Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.04 @ 23:24:59 Player: Tough2Name Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (336) 1680 Value Destroyed (15874) 15874 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (4811) 4811 TOTAL SCORE: 31465 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2747 Follower Combat Kills 191 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Friendly Fire -327 Cogmind --------- Core Integrity 0/1600 Matter 42/300 Energy 100/100 System Corruption 33% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Improved Matter Compressor (300) Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Advanced Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Experimental Heat Sink Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Armor Integrity Analyzer Layered Heavy Armor Plating Layered Heavy Armor Plating Relay Coupler [Grunt] > --- WEAPON ----------- HERF Cannon KE Penetrator KE Penetrator KE Penetrator Force Lance > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Experimental Power Amplifier Advanced Heat Sink Advanced Heat Sink Improved Matter Compressor Advanced Sensor Array Heavy Armor Plating Advanced Thermal Shield Corruption Screen Compact HERF Cannon KE Penetrator KE Penetrator Railgun Railgun Railgun Fusion Bomb Launcher Fusion Bomb Launcher Advanced Remote Datajack [Rating: 169] Favorites ----------- Power Heavy Antimatter Reactor Engine Ion Engine Power Core Light Fission Core Reactor Heavy Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Gyrokinetic Inverter Flight Unit Q-thruster Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Relay Coupler [Grunt] Protection Improved Medium Armor Plating Weapon KE Penetrator Energy Gun Phase Gun Energy Cannon HERF Cannon Ballistic Gun KE Penetrator Ballistic Cannon Light Cannon Launcher Fusion Bomb Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Scythe Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Low Low Fac Fac Gar Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 . 2 . . 2 2 . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . . . . . 1 . . . . 1 . . . . . . 2 Utility 10 | . . . 1 . . . 1 . 2 . . 1 1 . . 1 1 2 . Weapon 3 | . . . 1 . . . . . . . . . 1 . . . 1 . . Parts Attached 335 | 6 9 1 3 5 1 . 6 5 33 18 6 11 18 11 50 9 19 59 65 Power 23 | 1 1 1 . 1 . . 1 2 3 . 1 1 . 1 2 1 1 3 3 Engine 9 | 1 1 1 . 1 . . 1 1 1 . . 1 . . . 1 . . . Core 7 | . . . . . . . . 1 2 . 1 . . 1 2 . . . . Reactor 7 | . . . . . . . . . . . . . . . . . 1 3 3 Propulsion 58 | 2 2 . . 2 . . 1 . 9 3 . 2 9 2 3 . 2 5 16 Treads 30 | 2 . . . . . . . . 1 . . 1 7 2 3 . 2 5 7 Leg 23 | . 2 . . 1 . . 1 . 8 3 . 1 . . . . . . 7 Wheel 1 | . . . . 1 . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . 1 Flight 3 | . . . . . . . . . . . . . 2 . . . . . 1 Utility 127 | 1 3 . 1 1 . . 4 2 9 6 5 2 6 2 21 1 9 29 25 Device 56 | . . . . 1 . . . . 5 5 2 1 1 1 8 . 6 12 14 Storage 8 | 1 2 . . . . . . . . . . . . . 3 . 2 . . Processor 14 | . . . . . . . . . . . 1 1 2 . . 1 1 6 2 Hackware 2 | . . . . . . . . . . . . . . . 1 . . 1 . Protection 47 | . 1 . 1 . . . 4 2 4 1 2 . 3 1 9 . . 10 9 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 127 | 2 3 . 2 1 1 . . 1 12 9 . 6 3 6 24 7 7 22 21 Energy Gun 12 | 2 . . . . . . . . 1 1 . 1 2 1 . . 2 2 . Energy Cannon 4 | . 1 . 1 . . . . . . . . . . . . . . 1 1 Ballistic Gun 50 | . . . . . . . . . 5 1 . 1 1 4 10 3 3 11 11 Ballistic Cannon 20 | . 2 . 1 1 1 . . 1 5 4 . 1 . . 4 . . . . Launcher 6 | . . . . . . . . . . 2 . . . 1 . 1 . . 2 Special Weapon 15 | . . . . . . . . . 1 . . . . . 3 2 1 4 4 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . . . . 1 . 2 . . 4 1 1 . . Piercing Weapon 8 | . . . . . . . . . . . . . . . 1 . . 4 3 Special Melee Weapon 3 | . . . . . . . . . . . . 1 . . 2 . . . . Unidentified Prototypes 16 | . . . . . . . . . 2 . . . 1 . 3 1 4 5 . Parts Lost 89 | . . 1 2 2 . . . 2 1 7 1 3 5 6 1 . 1 9 48 Power 8 | . . 1 1 . . . . 1 . . . 1 . . . . . . 4 Propulsion 18 | . . . . . . . . . 1 2 . 1 . 1 . . . . 13 Utility 42 | . . . . 1 . . . 1 . 4 1 . 3 1 1 . 1 7 22 Weapon 21 | . . . 1 1 . . . . . 1 . 1 2 4 . . . 2 9 Highest Loss Streak 27 | . . 1 1 1 . . . 1 1 2 1 2 2 3 1 . 1 3 27 Average Slot Usage (%) 87 | . 99 100 95 98 77 66 71 72 88 95 99 89 94 91 89 80 84 86 75 Engine 4 | . 14 14 6 10 11 11 9 2 1 7 4 4 5 4 . 5 4 . . Core 1 | . . . . . . . . 6 5 . 3 1 . . 5 5 1 . . Reactor 2 | . . . . . . . . . . . . . . . . . 2 7 7 Treads 7 | . 26 . . . . . . . 1 . . . 