Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.10 @ 13:39:06

Player: Storyteller

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (32)      160
Value Destroyed (829)      829
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2169

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     114/300
Energy                     96/100
System Corruption          0%
Temperature                Cool (8)
Movement                   Walking (120)
Location                   -9/Storage

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (2) ------
          Small Storage Unit
       Improved Targeting Computer
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (6) ----
                Ion Engine
  High-capacity Storage Unit
                Hardlight Generator

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
          Small Storage Unit
         Medium Armor Plating
>               --- WEAPON -----------
                Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
  High-capacity Storage Unit
                ECM Suite
                Hardlight Generator
       Improved EM Shotgun
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             25   | 6   1   15  3   
  Power                    4    | 1   .   2   1   
    Engine                 4    | 1   .   2   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   .   5   1   
    Treads                 1    | .   .   1   .   
    Leg                    7    | 2   .   4   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   1   6   .   
    Device                 1    | .   1   .   .   
    Storage                3    | 1   .   2   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   3   .   
    Artifact               .    | .   .   .   .   
  Weapon                   5    | 2   .   2   1   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 2   .   2   .   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 12   | .   .   4   8   
  Power                    3    | .   .   1   2   
  Propulsion               5    | .   .   2   3   
  Utility                  .    | .   .   .   .   
  Weapon                   4    | .   .   1   3   
  Highest Loss Streak      6    | .   .   3   6   
Average Slot Usage (%)     88   | .   99  81  85  
  Engine                   11   | .   14  10  9   
  Treads                   1    | .   .   4   .   
  Leg                      27   | .   28  23  36  
  Device                   7    | .   13  5   .   
  Storage                  12   | .   14  11  11  
  Processor                2    | .   .   .   11  
  Protection               2    | .   .   4   .   
  Ballistic Gun            21   | .   28  22  7   
  Ballistic Cannon         1    | .   .   .   10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             51   | 13  14  51  17  
  Greatest Support         40   | 20  20  40  40  
  Greatest Overweight (x)  4    | .   .   4   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 12   | 6   6   12  6   
  Average Capacity         5    | 4   6   6   6   
  Most Carried             6    | 2   6   6   6   
  Average Carried          4    | .   5   5   4   
  Final Capacity           6    | 6   6   6   6   
  Final Carried            6    | 2   5   6   3   

