Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.02 @ 13:02:18 Player: Zeta Lockhart Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (76) 380 Value Destroyed (1937) 1937 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (215) 215 TOTAL SCORE: 4412 Bonus ------- High Alert Combat Kills 215 Cogmind --------- Core Integrity 0/550 Matter 184/300 Energy 65/100 System Corruption 0% Temperature Cool (9) Movement Core (750) Ox14 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (4) ------- Advanced Beam Cannon > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Improved Ion Engine Nuclear Core Wheel Improved Heat Sink Improved Heat Sink Advanced Heat Sink Large Matter Pod (150) Large Matter Pod (150) Beam Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Compact Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Core Shielding > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Improved Light Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Ion Engine Improved Ion Engine Compact Wheel Compact Wheel Improved Heat Sink Improved Heat Sink Advanced Heat Sink Large Matter Pod Large Matter Pod Improved EM Shotgun Beam Rifle Advanced Beam Cannon Advanced Beam Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Utility High-capacity Storage Unit Device Tractor Beam Storage High-capacity Storage Unit Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 1 . 1 Weapon 2 | . . 1 . 1 Parts Attached 59 | 7 3 10 25 14 Power 4 | 1 . . 2 1 Engine 4 | 1 . . 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 2 1 3 3 4 Treads . | . . . . . Leg . | . . . . . Wheel 13 | 2 1 3 3 4 Hover . | . . . . . Flight . | . . . . . Utility 12 | 2 2 3 5 . Device 7 | 1 1 2 3 . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . . 1 2 . Artifact . | . . . . . Weapon 30 | 2 . 4 15 9 Energy Gun 6 | 2 . . 3 1 Energy Cannon 3 | . . . 1 2 Ballistic Gun 14 | . . 3 8 3 Ballistic Cannon 7 | . . 1 3 3 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 4 . Parts Lost 36 | . 1 4 12 19 Power 3 | . . . 1 2 Propulsion 8 | . . 1 1 6 Utility 7 | . 1 . 4 2 Weapon 18 | . . 3 6 9 Highest Loss Streak 10 | . 1 4 7 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 95 96 92 75 Engine 10 | . 14 11 10 7 Wheel 20 | . 26 21 20 12 Device 10 | . 11 19 8 8 Storage 11 | . 14 11 11 9 Protection 5 | . . 1 8 8 Energy Gun 9 | . 28 11 1 1 Ballistic Gun 15 | . . 16 24 12 Ballistic Cannon 5 | . . 4 5 15 Peak Build Rating 26 | 7 8 10 22 26 Average Rating 12 | 4 6 9 13 20 On Entrance 9 | . 7 7 10 22 Naked Turns . | . . . . . Heaviest Build 64 | 15 50 54 61 64 Greatest Support 32 | 26 26 26 32 28 Greatest Overweight (x) 13 | . 4 5 3 13 Average Overweight (x) 1 | . . 2 1 2 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 7 14 20 20 20 Most Carried 20 | 4 12 12 20 19 Average Carried 11 | 1 7 9 12 16 Final Capacity 20 | 8 20 20 20 20 Final Carried 19 | 2 12 9 19 11 Class Distribution -------------------- 31% | Scavenger-Tank 27% | Mutant 14% | Tank 13% | Skirmisher 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Tank | -9/Storage Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 1965 | 270 5 203 1046 441 Remotely 828 | . . . 828 . Salvage Created 3205 | 111 336 435 1583 740 Parts 165 | 6 24 18 91 26 Haulers Intercepted 5 | . . . 5 . Recyclers Shooed 5 | . 2 . 2 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 47 | . 6 5 25 11 Guns 30 | . 5 2 18 5 Cannons 14 | . . 3 7 4 AOE 3 | . 1 . . 2 Classes Destroyed 14 | 2 4 2 4 2 Worker 2 | . 1 . . 1 Builder 1 | . . . . 1 Tunneler 1 | 1 . . . . Hauler 5 | . . . 5 . Recycler 12 | 1 1 2 4 4 Mechanic 1 | . . . 1 . Operator 1 | . . 1 . . Watcher 6 | . 3 1 2 . Swarmer 9 | . 3 . 4 2 Grunt 20 | . 3 2 9 6 Duelist 4 | . . . 4 . Protector 1 | . . . 1 . Sentry 11 | . . 3 7 1 Specialist 2 | . . . . 2 Best Kill Streak 9 | 2 6 3 8 9 Combat Bots Only 6 | . 5 3 6 5 Max Kills in Single Turn 2 | 1 2 1 2 2 Gunslinging . | . . . . . Exploded 2 | . 1 . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 437 | . 28 35 140 234 Missed 123 | . 6 7 38 72 Damage Taken 4451 | . 210 405 1447 2389 Core 1001 | . 