Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 17:04:53 // AFD2019/Pay2Buy Player: Minty Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (319) 1595 Value Destroyed (14144) 14144 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (7989) 7989 TOTAL SCORE: 31068 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6303 Follower Combat Kills 1576 Met Imprinter 300 Was Imprinted 300 Friendly Fire -990 Cogmind --------- Core Integrity 0/1300 Matter 195/300 Energy 100/100 System Corruption 23% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (10) --- Improved Energy Well (247) Experimental Matter Compressor (230) Advanced Force Booster Mapping Drone Bay (2/3) Enhanced Nova Cannon Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Makeshift Power Source Compact Particle Reactor > --- PROPULSION ------- Spiked Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Coolant Injector Advanced Targeting Computer Target Analyzer Core Analyzer Precision Matter Filter Layered Heavy Armor Plating Graphene Brace > --- WEAPON ----------- Railgun Advanced KE Penetrator Advanced KE Penetrator Guided Micro-nuke Launcher > --- INVENTORY -------- Improved Energy Well Experimental Matter Compressor Improved Particle Charger Mapping Drone Bay Hypervelocity Mass Driver Fusion Bomb Launcher Improved Plasma Cutter Lance [Rating: 154] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Enhanced Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved VSS Leg Wheel Armored Wheel Utility Advanced Targeting Computer Device Improved Cooling System Storage High-capacity Matter Pod Processor Advanced Targeting Computer Hackware Experimental System Shield Protection Improved Utility Shielding Weapon Precision Shock Rifle Energy Gun Precision Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Grenade Launcher Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Fac Res Slots Evolved 14 | . . . 2 . . . 2 2 . . . . 2 2 . 2 2 Power 1 | . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . 1 . . . . . . . . . . 1 . 2 . Utility 6 | . . . 1 . . . . 2 . . . . 2 . . . 1 Weapon 3 | . . . . . . . 2 . . . . . . . . . 1 Parts Attached 174 | . 1 9 2 1 . . 12 36 13 . 5 9 29 4 16 10 27 Power 17 | . . 1 . . . . 3 2 . . 1 . . 3 3 . 4 Engine 9 | . . 1 . . . . 1 1 . . 1 . . 3 . . 2 Core 3 | . . . . . . . 2 1 . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . 3 . 2 Propulsion 9 | . . . . . . . . 2 1 . . . 1 1 2 1 1 Treads 4 | . . . . . . . . . . . . . . . 2 1 1 Leg 5 | . . . . . . . . 2 1 . . . 1 1 . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 25 | . . . 1 1 . . 2 1 1 . 1 1 5 . 4 1 7 Device 16 | . . . . . . . 1 . . . . 1 3 . 4 1 6 Storage 4 | . . . 1 . . . . . . . . . 2 . . . 1 Processor 2 | . . . . . . . . 1 1 . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . Protection 3 | . . . . 1 . . 1 . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 123 | . 1 8 1 . . . 7 31 11 . 3 8 23 . 7 8 15 Energy Gun 41 | . . . . . . . 6 15 4 . . 4 10 . . . 2 Energy Cannon 4 | . . 4 . . . . . . . . . . . . . . . Ballistic Gun 29 | . . . . . . . . 6 4 . 3 3 4 . 2 7 . Ballistic Cannon 9 | . . . . . . . . . . . . . 1 . 3 1 4 Launcher 27 | . 1 4 1 . . . 1 7 2 . . . 4 . . . 7 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon 13 | . . . . . . . . 3 1 . . 1 4 . 2 . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . . . . 1 1 . Parts Lost 77 | . . 3 . . . 1 1 7 3 . . 1 19 4 8 2 28 Power 10 | . . 1 . . . . . 1 . . . . 1 1 1 . 5 Propulsion 17 | . . 2 . . . . 1 2 2 . . . 5 1 . . 4 Utility 21 | . . . . . . 1 . 3 1 . . . 4 . 4 1 7 Weapon 29 | . . . . . . . . 1 . . . 1 9 2 3 1 12 Highest Loss Streak 13 | . . 3 . . . 1 1 2 1 . . 1 6 2 4 2 13 To Critical Strikes 1 | . . . . . . . 1 . . . . . . . . . . Average Slot Usage (%) 79 | . 85 95 81 100 100 97 92 90 82 77 82 98 79 56 65 73 48 Engine 5 | . 14 14 11 11 11 11 6 6 . . 6 7 5 4 1 . 2 Reactor 1 | . . . . . . . . . . . . . . . 3 5 2 Treads 8 | . 28 25 24 33 33 33 24 3 . . . . . . 7 14 8 Leg 7 | . . . . . . . . 17 13 8 15 22 13 8 1 . . Device 8 | . 14 14 11 3 . . 8 6 7 7 7 7 7 1 13 13 8 Storage 2 | . . 11 9 11 11 11 9 4 . . . . 2 . . . . Processor 11 | . . . . . . . . 7 15 15 15 15 19 17 13 17 11 Protection 7 | . . . 2 18 22 19 9 12 10 7 14 15 7 . . . 1 Energy Gun 7 | . . . . . . . 29 24 5 . . 10 8 . . . . Energy Cannon 1 | . 19 22 1 . . . . . . . . . . . . . . Ballistic Gun 7 | . . . . . . . 3 1 17 23 20 12 3 4 7 19 8 Ballistic Cannon 2 | . . . . . . . . . . . . . 3 10 8 1 2 Launcher 3 | . 