14 15 12 10 9 7 11 Leg 7 | . 1 28 22 20 . . 9 9 13 22 23 21 3 . . . . . 1 Wheel 1 | . . . . . 11 11 9 9 3 . . . . . . . . . . Device 10 | . . . . 10 11 11 2 . 9 13 8 11 14 11 14 15 14 15 14 Storage 13 | . 14 28 22 22 22 22 18 18 15 15 15 13 11 11 11 10 9 8 7 Processor 5 | . . . . . . . . . . . 5 6 11 11 7 6 12 13 8 Protection 9 | . 13 . 11 . . . 14 18 18 13 14 8 6 10 10 5 4 9 4 Energy Cannon 2 | . . 14 11 11 5 . . . . . . . . . . . . 1 3 Ballistic Gun 8 | . . . . . . . . . 9 4 . 2 11 17 14 15 18 13 11 Ballistic Cannon 7 | . 26 14 22 21 16 11 9 9 7 15 7 7 . . 2 . . . . Slashing Weapon 1 | . . . . . . . . . . 1 7 5 5 . 3 4 4 . . Naked Turns 42 | . . . . . . . . . . . . . . . . . . . 42 Heaviest Build 177 | 13 58 60 66 66 114 114 119 125 133 90 83 95 94 102 113 126 142 168 177 Greatest Support 220 | 40 40 20 20 28 28 28 28 28 48 56 56 76 116 116 140 140 140 130 220 Greatest Overweight (x) 6 | . 2 2 3 3 4 4 4 4 4 4 1 1 1 1 . . 1 2 6 Average Overweight (x) 1 | . . 2 3 2 2 4 4 4 2 1 1 1 . . . . . 1 . Largest Inventory Capacity 22 | 6 18 18 18 18 18 18 18 18 18 18 18 18 18 18 22 20 20 20 20 Average Capacity 18 | 5 11 18 18 18 18 18 18 18 18 18 18 18 18 18 18 20 20 20 18 Most Carried 20 | 4 13 14 17 18 18 18 18 18 18 18 12 18 18 18 20 20 20 20 20 Average Carried 16 | 2 9 13 14 16 17 18 17 17 17 16 9 9 17 17 18 19 19 19 17 Final Capacity 20 | 6 18 18 18 18 18 18 18 18 18 18 18 18 18 18 20 20 20 20 4 Final Carried 20 | 4 13 14 16 18 18 18 18 18 18 13 8 18 18 18 20 20 19 19 2 Class Distribution -------------------- 27% | Mutant 21% | Tank 10% | Scavenger-Tank 10% | Scavenger-Mutant 6% | Scavenger-Gunner 6% | Gunner 3% | Hauler-Mutant 3% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Tank | -8/Garrison Tank | -7/Factory Tank | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Scavenger-Assassin | -5/Factory Scavenger-Tank | -5/Garrison Mutant | -5/Factory Hauler-Skirmisher | -4/Factory Hauler-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Low Low Fac Fac Gar Fac Fac Res Res Acc Matter Collected 10362 | 209 97 232 244 195 . 20 50 50 680 864 103 196 290 619 1460 472 211 2465 1905 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 15980 | . 114 72 178 201 . 72 234 468 1092 470 66 266 233 1201 2187 649 346 3654 4477 Parts 838 | . 12 2 10 9 . 4 25 27 44 22 6 12 21 47 100 32 23 237 205 Haulers Intercepted 12 | . 1 . . . . . . . . . . . . . 4 1 1 4 1 Recyclers Shooed 4 | . . . . . . . . . . . . . . . 1 . . 2 1 Parts Field Recycled 14 | . . . . . . . . . 14 . . . . . . . . . . Retrieved Matter 149 | . . . . . . . . . 149 . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . . . 17 7 . . . . . . . . Prevented 1 | . . . . . . . . . . . 1 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Low Low Fac Fac Gar Fac Fac Res Res Acc Combat Hostiles Destroyed 262 | . 5 2 8 6 . 6 12 26 25 13 3 6 4 19 21 9 4 41 52 Melee 7 | . . . . . . . . . . 1 . 2 1 . 1 . . 1 1 Guns 126 | . . . . . . . . . 9 5 2 1 3 12 15 9 4 38 28 Cannons 106 | . 5 2 8 6 . 6 12 26 16 6 1 3 . . 5 . . 1 9 AOE 20 | . . . . . . . . . . 1 . . . 5 . . . . 14 Classes Destroyed 15 | . 4 . 1 1 . . 1 1 3 . . . . . 2 . . . 2 Worker 26 | . . . . . . . . . . . . . . . 11 1 . 3 11 Builder 13 | . . . . . . . 1 . 1 . . . . . 1 . . 1 9 Hauler 12 | . 1 . . . . . . . . . . . . . 4 1 1 4 1 Recycler 7 | . . . . . . . . . . . . . . . 3 1 . 1 2 Mechanic 1 | . . . . . . . . . . . . . . . . . . . 1 Operator 2 | . . . . . . . . . 1 . . 1 . . . . . . . Watcher 12 | . 1 . . . . . 1 . . . . . . . 4 . . 2 4 Swarmer 51 | . 3 . 4 2 . 3 6 9 . 3 3 1 . 4 3 5 . . 5 Grunt 88 | . 2 2 3 3 . 2 4 14 13 8 . 2 . 8 9 . . 4 14 Brawler 11 | . . . . 1 . 1 . 1 3 1 . . . . . . . . 4 Duelist 9 | . . . . . . . . . 3 1 . 1 . . . . . . 4 Protector 1 | . . . . . . . . . . . . . . . . . . . 1 Sentry 21 | . . . 1 . . . 2 1 3 . . 2 1 7 1 . . 2 1 Hunter 26 | . . . . . . . . 1 . . . . 2 . 2 2 . 9 10 Programmer 56 | . . . . . . . . . 3 . . . 1 . 6 2 4 26 14 Best Kill Streak 12 | . 3 2 4 2 . 3 3 6 6 4 3 3 2 12 7 5 3 6 11 Combat Bots Only 12 | . 3 2 4 2 . 3 3 6 6 4 3 3 2 12 4 5 3 6 10 Max Kills in Single Turn 5 | . 1 1 1 1 . 1 1 1 2 2 1 1 1 1 2 2 2 2 5 Gunslinging 1 | . . . . . . . . . . . . . . . . 1 . 1 . Exploded 4 | . . . . . . . . . . 1 . . . 1 . . . . 4 Melee 1 | . . . . . . . . . . 1 . 1 1 . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Low Low Fac Fac Gar Fac Fac Res Res Acc Damage Taken 28475 | . 367 184 270 156 . 125 331 744 1517 1449 308 844 1011 1454 1723 897 498 4985 11612 Core 3093 | . 