Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 16:17:48

Player: SovietPaperclip

Result: Destroyed by VM-LRD(R) with Subdweller Shrapnel Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (14)      70
Value Destroyed (429)      429
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (63)                 63
              TOTAL SCORE: 1162

 Bonus
-------
Follower Combat Kills      63

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     200/200
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
  Subdweller Power Source
>            --- PROPULSION (2) ---
                 (None)
>            --- UTILITY (2) ------
       Small Storage Unit
   Makeshift Light Armor Plating
>            --- WEAPON (2) -------
  Subdweller Machine Gun
             Battle Cannon
>            --- INVENTORY (8) ----
    Improved Heat Sink
   Makeshift Light Armor Plating
             Battle Cannon
             Grenade Launcher
             Grenade Launcher
   Makeshift Spear

 Peak State 
------------
>            --- POWER ------------
                 (None)
>            --- PROPULSION -------
  Subdweller Monowheel
  Subdweller Monowheel
>            --- UTILITY ----------
       Small Storage Unit
   Makeshift Light Armor Plating
>            --- WEAPON -----------
       Light Assault Rifle
             Rocket Launcher
>            --- INVENTORY --------
    Improved Heat Sink
             Grenade Launcher
             Grenade Launcher
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Subdweller Monowheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Protection               Makeshift Light Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             19   | 7   .   2   10  
  Power                    4    | 2   .   .   2   
    Engine                 4    | 2   .   .   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   .   .   2   
    Treads                 2    | 2   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | .   .   .   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  2    | 1   .   .   1   
    Device                 .    | .   .   .   .   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   .   2   5   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 2   .   1   1   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               4    | .   .   1   3   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | .   .   .   7   
  Power                    2    | .   .   .   2   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      4    | .   .   .   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     77   | .   85  85  72  
  Engine                   11   | .   14  14  9   
  Treads                   14   | .   28  28  4   
  Wheel                    6    | .   .   .   11  
  Storage                  14   | .   14  14  14  
  Protection               4    | .   .   .   7   
  Ballistic Gun            20   | .   28  27  16  
  Ballistic Cannon         1    | .   .   .   1   
  Launcher                 3    | .   .   .   6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             21   | 12  12  14  21  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  6    | 2   .   .   6   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             7    | 1   3   5   7   
  Average Carried          3    | .   2   3   3   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            6    | 1   3   4   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           584  | 270 .   69  245 
  Remotely                 .    | .   .   .   .   
Salvage Created            313  | .   74  19  220 
  Parts                    23   | .   4   4   15  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      11   | .   .   .   11  
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  13   | .   2   3   8   
  Guns                     7    | .   2   1   4   
  AOE                      6    | .   .   2   4   
Classes Destroyed          4    | .   1   2   1   
  Worker                   1    | .   .   1   .   
  Swarmer                  3    | .   .   3   .   
  Grunt                    2    | .   2   .   .   
  Subdweller               8    | .   .   .   8   
Best Kill Streak           3    | .   2   3   2   
  Combat Bots Only         3    | .   2   3   2   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        63   | .    6    8    49   
  Missed                   15   | .    3    3    9    
Damage Taken               1180 | .    36   111  1033 
  Core                     275  | .    12   13   250  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              61   | .    11   5    45   
  Largest                  2    | .    2    2    2    
  Hottest                  53   | .    40   50   53   
Shots Fired                96   | .    22   9    65   
  Gun                      83   | .    22   7    54   
  Cannon                   .    | .    .    .    .    
  Launcher                 13   | .    .    2    11   
  Special                  .    | .    .    .    .    
  Kinetic                  83   | .    22   7    54   
  Thermal                  .    | .    .    .    .    
  Explosive                13   | .    .    2    11   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         10   | .    8    2    10   
  Robot Miss Streak        2    | .    2    2    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           62   | .    17   5    40   
  Core Hits                29   | .    6    5    18   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1137 | .    135  275  727  
  Guns                     493  | .    135  33   325  
  Cannons                  .    | .    .    .    .    
  Explosions               644  | .    .    242  402  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  493  | .    135  33   325  
  Thermal                  .    | .    .    .    .    
  Explosive                644  | .    .    242  402  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            37   | .    .    33   4    
  Projectiles              .    | .    .    .    .    
  Explosions               37   | .    .    33   4    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      217  | .    .    75   142  
  Shots                    7    | .    .    2    5    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        10   | .    6    10   .    
  Average Temperature      6    | .    6    7    .    
  Received Heat Transfer   162  | .    18   .    144  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    .    1    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             214  | .   149 214 .   
  Initial                  57   | .   .   57  .   
  Average                  85   | .   42  117 .   
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         92   | 100 100 88  .   
  Level 1                  7    | .   .   11  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           2    | .   1   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              28   | .   9   4   15  
  Peak Tracking Total      7    | .   7   3   4   
  Tactical Retreats        2    | .   1   .   1   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                6    | .   6   .   .   
  Successful               3    | .   3   .   .   
  Failed                   3    | .   3   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   1   .   .   
  Terminals                6    | .   6   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   3   .   .   
  Part Schematic           1    | .   1   .   .   
  Branch Access Points     1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               3    | .   .   3   .   
  Largest Group            3    | .   .   3   2   
  Highest-Rated Group      40   | .   .   40  32  
  Highest-Rated Ally       16   | .   .   16  16  
Total Orders               .    | .   .   .   .   
Ally Attacks               46   | .   .   11  35  
  Total Damage             408  | .   .   74  334 
  Kills                    9    | .   .   3   6   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               2111 | 67   287  563  1194 
Spaces Moved               1240 | 38   152  342  708  
  Core                     110  | 5    .    .    105  
  Treads                   592  | 33   152  342  65   
  Legs                     .    | .    .    .    .    
  Wheels                   538  | .    .    .    538  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  110  
  Average Speed            150  | 149  160  160  144  
  Slowest Speed            350  | 160  160  160  350  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       36   | 4    29   71   40   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    1    1    
  Known Exits Taken        1    | .    1    .    .    
  Unknown Exits Taken      2    | 1    .    1    .    
Scrap Searched             10   | .    .    .    10   
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          77   | .    .    12   65   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      77   | .    .    12   65   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1394 | 45  178 350 821 
  Wait                     64   | .   14  .   50  
  Move                     1237 | 37  151 341 708 
  Hop                      .    | .   .   .   .   
  Pick Up                  9    | 1   2   1   5   
  Fast Attach              11   | 6   .   .   5   
  Attach                   5    | .   .   1   4   
  Detach                   2    | .   .   1   1   
  Swap                     3    | 1   .   1   1   
  Drop                     2    | .   .   .   2   
  Fire                     61   | .   11  5   45  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   68 | -11/Scrapyard | Entered Materials
  242 | -10/Materials | Identified exit to Mines
  316 | -10/Materials | Build established: Mutant
  353 | -10/Materials | Discovered new exit (range 13)
  355 | -10/Materials | Entered Mines
  367 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  421 | -10/Mines     | Learned Materials emergency access door positions
  581 | -10/Mines     | Discovered new exit (range 4)
  600 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  719 | -10/Mines     | Learned location of Storage (-8)
  878 | -10/Mines     | Discovered new exit (range 13)
  902 | -10/Mines     | Discovered new exit (range 10)
  918 | -10/Mines     | Entered Subcaves
  918 | -10/Subcaves  | Accompanied by 2 allies
 1045 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Shrapnel Launcher
 1049 | -10/Subcaves  | Shifting Twisted Machinery released Shrapnel Trap
 1068 | -10/Subcaves  | Discovered new exit (range 11)
 1120 | -10/Subcaves  | Core integrity fell below 50%
 1148 | -10/Subcaves  | Lost 4 parts (1p2n1w)
 1202 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1448 | -10/Subcaves  | Core integrity fell below 20%
 1657 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1691 | -10/Subcaves  | Learned location of Zion (-6)
 1701 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 1714 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 1743 | -10/Subcaves  | Discovered new exit (range 12)
 2112 | -10/Subcaves  | Destroyed by VM-LRD(R) with Subdweller Shrapnel Launcher