9 5 20 22 22 22 . 2 1 . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 3 7 1 5 1 . 2 . . Peak Build Rating 154 | . 11 14 17 17 16 16 37 63 62 51 57 66 81 74 107 125 154 Average Rating 60 | . 10 11 13 16 16 15 31 53 51 48 51 63 68 68 83 116 88 On Entrance 39 | . . 10 11 17 16 16 13 36 54 48 51 52 66 60 62 88 119 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 74 | . 18 22 23 23 22 22 33 38 31 24 29 34 49 45 55 56 74 Greatest Support 230 | 3 40 43 63 63 63 63 63 55 35 27 27 39 50 50 150 225 230 Greatest Overweight (x) 4 | . . . . . . . . 1 1 1 1 . 3 . . . 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 10 | . 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | . 1 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | . 1 5 8 9 10 9 9 9 9 10 9 9 8 8 8 9 8 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | . 1 10 8 10 10 9 10 10 10 10 10 9 10 10 9 9 6 Class Distribution -------------------- 53% | Gunner 29% | Mutant 6% | Tank 4% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Bomber | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -5/Factory Gunner | -5/Extension Gunner | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Fac Res Matter Collected 7449 | . 172 270 62 56 . 145 336 759 549 205 13 278 964 622 813 1454 751 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 12949 | . 243 185 245 11 . 217 809 1620 396 171 . 371 2045 912 1788 2085 1851 Parts . | . . . . . . . . . . . . . . . . . . Haulers Intercepted 3 | . . . . . . . 1 1 . . . . . 1 . . . Recyclers Shooed 2 | . . . . . . . . . . . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Fac Res Combat Hostiles Destroyed 255 | . 7 11 15 3 . 11 11 30 14 3 . 10 37 12 25 28 38 Melee 16 | . . . 1 1 . 3 . 2 1 . . 1 1 . 5 1 . Guns 98 | . . . . . . . 6 14 8 3 . 8 11 2 10 25 11 Cannons 49 | . 2 3 . . . . . . . . . . 17 10 10 . 7 AOE 85 | . 5 7 14 2 . 8 3 11 5 . . 1 7 . . 2 20 Classes Destroyed 24 | . 5 3 1 . . 1 2 4 2 . . 2 . . . . 4 Worker 23 | . 4 . 1 . . . 3 5 . . . . 6 1 . 3 . Builder 15 | . . . 1 . . 1 1 3 . . . . 3 1 2 1 2 Hauler 3 | . . . . . . . 1 1 . . . . . 1 . . . Recycler 6 | . . . . . . . 1 1 . . . . . . 3 1 . Carrier 1 | . . . . . . . . . . . . . . . . . 1 Mechanic 3 | . . . . . . . . 1 . . . . . . 1 . 1 Operator 2 | . 1 . . . . . . . . . . . . . 1 . . Drone 2 | . . . . . . . . . . . . 2 . . . . . Watcher 12 | . 1 . 2 . . . 3 2 . . . . 1 3 . . . Swarmer 50 | . 3 3 8 3 . 3 4 4 7 . . 5 . 2 1 5 2 Grunt 106 | . 4 . 6 . . 6 4 16 2 3 . . 23 7 9 15 11 Brawler 14 | . . . . . . . . . 2 . . . 6 . 4 . 2 Duelist 13 | . . . . . . 2 . 3 1 . . . 2 . . 3 2 Protector 4 | . . . . . . . . 1 . . . . 1 . . 1 1 Sentry 25 | . . 2 1 . . . 3 4 1 . . . 3 1 4 . 6 Demolisher 2 | . . 2 . . . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . 2 Hunter 17 | . . . . . . . . 1 . . . 1 1 2 4 2 6 Programmer 12 | . . . . . . . . 1 . . . 1 1 . 2 2 5 Heavy 1 | . . . . . . . . . . . . . . . . . 1 Behemoth 2 | . . . . . . . . . . . . 1 . . 1 . . Z-Light 1 | . . . . . . . . . . . . . . . . . 1 Thief 1 | . . . . . . . . . 1 . . . . . . . . Assembled 4 | . . 4 . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . 1 . . . . Butcher 1 | . . . . . . . . . . . . . . . . 1 . Best Kill Streak 18 | . 5 5 10 3 . 4 4 7 6 3 . 4 8 6 8 14 18 Combat Bots Only 16 | . 3 6 7 3 . 3 4 6 6 3 . 4 8 3 7 12 16 Max Kills in Single Turn 4 | . 4 4 3 2 . 2 3 3 3 1 . 2 4 2 1 2 3 Gunslinging 1 | . . . . . . . . 1 . . . . 1 . . 1 . Exploded 4 | . 2 4 3 2 . 2 3 3 3 . . 1 2 . . 2 3 Melee 1 | . . . 1 1 . 1 . 1 1 . . 1 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Fac Res Hostile Shots Fired 1407 | . 41 20 23 7 . 21 37 132 76 37 . 33 223 70 176 164 347 Missed 428 | . 12 4 9 1 . 8 14 46 29 17 . 14 70 20 38 40 106 Damage Taken 19489 | . 259 560 165 50 . 308 302 1443 580 202 . 277 2770 1181 2555 2501 6336 Core 2998 | . 43 146 53 . . 16 50 105 38 73 . 16 669 48 314 121 1306 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 133 | . . . . . . . . . . . . . . . . 133 . Redirected to Shielding 839 | . . . 18 18 . 86 39 264 88 . . 51 170 . 105 . . Core Remaining (%) 66 | 100 . 24 . . . 82 90 . . . . 66 21 . 63 89 . Volleys Fired 556 | . 21 13 18 1 . 9 32 76 23 6 . 20 100 34 68 56 79 Largest 4 | . 2 2 2 1 . 2 4 4 4 3 . 4 4 4 4 4 4 Hottest 267 | . 112 112 63 30 . 63 220 225 122 75 . 225 267 188 182 155 188 Shots Fired 1409 | . 31 26 19 1 . 15 110 260 68 18 . 64 205 81 163 210 138 Gun 1041 | . . . . . . . 109 241 60 18 . 64 139 26 91 208 85 Cannon 262 | . 