73 25 35 51 . 15 30 96 144 187 29 59 84 225 93 27 . 301 1619 Absorbed by Shields 1760 | . . . . . . . . 31 . . . . . . . . 36 1693 . Reduced by Siege Mode 961 | . . . . . . . . . . . . . . . 40 81 14 284 542 Core Remaining (%) 78 | 100 . 60 . . . 74 . 77 . . 48 93 . . 59 97 100 79 . Volleys Fired 546 | . 24 6 20 17 . . . . 46 46 8 24 9 37 59 21 8 113 108 Largest 5 | . 2 2 3 3 . . . . 3 3 2 3 3 4 4 4 4 5 5 Hottest 272 | . 70 103 138 138 . . . . 121 144 103 151 138 168 156 125 120 272 245 Shots Fired 1934 | . 48 12 41 50 . 18 39 73 151 127 16 49 27 110 190 62 29 454 438 Gun 1228 | . . . . . . . . . 76 42 8 14 27 99 160 61 28 396 317 Cannon 658 | . 48 12 41 50 . 18 39 73 71 81 8 35 . . 27 . . 54 101 Launcher 30 | . . . . . . . . . . 4 . . . 11 . . . . 15 Special 18 | . . . . . . . . . 4 . . . . . 3 1 1 4 5 Kinetic 1597 | . 48 6 31 33 . 18 39 73 147 120 8 45 18 83 187 61 28 335 317 Thermal 119 | . . 6 10 17 . . . . . . . . 9 16 . . . 61 . Explosive 19 | . . . . . . . . . . 4 . . . . . . . . 15 Electromagnetic 181 | . . . . . . . . . . 3 8 4 . 11 . . . 54 101 Robot Hit Streak 34 | . 7 3 7 4 . 16 9 31 11 12 4 8 9 26 23 24 10 28 34 Robot Miss Streak 15 | . 5 2 4 3 . 1 3 2 6 15 3 3 3 4 3 1 1 3 5 Penetration Max 1 | . . . . . . . . . . 1 . 1 . 1 1 1 1 1 1 Secondary Targets 10 | . . . . . . . . . . . . . . 2 . 1 1 6 . Max Gunslinging Chain 2 | . . . . . . . . . . . . . . 1 . 1 1 2 . Autonomous 168 | . . . . . . 18 39 73 38 . . . . . . . . . . Shots Hit Robots 1411 | . 23 6 21 19 . 15 32 63 103 65 8 37 26 77 168 45 23 354 326 Core Hits 667 | . 8 3 9 8 . 6 14 24 59 39 4 15 20 56 65 21 9 121 186 Critical Hits 123 | . . . . 1 . 1 3 3 7 5 . 7 . 3 13 4 2 43 31 Critical Kills 48 | . . . . . . . 1 2 2 2 . 1 . 1 6 1 1 14 17 Critical Parts Destroyed 75 | . . . . 1 . 1 2 1 5 3 . 6 . 2 7 3 1 29 14 Melee Attacks 129 | . . . . . . . . . . . . 12 5 . 47 3 3 39 20 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 62 | . . . . . . . . . . . . 11 5 . 40 3 3 . . Piercing 59 | . . . . . . . . . . . . . . . . . . 39 20 Sneak Attacks 37 | . . . . . . . . . . . . 3 . . 20 2 1 5 6 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 49301 | . 396 134 372 406 . 1219 2639 5061 4180 1586 183 1267 527 2312 5590 1136 770 8433 13090 Guns 21477 | . . . . . . . . . 1013 592 84 172 404 1563 3312 947 682 6628 6080 Cannons 18486 | . 396 134 372 406 . 1219 2639 5061 2932 715 90 760 . . 611 . . 830 2321 Explosions 4839 | . . . . . . . . . 235 268 . . . 749 . . . . 3587 Melee 4459 | . . . . . . . . . . . . 335 123 . 1667 189 88 975 1082 Ramming 40 | . . . . . . . . . . 11 9 . . . . . . . 20 Kinetic 34535 | . 396 32 249 220 . 1219 2639 5061 3945 1282 90 898 238 1322 3923 947 682 5312 6080 Thermal 2294 | . . 102 123 186 . . . . 160 . . . 166 241 . . . 1316 . Explosive 3930 | . . . . . . . . . 75 268 . . . . . . . . 3587 Electromagnetic 4043 | . . . . . . . . . . 25 84 34 . 749 . . . 830 2321 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 2402 | . . . . . . . . . . . . 335 123 . 1667 189 88 . . Piercing 2057 | . . . . . . . . . . . . . . . . . . 975 1082 Highest Corruption 33 | . . . . . . . . . 1 1 1 . 4 4 12 . 3 31 33 Average Corruption 9 | . . . . . . . . . 1 1 1 . 3 4 8 . 1 15 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 447 | . . . . . . . . . 1 7 1 . 9 21 99 . . 174 135 Message Errors 57 | . . . . . . . . . . 1 1 . 1 3 15 . . 19 17 Matter Fused 71 | . . . . . . . . . . . . . 3 1 21 . . 30 16 Heat Flow Errors 25 | . . . . . . . . . . . . . 1 2 6 . . 10 6 Energy Discharges 36 | . . . . . . . . . . 1 . . 1 1 15 . . 11 7 Parts Rejected 3 | . . . . . . . . . . . . . . 1 . . . . 2 Data Loss (minor) 26 | . . . . . . . . . . 2 . . 2 1 9 . . 4 8 Data Loss (major) 12 | . . . . . . . . . . . . . . . 4 . . 4 4 Misfires 6 | . . . . . . . . . . . . . . . . . . 6 . Alerts 3 | . . . . . . . . . . . . . . . . . . 3 . Misdirections 38 | . . . . . . . . . . . . . . . 2 . . 15 21 Targeting Errors 147 | . . . . . . . . . . 3 . . 1 9 22 . . 65 47 Weapon Failures 23 | . . . . . . . . . 1 . . . . 3 5 . . 7 7 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 2990 | . . . . . . 59 573 768 465 24 . 114 . . 413 . . 245 329 Projectiles 1783 | . . . . . . 59 573 768 348 . . 2 . . . . . 11 22 Explosions 325 | . . . . . . . . . 117 24 . . . . . . . . 184 Melee 882 | . . . . . . . . . . . . 112 . . 413 . . 234 123 Knockbacks 95 | . 5 1 . 6 . 6 16 22 16 6 3 10 . . 4 . . . . Impact 1 | . . . . . . . . . . . 