57 78 307 559 Absorbed by Shields . | . . . . . Redirected to Shielding 41 | . . . . 41 Core Remaining (%) 60 | 100 77 . 3 . Volleys Fired 179 | 4 22 24 87 42 Largest 4 | 2 2 3 3 4 Hottest 162 | 80 80 100 97 162 Shots Fired 528 | 8 44 71 255 150 Gun 395 | 8 44 57 212 74 Cannon 133 | . . 14 43 76 Launcher . | . . . . . Special . | . . . . . Kinetic 452 | . . 56 253 143 Thermal 2 | . . . 2 . Explosive . | . . . . . Electromagnetic 74 | 8 44 15 . 7 Robot Hit Streak 11 | 6 5 8 11 9 Robot Miss Streak 6 | 2 3 5 5 6 Penetration Max . | . . . . . Secondary Targets 5 | . . . 5 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 305 | 6 23 42 159 75 Core Hits 139 | 3 14 19 73 30 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | 1 . 1 2 1 Blast 3 | . . . 2 1 Corrupt 2 | 1 . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5174 | 96 652 545 1979 1902 Guns 3011 | 67 397 330 1486 731 Cannons 1450 | . . 124 493 833 Explosions 711 | 29 255 89 . 338 Melee . | . . . . . Ramming 2 | . . 2 . . Kinetic 3791 | . . 321 1957 1513 Thermal 568 | 29 90 89 22 338 Explosive 165 | . 165 . . . Electromagnetic 648 | 67 397 133 . 51 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 63 | . 2 . . 61 Projectiles 1 | . . . . 1 Explosions 62 | . 2 . . 60 Melee . | . . . . . Knockbacks 14 | . . . 4 10 Impact . | . . . . . Kinetic 13 | . . . 4 9 Secondary 1 | . . . . 1 Self-Inflicted Damage 142 | . 12 18 . 112 Shots 3 | . 1 1 . 1 Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 335 | 54 156 109 335 329 Average Temperature 76 | 25 54 32 98 76 Received Heat Transfer 1392 | . 36 162 528 666 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | 1 . 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 2 . . . Heat Transferred 800 | 100 150 150 50 350 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | 1 1 2 . 1 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Peak Influence 564 | 10 249 263 564 522 Initial 211 | . 6 104 110 211 Average 291 | 4 134 155 416 393 Maximum Alert Level 2 | . 1 1 2 2 Low Security (%) 33 | 100 66 78 5 . Level 1 30 | . 33 21 36 28 Level 2 36 | . . . 58 71 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . . . 6 6 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 4 | . . . . 4 Assault 2 | . . . 2 . Garrison 5 | . . . 3 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 3 | . 1 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 74 | . 9 9 32 24 Peak Tracking Total 10 | . 3 5 5 10 Tactical Retreats 3 | . . . . 3 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . . 6 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 3 | . 2 . . 1 Max in Single Turn 2 | . 2 . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 10 | . 4 1 5 . Terminals 10 | . 4 1 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 21 | . 11 1 9 . Successful 8 | . 3 . 5 . Failed 13 | . 8 1 4 . Catastrophic 3 | . 1 1 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 21 | . 11 1 9 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 3 . 5 . Open Door 2 | . . . 2 . Locate Traps 1 | . . . 1 . Disarm Traps 1 | . . . 1 . Hauler Manifests 1 | . 1 . . . Zone Layout 3 | . 2 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 4 1 3 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies 2 | . . . 2 . Largest Group 2 | . . . 2 . Highest-Rated Group 62 | . . . 62 . Highest-Rated Ally 31 | . . . 31 . Total Orders . | . . . . . Ally Attacks 13 | . . . 13 . Total Damage 238 | . . . 238 . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 1694 | 62 387 268 690 287 Spaces Moved 827 | 41 295 143 266 82 Core 7 | 6 . . . 1 Treads . | . . . . . Legs . | . . . . . Wheels 820 | 35 295 143 266 81 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 110 110 120 Average Speed 112 | 84 98 115 124 133 Slowest Speed 700 | 90 140 155 145 700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 3 60 16 43 8 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 56 | 2 12 2 . 40 Melee . | . . . . . Projectile 11 | . . . . 11 AOE 45 | 2 12 2 . 29 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 1236 | 60 348 202 467 159 Wait 66 | . 