26 21 . . . . . . . . . . 56 55 72 2 30 Launcher 106 | . 5 5 19 1 . 15 1 19 8 . . . 10 . . . 23 Special . | . . . . . . . . . . . . . . . . . . Kinetic 762 | . . . . . . . . 14 60 18 . 32 100 81 163 210 84 Thermal 77 | . . . . . . . . . . . . 8 38 . . . 31 Explosive 106 | . 5 5 19 1 . 15 1 19 8 . . . 10 . . . 23 Electromagnetic 464 | . 26 21 . . . . 109 227 . . . 24 57 . . . . Robot Hit Streak 33 | . 5 7 2 . . 3 19 33 25 11 . 22 15 10 14 19 11 Robot Miss Streak 6 | . 5 3 2 1 . 2 6 2 2 3 . 2 3 4 4 5 4 Penetration Max 2 | . . . . . . . . . . . . . 1 1 1 2 1 Secondary Targets 30 | . . . . . . . 2 3 3 2 . 1 2 . 1 11 5 Max Gunslinging Chain 2 | . . . . . . . 1 1 1 1 . 1 1 . 1 2 1 Shots Hit Robots 886 | . 16 17 4 . . 8 60 112 52 13 . 46 165 44 124 134 91 Core Hits 624 | . 20 15 27 6 . 17 27 72 30 7 . 22 118 31 58 73 101 Critical Kills 55 | . . . . . . . . . . . . . 15 14 6 6 14 Critical Parts Destroyed 63 | . . . . . . . . . 1 . . . 20 9 7 12 14 Critical Strikes 133 | . . . . . . . 1 1 2 . . 1 39 23 17 18 31 Destroy 125 | . . . . . . . . . 1 . . . 39 23 13 18 31 Blast 1 | . . . . . . . . . . . . . . . 1 . . Corrupt 2 | . . . . . . . 1 1 . . . . . . . . . Impale 5 | . . . . . . . . . 1 . . 1 . . 3 . . Melee Attacks 48 | . . . . . . . . 9 6 1 . 2 6 . 21 1 2 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 48 | . . . . . . . . 9 6 1 . 2 6 . 21 1 2 Sneak Attacks 9 | . . . . . . . . 2 . . . . 1 . 6 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 35813 | . 808 580 1252 88 . 879 1700 4415 1318 230 . 1073 5584 620 4399 4775 8092 Guns 15910 | . . . . . . . 1214 1947 735 230 . 1009 2607 183 1806 4294 1885 Cannons 3969 | . 243 298 . . . . . . . . . . 927 421 1492 66 522 Explosions 14345 | . 564 277 1250 67 . 864 473 2177 493 . . 38 1850 . 243 364 5685 Melee 1396 | . . . . . . . . 264 90 . . 26 195 . 821 . . Ramming 193 | . 1 5 2 21 . 15 13 27 . . . . 5 16 37 51 . Kinetic 12574 | . . . . . . . . 85 735 230 . 410 1274 604 3298 4360 1578 Thermal 4176 | . . . 337 . . . 302 329 . . . 310 1462 . 243 364 829 Explosive 12596 | . 498 277 913 67 . 864 171 1848 493 . . . 1780 . . . 5685 Electromagnetic 4878 | . 309 298 . . . . 1214 1862 . . . 327 868 . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 1396 | . . . . . . . . 264 90 . . 26 195 . 821 . . Highest Corruption 23 | . . . . . . . . 2 2 2 2 2 . . 15 1 23 Average Corruption 7 | . . . . . . . . 1 2 2 2 2 . . 8 1 20 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 83 | . . . . . . . . 1 6 6 . 5 . . 39 1 25 Message Errors 11 | . . . . . . . . . 1 1 . 1 . . 7 . 1 Matter Fused 17 | . . . . . . . . . 1 2 . 2 . . 7 . 5 Heat Flow Errors 7 | . . . . . . . . . 1 . . . . . 5 . 1 Energy Discharges 6 | . . . . . . . . . 1 . . . . . 3 . 2 Parts Rejected 3 | . . . . . . . . . 1 . . . . . 1 . 1 Data Loss (minor) 16 | . . . . . . . . 1 1 2 . 1 . . 4 1 6 Data Loss (major) 10 | . . . . . . . . . . 1 . 1 . . 5 . 3 Misfires 4 | . . . . . . . . . . . . . . . 4 . . Alerts 2 | . . . . . . . . . . . . . . . 1 . 1 Misdirections 3 | . . . . . . . . . . . . . . . . . 3 Weapon Failures 4 | . . . . . . . . . . . . . . . 2 . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 716 | . 26 . 18 . . 5 33 131 64 . . . . . 162 7 270 Projectiles 12 | . . . . . . . . . . . . . . . . 7 5 Explosions 443 | . 26 . 18 . . 5 33 70 26 . . . . . . . 265 Melee 261 | . . . . . . . . 61 38 . . . . . 162 . . Knockbacks 29 | . . . . . . 1 . . . . . . 3 8 11 2 4 Impact 2 | . . . . . . 1 . . . . . . . 1 . . . Kinetic 23 | . . . . . . . . . . . . . 3 7 9 1 3 Secondary 4 | . . . . . . . . . . . . . . . 2 1 1 Self-Inflicted Damage 786 | . 15 66 36 1 . 84 13 230 . . . . . . . . 341 Shots 21 | . 1 2 2 1 . 4 1 4 . . . . . . . . 6 Rammed 33 | . 1 2 1 9 . 3 7 . . . . . . . 7 3 . Targets Rammed 49 | . 1 2 2 10 . 7 7 4 . . . . 1 2 8 5 . Kicked 7 | . . . . . . . . 4 . . . . 1 2 . . . Crushed 9 | . . . 1 1 . 4 . . . . . . . . 1 2 . Highest Temperature 718 | . . . . . . 22 253 213 198 . . 189 315 492 514 342 718 Average Temperature 95 | . . . . . . 16 56 58 53 . . 56 63 137 125 116 115 Received Heat Transfer 3443 | . 24 . 9 . . 72 99 486 144 48 . . 959 72 462 462 606 Effects 21 | . . . . . . . . . . . . . . 8 5 2 6 Shutdowns 4 | . . . . . . . . . . . . . . 1 1 . 2 Energy Bleed 3 | . . . . . . . . . . . . . . 2 . . 1 Interference 5 | . . . . . . . . . . . . . . . 3 2 . Matter Decay 1 | . . . . . . . . . . . . . . 1 . . . Short Circuit 2 | . . . . . . . . . . . . . . . 1 . 1 Damage (minor) 2 | . . . . . . . . . . . . . . . . . 