1 . . . . . . . . Kinetic 85 | . 5 1 . 6 . 5 14 20 14 6 2 8 . . 4 . . . . Secondary 9 | . . . . . . 1 2 2 2 . . 2 . . . . . . . Self-Inflicted Damage 670 | . . . . . . . . . 167 110 4 . . 16 . . . . 373 Shots 13 | . . . . . . . . . 2 2 . . . 2 . . . . 7 Rammed 5 | . . . . . . . . . . . 1 . . . . . . . 4 Targets Rammed 6 | . . . . . . . . . . 1 1 . . . . . . . 4 Kicked 1 | . . . . . . . . . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 443 | . 255 331 223 220 . . . 2 386 145 254 128 223 160 204 . 4 443 271 Average Temperature 92 | . 95 169 107 70 . . . 2 161 58 132 43 34 44 43 . 4 102 51 Received Heat Transfer 3648 | . 111 108 54 72 . 36 126 267 534 300 . 294 108 345 237 12 . 63 981 Effects 17 | . . 2 2 . . . . . 4 . 3 . . . . . . 6 . Shutdowns 3 | . . . . . . . . . . . . . . . . . . 3 . Energy Bleed 4 | . . 2 . . . . . . 2 . . . . . . . . . . Interference 9 | . . . 2 . . . . . 1 . 3 . . . . . . 3 . Matter Decay 1 | . . . . . . . . . 1 . . . . . . . . . . Siege Activations 51 | . . . . . . . . . . . . . . . 6 3 5 21 16 Total Turns 924 | . . . . . . . . . . . . . . . 112 57 61 344 350 Longest Duration 70 | . . . . . . . . . . . . . . . 34 35 18 30 70 Robots Corrupted 3 | . . . . . . . . . . . . . . 2 . . . 1 . Combat Hostiles 3 | . . . . . . . . . . . . . . 2 . . . 1 . Parts Fried 15 | . . . . . . . . 2 . . . . . 3 . . . 3 7 Impact Corruptions 5 | . . . . . . . 2 2 . . 1 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . . . . . . 1 . . . 4 . Heat Transferred 3315 | . . 185 222 333 . . . . 100 . . . 375 509 . . . 1591 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen 4 | . . . . . . . . . . 4 . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Low Low Fac Fac Gar Fac Fac Res Res Acc Peak Influence 1644 | . 134 50 200 215 . 143 227 1054 737 . . 315 110 532 408 438 196 625 1644 Average Influence 326 | . 26 13 74 102 . 79 132 708 592 . . 178 68 314 157 281 106 265 781 Maximum Alert Level 5 | . . . 1 1 . . 1 3 3 . . 1 . 2 2 2 . 2 5 Low Security (%) 47 | 100 100 100 97 97 . 100 86 3 . . . 60 100 21 60 12 100 44 . Level 1 17 | . . . 2 2 . . 13 12 . . . 39 . 46 35 70 . 22 22 Level 2 22 | . . . . . . . . 21 85 . . . . 31 4 16 . 33 33 Level 3 8 | . . . . . . . . 61 14 . . . . . . . . . 22 Level 4 1 | . . . . . . . . . . . . . . . . . . . 10 Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security 1 | . . . . . . . . . . . . . . . . . . . 11 Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 63 | . . . 1 1 . . 4 . 6 . . 7 . . 6 2 4 13 19 Investigation 5 | . . . . 1 . . 1 . 1 . . . . . 1 . 1 . . Extermination 21 | . . . . . . . . . 2 . . 1 . . 3 2 2 8 3 Reinforcement 17 | . . . 1 . . . 1 . 2 . . 3 . . 2 . 1 4 3 Assault 14 | . . . . . . . . . 1 . . . . . . . . 1 12 Garrison 6 | . . . . . . . 2 . . . . 3 . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . 1 . . 1 . . 1 . . . 2 Haulers Reinforced 2 | . . . . . . . . . . . . 1 . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Low Low Fac Fac Gar Fac Fac Res Res Acc Distress Signals 14 | . 1 . . 1 . . . . 2 . . 2 1 . . 1 . 1 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 454 | . 12 2 10 12 . 7 23 32 45 25 4 11 12 19 41 9 6 60 124 Peak Tracking Total 27 | . 4 2 4 3 . 4 7 5 4 4 4 4 4 11 6 6 3 6 27 Tactical Retreats 48 | . 1 . . 2 . . 4 5 8 6 . 2 1 1 6 . . 4 8 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Low Low Fac Fac Gar Fac Fac Res Res Acc Traps Triggered 21 | . . . . . . . 1 7 2 . . 2 . 4 4 . . 1 . Indirectly 3 | . . . . . . . . . . . . . . 3 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Low Low Fac Fac Gar Fac Fac Res Res Acc Machines Disabled 19 | . . . . 1 . . 2 1 6 . . 2 . 2 . 2 . 2 1 Max in Single Turn 4 | . . . . 1 . . 1 1 4 . . 1 . 1 . 1 . 1 1 Garrison Access 3 | . . . . . . . . . . . . . . . 1 . . . 2 Garrison Relay 2 | . . . . . . . . 1 . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Low Low Fac Fac Gar Fac Fac Res Res Acc Machines Accessed 31 | . 2 . 3 2 1 1 3 . . . . 2 2 . 8 2 1 1 3 Terminals 19 | . 2 . 3 . . 1 2 . . . . 2 . . 6 2 . . 1 Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . 1 . 1 . 1 . . Garrison Access 4 | . . . . . . . 1 . . . . . 1 . 1 . . . 1 Total Hacks 75 | . 7 . 12 2 1 4 14 . . . . 5 2 . 19 2 2 2 3 Successful 45 | . 5 . 6 2 1 . 10 . . . . 4 1 . 11 . 2 1 2 Failed 29 | . 2 . 6 . . 4 3 . . . . 1 1 . 8 2 . 1 1 Catastrophic 9 | . . . 1 . . 1 . . . . . 1 1 . 3 1 . . 1 Database Lockouts 1 | . . . . . . . 1 . . . . . . . . . . . . Manual 59 | . 8 . 12 . 1 4 10 . . . . 6 . . 