Cloak Strength 2 Evasion (%) 55 Particle Charging 15 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I Spy Total Silence Challenges ------------ None Game ------ Seed CommScatterRedistributor Manual? 0 Play Time 02:01:40 Cumulative 7.8 hours Start 2025.02.24 @ 01:01:47 End 2025.02.25 @ 00:46:45 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 36/Proggy Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1b0323a8-e812-4d24-a10b-a28ac12c6ee2