2 Damage (major) 4 | . . . . . . . . . . . . . . 4 . . . Siege Activations 2 | . . . . . . . . . . . . . . . . 2 . Total Turns 44 | . . . . . . . . . . . . . . . . 44 . Longest Duration 24 | . . . . . . . . . . . . . . . . 24 . Robots Corrupted 9 | . . 1 . . . . 2 4 . . . . 1 . 1 . . Combat Hostiles 7 | . . 1 . . . . 2 3 . . . . 1 . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 4380 | . . . 200 . . . 300 250 . . . 425 2174 . 150 200 681 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . 3 2 . . . 1 1 . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Fac Res Peak Influence 2361 | . 360 327 781 413 . 373 604 1455 . . . . 1445 982 1030 1637 2361 Initial 839 | . . 140 127 304 . . 144 250 . . . . 643 707 480 465 839 Average 802 | . 215 195 291 389 . 226 372 717 . . . . 1059 836 761 1062 1620 Maximum Alert Level 5 | . 1 1 3 2 . 1 2 4 . . . . 4 3 3 5 5 Low Security (%) 8 | . 38 75 58 . . 21 17 . . . . . . . . . . Level 1 15 | . 61 24 13 67 . 78 32 24 . . . . . . . . . Level 2 19 | . . . 17 32 . . 49 24 . . . . 9 . 44 18 . Level 3 33 | . . . 10 . . . . 31 . . . . 51 100 55 30 17 Level 4 17 | . . . . . . . . 18 . . . . 38 . . 50 28 Level 5 1 | . . . . . . . . . . . . . . . . . 11 High Security 4 | . . . . . . . . . . . . . . . . . 42 Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 69 | . 2 . 1 . . . 3 13 . . . . 10 4 4 9 23 Investigation 12 | . 2 . 1 . . . . 6 . . . . 2 . . . 1 Extermination 7 | . . . . . . . . 2 . . . . 2 . . 1 2 Reinforcement 16 | . . . . . . . 3 2 . . . . 3 . 3 2 3 Assault 24 | . . . . . . . . 3 . . . . 3 1 1 2 14 Garrison 10 | . . . . . . . . . . . . . . 3 . 4 3 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 . . . . Construction Impeded 5 | . . . . . . . 1 . . . . . 2 . 1 1 . Haulers Reinforced 3 | . . . . . . . . 1 . . . . 1 . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Fac Res Distress Signals 7 | . 1 . 1 . . . 2 . . . . . . 1 . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 390 | . 14 24 14 3 . 11 18 41 15 4 . 13 59 19 37 39 79 Peak Tracking Total 20 | . 3 20 4 2 . 3 5 7 7 3 . 4 7 3 6 7 17 Tactical Retreats 22 | . 2 . . . . 1 2 3 1 . . . 2 2 5 3 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Fac Res Traps Triggered 6 | . . . . . . . . 2 . . . . 2 . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 7 | . . . 1 . . 1 1 1 . . . . . . 3 . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 8 | . . . 1 . . 1 1 2 . . . . . . 3 . . Triggered 7 | . . . 1 . . 1 1 1 . . . . . . 3 . . Most Traps Carried 5 | . . 5 5 4 4 4 3 2 . . . . . . 3 . . Objects Rigged 3 | . 1 . 2 . . . . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Fac Res Machines Disabled 106 | . 5 1 8 . . 2 8 37 1 . . . 10 6 7 17 4 Max in Single Turn 12 | . 2 1 3 . . 2 1 5 1 . . . 3 1 1 12 1 Garrison Access 3 | . . . . . . . . 1 . . . . 1 . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Fac Res Machines Accessed 18 | . 3 . 2 . 1 . 1 6 . . 1 . 1 2 . . 1 Terminals 11 | . 3 . 2 . . . 1 4 . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 2 . . . . 1 1 . . 1 Total Hacks 54 | . 7 . 5 . 1 . 5 22 . . 2 . 3 7 . . 2 Successful 22 | . 3 . 1 . 1 . 3 5 . . 2 . 1 6 . . . Failed 32 | . 4 . 4 . . . 2 17 . . . . 2 1 . . 2 Catastrophic 9 | . . . 2 . . . . 6 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 87 | . 5 . 3 . . . 5 19 . . . . 17 20 6 6 6 Terminals 32 | . 7 . 5 . . . 5 14 . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 19 | . . . . . . . . 8 . . . . 3 6 . . 2 Terminal Hacks 8 | . 1 . . . 1 . 1 2 . . 2 . . 1 . . . Record 1 | . . . . . 1 . . . . . . . . . . . . Part Schematic 2 | . . . . . . . . . . . 2 . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . Locate Traps 2 | . 1 . . . . . . 1 . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 14 | . 2 . 1 . . . 2 3 . . . . 1 5 . . . Terminals 6 | . 2 . 1 . . . 2 1 . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . Botnet 1 | . . . . . . . . 1 . . . . . . . . . Detonate 3 | . 1 . 1 . . . 1 . . . . . . . . . . Sabotage 1 | . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . . 2 . . . . 1 5 . . . Broadcast 1 | . . . . . . . . . . . . . . 1 . . . Decoy 1 | . . . . . . . . . . . . . . 1 . . . Reprogram 2 | . . . . . . . . 1 . . . . . 1 . . . Intercept 2 | . . . . . . . . 1 . . . . . 1 . . . Watchers 1 | . . . . . . . . . . . . . . 1 . . . Jam 1 | . . . . . . . . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 2 . 2 . . . 1 6 . . . . 1 . . . 1 Full Trace Events 9 | . 2 . 1 . . . . 