15 2 . . 1 Terminals 60 | . 7 . 12 . . 4 13 . . . . 5 . . 16 2 . . 1 Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 Repair Stations 2 | . . . . . . . . . . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . 1 . 1 . 2 . . Garrison Access 5 | . . . . . . . 1 . . . . . 1 . 2 . . . 1 Terminal Hacks 15 | . 1 . 1 2 1 . 6 . . . . 1 . . 3 . . . . Record 2 | . . . . . . . 1 . . . . . . . 1 . . . . Part Schematic 1 | . . . . . . . 1 . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . . . . . . . . Open Door 2 | . . . . 2 . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . 1 . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . . . . 3 . . . . . . . 1 . . . . Zone Layout 1 | . . . . . . . . . . . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . Scan Component 1 | . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . 2 . . Insert Component 1 | . . . . . . . . . . . . . . . . . 1 . . Analyze 1 | . . . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks 5 | . . . . . . . 1 . . . . . 1 . 2 . . . 1 Unlock Access 2 | . . . . . . . 1 . . . . . 1 . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . 1 . . . 1 Coupler Status 1 | . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 49 | . 8 . 12 . . . 7 . . . . 6 . . 15 1 . . . Terminals 21 | . 4 . 5 . . . 3 . . . . 3 . . 6 . . . . Track 8 | . 2 . 3 . . . 1 . . . . 1 . . 1 . . . . Assimilate 1 | . . . . . . . . . . . . . . . 1 . . . . Botnet 12 | . 2 . 2 . . . 2 . . . . 2 . . 4 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 2 . 3 . . 1 1 . . . . 2 1 . 8 2 1 1 2 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Matter 278 | . . . . . . . . . . . . . . . . . . . 278 Time 46 | . . . . . . . . . . . . . . . . . . . 46 Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Low Low Fac Fac Gar Fac Fac Res Res Acc Used RIF Installer 2 | . . . . . . . . 1 . . . . . 1 . . . . . Program Shield 1 | . . . . . . . . . . . . . . 1 . . . . . Robots Hacked 16 | . . . . . . . . . . . . 1 . . 6 1 1 4 3 Non-combat 14 | . . . . . . . . . . . . 1 . . 6 1 1 4 1 Combat 2 | . . . . . . . . . . . . . . . . . . . 2 Robot Hacks Applied 21 | . . . . . . . . . . . . 1 . . 10 1 1 4 4 parse_system 4 | . . . . . . . . . . . . 1 . . 1 . . . 2 no_distress 13 | . . . . . . . . . . . . . . . 6 1 1 4 1 find_fabricator 1 | . . . . . . . . . . . . . . . 1 . . . . drop_inventory 1 | . . . . . . . . . . . . . . . 1 . . . . locate_stockpiles 1 | . . . . . . . . . . . . . . . 1 . . . . formatsys_high 1 | . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released 12 | . . . . . . . . 4 . . . . . 3 . . . 4 1 Machine Destruction 8 | . . . . . . . . 4 . . . . . 3 . . . . 1 Programmers 4 | . . . . . . . . . . . . . . . . . . 4 . Attached 2 | . . . . . . . . . . . . . . . 1 . . 1 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Low Low Fac Fac Gar Fac Fac Res Res Acc Total Allies 9 | . . . . 3 . . . . 4 . . . . . 1 . . . 1 Largest Group 4 | . . . . 2 2 . . . 4 . . . . . 1 . . . 1 Highest-Rated Group 68 | . . . . 50 50 . . . 68 . . . . . 10 . . . 58 Highest-Rated Ally 58 | . . . . 31 31 . . . 20 . . . . . 10 . . . 58 Total Orders 5 | . . . . . . . . . . . . . . . . . 3 . 2 GOTO 1 | . . . . . . . . . . . . . . . . . . . 1 FOLLOW 1 | . . . . . . . . . . . . . . . . . . . 1 EXPLORE 3 | . . . . . . . . . . . . . . . . . 3 . . Ally Attacks 57 | . . . . 9 . . . . 23 . . . . . . . . . 25 Total Damage 876 | . . . . 169 . . . . 250 . . . . . . . . . 457 Kills 7 | . . . . 5 . . . . 1 . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Field Lobotomies 4 | . . . . . . . . . 4 . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Low Low Fac Fac Gar Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . . . . 1 . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . 3 . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Low Low Fac Fac Gar Fac Fac Res Res Acc Turns Passed 19260 | 65 910 531 376 1118 285 281 583 970 1919 1603 143 515 762 549 2446 512 516 2750 2426 Spaces Moved 9585 | 36 439 281 139 498 216 190 307 582 1046 941 73 230 391 249 1225 238 206 1087 1211 Core 68 | 7 . . . . . . . . . . . . . . . . . . 61 Treads 4703 | 29 413 . . . . . . . . . . . 319 249 1225 238 206 1087 937 Legs 2824 | . 26 281 139 463 . . . . 548 941 73 230 72 . . . . . 51 Wheels 1828 | . . . . 35 216 190 307 582 498 . . . . . . . . . . Hover 162 | . . . . . . . . . . . . . . . . . . . 