 Class Distribution 
--------------------
 65% | Mutant
 34% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Sto 
Matter Collected           896  | 258 154 431 53  
  Remotely                 .    | .   .   .   .   
Salvage Created            911  | .   231 481 199 
  Parts                    71   | .   18  38  15  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           3    | .   .   1   2   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Combat Hostiles Destroyed  28   | .   6   16  6   
  Guns                     22   | .   6   16  .   
  Cannons                  6    | .   .   .   6   
Classes Destroyed          6    | .   3   3   .   
  Worker                   1    | .   .   1   .   
  Watcher                  3    | .   2   1   .   
  Swarmer                  11   | .   2   9   .   
  Grunt                    9    | .   4   4   1   
  Brawler                  1    | .   .   1   .   
  Sentry                   7    | .   .   2   5   
Best Kill Streak           6    | .   3   4   6   
  Combat Bots Only         6    | .   3   4   6   
Max Kills in Single Turn   2    | .   1   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Sto 
Damage Taken               1952 | .   343 876 733 
  Core                     467  | .   65  151 251 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         87   | 100 74  .   .   
Volleys Fired              122  | .   31  56  35  
  Largest                  2    | .   2   2   2   
  Hottest                  58   | .   40  43  58  
Shots Fired                214  | .   62  112 40  
  Gun                      179  | .   62  112 5   
  Cannon                   35   | .   .   .   35  
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  214  | .   62  112 40  
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         25   | .   25  14  10  
  Robot Miss Streak        4    | .   4   4   2   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        5    | .   .   5   .   
    Max Gunslinging Chain  1    | .   .   1   .   
Shots Hit Robots           140  | .   41  70  29  
  Core Hits                48   | .   12  26  10  
  Critical Hits            1    | .   1   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1947 | .   486 926 535 
  Guns                     1444 | .   486 926 32  
  Cannons                  503  | .   .   .   503 
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  1947 | .   486 926 535 
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 1    | .   .   .   1   
  Impact                   .    | .   .   .   .   
  Kinetic                  1    | .   .   .   1   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        11   | .   2   11  3   
  Average Temperature      3    | .   2   4   3   
  Received Heat Transfer   666  | .   120 285 261 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Peak Influence             362  | .   231 362 357 
  Initial                  152  | .   .   55  152 
  Average                  154  | .   71  209 210 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         66   | 100 97  41  65  
  Level 1                  33   | .   2   58  34  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   1   1   2   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 2    | .   .   .   2   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Distress Signals           4    | .   1   1   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              68   | .   25  32  11  
  Peak Tracking Total      7    | .   5   6   7   
  Tactical Retreats        9    | .   3   4   2   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Sto 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Machines Accessed          8    | .   4   3   1   
  Terminals                7    | .   3   3   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                18   | .   14  3   1   
  Successful               15   | .   11  3   1   
  Failed                   3    | .   3   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                15   | .   11  3   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             12   | .   8   3   1   
  Record                   6    | .   5   1   .   
  Part Schematic           1    | .   .   .   1   
  Prototype ID Bank        2    | .   1   1   .   
  Alert Level              1    | .   1   .   .   
  Maintenance Status       1    | .   1   .   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   
  Recycle Component        1    | .   1   .   .   
  Process                  1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   3   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             1    | .   1   .   .   
  Recycled Matter          145  | .   145 .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Scr Mat Mat Sto 
Turns Passed               1712 | 87  554 790 281 
Spaces Moved               999  | 68  339 428 164 
  Core                     22   | 7   .   15  .   
  Treads                   27   | .   .   27  .   
  Legs                     950  | 61  339 386 164 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            126  | 112 120 135 120 
  Slowest Speed            250  | 120 120 250 150 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       24   | 4   31  33  29  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Total                      1237 | 75  424 529 209 
  Wait                     61   | .   48  11  2   
  Move                     996  | 67  338 427 164 
  Hop                      .    | .   .   .   .   
  Pick Up                  15   | 2   5   7   1   
  Fast Attach              17   | 6   1   8   2   
  Attach                   9    | .   .   7   2   
  Detach                   5    | .   .   5   .   
  Swap                     .    | .   .   .   .   
  Drop                     12   | .   1   8   3   
  Fire                     122  | .   31  56  35  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   88 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  601 | -10/Materials | Discovered new exit (range 9)
  642 | -10/Materials | Entered another Materials area
  642 | -9/Materials  | Evolved 2 slots: Propulsion x2
  838 | -9/Materials  | Lost 3 parts (1p1n1w)
 1160 | -9/Materials  | Discovered new exit (range 14)
 1310 | -9/Materials  | Build established: Scavenger-Mutant
 1432 | -9/Materials  | Entered Storage
 1594 | -9/Storage    | Garrison activated, responded to threat
 1601 | -9/Storage    | Core integrity fell below 50%
 1652 | -9/Storage    | Lost 6 parts (1p3n2w)
 1659 | -9/Storage    | Core integrity fell below 20%
 1713 | -9/Storage    | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
01671_ Y-45 Defender destroyed.
01675_ Acquired 23 matter.
01675_ K-01 Serf collects debris.
01676_ Acquired 30 matter.
01676_ C-30 ARC bursts open, deploying its payload.
01676_ B-36 Bruiser unfolds itself.
01676_ G-34 Mercenary unfolds itself. <x2>
01678_ K-01 Serf collects debris. <x3>
01683_ R-06 Scavenger collects Lgt. Treads.
01685_ K-01 Serf collects debris.
01686_ Ion Engine destroyed.
01688_ R-06 Scavenger collects Heat Sink.
01695_ Connecting with Terminal...
01695_ Current location identified: Storage
>>Schematic(Imp. Carbon-fiber Leg)
Downloading schematic...
    Imp. Carbon-fiber Leg
    Rating: 4
  Schematic downloaded.
01711_ Lgt. Cannon destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           1

 Item Schematics 
-----------------
 Imp. Carbon-fiber Leg | -9/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FlakWarpCompactor
  Manual?         0
Play Time         00:31:21
  Cumulative      17.5 hours
  Start           2021.09.10 @ 12:26:54
  End             2021.09.10 @ 13:39:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           34
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          14
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3802fc09-2b0a-4198-b52f-8b1a683e5b63