5 . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . 2 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . . . . 1 . 7 . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Fac Res Total Allies 47 | . . . . 2 . . . 8 . . 4 . 6 3 14 5 5 Largest Group 8 | . . . . 2 1 . . 8 . . 4 4 4 3 7 8 7 Highest-Rated Group 656 | . . . . 56 31 . . 218 . . 154 154 170 249 305 305 656 Highest-Rated Ally 103 | . . . . 31 31 . . 31 . . 40 40 85 85 70 103 103 Zionite Dispatches 12 | . . . . . . . . . . . . . 2 2 3 3 2 Heavy 4 | . . . . . . . . . . . . . 1 1 . 1 1 Light 3 | . . . . . . . . . . . . . . . 2 . 1 Recon 1 | . . . . . . . . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . . . . . . . . 1 . Kinetic Resupply 2 | . . . . . . . . . . . . . . . 1 1 . Trap Resupply 1 | . . . . . . . . . . . . . . 1 . . . Total Orders 8 | . . . . . . . . . . . . . 3 . 3 2 . DROP 3 | . . . . . . . . . . . . . . . 2 1 . PICKUP 1 | . . . . . . . . . . . . . . . 1 . . EXPLORE 1 | . . . . . . . . . . . . . 1 . . . . RETURN 3 | . . . . . . . . . . . . . 2 . . 1 . Ally Attacks 330 | . . . . 12 . . . 73 . . . 33 64 2 29 57 60 Total Damage 10107 | . . . . 151 . . . 1091 . . . 498 2402 925 596 1343 3101 Kills 54 | . . . . 2 . . . 8 . . . 3 13 3 3 8 14 Allies Corrupted 4 | . . . . . . . . . . . . . . . 4 . . Allies Melted 3 | . . . . . . . . 1 . . . . . . 2 . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . Drone Launches 7 | . . . . . . . . . . . . . 4 . . 3 . Drone Recoveries 6 | . . . . . . . . . . . . . 4 . . 2 . Decoded 0b10 Intel 111 | . . . . . . . . . . . . . 27 19 32 23 10 Traps 38 | . . . . . . . . . . . . . 10 1 16 7 4 Emergency Access 22 | . . . . . . . . . . . . . 6 5 2 7 2 Machines 33 | . . . . . . . . . . . . . 6 11 8 5 3 Patrols 6 | . . . . . . . . . . . . . . 1 4 1 . Guards 11 | . . . . . . . . . . . . . 4 1 2 3 1 Exits 1 | . . . . . . . . . . . . . 1 . . . . Zionite Intel Received 4 | . . . . . . . . . . . . . 2 2 . . . Branch Access 1 | . . . . . . . . . . . . . 1 . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . . . . . 1 . . . Active Garrisons 1 | . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Fac Res Turns Passed 11708 | . 281 393 356 291 202 332 578 1835 408 457 703 663 1379 642 1331 966 891 Spaces Moved 6545 | 1 137 204 135 160 127 184 261 989 219 303 670 546 770 355 520 466 498 Core 136 | 1 . . . . . . . . . . . . . . . . 135 Treads 2570 | . 137 204 135 160 127 184 261 120 . . . . . . 413 466 363 Legs 3827 | . . . . . . . . 869 219 303 670 546 758 355 107 . . Wheels 12 | . . . . . . . . . . . . . 12 . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 90 90 90 90 90 90 140 140 155 50 Average Speed 132 | 50 160 160 160 160 160 160 160 131 145 146 91 90 124 140 155 155 124 Slowest Speed 270 | 50 160 160 160 160 160 160 160 240 180 180 180 90 270 140 160 160 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 41 | 2 32 58 19 36 49 54 31 40 49 64 76 73 33 12 75 20 22 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . . 1 . . . 1 1 . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 . 1 1 1 . . 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . . . . Spaces Dug 5 | . . . . . . . . 1 1 1 . . . . . 2 . Terrain Destroyed 1031 | . 24 34 153 5 . 103 59 127 41 1 . 1 57 2 52 126 246 Melee 3 | . . . . . . . . 1 1 1 . . . . . . . Projectile 103 | . . . . . . . . . . . . . . 2 44 46 11 AOE 925 | . 24 34 153 5 . 103 59 126 40 . . 1 57 . 8 80 235 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Fac Res Total 8413 | . 167 240 255 189 126 203 345 1332 271 309 759 676 1006 436 869 578 652 Wait 795 | . 8 6 97 14 . 2 16 206 4 . 81 96 84 39 100 21 21 Move 6528 | . 136 203 134 159 126 183 260 988 218 302 669 545 769 354 519 465 498 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 25 | . . 5 . 2 . . 5 2 1 . . 1 2 . 2 3 2 Fast Attach 24 | . . 1 . . . . . 2 2 . 3 . 1 . 8 5 2 Attach 59 | . . . 1 . . . 1 5 4 . 1 1 11 3 8 2 22 Detach 54 | . . 2 . . . . 3 4 5 . 1 . 8 3 6 3 19 Swap 91 | . 1 8 1 1 . . 11 29 7 . 1 8 17 1 . 3 3 Drop 50 | . . . 1 2 . 1 9 5 1 . 3 3 2 . 5 14 4 Fire 556 | . 21 13 18 1 . 9 32 76 23 6 . 20 100 34 68 56 79 Melee 48 | . . . . . . . . 9 6 1 . 2 6 . 21 1 2 Ram . | . . . . . . . . . . . . . . . . . . Kick 7 | . . . . . . . . 4 . . . . 1 2 . . . Crush 42 | . 1 2 2 10 . 7 7 . . . . . . . 8 5 . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 126 | . . . . . . . . . . . . . 5 . 121 . . Trap 8 | . . . 1 . . 1 1 2 . . . . . . 3 . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -5/Extension (discovered 3 exits: *Fac x2 / [*Cet]) -4/Factory -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 12) 282 | -10/Materials | Entered Mines 289 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 318 | -10/Mines | Build established: Mutant 350 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 417 | -10/Mines | Found a hidden stash of uninstalled traps 563 | -10/Mines | Assembled infested the area 568 | -10/Mines | Assisted by a Guerilla fighting off Assembled 609 | -10/Mines | Core integrity fell below 50% 641 | -10/Mines | Lost 3 parts (1p2n) 656 | -10/Mines | Discovered new exit (range 6) 675 | -10/Mines | Entered Materials 675 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1007 | -9/Materials | Discovered new exit (range 16) 1023 | -9/Materials | Destroyed 7 combat bots 1031 | -9/Materials | Entered Mines 1309 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1309 | -9/Mines | Discovered new exit (range 5) 1322 | -9/Mines | Entered Exiles 1322 | -9/Exiles | Accompanied by 1 ally 1352 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1362 | -9/Exiles | Met 8R-AWN 1390 | -9/Exiles | Met EX-HEX 1452 | -9/Exiles | Met EX-DEC 1458 | -9/Exiles | Learned location of Zion (-7) 1511 | -9/Exiles | Discovered new exit (range 10) 1524 | -9/Exiles | Entered Mines 1832 | -8/Mines | Discovered new exit (range 15) 1856 | -8/Mines | Entered Materials 1856 | -8/Materials | Evolved 2 slots: Weapon x2 2164 | -8/Materials | Build established: Bomber 2342 | -8/Materials | Discovered new exit (range 5) 2434 | -8/Materials | Entered Factory 2434 | -7/Factory | Evolved 2 slots: Utility x2 2637 | -7/Factory | Build established: Tank 3424 | -7/Factory | Build established: Gunner 3598 | -7/Factory | Discovered new exit (range 4) 3607 | -7/Factory | Identified exit to Factory 3634 | -7/Factory | First assault squad dispatched 4010 | -7/Factory | Identified exit to Lower Caves 4269 | -7/Factory | Entered Lower Caves 4348 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4416 | -7/Lower Caves | Found Exp. Targeting Computer 4668 | -7/Lower Caves | Discovered new exit (range 5) 4677 | -7/Lower Caves | Entered another Lower Caves area 4738 | -7/Lower Caves | Discovered exit to Factory (range 15) 5033 | -7/Lower Caves | Spotted B-75 Beast 5131 | -7/Lower Caves | Discovered new exit (range 5) 5134 | -7/Lower Caves | Entered Zion 5194 | -7/Zion | System corruption cleaned by Quarantine Array 5307 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5501 | -7/Zion | Met Imprinter 5515 | -7/Zion | Imprinted 5517 | -7/Zion | Declared Zion's savior 5742 | -7/Zion | Discovered new exit (range 14) 5837 | -7/Zion | Entered Proximity Caves 5837 | -6/Proximity Caves | Accompanied by 4 allies 5910 | -6/Proximity Caves | Spotter reported a threat 5943 | -6/Proximity Caves | Spotted B-75 Beast 5996 | -6/Proximity Caves | Destroyed B-75 Beast 6013 | -6/Proximity Caves | Spotter reported a threat 6026 | -6/Proximity Caves | Lost 3 allies 6073 | -6/Proximity Caves | Spotter reported a threat 6126 | -6/Proximity Caves | Spotter reported a threat 6453 | -6/Proximity Caves | Discovered exit to Factory (range 14) 6500 | -6/Proximity Caves | Entered Factory 6500 | -6/Factory | Accompanied by 1 ally 6500 | -6/Factory | Evolved 2 slots: Utility x2 6810 | -6/Factory | Zion Recon squad teleported in 6850 | -6/Factory | Search patrols dispatched 6993 | -6/Factory | Lost 4 parts (1n3w) 7168 | -6/Factory | Allied Derelicts emerged from ambush trap array 7200 | -6/Factory | First assault squad dispatched 7353 | -6/Factory | Destroyed 7 combat bots 7394 | -6/Factory | Core integrity fell below 50% 7427 | -6/Factory | Destroyed 8 combat bots 7431 | -6/Factory | Lost 6 parts (2n1u3w) 7506 | -6/Factory | Retrieved Zion intel report: Active Garrisons 7658 | -6/Factory | Build established: Mutant 7685 | -6/Factory | Retrieved Zion intel report: Branch Access 7685 | -6/Factory | Identified exit to Lower Caves 7686 | -6/Factory | Zion Heavy squad teleported in 7808 | -6/Factory | Terminal network hard line cut 7856 | -6/Factory | Identified exit to Factory 7879 | -6/Factory | Entered another Factory area 7879 | -5/Factory | Accompanied by 1 ally 7879 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7972 | -5/Factory | Zion Heavy squad teleported in 8036 | -5/Factory | Build established: Gunner 8105 | -5/Factory | Lost 3 allies 8193 | -5/Factory | Retrieved Zion intel report: Trap Installations 