162 Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 210 120 110 140 140 140 120 150 153 155 156 160 160 160 160 177 50 Average Speed 158 | 138 176 180 210 203 128 140 140 140 146 151 153 155 159 161 160 160 179 177 138 Slowest Speed 290 | 160 180 180 210 210 140 140 140 140 180 240 153 156 180 180 160 160 185 210 290 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 37 | 3 47 56 21 94 61 50 31 70 29 89 14 7 9 42 33 7 15 28 34 Regions Visited 19 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . . . . Known Exits Taken 9 | . 1 . 1 . . . 1 . . . . 1 1 . 1 1 1 1 . Unknown Exits Taken 8 | 1 . 1 . 1 1 1 . . 1 1 1 . . . . . . . . Scrap Searched 8 | . . 1 . 2 . . . . . 4 1 . . . . . . . . Spaces Dug 47 | . . . . . . . . . 1 . . 4 . . 14 1 . 24 3 Terrain Destroyed 450 | . . . . . . 3 6 13 44 132 5 8 . 3 47 5 1 31 152 Melee 46 | . . . . . . . . . . . . 4 . . 14 1 . 24 3 Projectile 187 | . . . . . . 3 6 13 25 72 5 4 . 3 33 4 1 7 11 AOE 217 | . . . . . . . . . 19 60 . . . . . . . . 138 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Low Low Fac Fac Gar Fac Fac Res Res Acc Total 12288 | 51 531 295 190 566 225 205 464 739 1368 1022 89 321 508 322 1520 318 333 1566 1655 Wait 1145 | . 26 6 24 30 . 16 131 91 182 8 . 28 50 . 76 39 68 181 189 Move 9565 | 35 438 280 138 497 215 189 306 580 1045 940 73 229 390 247 1224 237 205 1086 1211 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 264 | 10 22 2 5 10 2 . 11 4 29 5 . 17 19 15 18 4 13 43 35 Fast Attach 71 | . . . . 1 1 . 2 2 8 2 . . 3 2 17 3 7 11 12 Attach 162 | 6 7 1 3 4 . . 4 3 18 7 6 7 13 8 6 2 5 27 35 Detach 4 | . . . . . 2 . . . 1 . 1 . . . . . . . . Swap 102 | . 2 . . . . . . . 7 9 . 4 2 1 27 4 7 21 18 Drop 237 | . 12 . . 7 5 . 10 4 32 4 1 . 17 10 46 5 16 45 23 Fire 546 | . 24 6 20 17 . . . . 46 46 8 24 9 37 59 21 8 113 108 Melee 129 | . . . . . . . . . . . . 12 5 . 47 3 3 39 20 Ram 3 | . . . . . . . . . . . . . . . . . . . 3 Kick 1 | . . . . . . . . . . 1 . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . . . . . 1 Escape Stasis 56 | . . . . . . . . 54 . . . . . 2 . . . . . Rewire 1 | . . . . . . . . 1 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Garrison -5/Factory -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 13) 976 | -10/Materials | Entered Mines 992 | -10/Mines | Assembled infested the area 994 | -10/Mines | Learned location of Zion (-6) 1340 | -10/Mines | Discovered new exit (range 9) 1507 | -10/Mines | Entered Materials 1507 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1677 | -9/Materials | Identified exit to Mines 1883 | -9/Materials | Entered Mines 2055 | -9/Mines | Discovered new exit (range 7) 2058 | -9/Mines | Received a Mining Laser from a helpful Derelict 2167 | -9/Mines | Excavation squad dispatched 2167 | -9/Mines | A large section of the Mines collapsed 2328 | -9/Mines | Build established: Gunner 2405 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2764 | -9/Mines | Discovered new exit (range 8) 2936 | -9/Mines | Met a Derelict shopkeep closing up shop 2985 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2985 | -9/Mines | Discovered new exit (range 5) 3001 | -9/Mines | Entered Exiles 3001 | -9/Exiles | Accompanied by 2 allies 3030 | -9/Exiles | Met 8R-AWN 3031 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3054 | -9/Exiles | Met EX-HEX 3093 | -9/Exiles | Met EX-BIN 3107 | -9/Exiles | Aligned with FarCom system 3108 | -9/Exiles | Given EX-Vault access code 3137 | -9/Exiles | Opened EX-Vault 3147 | -9/Exiles | Found AWS/Autocannon 3153 | -9/Exiles | Found Field Lobotomy Kit 3156 | -9/Exiles | Found Gui. Plasma Cannon 3183 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3200 | -9/Exiles | Exiles lab attacked by MAIN.C 3274 | -9/Exiles | Discovered new exit (range 10) 3286 | -9/Exiles | Stole three prototypes: AWS/Autocannon, Gui. Plasma Cannon, Field Lobotomy Kit 3286 | -9/Exiles | Entered Mines 3542 | -8/Mines | Discovered new exit (range 15) 3567 | -8/Mines | Entered Materials 3567 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3568 | -8/Materials | Identified exit to Factory 3922 | -8/Materials | Central database locked down 3998 | -8/Materials | Garrison activated, responded to threat 4148 | -8/Materials | Identified exit to Garrison 4150 | -8/Materials | Entered Garrison 4186 | -8/Garrison | Triggered checkpoint 4186 | -8/Garrison | Garrison Relay disabled 4278 | -8/Garrison | Build established: Tank 4304 | -8/Garrison | Triggered checkpoint 4405 | -8/Garrison | Discovered exit to Factory (range 10) 4438 | -8/Garrison | Triggered checkpoint 4522 | -8/Garrison | Triggered checkpoint 4597 | -8/Garrison | Discovered exit to Factory (range 12) 4618 | -8/Garrison | Triggered checkpoint 4770 | -8/Garrison | Triggered checkpoint 4812 | -8/Garrison | Discovered exit to Factory (range 12) 4874 | -8/Garrison | Triggered checkpoint 4938 | -8/Garrison | Triggered checkpoint 5113 | -8/Garrison | Installed Relay Interface Framework 5120 | -8/Garrison | Entered Factory 5120 | -7/Factory | Evolved 2 slots: Utility x2 5122 | -7/Factory | FarCom data flow suspended 5256 | -7/Factory | Build established: Mutant 5520 | -7/Factory | First assault squad dispatched 5862 | -7/Factory | Build established: Tank 6364 | -7/Factory | Discovered new exit (range 15) 6457 | -7/Factory | Assimilated B-48 Gladiator with FLK Orb 6463 | -7/Factory | Assimilated G-47 Trooper with FLK Orb 6468 | -7/Factory | Assimilated G-47 Trooper with FLK Orb 6492 | -7/Factory | Assimilated G-47 Trooper with FLK Orb 6669 | -7/Factory | Discovered new exit (range 11) 6711 | -7/Factory | Discovered new exit (range 16) 7039 | -7/Factory | Entered Lower Caves 7846 | -7/Lower Caves | Spotted B-75 Beast 7939 | -7/Lower Caves | Spotted T2-2FR(f) 7940 | -7/Lower Caves | Spotted YQ-I1W(f) 7941 | -7/Lower Caves | Encountered a Master Thief 7941 | -7/Lower Caves | Encountered a Master Thief 7944 | -7/Lower Caves | Adv. Heat Sink stolen by Master Thief 7948 | -7/Lower Caves | Flak Gun stolen by Master Thief 8044 | -7/Lower Caves | Spotted O3-4FE(f) 8045 | -7/Lower Caves | Encountered a Master Thief 8045 | -7/Lower Caves | Gauss Cannon stolen by Master Thief 8082 | -7/Lower Caves | Spotted E6-DDC(f) 8083 | -7/Lower Caves | Encountered a Master Thief 8088 | -7/Lower Caves | Imp. Carbon-fiber Leg stolen by Master Thief 8369 | -7/Lower Caves | Encountered a Warlord checkpoint 8623 | -7/Lower Caves | Learned 8 Factory zone layouts 8625 | -7/Lower Caves | Discovered new exit (range 12) 8627 | -7/Lower Caves | Build established: Mutant 8642 | -7/Lower Caves | Ambushed by wild Derelicts 8642 | -7/Lower Caves | Entered another Lower Caves area 8711 | -7/Lower Caves | Core integrity fell below 50% 8762 | -7/Lower Caves | Discovered new exit (range 15) 8785 | -7/Lower Caves | Entered Factory 8785 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8786 | -6/Factory | Identified exit to Factory 8899 | -6/Factory | Garrison activated, responded to threat 9300 | -6/Factory | Entered another Factory area 9300 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9806 | -5/Factory | Build established: Scavenger-Assassin 10060 | -5/Factory | Identified exit to Garrison 10062 | -5/Factory | Entered Garrison 10206 | -5/Garrison | Lost 3 parts (1u2w) 10225 | -5/Garrison | Destroyed 12 combat bots 10318 | -5/Garrison | Triggered checkpoint 10328 | -5/Garrison | Triggered checkpoint 10418 | -5/Garrison | Triggered checkpoint 10509 | -5/Garrison | Garrison Relay disabled 10573 | -5/Garrison | Discovered new exit (range 13) 10594 | -5/Garrison | Identified exit to Factory 10603 | -5/Garrison | Expanded RIF knowledge: Program Shield 10611 | -5/Garrison | Entered Factory 10871 | -5/Factory | Build established: Scavenger-Tank 11574 | -5/Factory | Build established: Mutant 12515 | -5/Factory | System corruption reached 10% 12790 | -5/Factory | Build established: Hauler-Tank 13049 | -5/Factory | Discovered new exit (range 5) 13056 | -5/Factory | Identified exit to Factory 13057 | -5/Factory | Entered another Factory area 13057 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 13288 | -4/Factory | Build established: Hauler-Skirmisher 13461 | -4/Factory | Found Prototype Launcher 13461 | -4/Factory | Identified Mni. Smartbomb Launcher 13473 | -4/Factory | Found Mni. Smartbomb Launcher 13517 | -4/Factory | Discovered new exit (range 9) 13567 | -4/Factory | Identified exit to Research 13569 | -4/Factory | Entered Research 13569 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 13982 | -3/Research | Discovered new exit (range 16) 13985 | -3/Research | Build established: Hauler-Gunner 14007 | -3/Research | Identified exit to Research 14085 | -3/Research | Entered another Research area 14085 | -2/Research | Evolved 2 slots: Utility x2 14785 | -2/Research | Crushed by falling debris 14861 | -2/Research | Lost 3 parts (2u1w) 15168 | -2/Research | System corruption reached 10% 15924 | -2/Research | Found Fusion Bomb Launcher 15926 | -2/Research | Found Fusion Bomb Launcher 16626 | -2/Research | System corruption reached 