12 13 26 15 Move 823 | 40 294 142 265 82 Hop . | . . . . . Pick Up 79 | 9 13 8 43 6 Fast Attach 1 | . . . 1 . Attach 53 | 7 1 10 21 14 Detach . | . . . . . Swap 5 | . 2 . 3 . Drop 29 | . 4 4 21 . Fire 179 | 4 22 24 87 42 Melee . | . . . . . Ram 1 | . . 1 . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 14) 63 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 8) 403 | -10/Materials | Discovered new exit (range 8) 450 | -10/Materials | Entered another Materials area 450 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 623 | -9/Materials | Discovered new exit (range 15) 633 | -9/Materials | Discovered new exit (range 11) 641 | -9/Materials | Lost 4 parts (1n3w) 718 | -9/Materials | Entered Storage 742 | -9/Storage | Garrison activated, responded to threat 880 | -9/Storage | Core integrity fell below 50% 909 | -9/Storage | Lost 7 parts (1p1n2u3w) 1273 | -9/Storage | Discovered new exit (range 11) 1289 | -9/Storage | Met a pair of Derelict thieves 1329 | -9/Storage | Core integrity fell below 20% 1408 | -9/Storage | Entered Materials 1408 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1548 | -8/Materials | Garrison activated, responded to threat 1630 | -8/Materials | Lost 8 parts (1p3n4w) 1686 | -8/Materials | Core integrity fell below 50% 1692 | -8/Materials | Core integrity fell below 20% 1695 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01683_ Imp. Light Cannon destroyed. 01683_ Acquired Shotgun. 01684_ Shotgun severed. 01685_ R-06 Scavenger collects Com. Wheel. 01685_ Imp. Ion Engine destroyed. 01686_ K-01 Serf collects debris. 01686_ U-05 Engineer builds a Wall. 01686_ Wheel destroyed. 01688_ Slug penetrates Wall. 01689_ R-06 Scavenger collects Flight Unit. 01690_ K-01 Serf collects debris. 01690_ U-05 Engineer lays Concrete. 01690_ C-17 Slicer suffers critical hit (Burn). 01692_ U-05 Engineer lays Concrete. 01693_ R-06 Scavenger collects Shotgun. 01693_ K-01 Serf collects debris. 01694_ Adv. Beam Cannon severed. 01694_ Penetrated by Slug. [Achievement: Back For More] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ????????????????????H??? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#% #????????????????????? | | ???????????????##???????#m% #????????????????????? | | ??????????????# ??????# %%#????????????????????? | | ??????????????# ?""??# h#????????????????????? | | ??????????????? ?""?# #?????????###????????? | | ??????????????? ! """?#lb #???????### #####????? | | ???????????????? ?# #??????## #????? | | ?????????????????! # #?????## """""""###??? | | ?????????????????? # h#??#### " #??? | | ????????????????????"T" # %!########## % #??? | | ?????????????######+####; %[#### # #??? | | ?????????????# ; % % r u=*!! # % #??? | | ?????????????????# % %gccc ==%= |+ #??? | | ?????????????????# %kg%@c! * * # #??? | | ?????????????????# %########### # #??? | | ?????????????????# ??#???####### ## = #??? | | ?????????????????#??????? "?????# ## % #??? | | ?????????????????????????""S????# ##"########??? | | ?????????????????????????"" ##### ####?????????? | | ?????????????????????????? # #????????????? | | ??????????????????????????""""" # #????????????? | | ????????????????????????? """"" # #?######?????? | | ???????????????????????# """"" # #? !#?????? | | ???????????????????????# + # #?????? | | ???????????????????????# """"" # # #?????? | | ???????????????????????# """"" # + #?????? | | ???????????????????????? """"" # # #?????? | | ?????????????????????????? # # #?????? | | ??????????????????????????####### #?######?????? | | ????????????????????????????????#####????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 42 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Back For More Challenges ------------ None Game ------ Seed AluminumSalvageWand Manual? 0 Play Time 00:31:25 Cumulative 49.5 hours Start 2025.03.02 @ 12:31:42 End 2025.03.02 @ 13:02:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 30 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 41x27 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 22932cf1-5c2c-4841-b063-0189308dd00c