 Last Messages 
---------------
01906_ Found Battle Cannon.
01906_ Found Flamer.
01906_ Found 36 Matter.
01912_ Searching scrap...
01912_ Found Sub. Machine Gun.
01912_ Found 31 Matter.
01918_ Searching scrap...
01918_ Found Sub. Laser.
01918_ Found Sub. Machine Gun.
01918_ Found 26 Matter.
01921_ Searching scrap...
01921_ Found Sub. Optics.
01921_ Found Battle Cannon.
01921_ Found 16 Matter.
01939_ Acquired Mak. Spear.
01949_ Acquired Battle Cannon. <x2>
01958_ Acquired 10 matter.
01959_ Acquired 6 matter.
01963_ Acquired 4 matter.
02004_ Subatomizers dissect the Sub. Laser. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????##############?????? |
| ?????????????????????????????##[%  % "" """##????? |
| ?????????????????????????????#%[  % ! """"  #????? |
| ?????????????????????????????#  %[&]  "   ""#????? |
| ?????????????????????????????#"!&| % &"  "" #????? |
| ?????????????????????????????#$""%  [ & """"#????? |
| ?????????????????????????????####"""  ##&"""#????? |
| ????????????????????????????????######## &""#????? |
| ?????????????????????????????????######%"!""#????? |
| ?????????????????????????????????#   &#&&""##????? |
| ???????????????????????????####??##   [!*!"#?????? |
| ???????????????????????????#  #??#  &##   ##?????? |
| ???????????????????????????#  ####<  <### #??????? |
| ???????????????????????????#  ## <      ### #????? |
| ??????????????????????????##                ##???? |
| ??????????????????????#####            ##### ##??? |
| ??????????????#???????#  ;;            #?##   #??? |
| ?????????????## ??##### ;;             ###    #??? |
| ??????????????   ##   #;;@                    #??? |
| ###?????????##  #  #  #;  ;;        ##        #??? |
|    #????????#             ;;##      ###       #??? |
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|     ##???        ## #  <  ##?###     #???#####???? |
| "   [ ?    #    ??##      #????#    ##???????????? |
| """"""?????##    ##       #????     #????????????? |
| "     ??????##??#        ##???   ####????????????? |
|      #??????????#       ##???   ##???????????????? |
|      ###????????###    ##???    #?####???????????? |
|        #????????###    ##?       ?   ????????????? |
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| ???????#  ##  ## #"##        "   ""##????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             100
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Cargo Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DamperCobblerStabilizer
  Manual?         0
Play Time         00:09:28
  Cumulative      112.8 hours
  Start           2024.04.26 @ 16:08:06
  End             2024.04.26 @ 16:17:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          141
  Rogue           141
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          52
Achievement%      50
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e61a5bff-5a9b-4df5-9e2c-df380bc0ee07