8253 | -5/Factory | Garrison activated, responded to threat 8443 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 8444 | -5/Factory | Zion Trap Resupply teleported in 8479 | -5/Factory | First assault squad dispatched 8488 | -5/Factory | Discovered new exit (range 6) 8521 | -5/Factory | Entered Extension 8521 | -5/Extension | Accompanied by 1 ally 8697 | -5/Extension | Disrupted transfer network 8821 | -5/Extension | First assault squad dispatched 8834 | -5/Extension | Energy Cycler disabled 8835 | -5/Extension | Rescued a captive Derelict 8835 | -5/Extension | Rescued a captive Derelict 8837 | -5/Extension | Rescued a captive Derelict 8842 | -5/Extension | Rescued a captive Derelict 8891 | -5/Extension | Zion Light squad teleported in 8898 | -5/Extension | Zion Kinetic Resupply teleported in 9117 | -5/Extension | Lost 4 parts (3u1w) 9320 | -5/Extension | Destroyed 7 combat bots 9347 | -5/Extension | Spotted B-75 Beast 9352 | -5/Extension | Destroyed B-75 Beast 9366 | -5/Extension | Discovered new exit (range 14) 9379 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 9438 | -5/Extension | Zion Light squad teleported in 9661 | -5/Extension | System corruption reached 10% 9700 | -5/Extension | Lost 3 allies 9814 | -5/Extension | Discovered new exit (range 10) 9815 | -5/Extension | Discovered new exit (range 6) 9852 | -5/Extension | Entered Factory 9852 | -4/Factory | Accompanied by 7 allies 9852 | -4/Factory | Evolved 2 slots: Propulsion x2 9934 | -4/Factory | Zion Kinetic Resupply teleported in 10017 | -4/Factory | Garrison activated, responded to threat 10020 | -4/Factory | Build established: Commander-Gunner 10119 | -4/Factory | Lost 5 allies 10293 | -4/Factory | Garrison activated, responded to threat 10345 | -4/Factory | Destroyed 12 combat bots 10352 | -4/Factory | First assault squad dispatched 10366 | -4/Factory | Build established: Gunner 10371 | -4/Factory | Zion Heavy squad teleported in 10374 | -4/Factory | Found Fusion Bomb Launcher 10749 | -4/Factory | Discovered new exit (range 16) 10799 | -4/Factory | Zion Hacker squad teleported in 10818 | -4/Factory | Entered Research 10818 | -3/Research | Accompanied by 2 allies 10818 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 10829 | -3/Research | Zion Heavy squad teleported in 10829 | -3/Research | Build established: Derelict-Gunner 10914 | -3/Research | Zion Light squad teleported in 10963 | -3/Research | Garrison activated, responded to threat 11007 | -3/Research | Lost 5 allies 11149 | -3/Research | Build established: Gunner 11165 | -3/Research | Found Gui. Micro-nuke Launcher 11260 | -3/Research | System corruption reached 10% 11283 | -3/Research | Crushed by falling debris 11285 | -3/Research | Destroyed 12 combat bots 11314 | -3/Research | Lost 13 parts (2p3n4u4w) 11331 | -3/Research | High security lockdown imminent 11411 | -3/Research | High security lockdown engaged 11497 | -3/Research | Build established: Mutant 11579 | -3/Research | Core integrity fell below 50% 11605 | -3/Research | Spotted B-90 Cyclops 11620 | -3/Research | Core integrity fell below 20% 11627 | -3/Research | Destroyed 16 combat bots 11653 | -3/Research | Lost 12 parts (3p1n3u5w) 11655 | -3/Research | Found Adv. Force Booster 11669 | -3/Research | Spotted Striker 11709 | -3/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 11667_ G-67 Veteran unfolds itself. 11667_ M-36 Artificer unfolds itself. 11668_ C-30 ARC bursts open, deploying its payload. 11668_ H-77 Assassin unfolds itself. 11668_ Striker unfolds itself. 11668_ P-80 Master unfolds itself. 11668_ E-15 Imp unfolds itself. 11671_ M-36 Artificer repairs B-74 Champion. 11679_ Lance blown off. 11679_ Broken Adv. Targeting Computer blown off. 11679_ E-15 Imp destroyed. 11679_ Acquired Lance. 11681_ ALERT: Heavy assault forces dispatched. 11682_ FQD O,IR7P1A>LG5TECGCK:VXWDTQ 11706_ C-30 ARC bursts open, deploying its payload. 11706_ G-73 Enforcer unfolds itself. 11706_ B-74 Champion unfolds itself. 11706_ G-67 Veteran unfolds itself. 11706_ I-47 Archangel unfolds itself. 11709_ Lance destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#########????????????????????????? | | ????????????????# ??#??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# "" "" #??????????????????????? | | ????????????????# ""S"" #??????????????????????? | | ????????????????# """" #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ?????????####+######+#############+#######???????? | | ?????????