30% 16810 | -2/Research | Discovered new exit (range 15) 16833 | -2/Research | Identified exit to Access 16835 | -2/Research | First assault squad dispatched 16835 | -2/Research | Entered Access 16835 | -1/Access | Evolved 2 slots: Propulsion x2 16914 | -1/Access | Build established: Scavenger-Gunner 17268 | -1/Access | Spotted B-99 Colossus 17499 | -1/Access | Destroyed 10 combat bots 18335 | -1/Access | First assault squad dispatched 18383 | -1/Access | System corruption reached 10% 18471 | -1/Access | Lost 5 parts (4u1w) 18480 | -1/Access | Destroyed 9 combat bots 18728 | -1/Access | Garrison activated, responded to threat 18779 | -1/Access | Lost 4 parts (1n3u) 18819 | -1/Access | Build established: Scavenger-Tank 18989 | -1/Access | High security lockdown imminent 19009 | -1/Access | Spotted B-99 Colossus 19069 | -1/Access | High security lockdown engaged 19124 | -1/Access | Lost 27 parts (2p9n9u7w) 19191 | -1/Access | System corruption reached 30% 19194 | -1/Access | Core integrity fell below 50% 19226 | -1/Access | Core integrity fell below 20% 19250 | -1/Access | Lost 3 parts (1p2n) 19250 | -1/Access | Door terminal overloaded 19261 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 19215_ G-73 Enforcer unfolds itself. 19215_ B-74 Champion unfolds itself. 19215_ L-61 Swordsman unfolds itself. 19215_ C-30 ARC bursts open, deploying its payload. 19215_ G-73 Enforcer unfolds itself. 19215_ B-74 Champion unfolds itself. 19215_ G-73 Enforcer unfolds itself. 19215_ I-47 Archangel unfolds itself. 19216_ Slammed into G-73 Enforcer. 19219_ Gyrokinetic Inverter destroyed. 19220_ System corrupted: Matter fused (-5). 19238_ XKJ=WAZ ,W7NKPEVR SQMCNLZ0AQ 19250_ System overload, Sealed Barrier opened. 19250_ Terminal disabled. 19255_ System corrupted: Matter fused (-9). 19261_ C-30 ARC bursts open, deploying its payload. 19261_ L-61 Swordsman unfolds itself. [Achievement: 20k Club] [Achievement: 30k Club] [Achievement: Punisher] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???##??#?????????????????????????????????????????? | | ???? ?? ?????????????????????????????????????????? | | ???? T" ?????????????????????????????????????????? | | ???? "" ?????????????????????????????????????????? | | ???? ?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ???## ##????????????????????????????????????????? | | ???# ##############???????????????????????????? | | ???+ mCC #???????????????########????? | | ???# gl #???????????????# #????? | | ???# ####### ## #???????????????# #????? | | ???## ##?????#### #####"??????????# * #????? | | ????# #?????????# ppp "??????????# [#????? | | ##### #?????????# "??????????# %! #????? | | + #?????????# @"??????????# = #????? | | # #?????????########T"??????????###/####????? | | # ####?????????????###???????????# "####???? | | ?# #???????????????????????????# "%%" +???? | | ?# #???????????????????????????# "" #???? | | ??# ############################# #???? | | ??# #???? | | #???# "/ | | ????# ###%###+# | | ????# #######??" ??? | | ????# ####+#+#########????????? " ? | | ????# #??# ?????????????????"%" | | ????# #??# ??????????????????" # | | ????# #??# "????????????????? # | | ????+ ##?# "??????????????????# # | | ????# ### """"?????????????????? # | | ????# + """"?????????????????? ? | | ????# ! ########## ""?????????????????? ? | | ????# #????????# ""?????????????????? ? | | ????# #????????# ??????????????????? ? | | ????# #????????# ???????????????????? ? | | ????# #?????? # ???????????????????? ? | | ????# #???? # ???????????????????# # | | ????# #?? #####???????????????????# # | | ????# # #???????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Energy Generation 61 Energy Capacity 590 Matter Stores 300 Matter Capacity 600 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 3 Power Amplification 40 Corruption Prevention 20 Armor Coverage 3600 Resistance: TH 30 Core Shielding 30 Propulsion Shielding 33 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 6 Kinecelleration 30 Item Schematics ----------------- Arm. Wheel | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club 30k Club Punisher Rockin' Loadout Turtlemind Challenges ------------ None Game ------ Seed MachineUltimateBiocell Manual? 0 Play Time 05:32:09 Cumulative 34.4 hours Start 2020.04.04 @ 09:29:44 End 2020.04.04 @ 23:24:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 24 Gallery% 33 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 40effd8f-8315-4297-a175-4ace23bee79b