# g% ???????? | | ?????????+ gb ??????? | | ?????????# g ??????? | | ?????????# @p i ??????? | | ?????????####+#############;####"T#######????????? | | ?????????????????????# #??#??????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# #?????????????????? | | ??????????????#??????####+######?????????????????? | | ??????????????# ???????# #??????????????????????? | | ??????????????# ?????# ##########+##??????????? | | ??????????????? ??## #?????????? | | ???????????????? """" # #?????????? | | ???????????????? """" + ????????? | | ???????????????? """" # ????????? | | ?????????????????""""??# ?????????? | | ???????????????? ????# ######### ?????????? | | ??????????????? ??????# #?????????? ??????????? | | ??????????????########## #?????????????????????? | | ??????? #?????????????????????? | | ??????????????####### ###+##?????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Coolant Potential 100 Energy Generation 43 Energy Capacity 900 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Power Shielding 90 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 57 Targeting Accuracy 20 Target Analysis 5 Core Analysis 6 Recoil Reduction 12 Matter Filtering 50 Particle Charging 20 Force Boost 40 Defensive Hacking 16 Trap Extractor Capacity 4 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Cogshop Purchases (106) ------------------------- Lgt. Treads (749) Lgt. Treads (749) Hvy. Ion Engine (699) Lgt. EM Pulse Cannon (769) Lgt. EM Pulse Cannon (769) Cooling System (699) Grenade Launcher (Loot Box) Hcp. Matter Pod (580) Imp. Ion Engine (897) Imp. Treads (933) Hvy. Ion Engine (Loot Box) Nuclear Core (Loot Box) Lgt. Treads (826) Lgt. Treads (839) Imp. Propulsion Shielding (719) Weapon Shielding (614) Imp. Grenade Launcher (952) Imp. Grenade Launcher (952) Enh. Autogun (779) Enh. Autogun (779) Enh. Autogun (779) Enh. Autogun (779) Prc. Shock Rifle (719) Prc. Shock Rifle (719) Prc. Shock Rifle (719) Prc. Shock Rifle (959) Enh. Armored Leg (Loot Box) Imp. Weapon Shielding (785) Enh. Nuclear Core (905) Imp. Lightning Gun (Loot Box) F-cell Engine (839) Imp. VSS Leg (Loot Box) Imp. Cooling System (599) Imp. Weapon Shielding (958) Imp. Utility Shielding (1133) Lance (Loot Box) Adv. Targeting Computer (697) Flexi-carbon Leg (991) Imp. Signal Interpreter (775) Imp. Weapon Shielding (1444) Exp. Power Shielding (5849) F-cell Engine (706) Imp. VSS Leg (1403) Exp. Targeting Computer (1804) Imp. Particle Charger (859) VSS Leg (836) VSS Leg (753) Hvy. Gatling Laser (1287) Adv. Cooling System (930) Imp. Energy Well (929) Mapping Drone Bay (1203) F-cell Engine (918) 0b10 Decoder Chip [Generic] (1156) Angular Momentum Engine (Loot Box) VSS Leg (759) Tesla Rifle (1826) Hyp. Mass Driver (Loot Box) Impulse Thruster (Loot Box) Ovr. Titanium Leg (809) Core Analyzer (981) Arm. Wheel (791) Exp. System Shield (Loot Box) Med. Armored Exoskeleton (1168) Hyp. Gauss Rifle (819) Hyp. Gauss Cannon (1151) Hyp. Gauss Cannon (1151) Hvy. Antimatter Reactor (1118) Imp. KE Penetrator (1075) Graphene Brace (Loot Box) Adv. KE Penetrator (1087) Imp. Heavy Treads (1225) Spk. Heavy Treads (1240) Imp. Weapon Shielding (1074) Adv. Component Analysis Suite (Loot Box) Imp. Plasma Cutter (973) Coil Gun (1075) Lrn. Phase Cannon (990) Spk. Heavy Treads (798) Imp. Antigrav System (Loot Box) Biometal Heavy Treads (Loot Box) Spk. Heavy Treads (1780) Exp. Matter Compressor (900) Target Analyzer (772) Com. Particle Reactor (928) Adv. Targeting Computer (984) Adv. Heavy Siege Treads (Loot Box) Fusion Bomb Launcher (1557) Adv. KE Penetrator (1269) Adv. KE Penetrator (1390) Lyr. Heavy Armor Plating (1084) Prc. Matter Filter (1059) Adv. Cloaking Device (Loot Box) Centrium Leg (Loot Box) Gui. Micro-nuke Launcher (3833) Mak. Power Source (593) Adv. KE Penetrator (1076) Adv. Coolant Injector (1158) Adv. Heavy Treads (1496) Mak. Power Source (620) Particle Reactor (Loot Box) Adv. KE Penetrator (608) Hvy. Dispersion Rifle (1341) Hvy. Dispersion Rifle (1341) Adv. Force Booster (Loot Box) Lgt. Quantum Reactor (Loot Box) Enh. Nova Cannon (Loot Box) Game ------ Seed LatentScatterInitializer Manual? 0 Play Time 01:32:07 Cumulative 851.1 hours Start 2024.08.10 @ 15:34:06 End 2024.08.10 @ 17:04:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2019/Pay2Buy Game No. 1016 Rogue 737 Adventurer 124 Explorer 155 Win Type - Total 35 Types 27/0/6/1/0/0/0/1/0 Lore% 72 Gallery% 89 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ed7d1f2-6745-497b-bfcf-cb6ca63dbf40